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ZAQ - Seven Doors

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Topic Starter
Boommer35

ByBy_ChAn wrote:

Hey :3

I'll check only easy majority of issues being hitsounds
asdf - nazi or suggestion
asdf - important

General
  1. The viseo offset should be 313 ms not -207 ms \:p Set the video offset on all diffs at 313 ms
  2. The offset fits better on 00:00:801 where the song begins

Easy
  1. Why you use 2.0x for easy diff imo ? D: Try to use 1.0x or 1.1x orz
  2. 00:10:259(2)- Remove finish from slider's head and keep whistle . I don't hear cymbal sound here and it doesn't fit so well the cymbal here
  3. 00:18:830(1)- Remove finish cuz I don't hear a cymbal sound here and the finish is placed already on previous object where's cymbal
  4. 00:19:717(2)- Remove clap from slider's tail cuz there's doesn't fit so better imo . Instead add clap on next note where fits much better
  5. 00:20:899(1)- Why on this spinner soft is as sampleset and addition ? I suggest to keep only soft as addition and remove soft sampleset it fits better and a sampleset and a addition placed on same note is not allowed I guess
  6. 00:36:860(5)- Remove clap form slider's head . It not fits so better imo D: and it sounds weird . Instead add clap at 00:37:747(6)- 's tail . It will fit much better placed there
  7. 00:40:998(1)- Why you not add finish on slider's head ? I heard a cymbal sound here and it will fit much better then before
  8. 00:40:998(1,2)- I don't like the current pattern D: The sliders are not alligned which makes the pattern look weird . Try this : http://puu.sh/gnI63/6a37fe8dd5.jpg It will looks perfect and more better than before
  9. 00:42:180(2)- Maybe you should add finish on slider's head cuz I hear a cymbal sound and it shouldn't be ignored also it will fit much better
  10. 00:43:362(1)- On slider's head add finish cuz it's cymbal sound not clap . I don't hear a clap sound so there's no reason to put clap there
  11. 00:44:840(2)- Don't forget to add clap on slider's tai and headl . I feel there's clap beat and it will fit so good
  12. 00:45:727(3)- Remove clap cuz there's no clap sound and add instead finish . There's cymbal sound \:p
  13. 00:52:081()- Why you not add a note ? I feel there's a beat which you shouldn't ignore it and it'll fit better
  14. 00:55:776(4)- Remove clap from slider's head . It sounds weird and I don't hear a clap sound from song here . Add instead on next slider's head the clap
  15. 00:56:663(5)- Remove clap form reverse cuz placed there it sound weird imo and I don't hear a clap here
  16. 00:58:732(2)- Remove finish from slider's head . There's no cymbal sound and it sound weird to my ears imo
  17. 01:11:737(1)- Remove finish . There's not a cymbal sound
  18. 01:20:013(2)- Remove finish form slider's tail . It sounds weird and there's no cymbal sound
  19. 01:24:742(2)- Remove finish cuz no cymbal sound and the current sound is weird

That's all from me :3 Before ranking it , try to get some mods for NCs and hitsounds

Good Luck ~
Thanks a lot! ^_^
regarding about the easy's spacing... maybe I should drop it to 1.3? or.. is it really 1.1? didn't play easy since I started osu so not much about the distance snap, just playing along with the slider velocity haha DONE MADE IT 1.1 haha
Blizs
Hi hi :3~~~
I'm back as promised :3

No Kudos Please because I've got one before.

[General]
  1. Easy & Normal : Slider tick rate = 1 - Hard & Insane : Slider tick rate = 2 (Please fix this)
[Trinity]
  1. 00:23:264 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - you can increase those distances by make some jumps there. It looks so bad too see those crowded notes in a little space.
  2. 00:01:983 (1) - this spinner. I didn't hear any effect or instrument in the song at 00:04:052 - so why did you make the spinner ended at 00:04:052 - ? I can understand if this spinner is accompanied with an unclear hitsound (like soft-hitnormal).
  3. 00:10:702 (6,7,8,9,10) - a bad design in my vision x_x . you can make it neater with : move 00:10:998 (8) - to x:158 y:134 and 00:11:145 (9) - to x:134 y:162
  4. 00:26:663 (6) - You don't need to use this many repeats in Insane diff. And also since the vocal at 00:26:663 - was a long vocal I suggest to make the pattern more like this http://puu.sh/gqfQe/31723423a4.jpg
  5. 00:44:988 (1) - remove NC
  6. 00:49:717 (2) - you can make the tail stack with 00:49:126 (7) - . And also I think this part need more distance because of energy up in the song, so that suggestion will work.
  7. 00:52:377 (2,3,4) - you don't need to force to use 1/4 in this part. just remove 00:52:377 (2,3) - .
  8. 00:55:037 (1,2,3) - I see here you missed the pattern. you ignored the vocal at 00:55:480 - that have a big effect in the song. I suggest to change it like this > http://puu.sh/gruhj/0e3921feff.jpg
  9. 01:01:687 (5) - NC for SV change ? And also I don't know why you decrease the NC here.
  10. 01:13:953 (9) - umm.... why finish ?
[Hard]
  1. 00:01:983 (1) - I better like this way than Trinity diff
  2. 00:08:929 (6) - why it's here when it must be at 00:09:076 - ?
  3. 00:16:022 (1,2,3,4,5,6,7,1) - it looks so crowded. I see the one make it so crowded is the repeated slider. I think you can remap this part. (If you need help to do it just catch me in Game ;) )
  4. 00:18:387 (1) - why this slider started at 00:18:367 - since it must be started at 00:18:534 - ? Give me the reason.
  5. 00:23:264 (5) - like I said in Easy diff before.
  6. 00:58:584 (3,4,5) - I think you missed the pattern here. Since you start it with vocal I think you can continue it with vocal too > http://puu.sh/grvCm/410b4f4c11.jpg
  7. 01:25:924 (1) - To be honest, Those ticks are really bother me.
[Normal]
  1. first I want to say, at part from 00:33:904 - to 00:51:638 - You can make it more fit to the song with use more 3/2 pattern (but don't overuse it :p). for example, you can make pattern 00:34:200 (2,3,4,5,6) - to be like http://puu.sh/grxrG/f7d738246d.jpg . It'll fit to the song. I'll give the part that can use 3/2 pattern by including it into my mod above ;)
  2. 00:12:771 (4,1) - hmm... avoid the overlap ?
  3. 00:23:264 (4) - like I said in Easy diffs before.
  4. 00:36:860 (2,3) - hmm... you ignore 00:37:303 - that have a big effect in music. I suggest to make 00:36:860 (2) - ended at 00:37:303 - and repeated then remove 00:37:451 (3) -
  5. 00:38:633 (1,2,3,4) - make the pattern just like the first thing that I've said
  6. 00:43:362 (1,2,3,4) - you can change the pattern to be like http://puu.sh/grxKA/adaa0b4bcf.jpg to make it fit to the song. And apply it to 00:45:727 (1,2,3,4) - too.
  7. 01:00:801 (3,4) - It really don't fit to the song. you can remove 01:01:687 (4) - and make 01:00:801 (3) - more longer slider ended at 01:01:244 - and keep repeated. It'll fit to the song.
  8. 01:11:737 (1,2,3,4) - to be honest, It's really hard to use this many 1/2 so suddenly.
  9. this slider should be repeated at 01:14:534 - not 01:14:692 -
  10. 01:25:924 (1) - like I said in Hard diff. those ticks are really bother me.
[Easy]

  • Okay, back to easy XD
  1. 01:04:643 (4,5) - avoid the overlap
  2. 01:25:924 (1) - like I said in other diffs. those ticks are really bother me
    Nothing much I want to say because the pattern looks good since this is Easy diff ;)
    And I think you need a hitsound mod in this diff.
That's all :)
If you have anything to ask you can PM me or catch me in Game ;)
Good luck~
Topic Starter
Boommer35

Fantastica wrote:

Hi hi :3~~~
I'm back as promised :3

No Kudos Please because I've got one before.

[General]
  1. Easy & Normal : Slider tick rate = 1 - Hard & Insane : Slider tick rate = 2 (Please fix this)
[Trinity]
  1. 00:23:264 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - you can increase those distances by make some jumps there. It looks so bad too see those crowded notes in a little space.
  2. 00:01:983 (1) - this spinner. I didn't hear any effect or instrument in the song at 00:04:052 - so why did you make the spinner ended at 00:04:052 - ? I can understand if this spinner is accompanied with an unclear hitsound (like soft-hitnormal).
  3. 00:10:702 (6,7,8,9,10) - a bad design in my vision x_x . you can make it neater with : move 00:10:998 (8) - to x:158 y:134 and 00:11:145 (9) - to x:134 y:162
  4. 00:26:663 (6) - You don't need to use this many repeats in Insane diff. And also since the vocal at 00:26:663 - was a long vocal I suggest to make the pattern more like this http://puu.sh/gqfQe/31723423a4.jpg
  5. 00:44:988 (1) - remove NC
  6. 00:49:717 (2) - you can make the tail stack with 00:49:126 (7) - . And also I think this part need more distance because of energy up in the song, so that suggestion will work.
  7. 00:52:377 (2,3,4) - you don't need to force to use 1/4 in this part. just remove 00:52:377 (2,3) - .
  8. 00:55:037 (1,2,3) - I see here you missed the pattern. you ignored the vocal at 00:55:480 - that have a big effect in the song. I suggest to change it like this > http://puu.sh/gruhj/0e3921feff.jpg
  9. 01:01:687 (5) - NC for SV change ? And also I don't know why you decrease the NC here.
  10. 01:13:953 (9) - umm.... why finish ?
[Hard]
  1. 00:01:983 (1) - I better like this way than Trinity diff
  2. 00:08:929 (6) - why it's here when it must be at 00:09:076 - ?
  3. 00:16:022 (1,2,3,4,5,6,7,1) - it looks so crowded. I see the one make it so crowded is the repeated slider. I think you can remap this part. (If you need help to do it just catch me in Game ;) )
  4. 00:18:387 (1) - why this slider started at 00:18:367 - since it must be started at 00:18:534 - ? Give me the reason.
  5. 00:23:264 (5) - like I said in Easy diff before.
  6. 00:58:584 (3,4,5) - I think you missed the pattern here. Since you start it with vocal I think you can continue it with vocal too > http://puu.sh/grvCm/410b4f4c11.jpg
  7. 01:25:924 (1) - To be honest, Those ticks are really bother me.
[Normal]
  1. first I want to say, at part from 00:33:904 - to 00:51:638 - You can make it more fit to the song with use more 3/2 pattern (but don't overuse it :p). for example, you can make pattern 00:34:200 (2,3,4,5,6) - to be like http://puu.sh/grxrG/f7d738246d.jpg . It'll fit to the song. I'll give the part that can use 3/2 pattern by including it into my mod above ;)
  2. 00:12:771 (4,1) - hmm... avoid the overlap ?
  3. 00:23:264 (4) - like I said in Easy diffs before.
  4. 00:36:860 (2,3) - hmm... you ignore 00:37:303 - that have a big effect in music. I suggest to make 00:36:860 (2) - ended at 00:37:303 - and repeated then remove 00:37:451 (3) -
  5. 00:38:633 (1,2,3,4) - make the pattern just like the first thing that I've said
  6. 00:43:362 (1,2,3,4) - you can change the pattern to be like http://puu.sh/grxKA/adaa0b4bcf.jpg to make it fit to the song. And apply it to 00:45:727 (1,2,3,4) - too.
  7. 01:00:801 (3,4) - It really don't fit to the song. you can remove 01:01:687 (4) - and make 01:00:801 (3) - more longer slider ended at 01:01:244 - and keep repeated. It'll fit to the song.
  8. 01:11:737 (1,2,3,4) - to be honest, It's really hard to use this many 1/2 so suddenly.
  9. this slider should be repeated at 01:14:534 - not 01:14:692 -
  10. 01:25:924 (1) - like I said in Hard diff. those ticks are really bother me.
[Easy]

  • Okay, back to easy XD
  1. 01:04:643 (4,5) - avoid the overlap
  2. 01:25:924 (1) - like I said in other diffs. those ticks are really bother me
    Nothing much I want to say because the pattern looks good since this is Easy diff ;)
    And I think you need a hitsound mod in this diff.
That's all :)
If you have anything to ask you can PM me or catch me in Game ;)
Good luck~
ok sure. THANKS ALOT AGAIN! :)

btw short notice:
I'll be dealing with this tomorrow 3/10/15 due to school works. my classmate is waiting for something that I need to finish asap. so please wait for the next update! THANK YOU SO MUCH! :)

status: DONE! reguarding with the "01:11:737 (1,2,3,4) - to be honest, It's really hard to use this many 1/2 so suddenly.", another modder told me to do that. so I'm still not sure about changing it. I need suggestions haha
Tomppa21
I think this map is very well made. 8-)
Topic Starter
Boommer35
UPDATE~
Anxient
i never did a mod for you didn't i?
Trinity

00:05:382 (6,7) - better blanket
try moving 00:06:860 (2) - x40 y148, 00:07:008 (3) - x40 y44, 00:07:155 (4) - x128 y87
00:13:658 (10,1) - better blanket
00:18:387 (6,1) - ^
00:29:027 (5) - why no NC?
00:33:904 (1,2) - not sure if supposed to be blanket or no?
00:40:998 (1,3) - overlap?
00:43:510 (4,5) - blanket?
00:50:160 - added HC
00:50:234 - start spinner here
00:51:638 - end spinner here
00:57:549 (1) - not sure if 00:57:845 - of slider supposed to have finish hitsound
01:03:461 (6,7) - better blanket
01:11:441 (1,2,3,4,1) - dunno about you, but i think it would be better to turn it into something like this? 01:12:623 (3,4) - better blanket?
01:13:362 (5) - NC?
01:25:924 - hitcircle
01:25:998 - spinner start
01:27:241 - spinner end
01:27:254 - unsnapped timing point?
01:29:014 (6) - stack with 01:27:536 (1) -

good luck~
Topic Starter
Boommer35

Anxient wrote:

i never did a mod for you didn't i?
Trinity

00:05:382 (6,7) - better blanket
try moving 00:06:860 (2) - x40 y148, 00:07:008 (3) - x40 y44, 00:07:155 (4) - x128 y87
00:13:658 (10,1) - better blanket
00:18:387 (6,1) - ^
00:29:027 (5) - why no NC?
00:33:904 (1,2) - not sure if supposed to be blanket or no?
00:40:998 (1,3) - overlap?
00:43:510 (4,5) - blanket?
00:50:160 - added HC
00:50:234 - start spinner here
00:51:638 - end spinner here
00:57:549 (1) - not sure if 00:57:845 - of slider supposed to have finish hitsound
01:03:461 (6,7) - better blanket
01:11:441 (1,2,3,4,1) - dunno about you, but i think it would be better to turn it into something like this? 01:12:623 (3,4) - better blanket?
01:13:362 (5) - NC?
01:25:924 - hitcircle
01:25:998 - spinner start
01:27:241 - spinner end
01:27:254 - unsnapped timing point?
01:29:014 (6) - stack with 01:27:536 (1) -

good luck~
THANK YOU!!! :D yes you haven't yet here
Topic Starter
Boommer35
UPDATED
Nathan
Random Mod

[Normal]
  1. 00:09:077 (1,3) - 2/1 sliders here cause you to completely miss the drums on white tick, if you don't want a more dense rhythm then using 1/2 repeats could also work
  2. 00:18:535 (1) - Missing a finish on the head
  3. 00:36:860 (2) - A 1/1 slider and a circle on the red tick would allow you to have something on the white tick while making the vocals clickable
  4. 00:40:998 (1) - I would probably use a 1/2 repeat instead so you still have the hold on vocals but the repeat lands on the white tick again, also the head is missing a finish
  5. 00:45:727 (1) - Same thing mentioned in 00:36:860 (2)
  6. 00:48:091 (1,3) - Maybe turn into 1/2 repeats for the same reason mentioned earlier
  7. 00:57:549 (1) - Use a finish instead, it's the downbeat
  8. 01:00:801 (3) - Probably add a NC here for the weird rhythm change into blue ticks
  9. 01:06:416 (5) - Try a 1/1 slider and a circle instead so the finish+downbeat is clickable
[Hard]
SV seems pretty unbalanced, Normal has 0.7 then it jumps to 1.3 in Hard
  1. 01:25:924 (1) - End isn't snapped
  2. 00:19:126 (2) - A 1/1 slider and a circle would work much better, your current rhythm here ignores a white tick plus the little bit of vocals on the tail can be made clickable with a circle
  3. 00:20:973 (1) - Have the spinner start a tick later and add a circle instead, downbeat should be clickable
  4. 00:46:909 - Shouldn't ignore this downbeat
  5. 00:59:766 (1,2) - Decrease spacing a bit, a 1/4 repeat in a hard like that might cause some sliderbreaks
  6. 01:02:131 (9,1) - Space these out, accent the vocals, also you could maybe form a triangle here
[Trinity]
  1. 00:11:293 (10,1) - Try placing these further away, the downbeat on 00:11:441 (1) needs some emphasis and the jump is awkwardly small to play
  2. 00:26:219 (3,4,5,6) - Spacing for these should be slightly larger, the vocals are a bit stronger compared to before
  3. 00:39:668 (4) - The vocals here are also lacking some emphasis, modifying the slider shape to change up flow like you did in 00:38:633 (1) or increasing spacing could work
  4. 00:50:160 - Add a circle here, shouldn't just ignore the vocals
  5. 00:50:234 (1) - You could also shorten the spinner a bit and add a circle on the downbeat instead, would be nicer if it was clickable
  6. 00:52:525 (2,1) - Maybe stack these since there are vocals for both notes and 00:52:525 (2) is weaker than 00:52:820 (1)
  7. 00:57:549 (1) - What's with the finish at the tail? I don't think it's needed
  8. 00:59:914 (1,2) - How about flipping both curves to accentuate the vocals again, it sounds weird but it flows too nicely causing them to lack emphasis
  9. 01:25:998 (1) - Same spinner thing I mentioned earlier

    I think you could do more with your object placement, overall it doesn't feel completely composed
    Also your hitsound volumes need to be toned down a bit, the max should be like 85-90% not 100% lol
Topic Starter
Boommer35

sukiNathan wrote:

Random Mod

[Normal]
  1. 00:09:077 (1,3) - 2/1 sliders here cause you to completely miss the drums on white tick, if you don't want a more dense rhythm then using 1/2 repeats could also work
  2. 00:18:535 (1) - Missing a finish on the head
  3. 00:36:860 (2) - A 1/1 slider and a circle on the red tick would allow you to have something on the white tick while making the vocals clickable
  4. 00:40:998 (1) - I would probably use a 1/2 repeat instead so you still have the hold on vocals but the repeat lands on the white tick again, also the head is missing a finish
  5. 00:45:727 (1) - Same thing mentioned in 00:36:860 (2)
  6. 00:48:091 (1,3) - Maybe turn into 1/2 repeats for the same reason mentioned earlier
  7. 00:57:549 (1) - Use a finish instead, it's the downbeat
  8. 01:00:801 (3) - Probably add a NC here for the weird rhythm change into blue ticks
  9. 01:06:416 (5) - Try a 1/1 slider and a circle instead so the finish+downbeat is clickable
[Hard]
SV seems pretty unbalanced, Normal has 0.7 then it jumps to 1.3 in Hard
  1. 01:25:924 (1) - End isn't snapped
  2. 00:19:126 (2) - A 1/1 slider and a circle would work much better, your current rhythm here ignores a white tick plus the little bit of vocals on the tail can be made clickable with a circle
  3. 00:20:973 (1) - Have the spinner start a tick later and add a circle instead, downbeat should be clickable
  4. 00:46:909 - Shouldn't ignore this downbeat
  5. 00:59:766 (1,2) - Decrease spacing a bit, a 1/4 repeat in a hard like that might cause some sliderbreaks
  6. 01:02:131 (9,1) - Space these out, accent the vocals, also you could maybe form a triangle here
[Trinity]
  1. 00:11:293 (10,1) - Try placing these further away, the downbeat on 00:11:441 (1) needs some emphasis and the jump is awkwardly small to play
  2. 00:26:219 (3,4,5,6) - Spacing for these should be slightly larger, the vocals are a bit stronger compared to before
  3. 00:39:668 (4) - The vocals here are also lacking some emphasis, modifying the slider shape to change up flow like you did in 00:38:633 (1) or increasing spacing could work
  4. 00:50:160 - Add a circle here, shouldn't just ignore the vocals
  5. 00:50:234 (1) - You could also shorten the spinner a bit and add a circle on the downbeat instead, would be nicer if it was clickable
  6. 00:52:525 (2,1) - Maybe stack these since there are vocals for both notes and 00:52:525 (2) is weaker than 00:52:820 (1)
  7. 00:57:549 (1) - What's with the finish at the tail? I don't think it's needed
  8. 00:59:914 (1,2) - How about flipping both curves to accentuate the vocals again, it sounds weird but it flows too nicely causing them to lack emphasis
  9. 01:25:998 (1) - Same spinner thing I mentioned earlier

    I think you could do more with your object placement, overall it doesn't feel completely composed
    Also your hitsound volumes need to be toned down a bit, the max should be like 85-90% not 100% lol
ok, thanks :)
Topic Starter
Boommer35
UPDATE!
Loughje
How isn't this ranked yet!? :?
Topic Starter
Boommer35

jloughman14 wrote:

How isn't this ranked yet!? :?
I.. really don't know. some random mapper said, the other map was a barrier for me. xD
Labeda
and another version of this randomly gets ranked...
Topic Starter
Boommer35

MastersTGOK wrote:

and another version of this randomly gets ranked...
y..yeah hehe long time already. other mapper was famous enough to gather BNs
ranger93
I think you should update the beatmap just to move it to pending section because now this beatmap is in the graveyard section ....
Labeda
yeah dude, you can still get this one ranked
Topic Starter
Boommer35
ressurected
Slackin_Dx
Is this complete already? o.o
Topic Starter
Boommer35

Slackin_Dx wrote:

Is this complete already? o.o
ahahaha atleast somebody still bats an eye on my map xD
Loughje
Still waiting for this to be ranked >.<
Topic Starter
Boommer35

jloughman14 wrote:

Still waiting for this to be ranked >.<
oh lol uhhmmm haha :o so people still waiting huh.. hmm
ranger93
Yeah I'm waiting too because the only one beatmap of Seven Doors is really hard to play --'
Topic Starter
Boommer35

ranger93 wrote:

Yeah I'm waiting too because the only one beatmap of Seven Doors is really hard to play --'
I need inspiration to fix this map. It indeed needs a lot of rework.. XD maybe when I get bored and then remembered I have this map I'll revive this shep.
for now, I'm too busy with college. 8-)

truth is back then this map was made by the old mapper of me. I was not so good back then. now I improved after making some new maps and sharing them to people
Labeda
Im still waiting if you still want to go on with this one...
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