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Ayano Mashiro - ideal white (TV Size) [Osu|OsuMania|Taiko|Ca

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toybot
request ~

[Easy]
  1. 00:10:936 (2) - I think this rhythm feels a bit awkward, and so does the spacing a bit. how about move this slider 1/2 earlier for better polarity? and you'd extend it, obviously
  2. 00:31:268 (4) - remove finish from tail?; or, add finish to the head of the next slider
  3. 00:35:935 (1) - highly recommend shortening this slider by 1/2, because beginners are going to let go early due to expecting a different rhythm than what you have here
  4. 00:42:936 (2) - remove finish? i don't feel much of an accent here
  5. 00:51:269 (1) - add whistle to head; and i'd also recommend doing that to every 8/1 beats
  6. 01:20:602 (1,2) - this also feels weird, since first it gives more impact to click on 01:21:602 - instead of 01:22:102 - because there's actually something in the music to denote it. I think something like this could be a better alternative.
  7. 01:23:602 (2,1) - add NC to (2) and remove it from the next circle, (1). it helps identify this as a triangle pattern, and would look nicer with the followpoints
  8. 01:27:268 (1) - whistle instead of finish? its a very soft note, and finish is too strong for it imo
[Normal]
  1. 00:17:602 (1,2,3) - this curve is kinda weird? even though i feel its really my own preference, i think overall it'll look more friendly with a slighter curve, like this
  2. 00:17:935 (3) - as mentioned before, people aren't fond of this ^.^ so yeah
  3. 00:23:602 (1) - change to a 1/1 slider that starts 1 beat before, so you can get the vocal beat while still feeling smoother
  4. 00:26:269 (1) - same here
  5. 00:29:936 (3) - yeah, again with the multiple reverses, but i have a nice idea which would require a bit of rearranging. here: link
  6. 00:31:935 (2) - and btw, this slider could be better if it curved in the same direction as (1) does: link
  7. 01:20:602 (2,3,4) - put finishes on the heads of each of these three sliders? sounds epic
[Hard]
Maybe AR8 would be a better choice for this hard? it feels like it could use a bit more speed especially with some of the 1/2s, and also could help reading on stuff like 00:01:102 (2,3,4,5,6) - .
  1. 00:01:019 (3) - you should remove this imo, triples that start on a white line in some cases don't feel natural and with the music, and this is one of those cases
  2. 00:29:935 (1,2,3,1,2,3) - it would look a bit nicer if you spread them out so that they're not touching
  3. 00:30:935 (1,2,3) - and btw, if you had done a change here why not just do that to the whole pattern so that they're alternating?
  4. 01:03:269 (2,3,4,5) - i really like this <3
  5. 01:08:602 (3) - you could split this into 2 reverse sliders, just so players don't get bored from holding this, or even make a small stream? https://osu.ppy.sh/ss/2152280 note: i moved (3) to make a triangle
  6. 01:20:602 (1,2,3) - as said in normal diff, finishes on heads?
  7. 01:26:102 (2,3,2,3) - i think it would look nicer, flow more smoothly and be a bit more forgiving while putting on accent on the correct beats, if you make the (2,3) pairs into 1/2 sliders.
[Insane]
  1. 00:05:602 (4) - you could move this further away from (3), just to show the variance in rhythm
  2. 00:13:936 (7,8) - make the tail and (8) lower in volume, because you did so before :P
  3. 00:16:602 (7,8) - ^
  4. 00:21:602 (5,1) - add NC to (5) and remove from the slider, it would 00:21:602 (5,6,7,8,1) - one whole pattern by itself and it really should be this way, because you do so on the same beats with 00:23:936 (1,2,3,4,5) -
  5. 01:11:769 (3,4,1) - how about ctrl+g (3,4), then removing (1) and adding a reverse to (4)?
  6. 01:20:602 (1,2,3,4) - same about the finishes

Good luck with this map! Love the CTB~
Topic Starter
Julie

toybot wrote:

request ~

[Easy]
  1. 00:10:936 (2) - I think this rhythm feels a bit awkward, and so does the spacing a bit. how about move this slider 1/2 earlier for better polarity? and you'd extend it, obviously Yeah, know what you mean, but I really want to match drum sound for this part, and I find it easier to type 00:10:936 then 00:10:769 , because the sound so low it feel a bit akward and might chock some beginner (me)
  2. 00:31:268 (4) - remove finish from tail?; or, add finish to the head of the next slider Holy shiet nice!
  3. 00:35:935 (1) - highly recommend shortening this slider by 1/2, because beginners are going to let go early due to expecting a different rhythm than what you have here Mehh since other point that out, I honnestly love it that way, oh well
  4. 00:42:936 (2) - remove finish? i don't feel much of an accent here Matching drum, and 00:42:602 (1) finish should be remove as well if I remove it xD So might actually consider it for easy only
  5. 00:51:269 (1) - add whistle to head; and i'd also recommend doing that to every 8/1 beats
  6. 01:20:602 (1,2) - this also feels weird, since first it gives more impact to click on 01:21:602 - instead of 01:22:102 - because there's actually something in the music to denote it. I think something like this could be a better alternative. Ok, just hope modder won't go saying this part is overlap >,<
  7. 01:23:602 (2,1) - add NC to (2) and remove it from the next circle, (1). it helps identify this as a triangle pattern, and would look nicer with the followpoints Fix
  8. 01:27:268 (1) - whistle instead of finish? its a very soft note, and finish is too strong for it imo
[Normal]
  1. 00:17:602 (1,2,3) - this curve is kinda weird? even though i feel its really my own preference, i think overall it'll look more friendly with a slighter curve, like this Did something else, since I think you told me to change it for 2 slider, and was trying some stuff to respect DS
  2. 00:17:935 (3) - as mentioned before, people aren't fond of this ^.^ so yeah ^ Fix ^^
  3. 00:23:602 (1) - change to a 1/1 slider that starts 1 beat before, so you can get the vocal beat while still feeling smoother Matching piano :3
  4. 00:26:269 (1) - same here ^
  5. 00:29:936 (3) - yeah, again with the multiple reverses, but i have a nice idea which would require a bit of rearranging. here: link Ok
  6. 00:31:935 (2) - and btw, this slider could be better if it curved in the same direction as (1) does: link Fix
  7. 01:20:602 (2,3,4) - put finishes on the heads of each of these three sliders? sounds epic Added
[Hard]
Maybe AR8 would be a better choice for this hard? it feels like it could use a bit more speed especially with some of the 1/2s, and also could help reading on stuff like 00:01:102 (2,3,4,5,6) - . Fix, since someone else mention it as well
  1. 00:01:019 (3) - you should remove this imo, triples that start on a white line in some cases don't feel natural and with the music, and this is one of those cases Ohh didn't thought of that fix O.O
  2. 00:29:935 (1,2,3,1,2,3) - it would look a bit nicer if you spread them out so that they're not touching Truuuue fix :3
  3. 00:30:935 (1,2,3) - and btw, if you had done a change here why not just do that to the whole pattern so that they're alternating? 00:31:269 (2) - just this one drum sound should feel different from the other :3
  4. 01:03:269 (2,3,4,5) - i really like this <3 Thanks <3
  5. 01:08:602 (3) - you could split this into 2 reverse sliders, just so players don't get bored from holding this, or even make a small stream? https://osu.ppy.sh/ss/2152280 note: i moved (3) to make a triangle Is a really good suggestion, but I'm a 5 stream note hater in hard, and mostly a slider after many reverse and could cause combo break after over 75% of the song, just make me QQ hahaa xD
  6. 01:20:602 (1,2,3) - as said in normal diff, finishes on heads? Added
  7. 01:26:102 (2,3,2,3) - i think it would look nicer, flow more smoothly and be a bit more forgiving while putting on accent on the correct beats, if you make the (2,3) pairs into 1/2 sliders.Ohh didn't though about slider, people told me to do jump but I was a bit hard for a hard xD, fixed with slider :3
[Insane]
  1. 00:05:602 (4) - you could move this further away from (3), just to show the variance in rhythm
  2. 00:13:936 (7,8) - make the tail and (8) lower in volume, because you did so before :P Ok :p
  3. 00:16:602 (7,8) - ^ ^
  4. 00:21:602 (5,1) - add NC to (5) and remove from the slider, it would 00:21:602 (5,6,7,8,1) - one whole pattern by itself and it really should be this way, because you do so on the same beats with 00:23:936 (1,2,3,4,5) - Yep, have some trouble with the NC on this part from some mod before >,<, so was hesitating for this part xD
  5. 01:11:769 (3,4,1) - how about ctrl+g (3,4), then removing (1) and adding a reverse to (4)? I'm not sure if what I try is what you mean, but keeping it to match vocal xD
  6. 01:20:602 (1,2,3,4) - same about the finishesAdded

Good luck with this map! Love the CTB~
Thanks a lots for the mods toybot :3!!! Glad you like the ctb <3, adding skin for it soon :3
ursa
IRC mod for ctb diff
*Chatlog
Arlecchino
Mod for Moeh julie
req in game :3

Ctb Mod

Hp 6 or 7 pliss..
00:09:102 (3) - owo isnt too far ? i cant catch it easly move to x:80
00:09:769 (5,6) - x:112 for consistest the distance if you applied mod in above
00:13:269 (5,6) - add a little bit distance,00:13:269 (5) - x:184,00:13:602 (6) - x:144
00:18:935 (5,1) - why no Hdash like previous part ? 00:19:269 (1) - ctrl+h and move to x:416
00:19:769 (2) - move to x:152,00:19:936 (3) - x:272
00:32:186 (4,5,6,7,8,1) - move to x:272 it will makes (4) stack with (3) and (5,6,7,8,1) moved to right,after dat move 00:32:602 (1) - to x:408
00:37:436 (2,3,4,5,6,7,1) - its kinda boring :l, i just wait the stream end then move to next note :l, give a little movement makes it more fun :3 like dis
00:41:936 (2) - move to x:376, 00:42:602 (3) - x:216
00:42:769 (4,5) - ctrl+g and move (6) stack with (4)
00:46:935 (1,2) - ctrl+h ,idk why i just NOT like dis pattern
00:48:936 (2) - x:304, 00:49:102 (3) - x:208
00:49:269 (4) - x:344, 00:49:435 (5) - x:448
00:49:769 (1) - x:216, 00:53:102 (3,5) - x:356
00:59:602 (2,3,4) - x:136
01:11:435 (2,4) - x:100 for 1.7x DS? 1.5x look too close :l
01:12:602 (2) - x:432, 01:13:102 (4,1) - x:312
01:13:768 (2) - x:284
01:15:268 (2) - x:484 is enough for Hdash :3
01:19:269 (2) - x:4
01:22:602 (1,2,3,4,5,6,7,8,1) - makes little movement

Yep nice mapu `3`)b
the pattern already good, just the distance

yee!! im back modding xD,im rarely have a free time
you lucky moeeh julie :3
Topic Starter
Julie

-[ Asuna ]- wrote:

Mod for Moeh julie
req in game :3

Ctb Mod

Hp 6 or 7 pliss..Okii, then 7~
00:09:102 (3) - owo isnt too far ? i cant catch it easly move to x:80 LOL I have no idea how that went to x:0, woah THANKS
00:09:769 (5,6) - x:112 for consistest the distance if you applied mod in above Fix
00:13:269 (5,6) - add a little bit distance,00:13:269 (5) - x:184,00:13:602 (6) - x:144 Fix
00:18:935 (5,1) - why no Hdash like previous part ? 00:19:269 (1) - ctrl+h and move to x:416 Fix
00:19:769 (2) - move to x:152,00:19:936 (3) - x:272
00:32:186 (4,5,6,7,8,1) - move to x:272 it will makes (4) stack with (3) and (5,6,7,8,1) moved to right,after dat move 00:32:602 (1) - to x:408 No change, got it from kurokami >,<
00:37:436 (2,3,4,5,6,7,1) - its kinda boring :l, i just wait the stream end then move to next note :l, give a little movement makes it more fun :3 like dis Niceee~
00:41:936 (2) - move to x:376, 00:42:602 (3) - x:216 Fix
00:42:769 (4,5) - ctrl+g and move (6) stack with (4) Not sure if I did it right, but it look weird in game xD, probably me that did it wrong
00:46:935 (1,2) - ctrl+h ,idk why i just NOT like dis pattern hahaha fix xD, and move it more to the right so is still a bit challenging
00:48:936 (2) - x:304, 00:49:102 (3) - x:208 Fix
00:49:269 (4) - x:344, 00:49:435 (5) - x:448 Fix
00:49:769 (1) - x:216, 00:53:102 (3,5) - x:356 Fix
00:59:602 (2,3,4) - x:136 Fix
01:11:435 (2,4) - x:100 for 1.7x DS? 1.5x look too close :l Fix
01:12:602 (2) - x:432, 01:13:102 (4,1) - x:312 Fix
01:13:768 (2) - x:284 Fix
01:15:268 (2) - x:484 is enough for Hdash :3 Fix
01:19:269 (2) - x:4 Fix
01:22:602 (1,2,3,4,5,6,7,8,1) - makes little movementLOL yep, just realize that >,<, thanks :D

Yep nice mapu `3`)b
the pattern already good, just the distance

yee!! im back modding xD,im rarely have a free time
you lucky moeeh julie :3
Arigatooo for awesome mod, moee asuna-chan~ O3O
Lanturn
Very quick mod. Sorry for the lack of quality.

Swap romanized artist to "Ayano Mashiro"


[Easy]
Consider CS 2.5 for this map. It's a bit crowded otherwise.
You really love the top of the map. in fact. I'd say you love it a bit too much.. Maybe consider moving some patterns down lower if possible. Just a general suggestion. 00:45:936 (1) - I really think you need to change badly which you can simply do by vertical flipping it.
I also feel like you use NC's a bit too much in this. Try to allow at least two measures. Just a general suggestion again.
Sliders are pretty fast as well. I'd prefer it a bit slower, but it should be fine.
  1. 00:52:268 (2) - How about a bit more curve in this downwards or try a different slider approach like a straight one with a red anchor? Regardless, I'd like this to be moved inside the field of play.
  2. 01:13:602 (2) - Move the middle/tail node down a bit so it kind of looks like it provides a little symmetry with the previous long slider: http://puu.sh/cDHsZ.jpg
  3. 01:21:602 (2,1) - This part is extemely awkward to play. It'd be better if you tried a rhythm something like this. http://puu.sh/cDGGx.jpg | It simplifies it enough and skips over the complicated vocal part here.
  4. 01:23:602 (1,2,3) - If you did the above. Start (1) on 01:23:269 - as a slider. I highly recommend not mapping to clap notes like you are here as they're awkward for new players to hit. Considering how dense this easy is anyways with the rest of the map. Why not just use the same pattern as the ending here? It fits really really well. | http://puu.sh/cDGTn.jpg
  5. 01:25:935 (1,1) - Because this is an Easy. The spinner might be a bit too short for new players (this is optional, but recommended) Consider deleting the (1) slider and starting your spinner at 01:25:936 - so it gets double the length!
[Normal]
As with Easy, your NCs are all over the place. If you want to vocal NC, then do it to each verse, or to the beat, simply NC every 1 or 2 big white lines.
01:01:602 (1,2,1,2,3) - for example. Compared to the previous combo, this is out of place. Try removing the NC on (1) and place it on (2), and then remove the NC on the second (1) | http://puu.sh/cDJ1P.jpg
S randomly drops to 0.95 at some points. It's not a huge problem, but it'd be nice if it was a consistent 1.0 Examples:
00:17:936 (3) -
00:19:268 (1) -
00:26:769 (2) - and such. Double check your DS on the notes, and try without grid snap on so. Go through this whole diff quickly and fix any big ones with over 0.05 as it actually is noticeable at some points.
  1. 00:10:436 (3,4,1) - First off the pattern here gets covered up quite a bit and honestly made it really awkward to move to the rhythm with the 3/2 gap. Can I suggest a rhythm change to make it a bit Easier. If not, then I suggest moving the (3) so it's a little easier to read properly. http://puu.sh/cDHJ5.jpg
  2. 00:26:769 (2,3) - Curve (2) a bit more so (3) doesn't get DS issues going into 00:27:936 (1) - | http://puu.sh/cDIgS.jpg (bad job but I hope you get the idea)
  3. 00:34:602 (2) - move this to x323 y311
  4. 00:49:102 (2,1,2) - In my opinion. These could look quite a bit nicer. You have pretty good slider art. and I really suggest trying some here. :)
  5. 00:56:602 (1,1) - Try a finish on the head of the first (1), and a whistle on the head of the second (1). If you do this, consider it for the rest of your diffs as well. :)
  6. 01:04:602 (1) - Sorry for being nit-picky, but I think the design on this slider could improve quite a bit. Even something simple like http://puu.sh/cDINo.jpg can fit nicely.
  7. 01:06:935 (1) - how about putting this above so it doesn't feel too close to the previous (3) slider? or maybe move the (3) slider down a hair.
  8. 01:08:436 (2) - Slider art? :(
[Hard]
NC's feel random here as well.
  1. 00:00:936 (2,3) - This is a bit hard to understand. Flip the slider / circle around as well so it goes slider and then circle.. And also consider something like this to make it more interesting. http://puu.sh/cDJqF.jpg stacking the (2) on the (1)
  2. 00:04:936 (2) - This feels a bit too close to the other notes. Try stacking this on the (3) or something as it makes for a great 1/1 read.
  3. 00:07:936 (1,2,3,4,1,2) - For a hard, it might be better to reduce the DS on these by a little bit as it's a bit high for continuous notes at what it currently is. It would play just as fun as the DS the rest of the map uses.
  4. 00:20:269 (1,2) - Try moving these a little to the left keeping 1.10 DS for the upcoming notes. It just feels way to close to the previous slider.
  5. 00:31:935 (1) - Try ending this 1/2 or 1/4 earlier and placing a circle on 00:32:602 - so the dominant finish note gets to be clicked and moves into the next section easier. Try placing the (1) around x356 y152 for a nice triangle. You can also do this with other upcoming repeat sliders like you have here. You can also make them into 1/4 repeats on each beat as these are pretty common in today's mapping: http://puu.sh/cDKeF.jpg
  6. 00:51:769 (4) - Control+G for fun jumps? :)
  7. 01:01:602 (1,2,3,4) - Try something like this maybe? http://puu.sh/cDKBW.jpg Easy jumps and makes (2) not hidden as much.
  8. 01:08:602 (3) - & 01:22:602 (1) - consider reading 31 seconds from this mod again about 1/4 sliders.
  9. 01:22:102 (4) - Generally you want to avoid putting sliders in the exact same spot like this as they can be hard to see, especially as the same combo color. Maybe try making some symmetry with the earlier (1) slider for (4)?
[Insane]
Uses MOTIVATION BEAM on Samplefish!

Sampy is having trouble with hitsounds so I gave him all the motivation I had left :(

Good luck, sorry for stopping on Insane :)
Samui_old_1
Hello hello o/

[Unlimited Fruit Works]

Suggestions

00:03:936 (3) - x304
00:04:269 (4) - x368

00:04:602 (1) - x80
00:04:936 (2) - x176

00:13:936 (7) - x304

00:16:602 (7) - x464

00:30:102 (2) - x272

00:30:436 (2) - x48

00:30:602 (1) - x416
00:30:769 (2) - x352

00:31:102 (2) - x48

00:31:436 (2) - x352

00:31:602 (1) - x64
00:31:769 (2) - x0

00:51:102 (1) - x336

00:57:936 (1) - x144

01:24:436 (4) - x176

01:24:768 (1) - x112

01:25:602 (3) - x96

01:25:936 (1) - x288
01:26:102 (2) - x448
01:26:269 (3) - x224

01:26:435 (1) - x176
01:26:601 (2) - x336

01:27:102 (2) - x256

01:27:602 (3) - x384
01:27:769 (4) - x192

Nice map! o/~ and good luck on Ranked!
Topic Starter
Julie

Lanturn wrote:

Very quick mod. Sorry for the lack of quality.

Swap romanized artist to "Ayano Mashiro"


[Easy]
Consider CS 2.5 for this map. It's a bit crowded otherwise. Will consider, don't want it over 1,5 stars for the moment >,<!! so kept
You really love the top of the map. in fact. I'd say you love it a bit too much.. Maybe consider moving some patterns down lower if possible. Just a general suggestion. 00:45:936 (1) - I really think you need to change badly which you can simply do by vertical flipping it.
I also feel like you use NC's a bit too much in this. Try to allow at least two measures. Just a general suggestion again.
Sliders are pretty fast as well. I'd prefer it a bit slower, but it should be fine.
  1. 00:52:268 (2) - How about a bit more curve in this downwards or try a different slider approach like a straight one with a red anchor? Regardless, I'd like this to be moved inside the field of play.
  2. 01:13:602 (2) - Move the middle/tail node down a bit so it kind of looks like it provides a little symmetry with the previous long slider: http://puu.sh/cDHsZ.jpg
  3. 01:21:602 (2,1) - This part is extemely awkward to play. It'd be better if you tried a rhythm something like this. http://puu.sh/cDGGx.jpg | It simplifies it enough and skips over the complicated vocal part here.
  4. 01:23:602 (1,2,3) - If you did the above. Start (1) on 01:23:269 - as a slider. I highly recommend not mapping to clap notes like you are here as they're awkward for new players to hit. Considering how dense this easy is anyways with the rest of the map. Why not just use the same pattern as the ending here? It fits really really well. | http://puu.sh/cDGTn.jpg
  5. 01:25:935 (1,1) - Because this is an Easy. The spinner might be a bit too short for new players (this is optional, but recommended) Consider deleting the (1) slider and starting your spinner at 01:25:936 - so it gets double the length!
[Normal]
As with Easy, your NCs are all over the place. If you want to vocal NC, then do it to each verse, or to the beat, simply NC every 1 or 2 big white lines.
01:01:602 (1,2,1,2,3) - for example. Compared to the previous combo, this is out of place. Try removing the NC on (1) and place it on (2), and then remove the NC on the second (1) | http://puu.sh/cDJ1P.jpg
S randomly drops to 0.95 at some points. It's not a huge problem, but it'd be nice if it was a consistent 1.0 Examples:
00:17:936 (3) -
00:19:268 (1) -
00:26:769 (2) - and such. Double check your DS on the notes, and try without grid snap on so. Go through this whole diff quickly and fix any big ones with over 0.05 as it actually is noticeable at some points.
  1. 00:10:436 (3,4,1) - First off the pattern here gets covered up quite a bit and honestly made it really awkward to move to the rhythm with the 3/2 gap. Can I suggest a rhythm change to make it a bit Easier. If not, then I suggest moving the (3) so it's a little easier to read properly. http://puu.sh/cDHJ5.jpg
  2. 00:26:769 (2,3) - Curve (2) a bit more so (3) doesn't get DS issues going into 00:27:936 (1) - | http://puu.sh/cDIgS.jpg (bad job but I hope you get the idea)
  3. 00:34:602 (2) - move this to x323 y311
  4. 00:49:102 (2,1,2) - In my opinion. These could look quite a bit nicer. You have pretty good slider art. and I really suggest trying some here. :)
  5. 00:56:602 (1,1) - Try a finish on the head of the first (1), and a whistle on the head of the second (1). If you do this, consider it for the rest of your diffs as well. :)
  6. 01:04:602 (1) - Sorry for being nit-picky, but I think the design on this slider could improve quite a bit. Even something simple like http://puu.sh/cDINo.jpg can fit nicely.
  7. 01:06:935 (1) - how about putting this above so it doesn't feel too close to the previous (3) slider? or maybe move the (3) slider down a hair.
  8. 01:08:436 (2) - Slider art? :( LOL, oki when I get out of my lazyness :D
[Hard]
NC's feel random here as well.
  1. 00:00:936 (2,3) - This is a bit hard to understand. Flip the slider / circle around as well so it goes slider and then circle.. And also consider something like this to make it more interesting. http://puu.sh/cDJqF.jpg stacking the (2) on the (1)
  2. 00:04:936 (2) - This feels a bit too close to the other notes. Try stacking this on the (3) or something as it makes for a great 1/1 read. Didn't stack, put it in another place instead
  3. 00:07:936 (1,2,3,4,1,2) - For a hard, it might be better to reduce the DS on these by a little bit as it's a bit high for continuous notes at what it currently is. It would play just as fun as the DS the rest of the map uses. Yeah, was higher before, but already try to lower it to be playable as a hard, so Imma consider this point if I still have to lower it xD
  4. 00:20:269 (1,2) - Try moving these a little to the left keeping 1.10 DS for the upcoming notes. It just feels way to close to the previous slider.
  5. 00:31:935 (1) - Try ending this 1/2 or 1/4 earlier and placing a circle on 00:32:602 - so the dominant finish note gets to be clicked and moves into the next section easier. Try placing the (1) around x356 y152 for a nice triangle. You can also do this with other upcoming repeat sliders like you have here. You can also make them into 1/4 repeats on each beat as these are pretty common in today's mapping: http://puu.sh/cDKeF.jpg Didn't do 2 slider reverse just one because I hate combo break on reverse slider :D.
  6. 00:51:769 (4) - Control+G for fun jumps? :)
  7. 01:01:602 (1,2,3,4) - Try something like this maybe? http://puu.sh/cDKBW.jpg Easy jumps and makes (2) not hidden as much.
  8. 01:08:602 (3) - & 01:22:602 (1) - consider reading 31 seconds from this mod again about 1/4 sliders.
  9. 01:22:102 (4) - Generally you want to avoid putting sliders in the exact same spot like this as they can be hard to see, especially as the same combo color. Maybe try making some symmetry with the earlier (1) slider for (4)?
[Insane]
Uses MOTIVATION BEAM on Samplefish!

Sampy is having trouble with hitsounds so I gave him all the motivation I had left :(

Good luck, sorry for stopping on Insane :)
Fixed :D
I'm to lazy to comment "fixed" xD

Samui wrote:

Hello hello o/

[Unlimited Fruit Works]

Suggestions

00:03:936 (3) - x304
00:04:269 (4) - x368

00:04:602 (1) - x80
00:04:936 (2) - x176

00:13:936 (7) - x304

00:16:602 (7) - x464

00:30:102 (2) - x272

00:30:436 (2) - x48

00:30:602 (1) - x416
00:30:769 (2) - x352

00:31:102 (2) - x48

00:31:436 (2) - x352

00:31:602 (1) - x64
00:31:769 (2) - x0

00:51:102 (1) - x336

00:57:936 (1) - x144

01:24:436 (4) - x176

01:24:768 (1) - x112

01:25:602 (3) - x96

01:25:936 (1) - x288
01:26:102 (2) - x448
01:26:269 (3) - x224

01:26:435 (1) - x176
01:26:601 (2) - x336

01:27:102 (2) - x256

01:27:602 (3) - x384
01:27:769 (4) - x192

Nice map! o/~ and good luck on Ranked!
Arigatoo samui o3o
bank78952
Hi o/
From m4m & pm request :3
[Unlimited Moe Works]
00:10:769 (2,3) try to add clap
00:10:936 (4) try to add whistle
00:11:602 (1) whistle
00:11:936 (1) ^
00:12:602 (3) add whistle at head of slider :3
00:12:936 (4) ^
00:13:269 (5) ^
00:13:602 (6) ^
00:13:936 (7) add whistle at tail of slider :3
00:14:602 (8) add whistle
00:14:936 (1) ^
00:15:263 (3) add whistle at head of slider :3
00:15:602 (4) ^
00:15:936 (5) ^
00:16:269 (6) ^
00:16:602 (7) add whistle at tail of slider :3
00:17:269 (9) add whistle at head of slider :3
00:17:602 (1) ^
00:17:936 (2) ^
00:18:269 (3) ^
00:18:602 (4) ^
00:18:936 (5) ^
00:19:936 (2) whistle
00:41:936 (2) add clap at second of reverse slider
00:42:936 (6) add clap at head of slider :3
01:28:519 (8) finish&clap
Ik if my mod isn't help in you map :3
Sorry for bad english :v
Spectator
irc mod
10:03 Julie: can I ask you for mod request, 1 lv tv size? I need experience ctb modder before calling back ursa or kuro >.<
10:03 Spectator: I'm sorry but, lately i don't have any motivation to mod
10:04 Julie: awnn okii xD
10:04 Julie: how about testing :/
10:04 Julie: :3*
10:04 Julie: :D
10:04 Spectator: gimme the map link :D
10:04 *Julie is listening to [http://osu.ppy.sh/b/514982 Ayano Mashiro - ideal white (TV Size)]
10:04 Julie: :D
10:05 Spectator: dling
10:05 Julie: yay :3!!
10:05 Spectator: o this song
10:05 Spectator: please understand that i'm kinda bad at playing now since it's morning here
10:06 *Spectator is listening to [http://osu.ppy.sh/b/514982 Ayano Mashiro - ideal white (TV Size)]
10:06 Julie: hahah np LOL
10:07 Spectator: wow this is good
10:08 Julie: :D!!
10:08 Julie: thanks!!
10:08 Spectator: 01:22:102 - finish
10:08 Spectator: np :D
10:09 Julie: :D
10:09 Julie: oki
10:10 Spectator: 01:28:602 (1) - it would be better to have one note here
10:10 Spectator: consider adding a note here with x:12
10:11 Julie: like a silent one, since the song stop here
10:11 Julie: done but 10% if that's ok xD
10:12 Spectator: since unaudible hitsound is unrankable issue, you should change it to about 30~40%
10:13 Julie: okii :3 30 then~ :D
10:13 Spectator: oki :3
10:13 Spectator: 01:29:269 - unnecessary timeline here
10:13 Julie: yep just realize~ xD
10:13 Julie: deleted :3
10:17 Spectator: 01:23:186 (8,1,2) - this jump is way too hard imo
10:17 Julie: hmm
10:17 Spectator: how about removing a hdash between 8 and 1
10:18 Julie: oki :3
10:18 Julie: done~ :D
10:25 Spectator: 00:14:269 - 30% volume here
10:25 Spectator: 00:13:936 (7) - add NC
10:25 Spectator: 00:16:602 (7) - add NC
10:27 Julie: okii and removed this green line 00:14:602 :D
10:27 Spectator: 00:21:935 (1) - It feels kinda awkward to me, how about x:407 for (1)?
10:27 Julie: oki fixed :D
10:32 Spectator: I think, (TV Size) is unnecessary here
10:32 Spectator: Check http://www.fate-sn.com/music/
10:33 Spectator: but I'm kinda unsure about metadate, so it would be beneficial to ask another japanese BAT
10:33 Spectator: *metadata
10:35 Julie: ohh thats the official site saying the dvd
10:35 Julie: it include
10:35 Julie: a small part
10:35 Julie: of fate
10:35 Julie: in there
10:35 Julie: is not the track list~ xD
10:35 Julie: http://www.sonymusic.co.jp/artist/ayano ... y/BVCL-611
10:35 Julie: thats the track list :3
10:35 Julie: 4 - ideal white (TV Size)
10:35 Spectator: ohh lol
10:35 Spectator: sorry then
10:35 Julie: hahah np :3!! always good to recheck in case
10:35 Spectator: 00:35:269 (1) - finish here :3
10:36 Spectator: 00:34:102 (2) - clap
10:36 Julie: ohh look good
10:36 Spectator: 00:39:435 (2) - clap
10:36 Spectator: 00:40:602 - finish
10:36 Spectator: 00:42:102 - clap
10:36 Julie: the begining of slider?
10:37 Julie: 00:40:602 (1) - for this
10:37 Julie: ?
10:37 Julie: all fix :D woah niiice!!
10:37 Spectator: yes :p
10:38 Spectator: 00:09:769 (5) - blanket (5) to (1)?
10:39 Spectator: *(5) to (3)
10:39 Julie: isn't blanket for slider? xD
10:40 Spectator: I thought it can be used to notes too :o
10:40 Spectator: anyway, stack (5) with (3) :3
10:40 Spectator: 00:11:602 (1) - x:50
10:41 Julie: done~ , hahaha nop blanket is only for slider haha xD (std modder ~)
10:41 Spectator: ahh I see xD
10:42 Spectator: 00:29:269 - instead of having a note here, you can add reverse on 00:29:102 -
10:42 Spectator: 00:58:602 - whistle
10:43 Julie: ohh woah yeah was searching something for that part!
10:43 Julie: done whistle :3
10:43 Spectator: 00:52:602 - whistle
10:43 Spectator: 00:52:936 - ^
10:43 Spectator: 00:53:269 - ^
10:43 Spectator: 00:53:602 - ^
10:43 Spectator: above ones are just suggestions, so follow them if you feel better with whistles :3
10:43 Julie: done :D
10:44 Julie: look freaking amazing :3
10:44 Julie: acceptoo~
10:44 Julie: might be adding those hitsound on my standard difficulty as well~ xD
10:44 Spectator: xD great
10:45 Spectator: 01:03:269 (2) - same goes on here
10:45 Spectator: 01:04:602 - finish?
10:45 Spectator: 01:02:936 (1) - remove NC and add new one at 01:03:269 -
10:46 Julie: 01:03:936 - so whistle here?
10:46 Julie: fix all :3
10:46 Spectator: yeah, and 01:03:602 - and 01:04:269 - too :3
10:47 Julie: done :3
10:47 Spectator: 01:03:935 (3,4) - how about moving these two sliders to x:424
10:47 Spectator: so you can have new hdase between (4) and (1) which makes the flow better
10:48 Julie: done :D
10:48 Julie: proo modder \o/
10:48 Julie: :D
10:48 Spectator: no, noob modder xP
10:48 Spectator: 01:24:435 (4) - whistle here?
10:49 Julie: please I'm accepting everything :D!!
10:49 Julie: fixed~
10:49 Julie: uwahhh so good use of whistle!
10:51 Spectator: <3
10:52 Spectator: brb, i need to eat breakfast lol
10:52 Julie: okiii :3!!
10:57 Spectator: 00:13:936 (1) - finish with drum-additions on the tail of the slider
10:57 Spectator: 00:14:602 (2) - ^
10:57 Spectator: 00:11:602 (1,2) - ^
10:58 Julie: drum-addition?
10:58 Julie: drum sample?
11:04 Spectator: http://puu.sh/cIXZK/363cba91e9.jpg :3
11:06 Spectator: 00:24:602 (1) - x:496 for this one, since it's too rightsided
11:06 Spectator: 00:25:769 (2) - ^
11:07 Julie: Ohhhhhh I never used addition! :D
11:07 Julie: fini on the tail only?
11:08 Spectator: yes :3
11:08 Julie: uwahh AWESOME spectator teach me something huge :D!!!!!!!!
11:08 Spectator: 00:17:602 (1,2) - make sure having hdash between (1) and (2), it's kinda tricky
11:09 Spectator: lol additions and samplesets are really awesome, but usually people don't know how to use them
11:09 Spectator: especially, ctb mappers.. orz
11:10 Julie: I usually just add new greenline, and start adding more sample LOL
11:10 Spectator: I usually just add new greenline too, but sometimes i need to use them too xD
11:11 Spectator: 00:47:269 - 5% is way too quiet here, at least 25% please :3
11:11 Julie: 00:17:269 (3,1) - moved these 2 more to the right, for 00:17:602 (1,2) - hdash :3
11:11 Julie: 30% minimum?
11:12 Spectator: i think 25% is an ideal :3
11:12 Spectator: 25~30 is ok imo
11:12 Julie: okiii 25% :D!! ideal white~
11:12 Julie: xD
11:13 Spectator: XD
11:13 Spectator: 01:08:602 - you can add new timeline here with 50% volume
11:13 Spectator: since I feel like the streams are way too loud :3
11:13 Spectator: 01:10:269 - also, if you're agree with above one, don't forget to add new one here too
11:14 Spectator: 01:13:935 (3,5,7) - add whistles
11:14 Spectator: 01:14:935 (1) - add whistle
11:14 Julie: can I add it here 01:09:936 ?
11:14 Julie: for louder finish?
11:15 Spectator: of course you can
11:16 Julie: all fixed :D!!
11:16 Spectator: 01:27:269 (1) - how about x:296 for this one? i feel like it's way too hard
11:17 Spectator: people are going to vote 1 star since they'll generally make a miss at the last part lol
11:17 Julie: LOLOLOL
11:18 Julie: okii done :3
11:20 Spectator: ok, the map is ok for now :3
11:20 Julie: :D
11:20 Julie: uwahh
11:20 Julie: AWESOME FREAKING MOD SPECTATOR :D
11:20 Spectator: AHAHA thank you <3
11:21 Spectator: the map is really good btw, good luck with ranking it :3
11:21 Julie: thank youuuuuu :3!!!!
11:21 Julie: will try my best!! :3
Ultima Fox
Hello, M4M :)

[Easy]

00:23:936 - Maybe try adding a circle here
00:26:602 - ^
00:29:269 - I strongly suggest adding a circle here
00:56:602 (1,2) - Try to make (2) fit around the end of (1)?

Looks Really good!

[Normal]

00:40:602 (1,2) - Why make (1) curved and (2) cornered?
00:40:602 (1) - Also remove NC
01:17:268 (1) - Remove NC
00:29:936 (1,2) - Why make (1) curved and (2) strait?
00:39:268 (1) - Why dont you do somehing with the vocals here like you do for the rest of the map

[Hard]

00:01:269 (3,4,5,6) - I think you should try to avoid anti-jumps in hard
00:03:602 (2,3,4) - ^ especially because of the distance from this: 00:03:269 (1)

Thats all i really found for hard ^.^' Sorry

[Insane]

00:02:436 (1) - No need for a new combo here
00:01:936 (7) - Unless you want to start the combo here instead
00:52:936 (2,3,4,5) - This might get a little confusing
01:08:269 (1) - Remove NC
01:08:602 (1) - NC
01:08:602 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Maybe put a new combo somewhere in this stream


Very nice map, hope it gets ranked!
Topic Starter
Julie

GyroX20 wrote:

Hello, M4M :)

[Easy]

00:23:936 - Maybe try adding a circle here Ohh will be nice, if the space is really huge, consider it, right now I wanna put the drum sound more effective, thanks :D! Didn't thought of that
00:26:602 - ^ ^
00:29:269 - I strongly suggest adding a circle here ^
00:56:602 (1,2) - Try to make (2) fit around the end of (1)? Hmm not sure what you mean here xD

Looks Really good!

[Normal]

00:40:602 (1,2) - Why make (1) curved and (2) cornered? For vocal :3
00:40:602 (1) - Also remove NC Consider
01:17:268 (1) - Remove NC Consider
00:29:936 (1,2) - Why make (1) curved and (2) strait? Got it from samplefish mod~ xD
00:39:268 (1) - Why dont you do somehing with the vocals here like you do for the rest of the map Niice catch, fixed

[Hard]

00:01:269 (3,4,5,6) - I think you should try to avoid anti-jumps in hard Fix :3
00:03:602 (2,3,4) - ^ especially because of the distance from this: 00:03:269 (1) Fix :3

Thats all i really found for hard ^.^' Sorry

[Insane]

00:02:436 (1) - No need for a new combo here Fix
00:01:936 (7) - Unless you want to start the combo here instead Fix
00:52:936 (2,3,4,5) - This might get a little confusing Kept~ tester and myself can read that part :3
01:08:269 (1) - Remove NC Fix
01:08:602 (1) - NC Fix
01:08:602 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Maybe put a new combo somewhere in this stream haha yeah I been ask that, but I honnestly don't really like it cut in the middle and having a 300 end combo pop out of nowhere, would just fit for NC at (17), but I don't think thats what you meant. Welp I wanna put it there :3


Very nice map, hope it gets ranked!
Thanks for the mod :D
Ultima Fox
Take my Stars! :)
Owntrolf
*Cant mod Unlimited Fruit Works :< (imterribleatCTB)
Easy plays fine
*I dont complain about circle placement too much since it would mostly be just complaining about how x is not perfectly blanketed etc :<

Normal
00:35:935 (3,1) - Should probably change it into this 00:48:602 (1,2,1,2) - Ohgod it plays extremely weird for me
01:10:602 (2,1,2) - ^
01:12:602 (1,2,1) - ^

Hard
01:05:436 - Maybe have a note here (might be just me being paranoid)
01:13:769 (2) - Maybe change the slider into this -Dam those even number repeats :< never really liked those unless for connecting streams together

Insane
-It feels very empty in the beginning of the song up until 00:10:436 - *maybe change some of the circles into short sliders

00:14:436 - Additional beat?
00:16:269 (6) - Replace slider with 2 circles?
00:22:936 - 00:28:436 - Would be nice to have the two guitar hits to be spaced apart from eachother
01:09:936 (1,1) - It is really easy to miss if you spam too fast :< but its optional
01:23:269 - A bit strange because it goes from a high density to low density
Badis
hi o/ here to mod Unlimited Fruit Works diff ^^
First of all you won't have to change a lot of things because your map is so clean and the flow is here thats really a great map (even if I think its too easy lolilol c: )
00:09:436 (4) - what you think if 4 has same X as 6 ? it would be more dynamique I guess ^^
00:10:436 (1) - what if 1 has same X as 00:09:769 (5) - , 1 would be a hyperdash and it will make the pattern more hard before the easy part
00:23:602 (3) - I think if 3 was in extreme left it would make the part more dynamique too
00:25:269 (3) - what you think of this ?

00:32:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - 00:35:269 (1,2,3,4,1,2,3,4,1,2,3,4,1) - and 00:37:936 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same pattern , I think its too repetitive
01:23:269 - from now on , the map begins to be hard but I would prefer this kind of difficulty was on the kiai part aswell , it lack of intensity I think :o
well thats all I have to say ^^ , good luck mate o/
Topic Starter
Julie

Owntrolf wrote:

*Cant mod Unlimited Fruit Works :< (imterribleatCTB)
Easy plays fine
*I dont complain about circle placement too much since it would mostly be just complaining about how x is not perfectly blanketed etc :<

Normal
00:35:935 (3,1) - Should probably change it into this Nice, fix
00:48:602 (1,2,1,2) - Ohgod it plays extremely weird for me
01:10:602 (2,1,2) - ^
01:12:602 (1,2,1) - ^

Hard
01:05:436 - Maybe have a note here (might be just me being paranoid) Hahaha, lol did that in insane, but not in hard like this one too 01:08:102
01:13:769 (2) - Maybe change the slider into this Ohh really love the idea, mostly on this part 01:14:769 , but is this 01:13:769 and 01:13:936 that feel weird, since voice start at 01:13:769 >,<. So kept, will consider -Dam those even number repeats :< never really liked those unless for connecting streams together lolol, the reason so many reverse because....it feel too hard for a hard if I continue my circle pattern xD

Insane
-It feels very empty in the beginning of the song up until 00:10:436 - *maybe change some of the circles into short sliders I don't really like ending slider on part that doesn't have anysound, because usually the end of slider also do a sound in standard and CTB, while in taiko is a tap note and it feel like tapping on an empty sound.

00:14:436 - Additional beat?
00:16:269 (6) - Replace slider with 2 circles? Doesn't change much
00:22:936 - 00:28:436 - Would be nice to have the two guitar hits to be spaced apart from eachother Yeah, this part been bothering me, when I see my tester play it, so fixed :D!!
01:09:936 (1,1) - It is really easy to miss if you spam too fast :< but its optional Didn't see anyone miss here, low rank + high rank :3, because if you stream to fast, and continue a bit you wont be able to tap this yet 01:10:269 (1) I guess
01:23:269 - A bit strange because it goes from a high density to low density Hmm I'm not sure if you mean like changing the pattern of the stream, but nice catch, I didn't though about it, I'll consider it :D!! Need some thought for it :3
Thanks :D

Badis wrote:

hi o/ here to mod Unlimited Fruit Works diff ^^
First of all you won't have to change a lot of things because your map is so clean and the flow is here thats really a great map (even if I think its too easy lolilol c: )
00:09:436 (4) - what you think if 4 has same X as 6 ? it would be more dynamique I guess ^^ ohh nice, but the song has more impact on the 6, so want more impact on the 6 ;D!! though pretty nice suggestion
00:10:436 (1) - what if 1 has same X as 00:09:769 (5) - , 1 would be a hyperdash and it will make the pattern more hard before the easy part Hmm consider :3
00:23:602 (3) - I think if 3 was in extreme left it would make the part more dynamique too Fix :D
00:25:269 (3) - what you think of this ? Fix

00:32:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - 00:35:269 (1,2,3,4,1,2,3,4,1,2,3,4,1) - and 00:37:936 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same pattern , I think its too repetitive Matching the song my 1st priorities, but yeah I could do something different, I'll think about it :D!
01:23:269 - from now on , the map begins to be hard but I would prefer this kind of difficulty was on the kiai part aswell , it lack of intensity I think :o
well thats all I have to say ^^ , good luck mate o/


Merciii beaucoup Badis :3!
Nyxa
Hi there, random mod!

General
  1. Try adding an additional 500ms of AudioLeadIn to all diffs.
  2. Your bg image size is 1228x768. The recommended size is 1366x768 (osu will automatically resize your image to this). If you can't resize the image, just let me know (either by in-game or forum PM, or through your reply to this mod) and I'll resize it neatly for you.
  3. The Normal's Combo Colour 3 differs from the rest of the set. Consider changing it to 255,128,0

Easy
00:24:602 (1,2) - This is something more personal than objective, but I personally find symmetry in Easies to look really good, especially with these kinds of sliders. I got something like this but that's just an example of what you can do. The pattern in itself isn't bad, but I'm quite sure you could make it better.
00:27:269 (1,2) - ^ http://puu.sh/cYga9.png <-- Do remember that, if you do make changes to these patterns, you should fix the spacing of the patterns afterwards - though you probably already knew of that.
00:37:268 (2) - You haven't really used bezier sliders earlier in the song, and there's no real change in the music here, so this feels kind of out of place. Try making it either a curved three-point slider or into two circles. I personally think two circles would accentuate the vocals better here, but the pattern afterwards is a curved slider, so that would fit as well.
01:03:268 (1) - Why not copypaste (2), Ctrl + H and then rotate -45 degrees to get it to look like this? I think that would add for a slightly cleaner touch.
01:25:269 (3) - This might play better as two circles, considering that it's an ending - it'd also give the feeling of "hitting" the spinner, which I always find to be a nice touch to mapping.


Normal
00:29:936 (1,2,1) - This is a little sloppy. I'd give suggestions on how to fix that but I think you're quite capable of adjusting it properly on your own. The second (1) doesn't need an NC, though.
00:33:269 (1,2,1) - These sliders don't really seem very relevant to one another. Maybe change their shapes so they form a more coherent pattern?
00:54:436 (2,3,4) - These sliders all start and end on red ticks
01:03:268 (3,4) - Maybe this is just a style choice but I find patterns like these to look so much better when they're done like this instead
01:10:602 (2) - This is 1/2
01:11:102 (1,2) - These are 1/1
01:13:102 (2) - ^
01:20:602 (2,3,4,5) - Eh, these straight sliders look pretty sloppy to me. Maybe you could use consistent curving (ctrl shift r for the rotation tool - a useful tip I've learned is that it's usually best to rotate objects in multiples of 15 degrees - In this case, since you want a near-perfect circle, maybe 30 per slider would be good?)

Hard
00:31:935 (3) - Ctrl + G?
00:33:935 (1) - Make this have only one return
00:36:602 (1) - ^
00:39:269 (1) - ^
00:37:269 (1) - Change this into two sliders instead? Or one slider and two circles
00:49:435 (4) - Try rotating this by -45 degrees so you get something more like this
00:54:769 (3,1,2) - Is there a reason why you suddenly change the spacing here?
01:10:602 (2,3,1,2,3,4) - These patterns are a little sloppy, the flow is a bit too sharp I think and they could be less awkward

Insane
00:13:602 (6) - Ctrl + G?
00:22:602 (1,2,3,4) - Space this pattern out a bit so it's rounder and more gradual http://puu.sh/cYidp.png
00:08:102 (2,3) - Ctrl + G this and then 00:08:269 (3,4) - this so you get a pattern like this. It flows more like a star pattern and will play smoother I think.
00:27:102 (4,5,6) - Straight lines like these don't flow well in my experience. Try staying consistent with your back and forth motions from earlier! I've found that placing (5) at x292 y176 gives you a nice evenly spaced triangle that plays great.
00:32:602 (1,2,3,4) - Ctrl + G (2) and (4), and then ctrl + G (3) and (4) to get more of a cross pattern going
00:33:269 (1,2,3,4) - ^, and also try aligning it so (1) is in the same straight line as (3,4)
00:35:935 (1,2,3,4) - ^ except only do (2,4), not (3,4)
00:36:602 (1,2,3,4) - ^
00:51:769 (4) - Ctrl + G
01:06:936 (1) - The spacing here decreases suddenly - is there a reason for this?

This is a pretty solid set so far! Throwing you a few stars, hope you'll get it ranked soon!
Xinely
from queue~




  • General
  1. remove "tp" and "op" from tags since you cant find a word which has 2 letters only here, change op to opening instead
  2. Better to have BG with properly 16:9 resolution here 1366x768


  • Easy
  1. i feel CS2 is too big here, how about 2,3 instead?
  2. 00:00:603 - until 00:08:269 - i think you can use http://puu.sh/cUpX5.wav this custom hitsound for 2nd and 4th whiteticks, i guess soft default hitnormal only feels too boring here (especially when arrive to Insane diff)
  3. 00:12:602 - until 00:20:269 - you can add use the custom hitsound that i gave you above for 1st and 3rd whiteticks which they dont have soft default whistle here
  4. 00:19:269 (4) - i feel the design still can improve here, how about use something like symmetrical here? https://osu.ppy.sh/ss/2257824
  5. 00:21:935 (1,2) - i feel design still can improve too here, would be nice when you do something blanketing pattern for this one, https://osu.ppy.sh/ss/2257844
  6. 00:29:935 (2,3,4) - those finish sounds except 00:29:936 - are unneccessary when the sounds hear as drum only, i would say to use clap only for them. if you insist to use finish at least 00:31:602 - add finish here since the drum still same like previous ones
  7. 00:31:936 (5) - hmm i little bit disagree with the flow from previous slider to this slider since feel a little bit bad, also it doesnt make any blanket so i guess you can make better flow and design with another way, maybe as https://osu.ppy.sh/ss/2257932
  8. 00:35:935 (1,2) - hmm i saw you follow drum sounds for this part so i would suggest to map 00:36:769 - this drum sound since it's quite loud here. http://puu.sh/cXzar.jpg rhythm maybe like this
  9. 00:41:936 - just thinking how about map this stanza since that time has the pitch of vocal of "naru" here
  10. 00:42:602 (1,2) - the hitsounds feel quite loud here. also for a variation how about use 00:42:602 (1) - finish only and then 00:42:936 (2) - clap only? i think that hitsounds fit a lot here
  11. 00:43:936 (1,2,3) - i think you still can make blanket for (1) and (3) w/o make any break for the flow here, i think it would make the design looks neater https://osu.ppy.sh/ss/2258023
  12. from 00:48:602 - until end. i think you can use custom hitsound that i gave for 1st and 3rd whiteticks which dont use soft default whistle here, i just feel quite empty and not really emphasized well with current soft hitnormal
  13. 01:03:268 (1) - the kind of curve for this slider suddenly changed so i feel a little bit weird for the design here, i would say to copy paste from (2) and do something like symmetrical https://osu.ppy.sh/ss/2258051
  14. 01:07:269 (2) - try add whistle here? i feel that the vocal on the pitch so totally empty when you keep blank for this slider's head
  15. 01:11:602 (3) - try make the curve on leftward instead since i feel it would make the flow feels better and the design looks neater https://osu.ppy.sh/ss/2258056 (p.s : if you do this one,01:13:602 (2) - copy paste and flip for this one too)
  16. 01:20:602 (4) - should be NC here to keep NC every 2 stanza
  17. 01:20:602 (4,5) - also i would say add finish on (4)'s head and tail and (5)'s head because the power of musics here. dunno why i feel still something lose with current hitsounds


  • Normal
  1. 00:02:602 (4) - nazi, imo the design still can improve a little bit here,maybe something like http://puu.sh/cYi2A.jpg
  2. 00:06:269 (2) - just my taste, the flow for this slider looks too go to upward, i would say rotate 10 degree more but this is really my taste only
  3. 00:15:935 (1) - it would be nicer if you copy paste from previous slider and rotate -30 degree and placed it around 24,76 (p.s : fix rest spacings after this note if you follow this one)
  4. 00:27:936 (1) - keep the consistent spacing please
  5. 00:29:936 (1,2,1) - the design looks kinda messy here, i would say other design maybe as http://puu.sh/cYm4D.jpg (also remove NC for 00:31:269 (1) - to keep consistency every 2nd stanza)
  6. 00:33:269 (1) - keep the consistent spacing please
  7. 00:40:602 (1) - well inconsistency spcacing (1,06x) here, actully i will suggest to make blanket for this slider too, you can do blanket from this slider to 00:39:269 (1) - , also it would make neater design too http://puu.sh/cYm52.jpg
  8. 00:47:269 (1,1) - unrankable since we need 2/1 beats for recovery time in Normal diff, imo the spinner is too fast so i would say remove the spinner and do some rhythms instead
  9. 00:49:768 (1,2) - the rhythms feel quite bad here, it sound like following vocal too much, i would say remove them and do rhythm like 00:49:936 - use 1/1 slider, 00:50:602 - and 00:50:936 - use circles (sorry bad connection now, cant give pic)
  10. 00:52:436 (3,5) - nazi but the circle is too closer with (3) slider here, i would say 00:53:602 (5) - move to 492,128 to make neater design
  11. 00:57:935 (1) - the different shape of slider suddenly change the flow becomes change too, i would say to other pattern maybe as http://puu.sh/cYm94.jpg
  12. 01:11:769 (2) - imo this slider almost follow nothing since you look following vocal on previous rhtyhms, if you do that you should map vocal on 01:12:102 - instead, well i would suggest remove this slider and make 1/1 slider at 01:11:936 -
  13. 01:13:769 (1) - remove the repeat and use circle at 01:14:602 - instead, your star rating almost the max of limit of Normal diff here, i guess it happening coz too much 1/2 gap
  14. 01:24:269 (1,2,3) - you can make easier rhythm here with make 01:24:269 (1) - become slider repeat and remove 01:24:768 (2) - this one
  15. 01:27:269 (1) - imo slider repeats with 1/2 quite hard here, not quite hard to catch but quite hard to read, i would say 1/1 slider instead
  16. Main problem is the a little huge the gap from Easy to Normal here, make easier rhythms would be fine


  • Hard
  1. 00:02:519 (2) - i know this is following music but when the music part feels relax and this diff is Hard diff, imo the 1/4 feels quite suddenly here also not really matching well with the other rhythms that you did
  2. 00:03:602 (2,3) - why inconsistency spacing here? they look harder to read imo, better to keep consistent spacing altho Hard diff that we see now
  3. 00:05:769 (4,5,1) - if you want to keep 1/4 here at least make them stacked instead, it would be easier to catch and easier to read
  4. 00:06:936 (4,5,6,1,2,3,4) - aaa consistency spacing each other please to make easier to read
  5. 00:10:436 (3) - yup consistent spacing please o-o
  6. 00:32:602 (1,2,3,4,1,2,3,4) - quite hard for Hard diff here
  7. 01:28:602 (1) - how fast, dunno if this acceptable for Hard or not but i would say no for this one
  8. 00:33:936 - until 00:39:769 - the rhythms relative boring here because it just repetiting each other and they have similar rhythms for all, hmm you have to make another rhythm to make them look not really boring and have some of variation
  9. from first until 00:21:602 (5) - they have some of inconsistency spacing here (both i dunno for what and anti jump), well i feel they are totally hard to read here and those anti jumps arent really the best way to map the musics here, i would say cosistent spacings are better ><


  • Insane
  1. sorry i dont have any motivation right now since i got much issues both osu and irl so i just saying this on overall of the diff. hmm i would say to remove 1/4 on first part since aa, too fast and suddenly imo when it start around 00:00:936 - ,00:02:436 - when the player hands still need warm up lol, 00:11:602 (1,2) - 00:14:602 (8) - 00:17:269 (8) - and i still disagree with anti jumps here since i feel normal spacing fits a lot here
  2. about some placements i feel some of them are nice and some of them still can improve such as 00:22:936 (3,4) - 00:24:602 (4,5) - (for this you can move the circle 5 to around 292,104 for better flow) etc
  3. for the flow i feel some of them are nice but some of them are too rigid such as 00:32:602 (1,2,3,4,1,2,3,4) - which only have "straight" flows here etc


  • CtB
  1. 00:30:102 (2) - hmm just suggestion that imo stacked feels boring here. i would give a little bit movement example x:416 here since the flow would be better
  2. 00:30:436 (2,2,2,2,2) - if you agree with above, do for these circles
  3. 00:33:269 (1) - i feel the drum is quite loud here so it would be nicely if you give HDash for this note to make something different with current musics
  4. 00:34:102 (2) - 00:34:602 (1) - 00:35:935 (1) - 00:36:769 (2) - 00:37:269 (1) - 00:38:602 (1) - 00:39:435 (2) - 00:39:936 (1) -
  5. 00:40:602 (1) - give HDash to emphasize the cymbal here ><
  6. not really experience in ctb but they are easy to catch for me :3

Good Luck ;)
Topic Starter
Julie

Tess wrote:

Hi there, random mod!

General
  1. Try adding an additional 500ms of AudioLeadIn to all diffs. Fix
  2. Your bg image size is 1228x768. The recommended size is 1366x768 (osu will automatically resize your image to this). If you can't resize the image, just let me know (either by in-game or forum PM, or through your reply to this mod) and I'll resize it neatly for you. Thanks a whole lots Tess :D
  3. The Normal's Combo Colour 3 differs from the rest of the set. Consider changing it to 255,128,0 Lol, I don't know how that happen, nice catch fix :D

Easy
00:24:602 (1,2) - This is something more personal than objective, but I personally find symmetry in Easies to look really good, especially with these kinds of sliders. I got something like this but that's just an example of what you can do. The pattern in itself isn't bad, but I'm quite sure you could make it better. Is a good suggestion, but my slider here are to match the drum, the red point is for the 2nd drum hit ^^
00:27:269 (1,2) - ^ http://puu.sh/cYga9.png <-- Do remember that, if you do make changes to these patterns, you should fix the spacing of the patterns afterwards - though you probably already knew of that. ^
00:37:268 (2) - You haven't really used bezier sliders earlier in the song, and there's no real change in the music here, so this feels kind of out of place. Try making it either a curved three-point slider or into two circles. I personally think two circles would accentuate the vocals better here, but the pattern afterwards is a curved slider, so that would fit as well. Fix
01:03:268 (1) - Why not copypaste (2), Ctrl + H and then rotate -45 degrees to get it to look like this? I think that would add for a slightly cleaner touch.Fix
01:25:269 (3) - This might play better as two circles, considering that it's an ending - it'd also give the feeling of "hitting" the spinner, which I always find to be a nice touch to mapping.Yeah but begining of this sound low 01:25:269 (3), and slider always easier on accuracy for easy level :3, but nice suggestion


Normal
00:29:936 (1,2,1) - This is a little sloppy. I'd give suggestions on how to fix that but I think you're quite capable of adjusting it properly on your own. The second (1) doesn't need an NC, though. Fix no new NC + pattern with Xinely mod :3
00:33:269 (1,2,1) - These sliders don't really seem very relevant to one another. Maybe change their shapes so they form a more coherent pattern? Hmm got one of them from a modder, welp I'm open for suggestion slider for this part :3
00:54:436 (2,3,4) - These sliders all start and end on red ticks Love the drum sound here more XD
01:03:268 (3,4) - Maybe this is just a style choice but I find patterns like these to look so much better when they're done like this instead Yee, fix try symetrie + rotate it so it doesn't have spacing issue
01:10:602 (2) - This is 1/2 Too short >,<
01:11:102 (1,2) - These are 1/1 Fix, and did something Xinely suggested :3
01:13:102 (2) - ^ Fix, and did something Xinely suggested :3
01:20:602 (2,3,4,5) - Eh, these straight sliders look pretty sloppy to me. Maybe you could use consistent curving (ctrl shift r for the rotation tool - a useful tip I've learned is that it's usually best to rotate objects in multiples of 15 degrees - In this case, since you want a near-perfect circle, maybe 30 per slider would be good?) Lol, trying something different, but will think about it xD

Hard
00:31:935 (3) - Ctrl + G? This part was bothering me since was kinda hard, made less reverse, used your suggeestion and made some change :D
00:33:935 (1) - Make this have only one return I really feel some losing rhythmn..Imma do that for the moment and see what new mod will say about it :3
00:36:602 (1) - ^ ^
00:39:269 (1) - ^ ^
00:37:269 (1) - Change this into two sliders instead? Or one slider and two circles Fix to 2 slider~
00:49:435 (4) - Try rotating this by -45 degrees so you get something more like this Hmm consider~
00:54:769 (3,1,2) - Is there a reason why you suddenly change the spacing here? Still same ~1.3x spacing :3
01:10:602 (2,3,1,2,3,4) - These patterns are a little sloppy, the flow is a bit too sharp I think and they could be less awkward Ohh really O.O, lol I love it that way though haha, might see if other mods comment on it

Insane
00:13:602 (6) - Ctrl + G?
00:22:602 (1,2,3,4) - Space this pattern out a bit so it's rounder and more gradual http://puu.sh/cYidp.png
00:08:102 (2,3) - Ctrl + G this and then 00:08:269 (3,4) - this so you get a pattern like this. It flows more like a star pattern and will play smoother I think.
00:27:102 (4,5,6) - Straight lines like these don't flow well in my experience. Try staying consistent with your back and forth motions from earlier! I've found that placing (5) at x292 y176 gives you a nice evenly spaced triangle that plays great. ohohoh nice one :D, fix
00:32:602 (1,2,3,4) - Ctrl + G (2) and (4), and then ctrl + G (3) and (4) to get more of a cross pattern going Nice, but this is pretty hard, this part is already really really fast, so making a jump would kill a lots XD, nice suggestion though~
00:33:269 (1,2,3,4) - ^, and also try aligning it so (1) is in the same straight line as (3,4)
00:35:935 (1,2,3,4) - ^ except only do (2,4), not (3,4)
00:36:602 (1,2,3,4) - ^
00:51:769 (4) - Ctrl + G
01:06:936 (1) - The spacing here decreases suddenly - is there a reason for this? Get ready for stream owo, actually maybe could space it...hmmm xD

This is a pretty solid set so far! Throwing you a few stars, hope you'll get it ranked soon!
Thanks a whole lots for the mods Tess + stars :D

Xinely wrote:

from queue~




  • General
  1. remove "tp" and "op" from tags since you cant find a word which has 2 letters only here, change op to opening instead Fix~
  2. Better to have BG with properly 16:9 resolution here 1366x768 Fix~


  • Easy
  1. i feel CS2 is too big here, how about 2,3 instead? Like point out in Lanturn mod, I'm not going to put up to 3 for the moment for stars difficulty 1.5, but will try to up it a bit ;3
  2. 00:00:603 - until 00:08:269 - i think you can use http://puu.sh/cUpX5.wav this custom hitsound for 2nd and 4th whiteticks, i guess soft default hitnormal only feels too boring here (especially when arrive to Insane diff) Added for all diff~
  3. 00:12:602 - until 00:20:269 - you can add use the custom hitsound that i gave you above for 1st and 3rd whiteticks which they dont have soft default whistle here Added for all diff~
  4. 00:19:269 (4) - i feel the design still can improve here, how about use something like symmetrical here? https://osu.ppy.sh/ss/2257824 I don't see much change, because one is long, and will cause DS issue >,<
  5. 00:21:935 (1,2) - i feel design still can improve too here, would be nice when you do something blanketing pattern for this one, https://osu.ppy.sh/ss/2257844 Fix, nicee :D
  6. 00:29:935 (2,3,4) - those finish sounds except 00:29:936 - are unneccessary when the sounds hear as drum only, i would say to use clap only for them. if you insist to use finish at least 00:31:602 - add finish here since the drum still same like previous ones Fix, removed finish except for the head of 00:31:269 (4) and didn't add it on the end because lower sound, also found an error that this 00:31:936 (5) shouldn't be having finish :3
  7. 00:31:936 (5) - hmm i little bit disagree with the flow from previous slider to this slider since feel a little bit bad, also it doesnt make any blanket so i guess you can make better flow and design with another way, maybe as https://osu.ppy.sh/ss/2257932 Will really consider it, but right now DS issue >,<
  8. 00:35:935 (1,2) - hmm i saw you follow drum sounds for this part so i would suggest to map 00:36:769 - this drum sound since it's quite loud here. http://puu.sh/cXzar.jpg rhythm maybe like this Yeah I did something like that before, but some mod didn't like it I think, reputting it xD
  9. 00:41:936 - just thinking how about map this stanza since that time has the pitch of vocal of "naru" here Kept
  10. 00:42:602 (1,2) - the hitsounds feel quite loud here. also for a variation how about use 00:42:602 (1) - finish only and then 00:42:936 (2) - clap only? i think that hitsounds fit a lot here Truue~~ Fix :D
  11. 00:43:936 (1,2,3) - i think you still can make blanket for (1) and (3) w/o make any break for the flow here, i think it would make the design looks neater https://osu.ppy.sh/ss/2258023 yee fix ;D
  12. from 00:48:602 - until end. i think you can use custom hitsound that i gave for 1st and 3rd whiteticks which dont use soft default whistle here, i just feel quite empty and not really emphasized well with current soft hitnormal
  13. 01:03:268 (1) - the kind of curve for this slider suddenly changed so i feel a little bit weird for the design here, i would say to copy paste from (2) and do something like symmetrical https://osu.ppy.sh/ss/2258051 LOL Same as Tess mod :D! Fix
  14. 01:07:269 (2) - try add whistle here? i feel that the vocal on the pitch so totally empty when you keep blank for this slider's head Fix
  15. 01:11:602 (3) - try make the curve on leftward instead since i feel it would make the flow feels better and the design looks neater https://osu.ppy.sh/ss/2258056 (p.s : if you do this one,01:13:602 (2) - copy paste and flip for this one too) Fix :D
  16. 01:20:602 (4) - should be NC here to keep NC every 2 stanza Fix
  17. 01:20:602 (4,5) - also i would say add finish on (4)'s head and tail and (5)'s head because the power of musics here. dunno why i feel still something lose with current hitsoundsFix


  • Normal
  1. 00:02:602 (4) - nazi, imo the design still can improve a little bit here,maybe something like http://puu.sh/cYi2A.jpg Fix
  2. 00:06:269 (2) - just my taste, the flow for this slider looks too go to upward, i would say rotate 10 degree more but this is really my taste only Woah good :D, fix
  3. 00:15:935 (1) - it would be nicer if you copy paste from previous slider and rotate -30 degree and placed it around 24,76 (p.s : fix rest spacings after this note if you follow this one) Fix + the rest of the spacing as well :3
  4. 00:27:936 (1) - keep the consistent spacing please Fix
  5. 00:29:936 (1,2,1) - the design looks kinda messy here, i would say other design maybe as http://puu.sh/cYm4D.jpg (also remove NC for 00:31:269 (1) - to keep consistency every 2nd stanza) Ohh nice fix
  6. 00:33:269 (1) - keep the consistent spacing please Fix
  7. 00:40:602 (1) - well inconsistency spcacing (1,06x) here, actully i will suggest to make blanket for this slider too, you can do blanket from this slider to 00:39:269 (1) - , also it would make neater design too http://puu.sh/cYm52.jpg Omg woah nice, dang this one took me a while making it with consistent spacing xD
  8. 00:47:269 (1,1) - unrankable since we need 2/1 beats for recovery time in Normal diff, imo the spinner is too fast so i would say remove the spinner and do some rhythms instead Okii fix
  9. 00:49:768 (1,2) - the rhythms feel quite bad here, it sound like following vocal too much, i would say remove them and do rhythm like 00:49:936 - use 1/1 slider, 00:50:602 - and 00:50:936 - use circles (sorry bad connection now, cant give pic) np~ Fix
  10. 00:52:436 (3,5) - nazi but the circle is too closer with (3) slider here, i would say 00:53:602 (5) - move to 492,128 to make neater design Fix
  11. 00:57:935 (1) - the different shape of slider suddenly change the flow becomes change too, i would say to other pattern maybe as http://puu.sh/cYm94.jpg Fix, better that way :D
  12. 01:11:769 (2) - imo this slider almost follow nothing since you look following vocal on previous rhtyhms, if you do that you should map vocal on 01:12:102 - instead, well i would suggest remove this slider and make 1/1 slider at 01:11:936 - Fix
  13. 01:13:769 (1) - remove the repeat and use circle at 01:14:602 - instead, your star rating almost the max of limit of Normal diff here, i guess it happening coz too much 1/2 gap Fix
  14. 01:24:269 (1,2,3) - you can make easier rhythm here with make 01:24:269 (1) - become slider repeat and remove 01:24:768 (2) - this oneFix
  15. 01:27:269 (1) - imo slider repeats with 1/2 quite hard here, not quite hard to catch but quite hard to read, i would say 1/1 slider insteadLOL, ok fix
  16. Main problem is the a little huge the gap from Easy to Normal here, make easier rhythms would be fine

Omg, I forgot to save draft for normal comment LOL


  • Hard
  1. 00:02:519 (2) - i know this is following music but when the music part feels relax and this diff is Hard diff, imo the 1/4 feels quite suddenly here also not really matching well with the other rhythms that you did Fix
  2. 00:03:602 (2,3) - why inconsistency spacing here? they look harder to read imo, better to keep consistent spacing altho Hard diff that we see nowFix
  3. 00:05:769 (4,5,1) - if you want to keep 1/4 here at least make them stacked instead, it would be easier to catch and easier to readhttp://puu.sh/cYzfX.jpg[/img:1337]
  4. 00:06:936 (4,5,6,1,2,3,4) - aaa consistency spacing each other please to make easier to read Fix
  5. 00:10:436 (3) - yup consistent spacing please o-o Fix
  6. 00:32:602 (1,2,3,4,1,2,3,4) - quite hard for Hard diff here I try making something easy >,<
  7. 01:28:602 (1) - how fast, dunno if this acceptable for Hard or not but i would say no for this one Fix
  8. 00:33:936 - until 00:39:769 - the rhythms relative boring here because it just repetiting each other and they have similar rhythms for all, hmm you have to make another rhythm to make them look not really boring and have some of variation
  9. from first until 00:21:602 (5) - they have some of inconsistency spacing here (both i dunno for what and anti jump), well i feel they are totally hard to read here and those anti jumps arent really the best way to map the musics here, i would say cosistent spacings are better ><[
    Fix
    /list]


  • Insane
  1. sorry i dont have any motivation right now since i got much issues both osu and irl so i just saying this on overall of the diff. hmm i would say to remove 1/4 on first part since aa, too fast and suddenly imo when it start around 00:00:936 - ,00:02:436 - when the player hands still need warm up lol, 00:11:602 (1,2) - 00:14:602 (8) - 00:17:269 (8) - and i still disagree with anti jumps here since i feel normal spacing fits a lot here Fix anti jumps + the 1st triplet~
  2. about some placements i feel some of them are nice and some of them still can improve such as 00:22:936 (3,4) - 00:24:602 (4,5) - (for this you can move the circle 5 to around 292,104 for better flow) etc Fix
  3. for the flow i feel some of them are nice but some of them are too rigid such as 00:32:602 (1,2,3,4,1,2,3,4) - which only have "straight" flows here etc Hmm oki will consider if I see any good pattern sugestion :3


  • CtB
  1. 00:30:102 (2) - hmm just suggestion that imo stacked feels boring here. i would give a little bit movement example x:416 here since the flow would be better Fix
  2. 00:30:436 (2,2,2,2,2) - if you agree with above, do for these circles Fix
  3. 00:33:269 (1) - i feel the drum is quite loud here so it would be nicely if you give HDash for this note to make something different with current musics
  4. 00:34:102 (2) - 00:34:602 (1) - 00:35:935 (1) - 00:36:769 (2) - 00:37:269 (1) - 00:38:602 (1) - 00:39:435 (2) - 00:39:936 (1) - Fix
  5. 00:40:602 (1) - give HDash to emphasize the cymbal here >< Fix
  6. not really experience in ctb but they are easy to catch for me :3

Good Luck ;)
Thanks a whole Xinely :D!!!! kyaa~ :3

Omg great mods! This took me nearly all day LOL! 10am till 7pm uwahh I'm ded LOL

Omg I'm also so gratefull for Sakura for teaching some spacing stuff on my other map :D!!
Sakura

Julie wrote:

Omg I'm also so gratefull for Sakura for teaching some spacing stuff on my other map :D!!
You're welcome!
Bl4ckk
Well, I was not logged in so I lost all of my mod. And I have to write it from 0, again. So I'll probably miss something...
At first, sorry if I'm late, I'm here for the m4m.
You need one easy/normal this for CTB.
Look the AIMod. Your tags are conflicting, and most of them are unnecessary. You just have to put any possible GDs name or maybe the genre of the song.
00:48:436 - Preview time point is here.
Easy
You could use 1/2 timing divisor.
00:17:935 (2,3,4) - Strange flow here. Try to make it more linear. The black path is the flow you gave. Try to do this like the violet way (New level modding)

00:21:935 (1,2,1,2,1,2) - Too much identically slider, try to change them
00:31:936 (5) - Possible double blanket here. And that way is better for the flow. http://osu.ppy.sh/ss/2262835
01:03:269 (1,2) - Bad flow here.
Normal
00:21:936 (4,3,3) - Better if you start the combo here.
00:33:269 (1,2) - Make them identical.
01:18:936 (1,2) - This overlap looks too bad.
Hard
00:05:769 (4) - Can't really hear the triplet there.
00:13:936 (6,7) - Spacing.
00:16:602 (6,7) - Same, try to change these patterns.
00:35:269 (1) - Just one repeat, and circle here 00:35:769 -
01:08:602 (3) - Try to make this with two different sliders. Boring and annoying with just one.
01:22:602 (1) - This is an hard. You can make the first half with the slider, and the second half with a little stream of 4 circles.
01:23:602 (1,2,3,4,5,1,2,1,2,3) - Fix the spacing.
01:27:935 (3) - End the slider here 01:28:602 - with a soft whistle.
Insane
00:02:436 (3) - Can't hear the triplet.
00:07:936 (1,2,3,4) - Yeah, looks good. But what about the spacing?
00:27:269 (5) - Nc? It's bad to change spacing in the same combo.
00:53:436 - Triplet fits here. Maybe like this? https://osu.ppy.sh/ss/2262888
01:09:269 (9) - New combo here, not at the end. This got not much sense.
Topic Starter
Julie

Dasheroo wrote:

Well, I was not logged in so I lost all of my mod. And I have to write it from 0, again. So I'll probably miss something...
At first, sorry if I'm late, I'm here for the m4m.
You need one easy/normal this for CTB. Nop, CTB the only mode where you can put 1 difficulty if is a standard mapset
Look the AIMod. Your tags are conflicting, and most of them are unnecessary. You just have to put any possible GDs name or maybe the genre of the song.
00:48:436 - Preview time point is here. I hear : shhhhhii at 00:48:269
Easy
You could use 1/2 timing divisor.
00:17:935 (2,3,4) - Strange flow here. Try to make it more linear. The black path is the flow you gave. Try to do this like the violet way (New level modding) Is good, but DS issue + doesn't change much for me >,<, hope that's ok

00:21:935 (1,2,1,2,1,2) - Too much identically slider, try to change them Same drum sound, but if you meant like 00:22:935 (2) different and this 00:21:935 (1) , I might, but right now I like it that way xD
00:31:936 (5) - Possible double blanket here. And that way is better for the flow. http://osu.ppy.sh/ss/2262835 I don't see blanket on your screenshot LOL, but I think you mean like blanket with this 00:30:602 (3) , that loook pretty cool, fix + fix the spacing for the 2 slider after, changed their form a bit and made some symetrie
01:03:269 (1,2) - Bad flow here. Sorry, got it from Tess and Xinely mod
Normal
00:21:936 (4,3,3) - Better if you start the combo here. Fix, yeah lots better that way xD
00:33:269 (1,2) - Make them identical.Difference voice, and got it from samplefish *^*~
01:18:936 (1,2) - This overlap looks too bad.Got it from samplefish~ I seen those a lots in ranked normal, yet I never really try so keeping this xD
Hard
00:05:769 (4) - Can't really hear the triplet there. Change headphone/earphone LOL, except if is me xD
00:13:936 (6,7) - Spacing.Fix
00:16:602 (6,7) - Same, try to change these patterns. Fix without changing pattern
00:35:269 (1) - Just one repeat, and circle here 00:35:769 - Good, but too hard ;w;...4 circle in a row already hard that's why I'm adding those reverse
01:08:602 (3) - Try to make this with two different sliders. Boring and annoying with just one. Too hard, already got that suggested by another modder, but I can't accept it. High chance of combo breaking here, since lots of reverse. Better be a bit boring then annoying and combo break and rage in the middle of the song xD
01:22:602 (1) - This is an hard. You can make the first half with the slider, and the second half with a little stream of 4 circles. Same reason as above, and honnestly I rarely see 4 circle stream in hard, is more rare then 5, and I don't like too much stream since my hard is already more hard then the average >,<, sorry I test it a lots and get tester a lots and I'm also a hard player
01:23:602 (1,2,3,4,5,1,2,1,2,3) - Fix the spacing. ???, not sure which way your trying to say lolol
01:27:935 (3) - End the slider here 01:28:602 - with a soft whistle. Ohhhhhhhh niiiiice! Fix :D
Insane
00:02:436 (3) - Can't hear the triplet. Same reason as hard
00:07:936 (1,2,3,4) - Yeah, looks good. But what about the spacing? I feel like these 00:07:936 (1,2) and 00:08:269 (3,4) should be faster moving cursor then this 00:08:102 (2,3) , so kept
00:27:269 (5) - Nc? It's bad to change spacing in the same combo. Fix some NC on this part~
00:53:436 - Triplet fits here. Maybe like this? https://osu.ppy.sh/ss/2262888 No new sound on blue stick 00:53:519
01:09:269 (9) - New combo here, not at the end. This got not much sense. Is good, but like I said on one of the mod that suggest the same thing, I don't play with standard skin, but I also map for those that play standard skin and the 300 and Geki symbol are different, I don't want a Geki to pop out in the middle of the stream out of nowhere just because I don't want combo too long xD, so sorry
Thanks for the mods :3
autofanboy
Hello Julie moe o/
Since you requested me about 2 days before, I will mod it here :3

[General]
  1. Tags: I think you can add 綾野 , ましろ , OP as tags
  2. Combo Colors: Alter the combo colors because most of the colors are almost the same as the background color, so maybe you can increase the contrasts
  3. Kiai Time: Why not adding a kiai time part from 01:10:269 to 01:15:268 (or 01:23:269)?

[ Unlimited Fruit Works]

  • Diff Settings
  1. Approach Rate: To be honest, >AR9 is better here, since you have mentioned that this diff is meant to be an Overdose, therefore I recommend you to change the approach rate to AR9.2
  2. Overall Difficulty: Change OD as well if you changed AR, to make those 2 numbers as the same

    Mod Contents
    Since this diff is meant to be an Overdose, I suggest some parts that can be made harder to have a more 'overdose-ive' feeling.
  3. 00:02:519 (2,3) - HDash
  4. 00:10:852 (3,4) - HDash can be added
  5. 00:31:269 (1,2,1,2) - Well I suggested to use such kind of patterns before in the PM chat, but I think you can reduce the distances between them, for me *this seems better. No worries, HDashes can still be kept so it is pretty nice.
  6. 00:40:602 (1,2,1,2) - These reversing sliders are simply too easy for the advanced players, you can make it harder by: 1. Change the Slider Velocity right there to make it much higher, so the player may need to dash in order to get the fruit, or; 2. Change the whole patterns into other patterns like the circle-raindrop things or slider jumping etc.
  7. 00:43:269 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This pattern is too repetitive, 2 times repeating is okay, but you repeated such pattern for like 5 times, which is not really a wise idea. Look at the following screenshots: *screenshot 1 ; *screenshot 2 ; *screenshot 3
  8. 01:00:269 (1,2) - You missed a HDash here I bet
  9. 01:01:602 (1,2) - ^
  10. 01:06:936 (1,2) - HDash here for a must
  11. 01:08:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Okay, this part is way too easy if you classify this diff as Overdose. (Also you told me that you want some dashing movements there, so consider the following screenshots associated with it): *screenshot 1 ; *screenshot 2
  12. 01:12:436 (1,2) - There should be a HDash here, 1. You can Ctrl+G (2) if you like, but you have to change the pattern afterwards, or; 2. Simply increase the distance between (1,2) until a HDash appeared
  13. 01:13:935 (3,4,5,6,7,8) - Should contain HDash at (3,5,7), note that it won't interrupt the difficulty at 01:14:935 (1,2) a lot if you applied the change
  14. 01:17:852 (3,4) - HDash works well here since a Finish is right there and plus, Overdose is named, so why not :3?
  15. 01:27:936 (1,2,3,4,5,6,7,8,9) - This pattern is acceptable, but still not the best if you apply it in Overdose, for me it is still a Rain stream pattern. You may take a look at my solution on this part: *screenshot ; Note that, it is advised to change the SV here because it works better than without the high SV (like those sliders are so short)

    Some NC issues that I think it is worthy to talk about (I know some of the people might hate modders who mod their maps based on NCs but for me it is fine because it affects the rhythm)
  16. 00:01:936 (3) - Why not a NC here because you simply NC every 2 white tick in this part - 00:00:603 (1,2,3,4)
  17. 00:02:436 (1) - The NC here can be omitted, but NC at 00:02:602 (3) can stress the part there
  18. 00:07:269 (5) - It feels like NCing here works better than it is right now, since you make a pretty big pause between (3,4,5), you can add fruit-splash effect at (4); and the main reason is because of 2 white ticks
  19. 00:09:769 (5) - You may NC here, it doesn't affect much though
  20. 00:10:936 (4) - Same here, it doesn't take a lot of effect here if you NC
  21. 00:20:269 (1) - Why not remove the NC here and add NC at 00:20:602 (2), because the stanza is changed between (1,2), you can hear the sound change obviously there
  22. 00:31:602 (1) - You may remove NC here because 00:31:269 (1,2,1,2) is a whole pattern (with 4 consecutive HDashes)
  23. 00:41:269 (2) - NC here but not 00:41:436 (1), because you NC every 2 white beats as you can see previously
  24. 00:41:936 (2,3,4,5,6) - Clearly this part should be NC'ed, every 2 white ticks
  25. 00:51:102 (1) - Remove NC, it is at same stanza with previous combo, but NC at 00:51:269 (2)
  26. 01:00:269 (1) - Remove NC here too, but NC at 01:00:602 (2)
  27. 01:01:602 (1) - Omit NC but add a NC at 01:01:936 (2) seems better
  28. 01:12:436 (1,2,3,4,1,2,3,4,5,6,7,8) - Alright, this part needs some improvement, for me I suggest removing NC at 01:13:436 (1), then NC at 01:13:935 (3) because of the sound difference
  29. 01:15:602 (3) - You may NC here so that fruit-splash effect can be added

    I didn't point out most of the 'NC-style differences', but some problems like inconsistent NC.

Good luck for ranking this mapset!


-AFB
Topic Starter
Julie

alienflybot wrote:

Hello Julie moe o/
Since you requested me about 2 days before, I will mod it here :3

[General]
  1. Tags: I think you can add 綾野 , ましろ , OP as tags Already in artist name and not adding OP, due to what Xinely point out + if you search in game, "op" can still find my map due to "opening"
  2. Combo Colors: Alter the combo colors because most of the colors are almost the same as the background color, so maybe you can increase the contrasts
  3. Kiai Time: Why not adding a kiai time part from 01:10:269 to 01:15:268 (or 01:23:269)?

[ Unlimited Fruit Works]

  • Diff Settings
  1. Approach Rate: To be honest, >AR9 is better here, since you have mentioned that this diff is meant to be an Overdose, therefore I recommend you to change the approach rate to AR9.2
  2. Overall Difficulty: Change OD as well if you changed AR, to make those 2 numbers as the same

    Mod Contents
    Since this diff is meant to be an Overdose, I suggest some parts that can be made harder to have a more 'overdose-ive' feeling.
  3. 00:02:519 (2,3) - HDash Added a dash instead, my HDash are mostly for drum, and trying to start it relax :3
  4. 00:10:852 (3,4) - HDash can be added Fix
  5. 00:31:269 (1,2,1,2) - Well I suggested to use such kind of patterns before in the PM chat, but I think you can reduce the distances between them, for me *this seems better. No worries, HDashes can still be kept so it is pretty nice. NICE, fix xD
  6. 00:40:602 (1,2,1,2) - These reversing sliders are simply too easy for the advanced players, you can make it harder by: 1. Change the Slider Velocity right there to make it much higher, so the player may need to dash in order to get the fruit, or; 2. Change the whole patterns into other patterns like the circle-raindrop things or slider jumping etc.
  7. 00:43:269 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This pattern is too repetitive, 2 times repeating is okay, but you repeated such pattern for like 5 times, which is not really a wise idea. Look at the following screenshots: *screenshot 1 ; *screenshot 2 ; *screenshot 3 Is good, but look a bit random while playing, except if is me putting it wrong, but I rather match the song for this part xD
  8. 01:00:269 (1,2) - You missed a HDash here I bet Added dash instead
  9. 01:01:602 (1,2) - ^ ^
  10. 01:06:936 (1,2) - HDash here for a must Fix
  11. 01:08:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Okay, this part is way too easy if you classify this diff as Overdose. (Also you told me that you want some dashing movements there, so consider the following screenshots associated with it): *screenshot 1 ; *screenshot 2 Yep I'm aware and will consider it, but same sound same rhythmn will match that for the moment
  12. 01:12:436 (1,2) - There should be a HDash here, 1. You can Ctrl+G (2) if you like, but you have to change the pattern afterwards, or; 2. Simply increase the distance between (1,2) until a HDash appeared Fix
  13. 01:13:935 (3,4,5,6,7,8) - Should contain HDash at (3,5,7), note that it won't interrupt the difficulty at 01:14:935 (1,2) a lot if you applied the change
  14. 01:17:852 (3,4) - HDash works well here since a Finish is right there and plus, Overdose is named, so why not :3? Fix~
  15. 01:27:936 (1,2,3,4,5,6,7,8,9) - This pattern is acceptable, but still not the best if you apply it in Overdose, for me it is still a Rain stream pattern. You may take a look at my solution on this part: *screenshot ; Note that, it is advised to change the SV here because it works better than without the high SV (like those sliders are so short) Good but same reason as 01:08:602 xD

    Some NC issues that I think it is worthy to talk about (I know some of the people might hate modders who mod their maps based on NCs but for me it is fine because it affects the rhythm)
  16. 00:01:936 (3) - Why not a NC here because you simply NC every 2 white tick in this part - 00:00:603 (1,2,3,4) Fix
  17. 00:02:436 (1) - The NC here can be omitted, but NC at 00:02:602 (3) can stress the part there lolololl Fix
  18. 00:07:269 (5) - It feels like NCing here works better than it is right now, since you make a pretty big pause between (3,4,5), you can add fruit-splash effect at (4); and the main reason is because of 2 white ticks Fix
  19. 00:09:769 (5) - You may NC here, it doesn't affect much though Fix, removed NC 00:10:436 (3) here
  20. 00:10:936 (4) - Same here, it doesn't take a lot of effect here if you NC Fix
  21. 00:20:269 (1) - Why not remove the NC here and add NC at 00:20:602 (2), because the stanza is changed between (1,2), you can hear the sound change obviously there Fix
  22. 00:31:602 (1) - You may remove NC here because 00:31:269 (1,2,1,2) is a whole pattern (with 4 consecutive HDashes) Fix
  23. 00:41:269 (2) - NC here but not 00:41:436 (1), because you NC every 2 white beats as you can see previously Removed NC
  24. 00:41:936 (2,3,4,5,6) - Clearly this part should be NC'ed, every 2 white ticks
  25. 00:51:102 (1) - Remove NC, it is at same stanza with previous combo, but NC at 00:51:269 (2)
  26. 01:00:269 (1) - Remove NC here too, but NC at 01:00:602 (2)
  27. 01:01:602 (1) - Omit NC but add a NC at 01:01:936 (2) seems betterFix
  28. 01:12:436 (1,2,3,4,1,2,3,4,5,6,7,8) - Alright, this part needs some improvement, for me I suggest removing NC at 01:13:436 (1), then NC at 01:13:935 (3) because of the sound difference Fix
  29. 01:15:602 (3) - You may NC here so that fruit-splash effect can be added Fix

    I didn't point out most of the 'NC-style differences', but some problems like inconsistent NC.

Good luck for ranking this mapset!


-AFB
Thanks for the mod moeebot~ :D
neonat
General

Having just 500 added to AudioLeadIn in Notepad will still not ensure there will be at least 1500~2000ms before the first object

Easy

01:03:936 (2) - seems excessive, remove the finish at the start of the slider

Normal

00:12:269 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - this portion's combo seems off from the usual pattern, especially since 00:18:602 (4) also doesn't follow the previous few from this section either, try and rephrase the combos here
00:27:936 (2,3) - not having them in-line with each other makes it look off
00:37:936 (4) - clap on the end of the slider
01:03:935 (4) - something like this instead? Seems to fit better than the current pattern:
01:06:935 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,3) - the NC here in this section looks very inconsistent, having the additional NCs at places like 01:11:102 (1) and 01:13:769 (1) when the NC starts on the off-beat as well is just weird. The NC at 01:17:268 (1) is off also as it starts on something that isn't really strong in the beat, as well as in the middle of a vocal verse, it would have been more fitting if it was on a held note also like 01:17:935 (3) instead
01:20:602 (2) - NC here instead
01:27:936 (1) - this spinner ends on nothing

Hard

00:10:936 (6) - NC here instead of 00:11:602 (1)
00:24:602 (3) - NC here instead of 00:25:269 (1) to be consistent with the pattern of 00:21:936 (1)
00:27:269 (3) - ^
00:41:269 (2) - NC instead of at 00:41:435 (1) to be consistent with 00:38:602 (1) and 00:42:602 (1)
01:13:769 (2) - NC instead of at 01:13:436 (1)
01:21:602 (3,4) - space them out the same way you spaced out 01:20:602 (1,2)
01:25:935 (1,2) - I don't think stacking this on 01:25:601 (3) plays too well

Insane

01:21:102 (2) - NC since you mostly NCed to highlight points in the song like these
01:21:602 (4,6) - ^
01:23:602 (2,1,2,3) - this movement is awkward, the zig-zag doesn't feel right

Good Luck
Cerulean Veyron
Hi, as requested! Sorry for big delay

[> General <]
  1. - I don't think the "(TV Size)" is needed on the title, because i've searched about the song and never been mentioned "tv size", so just add it to the tags.
  2. - Seems fine here~
[> Easy <]
  1. 00:01:602 (2,3) - Rhythm is okay, but i prefer this because the beat here is quite strong > http://puu.sh/df9Ri/fd251b3926.png
  2. 00:06:936 (2,3) - ^
  3. 00:13:936 (4,3) - Likely nazi, try to split them if possible to avoid small overlapping.
  4. 00:14:936 (1,2) - Swap NC, the new track here is intense.
  5. 00:17:602 (1,2) - ^
  6. 00:17:935 (2) - This looks unrankable since this slider is going out of grid. Move it in to keep ongoing.
  7. 00:43:936 (1,2) - Swap NC, same reason.
  8. 00:52:268 (2) - I think this rhythm doesn't fit with the song track, i have two preferences for this rhythm > 1- http://puu.sh/dfasz/9a14357669.png / 2- http://puu.sh/dfauQ/a4801ef578.png
  9. 01:01:602 (1,2) - Swap NC, same reason.
  10. 01:09:935 (5,1) - ^
  11. 01:13:602 (2) - Same as 00:52:268 (2) -
  12. 01:15:268 (3,1) - Swap NC...
  13. 01:17:935 (5,1) - ^
  14. - Some NC inconsistencies, but great mapping!
[> Normal <]
  1. 00:01:602 (3,4) - This rhythm goes the same as the previous diff.
  2. 00:06:936 (3,4) - ^, or was it on purposal?
  3. 00:12:269 (1,3) - Swap NC, same reason.
  4. 00:13:268 (1) - Remove NC, since the pattern is still in the same track.
  5. 00:14:936 (1,3,1) - Same as the two mods above.
  6. 00:29:936 (1,2,3) - The Finishes here sounds too loud and might leave players unable to hear the song while playing. To avoid that, remove the finish hitsounds on the sliders' tails.
  7. 00:33:269 (1,2) - imo, you should make a Symmetry here, Curve or sharpen, it'd look neater.
  8. 00:49:936 (1,2,3,1) - Nazi, recorrect your square formation.
  9. 00:52:436 (3,1) - Is this overlap intentional?
  10. 01:15:268 (4,1) - Swap NC, same reason.
  11. Again about the NCs, but less often.
[> Hard <]
  1. - Since the NC issues are the same condition of consistency, I'll just focus on flows and patterns and a few blankets.
  2. 00:01:269 (3,5,7) - This overlap doesn't look nice or makes sense, why not make a small blanket instead?
  3. 00:03:269 (1,2,3,4,1,2) - Well, this flow looks straightic, nothing special. Make any formations here, diamond or a polygon, or something(?).
  4. 00:07:269 (5,6,1,2) - The spacing here would confuse the players, they might not know it's a 1/2 beat spacing to speed their cursor upon it. Or is this an anti-jump?
  5. 00:31:269 (1) - Ctrl + G? Keep the flow ongoing.
  6. 00:37:269 (1,2) - Try to make this pattern a bit neater, like curving it more, or a bit symmetrical.
  7. 00:56:269 (5) - Ctrl + G, Just my suggestion.
  8. 01:12:102 (4,1,2) - You should've made a symmetry here, and a bit of blanket.
  9. 01:21:102 (2,3) - I wonder if the overlap is okay or not to keep... just asking for a little reason...
  10. - Likely okay with those great flow of mapping, GJ!
[> Insane <]
  1. - Looks perfect to me, just some little opinions and suggestions.
  2. 00:12:602 (3) - Curve? for a blanket, and might form a cycle formation.
  3. 00:17:936 (3) - Ctrl + G, it'd reflect with the vocal track.
  4. 00:26:602 (1,2,3,4) - A little off the pattern, recorrect the diamond formation here.
  5. 00:39:602 (2) - Same as 00:17:936 (3) -
  6. 00:43:269 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This tornado formation is totally great, but staying nearby the center might get boresome. Since this is an "Insane" diff, try to scale each three new note by 0.2, next three notes, 0.4... you know what i mean.
  7. - Nothing much to say here, very good!

Uhh... Good Luck!
Topic Starter
Julie
Thanks guys I'm going to reply on mods soon~

Edit :

neonat wrote:

General

Having just 500 added to AudioLeadIn in Notepad will still not ensure there will be at least 1500~2000ms before the first object

Easy

01:03:936 (2) - seems excessive, remove the finish at the start of the slider Removed :D, nice catch

Normal

00:12:269 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - this portion's combo seems off from the usual pattern, especially since 00:18:602 (4) also doesn't follow the previous few from this section either, try and rephrase the combos here Hmm didn't really like my own rhytmn here so fix~
00:27:936 (2,3) - not having them in-line with each other makes it look off Okiii, good eyes o.o
00:37:936 (4) - clap on the end of the slider Added
01:03:935 (4) - something like this instead? Seems to fit better than the current pattern: Yepp look nice fix
01:06:935 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,3) - the NC here in this section looks very inconsistent, having the additional NCs at places like 01:11:102 (1) and 01:13:769 (1) when the NC starts on the off-beat as well is just weird. The NC at 01:17:268 (1) is off also as it starts on something that isn't really strong in the beat, as well as in the middle of a vocal verse, it would have been more fitting if it was on a held note also like 01:17:935 (3) instead Fix
01:20:602 (2) - NC here instead Fix
01:27:936 (1) - this spinner ends on nothing I do hear it a bit >///<!!

Hard

00:10:936 (6) - NC here instead of 00:11:602 (1) Fix
00:24:602 (3) - NC here instead of 00:25:269 (1) to be consistent with the pattern of 00:21:936 (1) Fix
00:27:269 (3) - ^ Fix
00:41:269 (2) - NC instead of at 00:41:435 (1) to be consistent with 00:38:602 (1) and 00:42:602 (1) Fix so I guess NC here 00:41:935 (1) as well
01:13:769 (2) - NC instead of at 01:13:436 (1) Fix
01:21:602 (3,4) - space them out the same way you spaced out 01:20:602 (1,2) Got it from another modder, and sound sightly a bit different, might consider it though
01:25:935 (1,2) - I don't think stacking this on 01:25:601 (3) plays too well Fix

Insane

01:21:102 (2) - NC since you mostly NCed to highlight points in the song like these I don't really get this one >,<
01:21:602 (4,6) - ^ ^
01:23:602 (2,1,2,3) - this movement is awkward, the zig-zag doesn't feel right Not supose to feel fast zig-zag, the other 3 for triangle

Good Luck

Gray Veyron wrote:

Hi, as requested! Sorry for big delay

[> General <]
  1. - I don't think the "(TV Size)" is needed on the title, because i've searched about the song and never been mentioned "tv size", so just add it to the tags.
  2. - Seems fine here~
[> Easy <]
  1. 00:01:602 (2,3) - Rhythm is okay, but i prefer this because the beat here is quite strong > http://puu.sh/df9Ri/fd251b3926.png Yeah good, but is just the begining, I'm trying to avoid circle too early, since circle are harder to get accuracy on ;w;
  2. 00:06:936 (2,3) - ^
  3. 00:13:936 (4,3) - Likely nazi, try to split them if possible to avoid small overlapping. Not seeable when your playing, like you seee it really a bit in edit mode, because is edit mode...lol
  4. 00:14:936 (1,2) - Swap NC, the new track here is intense.00:12:269 (1,2) - what about this? should be the same >,<
  5. 00:17:602 (1,2) - ^ ^
  6. 00:17:935 (2) - This looks unrankable since this slider is going out of grid. Move it in to keep ongoing. Fix ^^
  7. 00:43:936 (1,2) - Swap NC, same reason. You're probably matching the big white tick, but I don't hear big white tick = more loud >,<
  8. 00:52:268 (2) - I think this rhythm doesn't fit with the song track, i have two preferences for this rhythm > 1- http://puu.sh/dfasz/9a14357669.png / 2- http://puu.sh/dfauQ/a4801ef578.png Nop, no new sound on this white tick 00:52:602 , the sound we hear clearly is mostly in red tick + the drum in the end is white and red same sound, so I'd rather make it easy and match the voice
  9. 01:01:602 (1,2) - Swap NC, same reason.Fix
  10. 01:09:935 (5,1) - ^ Nop, end drum should be last combo in this part
  11. 01:13:602 (2) - Same as 00:52:268 (2) - same reason as 00:52:268 (2)
  12. 01:15:268 (3,1) - Swap NC...Nop, end drum should be last combo in this part
  13. 01:17:935 (5,1) - ^^
  14. - Some NC inconsistencies, but great mapping!
[> Normal <]
  1. 00:01:602 (3,4) - This rhythm goes the same as the previous diff. Consider, though it doens't change much
  2. 00:06:936 (3,4) - ^, or was it on purposal? ^
  3. 00:12:269 (1,3) - Swap NC, same reason. Did something else, with the modder above
  4. 00:13:268 (1) - Remove NC, since the pattern is still in the same track. Did something else
  5. 00:14:936 (1,3,1) - Same as the two mods above.^
  6. 00:29:936 (1,2,3) - The Finishes here sounds too loud and might leave players unable to hear the song while playing. To avoid that, remove the finish hitsounds on the sliders' tails. Agree, some finish to loud LOL, dunno why I spammed so much, thanks :3
  7. 00:33:269 (1,2) - imo, you should make a Symmetry here, Curve or sharpen, it'd look neater.Diffenrent sound x,x, I did symmetry before, but I have more mods saying to change the pattern i guess :S
  8. 00:49:936 (1,2,3,1) - Nazi, recorrect your square formation. ??? am I the one being drunk? ;w;...I don't see square D:!! I see curve xD
  9. 00:52:436 (3,1) - Is this overlap intentional? You should really test it before saying is overlap :S...cuz editor show the note longer then what you get in-game
  10. 01:15:268 (4,1) - Swap NC, same reason. reason in easy
  11. Again about the NCs, but less often.
[> Hard <]
  1. - Since the NC issues are the same condition of consistency, I'll just focus on flows and patterns and a few blankets.
  2. 00:01:269 (3,5,7) - This overlap doesn't look nice or makes sense, why not make a small blanket instead? Trying to keep spacing consistent, but I think you do see these kind of overlap in lots of map o.o, I try in the center
  3. 00:03:269 (1,2,3,4,1,2) - Well, this flow looks straightic, nothing special. Make any formations here, diamond or a polygon, or something(?). Ok
  4. 00:07:269 (5,6,1,2) - The spacing here would confuse the players, they might not know it's a 1/2 beat spacing to speed their cursor upon it. Or is this an anti-jump? Hmm true, guess imma make the 1/2 a bit more spacing
  5. 00:31:269 (1) - Ctrl + G? Keep the flow ongoing. Yee I did that before, but lots of modder don't understand why I do new combo here if is same pattern, the sound change so decide to make this one a bit different, so nice catch :3!!!!!
  6. 00:37:269 (1,2) - Try to make this pattern a bit neater, like curving it more, or a bit symmetrical. curving more = too crunched, and these 2 already have symmetrical pattern
  7. 00:56:269 (5) - Ctrl + G, Just my suggestion. Ohoho really nice spot, but since I didn't do it for other :S...since is a hard and I already find it a bit too hard, I'm going to keep it consistent for this part
  8. 01:12:102 (4,1,2) - You should've made a symmetry here, and a bit of blanket.Hmm considahh~
  9. 01:21:102 (2,3) - I wonder if the overlap is okay or not to keep... just asking for a little reason... Got it from another modder >,<
  10. - Likely okay with those great flow of mapping, GJ!
[> Insane <]
  1. - Looks perfect to me, just some little opinions and suggestions.
  2. 00:12:602 (3) - Curve? for a blanket, and might form a cycle formation. Ohh nice one, did that
  3. 00:17:936 (3) - Ctrl + G, it'd reflect with the vocal track. Consider, but cursor pattern seem weird here
  4. 00:26:602 (1,2,3,4) - A little off the pattern, recorrect the diamond formation here. Was trying zigzag ;w;...but could change into diamond if too much people mistake it x,x
  5. 00:39:602 (2) - Same as 00:17:936 (3) - Ohh this one sound good
  6. 00:43:269 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This tornado formation is totally great, but staying nearby the center might get boresome. Since this is an "Insane" diff, try to scale each three new note by 0.2, next three notes, 0.4... you know what i mean. I guess people really do have their own performance, some think is boring while some think is ok, and I like pattern like that xD, but like trying to make full circle like a magic circle in fate, even though no one will notice it :D!! saber spotlight \o/!!
  7. - Nothing much to say here, very good!

Uhh... Good Luck!
uwahh big thanks for those mods!!! helpfull!
Kin
Bonsoir \o/

[Skin]

  1. Ton fruit ryuuta possède un tout petit pixel noir qui me parrait assez étrange ôwô http://puu.sh/diCUI/f056ba1d7d.png fixed via pm
[General]

  1. Perso, je conseil au moins 1500 en audio lead in, ça permet au DT d'avoir un minimum de temps.
[Easy]

  1. Si on suit la logique sur les hit sound de tes pattern, (whistle tout les 2/1) ; tu devrais aussi en rajouter un içi : 00:14:602 - . ça permettrait d'avoir des hit sound constant.
  2. 00:17:269 - ^
  3. 00:12:602 (2,3,4) - essaie le triple blanket ? :D https://osu.ppy.sh/ss/2313415
  4. 00:15:935 (3,4) - essaie de bouger le 4 de sorte qu'il soit un peu + dans la courbe du 3 afin de créer un mouvement ayant un meilleur transaction entre le slider 3 et 4. Comme ça par exemple : http://puu.sh/diE9H/7aa4e2246a.jpg
  5. 00:27:269 (1) - Fais attention, ton slider se retrouve dans la bar de précision D: https://osu.ppy.sh/ss/2313428
  6. 00:31:936 (5,1) - Fais attention avec la transition de tes sliders, içi ça casse un peu le flow http://puu.sh/diEPF/b2491a74f5.jpg. Je dirais que le mieux serait de moins courber le 5 afin de créer un meilleur transition.
  7. 00:41:602 (4) - met plutot le red point au centre du slider afin qu'il suive le vocal sur le "ru" ?
  8. 01:04:602 (3,4) - c'est assez leger, mais tu pourais changer un peu afin que la transition soit un peu meilleur, la fin du 3 part un peu trop bas. ça fait assez nazi je trouve, mais en arrangeant juste un peu 3, ou peu obtenir une meilleur transition comme celle la : https://osu.ppy.sh/ss/2313462
  9. 01:13:602 (2) - si tu comptais suivre le vocal avec un slider back en 2/1, il serait mieux placé içi je trouve 01:13:936 - .
  10. 01:13:602 (2,3) - fais attention à la transition de tes objects : http://puu.sh/diFI2/77b567b3c5.jpg bouger le 3 un peu + eu haut à gauche permettra de rendre la transition meilleur.
[Normal]

  1. 00:17:269 (2) - Si je suis la logique des tes précédents hit sounds, add un finish ? t'en as mis un içi 00:14:602 (2) - .
  2. 00:33:269 (1,2) - Perso c'est juste moi, mais 2 slider en symétrie par un point au centre passe mieux niveau esthétique >_>
  3. 00:44:268 (3,4) - essaie de rendre une meilleur transition entre ses 2 sliders. http://puu.sh/djqWW/8d0b99a2de.jpg
  4. 01:04:602 (1) - fais en sorte que le red point soit bien centré ? histoire de rendre le slider + jolie.
  5. 01:05:769 (3) - Pour ce genre de slider, fais en sorte que le red point soit au moins sur le tick sur une normal diff.
  6. 01:18:936 (2,3) - évite d'overlap les fin de sliders >_> (tu peux bouger le 2 un peu + bas et sur la droite afin de faire en sorte que la fin du slider soit plus overlap.
  7. 01:22:769 (1) - fais en sorte que le red point soit bien centré ? histoire de rendre le slider + jolie.
[Hard]
00:32:602 - 00:40:602 - perso, je trouve cette partie bien + dur que d'autre alors que cette partie est sensé être + calme que le reste.

  1. 00:24:602 (1,2,3) - 00:27:269 (1,2,3) - le fait de stack en 1/2 ; puis ensuite en 3/2 rend assez weird à jouer je trouve >_>
  2. 00:28:269 (4,5,1) - ^ plus ou moins pareil
  3. c'est peut être juste moi, mais j'aime bien ajouter une timeline avec les hit sound 60% içi 01:28:436 - et 40% la 01:28:519 -
[Insane]

  1. 00:02:602 (5) - un petit whistle sur la fin du triplet ? j'trouve que ça passe plutot bien içi.
  2. 00:21:936 (1,2) - le fait de faire un jump comme ça étant précédant un stream est assez weird si tu change pas la direction du curseur. perso, ça me fait bizarre le movement haut/droite en stream, puis directement jump dans la même direction.
  3. 00:25:269 (3,4,5) - le spacing içi est hyper confus. En testant plusieurs fois, j'ai toujours 50 ou miss à force de voir ça comme du 1/2. (la distance entre les 3 notes sont exactement la même, mais sur des timelines différentes)
  4. 01:20:602 (1,2) - 01:21:436 (3,4) - les 2 ont un jump pour la même raison, mais ont une différence de spacing d'environ 0,1 ; essaie de faire en sorte que sur les 2 jumps, le spacing soit le même.
  5. 01:24:102 (2,3,4,1) - plus ou moins pareil que les autres : 01:24:102 (2,3) - ont la meme distance que 01:24:436 (4,1) - . Mais le 1er est en 1/2 et l'autre en 1/1.
c'est tout pour les standards, je modderais les autres plus tard x)
Topic Starter
Julie

Kin wrote:

Bonsoir \o/

[Skin]

  1. Ton fruit ryuuta possède un tout petit pixel noir qui me parrait assez étrange ôwô http://puu.sh/diCUI/f056ba1d7d.png fixed via pm
[General]

  1. Perso, je conseil au moins 1500 en audio lead in, ça permet au DT d'avoir un minimum de temps.Fix, baka me forgeting to read other general mod xD
[Easy]

  1. Si on suit la logique sur les hit sound de tes pattern, (whistle tout les 2/1) ; tu devrais aussi en rajouter un içi : 00:14:602 - . ça permettrait d'avoir des hit sound constant. Pas mis pour celui la, end piano sound
  2. 00:17:269 - ^ Bon ok j'entend new piano sound note >,<
  3. 00:12:602 (2,3,4) - essaie le triple blanket ? :D https://osu.ppy.sh/ss/2313415 Deja, apart si c'Est moi O.o
  4. 00:15:935 (3,4) - essaie de bouger le 4 de sorte qu'il soit un peu + dans la courbe du 3 afin de créer un mouvement ayant un meilleur transaction entre le slider 3 et 4. Comme ça par exemple : http://puu.sh/diE9H/7aa4e2246a.jpg Ok x,x..move 2-3 grid
  5. 00:27:269 (1) - Fais attention, ton slider se retrouve dans la bar de précision D: https://osu.ppy.sh/ss/2313428 Ohh nice spot, fix :D,
  6. 00:31:936 (5,1) - Fais attention avec la transition de tes sliders, içi ça casse un peu le flow http://puu.sh/diEPF/b2491a74f5.jpg. Je dirais que le mieux serait de moins courber le 5 afin de créer un meilleur transition. Already did that before, but have 3 modders saying to curve it like the previous note D:
  7. 00:41:602 (4) - met plutot le red point au centre du slider afin qu'il suive le vocal sur le "ru" ? Too much complaint on it LOL, so fix :D, will do what you just point out :3
  8. 01:04:602 (3,4) - c'est assez leger, mais tu pourais changer un peu afin que la transition soit un peu meilleur, la fin du 3 part un peu trop bas. ça fait assez nazi je trouve, mais en arrangeant juste un peu 3, ou peu obtenir une meilleur transition comme celle la : https://osu.ppy.sh/ss/2313462 T'es nazi! LOL! Fix :3
  9. 01:13:602 (2) - si tu comptais suivre le vocal avec un slider back en 2/1, il serait mieux placé içi je trouve 01:13:936 - .Good but, desn't change much + getting my stars up to normal so nvm ;w;....saad
  10. 01:13:602 (2,3) - fais attention à la transition de tes objects : http://puu.sh/diFI2/77b567b3c5.jpg bouger le 3 un peu + eu haut à gauche permettra de rendre la transition meilleur. Fix
[Normal]

  1. 00:17:269 (2) - Si je suis la logique des tes précédents hit sounds, add un finish ? t'en as mis un içi 00:14:602 (2) - . Oups, probably remove it accidently from trying some hitsound xD, nice catch
  2. 00:33:269 (1,2) - Perso c'est juste moi, mais 2 slider en symétrie par un point au centre passe mieux niveau esthétique >_> I did that before, but got point to change because y'know~ different voice I guess xD
  3. 00:44:268 (3,4) - essaie de rendre une meilleur transition entre ses 2 sliders. http://puu.sh/djqWW/8d0b99a2de.jpg Fix
  4. 01:04:602 (1) - fais en sorte que le red point soit bien centré ? histoire de rendre le slider + jolie. Fix
  5. 01:05:769 (3) - Pour ce genre de slider, fais en sorte que le red point soit au moins sur le tick sur une normal diff. Fix
  6. 01:18:936 (2,3) - évite d'overlap les fin de sliders >_> (tu peux bouger le 2 un peu + bas et sur la droite afin de faire en sorte que la fin du slider soit plus overlap. Got it from a modder...but too much other modder complain on this part so change it completly into something else xD
  7. 01:22:769 (1) - fais en sorte que le red point soit bien centré ? histoire de rendre le slider + jolie.
[Hard]
00:32:602 - 00:40:602 - perso, je trouve cette partie bien + dur que d'autre alors que cette partie est sensé être + calme que le reste. Ouin, j'ai essayé x.x

  1. 00:24:602 (1,2,3) - 00:27:269 (1,2,3) - le fait de stack en 1/2 ; puis ensuite en 3/2 rend assez weird à jouer je trouve >_> Fix xD
  2. 00:28:269 (4,5,1) - ^ plus ou moins pareil Fix
  3. c'est peut être juste moi, mais j'aime bien ajouter une timeline avec les hit sound 60% içi 01:28:436 - et 40% la 01:28:519 - Okii, added for insane too :D
[Insane]

  1. 00:02:602 (5) - un petit whistle sur la fin du triplet ? j'trouve que ça passe plutot bien içi. okii :D
  2. 00:21:936 (1,2) - le fait de faire un jump comme ça étant précédant un stream est assez weird si tu change pas la direction du curseur. perso, ça me fait bizarre le movement haut/droite en stream, puis directement jump dans la même direction. Yee fix xD
  3. 00:25:269 (3,4,5) - le spacing içi est hyper confus. En testant plusieurs fois, j'ai toujours 50 ou miss à force de voir ça comme du 1/2. (la distance entre les 3 notes sont exactement la même, mais sur des timelines différentes) Fix
  4. 01:20:602 (1,2) - 01:21:436 (3,4) - les 2 ont un jump pour la même raison, mais ont une différence de spacing d'environ 0,1 ; essaie de faire en sorte que sur les 2 jumps, le spacing soit le même. ??? I see 1,7x and 1,8x o.o...change the 1st toi 1,8x
  5. 01:24:102 (2,3,4,1) - plus ou moins pareil que les autres : 01:24:102 (2,3) - ont la meme distance que 01:24:436 (4,1) - . Mais le 1er est en 1/2 et l'autre en 1/1.Hmm okii fix :D
c'est tout pour les standards, je modderais les autres plus tard x)
hehehe mercii Kin!! Voir que j'ai tout luuu AHHH XD!! La chui morte peut pu lire mon livre pour la semaine prochain \o/
Kin

Julie wrote:

hehehe mercii Kin!! Voir que j'ai tout luuu AHHH XD!! La chui morte peut pu lire mon livre pour la semaine prochain \o/
tu mérite un kudos pour avoir tous lu xD

taiko + ctb inc
Topic Starter
Julie

Kin wrote:

Julie wrote:

hehehe mercii Kin!! Voir que j'ai tout luuu AHHH XD!! La chui morte peut pu lire mon livre pour la semaine prochain \o/
tu mérite un kudos pour avoir tous lu xD

taiko + ctb inc
LOLOL!! hahaha, oh gawd meme ctb? mod mon mania aussi *runs* xD
Je crois je vais mettre une liste de modder à cause que j'ai mapper les 4 mods~
Harubi Lira
I‘m sorry I made a change after your reply that I'll mod insane or above.
:(

[Insane]
00:02:436 (3,4,5) - I think there's no need to add the tripple, 00:05:769 (5,6,1) - while these feel good.
00:17:602 (1) - try moving it to 250,220?
00:25:269 (3) - 00:27:936 (3) - shift right for two-four。
00:32:769 (2,3,4,1,2,3,4) - seems not very tidy.
00:35:102 (4,5,1,2,3,4) - the tripple doesn't fit the following notes well, i think.
00:51:769 (3) - ctrl+G?
01:01:936 (1) - blanket with 01:01:602 (4) - plz.
01:28:602 (1) - the spinner is too hard.
That's all I think I don't like

(My first time to mod in English...
Topic Starter
Julie
Woah!! so fast LOL, oki will check it out tomorow, gotta go to sleep, thanks, is ok if is only insane :3
sheela
Hey, Julie! Clearing requests.

Easy

  1. 00:10:936 (4) - The slider's end isn't fitting with the downbeat. Usually, the circles and heads of a slider land on donwbeat, because they're strong to handle the strong beat. In this case, the tail doesn't fit with the downbeat, so I suggest to replace the head by a circle, and a slider with two beats should start on the downbeat, with a new combo, and I think it'll be more fitting. For the form of the pattern, you can curve the slider to the right:
  2. 00:12:269 (or 00:11:269 - ) - The new combo isn't placed on the right place, in my opinion. I see that you add a new combo on the upbeat before the downbeat, which is pretty weird. The new combo are usually placed on the downbeat, because it emphasize the strong beat, and represent a new measure. So, starting here to 00:46:936 -, try adding a new combo on the 2nd downbeat, like 00:13:936 - 00:16:602 -, vice versa.
  3. 00:23:936 - 00:26:602 - 00:29:269 - I wouldn't miss the beats though. The long slider were emphasizing the really strong beats, and it's cool, but the beats like 00:23:936 are also strong, yet less important. I also think that the pauses are awkward because of the "emptiness", and it need to be filled with something. So I suggest to add a one beat slider on the ticks mentioned to fill the "emptiness".
  4. 00:33:269 to 00:37:269 - It needs a new rhythm, because I don't follow it well. The first sliders were following something in the music, but I don't see what is the "something", and the next ones are following another rhythm in the music, which makes an inconsistency in the rhythm. The two parts have the same beats, so why not following those beats. I suggest you to use this rhythm:
  5. 00:47:102 - You should add something here. I was thinking of a spinner, but I think it's too small.
  6. 01:25:936 (1) - I feel that the beat that ends the song is on 01:28:519 . It's not major.
In overall, the new combo should be worked on a little, yet else were good.

Normal

  1. 00:33:269 (1) - Why not make the shape like 00:34:602 (2) ? A mirror pattern will look more nicer.
  2. 01:24:269 (1) - I don't think this slider fits with the music. I personally say that the repeat isn't something that can handle a strong beat for this case. The red tick contains the strong beat, and yet the circle or the head of a slider can be the source. So, I suggest that you go with this rhythm:
  3. 01:27:936 (1) - The end seems to be weird with the music. Because the spinner starts on half for a measure, the end should be on the beat that cuts the measure, which is 01:28:602 . You did this in Easy, so why not through all the difficulties? But cropping the length will make the spinner's length less than 750ms, which is a guideline. So I suggest to replace the spinner by a slider.
I didn't see much else, but the new combo is still need work.

Hard

  1. 00:00:603 (1) - Unstack this circle, and move it to somewhere else? It has to do with 00:00:936 (2,3) -, but I don't know why. I guess it's because of the 1/2 consecutive rhythm.
  2. 00:03:269 (1,2,3,4) - Move them more further to the previous slider. Since the downbeat is strong, a jump will do the trick. The jump also emphasize the beat. You also do the same thing with 00:04:602 (1,2,3,4,5,1) .
  3. 00:07:936 (1,2,3,4,1,2) - This should be moved more further to the previous circle, because the distance is smaller than the initial distance snap. The small distance will confuse the player and will fail that part.
  4. 00:24:602 (1,2) - Try a little jump here, because of the strong beat standing there. This also applies to 00:27:269 (1,2) .
  5. 00:31:269 (1) - Why is this forever alone? Switch the head and the tail won't hurt. It'll be with the other sliders.
  6. 00:31:935 (3) - The tail is suddenly placed on a beat that the slider shouldn't end though. The tail should land on 00:32:436 because the rhythm in the music is still continuing through the downbeat. So ending it to the next red tick will fill more the rhythm.
  7. 00:32:935 (3,4,3,4) - It feels a little too intense for a hard difficulty due to the stacks. I suggest you to replace them by 1/2 sliders.
  8. 00:59:102 (4,1) - Little jump?
  9. 01:21:102 (2,3) - I don't like the overlap; it's too ugly. You have the possibility for trying my pattern I made:
    SPOILER


    402,174,80602,6,0,P|412:115|360:49,1,140
    240,87,81102,2,0,P|230:146|281:215,1,140
    322,132,81602,2,0,L|464:86,1,140
    488,211,82102,2,0,L|346:257,1,140
  10. 01:23:602 (1,2,3,4,5,1,2,1,2,3) - The distance is inconstant, and it confuses players. I suggest to move them so they could have a constant distance.
In overall, the distance between objects still need some work, because some patterns will likely confuse the players, like the ones I mentioned in the mod for example, and the main reason is the distance. So be careful with this, and the new combo is still something I said over and over.

Insane

  1. 00:01:602 (4) - This circle has a higher distance from the previous circle, yet can be reduced to 0.76x, like the pattern before. This circle is still in the same measure, so why not making the distance constant through the objects in the first measure. It also looks weird when it's far.
  2. 00:25:269 (3,4,5) - The placement is weird, and it's a little confusing. The distance looks equal, but the circles aren't on the same rhythm in the timeline. I suggest to stack (3,4) together. I also think of putting the (4) under (3), but there's a part on (4) that'll be free. What I meant if this:
    We can find this in some insane difficulties, so maybe this will fit.
  3. 00:42:769 (2,3,4) - To be honest, the way the triplet looks is ugly, because it's too muffled together. A stack is simply, so you can try stacking them. Or, add more distance between the objects. This also applies to 00:02:436 (3,4,5) - 00:05:769 (5,6,1) - 00:10:769 (4,5,1) - vice versa.
  4. 00:45:769 - Add a note here. Because you added intensity to the previous circles, especially the triangles patterns, it makes the player to click more, and 00:45:936 (1) can be clicked early.
  5. 01:23:602 (2) - The distance can be more further from the previous stream. Because the intensity adds up due to the stream, so a jump would fit. This applies to 01:24:935 (2,1) .
  6. 01:28:602 (1) - This spinner is a bit too short.
Same thing about the distance and new combo. Needs work in them.
This should sum up! Good luck on qualifying this map!
Topic Starter
Julie
Wahh been long time didn't request since was remapping standard ;w;...welp will still check out your pattern :D
sorry sheela >,<
KinomiCandy
screw you julios

- Due to the mapper's request, I will only mod the hardest difficulty on Taiko.
*These are only my suggestions and are not needed unless you find them useful.

[General]
  1. Disable widescreen support. There's no storyboard so there aren't so much point in having it on.
[Oni]
  1. 00:01:102 (3) - Remove this. This just seem to be randomly placed for no reason.
  2. 00:08:602 (31,32) - Make two of these big kat. The instruments goes a bit high pitched so putting K here fits in my opinion.
  3. 00:19:269 (70) - Make this into a kat for following the piano. You seem to already have done it at other parts, so why not here as well?
  4. 00:24:102 (91,92) - Change these into kats for, again, following the piano.
  5. 00:26:769 (101) - Add a note here because there's something to map here, which is the piano if you listen carefully.
  6. 00:29:936 (117,118,119,120,121,122,123,124,125,126,127,128) - Making it into (K K D D K K D D K K D D)
    seems to be better in my opinion.
  7. If you changed 00:29:936, you could also change the stream a bit at 00:31:936 (129,130,131,132,133,134,135,136,137) - into like kkddkkddd for like different sort of variations. Having a dddddd etc. stream seems to plain. Make it more fun! (cough cough)
  8. 00:37:686 (169) - Remove this and 00:37:852 (171) -. No reason to make a stream this long when there's nothing in the song supporting it.
  9. 00:43:019 (204) - Remove this and 00:43:186 (206) - if you wanna follow the song's drum.
  10. 00:48:602 (1) - Change into a big don. Doesn't really matter, just a suggestion.
  11. 00:49:769 (10,11,12,13,14,15,16) - Change into (ddkkkkd) instead. Plays better that way.
  12. 00:55:102 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68) - please julios, you can do better than that. This stream seems to just randomly placed and straight out lazy mapped. I get it's mapped to the vocal, but couldn't you map it differently instead of adding a stream there?
  13. 00:56:436 (69) - Add a note here. Stopping here sounds awkward. 00:58:436 - here as well.
  14. 00:58:602 (88,89,90,91,92,93) - Turn this into a (kkddkkkkd) stream. You skipped some drums you could've mapped.
  15. If you changed 00:58:602, then remove 00:59:352 -.
  16. 01:04:686 (138) - Change this note into a kat. Make the stream simple and easier.
  17. 01:05:519 (144) - Add a don here. Making the stream a little bit longer isn't a problem.
  18. 01:05:602 (144) - Change this note into a kat. Easier to play after doing the stream.
  19. 01:05:769 (145,146,147,148,149,150,151,152,153,154,155) - Make it into a (ddkkddkkkkd) instead.
  20. 01:23:269 (102) - Change into a kat. Never put a huge note in the end of a stream. never.
  21. 01:27:102 - Add a don here. The drum is still on going here.
  22. 01:28:519 (133) - The last note starts here. So the note at 01:28:602 - aren't really mapped to anything.

    That's pretty much it.
The taiko is, in my opinion, simply mapped and is easy to play. Though there are parts where it feels it's just been lazy mapped. Oh well.

SPOILER
you owe me footporn and link now julios 8-) 8-) 8-) 8-)
Topic Starter
Julie

KinomiCandy wrote:

screw you julios KinomiChocobo

- Due to the mapper's request, I will only mod the hardest difficulty on Taiko.
*These are only my suggestions and are not needed unless you find them useful.

[General]
  1. Disable widescreen support. There's no storyboard so there aren't so much point in having it on.
[Oni]
  1. 00:01:102 (3) - Remove this. This just seem to be randomly placed for no reason. Removed, was for piano but lol and changed 00:01:269 (3) - to , since no more piano xD[/color]
  2. 00:08:602 (31,32) - Make two of these big kat. The instruments goes a bit high pitched so putting K here fits in my opinion. Fix :3
  3. 00:19:269 (70) - Make this into a kat for following the piano. You seem to already have done it at other parts, so why not here as well? Fix
  4. 00:24:102 (91,92) - Change these into kats for, again, following the piano. Fix
  5. 00:26:769 (101) - Add a note here because there's something to map here, which is the piano if you listen carefully. wahh nice catch added, how I miss that ;w;
  6. 00:29:936 (117,118,119,120,121,122,123,124,125,126,127,128) - Making it into (K K D D K K D D K K D D)
    seems to be better in my opinion. Fix :D
  7. If you changed 00:29:936, you could also change the stream a bit at 00:31:936 (129,130,131,132,133,134,135,136,137) - into like
    kkddkkddd for like different sort of variations. Having a dddddd etc. stream seems to plain. Make it more fun! (cough cough)
  8. 00:37:686 (169) - Remove this and 00:37:852 (171) -. No reason to make a stream this long when there's nothing in the song supporting it. Fix
  9. 00:43:019 (204) - Remove this and 00:43:186 (206) - if you wanna follow the song's drum. Fix and put this 00:43:269 (201) - finish
  10. 00:48:602 (1) - Change into a big don. Doesn't really matter, just a suggestion. No change lol
  11. 00:49:769 (10,11,12,13,14,15,16) - Change into (ddkkkkd) instead. Plays better that way. No change, since feel like part 00:50:102 should change
  12. 00:55:102 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68) - please julios, you can do better than that. This stream seems to just randomly placed and straight out lazy mapped. I get it's mapped to the vocal, but couldn't you map it differently instead of adding a stream there? No fix cuz I lazy :3, actually cuz like voice here different, won't go adding triplet like the other, you know you love this pattern :D
  13. 00:56:436 (69) - Add a note here. Stopping here sounds awkward. 00:58:436 - here as well. No add, and 2nd one I think you put wrong time LOL
  14. 00:58:602 (88,89,90,91,92,93) - Turn this into a (kkddkkkkd) stream. You skipped some drums you could've mapped. Omg what am I doing on taiko, skipping those drum, didn't do exactly as you did, just added one those drum sound
  15. If you changed 00:58:602, then remove 00:59:352 -. No fix
  16. 01:04:686 (138) - Change this note into a kat. Make the stream simple and easier. Yee simpkle tooo me too
  17. 01:05:519 (144) - Add a don here. Making the stream a little bit longer isn't a problem. No add for vocal
  18. 01:05:602 (144) - Change this note into a kat. Easier to play after doing the stream. Oki y not
  19. 01:05:769 (145,146,147,148,149,150,151,152,153,154,155) - Make it into a (ddkkddkkkkd) instead. Ok!! *Julie comfirm drunk by kinomi*
  20. 01:23:269 (102) - Change into a kat. Never put a huge note in the end of a stream. never. Yee added rules t/251894&start=0
  21. 01:27:102 - Add a don here. The drum is still on going here. added
  22. 01:28:519 (133) - The last note starts here. So the note at 01:28:602 - aren't really mapped to anything. Yeah same, but a bat told me is better to finish last note on 01:28:602 , so also added on taiko for consistent :3

    That's pretty much it.
The taiko is, in my opinion, simply mapped and is easy to play. Though there are parts where it feels it's just been lazy mapped. Oh well.

SPOILER
you owe me footporn and link now julios 8-) 8-) 8-) 8-)
^ Will do
huehuehue
KinomiCandy
first
Topic Starter
Julie
Slowpoke LOL

KinomiCandy wrote:

first
Squigly
maybe i should mod this in the future ;v; :)
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