(ノ゚ω゚)ノ re
xierbaliti wrote:
(ノ゚ω゚)ノ re
Garven wrote:
[YGOkid8's Easy]
01:26:835 (3) - These kinds of sliders don't feel like they belong in Easy diffs to me. There are several throughout though. Meh.
01:55:823 (1,2) - And sliders like this can be confusing as to when they are going to end - having another object to hit one beat after the end of one is possibly quite confusing.
03:01:216 (3) - ^
Though I agree, I'm going to ask YGO what he wants to do
[Easy]
01:17:902 (1) - I just have to say that I love the rhythm with these sliders.
[Normal]
01:11:329 (2,3,4,5) - This spacing was kind of surprising, but I can see why you did it.
01:17:902 (1,2) - Again here, but it feels like it's going a bit beyond the Normal-level of jump. Same with c/p later on.changed thisnevermind, I made a lot of changes involving using sliders similar to Easy; this fixed a later spacing jump problem and also fixed like a billion sliders too and also made me horizontally flip pretty much the entire map and also make long run-on sentences
01:43:014 (3) - Maybe have this bow downwards a little so the slider body doesn't overlap with the circle part of the 4? changed this and it took waaaay longer than it probably should have
[Hard]
AR7, maybe? yeah ok
02:28:183 (1) - Wow, I foresee a LOT of deaths here. Huge difficulty spike. :/ somewhat remapped this section. it's easier now (maybe)
[Lunatic]
Damn.
I kind of want to do this, but the star difficulty system is really stupid and apparently HP Drain 7 is some magic number that always reduces difficulty to 4.90, and this would make "Hard" appear to be more difficult, and I'd rather it show up correctly like that.lolcubes wrote:
Loved the Lunatic, although I recommend lowering HP drain by 1 notch, once you miss a few notes (well I suppose you shouldn't be missing doh) it's near impossible to get the hp back.
Too hard on HR for me though. :3
Fair enough. Current drain is alright for people who can follow such hard maps, but I was just pointing out that for people who are just starting ar9 maps might not get far.Lybydose wrote:
I kind of want to do this, but the star difficulty system is really stupid and apparently HP Drain 7 is some magic number that always reduces difficulty to 4.90, and this would make "Hard" appear to be more difficult, and I'd rather it show up correctly like that.
i fixed up those don't belong in easy sliders, except for one. otherwise it'd be too boring imo :UGarven wrote:
[YGOkid8's Easy]
01:26:835 (3) - These kinds of sliders don't feel like they belong in Easy diffs to me. There are several throughout though. Meh.
01:55:823 (1,2) - And sliders like this can be confusing as to when they are going to end - having another object to hit one beat after the end of one is possibly quite confusing.
03:01:216 (3) - ^
Also made the additional change of spacing out 03:12:677 (1,2) because I didn't really like them stacked how they were before.Garven wrote:
[YGO]
02:16:217 (2,3) - These felt like they'd be better as a slider imo
02:36:273 (1,2,3) - Considering the rhythms you used up to here, suddenly sticking to the white tick for 2 was kind of disorienting. -via IRC: YGO said these were fine, so no change-
YGO just edited his older post with the update.
[Easy]
02:37:453 (1) - Maybe start this at 02:37:453 (1) - and end at 02:39:475 - ? If you do, remove the finish made it end at the next white tick instead (sounds better to me)
[Hard]
02:05:767 (6,7) - It keeps feeling weird having a stack here, but it still plays okay. *shrug* changed this. I think. probably. The editor was acting really buggy with the combo numbers.
02:35:430 (4,5) - Maybe tone this one down a tad? A grid or two felt a little better for this level of difficulty Made it a star pattern instead, which I think is easier than the ztrot style thing.