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Woofle - Major Boss Battle

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 16 november 2014 at 12:24:00

Artist: Woofle
Title: Major Boss Battle
Source: Freedom Planet
Tags: GalaxyTrail フリーダム・プラネット Strife
BPM: 146
Filesize: 5755kb
Play Time: 02:00
Difficulties Available:
  1. Easy (1,48 stars, 95 notes)
  2. Hard (2,9 stars, 210 notes)
  3. Insane (3,73 stars, 403 notes)
  4. Normal (2,14 stars, 143 notes)
Download: Woofle - Major Boss Battle
Information: Scores/Beatmap Listing
---------------
Please check out Freedom Planet it's awesome
And if you are a mapper you might want to check out the Freedom Planet beatmap project

Got a cool SB that I made myself :D
Latest Skin/SB update 16 November. (More smooth change from foot to cannon.)
Garven
Give some ambient motion to CarolBike (Pass). It looks too static compared to everything else going on.

Also a different boat in the background would be nice instead of the same one over and over (if there are resources from the game anyway)

Looks pretty awesome though!
Topic Starter
Xgor

Garven wrote:

Give some ambient motion to CarolBike (Pass). It looks too static compared to everything else going on.
I knew that it felt a bit wrong but I couldn't find the right thing to do add particle dust but adding ambient motion add much more so.. Added!

Garven wrote:

Also a different boat in the background would be nice instead of the same one over and over (if there are resources from the game anyway)
There isn't :/ still the boat is such a minor detail so it dosn't matter that much

Garven wrote:

Looks pretty awesome though!
Thanks. :D
Lust
This is beautiful, osu! needs more maps like this tbh
ego_17
liked the map - this kind of storyboards - the best thing mapper can do!
Nitrousdragon
In my opinion, i think you should take out the countdown. Countdowns can be kinda distracting for some people.
Pereira006
[easy]

Hitsound
  1. 00:42:732 (2) - Missing add whistle with addition change to drum like you did other diff's, example 00:55:883 (2) have whistle with addition drum, but other pattern don't have it, so I think you are missing this thing
  2. 01:09:034 (2) - missing add clap in end slider~
  3. 01:13:965 (1) - I don't know why you add whistle and soft in start slider, Finish still better than this IMO because beat and music is soo high, so remove whistle and soft in start slider and add finish
  4. 01:17:047 (4) - add whistle and addition soft? melody still fit a lot
  5. 01:20:540 (1) - missing add finish in start slider also is sense too because song and beat is too high
  6. 01:27:116 (1) - same in 01:13:965 (1)
  7. 01:30:198 (4) - I like more whistle with addition soft, better than drumo IMO
  8. 01:33:691 (1) - same in 01:13:965 (1)
Gameplay
  1. 00:19:719 (2,1) - just nazi, this could be improve flow, I mean the (1) need more grid right like this http://puu.sh/bUmV4/4fc180673e better flow IMO if you fix this care spacing in 00:23:006 (2)
  2. 00:47:664 (1) - can you blanket with 00:49:308 (2) and 00:46:020 (2) in end slider ?
  3. 01:07:390 (1,2) - the border is little near, I prefer the (1) and do it rotate 20º then fix spacing, most better, just need clean little border http://puu.sh/bUokJ/b593fa3a65
  4. 01:12:321 (4) - again too much near border, can you blanket with 01:10:677 (3) in end slider?
  5. 01:39:445 (4) - just nazi, end point. need grid 1 left to better blanket with 01:40:266 (1)
[Normal]

Hitsound
  1. 00:52:595 (4) - missing add whistle with addition Soft in start slider, you have done pattern before and consistency other diff's
  2. 00:55:882 (3) - ^ same but addition drum
  3. 01:28:758 (2) - missing add whistle with addition Soft in start slider
  4. 01:36:157 (6) - in end slider need add clap with addition soft, I feel this really need it IMO
  5. 01:45:198 (3) - missing add whistle with addition drum in start slider
  6. 01:51:773 (4) - missing add whistle with addition Soft in start slider
  7. 01:55:060 (3) - missing add whistle with addition drum in start slider
Gameplay
  1. 00:14:786 (1) - the second point need move to x:184 y:24, just improve shape arc slider
  2. 00:31:019 (1) - need improve shape arc slider
  3. 00:36:156 (4,5,6,7) - U sure this is fine? I feel this is more hard in normal, is hard play to newbie, I prefer add slider instead note, like you did in
  4. 00:49:307 (3,4,5), just for me, this part is hard for this diff IMO
  5. 00:46:019 (3) - Improve shape arc slide?
  6. 00:40:265 (5) - blanket with 00:40:883 (6) ?
  7. 00:59:170 (3) - Improve shape arc slide?
  8. 01:07:390 (1) - in start, could better blanket with whole sharpe border I mean this http://puu.sh/bUrCo/5a7e2c723f
  9. 01:19:512 (4) - need improve more blanket with 01:20:539 (1)
  10. 01:27:115 (1) - in end slider, could better blanket with sharpe border
  11. 01:50:951 (2,3) - I feel this flow is little poor, the 01:51:567 (3,4) - could be more grid down, to better flow if you do that carefully spacing
[Hard]

Hitsound
  1. 00:18:075 (1) - this should finish instead whistle? and remove from addition soft, finish still better than whistle IMO
  2. 00:42:732 (3) - missing add whistle with addition drum, again I can see you have done pattern and inconsistency diff's
  3. 00:44:376 (1) - ^ same but addition soft
  4. 01:09:041 (5) - forget add whistle with addition soft
  5. 01:15:609 (4) - ^ same in start slider
  6. 01:18:904 (3) - ^ same
  7. 01:22:191 (3) - ^ same
  8. 01:23:835 (1) - ^ same
  9. 01:25:478 (3) - ^ same
  10. 01:27:123 (1) - ^ same
  11. 01:28:760 (4) - ^ same
  12. 01:32:047 (4) - ^ same
  13. 01:36:979 (1) - in end slider, the addition should be soft to auto
  14. 01:40:266 (1) - forget add whistle with addition soft in start slider
  15. 01:41:917 (3) - ^ same
  16. 01:43:561 (1) - ^ same
Gameplay
  1. 00:24:452 (1) - I feel the melody start in 00:24:650, so should slider should start in 00:24:650, and 00:24:445 could add note or not, because I can hear there only drum http://puu.sh/bUw2j/0929d6d2e4
  2. 00:40:273 (5) - improve more blanket with 00:41:095 (1) in start ?
  3. 01:40:273 (1) - improve more blanket with 01:41:917 (3) ?
[Insane]

Hitsound
  1. 00:19:719 (5) - Missing add whistle with addition soft
  2. 00:29:582 (8) - ^ same in start slider
  3. 00:52:595 (6) - ^ same but with addition drum in start slider
  4. 00:55:883 (7) - Missing add whistle with addition soft in start slider
  5. 01:18:897 (1) - Missing add whistle with addition soft
  6. 01:51:773 (6) - ^ same in start slider but with addition drum
  7. 01:55:061 (8) - ^ same with addition drum
Gameplay
  1. 00:39:445 (6) - this still can be improve blanket with 00:39:239 (5) if you do that carefully spacing
  2. 00:47:253 (12,13,14,15,1,2) - can you bit more grid donw ? i feel this flow is little poor with 00:46:739 (11) like this http://puu.sh/bUxID/0aae65b5c4 for better flow
  3. 01:08:828 (1) - could remove new combo ? I know this is long combo, but the music still continue, still better if remove new combo IMO
  4. 01:09:445 (x) - add note? There beat IMO
  5. 01:12:321 (1) - Remove new combo, same before in 01:08:828 (1)
  6. 01:15:609 (1) - ^ same
  7. 01:18:897 (1) - ^ same
  8. 01:21:979 (1) - ^ same
  9. 01:22:595 (x) - This have really beat that i can hear, add note?
  10. 01:25:472 (1) - remove new combo
  11. 01:28:554 (1) - ^ same
  12. 01:32:047 (1) - ^ same
  13. 01:40:883 (3) - improve blanket with 01:40:677 (2) ? if you do that, care spacing
[]

The gameplay still some improve gameplay I mean sharpe, new combo, etc... but follow music is really good for me
and Hitsound, there a lot inconsistency all diff's and there lost pattern with your style hitsound better recheck your hitsound IMO I did full check hitsound.
I will give star, not only song, because I still enjoy play this beatmap and SB is awesome
I hope my mod is helpfull in your beatmap and sorry big, any question ask me if my eng is bad then I can try explain better
I wish good luck
Topic Starter
Xgor
Did everything you suggested Pereira006 exept for.

Pereira006 wrote:

  1. 00:36:156 (4,5,6,7) - U sure this is fine? I feel this is more hard in normal, is hard play to newbie, I prefer add slider instead note, like you did in
    Changed to it to be like 00:49:307 (3,4,5) aand....
  2. 00:49:307 (3,4,5), just for me, this part is hard for this diff IMO I don't really agree, the rythms is less complex here because of the use of a repeat slider to show the rytms.
[Hard]

Gameplay
  1. 00:24:452 (1) - I feel the melody start in 00:24:650, so should slider should start in 00:24:650, and 00:24:445 could add note or not, because I can hear there only drum http://puu.sh/bUw2j/0929d6d2e4 I don't agree. The melody sounds a bit different at that part so I moved it earlier to make it fit more.
[Insane]


Gameplay
  1. 01:09:445 (x) - add note? There beat IMOThere's a beat, yes but it feels better if only the main melody is mapped at that part imo
  2. 01:22:595 (x) - This have really beat that i can hear, add note?There's a beat, yes but it feels better if only the main melody is mapped at that part imo
Thanks for the mod. Even if I didn't follow everything I did follow way more than I usually do with mods :)
A Mystery
Hello! Random pick from #modreq

This storyboard is so awesome! <3
The map kind of remembers me of the older maps :)

general

I usually do a lot of blanket suggestions but feel free to ignore.

Insane

Combos are getting really long sometimes, maybe you should do a NC every ~4 beats instead of ~8

00:09:870 (8) - I don't see why you used a 3 tick return slider here, there isn't really something in the song that resembles to this. i would go for something 1/2 or like here 00:13:157 (7)
00:13:979 (9) - maybe a little blanket? :D
00:16:445 (7) - same (idk it's so close to one but if you don't care then don't listen)
00:22:198 (3,4,5,6) - I'm not sure about this pattern, it feels weird when playing. (maybe the one you went for here 00:12:335 (3,4,5,6) -
00:24:048 - Add a circle here, personally I feel like it's a bit empty here
00:24:664 (1) - same as 00:09:870 (8) -
00:36:171 (7,8) - (just a suggestion) http://puu.sh/bZ8C4/43e4bfdaf2.jpg
00:41:102 (1,3) - maybe a blanket (or better blanket if it was the intention)
00:45:007 (2) - I think you shouldn't copy paste the sliders here, try 2 different sliders
00:48:294 (3) - Isn't the slider speed-up a bit random :) ?
00:50:760 (14,1) - again blanket stuff, see for yourself
00:52:404 (5,6) - nazzii blanket
00:57:335 - You hear the bass drum but nothing is mapped, maybe a circle?
00:59:185 (7,8) - http://puu.sh/bZ97w/1f8e50eeb2.png suggestion for a (imo) better rhythm
01:10:691 (1,2,3) - I suggest placing circles between the sliders to fill the gap, but not really necessary
01:15:623 (9,10,11) - Maybe a little more curved shape http://puu.sh/bZ9rT/8185808963.jpg
01:16:856 - Again something missing imo
01:25:280 - ^
01:37:815 (3,4,5) - (again a suggestion and opinion) http://puu.sh/bZajw/346f3610e8.jpg something like this looks better imo
01:40:280 (1,2,3) - http://puu.sh/bZaCK/9b8eed5b25.jpg this looks better. (anchor of 01:40:897 (3) - to x=266 y=154 and slider end to x=269 y=98, copy paste and ctrl h, ctrl j and ctrl g to here 01:40:280 (1) - and move to x=33 y=131 (Don't forget replacing hitsounds))
01:49:527 (11,12,13) - idk why this one is so spaced compared to the other triples

Hard

I think some sliders are getting really long.

00:11:513 (1) - blanket? :)
00:16:445 (5) - ^
00:24:459 (1) - I really think you should place a circle and move the slider 1 beat later, it makes much more sense to me.
00:25:486 (2,3,4,5) - I prefer something like this http://puu.sh/bZbFo/8101c06457.jpg
01:00:828 (9) - move it 2 pixels to the right for a perfect diamond shape!
01:18:911 (3,4,5,6) - http://puu.sh/bZcoi/39c812b301.jpg sounds better

Except for the long sliders I think this is a good diff, it fits the diff spread perfectly.

Normal

Not sure about distance snap, a lot of distances are different from each other (maybe you are using a large grid size) like 00:42:745 (4,5) - 00:41:101 (1,2) -

00:19:732 (2) - move a bit for a blanket (x=420 y=289)
00:24:458 (1) - why not let it start on the white tick? :)
00:33:498 (3) - naziziai blanket
00:35:142 (3) - ^
00:37:609 (6,1,2,3) - not sure... I thnk it's going to confuse players because the first stack on the slider is half a beat while the second one is 3 ticks
01:28:772 (5) - I think your intention was to let it end on the red tick :p
01:50:964 (2) - maybe a blanket here as well
01:55:485 (4) - ^

Easy

Some things are repeating quite often like this 01:39:459 (4,1) - but it's not a real problem or anything.

00:16:445 (2) - move to x=141 y=241 for better blanket
00:17:267 (3,4,1) - you could make a triangle (for example 00:17:267 (3) - x=384 y=219)
00:40:280 (4) - maybe blanket
00:53:431 (4) - ^
01:07:404 (1) - not sure if slider speed up is a good idea in an easy...
01:13:979 (1) - ^ same for the other speed-ups
01:22:198 (2) - you could make a blanket
01:39:459 (4) - ^
01:52:609 (4) - naziblanket

I don't know a lot about normals and easies so I'm sorry if my mod for those difficulties isn't good or useful

Anyway I like the storyboard and the insane so I would love to see this getting ranked!
Good luck!

EDIT: You might want to change "mapped" to "mapper" in the beatmap description :)
AppLoad
Hi, Xgor. M4M from my queue~ thx for mod
Easy

AiMod say put NC on this spinner 01:58:363 (1)
Sorry, but i can't mod easy.
Normal

AiMod say put NC on this spinner 01:58:363 (1)
00:36:171 (4,5) - Maybe this? I think it's better.
00:58:774 (2) - Maybe make so?
01:07:404 (1) - This slider is awry. Fix it.
01:41:513 (2,3,4) - I think it's hard for normal. Maybe use "Reverse Selection". It's really better.
Hard

AiMod say put NC on this spinner 01:58:363 (1)
00:26:308 (6,7,8) - Maybe make so?
00:47:061 (6,7,8) - Hmm, awry triangle. Make so.
01:39:459 (6,7,8,9) - I can't say exactly, but this square is awry.
Insane

I'm open AiMod. He say put NC on this spinner 01:58:363 (1). I don't know why, but put it.
00:09:664 (6,7,8) - Maybe make so? I think it's better.
00:10:486 (9) - Maybe lower down this slider and raise this circle 00:10:897 (10) ? It's really looks better.
00:11:102 (11,12) - I don't like this. Maybe move 00:11:102 (11) in other place? Okay, it's just my opinion.
00:31:034 (11,12,1) - Maybe make this so?01:20:349 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - I think, it's so long combo, Maybe add NC here 01:23:431 (17), remove NC here 01:23:842, Add NC here 01:25:486 (1).
Cool SB, it's really nice idea. Good Luck~
Topic Starter
Xgor

[AppLoad] wrote:

Easy

AiMod say put NC on this spinner 01:58:363 (1) This is intentional. In all the difficulties I removed combo because it's a part of the last combo and not having NC there made sense to me.

Normal


00:36:171 (4,5) - Maybe this? I think it's better.Done
00:58:774 (2) - Maybe make so?
01:07:404 (1) - This slider is awry. DoneFix it.
01:41:513 (2,3,4) - I think it's hard for normal. Maybe use "Reverse Selection". It's really better.I did some visual edits but don't agree really on the difficulity of it.

Hard


00:26:308 (6,7,8) - Maybe make so?
00:47:061 (6,7,8) - Hmm, awry triangle. Make so.This isn't really meant to be a triangle however. It's more ment to be a rhombus
01:39:459 (6,7,8,9) - I can't say exactly, but this square is awry.Fixed

Insane


00:09:664 (6,7,8) - Maybe make so? I think it's better.
00:10:486 (9) - Maybe lower down this slider and raise this circle 00:10:897 (10) ? It's really looks better.
00:11:102 (11,12) - I don't like this. Maybe move 00:11:102 (11) in other place? Okay, it's just my opinion.
00:31:034 (11,12,1) - Maybe make this so?Did some changes to the pattern but not in the way you suggested
01:20:349 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - I think, it's so long combo, Maybe add NC here 01:23:431 (17), remove NC here 01:23:842, Add NC here 01:25:486 (1). Been considering this before but I decided against it in the end for consistency.
Cool SB, it's really nice idea. Good Luck~
Milan-
hi! pereira told me to mod this so.. o/

[Easy]
  1. 00:09:870 (2,1) - you can stack the tail for nice looking
  2. 00:47:678 (1) - soft finish on repeated? (although I think whistle is better for that and this 00:34:527 (1) - )
  3. 00:40:280 (4) - drum whistle on head maybe? (same for 00:53:431 (4) - )
  4. 00:50:143 (3) - move it to y316 . To make it symmetrical with 00:47:678 (1) - tail
  5. You're using very constants patterns, so why did you change these? >00:44:390 (1,2) - 00:57:541 (1,2,3) - since there's no difference
  6. 01:00:828 (4) - NC?
  7. 01:07:404 (1) - Both tail and head shouldn't touch the body of the slider to make it much more readable for new players IMO. Keep in mind that you also increased the SV.
  8. 01:18:500 (5) - Fix the DS
  9. Kiai from 01:07:404 - to 01:33:705 - would be nice. Would help your NC pattern change too i think
  10. 01:12:335 (4) - the current shape looks bad to me. try something like this?
  11. 01:09:048 (2) - drum sampleset on repeated? (using 01:22:198 (2) - as reference)
  12. 01:27:130 (1) - missing clap on tail and soft finish on head
  13. 01:29:801 (3) - this should be sampleset drum >01:16:650 (3) -
  14. 01:30:212 (4) - delete whistle?
  15. 01:28:774 (2,3,4) - you can improve blankets fixing the DS i think. Also try ctrl+g on (4) may work better for easy
  16. 01:32:061 (6) - missing whistle on head?
  17. 01:39:459 (4) - make it more curved as others
  18. 01:41:924 (2) - missing drum whistle?
  19. 01:58:363 (1) - you can use this pattern >00:59:185 (3,4) - . The spinner make look the final empy imo
  20. there are some few inconsistencies with hitsounds i think><
[Normal]
  1. 00:27:952 (1,4) - you could blanket this
  2. 00:34:527 (1,2,3) - here you can try some different easier rhythm, maybe likethis or this?
  3. 00:47:678 (1) - rotate it around 45° for better flow
  4. 00:57:541 (1) - make a bow? http://puu.sh/c7zAU/377f3620eb.jpg
  5. 01:00:828 (5) - nc?
  6. 01:12:952 (3) - make it more curved to not overlap with 01:10:691 (1) -
  7. 01:27:130 (4) - NC
  8. 01:28:774 (5) - shouldnt it end on the red tick?at 01:29:390 -
  9. 01:41:513 (2,3,4) - i think if you rotate it like -60° would be much better for gameplay
  10. 01:44:801 (2,1) - stack them? 'd be nice
  11. 01:55:486 (4,1) - bow?
[Hard]
  1. 00:11:102 (7,2) - stack them
  2. 00:24:253 (7,1) - here i think you can use this
  3. 01:07:404 (2) - NC? cuz the rhythm doesnt start on 01:07:198 (1) - i think
  4. 01:15:623 (4,5) - make them parallel?
  5. 01:32:061 (4,5) - improve blanket, if you meant that
  6. 01:36:787 (7,1) - ^^
  7. 01:40:280 (1,3) - ^^
  8. 01:42:335 (4) - I believe you're using a constant DS, so fix it and this 01:46:650 (7) -
[Insane]
  1. While testing like 4 times, i never could acc this part 00:29:596 (8,9) - They are too away of each other, i know you're using symmetry but your whole map use a very constant DS and that jump make me think it was 1/1 away. Just my opinion
  2. 00:22:609 (5,8) - Stack would be nice
  3. 00:10:486 (9) - 2 circles? cuz the stong beat is on the tail, you can also ctrl g these 00:10:486 (9,10) - (same for 00:23:637 (8,9) - etc)
  4. Your combos are too long imo, every one measure could be better
there are some missing files according to aimod, but i dunno about sb xd

nice mapset gl <3
Topic Starter
Xgor
Only commented on those I didn't follow

Milan- wrote:

[Easy]
  1. You're using very constants patterns, so why did you change these? >00:44:390 (1,2) - 00:57:541 (1,2,3) - since there's no differenceI like to spice it up a little bit to keep people interested.
  2. 01:00:828 (4) - NC?Don't like 1 beat combos.
  3. 01:12:335 (4) - the current shape looks bad to me. try something like this?
  4. Kiai from 01:07:404 - to 01:33:705 - would be nice. Would help your NC pattern change too i thinkDon't agree, I don't think using kiai on this really fits.
  5. 01:30:212 (4) - delete whistle?Nah
  6. 01:58:363 (1) - you can use this pattern >00:59:185 (3,4) - . The spinner make look the final empy imoI prefer to have spinner as a constant finisher
[Normal]
  1. 00:27:952 (1,4) - you could blanket thisWell it is kinda blanked already.
  2. 00:34:527 (1,2,3) - here you can try some different easier rhythm, maybe likethis or this?Don't agree with any of those two as they would sound worse, I use stacks here to force people to notice the different rhythm.
  3. 00:47:678 (1) - rotate it around 45° for better flowQuite frankly I think the flow is excellent here and making it into a circle would just make it less interesting.
  4. 01:00:828 (5) - nc?Same as on easy
  5. 01:41:513 (2,3,4) - i think if you rotate it like -60° would be much better for gameplayDon't agree, right now the pattern make the player move in a neat loop like this http://puu.sh/c7XbH/76fbb41967.jpg If I change it It changes into a pointy turn in the middle of it.
  6. 01:44:801 (2,1) - stack them? 'd be niceIt's not noticble at all in game that they are not stacked and if I stack them the distance snap is inconsistent.
[Hard]
  1. 00:24:253 (7,1) - here i think you can use this
  2. 01:07:404 (2) - NC? cuz the rhythm doesnt start on 01:07:198 (1) - i thinkDon't really like one beat combos and It isn't that noticble.
[Insane]
  1. 00:22:609 (5,8) - Stack would be niceI would force patterns to become worse if I do that.
  2. Your combos are too long imo, every one measure could be betterI dunno, I want to keep the combos consistent across the map.
there are some missing files according to aimod, but i dunno about sb xd It's a AImod Bug, It doesn't understand animations
Neil Watts
http://puu.sh/c8ozb/34db2b8186.png
Thanks for making me discover this game! Absolutely worth it.

So as promised, here's my mod.
(I'm a noob modder, please excuse my useless point-outs)

Woofle - Major Boss Battle


[General]
- Rare storyboard. Just beautiful. Good job.
- 01:58:363 (1) - put a new combo on spinners

[Easy]
- 00:13:979 (3) - This circle should be moved 1/4 before in the timeline. But it's an Easy diff, so it can be hard to follow for a beginner... I suggest you to place a slider in 00:13:157 (2) - and finish it in 00:13:979 (3) -
Nothing else.

[Normal]
- 00:40:280 (5,6,7) - a bit overmapped here, I think you should place a circle here 00:40:589 (6) - , even if you have to use 1/4 (like here 00:50:143 (4) - ) or at least, use a slider
- 01:10:280 (1) - a little undermapped here imo. This should fix http://puu.sh/c8D8r/98046b9176.png (replace some circles by sliders if you think it's too hard for a Normal diff?)
- 01:23:431 (6) - same over here
- 01:36:993 (1,2,3,4,5) - why 1.30 distance?

[Hard]
- 00:19:733 (1) - new combo?
- 00:32:883 (1) - same comment
- 00:44:390 (1,2,3,4,5) - Maybe you'll have to move these elements to improve the flow
- 00:58:774 (2,3,4) - these ones are a little too far imo - the flow is weird
- 01:18:911 (3,4,5,6) - sorry, I can't find what these elements are following

[Insane]
Nothing to say. Good job!

[Skin/Storyboard]
- I think the reverse arrow should be replaced by something more visible.
- 02:01:837 - It'll be really nice if you add some blast sounds. owo
- The spinner is really hard to play, with this rotating picture. I think you should put your picture in background (on a spinner bar for example) and make a symmetric spinner circle, i.e. http://puu.sh/c8Ejf/142482f559.png
- Try to merge "teamlilac_madeit.ogg" and "victory_music.ogg" in an "applause.wav" (to play it when the score screen shows)


Good luck for ranking this map! :D
Topic Starter
Xgor

Neil Watts wrote:

http://puu.sh/c8ozb/34db2b8186.png
Thanks for making me discover this game! Absolutely worth it.
Thanks, I love spreading the love to awesome indie games :D

Neil Watts wrote:

[General]
- 01:58:363 (1) - put a new combo on spinnersAs said earlier, intentional.

[Easy]
- 00:13:979 (3) - This circle should be moved 1/4 before in the timeline. But it's an Easy diff, so it can be hard to follow for a beginner... I suggest you to place a slider in 00:13:157 (2) - and finish it in 00:13:979 (3) -I can't hear any thing that's supposed to be 1/4 before. It makes more sense at it is right now.


[Hard]
- 00:19:733 (1) - new combo?Nah, it would be inconsistent with the other combos.



[Skin/Storyboard]
- I think the reverse arrow should be replaced by something more visible. I think the reverse arrow is visible enough, it also fit's the slider ball great.
- 02:01:837 - It'll be really nice if you add some blast sounds. owo I'll add it if I find a good sound effect for it.
- The spinner is really hard to play, with this rotating picture. I think you should put your picture in background (on a spinner bar for example) and make a symmetric spinner circle, i.e. http://puu.sh/c8Ejf/142482f559.png Hmm... I might change it if I can figure out something good for it.
- Try to merge "teamlilac_madeit.ogg" and "victory_music.ogg" in an "applause.wav" (to play it when the score screen shows)I rather have those victory sounds for the SB ending instead, I tested a while back having it as an applause but it didn't feel right.
Thanks for the mod, I commented on the ones I didn't follow, did the rest.
Lust
ello, a few things


[General]
  1. You are missing quite a few elements and the skin seems to need some work as well
Information
Missing Skin Files:
  1. spinner-background.png
  2. spinner-circle.png
  3. spinner-approachcircle.png
  4. spinner-metre.png
  5. spinner-osu.png
  6. fruit-orange.png
Skin Dimensions:
  1. pause-overlay.png's dimensions must be exactly 1024x768 (currently 324x768).
  2. approachcircle.png's dimensions must be exactly 128x128 (currently 126x128).
  3. reversearrow.png's dimensions must be exactly 128x128 (currently 32x64).
  4. hit0.png's dimensions must be exactly 256x256 (currently 32x56).
  5. hit50.png's dimensions must be exactly 256x256 (currently 80x44).
  6. hit100.png's dimensions must be exactly 256x256 (currently 120x44).
  7. hit100k.png's dimensions must be exactly 256x256 (currently 136x44).
  8. hit300.png's dimensions must be exactly 256x256 (currently 120x44).
  9. hit300k.png's dimensions must be exactly 256x256 (currently 136x44).
  10. hit300g.png's dimensions must be exactly 256x256 (currently 136x44).
Unused Files:
  1. comboburst-fruits.png
  2. fruit-bananas-overlay.png
  3. fruit-bananas.png
  4. fruit-catcher-fail.png
  5. fruit-catcher-idle.png
  6. hit50k.png
  7. ranking-ss-small.png
  8. spinner-bot.png
  9. spinner-top.png
Codeless SB Elements:
  1. cover.jpg
Missing SB Elements:
  1. sliderb.png
  1. For the countdown, the numbers 1 and 2 are being obscured but the hp bar and the score counter, is this intentional? If it is, I highly suggest you find a different place for it, because it seems a bit odd.
[Easy]
  1. 00:34:527 (1) - The soft finish addition on the repeat here doesn't really fit well and stands out a lot. Try a different hitsound here maybe? I think just a drum hitnormal works well
  2. 00:40:280 (4,1) - Blanket can be improved here a little, use 1's approach circle to help you with this. By fixing the blanket, you will continue to maintain consistent spacing
  3. 00:47:678 (1) - Same soft finish addition thingy as earlier
  4. 00:53:431 (4,1) - Same blanket suggestion as earlier
  5. 01:12:335 (4) - Same soft finish addition thing
  6. 01:25:486 (4) - ^
  7. 01:25:486 (4,1) - Blanket can be improved slightly, use 1's approach circle to help you with this
  8. 01:39:459 (4,1) - ^
  9. 01:52:609 (4,1) - ^
  10. 01:56:719 (1) - I would definitely recommend relocating this slider to somewhere lower on the map. The approach circle intrudes on the hp bar which can serve as a distraction to lower level players
[Normal]
  1. 00:11:513 (1) - This goes pretty far out of the grid, to keep it safe and to prevent any out of playing area complaints I would suggest you move it closer inward
  2. 00:23:020 (4,1) - I know what you are trying to go for here, but in my opinion it doesn't accurately present the rhythm and could in turn be a bit confusing. I feel like there should be a circle where 1 starts and a slider on 00:24:664 -. This creates a rhythm that follows more closely to the music
  3. 00:30:212 (5,1) - Same thing here. A circle before and a slider after sounds and plays way better
  4. 01:07:404 (1) - This starts out with a sort of weird curve on the inside, I am sure you can smoothen this out a little
[Hard]
  1. 00:24:253 (7,1) - This rhythm could be improved in a similar fashion to the ones I pointed out in the normal. Try something like this, it will also maintain consistency with your future rhythms
  2. 00:31:034 (1) - Same thing as in the normal. A circle followed by a slider works superbly!
  3. 00:41:102 (1) - Haha, this was pretty cool
  4. 01:09:870 (9,10) - Having similar hitsounds to 01:09:253 (6,7) - creates nice consistency and adds good emphasis on this part
  5. 01:25:486 (3) - I think just a regular straight slider will work out better for you here. The curves aren't significant enough to provide any extra gameplay mechanics so having it straight will provide for more cleanliness
[Insane]
Really like this diff, not much to say! I can go over this diff with you in IRC later if you'd like.
  1. I think OD 7.5 (maybe even 8) would be nice here, the BPM is kinda low and the way you have your patterns set up are grounds for a lot of note locking.
I'd recommend you find two or three more /quality/ mods to iron out the kinks in the lower difficulties as well as cover anything I missed.
Topic Starter
Xgor
Did most of the stuff, except for the pretty much all of the SB/Skin stuff that I explained to Lust IRC and 01:25:486 (3) on hard that's there because I think it looks prettier.
Want 2 Buy Avon
Everything is a suggestion, please no yellirino

[General]
The storyboard is so freaking cool o:

[Insane]
[Combos]
So 1 thing is you have your NC's pretty uniform for most of the most of the map, but break it a few times, personally I'd keep it all the same so I'd change the following:
  1. 01:13:774 (1) - No NC
  2. 01:13:979 (3) - NC
  3. 01:20:349 (1) - No NC
  4. 01:20:554 (3) - NC
  5. 01:26:924 (1) - No NC
  6. 01:27:130 (3) - NC
  7. 01:33:500 (1) - No NC
  8. 01:33:705 (3) - NC
It feels like there's still a pattern to the NC's where you did them, but for me I'd keep it uniform for consistency.

[Positioning]
  1. 00:14:698 (13) - I'd either move this to x=216 y=272
    or
    00:14:801 (1) - move this to x=200 y=304
    The way it is now the curve of the notes into the slider feels funny to me
  2. 00:18:500 (2,4) - I'd ctrl+G these to make it so the sliders alternate which side they start on, just personal preference for me
  3. 00:27:130 (9) - maybe move this some so it isn't so close to 00:26:308 (7) - or you might be able to wrap them around each other somehow
  4. 00:27:849 (13) - I'd move this to x=240 y=48 and 00:27:952 (1) - to x=208 y=48 It feels like it'd flow/ look a little better to me (you'd have to repostion 00:28:363 (2) - too)
  5. 00:49:630 (8) - I'm not entirely sure this is mapped to something, maybe move it to 00:49:733 - and if it is mapped to something it feels odd to skip the white tick when it has such a strong beat
  6. 00:56:924 (9,10,11) - I wouldn't stack these cause you've been using the triples to lead into sliders the whole song, so it feels kinda out of place, since the song sounds the same as all the other times you used them to lead into sliders
  7. 01:15:520 (6) - I'd move this to x=472 y=152 cause it leads into the slider better imo
  8. 01:35:349 (9) - I'd move this to x=376 y=328 cause it'd flow better to me
  9. 01:48:808 (8) - Same thing as before about it feeling oddly timed
  10. 01:56:102 (10,11,12) - I'd use it as a lead in again
  11. 01:58:363 (1) - idk what this spinner is too, you could map the rest of the song and then put the spinner 02:06:582 - here imo
That's what I found, Good luck getting it ranked~
Topic Starter
Xgor
Didn't do the new combo mods. I always try to use NC when a new part of the main melody starts, If you listen closely the main melody follows new combo placement.

That is also the case with 00:49:630 (8) and 01:48:808 (8). It's 3/4 distance between beats but that's what makes sense to the song, not everything is even in a song.

A lot of the visual things put things in a line, so I changed them instead keeping the curves I had to be more obvious.

I'm not sure what moving 01:15:520 (6) to x=472 y=152 because it looks wrong.... https://osu.ppy.sh/ss/2137318

The only thing I did was I unstacked the beats.
Want 2 Buy Avon

Xgor wrote:

Didn't do the new combo mods. I always try to use NC when a new part of the main melody starts, If you listen closely the main melody follows new combo placement.

That is also the case with 00:49:630 (8) and 01:48:808 (8). It's 3/4 distance between beats but that's what makes sense to the song, not everything is even in a song.

A lot of the visual things put things in a line, so I changed them instead keeping the curves I had to be more obvious.

I'm not sure what moving 01:15:520 (6) to x=472 y=152 because it looks wrong.... https://osu.ppy.sh/ss/2137318

The only thing I did was I unstacked the beats.

I meant to put 01:15:520 (8) - to x=472 y=152 instead of the 6, sorry and I was wondering about no kiai time too, sorry for the mistake
Topic Starter
Xgor
Had the timing be questioned sooo.
Charles checked the offset and he said it was +31
Lust
Looking sharp!

For the BAT who will qualify this - make sure the skin and storyboard is all set and ready to go before doing so.
DakeDekaane
Hi there, I was really amazed with the SB and the mapping itself.

Throwing in some suggestions before we can move this forward.

I find the comboburst images a bit odd as they don't have the same pixel style as the skin or the SB, but just my opinion. Same with some spinner files.

[ Easy]
<3

[ Normal]
00:34:551 (1,2) - This would work better as a slider imo, as the main rhythm here is 3/4, so this is kinda hard to catch, maybe I'm biased as I already know the song so I don't know what was your intention here. Same in 01:33:729 (1,2,3) -
:!: 00:39:072 (3) - Fix the snapping here, though I'd use the slider first and then the circle in 00:38:661 (2,3) - , like you did in other parts.
01:12:976 (5) - This looks a bit ugly not being symmetric like the rest of the combo.

[ Hard]
01:09:072 (5,6,7,8,9,10) - I found this rhythm a bit awkward, maybe do something like this to match better the music?

01:22:222 (3,4,5,6,7,8) - ^

[ Insane]
01:23:147 (16,17) - I'd suggest to use a slider here like in the previous part, considering this is somewhat awkward, but I get what you're doing here, or probably add a note in 01:23:352 - instead, it'd be a nice completion with your 4-note stream before.

That'd be all I have to say :)
Topic Starter
Xgor

DakeDekaane wrote:

Hi there, I was really amazed with the SB and the mapping itself.

Throwing in some suggestions before we can move this forward.

I find the comboburst images a bit odd as they don't have the same pixel style as the skin or the SB, but just my opinion. Same with some spinner files. I know it's a contrast but I feel that it works.

[ Easy]
<3

[ Normal]
00:34:551 (1,2) - This would work better as a slider imo, as the main rhythm here is 3/4, so this is kinda hard to catch, maybe I'm biased as I already know the song so I don't know what was your intention here. Same in 01:33:729 (1,2,3) - Huh, I have no clue why this isn't on 3/4... fixeed
:!: 00:39:072 (3) - Fix the snapping here, though I'd use the slider first and then the circle in 00:38:661 (2,3) - , like you did in other parts. Same here.... good that it didn't get ranked with this...
01:12:976 (5) - This looks a bit ugly not being symmetric like the rest of the combo.Fixed!

[ Hard]
01:09:072 (5,6,7,8,9,10) - I found this rhythm a bit awkward, maybe do something like this to match better the music?
I tried some other rythms like the one you showed but none felt right to me, I added a slider so the rythm become a little bit more automatic for the player
01:22:222 (3,4,5,6,7,8) - ^

[ Insane]
01:23:147 (16,17) - I'd suggest to use a slider here like in the previous part, considering this is somewhat awkward, but I get what you're doing here, or probably add a note in 01:23:352 - instead, it'd be a nice completion with your 4-note stream before.Done

That'd be all I have to say :)
DakeDekaane
I wish we could have more maps as this one, really cool mapset.

(ノ・ω・)ノ
Pereira006
GADFKGNFTBROTKMDFC!!FGS

Congratz !!!! :)
Kankri
Congratulations! :D
Modem
Congratulation!!!
Myxo
Awesome mapping & SB, congratz! <3
Lanturn
wow! This SB is amazing

Congrats on the rank, beautiful set.
Maruyu
congratz Xgor! o3o/
pw384
hi Xgor long time no see
Mao
This SB <3 Gratz!
NewRulerNA
coooool SB <3333


btw......... hit50k.png is used?
could not find the information from wiki skinset page, so the image is always unused imo



^old one

IDK about spinner set is fine or not. in addition this is quick check, therefore still need full error checking by XAT member
Taskmaster
Yeah
osu need more Video Game song! >3</
Topic Starter
Xgor

NewRulerNA wrote:

coooool SB <3333


btw......... hit50k.png is used?
could not find the information from wiki skinset page, so the image is always unused imo



^old one

IDK about spinner set is fine or not. in addition this is quick check, therefore still need full error checking by XAT member
Yeah you are right... the hit50k isn't used. My mistake. :|
Dunno about how rules are about the spinner though.
Mao
Disqualified on mapper's request because of the unnecessary skin file. Set will be handeled by BATs from now on, good luck!
Topic Starter
Xgor
Fixed the stuff now
Myxo
Irc Mod
2014-11-16 10:48 Xgor: Hi, Major Boss Battle recently got un-Qualified due to a small skin issue. do you think you can look at it?
2014-11-16 10:48 Desperate-kun: Hi
2014-11-16 10:48 Desperate-kun: yes i can ^^
2014-11-16 10:48 Desperate-kun: i love that mapset
2014-11-16 10:48 Xgor: :)
2014-11-16 10:48 Desperate-kun: my brother unqualified it right?
2014-11-16 10:49 Desperate-kun: :D
2014-11-16 10:49 Xgor: So Mao's your brother?
2014-11-16 10:49 Xgor: Then yes
2014-11-16 10:49 Desperate-kun: yes
2014-11-16 10:49 Desperate-kun: did you make that sb?
2014-11-16 10:49 Xgor: But I asked him to do it because somebody pointed out that skin issue.
2014-11-16 10:49 Xgor: Yeah I did.
2014-11-16 10:49 Desperate-kun: omg
2014-11-16 10:50 Desperate-kun: how long did it take you?
2014-11-16 10:50 Xgor: Make sure to re-dl as I did some small changes to the skin
2014-11-16 10:50 Desperate-kun: ofc i did aready ;)
2014-11-16 10:50 Xgor: Hmm.. I think it was a week... not 100% sure.
2014-11-16 10:51 Desperate-kun: oh
2014-11-16 10:51 Xgor: I added more and more stuff after each other.
2014-11-16 10:53 Desperate-kun: i hope the SB files are all small enough to fit the ranking criteria
2014-11-16 10:54 Xgor: The map is pretty small though. 5,26 MB shouldn't be an issue
2014-11-16 10:55 Xgor: And the SB load never goes over 4
2014-11-16 10:55 Desperate-kun: sure
2014-11-16 10:57 Desperate-kun: umm
2014-11-16 10:58 Desperate-kun: is there a reason for the low HP settings in Hard and Insane?
2014-11-16 10:58 Desperate-kun: i mean, Normal HP is same as Hard HP
2014-11-16 10:58 Desperate-kun: imo it fits this song if you put them high in Hard and Insane too
2014-11-16 11:00 Xgor: I guess I can raise it a bit, what do you think would be a good HP drain in Hard and Insane?
2014-11-16 11:00 Desperate-kun: HP 6, and HP 7
2014-11-16 11:00 Xgor: Was thinking that too.
2014-11-16 11:03 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505457 Woofle - Major Boss Battle [Hard]]
2014-11-16 11:03 Desperate-kun: 01:32:085 (4) - sure you don't want to use a 3/4-slider here?
2014-11-16 11:03 Desperate-kun: because you did that in the rest of the map, it seems
2014-11-16 11:03 Desperate-kun: for similar rhythms
2014-11-16 11:04 Xgor: I think that was 3/4 before..
2014-11-16 11:04 Xgor: Anyways fixing that.
2014-11-16 11:07 Desperate-kun: well
2014-11-16 11:07 Desperate-kun: i'm through, everything looks good, except one major issue
2014-11-16 11:07 Desperate-kun: in Normal
2014-11-16 11:08 Desperate-kun: your usage of 3/4.. it's okay to use in Normal ofc, but 3/4-gaps and even stacks will likely confuse players
2014-11-16 11:08 Desperate-kun: i can live with the 3/4-gaps when a slider follows afterwards, if that's your style
2014-11-16 11:08 Desperate-kun: bu the stacks need to go
2014-11-16 11:09 Desperate-kun: especially because you are also using 1/2-stacks
2014-11-16 11:10 Desperate-kun: that look almost the same
2014-11-16 11:10 Xgor: The think I tried to do is that everytime there is a stack in Normal it's always 3/4 so stacks make people focus.
2014-11-16 11:10 Desperate-kun: hmm
2014-11-16 11:10 Desperate-kun: then atleast get rid of the 1/2-stack(s)
2014-11-16 11:10 Desperate-kun: wait let me search them
2014-11-16 11:10 Desperate-kun: 00:30:030 (4,5) -
2014-11-16 11:11 Xgor: Hmm....
2014-11-16 11:11 Desperate-kun: 00:37:633 (6,1) -
2014-11-16 11:11 Desperate-kun: 00:50:784 (5,1) -
2014-11-16 11:11 Xgor: You got a point... It's probably better using sliders there.
2014-11-16 11:11 Desperate-kun: 01:09:072 (2,3,4,5) - these can easily replaced by some symmetric 1/2-sliders
2014-11-16 11:11 Desperate-kun: 01:22:222 (2,3,4,5) -
2014-11-16 11:12 Desperate-kun: 01:40:099 (7,1) -
2014-11-16 11:12 Desperate-kun: uhh it's actually quite many ;w;
2014-11-16 11:12 Desperate-kun: yea that's it
2014-11-16 11:12 Xgor: Yeah I know that what I just realized :|. that's why I was think id replace the 3/4 stacks instead then.
2014-11-16 11:12 Desperate-kun: okay
2014-11-16 11:14 Desperate-kun: ehh, i'll take a shower soon
2014-11-16 11:14 Desperate-kun: but first of all
2014-11-16 11:15 Desperate-kun: the last spinner in each diff doesn't have new combo
2014-11-16 11:15 Desperate-kun: atleast aimod points that out. you can fix it by just removing the spinner and replacing them
2014-11-16 11:16 Xgor: That howerver is intentional. It in the timespan of how long a combo is in the map so I think it's more fitting to not have a NC there.
2014-11-16 11:16 Desperate-kun: uhh
2014-11-16 11:17 Desperate-kun: that's not allowed though
2014-11-16 11:17 Xgor: Well why would removing NC be in the game if you wasn't allowed to use it to some extend.
2014-11-16 11:17 Desperate-kun: it's a rule in the RC
2014-11-16 11:17 Desperate-kun: not a guideline
2014-11-16 11:17 Desperate-kun: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
2014-11-16 11:17 Xgor: Anyways I can change that.
2014-11-16 11:18 Desperate-kun: There must be a new combo either on or after a group of spinners, so that the objects on opposing sides of the spinner(s) don't form a single combo. (osu! checks this automatically unless you are editing .osu files by hand.)
2014-11-16 11:18 Desperate-kun: yep :(
2014-11-16 11:18 Desperate-kun: then, i think it needs an epilepsy warning due to the bg in that section 01:07:222 - and the fast moving roboter
2014-11-16 11:18 Desperate-kun: not really sure though
2014-11-16 11:19 Desperate-kun: i don't really have experience with that
2014-11-16 11:19 Xgor: I don't think it's will create an eplepsy though...
2014-11-16 11:19 Desperate-kun: probably you are right
2014-11-16 11:20 Desperate-kun: i'll ask for another opinion on that
2014-11-16 11:20 Desperate-kun: and then aimod points out that the reverse arrow is too small
2014-11-16 11:20 Desperate-kun: it seems to work fine ingame though
2014-11-16 11:21 Xgor: Sounds like an good idea. I can make the stripes less visible if people react badly to it. but I don't think the boss itself will cause too much problems.
2014-11-16 11:22 Desperate-kun: well you can just add an epilepsy warning instead of making them less visible
2014-11-16 11:22 Desperate-kun: people with epilepsy are unlikely to play osu anyways
2014-11-16 11:22 Desperate-kun: but i'll ask if it's necessary here
2014-11-16 11:22 Desperate-kun: well the reverse arrow should be fine by the ranking criteria
2014-11-16 11:23 Xgor: Yeah I don't think it should be that big of an issue.
2014-11-16 11:29 Desperate-kun: http://puu.sh/cSVCK/6e60afca01.png
2014-11-16 11:29 Desperate-kun: okay
2014-11-16 11:29 Xgor: Ok good to know.
2014-11-16 11:29 Desperate-kun: well then, i'll take a shower~
2014-11-16 11:30 Xgor: Ok
2014-11-16 11:30 Desperate-kun: brb
2014-11-16 11:46 Desperate-kun: okay i'm here
2014-11-16 11:47 Xgor: Ok, I did everything you said.
2014-11-16 11:47 Desperate-kun: nice
2014-11-16 11:48 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505459 Woofle - Major Boss Battle [Normal]]
2014-11-16 11:48 Desperate-kun: 01:33:729 (5) - missing NC
2014-11-16 11:49 Desperate-kun: 01:37:839 (2,3,4) - this is still a 3/4-stack, can be easily replaced by a slider though
2014-11-16 11:50 Xgor: Did those two stuff I missed too.
2014-11-16 11:51 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505456 Woofle - Major Boss Battle [Easy]]
2014-11-16 11:51 Desperate-kun: 01:14:003 (1,2,3,4,5,6) - here you might want to place an NC somewhere too
2014-11-16 11:51 Desperate-kun: oh wait no
2014-11-16 11:51 Desperate-kun: it's intentional
2014-11-16 11:51 Desperate-kun: sorry
2014-11-16 11:52 Xgor: I could add NCs to all the combos after the break on Easy to keep it consistent with the other diffs.
2014-11-16 11:52 Desperate-kun: yep, you could do that
2014-11-16 11:53 Xgor: So I did.
2014-11-16 11:53 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505459 Woofle - Major Boss Battle [Normal]]
2014-11-16 11:53 Desperate-kun: 01:37:839 (2,3) - spacing
2014-11-16 11:54 Xgor: Fixed
2014-11-16 11:57 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505457 Woofle - Major Boss Battle [Hard]]
2014-11-16 11:57 Desperate-kun: 00:53:455 (6,7,1) - is it intentional that the 1/2 is spaced like the 3/4?
2014-11-16 11:57 Desperate-kun: seems a bit weird to me but could be acceptable
2014-11-16 11:57 Xgor: That's a mistake...
2014-11-16 11:57 Desperate-kun: mhm
2014-11-16 11:58 Desperate-kun: 01:18:935 (3) - this one should probably be 3/4 again
2014-11-16 11:59 Desperate-kun: 01:32:085 (4,5) - spaced like 1/2
2014-11-16 11:59 Desperate-kun: that should be it hopefully for Hard
2014-11-16 12:02 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/505458 Woofle - Major Boss Battle [Insane]]
2014-11-16 12:02 Desperate-kun: 01:42:359 (8,9,10) - this one's really minor
2014-11-16 12:02 Desperate-kun: but like
2014-11-16 12:02 Desperate-kun: usually you seem to keep the same spacing in a pattern
2014-11-16 12:03 Desperate-kun: so it might be unintentional that it is 1.1x and 1.2x here? but ofc really minor
2014-11-16 12:03 Xgor: Yeah unintentional.
2014-11-16 12:05 Desperate-kun: okay tell me when you updated
2014-11-16 12:05 Desperate-kun: then i'll redownload and double-check
2014-11-16 12:06 Desperate-kun: ahh and before you do check through all the diffs please and see if you are satisfied
2014-11-16 12:08 Xgor: Will do.
2014-11-16 12:08 Desperate-kun: ok :3
2014-11-16 12:25 Xgor: Ok checked everything now and I'm happy. Changed back to 01:18:935 (3,4) - 1/1 on this because I realized I was trying to follow the background here.
2014-11-16 12:25 Xgor: And a small hitsound change on Normal.
2014-11-16 12:26 Desperate-kun: oh ok
2014-11-16 12:26 Desperate-kun: now i'll have to check the skin files
2014-11-16 12:26 Desperate-kun: etc
2014-11-16 12:26 Desperate-kun: i didn't do that yet lol
2014-11-16 12:27 Xgor: I also another small thing to the SB.
2014-11-16 12:27 Desperate-kun: ok

We fixed a couple of spacing errors, removed 3/4-stacks in Normal and some other stuff I can't remember.

Rebubbled (ノ 'ω')ノ
Sakura
This is an awesome map

Requalified!
Myxo
Yay <3
Mao
Nice to see this back o/
Pereira006
re-congratz :D
Modem
Re-gratz~~~!
A Mystery
Nice
Neil Watts
you made it

Gratz! :D
ego_17
i once failed first section - it was so sad :(
jarofmayo
This is a really fun beat map! Be really cool to see some more freedom planet songs on osu.
BounceBabe
I absolutely love the mapset and SB. Great job! Sadly this was after I had a break of the game. Glad that I've found it :)
DroidBass
Any news with Woofle's maps?

I am wanting more :(
Buster

ReynBolt wrote:

Any news with Woofle's maps?

I am wanting more :(
Nothing right now but you can check some Pending/Graveyard Woofle Maps
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