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NieN - Road of Death

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Topic Starter
soulfear
This beatmap was submitted using in-game submission on 2010年3月24日 at 0:01:51

Artist: NieN
Title: Road of Death
Source: DJMAX
Tags: Rock Lepidon Hardcore Lepidopodus NECOBUS
BPM: 180
Filesize: 10223kb
Play Time: 02:06
Difficulties Available:
  1. HD (4.55 stars, 171 notes)
  2. lepidon! - Taiko Oni (5 stars, 1001 notes)
  3. MX (4.97 stars, 482 notes)
  4. NM (1.95 stars, 103 notes)
  5. SC (5 stars, 495 notes)
Download: NieN - Road of Death
Download: NieN - Road of Death (no video)
Information: Scores/Beatmap Listing
---------------
DJMAX's MUSIC,completed,mod welcome.
Added Mafiamaster's hitsound mod!
lxy
LL这首好劲爆 :?
cloness
咱表示咱只能玩玩 NM難度- -
GoLiMaR_old
Wow, deadly streams. Sounds cool. *star* <3
Topic Starter
soulfear

Dark Reiz wrote:

Wow, deadly streams. Sounds cool. *star* <3
Thanks for your star.XD
Beuchi
Hi hi! :)

Some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!!

~All Diffs~
- Maybe force DJMax Skin for this map? Ask Cyclone about it xP
- Put DJMax on Source and delete it from Tags.
- You need an easier diff, NM looks like a Hard diff, and maybe SC could be an Approved diff, it's too crazy.
- Stacking Leniency of 0 is unrankable, increase it.

~NM~
- Increase Circle Size and HP Drain Rate.

00:36:806 (4,5) - Those two sliders are kind of unpredictable.
00:42:473 (2) - Add one repeat to this.
01:04:305 (2,3) - It's so hard to see what comes first, the circle or the slider, I'd rather delete the circle and add one repeat to the slider.
01:04:639 (3,1,1,1,1) - Add breaks between those.
01:50:306 (1,2,3) - So hard to see oxo.
01:56:639 (4) - Hidden Slider, change it please.
01:57:973 (3,1,1,1,1) - Add breaks between those.

~HD~
00:52:639 (1,2,3,4) - I played this like 3 times and I couldn't see it anytime (you were watching it remember? xP)
00:53:723 (14,15,16,1) - ^. I think this could be probably because of the low stacking leniency.
01:57:973 (9,1,1,1,2) - Add breaks between those.
02:08:639 (x) - Add a note here?.
02:09:306 (15) - New Combo.

~SC~
- This diff is too crazy, probably going to be approval diff?

00:21:139 (6) - New Combo.
00:26:806 (7) - Hidden Slider. It's impossible to see it with (2) hitburst.
From 00:32:639 to 00:53:973 - I think this is too much even for approval, specially that zig-zag stream :<
00:58:639 (6) - New Combo.
From 01:25:639 to 01:36:306 - Miku no Shoushitsu~
01:41:473 (7) - New Combo.
01:53:306 (2,3,4) - The reverse arrows are hidden but maybe those repetitions are a bit intuitive watching the first slider so.. idk what to say about this xD


Not bad. SC is so so crazy, only for stream pros xD Take a *star*
lepidopodus
Taiko diff finished. Oh It takes more I expected...
Worth Oni ★X10 so reeeeally hard. and 999 combo... Oh well did I overmapped this?
(I don't make hard map like this always. If you want to make it easier, tell me)

I hope you like it. If you think it's not that good, tell me and I'll do my best to improve this one.

Oh and you can change the name of the diff anyway you want.

Download: NieN - Road of Death (soulfear) [lepidon! - Taiko Oni].osu
AngelHoney
Star :3
Topic Starter
soulfear

Beuchi-chan wrote:

Hi hi! :)

Some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!!

~All Diffs~
- Maybe force DJMax Skin for this map? Ask Cyclone about it xP Sorry,I can't find him.
- Put DJMax on Source and delete it from Tags. done.
- You need an easier diff, NM looks like a Hard diff, and maybe SC could be an Approved diff, it's too crazy. Sorry,I can't make easier diff,I'm sorry for I use 2.0x DS in NM,now I fixed with 1.0x DS.
- Stacking Leniency of 0 is unrankable, increase it. some songs are 0,EX:DJPOP'S Nico_Nico_Douga_-_BARUSA_of_MIKOSU.

~NM~
- Increase Circle Size and HP Drain Rate. only HP Drain done.

00:36:806 (4,5) - Those two sliders are kind of unpredictable.
00:42:473 (2) - Add one repeat to this.
01:04:305 (2,3) - It's so hard to see what comes first, the circle or the slider, I'd rather delete the circle and add one repeat to the slider.
01:04:639 (3,1,1,1,1) - Add breaks between those.
01:50:306 (1,2,3) - So hard to see oxo.
01:56:639 (4) - Hidden Slider, change it please.
01:57:973 (3,1,1,1,1) - Add breaks between those.
^All fixed with 1.0x DS,please recheck.

~HD~
00:52:639 (1,2,3,4) - I played this like 3 times and I couldn't see it anytime (you were watching it remember? xP) I don't think so.XD
00:53:723 (14,15,16,1) - ^. I think this could be probably because of the low stacking leniency. ^
01:57:973 (9,1,1,1,2) - Add breaks between those. done.
02:08:639 (x) - Add a note here?. for fitting the song,is no need.
02:09:306 (15) - New Combo. it's very slow,and I think is no need.XD

~SC~
- This diff is too crazy, probably going to be approval diff? T T

00:21:139 (6) - New Combo. done.
00:26:806 (7) - Hidden Slider. It's impossible to see it with (2) hitburst. Impossiblie to see it?
From 00:32:639 to 00:53:973 - I think this is too much even for approval, specially that zig-zag stream :< Just do it.XD
00:58:639 (6) - New Combo. done.
From 01:25:639 to 01:36:306 - Miku no Shoushitsu~ XD
01:41:473 (7) - New Combo. done.
01:53:306 (2,3,4) - The reverse arrows are hidden but maybe those repetitions are a bit intuitive watching the first slider so.. idk what to say about this xD change.


Not bad. SC is so so crazy, only for stream pros xD Take a *star*
Thanks.
lzy
ROD/!
star
lepidopodus
It maybe too often that update guest diff in 9 hours...
anyway, there's minor fix. check this and please update the map.

Download: NieN - Road of Death (soulfear) [lepidon! - Taiko Oni].osu
Topic Starter
soulfear

lepidopodus wrote:

It maybe too often that update guest diff in 9 hours...
anyway, there's minor fix. check this and please update the map.
uploaded.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

soulfear wrote:

- Stacking Leniency of 0 is unrankable, increase it. some songs are 0,EX:DJPOP'S Nico_Nico_Douga_-_BARUSA_of_MIKOSU.
It has been a long time since that was approved. The standards have changed since then. 0 Stack Leniency is unrankable now.

  1. Timing looks good
  2. "DJMAX" doesn't have to be in the tags and the source. delete it from the tags and keep it in the source. Add "rock video game vocal" to the tags as well
A Normal/Hard, and 2 insanes (and a Taiko difficulty.) hmm :(

[NM]

This is too hard for the easiest difficulty. You should remove some of the beats and stacks to make it easier. or you could make an easy difficulty.

01:04:639 (3) - Delete this beat? This is hard to see, and because it is only 1/4 after the slider before it, there isn't much time to hit it. New players might have trouble.
01:52:806 (1,2,3,4,5,6,7,1,2,3,4,5) - If you make an easier difficulty, you can keep these, but if you don't you realy need to make this easier. This is too fast for the easiest difficulty. deleteing all of the notes on the red ticks at this bit would be a good way to do this.
01:56:639
(4,1,2) - Again, I found this hard to read because of how they overlap each other. is there a way you could spread these out so it is clear how they go?

[HD]

A lot of copying/pasting in this map. You should try to map every part differently instead of copying a massive part of the map and pasting it.

00:20:973 (9,10,11,12,13,14) - These jumps don't make much sense to me. Perhaps you could remove them?
00:43:639 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3 etc.) - long streams of stacks like these get boring after a while. You should map something else here to keep it interesting.
00:58:306 (9,10,11,12,13,14) - These jumps don't make much sense to me. Perhaps you could remove them?
01:40:973 (9,10,11,12,13,14) - ^
01:51:639 (9,10,11,12,13,14) - ^

[SC]

In my opinion, this is seriously overmapped. I really don't like this, and I would delete this and use HD as your hardest difficulty instead (and then make an easy. ;)) I wouldn't protobubble this difficulty in the state it is in.

Turn drain down my 1-2 ticks?

00:14:139 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Stacked streams like this are incredibly awkward to hit. You should put them in some other pattern instead of stacking them like this.
00:26:639 (5,6,7,8,9,10,11) - Why not just have this stream entirely be hitcircles instead of having random sliders in the middle of it?
00:32:639 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4) - Stacked streams again. Is there some other way you could lay these out? (or perhaps just delete them)
00:37:973 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4) - I've neveer liked zig-zag streams like this, but it is ridiculously hard to hit these, nay, impossible. There must be a better way of laying these out.
00:43:639 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3) - More stacked streams. Lay these out in a better, more clear pattern?
01:25:639 (1) - Trying to imitate DJPop's hatsune Miku no Shoushitsu map here I see. Except it isn't clearly mapped to any fast beat that i can hear. This is completely out of place to me, so I would just map something else here.

[LEPIDON! - TAIKO ONI]

I'm not quite good enough at Taiko to give this a good shot, but it seemed to play well as a taiko map.

NM and HD are fairly good difficulties, but in my eyes, SC is just ridiculous, and competely overmapped. Again, I recommend scrapping this difficulty and using HD as the hardest difficulty, and making an easy. I will favor this map much more then.

No star. Sorry :(
Topic Starter
soulfear

Doomsday93 wrote:

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

soulfear wrote:

- Stacking Leniency of 0 is unrankable, increase it. some songs are 0,EX:DJPOP'S Nico_Nico_Douga_-_BARUSA_of_MIKOSU.
It has been a long time since that was approved. The standards have changed since then. 0 Stack Leniency is unrankable now.

  1. Timing looks good
  2. "DJMAX" doesn't have to be in the tags and the source. delete it from the tags and keep it in the source. Add "rock video game vocal" to the tags as well
A Normal/Hard, and 2 insanes (and a Taiko difficulty.) hmm :(

[NM]

This is too hard for the easiest difficulty. You should remove some of the beats and stacks to make it easier. or you could make an easy difficulty.

01:04:639 (3) - Delete this beat? This is hard to see, and because it is only 1/4 after the slider before it, there isn't much time to hit it. New players might have trouble.
01:52:806 (1,2,3,4,5,6,7,1,2,3,4,5) - If you make an easier difficulty, you can keep these, but if you don't you realy need to make this easier. This is too fast for the easiest difficulty. deleteing all of the notes on the red ticks at this bit would be a good way to do this.
01:56:639
(4,1,2) - Again, I found this hard to read because of how they overlap each other. is there a way you could spread these out so it is clear how they go?

[HD]

A lot of copying/pasting in this map. You should try to map every part differently instead of copying a massive part of the map and pasting it.

00:20:973 (9,10,11,12,13,14) - These jumps don't make much sense to me. Perhaps you could remove them?
00:43:639 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3 etc.) - long streams of stacks like these get boring after a while. You should map something else here to keep it interesting.
00:58:306 (9,10,11,12,13,14) - These jumps don't make much sense to me. Perhaps you could remove them?
01:40:973 (9,10,11,12,13,14) - ^
01:51:639 (9,10,11,12,13,14) - ^

[SC]

In my opinion, this is seriously overmapped. I really don't like this, and I would delete this and use HD as your hardest difficulty instead (and then make an easy. ;)) I wouldn't protobubble this difficulty in the state it is in.

Turn drain down my 1-2 ticks?

00:14:139 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Stacked streams like this are incredibly awkward to hit. You should put them in some other pattern instead of stacking them like this.
00:26:639 (5,6,7,8,9,10,11) - Why not just have this stream entirely be hitcircles instead of having random sliders in the middle of it?
00:32:639 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4) - Stacked streams again. Is there some other way you could lay these out? (or perhaps just delete them)
00:37:973 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4) - I've neveer liked zig-zag streams like this, but it is ridiculously hard to hit these, nay, impossible. There must be a better way of laying these out.
00:43:639 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3) - More stacked streams. Lay these out in a better, more clear pattern?
01:25:639 (1) - Trying to imitate DJPop's hatsune Miku no Shoushitsu map here I see. Except it isn't clearly mapped to any fast beat that i can hear. This is completely out of place to me, so I would just map something else here.

[LEPIDON! - TAIKO ONI]

I'm not quite good enough at Taiko to give this a good shot, but it seemed to play well as a taiko map.

NM and HD are fairly good difficulties, but in my eyes, SC is just ridiculous, and competely overmapped. Again, I recommend scrapping this difficulty and using HD as the hardest difficulty, and making an easy. I will favor this map much more then.

No star. Sorry :(
I fixed some of them,and make a easiest diff,please recheck.And the song is a stack and keyboard breaking song in DJ,more than Nightmare,so if some parts you feel it boring I have nothing to say :( And the SC diff I can't delete because this is a diff in DJ,so...sorry...and...SC is not overmapped...MX and SC are relay on different sound and music,I make it from beginning.
Sallad4ever
Hello soulfear
A very Hard rock song :twisted:

Well in general NM and HD are good, but MX have too many repetition on the patterns this could be boring for some players.
SC are CRAZY :oops: you should take note of what Doomsday93 say. I also think this is overmapped for a rankable map, although this map could go for approved. So if you want to get this map ranked you probably should discard SC :?

My mod are pretty much finish sound abuse, I try to follow your hitsound style and this is what I suggest to you, you can ignore it if you want :|
SPOILER
[NM]
00:16:639 (1,2,1,2) - Try Giving finish on each slider's start
00:57:973 (4) - remove finish at the slider's end
00:58:639 (5) - add finish at the slider's start
01:03:306 (3) - add finish
01:03:973 (4) - add finish on each note on the white tick
01:22:473 (3) - add finish
01:24:473 (1) - add finish
01:36:639 (1,2,3) - add finish on each slider's start
01:39:306 (1,2,3) - ^
01:41:973 (1,1) - ^
01:44:639 (1) - add finish on the start and 01:45:306
01:45:973 (1) - add soft finish sound, that means to delete timing section at 01:46:639

[HD]
00:15:306 (4) - allign with 00:13:973 (1)
00:15:973 (5) - stack it better with 00:14:973 (3)
00:19:306 (1) - add finish at the start
00:22:973 (5) - add finish
00:24:306 (5) - ^
00:25:306 (2) - add finish at the slider's end
00:36:306 (3) - ^
00:49:973 (3,4,5,6) - try putting them on the center so that it become symetry
00:52:639 (9) - add finish at the end
00:55:639 (1) - add finish at the start
00:56:972 (1) - ^
00:58:972 (2) - add finish at the end
01:00:639 (5) - add finish
01:01:972 (5) - ^
01:23:306 (3) - ^
01:23:306 (3) - ^
01:36:639 (1) - add finish at the start
01:37:972 (1) - ^
01:39:305 (1) - ^
01:40:639 (1) - ^
01:41:972 (1) - ^
01:43:305 (1) - ^
01:44:639 (1) - add finish at the start
01:45:305 (2) - ^
01:45:972 (1) - add finish on each note in the white tick

[MX]
00:23:306 (1) - add finish
00:25:306 (6) - add finish at the start
00:25:973 (8,9) - add finish on each of the slider's start
00:55:306 (1) - add finish
00:57:972 (8) - add finish at the start
01:00:639 (1) - add finish
01:02:639 (6) - add finish at the start
01:03:306 (8,9) - add finish on each of the slider's start
01:17:639 (9) - add finish
01:20:306 (9) - ^
01:22:973 (6) - ^
01:25:640 (6) - ^
01:28:306 (6) - ^
01:30:972 (6) - ^
01:37:973 (1) - ^
01:43:306 (1) - ^
01:45:306 (6) - add finish at the start
01:45:306 (6) - add finish on each of the sliders's start
01:47:639 (1) - add finish

I give you a star because of the NM and HD difficulties, but MX and SC are hard for me to give a star to
You should work on them more
Sorry about this :?

Edit : Don't use all of the finish sound that I suggest you :oops:
Shinxyn
@.@ so not my taste in music
mmm, lower the normal hitsounds a bit more..
is it just me, or does the video still seem a tiny bit off? not that its a really big deal or anything

NM- meh...

HD- sounds kinda dull :x
This gets a little bit clumped up, maybe +1 to Overall diff? HP drain kinda low, meh
00:14:973 (3,4,5) - odd that 3,4,5 is spaced differently even with distance snap on, oh well, align 3 and 5?
00:26:639 (2) - maybe remove one repeat to make next note easier to catch?
00:49:973 (3,4,5,6) - up a tick, since distance snap+grid snap isn't agreeing and making this part seem odd
01:04:139 (4) - same as 26:639?
01:57:306 (2) - ^?

MX-
Overall diff +1 for sure... and.. wow, I didn't fail? HP drain is too low, too, +2 at least D:
Soft sections could use more hitsounds~
00:45:306 (1,2,3,4) - looks kinda weird with the stack being low, (course you can't use 0)... mm.. I'd say just turn stack to 0.4, to be safe, for all diffs
01:58:306 - maybe add breaks to these gaps? maaaaybe
02:08:556 (14,15) - xD these aren't in the straight line, 14, right a tick, and 15, right two xD
I'd call this diff a bit overmapped cuz of the amount of hitcircles if not for the next diff...

SC- it was already mentioned this seems overmapped...
this can get away with overall diff 9~
I'm more concerned on how dull the streams sounds..... just.. continuous hitnormal sounds..
and the soft sections here could use more hitsounds, too!
DJPop styles?
hmmm.... dunno... how to mod this anymore... I'd just complain... >_>

I can't mod taiko, but can I say it seems overmapped too? or... no, nevermind...

.... not ready to star this @.@
yaya
this map MUST be a approval map IMO, 101s with 10mil+ and death stream.
and the streams dont fit the music.
lepidopodus

Shinxyn wrote:

I can't mod taiko, but can I say it seems overmapped too? or... no, nevermind...
Maybe I should admit that taiko map is somewhat overmapped, well actually on purpose. soulfear said this is keyboard breaking music, and I made taiko map keyboard breaking lol (but it doesn't exceed 999 combo, which is maximum in TnT.)

Well overmapping sometimes works(See Oni Ura of Yawaraka sensha. 380 notes of 1/4 stream appears two times lol), but if it's too much, can be problem. So I'll lower difficulty by exclude some notes if soulfear want. (but I should ask first about the map to my taiko friends...)
Topic Starter
soulfear
This map has been deleted on the request of its creator. It is no longer available.
GladiOol
[General]
  1. Offset 4620
  2. Put 'Lepidon' in TAGs.
[SC]

00:26:619 (5) - New combo here (?)
02:06:286 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - I really don't like the stream, because it's going up and down all the time. It's way too hard to hit. Please change if possible~

[MX]

00:20:953 (9) - New combo here (?)
00:26:619 (10) - ^
00:58:286 (9) - ^
01:03:953 (10) - ^
01:40:953 (9) - ^
01:46:619 (10) - ^
01:51:619 (9) - ^
02:00:619 (1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I really don't like the ending with the breaks. Maybe add some spinners? More notes? Sliders? At least something~

[HD]

00:27:286 (3) - Delete this note and extend slider 00:26:619 (2) by 1/4.
00:42:453 (2) - Extend this slider by 1/1.
00:51:286 (7) - Add new combo here.
01:04:620 (5) - Same as at 00:27:286 (3). Delete this note and extend the slider by 1/4.
01:57:953 (3) - ^
02:08:286 (1) - Make this spinner start at 02:06:119.

[NM]
  1. Maybe decrease Overall Difficulty by one (?)
(nazi) 00:27:286 (3) - Move one grid level to the left. (Grid level 3 / Most Precise.)
01:00:620 (1) - Remove new combo.
01:41:953 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ahmmm, NO. Don't put everything as new combo.
02:03:369 (x) - Put a Break here.
02:08:619 (1) - Make this spinner start at 02:06:119.

I can't mod Taiko, so I leave that difficulty.
Starred!
Topic Starter
soulfear

Gladi wrote:

[General]
  1. Offset 4620
  2. Put 'Lepidon' in TAGs.
[SC]

00:26:619 (5) - New combo here (?)
02:06:286 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - I really don't like the stream, because it's going up and down all the time. It's way too hard to hit. Please change if possible~

[MX]

00:20:953 (9) - New combo here (?)
00:26:619 (10) - ^
00:58:286 (9) - ^
01:03:953 (10) - ^
01:40:953 (9) - ^
01:46:619 (10) - ^
01:51:619 (9) - ^
02:00:619 (1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I really don't like the ending with the breaks. Maybe add some spinners? More notes? Sliders? At least something~

[HD]

00:27:286 (3) - Delete this note and extend slider 00:26:619 (2) by 1/4.
00:42:453 (2) - Extend this slider by 1/1.
00:51:286 (7) - Add new combo here.
01:04:620 (5) - Same as at 00:27:286 (3). Delete this note and extend the slider by 1/4.
01:57:953 (3) - ^
02:08:286 (1) - Make this spinner start at 02:06:119.

[NM]
  1. Maybe decrease Overall Difficulty by one (?)
(nazi) 00:27:286 (3) - Move one grid level to the left. (Grid level 3 / Most Precise.)
01:00:620 (1) - Remove new combo.
01:41:953 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ahmmm, NO. Don't put everything as new combo.
02:03:369 (x) - Put a Break here.
02:08:619 (1) - Make this spinner start at 02:06:119.

I can't mod Taiko, so I leave that difficulty.
Starred!
All Fixed!
fartownik
Can't say much, it's just overmapped and has impossible streams, good luck with them, lesjuh.

Enable some custom colours?

[NM]

Size of notes: Large?

00:41:786 (1) - Move 1/2 forward.


[HD]

01:50:286 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - You've made it very confusing. The repeating sliders are hard to read and they aren't intuitive. I prefer remapping this part.


[MX]

Wtf is this HP Drain. Raise it by at least 3-4 ticks.


01:33:786 (1) - Delete?
01:55:286 (5) - New combo.


[SC]

00:26:620 (5) - New combo.
02:08:620 (1) - Unrankable spinner. The general rule of the spinners is that auto must do +2000 points on them. Auto does only 1000 on this one.

Didn't touch the taiko diff, but it seems to be overmapped too.
Well, +star.
Topic Starter
soulfear

fartownik wrote:

Can't say much, it's just overmapped and has impossible streams, good luck with them, lesjuh.

Enable some custom colours?

[NM]

Size of notes: Large? It's enough

00:41:786 (1) - Move 1/2 forward. Sorry,because fit the music.


[HD]

01:50:286 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - You've made it very confusing. The repeating sliders are hard to read and they aren't intuitive. I prefer remapping this part. remapped.


[MX]

Wtf is this HP Drain. Raise it by at least 3-4 ticks. Done.


01:33:786 (1) - Delete? Sorry,because fit the music.
01:55:286 (5) - New combo. Done.


[SC]

00:26:620 (5) - New combo. Done.
02:08:620 (1) - Unrankable spinner. The general rule of the spinners is that auto must do +2000 points on them. Auto does only 1000 on this one. Now is Ok.

Didn't touch the taiko diff, but it seems to be overmapped too.
Well, +star.
GladiOol
O yeah, put 'Lepidopodus' also in TAGs.
No Kudosu for this post ^^'
Topic Starter
soulfear

Gladi wrote:

O yeah, put 'Lepidopodus' also in TAGs.
No Kudosu for this post ^^'
Ok.
Breeze
[General]
  1. osb文件没有用到,请删掉再full submit
  2. Stack Leniency移到最左边是不会被rank的,至少往右移一格
[NM]
  1. 00:55:286 (2,3) - 可以关掉grid snap把2和3的结尾移到和1的结尾重合会好看些
  2. 00:58:619 (5) - 用normal hitsound感觉比较合
[HD]
  1. HP Drain Rate太低了,应该至少加2格
  2. 00:19:953 (2) - 多一次反弹是不是更好?要不然后面00:21:286 (2) 也应该少一个反弹听起会比较顺
  3. 00:36:869 - 00:38:119 - 这个break完全没必要
  4. 00:50:286 (4) - 没正好遮在1,2的结尾处感觉不是那么好看,可以关掉grid snap去调整下
  5. 01:44:453 (8) - 感觉这个note该删掉
[MX]
  1. HP Drain Rate太低了,应该至少加2格
  2. 01:33:786 (1) - 感觉这个note删掉比较好
  3. 02:07:619 (2-13) - 最后这一串感觉没fit什么
[SC]
  1. 00:48:786 (3) - Spacing有点小问题,橙色4和绿色1的间距比橙色2和3之间的大了很多
  2. 02:08:703 (1) - 不可rank的spinner,auto至少要能转到+2000,这里只有+1000
太鼓我不会mod就算了

有些timing section有声音改变的要放在note前一点,不然玩的时候点早点了声音会不一样
还有因为rarely stack,玩的时候那些一串的连打是有些错位的,这点提醒一下
star
Topic Starter
soulfear

Breeze wrote:

[General]
  1. osb文件没有用到,请删掉再full submit 好了.
  2. Stack Leniency移到最左边是不会被rank的,至少往右移一格 移了,其实我是见有些歌是0.2我才移到最左边的.
    [attachment=0:73aad]0.jpg[/attachment:73aad]
[NM]
  1. 00:55:286 (2,3) - 可以关掉grid snap把2和3的结尾移到和1的结尾重合会好看些 好了.
  2. 00:58:619 (5) - 用normal hitsound感觉比较合
那里不是HIT重音,是HIT铜锣音的.我改了下NORMAL,感觉很别扭,因为之前是SOFT的FINISH.

[HD]
  1. HP Drain Rate太低了,应该至少加2格 加了.
  2. 00:19:953 (2) - 多一次反弹是不是更好?要不然后面00:21:286 (2) 也应该少一个反弹听起会比较顺 最后那里是多一下重音的,你把SLIDER去掉听下音乐就知道了- -
  3. 00:36:869 - 00:38:119 - 这个break完全没必要 去掉了.
  4. 00:50:286 (4) - 没正好遮在1,2的结尾处感觉不是那么好看,可以关掉grid snap去调整下 好了.
  5. 01:44:453 (8) - 感觉这个note该删掉
我换成SLIDER了,你看看如何.

[MX]
  1. HP Drain Rate太低了,应该至少加2格 再加2格难度就超过SC了...排在SC前面不太合适吧?
  2. 01:33:786 (1) - 感觉这个note删掉比较好 这一段是FIT重音,那个NOTE是为了FIT重音的...我去掉了感觉反而不合适...
  3. 02:07:619 (2-13) - 最后这一串感觉没fit什么
还是FIT重音,你把NOTE去掉后就会听到了,可能是因为NOTE声音大.

[SC]
  1. 00:48:786 (3) - Spacing有点小问题,橙色4和绿色1的间距比橙色2和3之间的大了很多 没有吧?我观察了几遍,貌似没很大差别?
  2. 02:08:703 (1) - 不可rank的spinner,auto至少要能转到+2000,这里只有+1000
我多放了个NOTE- -现在好了,2000了.

太鼓我不会mod就算了

有些timing section有声音改变的要放在note前一点,不然玩的时候点早点了声音会不一样
还有因为rarely stack,玩的时候那些一串的连打是有些错位的,这点提醒一下
这个我会注意的.暂时没什么大问题
star
arien666
[NM]
No problem

[HD]
00:41:786 (1,2) - [Suggestion] How about move 1 grid up?
00:49:953 (3,4,5,6) - [Suggestion] How about move 1 grid up and left?
00:51:286 (1,2,3) - ^
00:54:952 (3) - Makes stack on (1)'s end.

[MX]
00:31:286 (1) - How about move 1 grid left?
00:37:786 (1,2) - Swap 'new combo'?
02:09:286 (14) - [Suggestion] New combo?

[SC]
Some notes are not snapped
Some 'new combo' are not useful imo :3
02:04:954 (2) - [Suggestion] How about move 4 grid left?



orz
This song is Stream song XD
Anyway good luck :3

Here's my star.
Topic Starter
soulfear

arken1015 wrote:

[NM]
No problem

[HD]
00:41:786 (1,2) - [Suggestion] How about move 1 grid up?
00:49:953 (3,4,5,6) - [Suggestion] How about move 1 grid up and left?
00:51:286 (1,2,3) - ^
00:54:952 (3) - Makes stack on (1)'s end.

[MX]
00:31:286 (1) - How about move 1 grid left?
00:37:786 (1,2) - Swap 'new combo'?
02:09:286 (14) - [Suggestion] New combo?

[SC]
Some notes are not snapped
Some 'new combo' are not useful imo :3
02:04:954 (2) - [Suggestion] How about move 4 grid left?



orz
This song is Stream song XD
Anyway good luck :3

Here's my star.
Thank you~~~Fixed.
Sushi
[NM]
00:47:953 (4,1,2) - Little spaing problem here
01:04:786 - 01:20:037 - These are a lot of breaks...

[HD]
same thing for the breaks
00:31:286 (1,2,3,4) - symetry

[SC]
Check AIMod for unsnapped notes
Topic Starter
soulfear

Sushi971 wrote:

[NM]
00:47:953 (4,1,2) - Little spaing problem here I used DS here.
01:04:786 - 01:20:037 - These are a lot of breaks... Ok,I take them away.

[HD]
same thing for the breaks
00:31:286 (1,2,3,4) - symetry I know...But I still make them like this.

[SC]
Check AIMod for unsnapped notes I think I fixed before you wrote this XDDD.
Jinxy
[NM]
01:20:619 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3) - Not a good combo due to inconsistencies in the repeats, and highly confusing for a newbie.

[HD]
00:19:953 (2) - Same as NM. I suggest making it a normal silder without repeats and have a beat at 00:20:286.
00:25:286 (2) - Same as above.

[MX]
Nothing.

[SC]
Not sure what to say.

Good enough for a star.
Topic Starter
soulfear

JInxyjem wrote:

[NM]
01:20:619 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3) - Not a good combo due to inconsistencies in the repeats, and highly confusing for a newbie. Not all of the songs is for the very very newbie,many songs have more hard normal than this,it's easy enough,alright,if you feel this is hard,please change the map :(

[HD]
00:19:953 (2) - Same as NM. I suggest making it a normal silder without repeats and have a beat at 00:20:286. I like this><
00:25:286 (2) - Same as above. ^

[MX]
Nothing.

[SC]
Not sure what to say.

Good enough for a star.
Thanks for your star :D
Diasios
Add kiai, if you desire

[SC]

00:55:787 (2) - The end of this slider is hidden. Make it visible
Breeze
最后的难度还是感觉做过头了,即使是要做stream也应该在一定限度内
毕竟map作出来不是给那极少数的神触玩的
Topic Starter
soulfear

Breeze wrote:

最后的难度还是感觉做过头了,即使是要做stream也应该在一定限度内
毕竟map作出来不是给那极少数的神触玩的
就那一个难度而已,而且也不是非常变态.
EDIT:我改了很多,你再看看吧.
Topic Starter
soulfear

xxheroxx wrote:

Add kiai, if you desire

[SC]

00:55:787 (2) - The end of this slider is hidden. Make it visible
Sorry,I don't like kiai.
Topic Starter
soulfear
I had changed a lot in MX and SC,please recheck again.
James2250
don't have stack leniency all the way to the left
all difficulties could use more hitsounds..go through and try and add some
can't mod taiko

NM:
00:51:286 (3) - new combo
00:56:619 (3) - ^
01:44:619 (3) - ^
01:49:953 (3) - ^
01:55:286 (5) - ^

HD:
00:15:286 (4) - new combo
01:24:286 (1) - remove new combo
01:26:953 (1) - ^

MX:
00:58:286 (9) - new combo
change from 01:15:286 (1) to 01:30:952 (6) so it isn't so repetitive
01:47:286 (1) - move closer to last combo

SC:
increase audio on the 00:32:53 timing section.. its too quiet
00:32:620 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - I don't really like how this part sounds..maybe try remapping it?
...this map is kinda crazy :P

*star*
Topic Starter
soulfear

James2250 wrote:

don't have stack leniency all the way to the left
all difficulties could use more hitsounds..go through and try and add some Sorry about it,I'm not good at hitsounds,I just fit the music.
can't mod taiko taiko is modded by some good at taiko MAT.

NM:
00:51:286 (3) - new combo
00:56:619 (3) - ^
01:44:619 (3) - ^
01:49:953 (3) - ^
01:55:286 (5) - ^

All done.
HD:
00:15:286 (4) - new combo
01:24:286 (1) - remove new combo
01:26:953 (1) - ^

All done.
MX:
00:58:286 (9) - new combo done.
change from 01:15:286 (1) to 01:30:952 (6) so it isn't so repetitive Sorry about it.
01:47:286 (1) - move closer to last combo done.

SC:
increase audio on the 00:32:53 timing section.. its too quiet
00:32:620 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - I don't really like how this part sounds..maybe try remapping it? Well,I remap it for many times,but anyway,didn't make it better,but now,I have a good idea.XD.
...this map is kinda crazy :P

*star*
arien666
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
soulfear

arken1015 wrote:

[NM]
No problem

[HD]
00:54:785 (2,3) - Align with 00:54:286 (1)'s end together, plz :3... Done.
01:29:953 (1) - [Suggestion] How about move 1 grid down? Done.
01:31:286 (1) - [Suggestion] If you moved 01:29:953 (1), move 1 grid up. Done.

[MX]
00:31:286 (1) - How about move 1 grid left? Done.
00:45:953 (1,2,3) ~ 00:52:619 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I don't know if these are clusterfxxx. But I think these notes are not bad :3 I have some friends who are rank<1000 for test,it's a problem.
01:25:953 (1,2,3,4,5,6) - [Suggestion] How about move 1 grid right? Done.
02:08:536 (13) - [Suggestion] How about move 1 grid right? Done.
02:09:286 (14) - [Suggestion] How about move 2 grid right? + Also, new combo? Done.

[SC]
00:15:119 (1,2,3) - Jump pattern? But it's hard diff so okay :3 Yeah it's jump,I have my friends to beat them easily.
01:52:620 (1,2,3,4) - I don't know if someone can't see return mark :3... I have some friends who are rank<1000 for test,it's a problem,and no one complain with this.XD

[lepidon! - Taiko Oni] Taiko mod
Good map :3



Anyway,
here's my suggestions. :3
I'll consider about pubble if you fixed.
Good luck.
arien666
orz
Anyway,

Proto-bubbled :3
Good luck.
Mafiamaster
[HD]
  1. 01:44:285 (7) - Lmao, There's a note at the same time that there is a slider.
[MX]
  • This map has a lot of potential for more hit sounds.
    For example:
  1. 00:16:953 (1) - Could use a finish.
  2. 00:17:453 (4) - The end of this slider could use a clap or maybe a whistle.
  3. 00:18:286 (3) - So can this note, for a clap or whistle.
  4. 00:18:619 (5) - A clap or whistle can work here as well at 00:18:953 and so on.
    This song has a rhythmic drum tap that can be heard and adding hitsounds on those parts would definitely make the map sound better. [Taiko Oni] is the perfect example of what I'm trying to say but it doesn't have to be that sophisticated, lol.
  5. 00:22:286 (4) - Add a finish here.
  6. 00:24:953 (4) - ^ As you can see, there's another "finish" sound in the song after the finish at 00:24:619 (1).
[SC]
  1. Use some more hit sounds as well in this difficulty.
If you need hit sound help, just PM me and I'll try to help in my free time. But please make an attempt first.
Topic Starter
soulfear

Mafiamaster wrote:

[HD]
  1. 01:44:285 (7) - Lmao, There's a note at the same time that there is a slider. fixed :lol:
[MX]
  • This map has a lot of potential for more hit sounds.
    For example:
  1. 00:16:953 (1) - Could use a finish.
  2. 00:17:453 (4) - The end of this slider could use a clap or maybe a whistle.
  3. 00:18:286 (3) - So can this note, for a clap or whistle.
  4. 00:18:619 (5) - A clap or whistle can work here as well at 00:18:953 and so on.
    This song has a rhythmic drum tap that can be heard and adding hitsounds on those parts would definitely make the map sound better. [Taiko Oni] is the perfect example of what I'm trying to say but it doesn't have to be that sophisticated, lol.
  5. 00:22:286 (4) - Add a finish here.
  6. 00:24:953 (4) - ^ As you can see, there's another "finish" sound in the song after the finish at 00:24:619 (1).
[SC]
  1. Use some more hit sounds as well in this difficulty.
If you need hit sound help, just PM me and I'll try to help in my free time. But please make an attempt first.
yeah,I'm not good at hitsound,I need some help.
Mafiamaster
Topic Starter
soulfear

Mafiamaster wrote:

Well, I tried.
thanks! :oops: uploaded.
Zekira
Uh, for some odd reason the offset's sounding early IMO...

Offset: 4625 (+5 from current)
tsuka
好难……
Topic Starter
soulfear

tsukamaete wrote:

好难……
:? :( :o :oops: :) :D
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