now i get it but, keeping the flick mechanic, let me suggest some changes: instead of an approach circle, it should be an approach line from down to up. flick the ball when the line reaches the hitbar, if it hits too early, lower score, if it hits too late, miss. If it hits in time, bigger score. this could result in a more comprensive but way too difficult(than the former) mode to play, but its up to you