Nocturne wrote:
star~
Lybydose wrote:
star~
xierbaliti wrote:
-Hard-
01:17:565 (4) - nazi spacing, 1 grid left. k
03:23:126 (2) - ^ , 1 grid up? did you mean 1 left? I did that
-Lunatic-
01:12:339 (4) - maybe you need finish here. added finish here in every difficulty
01:24:474 (6) - can't understand why a tiny jump here ._. in my opinion, add a circle at 01:24:644, and let the spinner start at 01:24:728 will be better. maybe like this? : http://osu.ppy.sh/ss/96490 the spinner was too short after I did that, so I made a totally different pattern instead
02:28:014 (12) - bad spacing fixed this
02:31:384 (6) - 2 grid right moved the other side 2 grid right instead
02:37:284 (9) - how about let the spinner start at 02:37:705, and add a 5 circles stream or a slider with 4 repeats? for example: http://osu.ppy.sh/ss/96501 did almost that exact pattern
02:58:520 (6) - make this jump bigger? like 02:57:003 (1)
03:01:048 (15) - the spacing seems bad here, 2 gird left? moved this somewhere
That’s it!Blue Dragon wrote:
(Short Ver.) is most used. We need a standardized form.Louis Cyphre wrote:
eh... i'm sorry, but shouldn't it be (Short ver.) instead of (short ver.) ? ._.
http://osu.ppy.sh/s/26334
http://osu.ppy.sh/s/28489
http://osu.ppy.sh/s/27315
http://osu.ppy.sh/s/29105
http://osu.ppy.sh/s/25967
. . .
Does it really matter? One letter won't change muchykcarrot wrote:
(Short Ver.) is most used. We need a standardized form.Louis Cyphre wrote:
eh... i'm sorry, but shouldn't it be (Short ver.) instead of (short ver.) ? ._.
http://osu.ppy.sh/s/26334
http://osu.ppy.sh/s/28489
http://osu.ppy.sh/s/27315
http://osu.ppy.sh/s/29105
http://osu.ppy.sh/s/25967
. . .
http://osu.ppy.sh/p/beatmaplist?l=1&r=0 ... m=0&page=1
No, it doesn't.Natteke wrote:
Does it really matter? One letter won't change much
yeah um is it possible to change it back to how it was before? i actually prefer it that way D: (moving the (2) forward a red tick and killing (3) i think)Lybydose wrote:
actually it was 03:00:374 (2) - that I moved
[Colours]Just a suggestion and there's no need to do it, but imo it looks a bit nicer.
Combo1 : 128,128,255
Combo2 : 64,0,128
Combo3 : 255,128,128
Combo4 : 0,0,255
Glass wrote:
or just put nothing at the end \:D/
but it's so....weird like that, that note isn't emphasized at all in the song; it was the only thing in the map that felt off >_>YGOkid8 wrote:
yeah um is it possible to change it back to how it was before? i actually prefer it that way D: (moving the (2) forward a red tick and killing (3) i think)Lybydose wrote:
actually it was 03:00:374 (2) - that I moved
I personally don't really see what you're trying to do here.... if anything the way you want to put it back is more confusing and unexpected than whats current. What's current is fine and makes 100% sense IMO.YGOkid8 wrote:
those are all on the white ticks, so it's easier to predict. the one you changed makes it the only one that goes offbeat really suddenly. even with the stuff i did near the beginning, those were slider stuff so it's easier to play. basically it's sudden and unexpected and me no like D:
xierbaliti wrote:
(ノ゚ω゚)ノ re
Garven wrote:
[YGOkid8's Easy]
01:26:835 (3) - These kinds of sliders don't feel like they belong in Easy diffs to me. There are several throughout though. Meh.
01:55:823 (1,2) - And sliders like this can be confusing as to when they are going to end - having another object to hit one beat after the end of one is possibly quite confusing.
03:01:216 (3) - ^
Though I agree, I'm going to ask YGO what he wants to do
[Easy]
01:17:902 (1) - I just have to say that I love the rhythm with these sliders.
[Normal]
01:11:329 (2,3,4,5) - This spacing was kind of surprising, but I can see why you did it.
01:17:902 (1,2) - Again here, but it feels like it's going a bit beyond the Normal-level of jump. Same with c/p later on.changed thisnevermind, I made a lot of changes involving using sliders similar to Easy; this fixed a later spacing jump problem and also fixed like a billion sliders too and also made me horizontally flip pretty much the entire map and also make long run-on sentences
01:43:014 (3) - Maybe have this bow downwards a little so the slider body doesn't overlap with the circle part of the 4? changed this and it took waaaay longer than it probably should have
[Hard]
AR7, maybe? yeah ok
02:28:183 (1) - Wow, I foresee a LOT of deaths here. Huge difficulty spike. :/ somewhat remapped this section. it's easier now (maybe)
[Lunatic]
Damn.
I kind of want to do this, but the star difficulty system is really stupid and apparently HP Drain 7 is some magic number that always reduces difficulty to 4.90, and this would make "Hard" appear to be more difficult, and I'd rather it show up correctly like that.lolcubes wrote:
Loved the Lunatic, although I recommend lowering HP drain by 1 notch, once you miss a few notes (well I suppose you shouldn't be missing doh) it's near impossible to get the hp back.
Too hard on HR for me though. :3
Fair enough. Current drain is alright for people who can follow such hard maps, but I was just pointing out that for people who are just starting ar9 maps might not get far.Lybydose wrote:
I kind of want to do this, but the star difficulty system is really stupid and apparently HP Drain 7 is some magic number that always reduces difficulty to 4.90, and this would make "Hard" appear to be more difficult, and I'd rather it show up correctly like that.
i fixed up those don't belong in easy sliders, except for one. otherwise it'd be too boring imo :UGarven wrote:
[YGOkid8's Easy]
01:26:835 (3) - These kinds of sliders don't feel like they belong in Easy diffs to me. There are several throughout though. Meh.
01:55:823 (1,2) - And sliders like this can be confusing as to when they are going to end - having another object to hit one beat after the end of one is possibly quite confusing.
03:01:216 (3) - ^
Also made the additional change of spacing out 03:12:677 (1,2) because I didn't really like them stacked how they were before.Garven wrote:
[YGO]
02:16:217 (2,3) - These felt like they'd be better as a slider imo
02:36:273 (1,2,3) - Considering the rhythms you used up to here, suddenly sticking to the white tick for 2 was kind of disorienting. -via IRC: YGO said these were fine, so no change-
YGO just edited his older post with the update.
[Easy]
02:37:453 (1) - Maybe start this at 02:37:453 (1) - and end at 02:39:475 - ? If you do, remove the finish made it end at the next white tick instead (sounds better to me)
[Hard]
02:05:767 (6,7) - It keeps feeling weird having a stack here, but it still plays okay. *shrug* changed this. I think. probably. The editor was acting really buggy with the combo numbers.
02:35:430 (4,5) - Maybe tone this one down a tad? A grid or two felt a little better for this level of difficulty Made it a star pattern instead, which I think is easier than the ztrot style thing.