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sakuzyo - AXION

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No_Gu
rename Insane to Rin's Insane maybe?
01:57:493 01:58:900 remove the lines in the diffs which have the line
Source should be BMS imo
delete osb

[Easy]
00:14:650 (2,3,4,1,2,3,1,2,3,4,5,1,2) - add some whistle?
00:28:525 (1) - easy requires 4 beats after a spinner.so delete the note of 28525
00:48:587 (1) - better to start at 00:48:400.cuz between 00:48:025 (4,1) - is 1/2.and the spinner is a little short for easy
00:57:025 (3,1,2,1,2) - will be easy to catch for newbies if you do sth like http://osu.ppy.sh/ss/2169022
01:05:650 (2) - make it symmetrical
01:18:400 (2) - add NC?
01:22:900 (2,1) - what happened to the spacing
01:46:900 (2,1,2) - add whistle in the head

[Normal]
00:40:900 (1,1) - remove NC
00:50:275 (2) - clap

[Hard]
00:26:087 (1) - change this into slider.really short
00:48:681 (2,3) - make it farther if possible.easily misread
00:49:525 (6,7,1) - misread /x\
01:34:900 (1,2,1,2) - hard to read imo.add nc maybe

[Insane]
HP -1?
00:47:556 (3,4) - this looks ugly cuz stack effect when playing.have a small change maybe
00:56:650 (1,2) - this stack is not so obvious as 00:55:900 (1,2) - .make it more obvious manually

[Expert]
ehh..HP 6.9 AR 9.2..why use such small changes?
00:24:962 (1) - normal sampleset in tail
00:52:525 (6,7,8,1) - flow is a little bad imo
01:02:931 (3,1) - why stack?..
01:09:025 (1,2,3,1) - hard to read and play imo
01:34:150 (6,7,8) - why use such a misleading spacing..

totally a good mapset.but I think the gap between normal and hard is a little big.the streams in hard make it harder,which cause the gap mainly.
al2e10
Welcome to AL2's mod queue :

==Expert==
- General -
- Combo -
00:12:212 (1) - You can remove this new combo
00:15:306 (8) - It should be a jump here, new combo here.
00:21:962 (4) - simi-jump here, maybe new combo here
01:02:650 (1) - strange note here :/ but you can remove new combo to make others notes look nicer. And place it on 01:02:837 (2) -
- Sound -
01:32:556 (3) - Not a good place for finish
01:33:400 (4) - Finish
- Other(s) -
00:09:212 (1) - Better move the end of the slider to x384 y332?\
00:09:962 (3) - Move the slider to the left not cover by another slider
00:51:775 (2) - Move this slider downward and not to cover the note of 3.

==Insane==
- General -
- Combo -
00:49:712 (1) - There should be a new combo here, and remove 00:49:900 (1)
- Sound -
00:39:400 (1) - 1st - Finish
01:07:900 (1) - Not putting finish here? But clap?
01:15:400 (1) - 1st - Finish
01:39:400 (1) - ^
01:45:400 (1) - 1st- ^?
- Other(s) -
00:24:400 (1,2) - It is really disturb when the slider is covered by another, to make it more user friendly, you should have a change here.
00:46:900 (1,2) - ^

==Hard==
- General -
- Combo -
01:04:900 (1) - No reason to new combo, remove it.
01:06:400 (1) - ^...
The other as well
- Sound -
- Other(s) -
00:03:212 (1,2) - Let one be a curve and not cover the note of 2?
00:35:275 (2) - Move it right a little bit to balance the distance of 1 and 3?
00:37:900 (1,2) - there are not good slider... just cover the note one by one...

======Overall=======
Better add the finish back to this song, it is a good sounding if you put more of the finish.
Topic Starter
DeletedUser_1574070

No_Gu wrote:

rename Insane to Rin's Insane maybe?
01:57:493 01:58:900 remove the lines in the diffs which have the line
Source should be BMS imo
delete osb

[Easy]
00:14:650 (2,3,4,1,2,3,1,2,3,4,5,1,2) - add some whistle?
00:28:525 (1) - easy requires 4 beats after a spinner.so delete the note of 28525
00:48:587 (1) - better to start at 00:48:400.cuz between 00:48:025 (4,1) - is 1/2.and the spinner is a little short for easy
00:57:025 (3,1,2,1,2) - will be easy to catch for newbies if you do sth like http://osu.ppy.sh/ss/2169022
01:05:650 (2) - make it symmetrical
01:18:400 (2) - add NC?
01:22:900 (2,1) - what happened to the spacing
01:46:900 (2,1,2) - add whistle in the head

[Normal]
00:40:900 (1,1) - remove NC
00:50:275 (2) - clap

[Hard]
00:26:087 (1) - change this into slider.really short
00:48:681 (2,3) - make it farther if possible.easily misread
00:49:525 (6,7,1) - misread /x\
01:34:900 (1,2,1,2) - hard to read imo.add nc maybe

[Insane]
HP -1?
00:47:556 (3,4) - this looks ugly cuz stack effect when playing.have a small change maybe
00:56:650 (1,2) - this stack is not so obvious as 00:55:900 (1,2) - .make it more obvious manually

[Expert]
ehh..HP 6.9 AR 9.2..why use such small changes?
00:24:962 (1) - normal sampleset in tail
00:52:525 (6,7,8,1) - flow is a little bad imo
01:02:931 (3,1) - why stack?..
01:09:025 (1,2,3,1) - hard to read and play imo
01:34:150 (6,7,8) - why use such a misleading spacing..

totally a good mapset.but I think the gap between normal and hard is a little big.the streams in hard make it harder,which cause the gap mainly.

fixed all. thx
Topic Starter
DeletedUser_1574070

al2e10 wrote:

Welcome to AL2's mod queue :

==Expert==
- General -
- Combo -
00:12:212 (1) - You can remove this new combo
00:15:306 (8) - It should be a jump here, new combo here.
00:21:962 (4) - simi-jump here, maybe new combo here
01:02:650 (1) - strange note here :/ but you can remove new combo to make others notes look nicer. And place it on 01:02:837 (2) -
- Sound -
01:32:556 (3) - Not a good place for finish
01:33:400 (4) - Finish
- Other(s) -
00:09:212 (1) - Better move the end of the slider to x384 y332?\
00:09:962 (3) - Move the slider to the left not cover by another slider
00:51:775 (2) - Move this slider downward and not to cover the note of 3.

==Insane==
- General -
- Combo -
00:49:712 (1) - There should be a new combo here, and remove 00:49:900 (1)
- Sound -
00:39:400 (1) - 1st - Finish
01:07:900 (1) - Not putting finish here? But clap?
01:15:400 (1) - 1st - Finish
01:39:400 (1) - ^
01:45:400 (1) - 1st- ^?
- Other(s) -
00:24:400 (1,2) - It is really disturb when the slider is covered by another, to make it more user friendly, you should have a change here.
00:46:900 (1,2) - ^

==Hard==
- General -
- Combo -
01:04:900 (1) - No reason to new combo, remove it.
01:06:400 (1) - ^...
The other as well
- Sound -
- Other(s) -
00:03:212 (1,2) - Let one be a curve and not cover the note of 2?
00:35:275 (2) - Move it right a little bit to balance the distance of 1 and 3?
00:37:900 (1,2) - there are not good slider... just cover the note one by one...

======Overall=======
Better add the finish back to this song, it is a good sounding if you put more of the finish.

Fixed except overlapping stuff. thx!
lkx_Shore

General

  1. Add 100ms of audio lead-in for unsure player have 1.5 second ready time?

Rin's Insane

  1. 00:07:712 (7) - Feel weird, Try to add whistle here and change to 1/4 slider, The slider tail silence? It can fit that speed up feeling. Btw 00:07:900 (1) - can add whistle too.
  2. 00:31:056 - Use 1/2 slider will be better, Now 00:31:150 - is not hit the downbeat.
  3. 00:43:150 (4) - Slider tail add clap? It can make a whole with 00:41:462 (3,4,5) - .
  4. 00:56:650 (1,2) - Why not let 00:55:900 (1,2) - use the style like before? (00:55:993 (2) - x108 y192)
  5. 01:21:775 (5,6) - Music changes here, Let there two object changes for more fit the music? For example change DS or turn.
  6. 01:29:181 (4,5) - Silder head add clap?
  7. 01:38:650 (2,3,4,5,1,2,3,4,1) - Ctrl+H and move them right a bit will be better, Nows last part connect to this part is loosely imo, Let 01:38:650 (2) - DS become bigger is more fit the dowenbeat.
  8. 01:46:150 (3) - The slider have a bit werid for this part。

Expert

  1. 00:30:025 (1) - I feel a bit weak on silder tail, Try this?
  2. 00:45:775 (5) - The rhythm have a bit werid for me, Why not use rhythm the same as before.(00:39:775 (2,3) - )
  3. 00:56:650 (6) - Use 1/2 slider better than stream.(Btw, You can add Soft-Finish on 00:56:650 - and 00:56:743 - )
  4. 01:06:306 (4,5) - Stack better with slider tail?
  5. 01:21:025 (3) - Missed clap here.
  6. 01:22:806 (1,1,2,3,4,5,1,1,2,3,4,5) - So weird imo, But i don't know why.

Hard

  1. 01:21:025 (5) - Missed clap here.
    Emm...This difficulty is too hard for hard difficulty imo.

Normal

  1. 00:48:025 (5,6,1) - Make notes and slider head on the same straight line ?

Easy

  1. Fine.

Others

:d
Edit:Maybe i need translate insane to english for you? Change to english.

Btw i translate sjoy's mod for you.

sjoy wrote:

as your req~
[NTR]
01:17:181 (2) - Change to note + 1/4slider? I don't want to miss the sound on white line.
01:21:775 (5,6) - 5 and 6 change to particularly slider or do some changes ?
01:29:181 (4) - Same as 01:17:181 (2)
01:51:400 (1) - Use two reverse is a bit werid for me
Topic Starter
DeletedUser_1574070

lkx_Shore wrote:

General

  1. Add 100ms of audio lead-in for unsure player have 1.5 second ready time?

Rin's Insane

  1. 00:07:712 (7) - Feel weird, Try to add whistle here and change to 1/4 slider, The slider tail silence? It can fit that speed up feeling. Btw 00:07:900 (1) - can add whistle too.
  2. 00:31:056 - Use 1/2 slider will be better, Now 00:31:150 - is not hit the downbeat.
  3. 00:43:150 (4) - Slider tail add clap? It can make a whole with 00:41:462 (3,4,5) - .
  4. 00:56:650 (1,2) - Why not let 00:55:900 (1,2) - use the style like before? (00:55:993 (2) - x108 y192)
  5. 01:21:775 (5,6) - Music changes here, Let there two object changes for more fit the music? For example change DS or turn.
  6. 01:29:181 (4,5) - Silder head add clap?
  7. 01:38:650 (2,3,4,5,1,2,3,4,1) - Ctrl+H and move them right a bit will be better, Nows last part connect to this part is loosely imo, Let 01:38:650 (2) - DS become bigger is more fit the dowenbeat.
  8. 01:46:150 (3) - The slider have a bit werid for this part。

Expert

  1. 00:30:025 (1) - I feel a bit weak on silder tail, Try this?
  2. 00:45:775 (5) - The rhythm have a bit werid for me, Why not use rhythm the same as before.(00:39:775 (2,3) - )
  3. 00:56:650 (6) - Use 1/2 slider better than stream.(Btw, You can add Soft-Finish on 00:56:650 - and 00:56:743 - )
  4. 01:06:306 (4,5) - Stack better with slider tail?
  5. 01:21:025 (3) - Missed clap here.
  6. 01:22:806 (1,1,2,3,4,5,1,1,2,3,4,5) - So weird imo, But i don't know why.

Hard

  1. 01:21:025 (5) - Missed clap here.
    Emm...This difficulty is too hard for hard difficulty imo.

Normal

  1. 00:48:025 (5,6,1) - Make notes and slider head on the same straight line ?

Easy

  1. Fine.

Others

:d
Edit:Maybe i need translate insane to english for you? Change to english.

Btw i translate sjoy's mod for you.

sjoy wrote:

as your req~
[NTR]
01:17:181 (2) - Change to note + 1/4slider? I don't want to miss the sound on white line.
01:21:775 (5,6) - 5 and 6 change to particularly slider or do some changes ?
01:29:181 (4) - Same as 01:17:181 (2)
01:51:400 (1) - Use two reverse is a bit werid for me

THX FOR MOD!
Mei
hihihi


[expert]
  1. 00:09:400 i heard a piano here, maybe try tthis?
  2. 00:23:650 (1,2) - ]i prefer you to stack this 2, just like what you did in 00:23:087 (2,3) -
  3. 00:32:650 (1,2,3) - ctrl+g for each slider and this flow is better for me
  4. 00:40:337 i heard a very obivous drum in there, try this it sounds better for me
  5. 00:45:493 (2) - ]i used 25% platyback and find this is overmapped , try this?
  6. 01:21:025 (3,4,5) - ] try this?
  7. 01:57:493 unnecessary green line? i see no any notes or spinner there


[rin's insane]


  • uncheck widescreen support
  1. 00:03:212 (3) - i think it is ok if you use a note to instead the slider since use silence the slider's end[/color]
  2. 00:07:150 (4) - remove this slider?
  3. 00:19:431 (4) - NC?
  4. 00:52:525 (3,4,5,6,7) - this sounds better for me


[hard]
  1. 00:40:150 (5) - NC?

  2. 00:41:650 (5) - ^
  3. 00:44:650 (5) - ^
  4. 01:30:493 (2,3) - i suggest change these to a slider
  5. 01:38:650 (3) - the finish on the end is weird

    also 2 useless greenline there

others are fine but check the useless green line and widescreen support
good luck then :) :)
AutoMedic
mod yiiiih

[Easy]
00:33:400 (1) - this slider doesn't look visually appealing, please change it
00:42:400 (1) - remove nc
00:40:900 (3) - adgust this note so that it can be symmetric
01:22:900 (2) - move this to x:256 y:96

[Normal]
00:04:337 (6) - nc
00:07:337 (5) - ^
00:21:775 (5,6,1) - pattern here looks ugly
00:48:025 (5,6) - stack
00:51:025 (4,5) - ^
01:16:712 (3) - adjust note a bit
01:31:150 (1) - ???
01:52:900 (1) - newbies cant read this jump. please put it a bit closer

other than that nothing to mod
hard and insane looks fine to me. didnt see any mistakes
good luck
Fushimi Rio
From irc
[Easy]
01:16:150 - add a note?
01:37:150 (1) - x+3

[Normal]
00:25:900 (1) -
01:51:400 (1) - 2nd grid x269y344

[Hard]
00:06:962 (3) - use 0.75x and shorten it here?
00:32:650 (3,4) - to reduce the difficulty
01:48:962 (2,3) - stack properly
01:56:837 (2) - delete

[Insane]
00:25:337 (1,2,3,4) - The rhythm sounds like this

[Expert]
wait, not extra?
00:38:931 (4,1) - increase the angle?
01:07:900 (6,2) - stack properly
01:22:806 (1) - x108 y90
01:56:837 (2,1,1,2) - I don't understand this part's rhythm..
k1suke
hi! i'm late, sorrrry :o newbee mapper here~

[Expert]
only this diff open 'Widescreen Support', check this.
00:49:150 (1,2,1,1) - emmm.. maybe distance is strange..
00:57:025 (5,6,7,8) - every slider rotating a small angle. more beautiful
01:07:618 - add a circle?
01:33:400 (4) - nc

[Rin's Insane]
00:16:525 (7,8,9,10,1) - fix the circular
00:49:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the distance increase bigger, maybe 0.2x every nc?

[Hard]
ar8 is more suitable
00:42:118 (8) - remove this
01:30:400 (1,2,3) - make them like two 1/4 slider?
01:49:712 (3) - move this to 01:49:712 (3) - ?
01:57:400 - a down beat here. i think it should not on the end of the slider. maybe a circle is better! *

[Normal]
01:31:150 (1) - slider points' voice is a little loud. maybe use inherited points to decrease the volume of these slider points?

[Easy]
good map, but i think some spinner waste many wonderful part of the music :(


rank it plz! good luck~
BeatofIke
I think it's about time for me to finally return from my 1-2 month hiatus.
I decided to give modding another chance. Let's try this again.

Since I'm just returning back, I'm only going to focus on modding Easy and Normal difficulties.


[General]
  1. Wide-screen Support is not really needed unless you have a wide-screen storyboard.
  2. Persoanlly, I would prefer if you applied a silenced sliderslide in your difficulties as well. You do not have to do this of course.
  3. The difficulty spread between Normal and Hard might be a bit too high. You might have to make your Normal difficulty a bit harder.
[Easy]
  1. Optional, but maybe you could reduce the HP drain rate to 2 to satisfy the HP Drain spread.
  2. Personally, I would have used 0.9x distance spacing instead of 0.8x so the notes don't overlap with other. If you agree, feel free to consider this in your future maps.
  3. 00:57:962 (1,1) - The head of these 3/2 sliders does not follow anything in the BGM. It would be more safer to replace these sliders with a 2/1 slider starting at 00:57:775 (4) and 00:59:275 (3) respectively to follow the main beats/percussions rather than taking a risk in following something that does not follow the music at all. If fixed, don't forget to add the hitsounds again if necessary.
  4. 01:37:150 (1) - You could blanket this slider better. It adds a nice polish ^_^
    Image and Code
    180,248,97150,6,0,P|256:207|332:248,1,180,0|0,0:0|0:0,0:0:0:0:
  5. 01:38:650 (2) - If suggested from above, please move this slider a grid up for spacing consistency. Also, this slider is not exactly straight, so make sure to fix that as well.
  6. 01:49:900 (2) - Try replacing the soft-clap with a soft-whistle (keep the soft-finish) on the reverse arrow. The soft-whistle generally emphasizes the keyboard sounds/chords (in this case the piano sound) better than a soft-clap. A soft-clap usually fits better with the main drums/percussions, so I would not recommend adding one there.
  7. 01:51:400 (1,3,1) - This suggestion is optional, but you could also add soft-whistles (again, keep the soft-finish) on these notes to emphasize the piano chords too. That way you would emphasize the cymbal crashes with the soft-finish and emphasize the piano chords with the soft-whistles.
[Normal]
  1. 00:04:337 (6) - You should probably add a soft-whistle on the end of this slider since you added a soft-whistle at the end of 00:10:337 (5). They both follow the same sound, pitch, and intensity.
  2. 00:31:900 (5) - If i'm not mistaking, you forgot to add a drum addition here since you added one at the head of 00:38:275 (2). If for some reason you can't hear the hitsounds because of the the music is too loud, try reducing the music volume (View -> Volume).
  3. 00:42:400 (5) - Your combo gets inconsistent here in respect to the measure/stanza you were previously following. You can easily fix this by adding a new combo here and remove combo at 00:43:900.
  4. 00:55:525 (2,1,2) - This pattern might confuse an inexperienced player because of the stacked notes at 00:55:900 (1,2), because both notes are 1/1 beats apart. The player might mistake 2 as a 1/2 beat and might get a miss from it. Please consider unstacking 2 and move this note at 268|184 so the spacing stays consistent between 1 and 3. This will make it easier for players to read.
  5. 01:03:025 (3,1) - This part feels undermapped for this difficulty (I would have let this slide if this was Easy difficulty). I would at least add an extra note (and maybe add a soft-whistle) at 01:04:150. You can try placing this note at 272|92 and start the new combo here.
  6. 01:06:775 (4) - Try adding a new combo here (I would also replace the hit circles at 01:06:775 (4,5,6) with a single 1/1 reverse slider) and remove the combo at 01:07:900. If fixed, I should suggest adding soft-whistles at these notes to emphasize the piano sounds.
  7. 01:09:025 (3) - This note follows the same instrument as 2. Why not add a soft-whistle here as well?
  8. 01:11:650 (2) - I would replace the soft-finish with a soft-clap so the sound stays consistent with the sound at 01:10:150 (2).
  9. 01:13:150 (4) - Rather than adding a soft-clap at the head, try adding the soft-clap at the end of this slider (For reasons, see above).
  10. 01:31:150 (1) - That's an odd-looking slider www. You don't have to change it of course, but it's worth mentioning this for quality assuring purposes.
That is all. I hope my suggestions helps. Good luck with your map. :)
Topic Starter
DeletedUser_1574070
OMG SO MUCH MOD AFTER A TRAINING...... THX ALL
Topic Starter
DeletedUser_1574070

Sonatora wrote:

mod yiiiih

[Easy]
00:33:400 (1) - this slider doesn't look visually appealing, please change it
00:42:400 (1) - remove nc
00:40:900 (3) - adgust this note so that it can be symmetric
01:22:900 (2) - move this to x:256 y:96

[Normal]
00:04:337 (6) - nc
00:07:337 (5) - ^
00:21:775 (5,6,1) - pattern here looks ugly
00:48:025 (5,6) - stack
00:51:025 (4,5) - ^
01:16:712 (3) - adjust note a bit
01:31:150 (1) - ???
01:52:900 (1) - newbies cant read this jump. please put it a bit closer

other than that nothing to mod
hard and insane looks fine to me. didnt see any mistakes
good luck
Thx for mod!
Topic Starter
DeletedUser_1574070

imoutosan wrote:

From irc
[Easy]
01:16:150 - add a note?
01:37:150 (1) - x+3

[Normal]
00:25:900 (1) -
01:51:400 (1) - 2nd grid x269y344

[Hard]
00:06:962 (3) - use 0.75x and shorten it here?
00:32:650 (3,4) - to reduce the difficulty
01:48:962 (2,3) - stack properly
01:56:837 (2) - delete

[Insane]
00:25:337 (1,2,3,4) - The rhythm sounds like this

[Expert]
wait, not extra?
00:38:931 (4,1) - increase the angle?
01:07:900 (6,2) - stack properly
01:22:806 (1) - x108 y90
01:56:837 (2,1,1,2) - I don't understand this part's rhythm..

Thx for a mod!
lolia
Hi, PM request

General
  1. Check out the Widescreen like your Expert diff
  2. Consider checking the Letterbox plz

Easy
  1. 00:46:150 (1,2) - 순서 바꾸는게 더 어울리지 않을까요
  2. 00:57:962 (1,2,1,2) - 개인적으로 이지에서 따라가기엔 부적절한 리듬으로 보이는 부분이에요. 살짝 바꾸시는것도 나쁘진 않을꺼같네요,,
  3. 01:16:900 (1) - 좀 짧게 느껴지는 부분인데 그냥 01:18:025 - 여기에 노트하나 놓는게 나을꺼같아요
  4. 01:30:025 (4) - 리버스 하나추가?
  5. 01:36:400 (3) - 피니시 넣어주는것도 괜찮을꺼같아요

Normal
  1. 00:42:400 (5) - 너무 긴거같은데 여기에 뉴콤넣고 00:43:900 (1) - 이거 푸는게 나을꺼같아요
  2. 00:48:212 (6) - 여기보다는 00:47:837 - 여기에 놓는게 더 어울릴꺼같네요,,실제로 앞의 리듬에도 다 여기에 들어갔기도 하고..
  3. 00:51:212 (5) - 불필요한 리듬이라 생각되네요
  4. 00:51:400 (1) - 1/1이 더 나을꺼같네요,,
  5. 01:06:775 (3,4,5,1) - 노말에선 살짝 어렵지않을까 생각해봅니다..
  6. 01:51:400 (1) - 머리 피니시?

Hard

  • 잘만드셨는데...하드치곤 어렵네요,,
  1. 00:42:306 (8) - 얘는 지우는게 덜헷갈리기도하고 앞의 리듬과 매치가 될꺼라 생각해요
  2. 00:49:806 (7,8,1,2,1,2) - 하드에선 그냥 1/4슬라 놓는게 나을꺼같네요,,
  3. 01:30:025 (6,7) - 3/4슬라로 바꾸는게 어울릴꺼같아요
  4. 01:57:025 (3,1) - 하드에선 그냥 1/1이 나을꺼같네요

Rin's Insane
  1. 00:43:525 (6) - 1/2 슬라에 1/4노트가 더 어울릴꺼같아요
  2. 00:54:681 (2,3) - 살짝 이상하게도 들리는 리듬인데 차라리 두개를 바꾸는게 더 어울릴꺼같아요
    Nice diff!

Expert
  1. 01:22:806 (1,1,2,3,4) - 갑자기 확 어려워지는부분이라 생각하는 부분입니다
  2. 01:33:025 (1,2,3,4) - 넓은 1/3 연타는 간격이 같아야 치기가 무난하다는게 개인적인 의견인데 한번쯤은 생각을 해보시는것도..
  3. 01:56:462 (3,1,2) - 개인적으론 간격구분을 해줬으면 좋겠네요,,

Really good mapset! GL~
Topic Starter
DeletedUser_1574070

Mei wrote:

hihihi


[expert]
  1. 00:09:400 i heard a piano here, maybe try tthis?
  2. 00:23:650 (1,2) - ]i prefer you to stack this 2, just like what you did in 00:23:087 (2,3) -
  3. 00:32:650 (1,2,3) - ctrl+g for each slider and this flow is better for me
  4. 00:40:337 i heard a very obivous drum in there, try this it sounds better for me
  5. 00:45:493 (2) - ]i used 25% platyback and find this is overmapped , try this?
  6. 01:21:025 (3,4,5) - ] try this?
  7. 01:57:493 unnecessary green line? i see no any notes or spinner there


[rin's insane]


  • uncheck widescreen support
  1. 00:03:212 (3) - i think it is ok if you use a note to instead the slider since use silence the slider's end[/color]
  2. 00:07:150 (4) - remove this slider?
  3. 00:19:431 (4) - NC?
  4. 00:52:525 (3,4,5,6,7) - this sounds better for me


[hard]
  1. 00:40:150 (5) - NC?

  2. 00:41:650 (5) - ^
  3. 00:44:650 (5) - ^
  4. 01:30:493 (2,3) - i suggest change these to a slider
  5. 01:38:650 (3) - the finish on the end is weird

    also 2 useless greenline there

others are fine but check the useless green line and widescreen support
good luck then :) :)

THX!
Topic Starter
DeletedUser_1574070

Okazaki Ushio wrote:

hi! i'm late, sorrrry :o newbee mapper here~

[Expert]
only this diff open 'Widescreen Support', check this.
00:49:150 (1,2,1,1) - emmm.. maybe distance is strange..
00:57:025 (5,6,7,8) - every slider rotating a small angle. more beautiful
01:07:618 - add a circle?
01:33:400 (4) - nc

[Rin's Insane]
00:16:525 (7,8,9,10,1) - fix the circular
00:49:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the distance increase bigger, maybe 0.2x every nc?

[Hard]
ar8 is more suitable
00:42:118 (8) - remove this
01:30:400 (1,2,3) - make them like two 1/4 slider?
01:49:712 (3) - move this to 01:49:712 (3) - ?
01:57:400 - a down beat here. i think it should not on the end of the slider. maybe a circle is better! *

[Normal]
01:31:150 (1) - slider points' voice is a little loud. maybe use inherited points to decrease the volume of these slider points?

[Easy]
good map, but i think some spinner waste many wonderful part of the music :(


rank it plz! good luck~

Thank you!
Topic Starter
DeletedUser_1574070

BeatofIke wrote:

I think it's about time for me to finally return from my 1-2 month hiatus.
I decided to give modding another chance. Let's try this again.

Since I'm just returning back, I'm only going to focus on modding Easy and Normal difficulties.


[General]
  1. Wide-screen Support is not really needed unless you have a wide-screen storyboard.
  2. Persoanlly, I would prefer if you applied a silenced sliderslide in your difficulties as well. You do not have to do this of course.
  3. The difficulty spread between Normal and Hard might be a bit too high. You might have to make your Normal difficulty a bit harder.
[Easy]
  1. Optional, but maybe you could reduce the HP drain rate to 2 to satisfy the HP Drain spread.
  2. Personally, I would have used 0.9x distance spacing instead of 0.8x so the notes don't overlap with other. If you agree, feel free to consider this in your future maps.
  3. 00:57:962 (1,1) - The head of these 3/2 sliders does not follow anything in the BGM. It would be more safer to replace these sliders with a 2/1 slider starting at 00:57:775 (4) and 00:59:275 (3) respectively to follow the main beats/percussions rather than taking a risk in following something that does not follow the music at all. If fixed, don't forget to add the hitsounds again if necessary.
  4. 01:37:150 (1) - You could blanket this slider better. It adds a nice polish ^_^
    Image and Code
    180,248,97150,6,0,P|256:207|332:248,1,180,0|0,0:0|0:0,0:0:0:0:
  5. 01:38:650 (2) - If suggested from above, please move this slider a grid up for spacing consistency. Also, this slider is not exactly straight, so make sure to fix that as well.
  6. 01:49:900 (2) - Try replacing the soft-clap with a soft-whistle (keep the soft-finish) on the reverse arrow. The soft-whistle generally emphasizes the keyboard sounds/chords (in this case the piano sound) better than a soft-clap. A soft-clap usually fits better with the main drums/percussions, so I would not recommend adding one there.
  7. 01:51:400 (1,3,1) - This suggestion is optional, but you could also add soft-whistles (again, keep the soft-finish) on these notes to emphasize the piano chords too. That way you would emphasize the cymbal crashes with the soft-finish and emphasize the piano chords with the soft-whistles.
[Normal]
  1. 00:04:337 (6) - You should probably add a soft-whistle on the end of this slider since you added a soft-whistle at the end of 00:10:337 (5). They both follow the same sound, pitch, and intensity.
  2. 00:31:900 (5) - If i'm not mistaking, you forgot to add a drum addition here since you added one at the head of 00:38:275 (2). If for some reason you can't hear the hitsounds because of the the music is too loud, try reducing the music volume (View -> Volume).
  3. 00:42:400 (5) - Your combo gets inconsistent here in respect to the measure/stanza you were previously following. You can easily fix this by adding a new combo here and remove combo at 00:43:900.
  4. 00:55:525 (2,1,2) - This pattern might confuse an inexperienced player because of the stacked notes at 00:55:900 (1,2), because both notes are 1/1 beats apart. The player might mistake 2 as a 1/2 beat and might get a miss from it. Please consider unstacking 2 and move this note at 268|184 so the spacing stays consistent between 1 and 3. This will make it easier for players to read.
  5. 01:03:025 (3,1) - This part feels undermapped for this difficulty (I would have let this slide if this was Easy difficulty). I would at least add an extra note (and maybe add a soft-whistle) at 01:04:150. You can try placing this note at 272|92 and start the new combo here.
  6. 01:06:775 (4) - Try adding a new combo here (I would also replace the hit circles at 01:06:775 (4,5,6) with a single 1/1 reverse slider) and remove the combo at 01:07:900. If fixed, I should suggest adding soft-whistles at these notes to emphasize the piano sounds.
  7. 01:09:025 (3) - This note follows the same instrument as 2. Why not add a soft-whistle here as well?
  8. 01:11:650 (2) - I would replace the soft-finish with a soft-clap so the sound stays consistent with the sound at 01:10:150 (2).
  9. 01:13:150 (4) - Rather than adding a soft-clap at the head, try adding the soft-clap at the end of this slider (For reasons, see above).
  10. 01:31:150 (1) - That's an odd-looking slider www. You don't have to change it of course, but it's worth mentioning this for quality assuring purposes.
That is all. I hope my suggestions helps. Good luck with your map. :)

Thanks so much!
Topic Starter
DeletedUser_1574070

Karia wrote:

Hi, PM request

General
  1. Check out the Widescreen like your Expert diff
  2. Consider checking the Letterbox plz

Easy
  1. 00:46:150 (1,2) - 순서 바꾸는게 더 어울리지 않을까요
  2. 00:57:962 (1,2,1,2) - 개인적으로 이지에서 따라가기엔 부적절한 리듬으로 보이는 부분이에요. 살짝 바꾸시는것도 나쁘진 않을꺼같네요,,
  3. 01:16:900 (1) - 좀 짧게 느껴지는 부분인데 그냥 01:18:025 - 여기에 노트하나 놓는게 나을꺼같아요
  4. 01:30:025 (4) - 리버스 하나추가?
  5. 01:36:400 (3) - 피니시 넣어주는것도 괜찮을꺼같아요

Normal
  1. 00:42:400 (5) - 너무 긴거같은데 여기에 뉴콤넣고 00:43:900 (1) - 이거 푸는게 나을꺼같아요
  2. 00:48:212 (6) - 여기보다는 00:47:837 - 여기에 놓는게 더 어울릴꺼같네요,,실제로 앞의 리듬에도 다 여기에 들어갔기도 하고..
  3. 00:51:212 (5) - 불필요한 리듬이라 생각되네요
  4. 00:51:400 (1) - 1/1이 더 나을꺼같네요,,
  5. 01:06:775 (3,4,5,1) - 노말에선 살짝 어렵지않을까 생각해봅니다..
  6. 01:51:400 (1) - 머리 피니시?

Hard

  • 잘만드셨는데...하드치곤 어렵네요,,
  1. 00:42:306 (8) - 얘는 지우는게 덜헷갈리기도하고 앞의 리듬과 매치가 될꺼라 생각해요
  2. 00:49:806 (7,8,1,2,1,2) - 하드에선 그냥 1/4슬라 놓는게 나을꺼같네요,,
  3. 01:30:025 (6,7) - 3/4슬라로 바꾸는게 어울릴꺼같아요
  4. 01:57:025 (3,1) - 하드에선 그냥 1/1이 나을꺼같네요

Rin's Insane
  1. 00:43:525 (6) - 1/2 슬라에 1/4노트가 더 어울릴꺼같아요
  2. 00:54:681 (2,3) - 살짝 이상하게도 들리는 리듬인데 차라리 두개를 바꾸는게 더 어울릴꺼같아요
    Nice diff!

Expert
  1. 01:22:806 (1,1,2,3,4) - 갑자기 확 어려워지는부분이라 생각하는 부분입니다
  2. 01:33:025 (1,2,3,4) - 넓은 1/3 연타는 간격이 같아야 치기가 무난하다는게 개인적인 의견인데 한번쯤은 생각을 해보시는것도..
  3. 01:56:462 (3,1,2) - 개인적으론 간격구분을 해줬으면 좋겠네요,,

Really good mapset! GL~
감사합니다~
Topic Starter
DeletedUser_1574070
OK

I THINK IM READY NOW
NatsumeRin
Good luck~

Don't hesitate to fix the mods in my diff, i'm too lazy now you know...

Edit: wow.
[CSGA]Ar3sgice
wild NTR appears!
Topic Starter
DeletedUser_1574070

NatsumeRin wrote:

Good luck~

Don't hesitate to fix the mods in my diff, i'm too lazy now you know...

Edit: wow.

already fixed minor things... im not sure u'd like that change
Low
[General]
- for all the silent sliderslides, you must use this 44 byte blank.wav file: http://puu.sh/cG1Sh/91c958581a.wav

[Easy]
00:42:400 (5) - add a NC to follow your combo pattern.
00:43:900 (1) - remove the NC here; it's pointless.
00:46:150 (1) - remove the clap from the start of this slider and add one to the end of it.
01:11:650 (1) - add a finish at the end of this slider to follow the music.
01:25:900 (3) - making the curve of this slider less drastic would be better for an easy difficulty. try this

[Normal]
- deserves to be AR 5.3~5.5. it fits a lot better to me. 4.8 is way too slow for a difficulty like this.
01:39:400 (5) - finish.

[Rin's Insane]
00:55:900 (1,2) - kind of jarring to play on the first try; made me confused a little. i strongly suggest stacking (2) under (1).
00:56:743 (2) - same thing. this one is especially bad since the start of it is obscured by 00:56:556 (6).
01:33:025 (1,2,3,1) - very difficult to read as 1/3 if you've never heard the song before. i strongly suggest making these into a slider or two for easier readability.

[Expert]
01:09:025 (1,2,3,1) - difficult to read/play as 1/3 since you use similar spacing as 1/4 in the same diff. make this into a slider
01:33:025 (1,2,3,1) - same as above, but you could use two sliders.
01:39:400 - add a circle here. it feels very odd to play 01:39:025 (3,1) since it sounds like something's missing.

that's it
Charles445
Mod of top two difficulties by request of an anonymous person

[Rin's Insane]
00:41:837 (5,6) - Because of the beats at 00:40:525 (6,7) - , the 5 to 6 looks like it's going to be 1/2, but it's not. Maybe manually stack the 6 under the end of the 5 slider so it looks like a stream? Taking care to avoid the score display ofc -> https://osu.ppy.sh/ss/2211474
00:52:150 (1,2,3,4,5) - Sounds like you're following the trumpet here. In that case, the 4 should be a blue tick before. -> http://puu.sh/cGebu/6f0fab7073.jpg
01:51:400 (1) - If you removed a repeat on this, it'd make it like ten times more dramatic (also easier to read, lol).
01:52:900 (1) - Same with this, a single repeat works great here.

[Expert]
00:25:900 (1) - Changes direction on each beat, maybe change points near the end so it changes direction exactly at 00:26:462 - ? -> https://osu.ppy.sh/ss/2209021
00:28:618 (3) - 3 to 4 looks like a circle stream jump because the circles are so close together. Try putting (3) at x:336 y:110 -> https://osu.ppy.sh/ss/2209035
00:40:337 - There's a strong beat here but no objects mapped to it. Maybe try a different pattern here so you can get the beat, like this maybe -> https://osu.ppy.sh/ss/2209040
00:57:025 (5,6,7,8) - Why 1/8 sliders here? I know it's meant to be dramatic but I think it'd still work if it was just a normal 1/4 stream there.
01:39:025 (3,1,2) - Instead of 1 and 2 being stacked, how about a bit of a jump from 1 to 2? Would be a cool way to finish this part of the song -> https://osu.ppy.sh/ss/2211467

Great diffs
Topic Starter
DeletedUser_1574070

Charles445 wrote:

Mod of top two difficulties by request of an anonymous person

[Rin's Insane]
00:41:837 (5,6) - Because of the beats at 00:40:525 (6,7) - , the 5 to 6 looks like it's going to be 1/2, but it's not. Maybe manually stack the 6 under the end of the 5 slider so it looks like a stream? Taking care to avoid the score display ofc -> https://osu.ppy.sh/ss/2211474
00:52:150 (1,2,3,4,5) - Sounds like you're following the trumpet here. In that case, the 4 should be a blue tick before. -> http://puu.sh/cGebu/6f0fab7073.jpg
01:51:400 (1) - If you removed a repeat on this, it'd make it like ten times more dramatic (also easier to read, lol).
01:52:900 (1) - Same with this, a single repeat works great here.

[Expert]
00:25:900 (1) - Changes direction on each beat, maybe change points near the end so it changes direction exactly at 00:26:462 - ? -> https://osu.ppy.sh/ss/2209021
00:28:618 (3) - 3 to 4 looks like a circle stream jump because the circles are so close together. Try putting (3) at x:336 y:110 -> https://osu.ppy.sh/ss/2209035
00:40:337 - There's a strong beat here but no objects mapped to it. Maybe try a different pattern here so you can get the beat, like this maybe -> https://osu.ppy.sh/ss/2209040
00:57:025 (5,6,7,8) - Why 1/8 sliders here? I know it's meant to be dramatic but I think it'd still work if it was just a normal 1/4 stream there.
01:39:025 (3,1,2) - Instead of 1 and 2 being stacked, how about a bit of a jump from 1 to 2? Would be a cool way to finish this part of the song -> https://osu.ppy.sh/ss/2211467

Great diffs

fixed except 1/8 stuffs. i really want to keep this unless its unrankable......

thx for mod!
Topic Starter
DeletedUser_1574070

Low wrote:

[General]
- for all the silent sliderslides, you must use this 44 byte blank.wav file: http://puu.sh/cG1Sh/91c958581a.wav

[Easy]
00:42:400 (5) - add a NC to follow your combo pattern.
00:43:900 (1) - remove the NC here; it's pointless.
00:46:150 (1) - remove the clap from the start of this slider and add one to the end of it.
01:11:650 (1) - add a finish at the end of this slider to follow the music.
01:25:900 (3) - making the curve of this slider less drastic would be better for an easy difficulty. try this

[Normal]
- deserves to be AR 5.3~5.5. it fits a lot better to me. 4.8 is way too slow for a difficulty like this.
01:39:400 (5) - finish.

[Rin's Insane]
00:55:900 (1,2) - kind of jarring to play on the first try; made me confused a little. i strongly suggest stacking (2) under (1).
00:56:743 (2) - same thing. this one is especially bad since the start of it is obscured by 00:56:556 (6).
01:33:025 (1,2,3,1) - very difficult to read as 1/3 if you've never heard the song before. i strongly suggest making these into a slider or two for easier readability.

[Expert]
01:09:025 (1,2,3,1) - difficult to read/play as 1/3 since you use similar spacing as 1/4 in the same diff. make this into a slider
01:33:025 (1,2,3,1) - same as above, but you could use two sliders.
01:39:400 - add a circle here. it feels very odd to play 01:39:025 (3,1) since it sounds like something's missing.

that's it
ok. thx!
scanter
rank plz
Low
bubbled
Topic Starter
DeletedUser_1574070

Low wrote:

bubbled
damn it.... thx
Shohei Ohtani
My friend smoked weed and told me to mod this

Extra:
00:02:275 (3) - It kinda sucks how this goes back on itself. IT's all hard to see and stuff :(
00:23:462 (4) - The jump to (1) is way too big and it's really jerky since it goes in the opposite direction D:
00:52:056 (3,4) - You can avoid this overlap ;w;
01:47:275 (2) - This jump ;AAA;

Insane:
01:33:150 (1,1) - Remove NCs

Hard:
00:03:775 (2) - Overlaps pls
00:40:150 (1,2,3) - Try not to have this go back over itself
00:41:650 (1,2,3) - ^
00:43:150 (1,2,3,4) - ^

Normal:
00:55:525 (2) - You forgot the clap :(
00:57:400 - In fact you forgot a lot of claps here

I'm questioning the diff spread of this and hard. I'll get a QATs opinion

Easy:
Fine

I'll get back to you on what the QAT people say
Topic Starter
DeletedUser_1574070

CDFA wrote:

My friend smoked weed and told me to mod this

Extra:
00:02:275 (3) - It kinda sucks how this goes back on itself. IT's all hard to see and stuff :(
00:23:462 (4) - The jump to (1) is way too big and it's really jerky since it goes in the opposite direction D:
00:52:056 (3,4) - You can avoid this overlap ;w;
01:47:275 (2) - This jump ;AAA;

Insane:
01:33:150 (1,1) - Remove NCs

Hard:
00:03:775 (2) - Overlaps pls
00:40:150 (1,2,3) - Try not to have this go back over itself
00:41:650 (1,2,3) - ^
00:43:150 (1,2,3,4) - ^

Normal:
00:55:525 (2) - You forgot the clap :(
00:57:400 - In fact you forgot a lot of claps here

I'm questioning the diff spread of this and hard. I'll get a QATs opinion

Easy:
Fine

I'll get back to you on what the QAT people say

changed except few overlap things... thx
Shohei Ohtani
Things are fixed, irreversible said the spread was fine.

I see no problem in ranking this.
Awaken
congratzzzzzzzzzzzzzzzzzzz!
Beige
크으..... 최고
Artavia
bbbbb cs5 장인님 멋지십니다
Skystar
fuc gz
Enon
ㅋㅋㅋㅋㅋㅋㅋㅋ 초스피드
sionKotori
OMG
Gamu
omg
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