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Saori Hayami - Fallen Down (TV Size)

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Total Posts
105
Topic Starter
Astom
This beatmap was submitted using in-game submission on lunes, 15 de marzo de 2010 at 12:23:07

Artist: Saori Hayami
Title: Fallen Down (TV Size)
Source: Sora no Otoshimono
Tags: Ikaros
BPM: 130
Filesize: 3887kb
Play Time: 01:20
Difficulties Available:
  1. Hard (4,24 stars, 157 notes)
  2. Insane (4,7 stars, 187 notes)
  3. Normal (3,1 stars, 106 notes)
Download: Saori Hayami - Fallen Down (TV Size)
Information: Scores/Beatmap Listing
---------------
I hope you like it is a good song

Old mods =)
SPOILER
21/2/2010
*NEW SKIN enjoy it
*kiai time in hard
*Vikon Mod rdy
*James2250 Mod rdy
*James2250 Mod2 rdy

22/2/2010
*fix of some problems of the skin

23/2/2010
*remapping of normal Rdy 100%
*remapping of hard Rdy 100%
*Insane more insane lol
*minor fix
*SKIN FINISHED
*orioncomet Mod rdy

24/2/2010
*And yes SKIN again <.< enjoy
*minor fix in offset
*Normal, Hard & Insane 100%
*Arusha Shuna "rdy"
*another minor changes

25/2/2010
*Lyrics made in osu by me xD I am very proud of them xD
*another minor fix
*new spinner-background

06/3/2010
*Gens mod rdy
*Armin mod rdy
*Normal more "easy" lol?

07/3/2010
*a lot of work done xDD and fixes
*New hits 50,100,100k,300,300k & 300g
*New spinner-background,spinner-metre and BG with something special :3
*NoHItter mod rdy

09/3/2010
*minor changes in hard and easy, nothing important

10/3/2010
*Colin Hou mini mod rdy hehe
*auto mini mod rdy
11/3/2010
*ErufenRito Mod rdy
*Lissette Mod rdy and thx :3

12/3/2010
*Lissette Mod v2 rdy and thx again
*Auto mod y fix rdy

13/3/2010
*Shulin Mod rdy and thx =)
*Leorda Mod rdy thx ^_^
*Auto mod rdy
*Auto mod v2.0 rdy and now I don't see something bad

14/3/2010
*MarioBros777 Mod rdy :3

15/3/2010
*Beuchi-chan mod rdy
*Breeze mod rdy

Please read the next spoilerbox before of make u mod
SPOILER
Next things are important and i don't change it for important reasons
*I can't resize next things
+scorebar-kidanger
+scorebar-kidanger2
+scorebar-ki
+hitcircle
Lose their position when you resize or suffer visual problems, so if u know a way of fix it u are welcome
*I don't change SB
*I don't change anymore the skin
*I already run AIMod, I accept "nazi" mods but only if i like it
onigiri-lol
This map has been deleted on the request of its creator. It is no longer available.
Ichigo-Sora
I love the storyboard, but I think you should get someone with timing experience to check the offset >< I got 2137, but I'm not complete sure its correct ^^" I'll probably mod this when the timing gets sorted out, but for now have a star (:
Don't kudosu this post please.
Topic Starter
Astom

Ichigo-Sora wrote:

I love the storyboard, but I think you should get someone with timing experience to check the offset >< I got 2137, but I'm not complete sure its correct ^^" I'll probably mod this when the timing gets sorted out, but for now have a star (:
Don't kudosu this post please.
thx i check the offset again

EDIT:

offset 2.135
Vikon
Im not a pro-modder, just a few I can find.

[ALL]
set a preview point
Lack of hitsound

[Normal]
00:50:596 (5)(6)(7)(8) a little bit messy
01:03:404 (9) distance snap

[Hard]
00:37:904 (4) overlapped,quite hard to get
01:07:673 (7) distance snap

[Insane]
00:37:904 (4) overlapped
00:41:596 (7,8,9) distance snap


quite good, get my star~
Topic Starter
Astom

Vikon wrote:

Im not a pro-modder, just a few I can find.

[ALL]
set a preview point rdy
Lack of hitsoundrdy

[Normal]
00:50:596 (5)(6)(7)(8) a little bit messy rdy
01:03:404 (9) distance snap rdy

[Hard]
00:37:904 (4) overlapped,quite hard to get I only move it a bit, but it's a necesary circle <.<
01:07:673 (7) distance snap moved 1 square and added new combo

[Insane]
00:37:904 (4) overlappedmoved
00:41:596 (7,8,9) distance snap I use the same distance as the rest of the map


quite good, get my star~

Thx =)
soulfear
I love the song.
James2250
remove the break at the beginning of the song for all diff's
you can get rid of [ ] in tags
background has to be 1024x768 and below (yours is 1039x768 so resize it)
keep kiai the same on all diff's

Normal:
I would lower hp drain and overall diff by 1
00:09:981 - break isn't needed
00:22:673 (1) - add a repeat
00:27:750 (9) - add note
00:34:211 (1) - remove new combo
00:54:519 - add some notes around here?
01:19:673 (2) - add note
01:20:596 (1) - end at 01:21:519

Hard:
00:10:442 - break isnt needed
00:15:288 (1) - remove new combo
00:23:135 (5) - add note
00:34:211 (1) - remove new combo
00:48:981 (7) - add note
00:54:750 (4) - ^?
01:07:673 (1) - remove new combo
01:19:673 (2) - add note
01:20:596 (1) - end at 01:21:519

Insane:
00:09:981 (1,1) - I would just stack these at center of grid
00:15:288 (1) - remove new combo
00:38:596 (1,2,3,4,5,6,7,8,9) - make it different from hard
00:48:981 (7) - add note
01:20:481 (1) - start at 01:20:596 end at 01:21:519
this diff uses many of the same patterns as hard...try and mix it up some more

*star*
Topic Starter
Astom

James2250 wrote:

remove the break at the beginning of the song for all diff's rdy
you can get rid of [ ] in tags rdy
background has to be 1024x768 and below (yours is 1039x768 so resize it) rdy
keep kiai the same on all diff's mmm.. why?

Normal:
I would lower hp drain and overall diff by 1 rdy
00:09:981 - break isn't needed rdy
00:22:673 (1) - add a repeat rdy
00:27:750 (9) - add note rdy
00:34:211 (1) - remove new combo rdy
00:54:519 - add some notes around here? rdy
01:19:673 (2) - add note rdy
01:20:596 (1) - end at 01:21:519 rdy

Hard:
00:10:442 - break isnt needed rdy
00:15:288 (1) - remove new combo rdy
00:23:135 (5) - add note rdy
00:34:211 (1) - remove new combo rdy
00:48:981 (7) - add note rdy
00:54:750 (4) - ^? fixed in another way :3
01:07:673 (1) - remove new combo rdy
01:19:673 (2) - add note rdy
01:20:596 (1) - end at 01:21:519 rdy

Insane:
00:09:981 (1,1) - I would just stack these at center of grid rdy
00:15:288 (1) - remove new combo rdy
00:38:596 (1,2,3,4,5,6,7,8,9) - make it different from hard rdy
00:48:981 (7) - add note rdy
01:20:481 (1) - start at 01:20:596 end at 01:21:519 rdy
this diff uses many of the same patterns as hard...try and mix it up some more

*star*
work done, thx for the mod =)
James2250
it is generally said if its the same song on all diff's and the same creator there is no reason to change the kiai (you can argue with other modders about that if you don't want to change it)
-end kiai time at the end of the last spinner?

remodding because im avoiding doing an essay atm :P

Normal:
00:15:288 (1) - remove new combo
00:16:211 (6,1) - switch new combo's?
00:24:981 (6) - straighten this out?
00:48:288 (7) - add a repeat
00:55:211 (1) - remove new combo

Hard:
00:54:981 (1) - remove new combo
01:01:673 (1) - ^

Insane:
00:10:211 (1) - remove new combo
00:21:519 (4,5,6) - align?
00:30:981 (14) - this is only diff where this doesnt have a new combo
00:38:596 (5) - new combo?
00:49:904 (4) - I wouldn't put this slider under previous notes
01:05:135 (1) - auto has to be able to get 2000 on spinners for them to be rankable
01:20:481 (1) - start on white tick

good luck :P
Topic Starter
Astom

James2250 wrote:

it is generally said if its the same song on all diff's and the same creator there is no reason to change the kiai (you can argue with other modders about that if you don't want to change it)
-end kiai time at the end of the last spinner? mmmm

remodding because im avoiding doing an essay atm :P

Normal:
00:15:288 (1) - remove new combo rdy
00:16:211 (6,1) - switch new combo's? rdy
00:24:981 (6) - straighten this out? rdy
00:48:288 (7) - add a repeat rdy
00:55:211 (1) - remove new combo rdy

Hard:
00:54:981 (1) - remove new combo rdy
01:01:673 (1) - ^ rdy

Insane:
00:10:211 (1) - remove new combo rdy
00:21:519 (4,5,6) - align? rdy
00:30:981 (14) - this is only diff where this doesnt have a new combo in english again please xD, i don't understand
00:38:596 (5) - new combo? rdy
00:49:904 (4) - I wouldn't put this slider under previous notes rdy
01:05:135 (1) - auto has to be able to get 2000 on spinners for them to be rankable rdy
01:20:481 (1) - start on white tick rdy

good luck :P
haha thx man
Sallad4ever
Hello Astom :)

Nice map :)
Especially the sliders with wing pattern absolutely love it :oops:

Comment on the SB even though not pro on it, the white flashes are quite distracting for me maybe reduce some of it or give longer interval for each flashes, any way it's a good Sb and skin. Also the jump and 2xtime SB in normal and hard are still visible even though there aren't any jump in normal or speed up in hard on, ask someone good with SB to hide those

that's all I can point up good luck with the map :)
Here's your star
Topic Starter
Astom

Sallad4ever wrote:

Hello Astom :)

Nice map :)
Especially the sliders with wing pattern absolutely love it :oops:

Comment on the SB even though not pro on it, the white flashes are quite distracting for me maybe reduce some of it or give longer interval for each flashes, any way it's a good Sb and skin. Also the jump and 2xtime SB in normal and hard are still visible even though there aren't any jump in normal or speed up in hard on, ask someone good with SB to hide those

that's all I can point up good luck with the map :)
Here's your star
that's rare, I am sure of have done the fix of x2 and jump =/ and thx for the star i check again the map :3

EDIT

download the song again =)
iDwarf
>Requested Mod<

~Overall~
  1. - Add the name of anime instead of "Anime" tag.
  2. - Set slider tick rate to "1" on Normal. It will sound better.
  3. - Re-place all notes using Distance Snap.
  4. - The SB text is a bit hard to read
Request a mod again, when you'll re-place all notes with Distance Snap. I'll check it again.
And next time you'll ask the mod, specify the type of mod please.


------------------------------------------

- Red - You must fix that

- Orange - You should fix that

- Blue - A Suggestion
Topic Starter
Astom

Midget wrote:

>Requested Mod<

~Overall~
  1. - Add the name of anime instead of "Anime" tag. Anime name in Source Already
  2. - Set slider tick rate to "1" on Normal. It will sound better. I think about it
  3. - Re-place all notes using Distance Snap. this is for u viewtopic.php?f=56&t=16919
  4. - The SB text is a bit hard to read I think about it


Request a mod again, when you'll re-place all notes with Distance Snap. I'll check it again.
And next time you'll ask the mod, specify the type of mod please.


------------------------------------------

- Red - You must fix that

- Orange - You should fix that

- Blue - A Suggestion
iDwarf

Astom wrote:

Anime name in Source Already If Source is OST, it's Ok then.
this is for u viewtopic.php?f=56&t=16919 Lawl :D
~Star~
FishHook
First off, I must have watched this part 10 times over before continuing watching the rest of the episode ^_^ I love this song. <3 Too bad the mangaka is taking so damn slow with his releases. :cry:

Now off to modding. I focused mostly on spacing, but also looked at combo patterns. I like symmetry so if you think the song would be better without the change, just say so. I'm still new at modding and making maps so I'm not going to label anything as YOU MUST CHANGE THIS because as far as I know, it might not be best for the map. Take everything as a suggestion. (Until I start feeling what I say is 100% better for the map 8-) ) Now, change your grid level to 3 before making any of my movement/spacing suggestions.

[Normal]
0:35:365 (4),(5),(6),(7),(8) All move 2 squares up, and 1 square right for alignment.
0:36:750 (7),(8) Now move these two 1 square left for spacing.
0:42:750 (2) Move up just a tiny tiny bit for alignment. (I think beat snapping might do it.)
0:48:288 (7) Move 2 squares left. You would then want to move the next beats 1,2,3 to match spacing. (Maybe create a slant to the slider instead of a straight line down. (1) 3 squares left, (2) 2 squares left, (3) 1 square left. I don't think the spacing between (7) and (1) would be too much of a problem since its [Normal] difficulty. :D )
1:00:981 (2) all the way to (2) in the next combo move 1 square down.
1:02:365 (6) Up 1 square. Right 1 square.
1:02:596 (7) Right 2 squares
For (8), (9), (1), (2) maintain 1.2x spacing and re-position to your liking. I don't quite understand the reason for how you placed those beats :P.

[Hard]
0:21:519 (4), (5), (6) Snap align with the end of the (3) slider. (It's a bit nazi modding but it shouldn't effect the following combo with spacing and it makes the song just a tad ever more beautiful then it already is haha.)
0:30:288 (11), (12), (13) Basically, (11) and (13) could be symmetric with (8) and (9). Best bet would be to move the whole combo to the x-axis. Then turn off grid snapping. Make sure spacing is at 0.83x (Hold down alt+shift for fine tuning). Now align (11) and (13) on top of (9) and (8) respectively and then do Shift+J to flip the beat vertically. Finally, fit (12) in between (11) and (13) and you got symmetry. Move the whole combo back to its original position.
0:30:981 (1) Same spacing, align with (13)
0:49:442 (2), (3), (4). The same thing as 0:30:288. Move to y-axis and match (2) with (5) in the previous combo. (3) with (3). (4) with (1).
0:49:904 (4)-(10) Might need to re-arrange spacing after you do the last suggestion, but I think it will match up fine afterwards. Just a word of caution.
1:11:365 (1) Move down 2 squares.

[Insane]
0:11:596 (3) - (5) Spacing is irregular. Keep it at a static 1.0x spacing like the rest of the song. (3) and (4) up 1 square. (5) up 2 squares.
0:12:981(1) - (6) Same as above. Keep a 1.0x spacing.
0:12:519 (6) Re-adjust its' spacing due to note placement changing.
0:19:442 (8) Move down 2 squares so it matches (1), (2), (3), in the combo.
0:23:596 If you were making the combo the shape of half a heart, ignore. If you weren't move (2) down 1 square, left 1 square. Move (3) right 4 squares. Move (4) right 5 squares, down 1 square. Move (5) right 6 squares, down 2 squares.
This also matches 1.0x spacing with the following combo.
0:41:365 (4), (5), (6) I don't like the way this looks with the rest of the combo. Either make it into a slider or have (2) be a triplet of notes to match (4), (5), (6).
0:45:058(7)-(13) Why did you stop making square jump patterns? Its possible to make 3 squares with the third square ending with (1) of the next combo. The two new squares could be placed anywhere as long as it matches spacing.
1:11:365 (1) Move 1 square down.

Really nice designing by the way. Got my +star.
Topic Starter
Astom

FishHook wrote:

First off, I must have watched this part 10 times over before continuing watching the rest of the episode ^_^ I love this song. <3 Too bad the mangaka is taking so damn slow with his releases. :cry:

Now off to modding. I focused mostly on spacing, but also looked at combo patterns. I like symmetry so if you think the song would be better without the change, just say so. I'm still new at modding and making maps so I'm not going to label anything as YOU MUST CHANGE THIS because as far as I know, it might not be best for the map. Take everything as a suggestion. (Until I start feeling what I say is 100% better for the map 8-) ) Now, change your grid level to 3 before making any of my movement/spacing suggestions.

[Normal]
maybe (xD) I fix all of this in another way
0:35:365 (4),(5),(6),(7),(8) All move 2 squares up, and 1 square right for alignment.
0:36:750 (7),(8) Now move these two 1 square left for spacing.
0:42:750 (2) Move up just a tiny tiny bit for alignment. (I think beat snapping might do it.)
0:48:288 (7) Move 2 squares left. You would then want to move the next beats 1,2,3 to match spacing. (Maybe create a slant to the slider instead of a straight line down. (1) 3 squares left, (2) 2 squares left, (3) 1 square left. I don't think the spacing between (7) and (1) would be too much of a problem since its [Normal] difficulty. :D )
1:00:981 (2) all the way to (2) in the next combo move 1 square down.
1:02:365 (6) Up 1 square. Right 1 square.
1:02:596 (7) Right 2 squares
For (8), (9), (1), (2) maintain 1.2x spacing and re-position to your liking. I don't quite understand the reason for how you placed those beats :P. battery?

[Hard]
maybe (xD) I fix all of this in another way
0:21:519 (4), (5), (6) Snap align with the end of the (3) slider. (It's a bit nazi modding but it shouldn't effect the following combo with spacing and it makes the song just a tad ever more beautiful then it already is haha.)
0:30:288 (11), (12), (13) Basically, (11) and (13) could be symmetric with (8) and (9). Best bet would be to move the whole combo to the x-axis. Then turn off grid snapping. Make sure spacing is at 0.83x (Hold down alt+shift for fine tuning). Now align (11) and (13) on top of (9) and (8) respectively and then do Shift+J to flip the beat vertically. Finally, fit (12) in between (11) and (13) and you got symmetry. Move the whole combo back to its original position.I fix this in another way
0:30:981 (1) Same spacing, align with (13)
0:49:442 (2), (3), (4). The same thing as 0:30:288. Move to y-axis and match (2) with (5) in the previous combo. (3) with (3). (4) with (1). I fix this in another way
0:49:904 (4)-(10) Might need to re-arrange spacing after you do the last suggestion, but I think it will match up fine afterwards. Just a word of caution.
1:11:365 (1) Move down 2 squares.

[Insane]
This part is new so i didn't notice
0:11:596 (3) - (5) Spacing is irregular. Keep it at a static 1.0x spacing like the rest of the song. (3) and (4) up 1 square. (5) up 2 squares. rdy
0:12:981(1) - (6) Same as above. Keep a 1.0x spacing. rdy
0:12:519 (6) Re-adjust its' spacing due to note placement changing. rdy

0:19:442 (8) Move down 2 squares so it matches (1), (2), (3), in the combo. I don't see the problem
0:23:596 If you were making the combo the shape of half a heart, ignore. If you weren't move (2) down 1 square, left 1 square. Move (3) right 4 squares. Move (4) right 5 squares, down 1 square. Move (5) right 6 squares, down 2 squares.
This also matches 1.0x spacing with the following combo. I like the heart
0:41:365 (4), (5), (6) I don't like the way this looks with the rest of the combo. Either make it into a slider or have (2) be a triplet of notes to match (4), (5), (6). "fixed"
0:45:058(7)-(13) Why did you stop making square jump patterns? Its possible to make 3 squares with the third square ending with (1) of the next combo. The two new squares could be placed anywhere as long as it matches spacing. "fixed"
1:11:365 (1) Move 1 square down.rdy

Really nice designing by the way. Got my +star.
advice, first played the song and if you can't pass it begins a Nazi mod but thx, I appreciate your dedication and time. Still, a perfect spaced song is boring and move 1 or 1/2 square in grid lvl 3 well...i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well... :oops:

And Thx for u star :3 I use part of u mod so i give u a kudosu
FishHook
.i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well...
lol, everyone has their own degree of neatness and tidiness. If I were to Nazi post, I'd have spent an extra 1.5hours checking the spacing between every note. Even the notes between combos. I was only looking at things that caught my eye when playing through that didn't seem right, trying to avoid sounding like a Nazi modder :oops:

Glad it helped tho. Gonna go check out what you've done now. :D
Topic Starter
Astom

FishHook wrote:

.i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well...
lol, everyone has their own degree of neatness and tidiness. If I were to Nazi post, I'd have spent an extra 1.5hours checking the spacing between every note. Even the notes between combos. I was only looking at things that caught my eye when playing through that didn't seem right, trying to avoid sounding like a Nazi modder :oops:

Glad it helped tho. Gonna go check out what you've done now. :D

check again the song =3

PD: if you see differences in the distances do not worry.
Mion-Nya
omg *-*

esta muy bueno tanto el skin como el beatmap

aunque el skin personalmente diria que marea un poco la pluma del cursor (Eso si andas concentrado en estee xD)
el circulo del spinner esta divertido
porque no terminas el skin?, seria muy bueno XD

te estrello >:W
penaxo
muy bien tu map ^^ (CTB) te mereces la estrella :)


orioncomet
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Astom

orioncomet wrote:

~[General]~
- lovely skin <3 thx :)
- offset seem fine ok thx =)
- Disable countdown [Song Setup > Storyboarding > Countdown > remove mark on Enable countdown] rdy
- 00:38:596 kiai time don't fit here mm ok
- 00:43:673 ^ i like this =(
- 00:49:904 start kiai time here's better

~[Normal]~
00:05:827 (1) - try sound finish rdy
00:16:211 (1) - try sound finish at last silderrdy
00:49:904 (4) - try sound finish at begin of silderi like a whistle
01:12:750 (4) - try sound finish rdy
01:19:673 (1) - ^ added in the last version haha
01:20:596 (1) - ^ previous circle has a finish

~[Hard]~
00:05:827 (1) - try sound finish rdy
00:24:981 (1) - remove new combo? no <.< following the sound of the piano
00:49:904 (4) - try sound finish rdy
01:20:596 (1) - ^ =( no

~[Insane]~
- Circle Size +1, plz omg o_o no
- Silder Velocity ailttle slow.. But It's not a big problem >_< i don't like fast slider, except sometimes
00:05:827 (1) - try sound finish added in the last version :3
00:24:981 (1) - remove new combo? no :3
00:49:904 (4) - try sound finish at begin of silder rdy
01:08:365 (1) - try sound finish i like a whistle :3
01:20:596 (1) - ^ no <.<

cute song ~ star ~ >.<

THX :3
Foster Don
wasaaa xd
la foto pensativa xd lol

e aqui esta mi star


una estrella media rara xd
Topic Starter
Astom

lordfoster wrote:

wasaaa xd
la foto pensativa xd lol

e aqui esta mi star


una estrella media rara xd
juajuajua xD grax por la estrella
Arusha Shuna
Request Acce~~
WTF ecchi Spinner-BG :evil:
I TOLD you to not post the map if it has ecchi element >:(
consider yourself lucky i realized the skin after i finish modding it

Normal
00:22:673 (1) - lengthen the slider by 1/4 beat and remove 2 repeats
00:30:288 (11) - lengthen the slider by 1/4 beat and remove 1 repeat
00:42:981 (x) - add a note?
00:49:211 (1) - move 1 tiny grid right?
00:57:981 (7) - move 1 tiny grid left
00:58:442 (8) - move 1 tiny grid down
01:03:404 (9) - start at the previous red tick, lengthen the slider by 1/4 beat, remove 1 repeat
01:04:673 (2) - symmetry?
Hard
00:16:442 (2,4) - spacing issue?
00:17:365 (1,2,3) - start 1/2 beat later
00:41:827 (9) - remove
Insane
00:27:750 (x) - since it's insane diff, add a note
00:31:673 (1) - finish at the previous red tick
01:15:981 (3,1) - u sure u wanna go with those shapes?

there's more of them, too much flaws, no star, and you're blacklisted :|
if you don't wanna follow this mod or you don't give me kudosu go ahead, i won't rage
Topic Starter
Astom

Arusha Shuna wrote:

Request Acce~~
WTF ecchi Spinner-BG :evil:
I TOLD you to not post the map if it has ecchi element >:( well... sorry, if your mind have problems with something like that I erase it, because I haven't problems wiht erase it :P
consider yourself lucky i realized the skin after i finish modding it for someone like you? maybe i comet a error in request your help, i don't like people what make a rage for things like this

Normal
00:22:673 (1) - lengthen the slider by 1/4 beat and remove 2 repeats rdy
00:30:288 (11) - lengthen the slider by 1/4 beat and remove 1 repeat rdy
00:42:981 (x) - add a note? no
00:49:211 (1) - move 1 tiny grid right? no
00:57:981 (7) - move 1 tiny grid left no
00:58:442 (8) - move 1 tiny grid down no
01:03:404 (9) - start at the previous red tick, lengthen the slider by 1/4 beat, remove 1 repeat rdy
01:04:673 (2) - symmetry? no

Hard
00:16:442 (2,4) - spacing issue? no
00:17:365 (1,2,3) - start 1/2 beat later please listen to 25%...
00:41:827 (9) - remove rdy

Insane
00:27:750 (x) - since it's insane diff, add a note please listen the batery to
00:31:673 (1) - finish at the previous red tick no rankeable
01:15:981 (3,1) - u sure u wanna go with those shapes? first person who complains about this, I like these sliders


there's more of them, too much flaws, no star, and you're blacklistedI read that :|
if you don't wanna follow this mod or you don't give me kudosu go ahead, i won't rage I don't cry and make things worse like you, so I give a kudosu to you
a semi constructive mod u_u anyway kudosu
Sushi
[Hard]
00:31:899 (2,4) - symetry?
00:39:053 (3,5) - ^

[Insane]
01:15:976 (3,1) - i know this is supposed to be slider art, but it is ugly.
Topic Starter
Astom

Sushi971 wrote:

[Hard]
00:31:899 (2,4) - symetry? lol thx
00:39:053 (3,5) - ^ thx

[Insane]
01:15:976 (3,1) - i know this is supposed to be slider art, but it is ugly.insane? i can pass it :oops: and There are others who can
THX =)
Dusty
The flashes are bright. Maybe try playing around with the fade?

In "spinner-osu.png" you spelled it "YEY!" Is this intentional? (normally people spell it YAY!)

The lyrics are hard to see, maybe put a black border around them? Something like this:
Try it out (if you don't know how to do it for the rest of them, PM me)

"star.png" isn't actually needed for beatmap skins, you can delete it.

[Normal]
01:07:206 (4,5,6) - Triple 1/4'ths were unexpected, maybe remove 5?
01:07:668 (6,7,8) - If you keep the triple 1/4'ths then please unstack these. Because of the stacking I expected the second set to be triple 1/4ths too
01:19:206 - Add a note here maybe?
01:19:437 - And here?

I liked the slider art near the end

[Hard]
01:19:206 - If you added notes her in Normal you should also add them in this diff
01:19:437 - ^

[Insane]
Make the Time x2 warning appear earlier
^but I think you SB'd that well, it's nice how it pops out :D

*star
FruitSeeker
Hmmm. Really calm song with an insane map. I like it!
Topic Starter
Astom

Dusty wrote:

The flashes are bright. Maybe try playing around with the fade?mmm maye

In "spinner-osu.png" you spelled it "YEY!" Is this intentional? (normally people spell it YAY!)yea is intentional

The lyrics are hard to see, maybe put a black border around them? Something like this:[attachment=0:0ae47]blu.png[/attachment:0ae47]
Try it out (if you don't know how to do it for the rest of them, PM me) I make the skin so I know how do that, thx

"star.png" isn't actually needed for beatmap skins, you can delete it.okey

[Normal]
01:07:206 (4,5,6) - Triple 1/4'ths were unexpected, maybe remove 5? rdy
01:07:668 (6,7,8) - If you keep the triple 1/4'ths then please unstack these. Because of the stacking I expected the second set to be triple 1/4ths toommm rdy
01:19:206 - Add a note here maybe? I make this only in insane
01:19:437 - And here? I make this only in insane

I liked the slider art near the end

[Hard]
01:19:206 - If you added notes her in Normal you should also add them in this diff I make this only in insane
01:19:437 - ^ I make this only in insane

[Insane]
Make the Time x2 warning appear earlier ok
^but I think you SB'd that well, it's nice how it pops out :D thx

*star
Diasios
"fondik.png" is... i mean, is that on purpose? Not a huge deal, though. I think it's unnecessary, delete it :(
Topic Starter
Astom

xxheroxx wrote:

"fondik.png" is... i mean, is that on purpose? Not a huge deal, though. I think it's unnecessary, delete it :(hahaahahahaha xDD I had not really noticed,anyway in use, perhaps later I change its name
THX for uhmm... u cooperation lol

PD
the real name is "fondoikaros" and well xD... I make mistakes too xD
Lumiere
Lovely ... Starred ^^!

All seems be good ... in Hard Diff not test the other yet xd
kino77
Nice map~

Nothing found,just some suggestion~
[Insane]
Amost world of circle,try to add some slider and reverse slider?They can also work well~
The sign "JUMP" is unnecessary to me for the jump is not big enough to need a warning~
The KIAI time - I only like the middle one,and better start at 00:50:130 (5)~

That's all~
Star~
Topic Starter
Astom

kino77 wrote:

Nice map~

Nothing found,just some suggestion~
[Insane]
Amost world of circle,try to add some slider and reverse slider?They can also work well~
The sign "JUMP" is unnecessary to me for the jump is not big enough to need a warning~
The KIAI time - I only like the middle one,and better start at 00:50:130 (5)~

That's all~
Star~
Thx
I will review this later
Gens
[General]
  1. Maybe you need an easier difficulty... [Normal] has too many tricks to be considered the easiest difficulty in the mapset.
[Storyboard]
  1. Scanning the beatmap's folder, I see these files aren't used:
    1. J.png
    2. P.png
    3. Q.png
    4. V.png
    5. X.png
    Please delete or use them.
[Skin]
  1. The comboburst contains unnecessary transparency, which is unrankable. Cut down the image.
[Normal]
  1. As I said above. Other than that, the difficulty is pretty good.
[Insane]
  1. I agree with kino77, the "Jump" warning isn't needed. Also, it'd be better if the 2x warning appeared earlier.
~ ~ ~

Very well done storyboard and skin, good job on that.
Armin
Optimize the offset: -5ms

[Normal]

Overall: The Distance Snap is too high for a normal difficulty... anyway good pattern-mapping, considering also the "slider-art".

00:14:129 (4) Spacing, consider to fix it (maybe stacking this with the end of the previous slider)
00:31:668 (1) Finish
00:32:360 (4) Add a whistle instead
00:33:283 (1) Delete two repeats
00:41:360 (7,8,9) Replace these making a straight line
00:43:668 (1) Make it 1/4 longer?
01:15:976 (3,4) Are these butterflies°-°? make them better please
01:20:591 (1) Hard spinner for a normal, you should move it 3/4 back and 2/4 longer

Overall Rating: 8/10

[Hard]

Overall: No major problems found. Good work this time~

00:45:514 (8,9,10) Bad position. Make a perfect triangle?

Overall Rating: 8,5/10

[Insane]

Overall: Is REALLY necessary the sb-warning for the jumps? DD:

01:15:976 (3,1) Brb, ugly to see and play. Many players will hate you for this.

Anyway, that's all.

Overall rating: 8,5/10
Topic Starter
Astom
Apologizes for the delay, a earthquake short lights for several days <.<
I start to work now >:3
Topic Starter
Astom

Gens wrote:

[General]
  1. Maybe you need an easier difficulty... [Normal] has too many tricks to be considered the easiest difficulty in the mapset.
[Storyboard] rdy
  1. Scanning the beatmap's folder, I see these files aren't used:
    1. J.png
    2. P.png
    3. Q.png
    4. V.png
    5. X.png
    Please delete or use them.
[Skin]rdy
  1. The comboburst contains unnecessary transparency, which is unrankable. Cut down the image.
[Normal]
  1. As I said above. Other than that, the difficulty is pretty good.
[Insane]rdy
  1. I agree with kino77, the "Jump" warning isn't needed. Also, it'd be better if the 2x warning appeared earlier.
~ ~ ~

Very well done storyboard and skin, good job on that.
Topic Starter
Astom

Armin wrote:

Optimize the offset: -5ms

[Normal]I start to work again in normal :(

Overall: The Distance Snap is too high for a normal difficulty... anyway good pattern-mapping, considering also the "slider-art".

00:14:129 (4) Spacing, consider to fix it (maybe stacking this with the end of the previous slider)
00:31:668 (1) Finish
00:32:360 (4) Add a whistle instead
00:33:283 (1) Delete two repeats
00:41:360 (7,8,9) Replace these making a straight line
00:43:668 (1) Make it 1/4 longer?
01:15:976 (3,4) Are these butterflies°-°? make them better please
01:20:591 (1) Hard spinner for a normal, you should move it 3/4 back and 2/4 longer

Overall Rating: 8/10

[Hard]

Overall: No major problems found. Good work this time~thx =)

00:45:514 (8,9,10) Bad position. Make a perfect triangle? naa xD sry

Overall Rating: 8,5/10

[Insane]

Overall: Is REALLY necessary the sb-warning for the jumps? DD:fixed rdy

01:15:976 (3,1) Brb, ugly to see and play. Many players will hate you for this.maybe but not impossible and yea is INSANE XD

Anyway, that's all.

Overall rating: 8,5/10
thx for u time =)
3ly_S
Me gushto :3 Star para la motivacion ^^
NoHitter
Storyboard

Ideally you should make jump.png be at the front of all other sb objects, but it would be hard since all diff specific images are put at the back.

timex2.png should appear for a longer period of time. I could barely see it with how it suddenly appeared and faded. Maybe you could move the warning back more.

I also would advise that you recheck spacing with AIMod with all diffs.
Topic Starter
Astom

NoHItter wrote:

Storyboard

Ideally you should make jump.png be at the front of all other sb objects, but it would be hard since all diff specific images are put at the back.rdy

timex2.png should appear for a longer period of time. I could barely see it with how it suddenly appeared and faded. Maybe you could move the warning back more.rdy

I also would advise that you recheck spacing with AIMod with all diffs.rdy

mmm ok, thx
Colin Hou
[Hard]:

[01:51:971(T)] put a circle and replace [00:55:201(3)] [00:55:432(4)] with a slider.
[01:07:201(4)] put a circle here and a slider from [01:07:432] to [[01:07:984].

of course, just some suggestions.
if they are strange then ignore them :D

Amazing SB and skin! star~
Topic Starter
Astom

Colin Hou wrote:

[Hard]:

[01:51:971(T)] put a circle and replace [00:55:201(3)] [00:55:432(4)] with a slider. mm ok
[01:07:201(4)] put a circle here and a slider from [01:07:432] to [[01:07:984].no :o

of course, just some suggestions.
if they are strange then ignore them :D

Amazing SB and skin! star~
thx
Luvdic
Found nothing wrong with the map itself, so ill just say some suggestions.

Easy:

-00:15:278 (3,4,5) - Kinda too hidden for an easy difficulty

Normal:

- 00:45:971 (10,11,12,13,14) - Quite ugly pattern compared to others in my opinion.

Hard:

- 00:27:740 - Add circle here?

For some reason i thought this map would be longer... Lol

And also about the storyboard:

- There are parts of the lyrics that justs passes so fast that i cant even read them. You dont have to do anything about it, seeing to the fact that when we play, we are not going to pay attention to them. Lol
- The stars... i would have done them a bit different... The parts where the music is kinda slow, i would make them move slow, and the parts where it gets faster (such as your second kiai time) i would make them faster
Lissette
i really dislike this type of spinner, where yon barely see the cursor and have no center, make me dizzy, but that's just my opinion >.<
few .png files contains unnecessary transparency, like: astom, estrellas2, followpoint, etc crop it

Insane
you don't need the Jump warning
the x2 warning is partially hidden for the slider, can you lay it better?
01:12:278 (3) - move to prev red tick
01:12:509 - add note

Hard
Decrease HP drain, is the same as Insane

Star!
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