forum

Evanescence - Bring Me To Life (Jansen Jorgensen Nightstep M

posted
Total Posts
26
Topic Starter
streeteelf
This beatmap was submitted using in-game submission on 24 stycznia 2015 at 17:04:30

Artist: Evanescence
Title: Bring Me To Life (Jansen Jorgensen Nightstep Mix)
BPM: 176,18
Filesize: 5515kb
Play Time: 05:28
Difficulties Available:
  1. Resurrection (4,63 stars, 928 notes)
Download: Evanescence - Bring Me To Life (Jansen Jorgensen Nightstep Mix)
Information: Scores/Beatmap Listing
---------------
My first map for approval.

That was really fun mapping this, because I like this kind of music. :D Hope you'll like it too. :P
WaterCrash_old

streeteelf wrote:

This beatmap was submitted using in-game submission on 9 października 2014 at 00:00:01

Artist: Evanescence
Title: Bring Me To Life (Jansen Jorgensen Nightstep Mix)
Tags: resurrection evanescence nightstep streeteelf
BPM: 176,18
Filesize: 5514kb
Play Time: 05:28
Difficulties Available:
  1. Ressurection (4,63 stars, 929 notes)
Download: Evanescence - Bring Me To Life (Jansen Jorgensen Nightstep Mix)
Information: Scores/Beatmap Listing
---------------
My first map for approval. That was really fun mapping this, because I like this kind of music. :D Hope you'll like it too. :D
Dude! This is sick! The mapping is fun as hell and it goes with the song perfectly :). The only things I would suggest is maybe a change in combo colours and kiai time.

GOOD LUCK! ;)
Topic Starter
streeteelf

WaterCrash wrote:

streeteelf wrote:

This beatmap was submitted using in-game submission on 9 października 2014 at 00:00:01

Artist: Evanescence
Title: Bring Me To Life (Jansen Jorgensen Nightstep Mix)
Tags: resurrection evanescence nightstep streeteelf
BPM: 176,18
Filesize: 5514kb
Play Time: 05:28
Difficulties Available:
  1. Ressurection (4,63 stars, 929 notes)
Download: Evanescence - Bring Me To Life (Jansen Jorgensen Nightstep Mix)
Information: Scores/Beatmap Listing
---------------
My first map for approval. That was really fun mapping this, because I like this kind of music. :D Hope you'll like it too. :D
Dude! This is sick! The mapping is fun as hell and it goes with the song perfectly :). The only things I would suggest is maybe a change in combo colours and kiai time.

GOOD LUCK! ;)
Thanks, Kiai added. :D
WaterCrash_old
np
Neliel
Hi,

m4m from my Queue. I'll have to make this fast as I am busy IRL and your mod was reaaaaaaaallllllyyyyyyyyyyy short. The background reminds me of Valkyrie Crusade. ._.

General stuff
  1. Your timing isn't correct. Offset:156 should be correct. Don't forget to snap all timing sections and notes!
  2. I'd recommend using this hitsounds: http://puu.sh/cc0Uo/14a4a23c50.7z I think they would fit perfectly. Also you should consider hitsounding again with more variety. Its only clap right now. Check this map for an example how to use these hitsounds: http://puu.sh/cc2Mp/aefafb0a56.osz Starting at: 00:22:347
  3. Maybe od-0.5 or 1?
  4. Also please hitsound this part 00:21:611 - 01:10:992 I'd recommend soft whistle.
  5. Change the dif. name to "Resurrection"
Resurrection
  1. 01:28:361 (1,2,3) - I think the distance snap of those is too far and it doesn't fit.
  2. 01:31:511 (5,6,7,8) - If you make a stream for a vocal it should be as long as the vocal goes. So this stream should end at 01:32:107 (1) otherwise it wouldn't play nice
  3. 01:33:639 - Circle (You have this bell or idk what it is which is loud, so you should map it too) This goes for the whole song. I won't mention this anymore so check it please for the whole song.
  4. 02:05:482 - NC here
  5. 02:08:206 (9) - ^
  6. 02:23:872 (4,5,6) - 4 and 5 plays nice, but the slider-shape breaks the flow a bit, consider making it a bit more "straight"
  7. 02:35:111 (1,2,3) - I think the distance between 2 and 3 is too far
  8. 02:46:009 (4,5,6) - ^
  9. 03:16:319 (6) - NC
  10. 03:28:238 (1,2,3,4,5,6,7) - You had a high distance snap most of the time, why the sudden change here, this is confusing.
  11. 03:52:418 (4,5,6) - The distance between those is playable, but it is confusing, because the distance between 3 and 4 (also 6 and 7) is much shorter though the time between those notes is longer
  12. 04:02:635 (3,5) - try to move the sliders a bit apart so they dont overlap
  13. 04:03:316 (5,1) - Distance between those is confusing if you compare it with this distance 04:04:167 (3,4)
  14. 04:21:706 (11) - NC (?)
  15. 04:23:068 (12) - ^

    I think you already got what I mean. Try to have a look at the whole song with the stuff I mentioned above.
Well, I like your map, but it still needs some work regarding flow and confusing stuff.
I am sorry for this short mod.

Greetings,

~ Deadly ~
Topic Starter
streeteelf

Deadlyneliel wrote:

Hi,

m4m from my Queue. I'll have to make this fast as I am busy IRL and your mod was reaaaaaaaallllllyyyyyyyyyyy short. The background reminds me of Valkyrie Crusade. ._.

General stuff
  1. Your timing isn't correct. Offset:156 should be correct. Don't forget to snap all timing sections and notes!
  2. I'd recommend using this hitsounds: http://puu.sh/cc0Uo/14a4a23c50.7z I think they would fit perfectly. Also you should consider hitsounding again with more variety. Its only clap right now. Check this map for an example how to use these hitsounds: http://puu.sh/cc2Mp/aefafb0a56.osz Starting at: 00:22:347
  3. Maybe od-0.5 or 1?
  4. Also please hitsound this part 00:21:611 - 01:10:992 I'd recommend soft whistle.
  5. Change the dif. name to "Resurrection"
Resurrection
  1. 01:28:361 (1,2,3) - I think the distance snap of those is too far and it doesn't fit.
  2. 01:31:511 (5,6,7,8) - If you make a stream for a vocal it should be as long as the vocal goes. So this stream should end at 01:32:107 (1) otherwise it wouldn't play nice
  3. 01:33:639 - Circle (You have this bell or idk what it is which is loud, so you should map it too) This goes for the whole song. I won't mention this anymore so check it please for the whole song.
  4. 02:05:482 - NC here
  5. 02:08:206 (9) - ^
  6. 02:23:872 (4,5,6) - 4 and 5 plays nice, but the slider-shape breaks the flow a bit, consider making it a bit more "straight"
  7. 02:35:111 (1,2,3) - I think the distance between 2 and 3 is too far
  8. 02:46:009 (4,5,6) - ^
  9. 03:16:319 (6) - NC
  10. 03:28:238 (1,2,3,4,5,6,7) - You had a high distance snap most of the time, why the sudden change here, this is confusing.
  11. 03:52:418 (4,5,6) - The distance between those is playable, but it is confusing, because the distance between 3 and 4 (also 6 and 7) is much shorter though the time between those notes is longer
  12. 04:02:635 (3,5) - try to move the sliders a bit apart so they dont overlap
  13. 04:03:316 (5,1) - Distance between those is confusing if you compare it with this distance 04:04:167 (3,4)
  14. 04:21:706 (11) - NC (?)
  15. 04:23:068 (12) - ^

    I think you already got what I mean. Try to have a look at the whole song with the stuff I mentioned above.
Well, I like your map, but it still needs some work regarding flow and confusing stuff.
I am sorry for this short mod.

Greetings,

~ Deadly ~
Thanks for mod. :) All done to the song what you meant. I'm still looking for things you mentioned in mod, so I'll try to fix them all. :D About hitsounds, I can't really put them, it's the only thing I can't do with mapping, but I'm still learning this. :P
Sir Wali
Heyhoo
Im here for M4M
This Song and this BG ... ~ So awesome ~


00:21:611 Time Section make 15 % Volumen
00:54:645 (7) - maybe a slider ?
01:13:717 (4) - take 2 short sliders
01:16:782 - add circel
01:47:773 (4) - forgett hitsound
01:52:200 (5) - maybe a 1/2 takt slider
(copy 01:51:859 (4) - and STRG+H and J)
01:54:584 (1) - move to x64 y304
02:02:757 (5) - new combo
02:05:482 (1,2,3) - make more awesome .. maybe jumps ?
02:10:931 (6) - for all this moments ... new combo ?
02:52:990 (7) - move to x321 y139
02:53:160 (8) - ^ x177 y150
03:00:993 (16) - Put a circel with hitsound
02:59:631 (9) - new combo
04:02:635 (1) - this part ist ... meh ... it feels not right ... try this
05:18:920 (3,4,5,6,7,8,9) - move it x121 y194
05:21:645 (3,4,5,6,7,8,9) - ^ x393 y192
Topic Starter
streeteelf

Sir Wali wrote:

Heyhoo
Im here for M4M
This Song and this BG ... ~ So awesome ~


00:21:611 Time Section make 15 % Volumen - fixed
00:54:645 (7) - maybe a slider ? - fixed
01:13:717 (4) - take 2 short sliders - fixed
01:16:782 - add circel - fixed
01:47:773 (4) - forgett hitsound - fixed
01:52:200 (5) - maybe a 1/2 takt slider - fixed
(copy 01:51:859 (4) - and STRG+H and J)
01:54:584 (1) - move to x64 y304 - pattern
02:02:757 (5) - new combo - fixed
02:05:482 (1,2,3) - make more awesome .. maybe jumps ? - fixed
02:10:931 (6) - for all this moments ... new combo ? - fixed
02:52:990 (7) - move to x321 y139 - pattern
02:53:160 (8) - ^ x177 y150 - pattern
03:00:993 (16) - Put a circel with hitsound - fixed
02:59:631 (9) - new combo - fixed
04:02:635 (1) - this part ist ... meh ... it feels not right ... try this - this part is like break in this song, slower to rest a little
05:18:920 (3,4,5,6,7,8,9) - move it x121 y194 - fixed
05:21:645 (3,4,5,6,7,8,9) - ^ x393 y192 - fixed
Thanks for mod. Not all applied, because of breaking patterns like triangle, but most. :)
Circlesquare_old_1
Hi! Voluntary mod here. ^^

[General]

I noticed you said you didn't know how to hitsound well.
Just listen in the music for snare drums, add claps to those beats, and follow a basic rhythm.
If you hear symbals or such, add a finish hitsound.
Whistle is the hardest to hitsound, but you can experiment with that or receive suggestions.
Experiment with hitsounding when you have time and you'll learn it quickly!

[Resurrection]

00:59:498 (5,6,7,8,) - This stream is really hard to catch since the music is quiet on the intro and there isn't even
anything on it that asks for the stream. Maybe remove it and put a single circle between the 2 sliders?

01:43:075 (4) - This would flow better if you changed this slider to point upwards to left.

01:52:030 (5) - If you changed this slider to be something like this, I think it would flow and look better.

03:29:941 (7) - I think this looks better on x-256 y:488 to avoid ugly overlapping.

04:16:428 (10) - This would be better as a repeat slider don't you think? It complements the beat better too when it returns once.

04:20:344 (10, 1, 1) - I personally think some jumpy singles would be better to complement this part, as the wobbles dont sync with the repeat sliders.
Feel free to keep it or take more feedback from it though.

04:28:347 - (1,2,3) - This doesn't fit the rhytm, it's hard to catch properly.

That's all I catched. Good luck with the map! :)
If you're doing M4M's, I would appreciate a mod on my map, it's in my signature.
But as I said, this is a voluntary mod so feel free not to!
Meyrink
Hi M4M From ur Qeue
I'm a newbie so hope this will be good for u !

[General]
  1. Generally the map is good designed and much fun to play ! good rhythms
  2. Disable Epilepsy Warning In Song Setup ! and maby the counddown also (optional)
  3. Paterns and averything els is nicely done nice map :3
[Resurrection]
  1. 00:34:212 (2) - I think a note and short slider Sound better ! : Rhythm ! Or ever 1 short slider with revers is good
  2. 00:50:218 (1) - Revers and remove that note
  3. 01:01:456 (10) - Remove Revers ! Long slider sound better
  4. 01:25:977 (1) - a note and then a slider to match the lyrics ! Rhythm
  5. i didn't noticed anything else wrong
  6. Combos part :
  7. 00:44:769 (5) - NC
  8. 05:10:917 (7) - NC
  9. 01:01:456 (10) - NC
  10. 02:19:104 (9) - NC
  11. 02:54:182 (11) - NC
Good Luck
Topic Starter
streeteelf

Modi wrote:

Hi! Voluntary mod here. ^^

[General]

I noticed you said you didn't know how to hitsound well.
Just listen in the music for snare drums, add claps to those beats, and follow a basic rhythm.
If you hear symbals or such, add a finish hitsound.
Whistle is the hardest to hitsound, but you can experiment with that or receive suggestions.
Experiment with hitsounding when you have time and you'll learn it quickly! - I'll try to get better with this, just need some practice.

[Resurrection]

00:59:498 (5,6,7,8,) - This stream is really hard to catch since the music is quiet on the intro and there isn't even
anything on it that asks for the stream. Maybe remove it and put a single circle between the 2 sliders? - fixed

01:43:075 (4) - This would flow better if you changed this slider to point upwards to left. - fixed

01:52:030 (5) - If you changed this slider to be something like this, I think it would flow and look better. - fixed

03:29:941 (7) - I think this looks better on x-256 y:488 to avoid ugly overlapping. - fixed, I think you ment 288, not 488. :P

04:16:428 (10) - This would be better as a repeat slider don't you think? It complements the beat better too when it returns once. - fixed

04:20:344 (10, 1, 1) - I personally think some jumpy singles would be better to complement this part, as the wobbles dont sync with the repeat sliders.
Feel free to keep it or take more feedback from it though. - For me it's good, because it follows the vocal

04:28:347 - (1,2,3) - This doesn't fit the rhytm, it's hard to catch properly. - I don't know what tou wanted to put, there are some parts like this and for me it fits rhythm, but I could be wrong.

That's all I catched. Good luck with the map! :)
If you're doing M4M's, I would appreciate a mod on my map, it's in my signature.
But as I said, this is a voluntary mod so feel free not to!
Thanks for mod, when I'll find time I'll mod your map, because I like to do it. :D

Meyrink wrote:

Hi M4M From ur Qeue
I'm a newbie so hope this will be good for u !

[General]
  1. Generally the map is good designed and much fun to play ! good rhythms
  2. Disable Epilepsy Warning In Song Setup ! and maby the counddown also (optional) - fixed
  3. Paterns and averything els is nicely done nice map :3
[Resurrection]
  1. 00:34:212 (2) - I think a note and short slider Sound better ! : Rhythm ! Or ever 1 short slider with revers is good - fixed
  2. 00:50:218 (1) - Revers and remove that note - fixed
  3. 01:01:456 (10) - Remove Revers ! Long slider sound better - fixed
  4. 01:25:977 (1) - a note and then a slider to match the lyrics ! Rhythm - I don't know what do tou mean here, because later is triplet and this what you wrote don't match with it.
  5. i didn't noticed anything else wrong
  6. Combos part :
  7. 00:44:769 (5) - NC - fixed
  8. 05:10:917 (7) - NC - fixed
  9. 01:01:456 (10) - NC - fixed
  10. 02:19:104 (9) - NC - fixed
  11. 02:54:182 (11) - NC - fixed
Good Luck
Thanks for mod, I think it's better now. :)
ThatKatarinaGuy
The overall map isn't that bad, i like it and it has potential to rise. Here are some take outs i've found myself

Between 01:02:819 (2) and 01:05:543 (1) you could add a hit circle.

01:48:794 (8) - Add a new combo color,

02:20:807 (4) - The jumps are enormous, with an approach rate like that, you should make the circles closer to each other (4,5,6),

02:27:278 (1) - I suggest shortening the spinner and inserting a break time,

02:40:560 (6) - Add a new combo color,

02:59:290 (8) - This circle is an excess,

03:43:223 (9) - Add a new combo color,

03:43:223 (9) - ^.


Your style of mapping is awesome, good and catchy beats and maze-like spinners. Some beats are off-beat but they were already listed so i won't copy paste it again. Hope it gets ranked!
Topic Starter
streeteelf

ThatKatarinaGuy wrote:

The overall map isn't that bad, i like it and it has potential to rise. Here are some take outs i've found myself

Between 01:02:819 (2) and 01:05:543 (1) you could add a hit circle. - fixed

01:48:794 (8) - Add a new combo color, - fixed

02:20:807 (4) - The jumps are enormous, with an approach rate like that, you should make the circles closer to each other (4,5,6), - fixed

02:27:278 (1) - I suggest shortening the spinner and inserting a break time, - It's hard to make it shorter with this music in background and I can't completely remove it, due to length of map to get approved, not ranked

02:40:560 (6) - Add a new combo color, - fixed

02:59:290 (8) - This circle is an excess, - But it keeps the rhythm constant and fits to follow the vocal, w/o it it's strange free space. o_0

03:43:223 (9) - Add a new combo color, - fixed

03:43:223 (9) - ^. - The same you mentioned above (double time ping)


Your style of mapping is awesome, good and catchy beats and maze-like spinners. Some beats are off-beat but they were already listed so i won't copy paste it again. Hope it gets ranked!
Thanks for mod. :) I hope it gets ranked soon too. ^^
ThatKatarinaGuy
I'm back here again, interested in a guest difficulty?
Winnie
Hello and here as requested from modding queue.

[Resurrection]

  1. 00:44:769 (1,2,3) - Make these 3 more consistent with 1.5 DS snap if you are going for that
  2. 01:35:427 (2) - This way too close compared to the others. I suggest moving it out a bit for so people can see it clearly and transition between notes easier
  3. 01:36:194 (7) - I feel your NC should be here, 01:37:215 (1) here and 01:38:918 (1) and 01:39:259 (1) that's how most of the maps I see are done and it would really fit well. Just make sure you NC them in order for it to seem good
  4. 01:52:541 (1) - NC can start here so it doesn't stretch out to 14 like previously
  5. 01:54:243 (8,9,1) - Spacing seems awkward; either form it into a triangle or stack the (9) and the slider and move it to the right, it will fit better than way
  6. 02:47:371 (1,2,3) - Inconsistent spacing makes it seem sloppy here
  7. 02:53:842 (10) - Transitions better if you move it out more ~1.2 Distance Snap
  8. 03:00:993 (8) - Too close to me, all your other changes was pretty spread out or was at a red tick, but since there's a pause here spreading it out wider would flow better
  9. 03:26:024 (6) - Starting here make the DS the same or spread that sequence further to bring in some effect, because playing it too close seems weird during these points, especially if you want to make it somewhat of a challenge for players
  10. 03:48:672 (1) - NC can start here or at (6) but here seems better because t's a pause for a new sequence and NC would fit well
  11. 04:01:273 (1) - NC so it doesn't reach to 15
Not much to really change; I don't really like these types of remixes on the song because the original sounds really cool. All the remix does is repeats things over and over again and that can somewhat not amuse the average player. I wouldn't say it's not fun but it just to me seems a bit dull in some sense. I can definitely see this being ranked in the near future though :) Continue with mapping you will be really good next time I see you around
Topic Starter
streeteelf

Kocari wrote:

Hello and here as requested from modding queue.

[Resurrection]

  1. 00:44:769 (1,2,3) - Make these 3 more consistent with 1.5 DS snap if you are going for that - fixed
  2. 01:35:427 (2) - This way too close compared to the others. I suggest moving it out a bit for so people can see it clearly and transition between notes easier - fixed
  3. 01:36:194 (7) - I feel your NC should be here, 01:37:215 (1) here and 01:38:918 (1) and 01:39:259 (1) that's how most of the maps I see are done and it would really fit well. Just make sure you NC them in order for it to seem good - fixed
  4. 01:52:541 (1) - NC can start here so it doesn't stretch out to 14 like previously - fixed
  5. 01:54:243 (8,9,1) - Spacing seems awkward; either form it into a triangle or stack the (9) and the slider and move it to the right, it will fit better than way - fixed
  6. 02:47:371 (1,2,3) - Inconsistent spacing makes it seem sloppy here - fixed
  7. 02:53:842 (10) - Transitions better if you move it out more ~1.2 Distance Snap - fixed
  8. 03:00:993 (8) - Too close to me, all your other changes was pretty spread out or was at a red tick, but since there's a pause here spreading it out wider would flow better - fixed
  9. 03:26:024 (6) - Starting here make the DS the same or spread that sequence further to bring in some effect, because playing it too close seems weird during these points, especially if you want to make it somewhat of a challenge for players - Changed, but I don't really know when do you mean by this
  10. 03:48:672 (1) - NC can start here or at (6) but here seems better because t's a pause for a new sequence and NC would fit well - fixed
  11. 04:01:273 (1) - NC so it doesn't reach to 15 - fixed
Not much to really change; I don't really like these types of remixes on the song because the original sounds really cool. All the remix does is repeats things over and over again and that can somewhat not amuse the average player. I wouldn't say it's not fun but it just to me seems a bit dull in some sense. I can definitely see this being ranked in the near future though :) Continue with mapping you will be really good next time I see you around
Thanks for mod and... Motivating words to make more maps. ;)
ikin5050
[*]34:212 and 1:04:862 are these circles nessecary? it doesn’t feel like the song really needs it
[*]2:02:757 going outwards?
[*]3:19:043 spinner really nessecary? what about a long slider
[*]4:01:273 what about making this a slider stream?
[*]4:18:982 maybe don't have 1 and 3 at exactly the same spot, but put some vertical difference between them?
[*]4:25:112 maybe make a stream after this?
[*]It’s a really jumpy map and i like that but be careful not to make the jumps too big, in the end at 4:53:038 (1,2,3,4) these jumps are big and they’re not uber fast but i personally don’t feel that this big of a jump is needed

Please keep in mind that this is just my opinion and that i didn't check everything that everyone said, and that you don't have to do what i tell you (this is a suggestion post remember :P)
Topic Starter
streeteelf

ikin5050 wrote:

[*]34:212 and 1:04:862 are these circles nessecary? it doesn’t feel like the song really needs it - fixed
[*]2:02:757 going outwards? - fixed
[*]3:19:043 spinner really nessecary? what about a long slider - There could be slider or spinner, but IMO spinner is better due to health you get while playing and I don't wanna make very slow slider to keep flow in the map.
[*]4:01:273 what about making this a slider stream? - It's stream. o_0
[*]4:18:982 maybe don't have 1 and 3 at exactly the same spot, but put some vertical difference between them? - fixed
[*]4:25:112 maybe make a stream after this? - I don't wanna to make this map even harder and it'd be hard to make here stream and keep the flow
[*]It’s a really jumpy map and i like that but be careful not to make the jumps too big, in the end at 4:53:038 (1,2,3,4) these jumps are big and they’re not uber fast but i personally don’t feel that this big of a jump is needed - Maybe not necessary, but these circles are with low DS, so it's not that hard to get these jumps correctly

Please keep in mind that this is just my opinion and that i didn't check everything that everyone said, and that you don't have to do what i tell you (this is a suggestion post remember :P)
Maybe not all fixed, but anyway, thanks for mod. :)
ikin5050
You don't have to fix all of them and i'm happy to help you out :)
Antares-
M4M, https://osu.ppy.sh/s/250021

[ Resurrection ]

01:05:543 (1,2,3,4) - clap na początku sliderów?
01:19:762 (11,12) - distance snapping
01:22:571 (4,5,6,7) - ustaw te slidery jak kółka, bo są 1/4 - na początku ustaw hitcircle i je zesnappuj, a potem zmień na 1/4 slidery
01:26:743 (3,4) - 0.69x
01:29:468 (5,6) - ^
01:33:895 (2,3) - ^
01:35:427 (2,3,4,5,6) - slidery ^
01:43:005 (3,4) - snapping symetryczny do 1,2?
02:05:482 (1) - głośność 70/75% na kiai
02:39:197 (1,2,3) - wychylenie tej 2 jest zamierzone?
02:57:247 (1) - głośność ^
03:01:164 (1,2,3) - też dziwnie ustawiona 2
03:25:514 (3,4,5,6,7,8,9,10,11,12,13) - taki sam distance snap na wszystkich
03:28:238 (1,2,3,4,5,6,7) - rozszerz i wyśrodkuj ten pattern? np. jak tutaj: https://osu.ppy.sh/ss/2534925 https://osu.ppy.sh/ss/2534931
03:42:201 (1) - za ciche hitsoundy
03:43:223 (1,2,3) - znowu 2, zamierzone?
04:46:737 (2,3,4) - odległość powinna być taka sama na wszystkich wg. mnie

ogólnie ciekawy styl mappowania, ale distance snapping na streamach wygląda średnio, kwestia gustu
good luck
Topic Starter
streeteelf

Alexefer wrote:

M4M, https://osu.ppy.sh/s/250021

[ Resurrection ]

01:05:543 (1,2,3,4) - clap na początku sliderów? - fixed
01:19:762 (11,12) - distance snapping - fixed
01:22:571 (4,5,6,7) - ustaw te slidery jak kółka, bo są 1/4 - na początku ustaw hitcircle i je zesnappuj, a potem zmień na 1/4 slidery - fixed
01:26:743 (3,4) - 0.69x - fixed
01:29:468 (5,6) - ^ - fixed
01:33:895 (2,3) - ^ - fixed
01:35:427 (2,3,4,5,6) - slidery ^ - fixed
01:43:005 (3,4) - snapping symetryczny do 1,2? - ciężko to byłoby uzyskać nie niszcząc patternu tym bardziej, że DS jest tylko komputerowo wyliczany, flow to zupełnie inna sprawa
02:05:482 (1) - głośność 70/75% na kiai - fixed
02:39:197 (1,2,3) - wychylenie tej 2 jest zamierzone? - Tak, generalnie każde kółko jest ustawione tak jak chciałem i jeśli w DS się nie walnąłem to IMO jest git.
02:57:247 (1) - głośność ^ - fixed
03:01:164 (1,2,3) - też dziwnie ustawiona 2 - Komentarz 2.
03:25:514 (3,4,5,6,7,8,9,10,11,12,13) - taki sam distance snap na wszystkich - Celowy pattern (zwolnienie kursora), ale DS naprawiony do takich samych wartości tam gdzie chciałem to uzyskać.
03:28:238 (1,2,3,4,5,6,7) - rozszerz i wyśrodkuj ten pattern? np. jak tutaj: https://osu.ppy.sh/ss/2534925 https://osu.ppy.sh/ss/2534931 - fixed
03:42:201 (1) - za ciche hitsoundy - fixed
03:43:223 (1,2,3) - znowu 2, zamierzone? - Komenatrz 2.
04:46:737 (2,3,4) - odległość powinna być taka sama na wszystkich wg. mnie - Komentarz 1.

ogólnie ciekawy styl mappowania, ale distance snapping na streamach wygląda średnio, kwestia gustu
good luck
Zobaczę Twoją mapę jakoś wieczorem pewnie. ;) Ogólnie to dzięki za moda. :D
Seto Kousuke
Heeya ;)

so, the song is awesome, the idea of mapping you have is also good, but imo you have to play more with the patterns and make a faster gameplay as the song goes on... x]

Super duper modding help
00:29:784 (7) - this slider ends too early, make it end on the white tick

so, the funny part is... you were building a giant HYPE to the chorus, and when it gets here: 02:05:482 (1) ...the patterns stays the same for almost the entire song x.x single single triple single slider stream...single single triple...etc...they keep being used slowly...little variation...the notes are good, but i suggest you try to add more movements, more notes and patterns..because after 4 minutes it kinda looks like the same patterns as before but with more streams now but still slow...so i suggest you try to ''play'' more with sliders, triples and jumps :3 the map is good, but you need to add more variation and speed as the song goes on.

i really tried to play it 3 times but everything i could think of was that it was too much repetitive x.x''
Topic Starter
streeteelf

Peur du noir wrote:

Heeya ;)

so, the song is awesome, the idea of mapping you have is also good, but imo you have to play more with the patterns and make a faster gameplay as the song goes on... x]

Super duper modding help
00:29:784 (7) - this slider ends too early, make it end on the white tick - fixed

so, the funny part is... you were building a giant HYPE to the chorus, and when it gets here: 02:05:482 (1) ...the patterns stays the same for almost the entire song x.x single single triple single slider stream...single single triple...etc...they keep being used slowly...little variation...the notes are good, but i suggest you try to add more movements, more notes and patterns..because after 4 minutes it kinda looks like the same patterns as before but with more streams now but still slow...so i suggest you try to ''play'' more with sliders, triples and jumps :3 the map is good, but you need to add more variation and speed as the song goes on.

i really tried to play it 3 times but everything i could think of was that it was too much repetitive x.x'' - It's hard to make different rhythm in this kind of music, remix, when original song is repetitive too.
fergas
  1. still i must insist to rename to Evanescence - Bring Me to Life [Dubstep Remix] and put Jansen Jorgensen to tags - maybe it's abother way to do it, better ask bats. I insist because its official name of song https://soundcloud.com/jansenjorgensen/ ... me-to-life.
  2. i also suggest to use better mp3, but without any insist. Just its more comfortable when its posialbe to find better mp3. But you would to do tons of work after changing mp3.
  3. sugges tt o use +18 offset to present mp3
  4. dont need widescreen support till you dont have sb.
  5. 00:29:784 (7) - finish hs sounds a bit off for me. Maybe whistle , or find softer sound?
  6. 00:44:769 (1,2,3) - till there is vocal beat somewhere on 00:44:599 - youc an replace this notes with rerverse slider or slider + note till its easier to press sliders in range 300 than single notes.
  7. 00:52:261 (3) - such shape would be more comfortable to play
  8. 01:05:543 (1,2,3,4) - drum claps sounds better here
  9. 01:10:992 (1) - abusing claps every white tick is bad decidion imo. Just map become overhead of song and imposes own rhythm. Maybe for beats 01:10:992 - 01:12:695 - 01:13:717 - and etc... use drum finish, and for 01:11:673 - 01:13:036 - 01:14:398 - and etc normalclap?
  10. 01:13:376 (2,3,4) - such patterns where 1/4 sliders starts from blue ticks reaaaaly hard to play. i mean perfect pass. Not a lot of people can read it escpeaslly when it 2 such sliders.
  11. 01:14:398 (6,1,2,3) - just personal view - beter make them more separate till there no same pattern somewhere around
  12. 01:19:847 (12,1,2,3,4,5,6) - a lot of unksilled player wouldn't read that ds: 01:19:847 (12,1,2) - 01:20:187 (1,2) - reads like 1/1 pasue. Also you didnt use red tick b4 for single notes. Thinks bout this please
  13. 01:28:361 (1,2,3) - that losks better if make curve between them.
  14. 01:32:447 (3,4,5,6,7) - as i said b4 but this one is really hard to read. Music have no nay huge chagnes and you use 3.6 jumps
  15. 01:48:113 (5,6,7) - ctrlh form?
  16. 01:54:243 (8,9,1) - not sure but it may be cause of some mistakes - after pattern 01:53:562 (5,6,7) - much players would move cursor too fast at 01:54:243 (8,9,1) - and move cursor out of slider
  17. 02:35:962 (6,1) - separate them
  18. 02:42:603 (1,2,3,4,5,6) - imo can be too fast pattern for your map
  19. 03:49:353 (6) - rotate 25
  20. 05:00:530 (9,10,11) - such stack and after high distance 05:01:382 (2,3,4) - can be uncomfortable to play
  21. there is not much to say from me. I may say that there is one hard thing in you map: general rhythm during your map is 1/1 but there is many 1/4 insertion. With it self its pretty hard to play( better if you add some 1/2 note to keep rhythm comfortable) and also some of this 1/4 note can be counted as overmapping.
    Imho map is a bit hardreadable.
All the best! o/
Lincher
[General]
00:21:951 - Main offset
02:05:482 - Preview time
00:50:218 - track getting laugher. make some volume timmings
Use more standard ds
Make sure you snapped your timmings well
You can take some hitsounds like said before posts
There are many of the same issues. Please fix them. Generally cool map!

[Resurrection]
00:28:422 (6) - new combo
00:29:784 (7) - remove finish, and maybe put it further than previous slider to make better look of distance
00:34:212 (2) - remove
00:34:552 (3) - put slider for previous circle, then reverse to make easier effect. After put the whistle on the arrow
00:35:233 (3) - this can stay normal
00:36:596 (4) - reverse slider and new combo
00:37:277 (5) - remove
00:37:958 (5) - snap as 1x
00:39:320 (1) - ^
00:41:363 (3) - maybe blinded slider
00:45:110 (2) - slider than circles
00:46:131 (4) - also 1x
00:50:218 (1,2,3,4) - please stay at 1x
00:54:645 (6) - you can use higher ds than 1x
00:59:413 (5) - remove circle
01:05:543 (1,2,3,4) - remove that extra sounds, and take lower ds
01:10:992 (1,2,3) - use something as 0,7x ds for that 1/4 parts, and 1,5x for 1/2 parts
01:12:014 (6) - blinded to (5)
01:12:354 (7,8) - remove, then set that slider. 01:12:695 - put the normal circle here
01:13:376 (2) - ds 0,1x or hidden
01:13:376 (2) - there is no sound to put this, also at look at all parts. remove
01:20:187 (1,2,3) - the jumps are too strong
01:31:511 (5,6,7,8,9,10,11,1) - stream not needed
02:08:036 (8,1) - I think it should be hidden, cause of this jump
02:08:377 (2,3) - change it to slider
02:08:887 (4) - it looks better in the triangle
02:44:050 (1,2,3,4,5,6,7) - I think it's good. anyways try 1/4 sliders
DieLabtec
Heyy Great map i love it once i get a new keyboard i'm gona FC it ! it's awesome
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply