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Drop - Granat

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Topic Starter
Kaguya Hourain

AlexaBM wrote:

Hi~ as requested bu YuzuPirate
[Easy]
  1. 00:02:270 (1) - Maybe delete the middle point? This slider breaks the flow, IMO. :arrow: Na it's fine
  2. 00:21:169 (3) - Maybe something like this? :arrow: Interesting idea. Guess I'll go like that.
[Normal]
  1. 00:03:596 (4,5) - I think this is a bit hard for the Normal diff. Maybe make this way? :arrow: Ahhh yes. That part. Everyone keeps complaining about it. Guess it's time to change. Your idea seems to be the best fit for these parts. Done with a twist.
  2. 00:15:698 (4,1) - You can make this blanket better. :arrow: Fixed
  3. 00:27:469 (4,5) - Like above. :arrow: Done
  4. 00:31:448 (4,5) - ^ :arrow: Done
[Hard]
  1. 00:07:243 (1) - I don't see any reasons to add a NC here. Remove it, please. :arrow: New music phrase.
  2. 00:14:704 (1) and 00:15:698 (1) - ^ :arrow: Was trying to keep consistency with the NCs of Natural Gem but I guess these can go away.
  3. I fully agree with -Bakari- :
    00:32:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1) - try to use new combos less. This is abuse of new combos, as they give some extra HP, it makes this part unbalanced and boring. <oreover, it does not look good, if you ask me.
    This moment isn't even hard to give an extra HP! It looks weird and not interesting to play. Leave NCs only at the downbeats for example, but not at every object, orz :arrow: Oh well. I will say it again. More NC = Higher drain anyway. But I suppose it does look ugly. Did NC every 2 sliders.
[Kyshiro's Insane]
  1. 00:42:058 (4) - Add a NC here? :arrow: Fixed it for him
pro map, pro mod, LOL

That's all I found. Good luck~
Thank you~ :D

Waiting for one more diff apparently, so I will request that no further mods be done until the diff is here.

MODDING STAGE CONTINUES!
Tician
OK I try my luck, don't laugh about me pls D:

General
Yuzu's Diff using a countdown - remove the countdown
Same with the letterbox - just... AiMod^^
Timing - OK

Easy
00:00:281 (1,2) - ctrl+h is not exactly the same (hope it's not only me cause I don't know why I can't use the normal skin in editor =(
00:08:238 (1) - move the middle point of the slider 2 (tiny) grids to the bottom for better blanket
00:14:206 (1,2) - Let them both end on a white tick, you don't need to use the red once in the easy diff especially with that high BPM
00:22:164 (1) - End of this is not fitting to any sound, end on one of the white ticks

Normal
Check AiMod cause of DS problems
00:08:238 (1,2,3,4,1,2) - Nice work but I would say the circles over each othe rin the middle are too confusing for beginners
00:14:206 (1,2,3,4) - when paying this it felts off, I know it isn't :x
00:23:324 just my opinion but it's not neccessary to use any hitobject here would use just circles 00:23:158 and 00:23:490 to get the 3 sounds of the instrument playing this
00:24:153 (1,2,3,4) - this sounds better for me https://osu.ppy.sh/ss/2154989
00:28:132 (1,2) - same

Hard
00:00:281 (1,2) - I would not pair them, just keep them as 1 and 3
00:01:275 (1,2) - same... and like all the others D:
00:25:645 (2) - delete, maybe make the slider longer instead
00:27:137 (1,2,3) - this is damn hard (u used that several times), don't do it pls
00:22:164 (1,2) - would only make a long slider
00:32:111 (1,2,1,2,1,2,1,2,1,2,1,2) - too much... use the same rhythm but other objects after the half of them
00:40:068 (1,2,3,4,5,6) - Use the "create polygon circle" Button... this is just ugly :x

Kyshiros Insane
What happened? Why are there so many unsnapped Beats??
00:01:109 (5) - not neccessary if you want to keep it why not make a tripple up to 00:01:275 (1) - instead?
00:03:707 (2) - <-- unsnapped - make a 1/4 slider with a repeating arrow to get the sound in the middle (and SNAP IT to the 1/4 BSD)
00:31:448 (2) - but I don't get the problem of this is fits =/

Yuzus Insane
00:02:933 (5) - The flow goes to the top not to the left - hope so :D
00:03:265 (6) - make it shorter to the red line - fits more to the music
00:05:254 (4) - something that's not looking like... well let's not say it.... would be better :P

Irres Extra
00:03:707 (2) - not snapped - let it begin 00:03:762 and snap it to the 1/4 BSD - should fit
00:08:570 (2) - strg g?
00:20:257 (1) - due to the music and the sound I would say let it end 00:21:998
00:27:469 (1) - snap - same here there is a sound on the red line https://osu.ppy.sh/ss/2155081
00:31:558 (1) - same
00:34:432 (2) - strg g?
00:40:151 (1) - end when the song ends^^

Natural Gem
00:00:281 (1,2) - same as in any other diff, I would not pair these, go 1 and 3
00:22:164 (1,2) - change the position in the timing line and change the circle so it sits between the 2 slider
00:23:324 (2) - would delete it
00:24:153 (1,2) - not exactly - copy the first slider, paste it and rotate it by 45° and use it as 2nd slider
00:25:645 (2) - a bit strange a circle with no sound in the music

GL with the map!
Topic Starter
Kaguya Hourain

Tician wrote:

OK I try my luck, don't laugh about me pls D: :arrow: Hi! :D

Easy
00:00:281 (1,2) - ctrl+h is not exactly the same (hope it's not only me cause I don't know why I can't use the normal skin in editor =( :arrow: Yeah you're right, fixed as well as possible.
00:08:238 (1) - move the middle point of the slider 2 (tiny) grids to the bottom for better blanket :arrow: The blanket is ok.
00:14:206 (1,2) - Let them both end on a white tick, you don't need to use the red once in the easy diff especially with that high BPM :arrow: Rhythm gets more interesting, besides the red point shows more emphasis and sounds nicer. 2/1 is boring :P
00:22:164 (1) - End of this is not fitting to any sound, end on one of the white ticks :arrow: It fits to the clap that is exist behind the hitsound.

Normal
Check AiMod cause of DS problems :arrow: Never check AiMod for DS issues.
00:08:238 (1,2,3,4,1,2) - Nice work but I would say the circles over each othe rin the middle are too confusing for beginners :arrow: They are not because the do not even show being stacked at any point in time during play mode.
00:14:206 (1,2,3,4) - when paying this it felts off, I know it isn't :x :arrow: :P
00:23:324 just my opinion but it's not neccessary to use any hitobject here would use just circles 00:23:158 and 00:23:490 to get the 3 sounds of the instrument playing this :arrow: Clap too important to ignore.
00:24:153 (1,2,3,4) - this sounds better for me https://osu.ppy.sh/ss/2154989 :arrow: Hm, maybe, let me get more mods for this.
00:28:132 (1,2) - same :arrow: ^

Hard
00:00:281 (1,2) - I would not pair them, just keep them as 1 and 3 :arrow: You mean stack?
00:01:275 (1,2) - same... and like all the others D: :arrow: Not changing any of these. Map needs a theme and this is the one.
00:25:645 (2) - delete, maybe make the slider longer instead :arrow: There is clearly a sound there to map this circle to.
00:27:137 (1,2,3) - this is damn hard (u used that several times), don't do it pls :arrow: It's pretty slow I don't see why not.
00:22:164 (1,2) - would only make a long slider :arrow: Clap starts on slider so that stays.
00:32:111 (1,2,1,2,1,2,1,2,1,2,1,2) - too much... use the same rhythm but other objects after the half of them :arrow: other objects???
00:40:068 (1,2,3,4,5,6) - Use the "create polygon circle" Button... this is just ugly :x :arrow: I think this was created using polygon circle.

Natural Gem
00:00:281 (1,2) - same as in any other diff, I would not pair these, go 1 and 3 :arrow: Again, theme of the map.
00:22:164 (1,2) - change the position in the timing line and change the circle so it sits between the 2 slider :arrow: That is rhythmically wrong.
00:23:324 (2) - would delete it :arrow: Why? :?:
00:24:153 (1,2) - not exactly - copy the first slider, paste it and rotate it by 45° and use it as 2nd slider :arrow: Wasn't going for symmetry here, would look ugly.
00:25:645 (2) - a bit strange a circle with no sound in the music :arrow: Listen better.

GL with the map! :arrow: Thanks~
Fixed the rest of the diffs as per request.
Irreversible
Can you fix the spinners for me?

Discussed with Tician ingame, no other fixes. But thanks a lot for the mod!
Maeglwn
idk if you wanted the mod now or later so I'm just gonna wait
Maruyu

Tician wrote:

OK I try my luck, don't laugh about me pls D:

General
Yuzu's Diff using a countdown - remove the countdown
Same with the letterbox - just... AiMod^^ I'll have kaguya do that~

Yuzus Insane
00:02:933 (5) - The flow goes to the top not to the left - hope so :D well it's intended, and should be fine, so keeping it
00:03:265 (6) - make it shorter to the red line - fits more to the music That makes no sense since there's no beat or sound on the red line, but the sound that I'm following disappears on that blue tick
00:05:254 (4) - something that's not looking like... well let's not say it.... would be better :P I like it :3 Keeping it~
No changes, but still thank you for the mod!
Maeglwn
eh

[General]
don't think there's anything notable

[Easy]
nothing

[Normal]
  1. ai mod says this diff is an insane, like I know ai mod isn't exactly correct most of the time.. but you know, insane =/= normal :P it's possible that this is too difficult as a normal
  2. 00:16:859 (2,3,4) - really weird flow here. consider just making 4 follow 3, remember that this is a normal diff
[Natural Gem]
  1. 00:04:591 (2,3,4) - SUPPPERRR awkward flow here. especially since the slider is so fast. you're going into a downwards motion and then immediately to the right. I'd flip 3 over to the other side of 1 so the downwards motion throws you into the slider and not away from it
  2. 00:16:196 (1,2,3) - spacing here is kinda icky. the way the spacing suddenly goes downwards and then back up for 3 and 4 is really awkward. maybe just make these all have the same distance?
  3. 00:17:688 (2,3,4) - same issue as above
  4. 00:32:111 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,3) - way too many triangles idk even how to explain how much I hate this but I do, MORE DIVERSITY AJSDFJ this part is really unfun to play
[Hard]
  1. 00:18:511 (1,2) - unsnapped objects here, unrankable obviously so fix
  2. 00:34:100 (1,2,1,2,1,2,1,2) - same thing as in natural gem, this is really hard to read and unfun to play. maybe like.. space them out more in different places or something. bleh
  3. 00:41:726 (6,1) - lol, why not just put these on the y axis
[Irre's Extra]
nope cs7 is only allowed on my map

[Yuzu's Insane]
  1. 00:03:596 (1) - overmapped
  2. yea there's like nothing wrong with this diff I really like it
[Kyshiro's Insane]
  1. 00:00:281 (1,2,3,4,5) - this looks like a literal nightmare to read, so much flow and stuff that just makes no sense and it's just hurting my brain and agh idk I don't like it. guess maybe it's just me
  2. 00:07:575 (2,3,4,5) - make it a little bit less linear for fun factor maybe. zig zags and stuff
  3. yea I really like this diff too, not much wrong here
good set yo
Topic Starter
Kaguya Hourain

Maeglwn wrote:

eh

[General]
don't think there's anything notable

[Easy]
nothing

[Normal]
  1. ai mod says this diff is an insane, like I know ai mod isn't exactly correct most of the time.. but you know, insane =/= normal :P it's possible that this is too difficult as a normal :arrow: Look at the star rating it's fine idk why AiMod is being a bastard.
  2. 00:16:859 (2,3,4) - really weird flow here. consider just making 4 follow 3, remember that this is a normal diff :arrow: Should be fine let's wait for more mods.
[Natural Gem]
  1. 00:04:591 (2,3,4) - SUPPPERRR awkward flow here. especially since the slider is so fast. you're going into a downwards motion and then immediately to the right. I'd flip 3 over to the other side of 1 so the downwards motion throws you into the slider and not away from it :arrow: I dunno, it's easily readable and this doesn't really require flowy motion here.
  2. 00:16:196 (1,2,3) - spacing here is kinda icky. the way the spacing suddenly goes downwards and then back up for 3 and 4 is really awkward. maybe just make these all have the same distance? :arrow: This whole section forms a pentagram there. Went for shapes a lot I guess.
  3. 00:17:688 (2,3,4) - same issue as above :arrow: ^
  4. 00:32:111 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,3) - way too many triangles idk even how to explain how much I hate this but I do, MORE DIVERSITY AJSDFJ this part is really unfun to play :arrow: Triangles fit the best this part is not changing. Other people have found this really fun though BibleThump.
[Hard]
  1. 00:18:511 (1,2) - unsnapped objects here, unrankable obviously so fix :arrow: Wow I missed that, fixed. Thanks.
  2. 00:34:100 (1,2,1,2,1,2,1,2) - same thing as in natural gem, this is really hard to read and unfun to play. maybe like.. space them out more in different places or something. bleh :arrow: Remapping this part completely at some time.
  3. 00:41:726 (6,1) - lol, why not just put these on the y axis :arrow: Final note is in the center to give a feel of finality.
good set yo
Thanks for the mod man :D
Waiting on Guests.
Maruyu

Maeglwn wrote:

eh

[Yuzu's Insane]
  1. 00:03:596 (1) - overmapped It's... actually not! xD If you listen closely, it's a drum hit :3
  2. yea there's like nothing wrong with this diff I really like it Thank you! <3
No changes :p
Kyshiro

Maeglwn wrote:

[Kyshiro's Insane]
  1. 00:00:281 (1,2,3,4,5) - this looks like a literal nightmare to read, so much flow and stuff that just makes no sense and it's just hurting my brain and agh idk I don't like it. guess maybe it's just me guess it's just you then lolol, it even makes sense according to the music, lower spacing at less strong beats
  2. 00:07:575 (2,3,4,5) - make it a little bit less linear for fun factor maybe. zig zags and stuff kind of the style i used for this diff :c would ruin it
  3. yea I really like this diff too, not much wrong here
thankssss
Okoratu
General

  1. ok, here I am
  2. you added ryuu to honou no monogatari to tags but not 竜と炎の物語 which is the kanji for that and also featured right above their album title here
  3. same goes for seifuu no meigetsu and 清風明月
  4. they also provide a 400x80 banner here
  5. Does Audioleadin do anything? I mean the song starts at 00:00:281 - idk if this is an issue.

Natural Gem

  1. HP 6.5 would be easily possible imo
  2. 00:11:885 (3) - the way this flows doesn't really complement the movement that 00:11:222 (1,2) - create that well so I'd advise you to curve it
  3. 00:23:490 (1) - because there's a sound on 00:23:656 - which might be considerably weaker than 00:23:490 - , this might not really be an issue i just think it captures the instrument better than just 2 circles with an 1/1 break between them
  4. 00:31:116 (1,2,3,4,5) - i found the way 00:26:806 (3,1,2) - read was way easier than this, considering that the whole rest afterwards is full circles this one can completely frustrate you if you're trying to FC it if this 1/3 stream before a full 1/2 part is hard to read.
    The song is 45 seconds, what do

Irre's Extra
Was zum teufel heisst Irreversible eigentlich:

ah, ok - ok


  1. Du solltest wirklich drueber nachdenken die AR auf deiner Diff hier zu erhoehen, ich erklaer mal kurz wieso:
    Erklaerung, subjektiv
    Das Hier ist die groesse eines Approachcircles CS7AR9:

    Das hier ist zum vergleich die von CS4AR9:

    Das verhaeltnis is bei beiden 1.25x zwischen CS und Approachcircle, aber weil der Circle in CS7 so verdammt klein ist kommt mir der Approachcircle immer etwas langsamer vor als auf CS 4 und es spielt sich - , da das verhaeltnis von Approachcircle und Sliderlaenge anders zu sein scheint besser wenn die AR auch bei 9.3 um den dreh waere,
    ausserdem hast du die "Extra" mit 4.44 stars, was ich auch schon irgendwo grenzwertig finde, das einzige was diese map als extra qualifizieren koennte waere halt wirklich nur CS7 und nichts weiter
  2. Entfern mal Green lines wie 00:07:575 - oder willst du mir jetzt erzaehlen dass du in diesem einen slider den slidertick leiser machst weil du kannst
  3. 00:08:072 - ich find 40% audo arg grenzwertig leise, 50% tun's eigentlich genauso gut fuer nen circle
  4. 00:12:217 (5) - ich glaub du hast hier nen NC vergessen - siehe 00:10:227 (1,2) - , 00:09:233 (1,2) -
  5. 00:18:185 (4,1) - Deine NCs wtf
  6. 00:24:153 - wenn du deine diff wirklich extra nennen willst solltest du vielleicht
    1. 00:20:257 (1,1) - nicht einfach 2 spinner ueber jede menge zeug legen (obwohl ich find die spinner passen ganz gut)
    2. bis 00:27:469 - nicht so wenig objects verwenden, weil das lied an sich ist 45 Sekunden und du machst 10 sekunden davon sachen, die man in einer normal oder Hard machen koennte - und nennst es dann extra ... weil CS7?
  7. 00:30:121 (4) - wenn du die combo so kurz halten willst wie in 00:25:148 (1,2,3,4) - , solltest du vielleicht hier sinnvoller weise NCn
  8. 00:35:758 (3,1) - das hier stackt ingame anders als alles andere, ich weiss nicht wieso, aber es scheint was anderes zu tun als 00:31:116 (7,1) - , 00:03:265 (1,2) - , 00:04:259 (1,2) - , 00:05:254 (1,2) - , 00:09:233 (1,2) - .....?
  9. 00:25:479 - sinnvoll etc - dasselbe gilt fuer andere copypasta lines ._.
  10. 00:39:239 (2) - koenntest diesen circle etwas nach oben bewegen, damit er insgesamt etwas mittiger in deinem Dreieck da erscheint:
Eigentlich mag ich die diff ja, aber wieso musst du die Extra nennen.......?

Yuzu-'s Insane

  1. 00:14:206 (1,5) - I don't think these 2 1/1 sliders do the sounds on the red ticks there any justice, you could probably do something else star-pattern-y without ignoring 00:14:372 - and 00:15:367 - , if you can and want to, please do.
  2. 00:23:490 (3) - said the same thing about Natural gem, an 1/2 slider would / could be cool here imo
  3. 00:23:158 (1,2,3) - also i think a triangle pattern could be way better here than a somehow forced looking stack thing, as it would support the sounds in each object better if you had a back forth movement similarly to 00:21:666 (5,6,7) - there
  4. 00:34:100 (1,2,3,4,5) - i would pretty much appreciate if you scaled this pattern up a bit because things like 00:35:426 (2,3,4,5) - use much higher spacing, so stuff like that would be less sudden if the spacing in this one pattern was bigger than 00:32:608 (1,2,3) - and smaller than the aforementioned pattern - ... does that make sense?
  5. 00:38:245 (2,3) - i again don't think that the sliders do the loud whistle sound-things that much justice, you started the thing with something like 00:32:111 (1,2,3,1,2,3,1,2) - , so why not end it with something like that
  6. 00:42:058 (1) - could stack it with 00:40:731 (3) - to highlight the end of the map

Kyshiro's Insane

  1. idk how to mod this
  2. 00:33:934 (4,1,2,3,4,5) - please, all your patterns like 00:32:277 (2,3,4,5,6,1) - look like you made them geometrical shapes and stuff but this one is oddly off just to stack stuff which kinda destroys the spacing between 00:33:934 (4,1) - ....

Hard

  1. ......
  2. 00:00:281 (1,2,3,4,1,2,3,4) - due to ar 7 this stuff is pretty much hard to read if you don't have control over your fingers and know Hard Players are not all that good at that stuff
  3. 00:04:259 (1,2) - same^
  4. 00:04:922 (4,1) - ok even i panickingly hit that one extremely early because it jsut stacks at the sliderend and is visible for so long
  5. 00:08:901 - why did you skip this???
  6. 00:24:153 - i don't get the SV change to something smaller than 1, because imo the part like 00:32:111 (1) - is more intense than the beginning which uses SV 1.0x if at all you could probably have the beginning be 0.8x and the end 1.0x
  7. 00:32:111 - this part is a whole lot copy paste, which might end up looking a bit lazy compared to like.... all the insanes

Normal

  1. ...
  2. 00:19:511 - is this green line necessary???, same goes for 00:25:479 - , 00:26:474 - ,
  3. 00:25:811 (4,1) - if you move 00:26:143 (1,2) - a bit up the transition could be a bit better here

Easy

  1. .
  2. 00:08:238 (1) - it kind of annoys me that this one isn't parallel to the previous slider
  3. 00:30:121 (4) - if you moved it a bit to the left the transition could be better here
  4. 00:34:100 (1) - this one is a bit REALLY close to the HP bar on the default skin

I think out of all diffs the hard needs most work |:, ppl stealing hitsounds should at least remove unnecessary green lines

Gl with your map!
Maruyu

Okoratu wrote:

Yuzu-'s Insane

  1. 00:14:206 (1,5) - I don't think these 2 1/1 sliders do the sounds on the red ticks there any justice, you could probably do something else star-pattern-y without ignoring 00:14:372 - and 00:15:367 - , if you can and want to, please do. At first I didn't even hear these sounds, but I'm going to keep the 1/1 sliders. It gives a feeling of pause, maybe even "suspence" between the jumps and it follows the violin very well.
  2. 00:23:490 (3) - said the same thing about Natural gem, an 1/2 slider would / could be cool here imo I really don't see the reasoning for this, I hear nothing on the red tick. Besides, the 1/1 gap fits very well with the instrument playing in the background.
  3. 00:23:158 (1,2,3) - also i think a triangle pattern could be way better here than a somehow forced looking stack thing, as it would support the sounds in each object better if you had a back forth movement similarly to 00:21:666 (5,6,7) - there 00:23:158 (1,2,3) - These fit better here, since I'm following the instrument on the song that's increasing in volume and pitch at the same time.
  4. 00:34:100 (1,2,3,4,5) - i would pretty much appreciate if you scaled this pattern up a bit because things like 00:35:426 (2,3,4,5) - use much higher spacing, so stuff like that would be less sudden if the spacing in this one pattern was bigger than 00:32:608 (1,2,3) - and smaller than the aforementioned pattern - ... does that make sense? While it does make sense, if you notice closely 00:34:100 (1,2,3,4,5) - and 00:32:111 (1,2,3,1,2,3) - are very close in terms of spacing. These have a certain whistle hitsounding every 1/1 measure. 00:33:105 (1,2,3,4) - and 00:35:095 (1,2,3,4,5) - , however, use one additional whistle that I feel that fits best and adds more hype into the spacing which translates into increased spacing. That's my reasoning, we can discuss this for a better solution however if you feel like it.
  5. 00:38:245 (2,3) - i again don't think that the sliders do the loud whistle sound-things that much justice, you started the thing with something like 00:32:111 (1,2,3,1,2,3,1,2) - , so why not end it with something like that The pitch at this section is dropping, it isn't bouncing around like the part where the triangles are mapped, and sliders map this perfectly imo. 00:38:908 (4,1,2) - These however, are circles, because mapping the downbeat with a slider tail would look bad, and the pitch goes back up again with 00:39:239 (2).
  6. 00:42:058 (1) - could stack it with 00:40:731 (3) - to highlight the end of the map Did something different, stacked it with 00:41:063 (4) - since the pitch increase is fairly large and allows for the movement.

Gl with your map!
Thank you immensely for your input <3

Heads up, Kaguya~
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame
BeatmapID:514518
BeatmapSetID:219763

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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Topic Starter
Kaguya Hourain

Okoratu wrote:

General

  1. ok, here I am :arrow: HI! o/
  2. you added ryuu to honou no monogatari to tags but not 竜と炎の物語 which is the kanji for that and also featured right above their album title here
  3. same goes for seifuu no meigetsu and 清風明月 :arrow: I was pretty sure I added them lol. Adding now thx.
  4. they also provide a 400x80 banner here
  5. Does Audioleadin do anything? I mean the song starts at 00:00:281 - idk if this is an issue. :arrow: I think it gets autofixed when the mapset gets qualified? Gotta ask someone about it though.

Natural Gem

  1. HP 6.5 would be easily possible imo :arrow: Sure.
  2. 00:11:885 (3) - the way this flows doesn't really complement the movement that 00:11:222 (1,2) - create that well so I'd advise you to curve it :arrow: To be honest I like that curve but it indeed doesn't flow well. Fixed another way.
  3. 00:23:490 (1) - because there's a sound on 00:23:656 - which might be considerably weaker than 00:23:490 - , this might not really be an issue i just think it captures the instrument better than just 2 circles with an 1/1 break between them :arrow: The sounds in the red lines don't really need to be mapped with sliderends, would have to silence them and I hate doing that :/
  4. 00:31:116 (1,2,3,4,5) - i found the way 00:26:806 (3,1,2) - read was way easier than this, considering that the whole rest afterwards is full circles this one can completely frustrate you if you're trying to FC it if this 1/3 stream before a full 1/2 part is hard to read. :arrow: Done!
    The song is 45 seconds, what do

Hard

  1. ......
  2. 00:00:281 (1,2,3,4,1,2,3,4) - due to ar 7 this stuff is pretty much hard to read if you don't have control over your fingers and know Hard Players are not all that good at that stuff :arrow: Raised AR to 7,5. I really want these in here.
  3. 00:04:259 (1,2) - same^ :arrow: ^
  4. 00:04:922 (4,1) - ok even i panickingly hit that one extremely early because it jsut stacks at the sliderend and is visible for so long :arrow: Yeah you're right, fixed.
  5. 00:08:901 - why did you skip this??? :arrow: Fixed.
  6. 00:24:153 - i don't get the SV change to something smaller than 1, because imo the part like 00:32:111 (1) - is more intense than the beginning which uses SV 1.0x if at all you could probably have the beginning be 0.8x and the end 1.0x :arrow: I think they're okay though. Start is really powerful and plays the most instruments.
  7. 00:32:111 - this part is a whole lot copy paste, which might end up looking a bit lazy compared to like.... all the insanes :arrow: This is what fits most what am I supposed to do. Didn't copypaste it though!

Normal

  1. ...
  2. 00:19:511 - is this green line necessary???, same goes for 00:25:479 - , 00:26:474 - :arrow: Green lines are there for the ticks.
  3. 00:25:811 (4,1) - if you move 00:26:143 (1,2) - a bit up the transition could be a bit better here :arrow: Should be fine the way it is :/

Easy

  1. .
  2. 00:08:238 (1) - it kind of annoys me that this one isn't parallel to the previous slider :arrow: Not sure if I fixed it...
  3. 00:30:121 (4) - if you moved it a bit to the left the transition could be better here :arrow: Done
  4. 00:34:100 (1) - this one is a bit REALLY close to the HP bar on the default skin :arrow: Remapped those sliders because I hated them.

I think out of all diffs the hard needs most work |:, ppl stealing hitsounds should at least remove unnecessary green lines

Gl with your map!
Great mod, thanks man.
Waiting on Guests.

*EDIT*
PAGE 3 BOYS
Maruyu
Felt like the last part was a bit weird, I remapped it. jk i only wanted it on 4,20


code
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:514518
BeatmapSetID:219763

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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99,94,3265,2,0,P|127:141|132:187,1,102,10|0,0:0|0:0,0:0:0:0:
133,221,3596,5,0,0:0:0:0:
125,265,3707,1,2,0:0:0:0:
102,304,3817,1,0,0:0:0:0:
82,342,3928,2,0,L|154:342,1,68,2|0,0:0|0:0,0:0:0:0:
362,239,4259,6,0,L|232:210,1,127.5,6|0,0:0|0:0,0:0:0:0:
205,90,4757,1,0,0:0:0:0:
107,282,4922,2,0,L|106:197,1,85,2|0,0:0|0:0,0:0:0:0:
327,114,5254,2,0,B|234:120|186:110|186:110|205:90,1,170,10|0,0:0|0:0,0:0:0:0:
357,35,5751,1,0,0:0:0:0:
371,195,5917,2,0,P|403:169|416:129,1,85,2|0,0:0|0:0,0:0:0:0:
256,210,6249,6,0,L|243:294,1,68,2|0,0:0|0:0,0:0:0:0:
121,342,6580,2,0,L|189:336,1,68,2|0,0:0|0:0,0:0:0:0:
371,195,6912,2,0,L|357:270,1,68,2|0,0:0|0:0,0:0:0:0:
440,312,7243,2,0,L|465:179,1,136,2|0,0:0|0:0,0:0:0:0:
369,92,7741,1,0,0:0:0:0:
200,169,7906,1,2,0:0:0:0:
232,184,8238,6,0,L|232:324,1,136,4|0,0:0|0:0,0:0:0:0:
311,225,8735,1,0,0:0:0:0:
311,225,8901,2,0,P|319:184|310:140,1,85,2|0,0:0|0:0,0:0:0:0:
150,243,9233,2,0,L|150:107,1,136,10|0,0:0|0:0,0:0:0:0:
311,59,9730,1,0,0:0:0:0:
311,59,9896,2,0,P|320:100|312:142,1,85,2|0,0:0|0:0,0:0:0:0:
401,162,10227,6,0,P|413:95|400:29,1,136,4|0,0:0|0:0,0:0:0:0:
228,101,10725,1,0,0:0:0:0:
229,101,10891,2,0,P|220:142|228:184,1,85,2|0,0:0|0:0,0:0:0:0:
311,59,11222,2,0,P|254:11|182:20,1,136,10|0,0:0|0:0,0:0:0:0:
101,99,11719,1,0,0:0:0:0:
61,258,11885,2,0,P|28:231|14:192,1,85,2|0,0:0|0:0,0:0:0:0:
16,331,12217,6,0,P|96:335|142:283,1,136,6|0,0:0|0:0,0:0:0:0:
222,248,12714,1,0,0:0:0:0:
372,322,12880,2,0,P|331:331|290:323,1,85,2|0,0:0|0:0,0:0:0:0:
446,358,13212,2,0,P|447:290|400:245,1,136,10|0,0:0|0:0,0:0:0:0:
310,196,13709,1,0,0:0:0:0:
222,248,13875,2,0,P|213:289|224:330,1,85,2|0,0:0|0:0,0:0:0:0:
310,196,14206,6,0,P|333:131|307:73,1,136,4|0,0:0|0:0,0:0:0:0:
104,140,14704,1,0,0:0:0:0:
211,32,14869,1,2,0:0:0:0:
196,184,15035,1,0,0:0:0:0:
121,50,15201,2,0,P|52:64|15:117,1,136,12|0,0:0|0:0,0:0:0:0:
106,308,15698,1,0,0:0:0:0:
196,184,15864,1,2,0:0:0:0:
42,190,16030,1,0,0:0:0:0:
256,239,16196,6,0,P|277:180|241:116,1,136,4|0,0:0|0:0,0:0:0:0:
112,228,16693,1,0,0:0:0:0:
255,321,16859,2,0,L|339:335,1,85,2|0,0:0|0:0,0:0:0:0:
446,226,17190,1,8,0:0:0:0:
446,226,17522,1,0,0:0:0:0:
344,147,17688,1,0,0:0:0:0:
256,238,17853,2,0,P|244:279|255:320,1,85,2|0,0:0|0:0,0:0:0:0:
446,226,18185,5,4,0:0:0:0:
331,78,18351,1,0,0:0:0:0:
341,281,18517,1,0,0:0:0:0:
463,90,18682,1,0,0:0:0:0:
255,119,18848,2,0,P|243:78|253:37,1,85,2|0,0:0|0:0,0:0:0:0:
358,194,19180,2,0,P|303:238|160:203,1,204,8|0,0:0|0:0,0:0:0:0:
154,120,19843,1,2,0:0:0:0:
78,300,20009,1,0,0:0:0:0:
28,211,20174,6,0,L|41:71,1,136,4|0,0:0|0:0,0:0:0:0:
131,221,20672,1,0,0:0:0:0:
220,76,20838,2,0,P|232:115|224:157,1,85,2|0,0:0|0:0,0:0:0:0:
267,322,21169,2,0,P|328:289|371:233,1,136,8|0,0:0|0:0,0:0:0:0:
315,57,21666,1,0,0:0:0:0:
379,136,21832,1,2,0:0:0:0:
220,76,21998,1,0,0:0:0:0:
405,159,22164,6,0,L|489:159,1,85,4|8,0:0|0:0,0:0:0:0:
269,279,22661,5,4,0:0:0:0:
302,284,22827,1,8,0:0:0:0:
220,76,23158,5,8,0:0:0:0:
217,109,23324,1,8,0:0:0:0:
214,142,23490,1,4,0:0:0:0:
92,346,23822,1,2,0:0:0:0:
339,285,24153,6,0,L|423:280,1,85,2|0,0:0|0:0,0:0:0:0:
213,208,24485,2,0,L|129:213,1,85,0|2,0:0|0:0,0:0:0:0:
318,176,24816,2,0,L|313:92,1,85,2|0,0:0|0:0,0:0:0:0:
235,307,25148,1,2,0:0:0:0:
335,150,25811,2,0,L|330:66,1,85,0|2,0:0|0:0,0:0:0:0:
252,281,26143,6,0,B|112:314|112:314|142:261,1,204,2|0,0:0|0:0,0:0:0:0:
223,163,26806,1,2,0:0:0:0:
223,163,27137,1,0,0:0:0:0:
49,55,27469,5,0,0:0:0:0:
37,98,27579,1,2,0:0:0:0:
24,141,27690,1,0,0:0:0:0:
15,185,27800,2,0,L|15:272,1,85,2|0,0:0|0:0,0:0:0:0:
223,163,28132,6,0,L|223:76,1,85,2|0,0:0|0:0,0:0:0:0:
320,228,28464,2,0,P|332:269|321:309,1,85,0|2,0:0|0:0,0:0:0:0:
320,121,28795,2,0,P|348:90|389:79,1,85,2|0,0:0|0:0,0:0:0:0:
233,253,29127,1,2,0:0:0:0:
135,35,29790,1,0,0:0:0:0:
79,150,29956,1,0,0:0:0:0:
233,253,30121,6,0,B|265:191|251:123|251:123|286:131|320:120,1,204,2|2,0:0|0:0,0:0:0:0:
182,84,30784,2,0,P|172:117|176:149,1,68,0|2,0:0|0:0,0:0:0:0:
331,223,31116,1,2,0:0:0:0:
331,223,31448,5,0,0:0:0:0:
367,221,31558,1,2,0:0:0:0:
399,236,31669,1,0,0:0:0:0:
419,266,31779,1,2,0:0:0:0:
293,332,31945,1,0,0:0:0:0:
202,248,32111,5,2,0:0:0:0:
98,284,32277,1,0,0:0:0:0:
126,172,32442,1,2,0:0:0:0:
213,234,32608,5,0,0:0:0:0:
102,267,32774,1,2,0:0:0:0:
130,155,32939,1,0,0:0:0:0:
241,121,33105,5,2,0:0:0:0:
332,203,33271,1,2,0:0:0:0:
305,82,33437,2,0,P|279:58|247:46,1,68,2|0,0:0|0:0,0:0:0:0:
309,272,33769,2,0,P|344:273|376:262,1,68,2|0,0:0|0:0,0:0:0:0:
241,121,34100,5,2,0:0:0:0:
363,132,34266,1,0,0:0:0:0:
257,193,34432,1,2,0:0:0:0:
305,82,34597,1,0,0:0:0:0:
332,203,34763,2,0,P|368:208|412:193,1,68,2|0,0:0|0:0,0:0:0:0:
305,82,35095,6,0,P|277:58|232:46,1,68,2|2,0:0|0:0,0:0:0:0:
127,72,35426,1,2,0:0:0:0:
139,258,35592,1,0,0:0:0:0:
40,171,35758,1,2,0:0:0:0:
226,159,35924,1,0,0:0:0:0:
139,257,36090,6,0,P|134:291|137:325,1,68,2|0,0:0|0:0,0:0:0:0:
226,159,36421,2,0,P|231:122|226:85,1,68,2|0,0:0|0:0,0:0:0:0:
127,171,36753,1,2,0:0:0:0:
290,226,36918,1,0,0:0:0:0:
144,144,37084,6,0,L|74:144,1,68,2|2,0:0|0:0,0:0:0:0:
273,199,37416,2,0,L|343:199,1,68,2|0,0:0|0:0,0:0:0:0:
479,134,37747,1,2,0:0:0:0:
465,290,37913,1,0,0:0:0:0:
359,107,38079,5,2,0:0:0:0:
290,226,38245,2,0,P|256:230|223:223,1,68,0|2,0:0|0:0,0:0:0:0:
292,104,38576,2,0,P|325:100|359:107,1,68,0|2,0:0|0:0,0:0:0:0:
393,235,38908,1,0,0:0:0:0:
479,134,39074,5,2,0:0:0:0:
465,290,39239,1,2,0:0:0:0:
359,107,39405,2,0,P|327:120|301:140,1,68,2|0,0:0|0:0,0:0:0:0:
465,290,39737,1,0,0:0:0:0:
465,290,40068,5,0,0:0:0:0:
359,106,40400,1,2,0:0:0:0:
195,219,40731,1,0,0:0:0:0:
393,235,41063,1,2,0:0:0:0:
184,130,41395,2,0,P|125:165|108:233,1,136,0|2,0:0|0:0,0:0:0:0:
393,235,42058,5,2,0:0:0:0:
Topic Starter
Kaguya Hourain
Updated!
Ringating
quick bg mod

your image was a bit blurry, so I found a higher quality version then cropped and downscaled it appropriately.
no kudosu
neonat
So I'm here to take a look.
Please don't shoot me down

General

Tags:

Easy: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
Normal: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
Hard: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
Kyshiro's Insane: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame
Yuzu's Insane: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
Irre's Extra: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame
Natural Gem: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月

Easy

00:30:121 (4,5) - I find the movement here really awkward, because of how angled 00:31:116 (5) is towards the previous slider, instead of a smooth motion to that slider, it has to cut left once you reach it. Rotating it 30 degrees clockwise eases the angle:
00:32:111 (1,1) - I know the time between them is a lot...but they really are too close, even if time allows some slack in spacing. Also 00:34:100 (1) appears before 00:32:111 (1) ends
00:36:090 (1,1) - ^

Normal

00:02:270 (1,2) - I just can't really see how it would be consistent and related to the part of 00:00:281 (1,2,3,4) - the rhythm and music had changed, it felt like a different pattern, but it was still the same. 00:02:270 (1) - just feels weird being extended, instead of being a 1/2 slider. I think it should have the same pattern as 00:06:249 (1) because they are the same tune in the song:

Kyshiro's Insane

00:09:233 (4) - NC to be more consistent with the following few patterns?
00:13:212 (4) - ^
00:38:079 (4) - ^
00:37:582 (3,1) - stack them perfectly? doesn't really affect the spacing

Irre's Extra

00:40:151 (1) - I think 00:43:716 is more decent place to end, because when it ends, the spinner has a sound, and the sound also ends around the same time the sound in the song does, instead of ending the spinner when there is finally no more sound

This CS is scary

Natural Gem

00:01:607 (2,3,4) - I just found the repetition of 00:00:612 (2,3,4) weird, I feel, a slight change of position could make it more exquisite
00:17:190 (1) - I am not sure about you, but I feel the flow to this slider could be better, it seems too low from 00:17:025 (4) - straight movement would be better than having an indentation in the movement, curling upwards to the slider. Maybe something like this, of course, adjust to blanket again, this just an example:
00:30:950 (4,1) - you already broke the anti-jump here which you used at 00:26:806 (3,1) - with the change in pattern, it makes 00:31:448 (2,3,4,5) look weird with the lopsided look, I suggest adjusting how this looks also, to be different from 00:27:469 (2,3,4,5) as how the other notes did change too
00:35:095 (1,2,3) - change the rotation direction for this one? You changed the direction for the 4th one 00:33:603 (1,2,3) - so possibly do so every 4th triangle?
00:36:587 (1,2,3) - ^

Good Luck
Topic Starter
Kaguya Hourain

neonat wrote:

So I'm here to take a look.
Please don't shoot me down :arrow: Up to you :3

Easy

00:30:121 (4,5) - I find the movement here really awkward, because of how angled 00:31:116 (5) is towards the previous slider, instead of a smooth motion to that slider, it has to cut left once you reach it. Rotating it 30 degrees clockwise eases the angle: :arrow: It does but then it doesn't transition well enough with the next object. Rotated 15 degrees + ruined blanket.
00:32:111 (1,1) - I know the time between them is a lot...but they really are too close, even if time allows some slack in spacing. Also 00:34:100 (1) appears before 00:32:111 (1) ends
00:36:090 (1,1) - ^ :arrow: I don't think I'll change either of them, they are readable enough.

Normal

00:02:270 (1,2) - I just can't really see how it would be consistent and related to the part of 00:00:281 (1,2,3,4) - the rhythm and music had changed, it felt like a different pattern, but it was still the same. 00:02:270 (1) - just feels weird being extended, instead of being a 1/2 slider. I think it should have the same pattern as 00:06:249 (1) because they are the same tune in the song: :arrow: True enough, fixed.

Natural Gem

00:01:607 (2,3,4) - I just found the repetition of 00:00:612 (2,3,4) weird, I feel, a slight change of position could make it more exquisite :arrow: I find this to be fitting the best since it is the exact same rhythm repeated once.
00:17:190 (1) - I am not sure about you, but I feel the flow to this slider could be better, it seems too low from 00:17:025 (4) - straight movement would be better than having an indentation in the movement, curling upwards to the slider. Maybe something like this, of course, adjust to blanket again, this just an example: :arrow: Really, noone notices the pentagles here? Whatever. Changed.
00:30:950 (4,1) - you already broke the anti-jump here which you used at 00:26:806 (3,1) - with the change in pattern, it makes 00:31:448 (2,3,4,5) look weird with the lopsided look, I suggest adjusting how this looks also, to be different from 00:27:469 (2,3,4,5) as how the other notes did change too :arrow: The antijump had 1/1 interval in every section. I don't use 1/2 antijumps in this diff except for the beginning. I don't really see what you want me to do here. I hope I did the right fix.
00:35:095 (1,2,3) - change the rotation direction for this one? You changed the direction for the 4th one 00:33:603 (1,2,3) - so possibly do so every 4th triangle?
00:36:587 (1,2,3) - ^ :arrow: Nah I aint touching this part LOL

Good Luck :arrow: Thank youuu :3
Irreversible

Okoratu wrote:

General

  1. ok, here I am
  2. you added ryuu to honou no monogatari to tags but not 竜と炎の物語 which is the kanji for that and also featured right above their album title here
  3. same goes for seifuu no meigetsu and 清風明月
  4. they also provide a 400x80 banner here
  5. Does Audioleadin do anything? I mean the song starts at 00:00:281 - idk if this is an issue.

Natural Gem

  1. HP 6.5 would be easily possible imo
  2. 00:11:885 (3) - the way this flows doesn't really complement the movement that 00:11:222 (1,2) - create that well so I'd advise you to curve it
  3. 00:23:490 (1) - because there's a sound on 00:23:656 - which might be considerably weaker than 00:23:490 - , this might not really be an issue i just think it captures the instrument better than just 2 circles with an 1/1 break between them
  4. 00:31:116 (1,2,3,4,5) - i found the way 00:26:806 (3,1,2) - read was way easier than this, considering that the whole rest afterwards is full circles this one can completely frustrate you if you're trying to FC it if this 1/3 stream before a full 1/2 part is hard to read.
    The song is 45 seconds, what do

Irre's Extra
Was zum teufel heisst Irreversible eigentlich:

ah, ok - ok


  1. Du solltest wirklich drueber nachdenken die AR auf deiner Diff hier zu erhoehen, ich erklaer mal kurz wieso:
    Erklaerung, subjektiv
    Das Hier ist die groesse eines Approachcircles CS7AR9:

    Das hier ist zum vergleich die von CS4AR9:

    Das verhaeltnis is bei beiden 1.25x zwischen CS und Approachcircle, aber weil der Circle in CS7 so verdammt klein ist kommt mir der Approachcircle immer etwas langsamer vor als auf CS 4 und es spielt sich - , da das verhaeltnis von Approachcircle und Sliderlaenge anders zu sein scheint besser wenn die AR auch bei 9.3 um den dreh waere,
    ausserdem hast du die "Extra" mit 4.44 stars, was ich auch schon irgendwo grenzwertig finde, das einzige was diese map als extra qualifizieren koennte waere halt wirklich nur CS7 und nichts weiter
  2. Entfern mal Green lines wie 00:07:575 - oder willst du mir jetzt erzaehlen dass du in diesem einen slider den slidertick leiser machst weil du kannst das hab ich gemacht weil ichs kann. : )
  3. 00:08:072 - ich find 40% audo arg grenzwertig leise, 50% tun's eigentlich genauso gut fuer nen circle
  4. 00:12:217 (5) - ich glaub du hast hier nen NC vergessen - siehe 00:10:227 (1,2) - , 00:09:233 (1,2) -
  5. 00:18:185 (4,1) - Deine NCs wtf done
  6. 00:24:153 - wenn du deine diff wirklich extra nennen willst solltest du vielleicht
    1. 00:20:257 (1,1) - nicht einfach 2 spinner ueber jede menge zeug legen (obwohl ich find die spinner passen ganz gut)
    2. bis 00:27:469 - nicht so wenig objects verwenden, weil das lied an sich ist 45 Sekunden und du machst 10 sekunden davon sachen, die man in einer normal oder Hard machen koennte - und nennst es dann extra ... weil CS7? warum muss in einer hohen diff alles voll gekleistert sein? da passt einfach zur Atmosphäre hier.
  7. 00:30:121 (4) - wenn du die combo so kurz halten willst wie in 00:25:148 (1,2,3,4) - , solltest du vielleicht hier sinnvoller weise NCn
  8. 00:35:758 (3,1) - das hier stackt ingame anders als alles andere, ich weiss nicht wieso, aber es scheint was anderes zu tun als 00:31:116 (7,1) - , 00:03:265 (1,2) - , 00:04:259 (1,2) - , 00:05:254 (1,2) - , 00:09:233 (1,2) - .....? uhm, fixed nc
  9. 00:25:479 - sinnvoll etc - dasselbe gilt fuer andere copypasta lines ._. naja..
  10. 00:39:239 (2) - koenntest diesen circle etwas nach oben bewegen, damit er insgesamt etwas mittiger in deinem Dreieck da erscheint:
Eigentlich mag ich die diff ja, aber wieso musst du die Extra nennen.......?

hab alles gefixt, wo ich keinen comment gemacht habe. Extra heisst es, weils CS 7 ist.

http://puu.sh/cAbs8.txt


fixed the spinner neonat, thanks
Kyshiro

Okoratu wrote:

[*]idk how to mod this
[*]00:33:934 (4,1,2,3,4,5) - please, all your patterns like 00:32:277 (2,3,4,5,6,1) - look like you made them geometrical shapes and stuff but this one is oddly off just to stack stuff which kinda destroys the spacing between 00:33:934 (4,1) - .... Didn't mean for (4) to be part of that pattern, changed it a bit so it's more obvious[/list][/notice]

neonat wrote:

Kyshiro's Insane

00:09:233 (4) - NC to be more consistent with the following few patterns? Fixed
00:13:212 (4) - ^ Would leave me with a combo of just 2 objects, in this case it's fine not to put an NC
00:38:079 (4) - ^ Fixed
00:37:582 (3,1) - stack them perfectly? doesn't really affect the spacing I'd rather not :c prefer to keep the triangle like pattern
Thanks :3

http://puu.sh/cAbRI/daa1551fd2.txt
Kyshiro
mod
19:19 *Kyshiro is editing [http://osu.ppy.sh/b/514516 Drop - Granat [Natural Gem]]
19:20 Kyshiro: 00:00:281 (1,2,3,4,1,2,3,4) - maybe you'd want to seperate this into 2 parts, like moving 00:01:275 (1,2,3,4) - somewhere else, feels rather dull to have it on the same spot
19:20 Kaguya Hourain: I did this because the music is exactly the same
19:20 Kyshiro: i know, but still
19:20 Kaguya Hourain: eeeeeeeeeeeehhhh >.<
19:20 Kaguya Hourain: Is it really that annoying?
19:21 Kyshiro: kind of lol
19:21 Kaguya Hourain: oh dear I never realised
19:21 Kaguya Hourain: where to place it LOL
19:21 Kaguya Hourain: would a bit lower work?
19:21 Kaguya Hourain: like just a tiny bit
19:21 Kyshiro: hmm
19:22 Kyshiro: how about you leave00:00:281 (1,2,4,1,2,4) -
19:22 Kyshiro: and place 00:01:773 (3) - somewhere else
19:22 Kyshiro: like
19:22 Kyshiro: http://puu.sh/cAwle/8b989aa085.jpg
19:22 Kaguya Hourain: like the hard
19:22 Kaguya Hourain: triangles?
19:22 Kaguya Hourain: Fits the theme yes
19:23 Kaguya Hourain: And it looks more like Hard
19:23 Kaguya Hourain: Aight I like that
19:23 Kyshiro: alright
19:23 Kyshiro: 00:09:730 (2,3) - somehow this bothers me
19:23 Kyshiro: i think it'd be a ton better if the sliders were at the same height
19:24 Kyshiro: like start (3) on y:320
19:24 Kyshiro: and then just move 00:10:559 (1,2,3,4,1) - a bit up to stack it again
19:24 Kaguya Hourain: I lowered 00:09:233 (1) - endpoint
19:24 Kaguya Hourain: and moved 2 lower
19:24 Kaguya Hourain: cuz I don't wanna move 3
19:25 Kyshiro: ah that works too
19:25 Kaguya Hourain: https://osu.ppy.sh/ss/2198557
19:25 Kyshiro: fair enough
19:25 Kaguya Hourain: I just moved 2 up a bit for even DS
19:25 Kyshiro: 00:24:153 (1,2) - pretty much same thing here
19:25 Kaguya Hourain: so uh
19:25 Kaguya Hourain: about the first part
19:26 Kyshiro: you could either place (2) a lot more to the left or at the same X
19:26 Kaguya Hourain: 00:00:778 (3) - should I keep this where it is
19:26 Kaguya Hourain: or should I move it as well
19:26 Kyshiro: yeah
19:26 Kyshiro: nah you can keep that
19:26 Kaguya Hourain: aight
19:27 Kaguya Hourain: okay let's see
19:27 Kaguya Hourain: https://osu.ppy.sh/ss/2198568
19:27 Kyshiro: yeah
19:28 Kaguya Hourain: \o/
19:28 Kyshiro: thats pretty much it for the extra
19:28 Kaguya Hourain: Awesome
19:29 *Kyshiro is editing [http://osu.ppy.sh/b/514514 Drop - Granat [Hard]]
19:30 Kyshiro: 00:04:922 (4,1,2,3) - spacing lol
19:30 Kaguya Hourain: yea i had that stacked
19:30 Kaguya Hourain: on sliderends
19:31 Kaguya Hourain: and they told me it was weird and I should move it
19:31 Kaguya Hourain: And I had nowhere to move it :/
19:31 Kaguya Hourain: When it was stacked it was also blanketing with the next slider :///
19:31 Kyshiro: hmm
19:31 Kyshiro: well
19:31 Kyshiro: this spacing cant pass lo
19:31 Kaguya Hourain: should I just stack it again?
19:32 Kaguya Hourain: or would it be weird
19:32 Kyshiro: i think you should just give it spacing
19:32 Kaguya Hourain: wheeeeeeeeeeeeeeeeeereeeeeee
19:32 Kaguya Hourain: :DDDDDD
19:34 Kyshiro: 00:34:100 (1,2,3,4,1) - this looks rather random, and kind of a weird angle
19:34 Kyshiro: rearrange maybe?
19:34 Kaguya Hourain: yeah

DOUBLEPOSTIN
Topic Starter
Kaguya Hourain
I LOVE DOUBLEPOSTS THANKS!!!
Shohei Ohtani
Bunnies owo

Natural Gem:
00:00:281 (1,2,3,4,1,2,3,4) - It isn't very fun how this is all grouped together ;w;
00:27:469 (2,3,4,5) - Because of the 1/3, it'd be nice to at least put a NC, and preferably a spacing change.

Irre:
Irreversible I'm going to kick your ass I'll tell you what god like shit like name me 1 person that thinks this is unironically fun that isn't just trying to be all new and counter culture and all like "THIS IS FUN BECAUSE IT IS DIFFERENT" and not taking into account that some people actually play the game.
00:16:196 (1) - This spacing is a poo poo

Normal:
00:01:275 (3) - Remove finish
00:32:111 - From here onward, it's a little bit TOO easy, and it'd be nice if more notes were put here

This mapset looks good. Unless Im missing something painfully obvious, I'd be happy to bubble this.
Irreversible

CDFA wrote:

Irre:
Irreversible I'm going to kick your ass I'll tell you what god like shit like name me 1 person that thinks this is unironically fun that isn't just trying to be all new and counter culture and all like "THIS IS FUN BECAUSE IT ISDIFFERENT" and not taking into account that some people actually play the game.
00:16:196 (1) - This spacing is a poo poo fixed
http://puu.sh/cS6Ph/d8d80257ab.txt
Topic Starter
Kaguya Hourain

CDFA wrote:

Bunnies owo

Natural Gem:
00:00:281 (1,2,3,4,1,2,3,4) - It isn't very fun how this is all grouped together ;w; :arrow: I kept them grouped together but changed the pattern around a little bit for more fittingness with the tunes!
00:27:469 (2,3,4,5) - Because of the 1/3, it'd be nice to at least put a NC, and preferably a spacing change. :arrow: Good idea. Fixed this and the rest of the 1/3 stacks!

Normal:
00:01:275 (3) - Remove finish :arrow: How'd that get there? Go away finish!
00:32:111 - From here onward, it's a little bit TOO easy, and it'd be nice if more notes were put here :arrow: Told you my opinion on this over chat <:

This mapset looks good. Unless Im missing something painfully obvious, I'd be happy to bubble this. :arrow: Good news!
Updated!

*EDIT*
Did some final changes on the hardest difficulty, nothing too major, prettied up some patterns, changed a few placements.
Jenny
Just a quick drop-in for the highest diff, general inconsistencies and rhythm/pressure/patterning concerns.
Topic Starter
Kaguya Hourain
Can confirm she helped, here is the log:
kawaii
22:48 Jenny: OD9 is too narrow for Granat as a song :/
22:48 Kaguya Hourain: but it's ar9
22:48 Kaguya Hourain: so visually od9 works the best
22:49 Jenny: ar9 is too fast too, I feel :p
22:49 Kaguya Hourain: lolololololol
22:49 Kaguya Hourain: :D
22:49 Kaguya Hourain: first i had 9
22:49 Kaguya Hourain: then someone told me to raise to 9.3
22:49 Kaguya Hourain: then d33d told me back to 9
22:49 Kaguya Hourain: i don't think the jumps will be as readable below 9
22:49 Jenny: "someone" is always a bad source
22:50 Kaguya Hourain: kshro
22:50 Kaguya Hourain: it was kshro
22:50 Jenny: yeah, see.
22:50 Kaguya Hourain: well i kinda found myself agreeing with d33d more
22:50 Kaguya Hourain: do i changed it to ar9
22:50 Kaguya Hourain: so*
22:51 Kaguya Hourain: also brb
22:54 Kaguya Hourain: k back
23:26 Jenny: I find the hitsounds very overused
23:27 Jenny: the japanese percussion style of sound should be used more for the resonance than the impact
23:27 Jenny: else, cut them
23:28 Kaguya Hourain: wat my hitsounds?
23:28 Kaguya Hourain: where are they overused?
23:29 Kaguya Hourain: i tried to be as subtle as possible and blend in
23:30 Jenny: 00:05:254 - wtf is this
23:31 Jenny: 00:07:243 (1) - ugly >:
23:31 Jenny: 00:08:238 (1) - very impactful hitsound, no impact in playing whatsoever
23:31 Jenny: 00:08:570 - taking away the first note of the star without a click, leaves the pattern entry weak
23:31 Kaguya Hourain: idk why i made that slider tbh
23:31 Jenny: 00:09:730 (2,3) - are you fucking me
23:31 Kaguya Hourain: don't hate on bagels
23:31 Kaguya Hourain: there is a cymbal sound there
23:31 Jenny: 00:11:222 (1,2,3) - this sounds ugly as fuck with the hitsond overuse
23:32 Jenny: also, curves do not go well with another and the angle from 1 into 2 is weird
23:32 Kaguya Hourain: i don't see what's wrong with the last one
23:32 Kaguya Hourain: every hitsound has pressure applied to it
23:33 Kaguya Hourain: 00:09:730 (2,3) - check back on mods for this answer can't bother answering
23:33 Kaguya Hourain: i might change that though :/
23:33 Jenny: yes I know that
23:33 Kaguya Hourain: cuz i don't like it myself right now
23:33 Jenny: http://puu.sh/cSbce/48cb545adf.png bad
23:33 Jenny: 00:14:704 (1,1) - remove NCs, looks silly atm
23:34 Kaguya Hourain: waaaaa?
23:34 Jenny: 00:16:527 - pressure point left unaccentuated again
23:34 Kaguya Hourain: well i can't really remove these and i don't really consider them that significant
23:34 Kaguya Hourain: since they all are in the background :/
23:34 Jenny: 100% volume still
23:35 Kaguya Hourain: 70%
23:35 Kaguya Hourain: :/
23:35 Kaguya Hourain: they are 70%
23:35 Kaguya Hourain: all of them
23:35 Kaguya Hourain: are 70%
23:35 Jenny: feels like 100
23:38 Kaguya Hourain: weeeellllll :^)
23:39 Kaguya Hourain: about that NC thing
23:39 Kaguya Hourain: I don't get it
23:40 Kaguya Hourain: [http://puu.sh/cSbLY.jpg ?]
23:40 Kaguya Hourain: I kinda like the NC on the new triangle
23:41 Kaguya Hourain: signaling the beginning of a new one
23:42 Jenny: it's ugly as shit when using the sliders tho
23:42 Jenny: :p
23:42 Kaguya Hourain: so remove the NC on the slider
23:44 Jenny: then your NCing is inconsistent while on the same soundpatterning :p
23:44 Jenny: I'd say
23:44 Jenny: use slider-circle-slider-circle instead
23:45 Jenny: before the triangles
23:45 Kaguya Hourain: hm
23:46 Kaguya Hourain: would just reversing them work?
23:47 Kaguya Hourain: inconsisten spacing :/
23:47 Kaguya Hourain: I'll have to remap this
23:50 Kaguya Hourain: ok i changed it around

Thanks for the advice ♥
Shohei Ohtani
Yes!!!!!
Topic Starter
Kaguya Hourain
Yay here we go!! ♥
Natteke desu
[Natural Gem]
00:10:559 (1,2,3,4,1) - my body asking about perfect star
00:15:698 (1,2,3,1) - more about personal tastes, but i don't really liked that almost all your patterning is about stars and triangles, moreover that triange flows not that good because of smaaaaal spacing between 00:16:029 (3,1) -, anyways, my suggestion is :
00:23:158 (1,1,2) - if you wanna follow these sounds here, i'd delete 00:23:324 (2) - it will emphazise it better, or you could replace 00:23:158 (1,2) - by slider if you wanna keep sound at red tick mapped

[Irre's wth i even can't see the circles diff]
00:00:778 (2,3) - should be mapped like this
00:03:265 (1,2) - actually 1/3s starts from (1) slider end and due of that repeat feels kinda off. You could avoid it by replacing 00:03:707 (2) - by circles
00:31:116 (1,2) - same
00:35:758 (3,1) - please, unstack it, by this you killing all movement in entire part of the diff
00:38:079 (1,2,3) - honestly some kind of circle spam will fit here more, immo

[Yuzu's Insane]
Big amount of finishes bothers me to be honest
00:02:601 (3,4) - cntrl+g will make flow much better
00:03:265 (6,1,2,3,4) - you could try to make that cool stream over here
00:34:100 (1,2,3,4,5) - well, mind some kind of increased spasing here? Because objects too close to each other it makes that star uncomfortable to play it
^if you curious about overlaps, it won't overlap anything in game


[Kyshiro's Insane]
00:03:265 (1,2) - same with irre's diff, better keep it as circles
00:27:137 (1,2) - ^

Contact me ingame
Maruyu

EvilElvis wrote:

[Yuzu's Insane]
Big amount of finishes bothers me to be honest i don't see an issue with this but it's debatable
00:02:601 (3,4) - cntrl+g will make flow much better I want to keep this, it doesn't flow bad as is and ctrl+G as you mentioned would pretty much eliminate the jump between 00:02:436 (2,3) that I see as important to keep
00:03:265 (6,1,2,3,4) - you could try to make that cool stream over here nice **** bro k
00:34:100 (1,2,3,4,5) - well, mind some kind of increased spasing here? Because objects too close to each other it makes that star uncomfortable to play it
^if you curious about overlaps, it won't overlap anything in game okoratu mentioned this previously, fine I'll change ;_;
Thank you for your time ww

Kagunyan's candy
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:514518
BeatmapSetID:219763

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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SliderTickRate:1

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235,307,25148,1,2,0:0:0:0:
335,150,25811,2,0,L|330:66,1,85,0|2,0:0|0:0,0:0:0:0:
252,281,26143,6,0,B|112:314|112:314|142:261,1,204,2|0,0:0|0:0,0:0:0:0:
223,163,26806,1,2,0:0:0:0:
223,163,27137,1,0,0:0:0:0:
49,55,27469,5,0,0:0:0:0:
37,98,27579,1,2,0:0:0:0:
24,141,27690,1,0,0:0:0:0:
15,185,27800,2,0,L|15:272,1,85,2|0,0:0|0:0,0:0:0:0:
223,163,28132,6,0,L|223:76,1,85,2|0,0:0|0:0,0:0:0:0:
320,228,28464,2,0,P|332:269|321:309,1,85,0|2,0:0|0:0,0:0:0:0:
320,121,28795,2,0,P|348:90|389:79,1,85,2|0,0:0|0:0,0:0:0:0:
233,253,29127,1,2,0:0:0:0:
135,35,29790,1,0,0:0:0:0:
79,150,29956,1,0,0:0:0:0:
233,253,30121,6,0,B|265:191|251:123|251:123|286:131|320:120,1,204,2|2,0:0|0:0,0:0:0:0:
182,84,30784,2,0,P|172:117|176:149,1,68,0|2,0:0|0:0,0:0:0:0:
331,223,31116,1,2,0:0:0:0:
331,223,31448,5,0,0:0:0:0:
367,221,31558,1,2,0:0:0:0:
399,236,31669,1,0,0:0:0:0:
419,266,31779,1,2,0:0:0:0:
293,332,31945,1,0,0:0:0:0:
202,248,32111,5,2,0:0:0:0:
98,284,32277,1,0,0:0:0:0:
126,172,32442,1,2,0:0:0:0:
213,234,32608,5,0,0:0:0:0:
102,267,32774,1,2,0:0:0:0:
130,155,32939,1,0,0:0:0:0:
241,121,33105,5,2,0:0:0:0:
332,203,33271,1,2,0:0:0:0:
305,82,33437,2,0,P|279:58|247:46,1,68,2|0,0:0|0:0,0:0:0:0:
309,272,33769,2,0,P|344:273|376:262,1,68,2|0,0:0|0:0,0:0:0:0:
231,126,34100,5,2,0:0:0:0:
390,140,34266,1,0,0:0:0:0:
252,220,34432,1,2,0:0:0:0:
315,76,34597,1,0,0:0:0:0:
350,233,34763,2,0,P|386:240|419:239,1,68,2|0,0:0|0:0,0:0:0:0:
305,82,35095,6,0,P|277:58|232:46,1,68,2|2,0:0|0:0,0:0:0:0:
127,72,35426,1,2,0:0:0:0:
139,258,35592,1,0,0:0:0:0:
40,171,35758,1,2,0:0:0:0:
226,159,35924,1,0,0:0:0:0:
139,257,36090,6,0,P|134:291|137:325,1,68,2|0,0:0|0:0,0:0:0:0:
226,159,36421,2,0,P|231:122|226:85,1,68,2|0,0:0|0:0,0:0:0:0:
127,171,36753,1,2,0:0:0:0:
290,226,36918,1,0,0:0:0:0:
144,144,37084,6,0,L|74:144,1,68,2|2,0:0|0:0,0:0:0:0:
273,199,37416,2,0,L|343:199,1,68,2|0,0:0|0:0,0:0:0:0:
479,134,37747,1,2,0:0:0:0:
465,290,37913,1,0,0:0:0:0:
359,107,38079,5,2,0:0:0:0:
290,226,38245,2,0,P|256:230|223:223,1,68,0|2,0:0|0:0,0:0:0:0:
292,104,38576,2,0,P|325:100|359:107,1,68,0|2,0:0|0:0,0:0:0:0:
393,235,38908,1,0,0:0:0:0:
479,134,39074,5,2,0:0:0:0:
465,290,39239,1,2,0:0:0:0:
359,107,39405,2,0,P|327:120|301:140,1,68,2|0,0:0|0:0,0:0:0:0:
465,290,39737,1,0,0:0:0:0:
465,290,40068,5,0,0:0:0:0:
359,106,40400,1,2,0:0:0:0:
195,219,40731,1,0,0:0:0:0:
393,235,41063,1,2,0:0:0:0:
184,130,41395,2,0,P|125:165|108:233,1,136,0|2,0:0|0:0,0:0:0:0:
393,235,42058,5,2,0:0:0:0:
Irreversible
fixed all except the firsto

Kyshiro doesn't want to fix the suggestion. (he can't access the computer right now)
Natteke desu
yoyo
Dainesl
Congrats!
Natteke desu
screw me
Mint
Congrats! :)
TicClick
disqualified on request because changes are not fully applied [yet] to all the difficulties
MC Iadnuz
Congratu... nevermind.
Natteke desu
my apologies
Topic Starter
Kaguya Hourain
It's okay, did all the changes, we're ready again!
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