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senya - Shinkai yori Ai o Komete

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Topic Starter
-Mo-

Rakuen wrote:

As requested!

Easy

  1. 01:28:300 - Finish?
  2. 01:46:300 - ^

Normal

  1. 00:44:050 (2) - A bit bad flow here, and hard to read with the spacing. Maybe make it like this? (00:44:800 (3) - rotated 30* clockwise in the pic): Changed
  2. 01:28:300 - Finish?
  3. 01:46:300 - ^
  4. 02:35:800 (1,2,3,4) - Are they 1.0x spacing? Huh, not sure how that happened. Changed.

Others

  • Take a quick look on Finish hitsounds, see if there's any missing just in case :3

    And check if there's any jumps you'd like to change or improve in the Insane diff
    Combos adjusted at:
    01:05:800 (1)
    02:55:300 (1)
    Marked with bookmarks


    All finishes added and then some in appropriate places.

    Call me back after that
Thank you for modding :)
Rakuen
Qualifly
meii18
Congrats on first rank :)
Yohanes
Yay!!
Gratz -Mo- :D
Topic Starter
-Mo-
Thanks everyone :D
Sellenite
good
Sgord1
Gratz!
Irreversible
Hi -Mo- ! First of all, congratz to your first rank.

However, the QAT believes that this map yet can be improved at some points, especially speaking of the SB and several emphasis problems in the Insane.

First, let's talk about the diff Catharsis:

00:10:675 (2,3,4) - In these three objects you can find two strongly emphasized beats: 00:10:675 (2) - (instrumental) and 00:11:050 (4) - (vocal). 00:10:862 (3) - You've put a jump here, which doesn't make a lot of sense, because the wrong object is emphasized. All you'd have to do is to either emphasize 00:10:675 (2) - or 00:11:050 (4) - (or both) with a jump instead of 00:10:862 (3) - .
01:01:675 (2,3,4) - Same.
02:04:675 (2,3,4) - Same.
02:44:800 (1,2,3,4,5,6,1) - Basically same point as above, try highlighting the spots that actually need it better.
02:08:425 (6,1) - I guess this flows pretty badly, imo it would play better if you tried a placement which follows the slider shape (so left of it). I doubt that you wanted the player to ignore the slidershape (as we know, you can leave it early and still get the points) on purpose, so I wanted to point it out.

I'd like you to look over this diff again, there are certainly more spots like this. But having the right emphasis on the right objects is really important to give the player an even nicer feeling while playing the diff!

Now about the Storyboard:

00:01:300 (1) - 00:07:300 - This part here, well, that's the intro and the SB is way too fast to emphasize it correctly... it would have a way better effect if it was a slower movement.
00:07:300 - This part is actually nice tho.
00:13:300 - The strobe here, also, feels pretty unnatural. I suggest you lowering the scale, so the player doesn't feel that overwhelmed.
00:49:300 - Bad transition, would be better if the white flash flows better into the black (just increase the time the white fades off)
00:52:300 - Instead of leaving the white completely away here, a flash would help for a better transition too, it's bascially the same problem as ^
00:56:987 - Kind of nice idea, but also a bit.. out of nothing. A smoother effect will also help
02:41:050 - You forgot (in your logic here) to make the SB brighter.

Basically it's all about how smooth the sb is at the moment, which lets it feel really unnatural.

I hope that I was able to explain my points good enough, if you have more questions don't hesitate asking me. See you!
Topic Starter
-Mo-

Irreversible wrote:

^
Hi -Mo- ! First of all, congratz to your first rank.

However, the QAT believes that this map yet can be improved at some points, especially speaking of the SB and several emphasis problems in the Insane.

First, let's talk about the diff Catharsis:

00:10:675 (2,3,4) - In these three objects you can find two strongly emphasized beats: 00:10:675 (2) - (instrumental) and 00:11:050 (4) - (vocal). 00:10:862 (3) - You've put a jump here, which doesn't make a lot of sense, because the wrong object is emphasized. All you'd have to do is to either emphasize 00:10:675 (2) - or 00:11:050 (4) - (or both) with a jump instead of 00:10:862 (3) - .
01:01:675 (2,3,4) - Same.
02:04:675 (2,3,4) - Same.
02:44:800 (1,2,3,4,5,6,1) - Basically same point as above, try highlighting the spots that actually need it better.
02:08:425 (6,1) - I guess this flows pretty badly, imo it would play better if you tried a placement which follows the slider shape (so left of it). I doubt that you wanted the player to ignore the slidershape (as we know, you can leave it early and still get the points) on purpose, so I wanted to point it out.

I'd like you to look over this diff again, there are certainly more spots like this. But having the right emphasis on the right objects is really important to give the player an even nicer feeling while playing the diff!

Now about the Storyboard:

00:01:300 (1) - 00:07:300 - This part here, well, that's the intro and the SB is way too fast to emphasize it correctly... it would have a way better effect if it was a slower movement.
00:07:300 - This part is actually nice tho.
00:13:300 - The strobe here, also, feels pretty unnatural. I suggest you lowering the scale, so the player doesn't feel that overwhelmed.
00:49:300 - Bad transition, would be better if the white flash flows better into the black (just increase the time the white fades off)
00:52:300 - Instead of leaving the white completely away here, a flash would help for a better transition too, it's bascially the same problem as ^
00:56:987 - Kind of nice idea, but also a bit.. out of nothing. A smoother effect will also help
02:41:050 - You forgot (in your logic here) to make the SB brighter.

Basically it's all about how smooth the sb is at the moment, which lets it feel really unnatural.

I hope that I was able to explain my points good enough, if you have more questions don't hesitate asking me. See you!
All issues and suggestions changed, thanks.
captin1
so I can see how you tried to remedy the points irre pointed out by increasing the spacing, but I personally feel that your solution in spots like 00:10:675 (2,3,4) - is an extremely poor choice of flow and I'd be very uncomfortable rebubbling the map in its current state.

as much as I know you want to move on to other projects, it really would be in your best interest to consider a bit more reworking on this map with the flow principles I explained before.

just my opinion though, if you'd like to find another bn who would rebubble anyways that's up to you.

edit: if you'd like me to go over why i believe the flow is still an issue feel free to pm me ingame and i'd be happy to explain in detail
SPOILER
2015-04-21 17:45 -Mo-: Hello
2015-04-21 17:45 captin1: hey
2015-04-21 17:45 -Mo-: I don't suppose you could explain to me the flow? I still don't seem to understand why this is wrong
2015-04-21 17:46 captin1: let's see
2015-04-21 17:46 captin1: so the main issue was 00:10:300 (1,2,3,4) - this yah?
2015-04-21 17:46 -Mo-: That's what you pointed out, yes
2015-04-21 17:47 -Mo-: From what I understand, it just flows about the bottom corner of the map
2015-04-21 17:47 captin1: what happens here from 1-2-3 the player can more or less establish a smooth cursor movement in this direction
2015-04-21 17:47 captin1: but when you place 4 farther out like that, they end up having to force their cursor to speed up again awkwardly
2015-04-21 17:48 captin1: while keeping the same direction
2015-04-21 17:48 captin1: it basically just feels uncomfortable, especially for mouse players
2015-04-21 17:48 -Mo-: Should 4 be lowered then?
2015-04-21 17:48 -Mo-: Well, lowered and mvoed to the left
2015-04-21 17:49 captin1: my suggestion would be this https://osu.ppy.sh/ss/3040355
2015-04-21 17:49 captin1: just a flip and moving it up
2015-04-21 17:50 captin1: here instead of the direction change being on the same line of flow
2015-04-21 17:50 captin1: it's angled from 3 to 4
2015-04-21 17:51 -Mo-: Huh, doesn't look like it works at first but I'll take your word for it
2015-04-21 17:51 -Mo-: Thanks
2015-04-21 17:51 -Mo-: I also assume there's more than just that part too
2015-04-21 17:52 captin1: 00:15:175 (2,3,4,5,6) - would be another thing to point out in terms of emphasis
2015-04-21 17:52 captin1: or the fact that the song doesn't have emphasis, but you're creating it instead
2015-04-21 17:53 -Mo-: Alright
2015-04-21 17:53 captin1: i would take 2+3 and move them so that they're spaced closer to 4 http://puu.sh/hmfqM.jpg
2015-04-21 17:53 captin1: since the song is pretty even here
2015-04-21 17:54 -Mo-: Makes sense
2015-04-21 17:56 captin1: 00:31:675 (2,3,4,5) - i think the symmetry you do here ends up in a forced flow again, i would prefer to see 4 to the right of 3, and then adjust 5 just a bit to let the flow happen naturally again https://osu.ppy.sh/ss/3040374
2015-04-21 17:57 captin1: 01:01:300 (1,2,3,4) - here's that first pattern again
2015-04-21 18:01 captin1: whoop game crashed
2015-04-21 18:02 -Mo-: 00:31:675 (2,3,4,5) - http://i.imgur.com/YArwt5U.png would spacing be questionable here?
2015-04-21 18:03 captin1: no that looks fine
2015-04-21 18:04 -Mo-: Alright
2015-04-21 18:05 captin1: yeah i'd say most of the odd stuff in the map can just be remedied by either evening out spacing to make it smoother 01:58:300 (1,2,3) - or adjusting placements so that jumps are more angled 02:04:675 (2,3,4) -
2015-04-21 18:07 -Mo-: Alright, I'll just check through the entire thing again
2015-04-21 18:07 captin1: 03:09:175 (2,3,4,5,6) - would be good to rework for the emphasis like irre talked about
2015-04-21 18:07 captin1: spacing doesn't change when there's a finish
2015-04-21 18:08 -Mo-: Alright

no kd, more of another recheck. let me know
Topic Starter
-Mo-
All points fixed. I also went through Catharsis difficulty again thoroughly and changed a fair amount of jumps.
Santtu
Checked Catharsis difficult:

log
2015-04-25 21:55 smsh150: So, what things have you changed here? :o
2015-04-25 21:55 -Mo-: Quite a bit
2015-04-25 21:55 -Mo-: 00:11:050 (4) -
2015-04-25 21:55 -Mo-: 00:10:675 (2,3,4,5,6) - Actually,t he entire combo is changed
2015-04-25 21:56 smsh150: okay
2015-04-25 21:57 -Mo-: Should I point out everything?
2015-04-25 21:57 smsh150: wait not yet
2015-04-25 21:57 smsh150: about 00:11:050 (4) -
2015-04-25 21:58 smsh150: make it like this: http://puu.sh/hqx3w/5025a87b58.jpg
2015-04-25 21:58 smsh150: so it looks bit better :O
2015-04-25 21:59 -Mo-: Alright
2015-04-25 21:59 smsh150: and move it one grip right (x92 y292), so distants between 00:10:862 (3,4,5) - are same
2015-04-25 22:00 smsh150: just additional to move it
2015-04-25 22:00 smsh150: 'cause then you have to replace 00:12:175 (3) -
2015-04-25 22:01 -Mo-: Way ahead of you
2015-04-25 22:01 smsh150: or just move whole star pathern so it overlaps with 00:11:050 (4) -
2015-04-25 22:02 -Mo-: Yeah, I've adjusted it, don't worry
2015-04-25 22:02 smsh150: alright
2015-04-25 22:02 -Mo-: 00:32:050 (3,4,5) - Would be the next major change
2015-04-25 22:04 smsh150: it's good
2015-04-25 22:05 -Mo-: 01:01:675 (2,3,4,5,6) - Pretty much the same thing as earlier, but the shape is slightly different for variation
2015-04-25 22:05 smsh150: 00:34:675 (2,3) - maybe add little more distant for those, just a opinion
2015-04-25 22:06 smsh150: try 1,70x
2015-04-25 22:06 -Mo-: Sure
2015-04-25 22:06 smsh150: that's good :o
2015-04-25 22:06 -Mo-: I did 1.80
2015-04-25 22:06 smsh150: Okay
2015-04-25 22:07 smsh150: It just felt odd when distant changed from 1,70x-1,80x to 1,50x
2015-04-25 22:07 -Mo-: Yeah
2015-04-25 22:09 smsh150: 01:11:050 (3,4) - what do you say about Ctrl + J and replace it a bit? :o
2015-04-25 22:11 -Mo-: Hm, it would just essentially be the same sort of thing from the next kiai in that case
2015-04-25 22:11 -Mo-: And wouldn't flow as smoothly into the next combo
2015-04-25 22:11 smsh150: Okay
2015-04-25 22:13 smsh150: is there more major changes?
2015-04-25 22:14 -Mo-: 01:13:300 (1) -
2015-04-25 22:15 smsh150: It would fit more imo if 01:13:675 (2) - is higher
2015-04-25 22:17 smsh150: ....
2015-04-25 22:17 smsh150: osu! crashed
2015-04-25 22:17 smsh150: how stupid
2015-04-25 22:18 -Mo-: Haha
2015-04-25 22:18 -Mo-: Same thing happened to captin when he looked through my map
2015-04-25 22:18 smsh150: xD
2015-04-25 22:18 smsh150: you map is terror ^^
2015-04-25 22:18 smsh150: just joking
2015-04-25 22:18 -Mo-: :P
2015-04-25 22:19 smsh150: so, I was about to say: Try to move 01:13:675 (2) - somewhere like x216 y152
2015-04-25 22:21 -Mo-: Alright
2015-04-25 22:22 -Mo-: 02:04:300 (1,2,3,4,5,6) - Would be the next change
2015-04-25 22:23 smsh150: looks good
2015-04-25 22:24 -Mo-: 02:11:800 (1,2,3,4,5) -
2015-04-25 22:24 smsh150: yea was about to say it ^^
2015-04-25 22:24 smsh150: It looks like star form
2015-04-25 22:25 smsh150: but still its placement is not like it
2015-04-25 22:25 smsh150: so maybe make it star? :o
2015-04-25 22:25 -Mo-: I don't think a regular star would feel as fitting
2015-04-25 22:25 -Mo-: Although I think I might adjust it slightly so that it's a reflect of 02:11:987 (2,3,5) -
2015-04-25 22:26 smsh150: okay
2015-04-25 22:26 smsh150: is this changed? 02:20:425 (4) -
2015-04-25 22:27 -Mo-: http://i.imgur.com/PKjQYn6.png There, how's that
2015-04-25 22:27 -Mo-: That isn't changed
2015-04-25 22:29 smsh150: you can keep it
2015-04-25 22:30 -Mo-: 02:16:675 (2,3,4,5,6) - Is a change
2015-04-25 22:30 smsh150: distant between 02:16:675 (2,3) - and 02:17:050 (4,5) - is not same
2015-04-25 22:31 smsh150: keep 1,50x
2015-04-25 22:32 -Mo-: Alright
2015-04-25 22:33 -Mo-: The final kiai has a lot of changes
2015-04-25 22:34 smsh150: okay
2015-04-25 22:34 smsh150: this 02:29:800 (1,2,3,4) -
2015-04-25 22:35 smsh150: it feel bit inconsistent
2015-04-25 22:35 -Mo-: Exact same as all of the others
2015-04-25 22:35 smsh150: oh wait
2015-04-25 22:35 smsh150: no it isn't
2015-04-25 22:35 smsh150: just forget it x)))
2015-04-25 22:35 -Mo-: :P
2015-04-25 22:35 smsh150: I had myself moved then XDDD
2015-04-25 22:35 smsh150: happens
2015-04-25 22:38 smsh150: 02:51:925 (6) - try this: http://puu.sh/hqzE8/f2040e4dbb.jpg , it is copy of 02:51:175 (3) - and rotated little
2015-04-25 22:39 -Mo-: But it already is a copy
2015-04-25 22:39 smsh150: eh?
2015-04-25 22:39 smsh150: well, just wanted to remind you :PP
2015-04-25 22:40 -Mo-: It's rotated by like 6 degrees
2015-04-25 22:40 smsh150: I see
2015-04-25 22:41 -Mo-: Unless you think the 02:51:925 (6,1,2) - flow could be better
2015-04-25 22:42 smsh150: no no, it's good. I was suggesting to rotate 02:51:925 (6) - to left
2015-04-25 22:43 -Mo-: Eh, I think it should be fine
2015-04-25 22:43 smsh150: okay
2015-04-25 22:43 smsh150: 03:03:550 (4,5,6) - this feel bit spiky
2015-04-25 22:44 smsh150: 03:03:831 (5) - make it imo too spiky
2015-04-25 22:44 smsh150: makes*
2015-04-25 22:44 -Mo-: So move it up?
2015-04-25 22:44 smsh150: yea
2015-04-25 22:45 smsh150: something like this: http://puu.sh/hqA7T/a80df47d6f.jpg
2015-04-25 22:45 -Mo-: Can do
2015-04-25 22:47 smsh150: not really anything else :o
2015-04-25 22:47 -Mo-: Alright
captin1
checked over it again, and it's good enough for me now

rebubbled, gl
Satellite
fine to me ~ qualified!
Ayachi-
yayaya regrats
btw is there image bg source? Looks good
Frim4503
grats.. :)
waiting another Senya maps from you
Topic Starter
-Mo-
Aaahhh Satellite, you are legendary!

@[ S a k u r a ]: Over here.
Kuron-kun
OMG I FORGOT THIS ASKJDAKSDASJLKDSAD SORRY </3

congratulations tho ;_________;
Topic Starter
-Mo-
Don't worry about it :)
Makou
yess!!! you did it congrats i love it :3
sospk0011
칸코레 꿀잼 노래들 더 만들어 주세요.
단 Insane 2300만점은 최소한 넘게요.
Panaan Kimici
good job
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