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SawanoHiroyuki[nZk] : mizuki - aLIEz (TV size)

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Hakurei Yoru
不想动了
osu file format v13

[General]
AudioFilename: aLIEz.mp3
AudioLeadIn: 2000
PreviewTime: 57647
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:aLIEz (TV size)
TitleUnicode:aLIEz (TV size)
Artist:SawanoHiroyuki[nZk] : mizuki
ArtistUnicode:SawanoHiroyuki[nZk] : mizuki
Creator:GGFFQQ55
Version:Yoru's Normal
Source:アルドノア・ゼロ
Tags:泽野弘之 Aldnoah Zero GGFFQQ55 A_i_k_a hhkkyy TT mouse Hakurei Yoru Alex Li
BeatmapID:504647
BeatmapSetID:214091

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1108702410bfa4efdco.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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k1suke
wocao 今天突然看见 那么多diff也是蛮拼的
Topic Starter
GGFFQQ55

Okazaki Ushio wrote:

wocao 今天突然看见 那么多diff也是蛮拼的

因为懒(

求个摸厚不厚啊QWQ?
Awaken
maybe irc
2014-11-01 19:15 Awaken: 图还可以
2014-11-01 19:15 GGFFQQ55: 爷爷
2014-11-01 19:15 GGFFQQ55: 我现在也敲不动190
2014-11-01 19:15 GGFFQQ55: ;w;
2014-11-01 19:15 Awaken: 就是NC有些地方太长了
2014-11-01 19:15 Awaken: 我看到一个20和一个13
2014-11-01 19:16 GGFFQQ55: 还有哪里不太好啊?
2014-11-01 19:17 Awaken: 我感觉整体比较不怎么整洁 不过也不是啥问题
2014-11-01 19:18 Awaken: 我先把NC说下啊
2014-11-01 19:18 Awaken: 00:19:163 (7) - 这里N个C吧
2014-11-01 19:18 GGFFQQ55: 厚了
2014-11-01 19:18 Awaken: 00:28:860 (9,1) - 这里我retry几次都会下意识认为是3/4+note
2014-11-01 19:19 GGFFQQ55: 这根滑条啊。。。
2014-11-01 19:19 Awaken: 不是滑条的问题
2014-11-01 19:19 Awaken: 主要是这两个离得太近了
2014-11-01 19:19 Awaken: 00:47:648 (1) - nc
2014-11-01 19:19 GGFFQQ55: 跟的是那个长音,这样不太好0.0?
2014-11-01 19:20 GGFFQQ55: 离得太近了...
2014-11-01 19:20 GGFFQQ55: 啊这里改了以后忘了nc了
2014-11-01 19:20 GGFFQQ55: fixed
2014-11-01 19:21 Awaken: 00:50:223 (1) - 这里或者00:49:769 (7) - 这里 N个C呗
2014-11-01 19:21 Awaken: 00:55:830 (20) -
2014-11-01 19:22 GGFFQQ55: nc其实改了很多遍了。。。
2014-11-01 19:22 GGFFQQ55: 有人书大白线就OK
2014-11-01 19:22 Awaken: 谁说的 打死他
2014-11-01 19:22 GGFFQQ55: 嘛这里nc一下似乎没什么关系。。。
2014-11-01 19:22 GGFFQQ55: 爷爷orz
2014-11-01 19:23 Awaken: 大白线NC通常都是低难度才用的
2014-11-01 19:23 Awaken: 高难度因为object多
2014-11-01 19:23 Awaken: NC就要灵活
2014-11-01 19:23 GGFFQQ55: 啊。。。
2014-11-01 19:23 GGFFQQ55: 也对
2014-11-01 19:23 GGFFQQ55: 一般12以下都可以?
2014-11-01 19:23 Awaken: 10
2014-11-01 19:23 Awaken: 我看到两位数NC就感觉几把要断了
2014-11-01 19:23 GGFFQQ55: 猴;w;
2014-11-01 19:24 GGFFQQ55: 感觉nc是这图比较大的问题
2014-11-01 19:24 GGFFQQ55: 233
2014-11-01 19:24 Awaken: NC你自己改改了 我找找其他
2014-11-01 19:24 GGFFQQ55: 好QWQ
2014-11-01 19:24 GGFFQQ55: 其他难度好像都很吊,除了zzh那个我看不懂
2014-11-01 19:25 Awaken: 801:16:739 (1,2,3,4) - 这个叠在这里其实不怎么舒服啊 要是叠两个还好 叠四个就有点强行阻断飞奔flow的感觉了
2014-11-01 19:26 GGFFQQ55: 我试试上下的来回跳?
2014-11-01 19:26 Awaken: 我个人看法啊
2014-11-01 19:26 Awaken: 我感觉同角跳比较适合
2014-11-01 19:27 Awaken: 就是
2014-11-01 19:27 Awaken: 把
2014-11-01 19:27 Awaken: 类似
2014-11-01 19:27 Awaken: 1不变 2在281 263
2014-11-01 19:27 Awaken: 3在417 168
2014-11-01 19:27 Awaken: 4在259 102
2014-11-01 19:28 GGFFQQ55: (一看到位置就晕
2014-11-01 19:28 Awaken: 点右上角可以输坐标
2014-11-01 19:29 GGFFQQ55: wacao
2014-11-01 19:29 GGFFQQ55: 这技能?!!
2014-11-01 19:29 GGFFQQ55: 啊这个意思
2014-11-01 19:30 Awaken: 01:36:132 (1,2,3,4,5,6,7,8,9,1) - 这个我感觉flow断一下比较好啊
2014-11-01 19:30 Awaken: 1最好不要跟着串的轨迹 有点难打
2014-11-01 19:30 GGFFQQ55: 等下哦。。。
2014-11-01 19:30 GGFFQQ55: 我看下前面那里
2014-11-01 19:30 Awaken: 不急
2014-11-01 19:30 GGFFQQ55: maya好帅
2014-11-01 19:31 Awaken: shy
2014-11-01 19:32 GGFFQQ55: 有点厉害
2014-11-01 19:32 GGFFQQ55: 这里摆跳似乎也没什么问题
2014-11-01 19:32 GGFFQQ55: 猴;w;
2014-11-01 19:32 GGFFQQ55: 后面。。。
syuru
from modding queue
this map is so much fun, going to mod your 4 insanes
[General]
  1. i don't know if this is just an issue on my end but in zzhboy's Zero there's no bg image?
  2. there's a lot of issues AIMod is popping up with about metadata and countdown, see if you can't fix that
[AL's Another]
  1. 00:55:223 (6) - ctrl g maybe?
  2. 01:03:254 (12) - maybe make a triangle with 11 and 10
  3. 01:10:678 (1) - use wavy shape instead? to compliment vocal
  4. 01:36:738 (6) - use NC?
[Tt's Insane]
  1. 00:23:102 (10) - NC here instead? since the vocal starts here, but you don't always follow the vocal in your NC so it's up to you
  2. 00:57:647 (4,5) - this is a really important part of the vocal and i think you should consider NC and spacing out more to provide emphasis
  3. 01:26:132 (4) - place this sliiightly farther away from 3 to maintain consistent spacing
[zzhboy's Zero]
  1. for your straight sliders that change to slower velocity, i would suggest a more curved/wavy shape
  2. you use a lot of linear patterns which i don't mind but i think you should experiment with more organic mapping too, right now this map is very unique from the others in the set and i think it would be nice to show some similarities to the rest of the mapset in terms of style
  3. there is a lot of tapping involved in this map that i think you can lessen at parts where you can just follow the vocal simply, such as around 00:28:254
  4. additionally i think you should try to follow the vocal with your NCs, i know you use NCs to group patterns but it can become confusing so consider this
  5. 00:20:678 (1,2) - i think this (happens at 00:23:102 (1,2) and other places too) doesn't need to be separate from the next combo, so keep it on the same combo as 00:20:981 (1)
  6. 00:32:193 (1) - remove NC
  7. 00:34:011 (1,2) - ^
  8. 00:38:860 (1,2) - ^
  9. 00:55:981 (1) - i think a long slider would better emphasize the vocal
  10. the chorus is a very strong part of the song and i think you should use more jumps here
  11. 01:20:375 (5), 01:22:799 (5) - you use a finish at 01:17:951 (3) so keep the rhythm and add finish here too
  12. 01:26:435 (1,2,3,1,2,3,1,2,3) - rotating triangles would be more fun imo
  13. 01:34:920 (1) - i don't know if it's the use of NC or the pattern but this part is confusing to read
  14. 01:36:132 (1,2,3,4,5,6,7,8) - i get what you're trying to do here but i think you can map this with more variety
[zXTRa]
  1. in general you don't seem to use as much spacing in the first part of vocals as the previous difficulties, i think extra should be about using fun patterns and you seem to undermap slightly compared to diffs like insane and zero
  2. 00:09:466 (7) - the other diffs used jumps around this part and i think you could too, esp because this is extra
  3. 00:56:133 (1,2,3,4,5,6,7,8) - definitely think you can make this more jumpy, maybe try a shape
  4. 01:24:617 (5,6,7) - i think this part could be turned into a rotated 01:24:011 (1,2,3,4)
  5. 01:34:163 (1,2,3,4,5,6,1,2,3,4) - spacing feels awkward imo
  6. the last part right before the stream, for some reason i feel the beat is in groups of 4 and you should use patterns in groups of 4 instead of 6-4-3, the triangle in particular is awkward to play
  7. 01:36:738 (9) - use finish?
fun map, good luck! hopefully something helped
Topic Starter
GGFFQQ55

ankou wrote:

from modding queue
this map is so much fun, going to mod your 4 insanes
[General]
  1. i don't know if this is just an issue on my end but in zzhboy's Zero there's no bg image?
  2. there's a lot of issues AIMod is popping up with about metadata and countdown, see if you can't fix that
[AL's Another]
  1. 00:55:223 (6) - ctrl g maybe?
  2. 01:03:254 (12) - maybe make a triangle with 11 and 10
  3. 01:10:678 (1) - use wavy shape instead? to compliment vocal
  4. 01:36:738 (6) - use NC?
[Tt's Insane]
  1. 00:23:102 (10) - NC here instead? since the vocal starts here, but you don't always follow the vocal in your NC so it's up to you
  2. 00:57:647 (4,5) - this is a really important part of the vocal and i think you should consider NC and spacing out more to provide emphasis
  3. 01:26:132 (4) - place this sliiightly farther away from 3 to maintain consistent spacing
[zzhboy's Zero]
  1. for your straight sliders that change to slower velocity, i would suggest a more curved/wavy shape
  2. you use a lot of linear patterns which i don't mind but i think you should experiment with more organic mapping too, right now this map is very unique from the others in the set and i think it would be nice to show some similarities to the rest of the mapset in terms of style
  3. there is a lot of tapping involved in this map that i think you can lessen at parts where you can just follow the vocal simply, such as around 00:28:254
  4. additionally i think you should try to follow the vocal with your NCs, i know you use NCs to group patterns but it can become confusing so consider this
  5. 00:20:678 (1,2) - i think this (happens at 00:23:102 (1,2) and other places too) doesn't need to be separate from the next combo, so keep it on the same combo as 00:20:981 (1)
  6. 00:32:193 (1) - remove NC
  7. 00:34:011 (1,2) - ^
  8. 00:38:860 (1,2) - ^
  9. 00:55:981 (1) - i think a long slider would better emphasize the vocal
  10. the chorus is a very strong part of the song and i think you should use more jumps here
  11. 01:20:375 (5), 01:22:799 (5) - you use a finish at 01:17:951 (3) so keep the rhythm and add finish here too
  12. 01:26:435 (1,2,3,1,2,3,1,2,3) - rotating triangles would be more fun imo
  13. 01:34:920 (1) - i don't know if it's the use of NC or the pattern but this part is confusing to read
  14. 01:36:132 (1,2,3,4,5,6,7,8) - i get what you're trying to do here but i think you can map this with more variety
[zXTRa]
  1. in general you don't seem to use as much spacing in the first part of vocals as the previous difficulties, i think extra should be about using fun patterns and you seem to undermap slightly compared to diffs like insane and zero I think it's fine here since the music is not so strong in the first part... I kind of want to make a cmparison in this map
  2. 00:09:466 (7) - the other diffs used jumps around this part and i think you could too, esp because this is extra following the deeper sound here... not really necessary to jump here
  3. 00:56:133 (1,2,3,4,5,6,7,8) - definitely think you can make this more jumpy, maybe try a shape you are right... I like this shape here, I will try to think of better and more jumpy shape XD
  4. 01:24:617 (5,6,7) - i think this part could be turned into a rotated 01:24:011 (1,2,3,4) tried. too tricky then...made some changes here, hope it is better
  5. 01:34:163 (1,2,3,4,5,6,1,2,3,4) - spacing feels awkward imo lol, intentionally doing this here
  6. the last part right before the stream, for some reason i feel the beat is in groups of 4 and you should use patterns in groups of 4 instead of 6-4-3, the triangle in particular is awkward to play you are right... now I am treating it in group of 8, but still fine here I think...
  7. 01:36:738 (9) - use finish?
sure, fixed
fun map, good luck! hopefully something helped
it helps, thanks!
AIR
[A i k a's Easy]
  1. 00:39:163 - 之后一节hitsounds降低不太理解
  2. 00:53:708 (1) - 去掉哨子?
  3. 00:57:344 (4) - 可以考虑circle代替,空出一根白线
[Yoru's Normal]
  1. 00:19:466 (1) - 缓冲时间有点短,另外这里放转盘有点牵强?
  2. 00:48:860 - 变更节奏从这里开始比较合适,00:47:041 (1,2) - 可以往后移
  3. 01:07:951 (4) - 这里的6/4没用上?但是留了个奇怪的空,可以试下4前移到蓝线
[hKy's hard]
  1. 00:10:072 (3) - 相比这里00:12:496 (1,2,3) - ,还是后者比较合适
  2. 00:57:647 (1) - 我是感觉hard尽量少拆1/4,这1/8也太惊悚
  3. 01:05:829 (1,2,1,2) - 不太美观+手感差 :o
[AL's Another]
  1. 00:06:284 (3) - 类似的6/4用的不错,可以重音强调下
  2. 00:11:284 (3,4) - 调下次序听起来比错
  3. 01:06:890 (4) - 白线重于两边了,还是尽量不要overmap
  4. 01:34:920 - 突然从人群中冒出来一个光头!五连
[zzhboy's Insane]
  1. 00:24:011 (3,5,6,1) - 读不动
  2. 01:34:920 - 接翔
  3. GS一大就是爽
[zXTRa]
  1. Normal的clap声音有点闷,很奇怪
  2. 没劲看了
射一个,剩下的看不动了
Topic Starter
GGFFQQ55

AIR wrote:

[A i k a's Easy]
  1. 00:39:163 - 之后一节hitsounds降低不太理解
  2. 00:53:708 (1) - 去掉哨子?
  3. 00:57:344 (4) - 可以考虑circle代替,空出一根白线
[Yoru's Normal]
  1. 00:19:466 (1) - 缓冲时间有点短,另外这里放转盘有点牵强?
  2. 00:48:860 - 变更节奏从这里开始比较合适,00:47:041 (1,2) - 可以往后移
  3. 01:07:951 (4) - 这里的6/4没用上?但是留了个奇怪的空,可以试下4前移到蓝线
[hKy's hard]
  1. 00:10:072 (3) - 相比这里00:12:496 (1,2,3) - ,还是后者比较合适
  2. 00:57:647 (1) - 我是感觉hard尽量少拆1/4,这1/8也太惊悚
  3. 01:05:829 (1,2,1,2) - 不太美观+手感差 :o
[AL's Another]
  1. 00:06:284 (3) - 类似的6/4用的不错,可以重音强调下
  2. 00:11:284 (3,4) - 调下次序听起来比错
  3. 01:06:890 (4) - 白线重于两边了,还是尽量不要overmap
  4. 01:34:920 - 突然从人群中冒出来一个光头!五连
[zzhboy's Insane]
  1. 00:24:011 (3,5,6,1) - 读不动
  2. 01:34:920 - 接翔
  3. GS一大就是爽
[zXTRa]
  1. Normal的clap声音有点闷,很奇怪不懂音效orz就这样吧;w;
  2. 没劲看了
射一个,剩下的看不动了
TtmnZk
thxs ankou mod :) all fixed
~
osu file format v13

[General]
AudioFilename: aLIEz.mp3
AudioLeadIn: 1000
PreviewTime: 57647
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:aLIEz (TV size)
TitleUnicode:aLIEz (TV size)
Artist:SawanoHiroyuki[nZk] : mizuki
ArtistUnicode:SawanoHiroyuki[nZk] : mizuki
Creator:GGFFQQ55
Version:Tt's Insane
Source:アルドノア・ゼロ
Tags:泽野弘之 Aldnoah Zero GGFFQQ55 A_i_k_a hhkkyy TT mouse Hakurei Yoru Alex Li
BeatmapID:504675
BeatmapSetID:214091

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:4

[Events]
//Background and Video events
0,0,"1108702410bfa4efdco.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-2049,606.060606060606,4,1,1,35,1,0
-1949,-80,4,1,1,35,0,0
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hhkkyy
之前的摸都改了(可能漏了几个)。。
先对坑了个gd就afk表示自我检讨。。。
然后好久不osu感觉改的兼职翔,,,
SPOILER
osu file format v13

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AudioLeadIn: 1000
PreviewTime: 57647
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999998

[Metadata]
Title:aLIEz (TV size)
TitleUnicode:aLIEz (TV size)
Artist:SawanoHiroyuki[nZk] : mizuki
ArtistUnicode:SawanoHiroyuki[nZk] : mizuki
Creator:GGFFQQ55
Version:hKy's Hard
Source:アルドノア・ゼロ
Tags:泽野弘之 Aldnoah Zero GGFFQQ55 A_i_k_a hhkkyy TT mouse Hakurei Yoru Alex Li
BeatmapID:506407
BeatmapSetID:214091

[Difficulty]
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28,280,74011,2,0,L|1:358,2,82.5000031471254,0|0|0,0:0|0:0|0:0,0:0:0:0:
56,204,74466,1,0,0:0:0:0:
80,124,74617,6,0,P|8:132|-16:160,2,82.5000031471254,2|0|0,0:0|0:0|0:0,0:0:0:0:
148,172,75072,2,0,P|152:80|124:56,2,82.5000031471254,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,140,75526,6,0,L|384:96,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
360,256,75829,2,0,L|276:300,1,82.5000031471254
304,152,76132,6,0,L|392:112,1,88,2|0,0:0|0:0,0:0:0:0:
356,244,76435,2,0,L|268:284,1,88
304,164,76738,6,0,B|350:144|350:144|373:118|373:118|425:196,1,176,2|0,0:0|0:0,0:0:0:0:
360,276,77193,2,0,B|296:332|296:332|192:332,1,176,2|0,0:0|0:0,0:0:0:0:
96,344,77647,2,0,B|96:284|96:284|128:248|128:248|128:208,1,88,2|0,0:0|0:0,0:0:0:0:
128,180,77951,1,0,0:0:0:0:
448,308,78254,6,0,P|400:360|360:364,1,76.9999976501466
316,332,78557,2,0,B|324:300|364:284|364:284|364:176,1,153.999995300293
364,44,79011,1,0,0:0:0:0:
384,120,79163,2,0,B|328:136|296:84|296:84|228:84,1,153.999995300293
84,124,79617,2,0,P|76:64|96:32,2,76.9999976501466,0|0|0,0:0|0:0|0:0,0:0:0:0:
48,204,80072,2,0,P|128:200|168:112,1,153.999995300293
372,156,80678,6,0,P|428:100|428:72,1,76.9999976501466
344,76,80981,2,0,P|288:128|308:216,1,153.999995300293
372,244,81435,1,0,0:0:0:0:
384,324,81587,2,0,B|340:324|340:324|296:296|296:296|204:292,1,153.999995300293
160,296,82041,1,0,0:0:0:0:
96,252,82193,1,0,0:0:0:0:
68,176,82344,1,0,0:0:0:0:
68,96,82496,6,0,B|112:96|112:96|140:124|140:124|212:124,1,153.999995300293
388,48,83102,2,0,P|376:108|400:144,1,76.9999976501466
440,180,83405,2,0,B|436:288|376:328|316:348,1,153.999995300293
304,272,83860,1,0,0:0:0:0:
184,256,84011,2,0,P|224:304|228:336,1,76.9999976501466
108,288,84314,2,0,P|68:240|64:208,1,76.9999976501466
96,104,84617,6,0,P|136:152|140:184,1,76.9999976501466
20,56,84920,2,0,P|76:16|120:24,1,76.9999976501466
180,56,85223,6,0,B|236:56|236:56|272:24|272:24|344:24,1,153.999995300293
400,60,85678,1,0,0:0:0:0:
480,40,85829,2,0,B|480:96|480:96|448:132|448:132|448:204,1,153.999995300293
452,268,86284,1,0,0:0:0:0:
404,340,86435,2,0,B|386:321|386:321|365:306|365:306|347:283,1,76.9999976501466
276,244,86738,2,0,B|255:259|255:259|241:280|241:280|222:298,1,76.9999976501466
148,344,87041,1,0,0:0:0:0:
76,300,87193,1,0,0:0:0:0:
76,216,87344,1,0,0:0:0:0:
149,259,87496,1,0,0:0:0:0:
0,256,87647,1,0,0:0:0:0:
144,92,87950,6,0,P|88:40|64:44,1,76.9999976501466
72,112,88254,2,0,P|116:164|216:116,1,153.999995300293
272,84,88708,1,0,0:0:0:0:
380,32,88860,2,0,P|392:84|368:132,1,76.9999976501466
328,152,89163,2,0,P|312:200|344:252,1,76.9999976501466
380,260,89466,2,0,P|392:312|368:360,1,76.9999976501466
300,308,89769,2,0,B|240:280|216:304|176:344|132:288,1,153.999995300293
184,108,90375,6,0,B|160:108|160:108|132:120|132:120|68:120,1,76.9999976501466
184,184,90678,2,0,B|240:184|240:184|288:156|288:156|364:152,1,153.999995300293
240,56,91132,1,0,0:0:0:0:
184,108,91284,1,0,0:0:0:0:
184,184,91435,1,0,0:0:0:0:
240,236,91587,1,0,0:0:0:0:
304,196,91738,2,0,B|328:180|328:180|380:180,1,76.9999976501466
256,92,92041,2,0,B|232:108|232:108|180:108,1,76.9999976501466
108,132,92344,1,0,0:0:0:0:
104,208,92496,6,0,B|104:268|104:268|124:300|124:300|124:364,1,153.999995300293
208,332,92950,1,0,0:0:0:0:
288,332,93102,2,0,B|332:296|332:296|436:296,1,153.999995300293
368,368,93557,1,0,0:0:0:0:
328,224,93708,2,0,B|328:164|328:164|344:152,1,76.9999976501466
416,108,94011,2,0,B|416:48|416:48|400:36,1,76.9999976501466
312,40,94314,2,0,B|301:53|301:53|241:53,1,76.9999976501466
160,108,94617,1,0,0:0:0:0:
196,288,94920,6,0,L|116:320,1,76.9999976501466
316,288,95223,2,0,L|396:320,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
176,208,95526,6,0,L|80:208,1,76.9999976501466
336,208,95829,2,0,L|432:208,1,76.9999976501466
216,140,96132,6,0,L|172:68,1,76.9999976501466
296,140,96435,2,0,L|340:68,1,76.9999976501466
256,216,96738,6,0,L|256:312,3,76.9999976501466,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
wcx19911123
m4m here

[General]
The following hitsounds are unused:
  1. soft-hitclap4.wav
  2. soft-hitnormal4.wav
cancel wildscreen
add video to all diffs

[A i k a's Easy]
00:31:284 (3,4) - blanket better?
00:39:163 - the hitsounds become quiet suddenly, it makes feel really odd. I suggest you can do sth to the hitsouns to keep the sense of entirety better
00:58:557 - spamming finishes in kiai part is not good imo, it's too crowded and sound really bad
01:15:526 (1) - out of screen

[Yoru's Normal]
00:19:466 (1,1) - first the spinner is too short to play for newbies; second the note is too soon and too far after the spinner, it's really hard to play. I suggest you to remove the spinner and put something else instead it
01:03:405 (1,2) - blanket better?
01:09:466 (3,4) - ^, and then you can stack the next slider perfectly
01:19:769 (5,1) - jump in Normal is not a good idea unless the jump is really easy to play and not hard to read and fit the song well. in this case, I suggest to use normal spacing here

[hKy's Hard]
00:07:041 (7,8) - hope you can change a direction for 7, the overlapping makes them looks not that good imo
00:09:466 (7,1) - this spacing should be larger imo, it's a bit like anti-jump and a bit hard to read
00:18:557 (1,2,3,4,5) - make the shape of the pentagon better?
00:42:193 (9,10) - double objects at same time
01:19:163 (4,5) - this jump is a bit too large, it's confusing to read the rhythm

[zzhboy's Insane]
00:24:617 (1) - 这个可以从stack里挪出来,重音开始走比较好
00:57:647 (1,2) - too loud
感觉stack有点多。然后变速太多了,而且no sense。我建议砍掉点变速,然后剩下的加速用一种特殊combo color减速用另一种,方便读图

[Tt's Insane]
HP-1? cuz other diffs HP is low, it's better to keep a nice spread
some anti-jumps in this dfif don't fit the song well imo, such as 00:09:011 (2,3) - 00:37:951 (1,2) - , consider to do normal spacing there?

[AL's Another]
OD is too low, use 7.5 at least please

[zXTRa]
OD is too low, use 7.5 at least please
00:20:830 (4,5) - comparing with 00:20:374 (2,3) - , this jump is too huge and it's really hard to read the rhythm. since it's a soft part of the song, I suggest not to use far jumps in this part(or at least don't jump too far after a small-spacing part)
00:51:739 (4) - this slider doesn't fit the song at all, I hope you can use circle or slider heat to follow heavy beats instead of using slider ends
01:24:617 - missed clap
01:25:223 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - don't spam claps please.. they sound really noisy and don't fit the song at all
01:35:072 - you may need to move the NC to 01:34:920 -
01:35:678 - ^ this one to 01:35:526 -

all diffs need much works atm imo.. good luck
DreaM117er
抱歉,昨天上整天課回到宿舍Mod三份圖而已就倒了
遲交的Mod :o

From my Queue

zXTRa超越我的極限了...

zzhboy's
感覺好像DJPop的進化版... :?
00:57:647 (1,2) - 35還是好大聲...打到這裡都沒Fu了,建議降到10
01:30:375 (1,2) - Slider頭疊在01:30:072 (5) 感覺更好

我對這類型的單點譜沒轍...我看到有點無力
抱歉沒辦法摸出太多東西


Tt's
00:19:769 (1,2) - 這兩個擺平行吧
00:18:860 (2,3,4,5,6) - 擺好看一點吧↓


00:28:557 (2) - 讓它稍微彎曲一點,往00:28:254 (1) 包
00:33:405 (2,3) - 沒疊好
00:40:981 (2) - y-1
00:42:799 (5) - x+1, y-2
00:49:618 (3) - 把紅點去掉
00:59:011 (2,3,4) - 突然爆衝得很沒意義... :?
00:57:647 (1,2,1,2,3,4,5,1,2,3) - 這裡對齊中央的白線,畢竟對稱
01:02:799 (4) - 請把01:02:496 (3) 複製一個替代過去,再Ctrl+H
01:07:193 (2) - 沒疊好
01:12:041 (1) - y+4
01:17:951 (8) - 複製01:17:647 (7) 然後180度轉感覺比較好
01:33:102 (3,4,5) - 貼太緊了,挪開


AL's
00:09:769 (1) - 去掉NC
00:58:102 (1) - ^
01:00:072 (6) - NC
01:02:496 (7) - ^
01:12:193 (7) - ^
01:16:587 (3,4,5,6,7,8,9,10) - 我喜歡這裡 :)
01:21:132 (3) - Ctrl+G
01:27:041 (7) - 擺三個Circle比較適合
01:33:708 (4) - Ctrl+G

摸到後面都來勁了,GJ :D


hKy's
00:07:344 (8) - 沒擺好
00:09:920 (2) - ^
00:18:557 (1,2,3,4,5) - 這五個擺成五角形往上挪,現在這樣超怪
00:28:557 (4,5,6) - 沒擺好
00:42:193 (9,10) - 多重物件
00:43:405 (2) - 沒擺好
00:48:557 (5) - ^
00:56:132 (1) - Spinner在00:57:193 結束
01:27:041 (7) - NC


Yoru's
00:19:466 (1) - 這Spinner一點意義都沒有
01:20:375 (1) - 沒擺好,注意DS


A i k a's
00:57:344 (4) - 我覺得這個可以砍掉,在00:57:041 加個Circle會更好
01:15:526 (1) - 超出範圍了


以上,抱歉等這麼久...
sjoy
现在OVERMAP 抓得很紧阿
尤其是 你这种低BPM的更会引起QAT的注意的
[AL's Another]
00:08:557 (2) - 400,344间距更舒服点
00:58:102 (1) - 有点远阿距离下一个物件
01:15:526 (1,2,3,4,5) - http://puu.sh/cQocA/5c1537169b.jpg试试这样
01:22:193 (8,9) - 节奏上ctrl+g
01:31:890 (8,9) - 同上
01:33:708 (4) - 这个折返感觉有点奇怪
[Tt's Insane]
00:01:738 (2) - 感觉用1/1滑条少了什么 ,试试看用NOTE
00:09:314 (3,4) - 感觉太近了 参考1 2间距吧
00:49:466 (2,3) - 节奏上CTRL+G
01:03:254 (6) - 删了吧
01:15:072 (4) - 这里用折返滑条感觉好奇怪
给我感觉节奏太满了
[zzhboy's Insane]
妈的什么 时候开始变成对称几何狗了
00:24:617 (1,2,3,1,2,3) - 这里明显不是一个节奏阿
00:31:738 (6) - 删
01:36:132 (1,2,3,4,5,6,7,8) - 这个太蠢了
妈的全程都在贪吃蛇
[zXTRa]
00:16:435 (5) - 换成NOTE感觉比较好
00:32:497 (5) - 变成滑条
00:35:526 还是感觉加了好 456 7 8一组一组分
01:26:436 (1,2,3,4,5,6,7,8,9) - OVERMAP 3连能勉强过 这种会被QAT盯上的
01:36:132 (1,2,3,4,5,6,7,8,9) - 同上
为什么你们KIAI都要塞那么满~
tutuhaha
[zXTRa]
节奏没啥问题,来说点别的吧\:D/
00:02:497 (9,10) - 推荐 ctrl+g \:D/
00:14:921 (1,2,3) - 搞成一样间距行不
00:20:679 (3,4) - 还读的懂啦
00:23:406 (4,5,6) - 还勉强读的懂啦
00:24:315 (1,2,3) - 还勉强读的懂啦但是间距要搞成一样啊
00:27:042 (1,2,3,4,5) - 还勉强读的懂啦但是能不能喝前面的间距搞成一样啊
00:29:921 (2,3) - ...勉强...读..不能搞成和前面间距一样么..
00:31:285 (8,1) - 读不懂啊
00:35:679 (4,5,6) - 读不懂啊
00:36:739 (1,2,3) - 读不懂啊
00:37:648 (4,5,6) - 读不懂啊

00:47:194 (4,5,6) - 你看,这边间距看的和前面的一模一样还轻音真的....
00:49:769 (1,2) - 求不靠这么近..还非要覆盖一点点简直逼死强迫症
00:54:163 (2,3,4,5) - 这边这个节奏放这个真的..不懂啊..正常点跳行不..
01:10:376 (11,12) - ..不太有必要跳这么远
01:17:344 (1,2,3,4) - ^你要是把这种强度的跳放到这里我还可以比较理解
01:24:011 (1,2) - 不懂跳的必要性
蓝色部分最好统一用0.4x间距,至少统一一下好读一点
有些地方你为了跳而无视了节奏有点...
总而言之想说的只有,Why I am so kind for player /-\b!

[zzhboy]
00:11:890 (1) - 就提一下,这种地方减速可以最好搞点弧度加nc,要不然真的会被喷死,搞个...总而言之用红点搞点什么出来比如 https://osu.ppy.sh/ss/2240958
00:14:314 (1) - ^
00:16:738 (7) - ^..这边干脆连NC都不加了你..
00:21:587 (3,4,5,6) - 不建议在这边跳,和前图联系来看这边跳的好僵硬
00:24:011 (3,4,5,6) - ..然后同样的节奏你前面跳成这样后面就直接变重叠简直...同一个节奏模式用同样的模式进行描述会比较好
00:29:011 (1,2,3) - ctrl+g,因为选色原因我完全读不出来这个东西...加了NC也读不出来...
00:29:769 (2,3,4,1,2) - ..简直...坑..一般来说我见过的其他mapper就算用这种模式也是会在完全覆盖上稍微有点偏差..完全覆盖简直太坑了读不懂啊...你前面节奏放这么满突然空一下就节奏方面也反应不过来啊...
00:41:587 (1) - ...意义何在..又或者说00:41:890 (1) - 意义何在..
01:03:405 (1,2,1,2) - 前面还好这三个长滑条简直读不出来就算你加了nc也读不出来
01:26:435 (1,2,3,1,2,3,1,2,3) - ....你自己开auto看一下
...巨死板这个diff...横竖横竖横竖...而且覆盖率太高就我个人来说不怎么喜欢这种风格....因为如果你开auto no buff打简直...都是圈.....

[Tt]
00:09:314 (3) - 加个nc好不咯..
00:10:072 (1) - 用normal的finish
哦好吧你后面根本变音效了...但是我还是觉得前面的音效比较适合这边真的不需要变
00:13:557 (x) - 这个真的不能缺
00:18:102 (x) - ^
00:18:405 (x) - ^
节奏模式没变就别故意缺节奏很难受的
00:27:647 (3) - ctrl+g怎么样
00:37:951 (1,2,3) - 读不懂啊..什么情况...仔细看后能懂你为啥要停一下但是这个间距真的读不懂啊..
神奇...不过跳的有点乱的感觉...准确来说我是希望能多用点普通的1.0x间距拉...跳太多?..

先这些,稍等一下哈
哦对忘了,只有一个你的diff好像不能rank的,一个map里至少要有两个上传者的diff我记得
重要的事情要说两遍
哦对忘了,只有一个你的diff好像不能rank的,一个map里至少要有两个上传者的diff我记得
我觉得这个rule他们应该不会改的

[AL]
00:07:344 (5,1,2) - 这个间距对比感觉上有点问题,空拍一半都是为了表强调所以我觉得1和2再分开一点比较好
00:09:769 (1) - 无必要NC,delete
00:37:647 (2) - 用note感觉会比较强烈
00:39:011 (x) - 这边加note好一点
00:45:526 (5) - ctrl+g?
00:56:587 (2,3,4,5,6) - 我是觉得这里没太大必要搞跳拉...光看节奏的话
01:19:163 (6,7) - 能不覆盖这么一丢丢么...
这位一看就是有经验的,所有的设计都有迹可循啊

[hKy]
00:27:496 (x) -直接在这里加个note覆盖到2上比较好
接下来,以1.4x为标准,我觉得这么多space需要改
00:07:041 (7,8) -
以1.5x为标准
00:20:981 (3,4) -
00:21:587 (5,6,1) -
00:28:557 (5,6,7,8) -
00:30:375 (1,2,3) - 插一句这个能搞成和前面一样不
00:30:678 (3) - 然后从这个note到 00:36:132 (7) -
00:39:163 (1,2,3) -
00:40:829 (x) - +note覆盖到7头上
00:42:193 (9,10) - 恩?
00:42:799 (1,2) -
00:44:011 (3,4,5,6) -
00:45:526 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) -
00:52:496 (1,2,3,4,5,6,1,2) -
总而言之,接下来的我就不给你框了,求你统一间距orz,我找不到你的基本间距设定orz,有1.4x的1.5x还有1.6x的求你选一个统一一下啊orz
01:06:738 (2,1,2) - 丑哭了
对于kiai,我只想说真的不适合hard,hard里不适合增加关于note跳note这种所以01:28:254 (2,3,4) - 和01:27:496 (10,11) - 不太支持,我看不出必要性
还有,滑条速度增加后并不适合用短间距,你自己打打就会觉得很抽搐orz
间距问题啊都是,节奏都没问题啊相反我特别喜欢你kiai之前的节奏以及设计

[Normal]
00:19:466 (1,1) - unrank because 新手反应不过来
我就不多说了,你给我从1.0x和1.1x间距里挑一个然后全图统一/_\
01:09:466 (3) - 没覆盖好啊,和1
01:19:769 (5,1) - 特别是这种间距变化在normal里是绝对不允许出现的

[Easy]
01:15:526 (1) - 拉下来一点都突破框框了会被喷的
有些各种各样的nazi我就不说了
唯一想说的是
亲爱的这是你开的图连easy都不自己做还能不能有爱了ヾ(。`Д´。)!

我不服!!!这么多GDer就你一个做了M4M!!!酷爱都来摸我的图寻找灵感吧!
pieguyn
[General]
* this map generally can be improved a lot, imo. in the interest of pointing out relevant material, i won't point out specifics, but rather i'll give general pointers that i think will improve the map. it's highly recommended you take a look at this .-.

[A i k a's Easy]
00:44:617 - in most cases, it doesn't fit to use a finish on every 2nd and 4th beat. finish should generally be used to match cymbals or emphasize strong points in the music. if u listen to the music, u can hear that where u put the finishes, there is no cymbal but instead a drum; it is generally better to use claps to emphasize drums such as this.

for an example of what i'm talking about, look at [AL's Another] and pay attention the hitsounds - there is normal-hitclap2 at 00:44:617 - , 00:45:829 - , etc. and the finishes are used to emphasize the cymbals, such as 00:58:557 - . it's highly recommended u arrange the hitsounds more like this, bc current is really out of place imo

00:39:163 - additionally, this part of the song is the same as the part starting from 00:44:617 - , but the hitsounds are different. for similar parts of the song, u should place hitsounds in a similar way - it is better to have consistency when possible, and it fits the song better too

01:15:526 (1) - goes offscreen
01:17:951 - from here to the end of the map, u use the same rhythm. putting the same rhythm so many times in a row is really boring to play, even for new players. it would be more interesting if you made more variety in the rhythms in this part. for example, 01:32:496 (3) - was good; it fit well with the song, and it's a different rhythm than u had before
01:03:405 (5) - from here until end, the NCs should be switched. add NC here, remove NC at 01:05:829 (1) - , add NC at 01:08:254 (3) - , etc. until the end of the map. this is bc the spacing of the NCs should generally be kept consistent; up until this point, it was one NC every 8 beats, but then it breaks here. changing this will also allow NCs to line up with the new sections of the music, e.g. at 01:08:254 - and 01:17:951 - .

[Yoru's Normal]
01:19:769 (5,1) - spacing

[hKy's Hard]
00:42:193 (9,10) - 2 objects at the same time, this is unrankable. i think (10) should be moved 1/4 later

* overall, the main problem with this diff is spacing was extremely inconsistent. for example, u mostly use 1.4x or similar spacing for 1/4s and 1.2x for 1/2s, but then at 00:44:011 - u break and switch to 1.6s, and there's nothing in the music to match it. then there is things like 00:47:041 (7,1,2) - , 00:49:920 (4,1,2,3,4,5,6) - where the spacing changes within the same pattern. there are also some minor spacing issues throughout the entire map (u can check this yourself, theres no point in me pointing out every single one)

this is very heavily not recommended at all, it's very awkward to see and it makes the map a lot less playable. i recommend going through the whole map and fixing it with constant spacing (1.4x for 1/4s, 1.2x for 1/2s). some parts are probably fine, e.g. 00:24:920 (2,3,4) - since it's for anti-jump, 00:03:102 (1,2) - since it's for jump, but for the rest of the map, you will want to fix this

* there was also a general lack of hitsounds. i definitely recommend taking a look at [AL's Another] and studying the hitsounds there - notice how he uses normal hitclap-2 to emphasize the drums in the background, finishes to emphasize cymbals, and so on. it should not be hard to make smth workable that uses similar ideas. i liked the way u used whistles during the kiai - just add more hitsounds in a similar way that fits the song.

[zzhboy's Insane]
mostly fine

[Tt's Insane]
* the main point of advice i can give here is to be careful about using anti-jumps. e.g. 00:09:314 (3) - is really confusing bc you just used this spacing for 1/4s, but this is 1/2. again at 00:38:405 (2,3) -

00:42:799 (5,1) - switch NCs for downbeat
00:44:011 (5,1) - ^
00:45:223 (5) - missing NC? seems u put NC every 2 beats but it's missing on here
00:48:860 (5,1) - switch NCs for downbeat
00:51:132 (4,1) - imo distance should be bigger here to fit with vocal
01:05:829 - , 01:06:132 - normal hit for emphasis? this is the more intense part of the song and u are making a jump pattern, so u might as well put more emphasis here.
01:16:738 (1) - x428 y96? imo it makes more sense to continue the jump pattern from before.
01:31:284 (5,6) - imo flow here is weird. youre making a jumpy part, but there's no jump to match the vocal at 01:31:587 (6) - . imo ctrl+H on 01:31:284 (5) - and move to x140 y280 plays better

* the last thing to point out is, i really liked how the map played starting from 00:58:557 - , but i thought the rest of the map before then was really slow. to compare, the part starting from 00:19:769 - used the same SV as the [Hard] diff. it's an [Insane], the pacing should generally be more fast than this. this is mostly a style issue so i don't think you need to change this, just keep it in mind for later maps

[AL's Another]
mostly fine

[zXTRa]
* the main point of advice i could give here is pay attention to spacing and structure more closely. there are a few examples of this;
00:19:769 - in this part, u seem to use 1.8x, 1.0x, and 0.4x for 1/4s at various points. i get it's for slow part, but it generally makes more sense to keep the spacing consistent for the same rhythm.
00:54:163 (2,3,4,5) - then u use the same 1.0x for 1/4s even though the slow part stopped. this feels very awkward to play
01:05:224 (2,3,4,5,6) - usually when u make a jump formation, it makes the most sense to keep the spacing consistent. this makes the map have better structure and it makes it more natural to play.
01:05:830 (1,2,3,4,5) - another example - in this case, i dont get how the spacing here goes at all, bc it looks every note is spaced differently, and it doesn't look to be following a pattern or structure of any sort.
01:15:982 (3,4,5,6) - spacing here isn't consistent, and i'm not sure what pattern this supposed to follow
01:21:738 (2,3,4,5,6,7,8) - spacing here is inconsistent again; it feels weird bc u make a really jumpy part, but then 01:22:345 (6) - has 1.4x spacing. generally with jumps you want to either use a consistent spacing or make a smooth increase/decrease, but the spacing here is all over the place.
01:19:012 (4,5,6,7) - spacing here isn't consistent; in this case i can see what pattern ur following but the change in spacing makes it feel weird to play
things i liked - try to aim for stuff like this:
01:14:466 (1,2,3,4,5,6,7) - this was a good pattern bc it flowed naturally and has good structure; the spacing doesn't shift around too much.
01:29:466 (5,6,7,8,1) - this flowed well, notice the spacing is rather consistent and only increases at the end.
01:34:163 (1,2,3,4,5,6) - this was good bc, although i don't think it flowed perfectly, it flowed well enough and it follows a very obvious pattern so it's easy to play anyway
01:34:163 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3) - this was amazing; i can tell what structure it has and it flows really well. if the entire map were full of patterns like this, i'd be in love

* another thing i can say is you use a ~lot~ of jumps. when you use jumps to this extent, the overall structure of the map is lost; it generally feels good to keep a general consistent spacing when you're not using jumps, but this map has so many jumps that everything is spaced differently and there's not much consistency anywhere.

other things:
00:13:860 (5,6,7,8,9) - use this rhythm instead? http://puu.sh/cVz4B/e8270c1b90.jpg imo there should be a hit at 00:14:314 - to fit with the background; it feels off to hit on a 1/4
00:51:739 (4) - remove clap from start, add finish on end
00:56:739 (5,6) - remove finish from (6), add on (5)
01:05:679 (6,1) - unstack? imo it feels odd to have a stack in the middle of this jumpy part. u could make it by doing this rhythm http://puu.sh/cVz3B/d41f03dd27.jpg
01:25:526 (3,4,5) - imo this stack doesn't fit well with the music, since it seems to be following with vocal, but the vocal continues at 01:25:829 - . recommend unstack 01:25:830 (5) - or use this rhythm instead: http://puu.sh/cVz2y/ab50065656.jpg

* i did generally like the flow in this diff.

sorry for really really long mod orz. i really hope this information is useful; i don't mean to force style or anything, i just hope these suggestions to be helpful.
ganbatte ~
Shohei Ohtani
Time to do this:

Overall:
I get that the mp3 is supposed to cut suddenly but it seems like it cuts TOO suddenly. I remember modding another map of this song (that i cant find for whatever reason) and I'm sure it didn't cut so suddenly.

Hardest Diff:
00:02:497 (9,10) - The issue with this is that it flows terribly. You're going towards the corner, but then you're shooting up to hit the next notes above, just to go back the same direction. It doens't work
00:26:133 (6) - For this kind of slowdown, a jump like this doesn't work. Especially since you've been grouping everything together by jumps, it's kind of weird to break from that norm, and 95% of poeple are gonna miss it.
00:49:769 (1) - You could space this out so it's in between the two sliders
00:51:739 (4) - clapp?????
00:55:375 (8) - So you have a back and forth pattern here, and you set up another one, but you don't do it?
01:24:011 (1,2,3,4) - So like explain this spacing to me
01:27:951 (4) - NC? And also, if you're gonna have a jump, make it here. Because this is a new phrase.

The biggest issue is that I'm working a LOT more than I should to hit jumps on places that DON'T NEED jumps. A jump should be carefully planned so that it has a purpose to exist, and helps benefit the map some way. This feels a lot like "Hard? JUMP EVERYWHERE!", which sucks. Especially because I'm not really even getting a sense of consistent spacing, which I should be getting.

zzh:
Didn't he change his name?
00:11:890 (1) - So this is a readability issue because it's literally the same slider as before.
00:14:314 (1) - ^
00:16:738 (7) - ^ Like pick one or the other
00:20:981 (1) - Remove NC
00:23:405 (1) - ^
00:24:163 (4,5,6,1) - Having such a small grouping here isn't fun :(
00:29:769 (2,3,4,1,2,1) - Having overlap is no fun ;w;
00:32:193 (1) - Remove NC
00:36:738 - ?!?!??!!?!?!??! There literally is 0 change in the music but there's an SV change?
00:41:890 (1) - LIKE DID YOU
00:51:284 - LIKE NO
00:59:163 - NOPE

Like tl;dr that's pretty much the same thing. SV changes should fit with DRAMATIC changes in the music, and should fit for PHRASES, not individual lines. A lot of the changes literally just don't make sense.

Insane:
00:12:496 - Why the rhythm change? If anything, the easier rhythm should come earlier and then it deepens later.
00:40:223 (4) - like overlaps
00:51:587 (1) - Like really
00:57:647 (1,2) - IT'S LITTERALLY LIKE "BORK BORK" LIKE get some more tasteful hitsounds if you're gonna map the vocals here. At LEAST soft hitsounds. Normal hitsounds are badorky and only work because music is loud.

As a benefit, this map flows like a CDFA map would. Which is either good or bad, I honestly don't know at this point.

AL Another:
Isn't. . . So are you gonna use EHNIX or are you gonna use the other weird way of naming diffs. Choose one.
Tick Rate 1.
00:58:102 (1) - Don't need an NC
01:02:344 (6,7,8,9,10,11,12) - blehhh overlapping patterns and stuff. There's plenty of cool stuff you could do that isn't just like "LET'S DO THAT EXACT SAME PATTERN OVER ITSELF"

Hard:
00:42:193 (9,10) - crying right now
00:57:647 (1,2) - unrankable space between the end of a spinner and the beginning of a next note.
00:58:557 - FIRST OFF YOU DON'T NEED SUCH LOUD HITSOUNDS secondly like YOU DON'T NEED TO CRANK UP THE SV LIKE THAT

Normal:
00:19:466 (1) - This is. . . odd. It's in the middle of two major phrases, and it ends on the lyrics. Which is also unrankable because normal needs way more space than that after a spinner.

Dank. Uhh. . . Get like 4 more mods? Especially looking at the mod below, there's a lot more development that can be done.
Topic Starter
GGFFQQ55

wcx19911123 wrote:

m4m here

[General]
The following hitsounds are unused:
  1. soft-hitclap4.wav
  2. soft-hitnormal4.wav
cancel wildscreen
add video to all diffs

[A i k a's Easy]
00:31:284 (3,4) - blanket better?
00:39:163 - the hitsounds become quiet suddenly, it makes feel really odd. I suggest you can do sth to the hitsouns to keep the sense of entirety better
00:58:557 - spamming finishes in kiai part is not good imo, it's too crowded and sound really bad
01:15:526 (1) - out of screen

[Yoru's Normal]
00:19:466 (1,1) - first the spinner is too short to play for newbies; second the note is too soon and too far after the spinner, it's really hard to play. I suggest you to remove the spinner and put something else instead it
01:03:405 (1,2) - blanket better?
01:09:466 (3,4) - ^, and then you can stack the next slider perfectly
01:19:769 (5,1) - jump in Normal is not a good idea unless the jump is really easy to play and not hard to read and fit the song well. in this case, I suggest to use normal spacing here

[hKy's Hard]
00:07:041 (7,8) - hope you can change a direction for 7, the overlapping makes them looks not that good imo
00:09:466 (7,1) - this spacing should be larger imo, it's a bit like anti-jump and a bit hard to read
00:18:557 (1,2,3,4,5) - make the shape of the pentagon better?
00:42:193 (9,10) - double objects at same time
01:19:163 (4,5) - this jump is a bit too large, it's confusing to read the rhythm

[zzhboy's Insane]
00:24:617 (1) - 这个可以从stack里挪出来,重音开始走比较好
00:57:647 (1,2) - too loud
感觉stack有点多。然后变速太多了,而且no sense。我建议砍掉点变速,然后剩下的加速用一种特殊combo color减速用另一种,方便读图

[Tt's Insane]
HP-1? cuz other diffs HP is low, it's better to keep a nice spread
some anti-jumps in this dfif don't fit the song well imo, such as 00:09:011 (2,3) - 00:37:951 (1,2) - , consider to do normal spacing there?

[AL's Another]
OD is too low, use 7.5 at least please

[zXTRa]
OD is too low, use 7.5 at least please fixed
00:20:830 (4,5) - comparing with 00:20:374 (2,3) - , this jump is too huge and it's really hard to read the rhythm. since it's a soft part of the song, I suggest not to use far jumps in this part(or at least don't jump too far after a small-spacing part)fixed
00:51:739 (4) - this slider doesn't fit the song at all, I hope you can use circle or slider heat to follow heavy beats instead of using slider ends I think it's fine...
01:24:617 - missed clap fixed
01:25:223 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - don't spam claps please.. they sound really noisy and don't fit the song at all I'm not sure about how to fix this... tried, but still bad here
01:35:072 - you may need to move the NC to 01:34:920 - fixed
01:35:678 - ^ this one to 01:35:526 - fixed

all diffs need much works atm imo.. good luck
thx for the mod!
Topic Starter
GGFFQQ55

wcx19911123 wrote:

m4m here

[General]
The following hitsounds are unused:
  1. soft-hitclap4.wav
  2. soft-hitnormal4.wav
cancel wildscreen
add video to all diffs

[A i k a's Easy]
00:31:284 (3,4) - blanket better?
00:39:163 - the hitsounds become quiet suddenly, it makes feel really odd. I suggest you can do sth to the hitsouns to keep the sense of entirety better
00:58:557 - spamming finishes in kiai part is not good imo, it's too crowded and sound really bad
01:15:526 (1) - out of screen

[Yoru's Normal]
00:19:466 (1,1) - first the spinner is too short to play for newbies; second the note is too soon and too far after the spinner, it's really hard to play. I suggest you to remove the spinner and put something else instead it
01:03:405 (1,2) - blanket better?
01:09:466 (3,4) - ^, and then you can stack the next slider perfectly
01:19:769 (5,1) - jump in Normal is not a good idea unless the jump is really easy to play and not hard to read and fit the song well. in this case, I suggest to use normal spacing here

[hKy's Hard]
00:07:041 (7,8) - hope you can change a direction for 7, the overlapping makes them looks not that good imo
00:09:466 (7,1) - this spacing should be larger imo, it's a bit like anti-jump and a bit hard to read
00:18:557 (1,2,3,4,5) - make the shape of the pentagon better?
00:42:193 (9,10) - double objects at same time
01:19:163 (4,5) - this jump is a bit too large, it's confusing to read the rhythm

[zzhboy's Insane]
00:24:617 (1) - 这个可以从stack里挪出来,重音开始走比较好
00:57:647 (1,2) - too loud
感觉stack有点多。然后变速太多了,而且no sense。我建议砍掉点变速,然后剩下的加速用一种特殊combo color减速用另一种,方便读图

[Tt's Insane]
HP-1? cuz other diffs HP is low, it's better to keep a nice spread
some anti-jumps in this dfif don't fit the song well imo, such as 00:09:011 (2,3) - 00:37:951 (1,2) - , consider to do normal spacing there?

[AL's Another]
OD is too low, use 7.5 at least please

[zXTRa]
OD is too low, use 7.5 at least please fixed
00:20:830 (4,5) - comparing with 00:20:374 (2,3) - , this jump is too huge and it's really hard to read the rhythm. since it's a soft part of the song, I suggest not to use far jumps in this part(or at least don't jump too far after a small-spacing part)fixed
00:51:739 (4) - this slider doesn't fit the song at all, I hope you can use circle or slider heat to follow heavy beats instead of using slider ends I think it's fine...
01:24:617 - missed clap fixed
01:25:223 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - don't spam claps please.. they sound really noisy and don't fit the song at all I'm not sure about how to fix this... tried, but still bad here
01:35:072 - you may need to move the NC to 01:34:920 - fixed
01:35:678 - ^ this one to 01:35:526 - fixed

all diffs need much works atm imo.. good luck
thx for the mod!
Topic Starter
GGFFQQ55

tutuhaha wrote:

[zXTRa]
节奏没啥问题,来说点别的吧\:D/
00:02:497 (9,10) - 推荐 ctrl+g \:D/ fixed
00:14:921 (1,2,3) - 搞成一样间距行不 fixed
00:20:679 (3,4) - 还读的懂啦
00:23:406 (4,5,6) - 还勉强读的懂啦
00:24:315 (1,2,3) - 还勉强读的懂啦但是间距要搞成一样啊
00:27:042 (1,2,3,4,5) - 还勉强读的懂啦但是能不能喝前面的间距搞成一样啊
00:29:921 (2,3) - ...勉强...读..不能搞成和前面间距一样么.. 这段的间距都DS了一下w,fixed
00:31:285 (8,1) - 读不懂啊 这小节改了一下。。。
00:35:679 (4,5,6) - 读不懂啊fixed
00:36:739 (1,2,3) - 读不懂啊fixed
00:37:648 (4,5,6) - 读不懂啊
fixed
00:47:194 (4,5,6) - 你看,这边间距看的和前面的一模一样还轻音真的....
00:49:769 (1,2) - 求不靠这么近..还非要覆盖一点点简直逼死强迫症 fixed这下应该没有overlap了
00:54:163 (2,3,4,5) - 这边这个节奏放这个真的..不懂啊..正常点跳行不.. fixed
01:10:376 (11,12) - ..不太有必要跳这么远 fixed
01:17:344 (1,2,3,4) - ^你要是把这种强度的跳放到这里我还可以比较理解 fixed
01:24:011 (1,2) - 不懂跳的必要性
蓝色部分最好统一用0.4x间距,至少统一一下好读一点 fixed 用了0.6,应该好些了
有些地方你为了跳而无视了节奏有点...
总而言之想说的只有,Why I am so kind for player /-\b!

[zzhboy]
00:11:890 (1) - 就提一下,这种地方减速可以最好搞点弧度加nc,要不然真的会被喷死,搞个...总而言之用红点搞点什么出来比如 https://osu.ppy.sh/ss/2240958
00:14:314 (1) - ^
00:16:738 (7) - ^..这边干脆连NC都不加了你..
00:21:587 (3,4,5,6) - 不建议在这边跳,和前图联系来看这边跳的好僵硬
00:24:011 (3,4,5,6) - ..然后同样的节奏你前面跳成这样后面就直接变重叠简直...同一个节奏模式用同样的模式进行描述会比较好
00:29:011 (1,2,3) - ctrl+g,因为选色原因我完全读不出来这个东西...加了NC也读不出来...
00:29:769 (2,3,4,1,2) - ..简直...坑..一般来说我见过的其他mapper就算用这种模式也是会在完全覆盖上稍微有点偏差..完全覆盖简直太坑了读不懂啊...你前面节奏放这么满突然空一下就节奏方面也反应不过来啊...
00:41:587 (1) - ...意义何在..又或者说00:41:890 (1) - 意义何在..
01:03:405 (1,2,1,2) - 前面还好这三个长滑条简直读不出来就算你加了nc也读不出来
01:26:435 (1,2,3,1,2,3,1,2,3) - ....你自己开auto看一下
...巨死板这个diff...横竖横竖横竖...而且覆盖率太高就我个人来说不怎么喜欢这种风格....因为如果你开auto no buff打简直...都是圈.....

[Tt]
00:09:314 (3) - 加个nc好不咯..
00:10:072 (1) - 用normal的finish
哦好吧你后面根本变音效了...但是我还是觉得前面的音效比较适合这边真的不需要变
00:13:557 (x) - 这个真的不能缺
00:18:102 (x) - ^
00:18:405 (x) - ^
节奏模式没变就别故意缺节奏很难受的
00:27:647 (3) - ctrl+g怎么样
00:37:951 (1,2,3) - 读不懂啊..什么情况...仔细看后能懂你为啥要停一下但是这个间距真的读不懂啊..
神奇...不过跳的有点乱的感觉...准确来说我是希望能多用点普通的1.0x间距拉...跳太多?..

先这些,稍等一下哈
哦对忘了,只有一个你的diff好像不能rank的,一个map里至少要有两个上传者的diff我记得
重要的事情要说两遍
哦对忘了,只有一个你的diff好像不能rank的,一个map里至少要有两个上传者的diff我记得
我觉得这个rule他们应该不会改的

[AL]
00:07:344 (5,1,2) - 这个间距对比感觉上有点问题,空拍一半都是为了表强调所以我觉得1和2再分开一点比较好
00:09:769 (1) - 无必要NC,delete
00:37:647 (2) - 用note感觉会比较强烈
00:39:011 (x) - 这边加note好一点
00:45:526 (5) - ctrl+g?
00:56:587 (2,3,4,5,6) - 我是觉得这里没太大必要搞跳拉...光看节奏的话
01:19:163 (6,7) - 能不覆盖这么一丢丢么...
这位一看就是有经验的,所有的设计都有迹可循啊

[hKy]
00:27:496 (x) -直接在这里加个note覆盖到2上比较好
接下来,以1.4x为标准,我觉得这么多space需要改
00:07:041 (7,8) -
以1.5x为标准
00:20:981 (3,4) -
00:21:587 (5,6,1) -
00:28:557 (5,6,7,8) -
00:30:375 (1,2,3) - 插一句这个能搞成和前面一样不
00:30:678 (3) - 然后从这个note到 00:36:132 (7) -
00:39:163 (1,2,3) -
00:40:829 (x) - +note覆盖到7头上
00:42:193 (9,10) - 恩?
00:42:799 (1,2) -
00:44:011 (3,4,5,6) -
00:45:526 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) -
00:52:496 (1,2,3,4,5,6,1,2) -
总而言之,接下来的我就不给你框了,求你统一间距orz,我找不到你的基本间距设定orz,有1.4x的1.5x还有1.6x的求你选一个统一一下啊orz
01:06:738 (2,1,2) - 丑哭了
对于kiai,我只想说真的不适合hard,hard里不适合增加关于note跳note这种所以01:28:254 (2,3,4) - 和01:27:496 (10,11) - 不太支持,我看不出必要性
还有,滑条速度增加后并不适合用短间距,你自己打打就会觉得很抽搐orz
间距问题啊都是,节奏都没问题啊相反我特别喜欢你kiai之前的节奏以及设计

[Normal]
00:19:466 (1,1) - unrank because 新手反应不过来
我就不多说了,你给我从1.0x和1.1x间距里挑一个然后全图统一/_\
01:09:466 (3) - 没覆盖好啊,和1
01:19:769 (5,1) - 特别是这种间距变化在normal里是绝对不允许出现的

[Easy]
01:15:526 (1) - 拉下来一点都突破框框了会被喷的
有些各种各样的nazi我就不说了
唯一想说的是
亲爱的这是你开的图连easy都不自己做还能不能有爱了ヾ(。`Д´。)!

我不服!!!这么多GDer就你一个做了M4M!!!酷爱都来摸我的图寻找灵感吧!
Topic Starter
GGFFQQ55

pieguy1372 wrote:

[General]
* this map generally can be improved a lot, imo. in the interest of pointing out relevant material, i won't point out specifics, but rather i'll give general pointers that i think will improve the map. it's highly recommended you take a look at this .-.

[A i k a's Easy]
00:44:617 - in most cases, it doesn't fit to use a finish on every 2nd and 4th beat. finish should generally be used to match cymbals or emphasize strong points in the music. if u listen to the music, u can hear that where u put the finishes, there is no cymbal but instead a drum; it is generally better to use claps to emphasize drums such as this.

for an example of what i'm talking about, look at [AL's Another] and pay attention the hitsounds - there is normal-hitclap2 at 00:44:617 - , 00:45:829 - , etc. and the finishes are used to emphasize the cymbals, such as 00:58:557 - . it's highly recommended u arrange the hitsounds more like this, bc current is really out of place imo

00:39:163 - additionally, this part of the song is the same as the part starting from 00:44:617 - , but the hitsounds are different. for similar parts of the song, u should place hitsounds in a similar way - it is better to have consistency when possible, and it fits the song better too

01:15:526 (1) - goes offscreen
01:17:951 - from here to the end of the map, u use the same rhythm. putting the same rhythm so many times in a row is really boring to play, even for new players. it would be more interesting if you made more variety in the rhythms in this part. for example, 01:32:496 (3) - was good; it fit well with the song, and it's a different rhythm than u had before
01:03:405 (5) - from here until end, the NCs should be switched. add NC here, remove NC at 01:05:829 (1) - , add NC at 01:08:254 (3) - , etc. until the end of the map. this is bc the spacing of the NCs should generally be kept consistent; up until this point, it was one NC every 8 beats, but then it breaks here. changing this will also allow NCs to line up with the new sections of the music, e.g. at 01:08:254 - and 01:17:951 - .

[Yoru's Normal]
01:19:769 (5,1) - spacing

[hKy's Hard]
00:42:193 (9,10) - 2 objects at the same time, this is unrankable. i think (10) should be moved 1/4 later

* overall, the main problem with this diff is spacing was extremely inconsistent. for example, u mostly use 1.4x or similar spacing for 1/4s and 1.2x for 1/2s, but then at 00:44:011 - u break and switch to 1.6s, and there's nothing in the music to match it. then there is things like 00:47:041 (7,1,2) - , 00:49:920 (4,1,2,3,4,5,6) - where the spacing changes within the same pattern. there are also some minor spacing issues throughout the entire map (u can check this yourself, theres no point in me pointing out every single one)

this is very heavily not recommended at all, it's very awkward to see and it makes the map a lot less playable. i recommend going through the whole map and fixing it with constant spacing (1.4x for 1/4s, 1.2x for 1/2s). some parts are probably fine, e.g. 00:24:920 (2,3,4) - since it's for anti-jump, 00:03:102 (1,2) - since it's for jump, but for the rest of the map, you will want to fix this

* there was also a general lack of hitsounds. i definitely recommend taking a look at [AL's Another] and studying the hitsounds there - notice how he uses normal hitclap-2 to emphasize the drums in the background, finishes to emphasize cymbals, and so on. it should not be hard to make smth workable that uses similar ideas. i liked the way u used whistles during the kiai - just add more hitsounds in a similar way that fits the song.

[zzhboy's Insane]
mostly fine

[Tt's Insane]
* the main point of advice i can give here is to be careful about using anti-jumps. e.g. 00:09:314 (3) - is really confusing bc you just used this spacing for 1/4s, but this is 1/2. again at 00:38:405 (2,3) -

00:42:799 (5,1) - switch NCs for downbeat
00:44:011 (5,1) - ^
00:45:223 (5) - missing NC? seems u put NC every 2 beats but it's missing on here
00:48:860 (5,1) - switch NCs for downbeat
00:51:132 (4,1) - imo distance should be bigger here to fit with vocal
01:05:829 - , 01:06:132 - normal hit for emphasis? this is the more intense part of the song and u are making a jump pattern, so u might as well put more emphasis here.
01:16:738 (1) - x428 y96? imo it makes more sense to continue the jump pattern from before.
01:31:284 (5,6) - imo flow here is weird. youre making a jumpy part, but there's no jump to match the vocal at 01:31:587 (6) - . imo ctrl+H on 01:31:284 (5) - and move to x140 y280 plays better

* the last thing to point out is, i really liked how the map played starting from 00:58:557 - , but i thought the rest of the map before then was really slow. to compare, the part starting from 00:19:769 - used the same SV as the [Hard] diff. it's an [Insane], the pacing should generally be more fast than this. this is mostly a style issue so i don't think you need to change this, just keep it in mind for later maps

[AL's Another]
mostly fine

[zXTRa]
* the main point of advice i could give here is pay attention to spacing and structure more closely. there are a few examples of this;
00:19:769 - in this part, u seem to use 1.8x, 1.0x, and 0.4x for 1/4s at various points. i get it's for slow part, but it generally makes more sense to keep the spacing consistent for the same rhythm. fixed for this part, hope it is better now
00:54:163 (2,3,4,5) - then u use the same 1.0x for 1/4s even though the slow part stopped. this feels very awkward to play fixed
01:05:224 (2,3,4,5,6) - usually when u make a jump formation, it makes the most sense to keep the spacing consistent. this makes the map have better structure and it makes it more natural to play. fixed
01:05:830 (1,2,3,4,5) - another example - in this case, i dont get how the spacing here goes at all, bc it looks every note is spaced differently, and it doesn't look to be following a pattern or structure of any sort. fixed
01:15:982 (3,4,5,6) - spacing here isn't consistent, and i'm not sure what pattern this supposed to follow fixed
01:21:738 (2,3,4,5,6,7,8) - spacing here is inconsistent again; it feels weird bc u make a really jumpy part, but then 01:22:345 (6) - has 1.4x spacing. generally with jumps you want to either use a consistent spacing or make a smooth increase/decrease, but the spacing here is all over the place. fixed
01:19:012 (4,5,6,7) - spacing here isn't consistent; in this case i can see what pattern ur following but the change in spacing makes it feel weird to play fixed
things i liked - try to aim for stuff like this:
01:14:466 (1,2,3,4,5,6,7) - this was a good pattern bc it flowed naturally and has good structure; the spacing doesn't shift around too much.
01:29:466 (5,6,7,8,1) - this flowed well, notice the spacing is rather consistent and only increases at the end.
01:34:163 (1,2,3,4,5,6) - this was good bc, although i don't think it flowed perfectly, it flowed well enough and it follows a very obvious pattern so it's easy to play anyway
01:34:163 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3) - this was amazing; i can tell what structure it has and it flows really well. if the entire map were full of patterns like this, i'd be in love

* another thing i can say is you use a ~lot~ of jumps. when you use jumps to this extent, the overall structure of the map is lost; it generally feels good to keep a general consistent spacing when you're not using jumps, but this map has so many jumps that everything is spaced differently and there's not much consistency anywhere.

other things:
00:13:860 (5,6,7,8,9) - use this rhythm instead? http://puu.sh/cVz4B/e8270c1b90.jpg imo there should be a hit at 00:14:314 - to fit with the background; it feels off to hit on a 1/4
00:51:739 (4) - remove clap from start, add finish on end
00:56:739 (5,6) - remove finish from (6), add on (5)
01:05:679 (6,1) - unstack? imo it feels odd to have a stack in the middle of this jumpy part. u could make it by doing this rhythm http://puu.sh/cVz3B/d41f03dd27.jpg
01:25:526 (3,4,5) - imo this stack doesn't fit well with the music, since it seems to be following with vocal, but the vocal continues at 01:25:829 - . recommend unstack 01:25:830 (5) - or use this rhythm instead: http://puu.sh/cVz2y/ab50065656.jpg

* i did generally like the flow in this diff.

sorry for really really long mod orz. i really hope this information is useful; i don't mean to force style or anything, i just hope these suggestions to be helpful. thx sooooo much ;w;
ganbatte ~
Topic Starter
GGFFQQ55

CDFA wrote:

Time to do this:

Overall:
I get that the mp3 is supposed to cut suddenly but it seems like it cuts TOO suddenly. I remember modding another map of this song (that i cant find for whatever reason) and I'm sure it didn't cut so suddenly.

Hardest Diff:
00:02:497 (9,10) - The issue with this is that it flows terribly. You're going towards the corner, but then you're shooting up to hit the next notes above, just to go back the same direction. It doens't work fixed
00:26:133 (6) - For this kind of slowdown, a jump like this doesn't work. Especially since you've been grouping everything together by jumps, it's kind of weird to break from that norm, and 95% of poeple are gonna miss it. fixed
00:49:769 (1) - You could space this out so it's in between the two sliders well this is kind of what it want to be, the same as 00:49:163 (3,4,5,6) - before it
00:51:739 (4) - clapp????? fixed
00:55:375 (8) - So you have a back and forth pattern here, and you set up another one, but you don't do it? fixed
01:24:011 (1,2,3,4) - So like explain this spacing to me
01:27:951 (4) - NC? And also, if you're gonna have a jump, make it here. Because this is a new phrase. fixed

The biggest issue is that I'm working a LOT more than I should to hit jumps on places that DON'T NEED jumps. A jump should be carefully planned so that it has a purpose to exist, and helps benefit the map some way. This feels a lot like "Hard? JUMP EVERYWHERE!", which sucks. Especially because I'm not really even getting a sense of consistent spacing, which I should be getting.

zzh:
Didn't he change his name?
00:11:890 (1) - So this is a readability issue because it's literally the same slider as before.
00:14:314 (1) - ^
00:16:738 (7) - ^ Like pick one or the other
00:20:981 (1) - Remove NC
00:23:405 (1) - ^
00:24:163 (4,5,6,1) - Having such a small grouping here isn't fun :(
00:29:769 (2,3,4,1,2,1) - Having overlap is no fun ;w;
00:32:193 (1) - Remove NC
00:36:738 - ?!?!??!!?!?!??! There literally is 0 change in the music but there's an SV change?
00:41:890 (1) - LIKE DID YOU
00:51:284 - LIKE NO
00:59:163 - NOPE

Like tl;dr that's pretty much the same thing. SV changes should fit with DRAMATIC changes in the music, and should fit for PHRASES, not individual lines. A lot of the changes literally just don't make sense.

Insane:
00:12:496 - Why the rhythm change? If anything, the easier rhythm should come earlier and then it deepens later.
00:40:223 (4) - like overlaps
00:51:587 (1) - Like really
00:57:647 (1,2) - IT'S LITTERALLY LIKE "BORK BORK" LIKE get some more tasteful hitsounds if you're gonna map the vocals here. At LEAST soft hitsounds. Normal hitsounds are badorky and only work because music is loud.

As a benefit, this map flows like a CDFA map would. Which is either good or bad, I honestly don't know at this point.

AL Another:
Isn't. . . So are you gonna use EHNIX or are you gonna use the other weird way of naming diffs. Choose one.
Tick Rate 1.
00:58:102 (1) - Don't need an NC
01:02:344 (6,7,8,9,10,11,12) - blehhh overlapping patterns and stuff. There's plenty of cool stuff you could do that isn't just like "LET'S DO THAT EXACT SAME PATTERN OVER ITSELF"

Hard:
00:42:193 (9,10) - crying right now
00:57:647 (1,2) - unrankable space between the end of a spinner and the beginning of a next note.
00:58:557 - FIRST OFF YOU DON'T NEED SUCH LOUD HITSOUNDS secondly like YOU DON'T NEED TO CRANK UP THE SV LIKE THAT

Normal:
00:19:466 (1) - This is. . . odd. It's in the middle of two major phrases, and it ends on the lyrics. Which is also unrankable because normal needs way more space than that after a spinner.

Dank. Uhh. . . Get like 4 more mods? Especially looking at the mod below, there's a lot more development that can be done.
Mei
有些难度没加combo color啊,建议看看

[zXTRa]
  1. 00:02:194 (7,8,9,10) - 现在这个排列下8到9的衔接会有点怪,试试这样
  2. 00:08:103 (2,3,4) - 234的间隔看起来是一样的,但是2和3之间是1/2,3和4之间是1/1,这样可能会误导玩家,建议吧23之间的间距缩小些
  3. 00:14:012 (6) - 试试吧这个note删掉然后前一个note稍稍左上移一点
  4. 00:18:254 (3,4) - 建议干脆叠起来
  5. 00:31:284 (8,1) - 你从8开始突然减速了,要么给8加个nc要么这两个换下nc比较好
  6. 00:32:799 (4) - 前面都是有序的跟鼓的这里突然漏鼓了,试试这样
  7. 00:33:860 (7,8,9) - 8和6blanket一下吧,其实我感觉9到1的flow也不太好,试试这样
  8. 00:37:951 (4) - 这滑条中间这么明显的音也漏了,试试这样
  9. 00:49:012 (2,6) - 这里有点overlap,建议整个图形稍微移动一下
  10. 00:59:315 (4,5) - 这滑条中间漏了鼓,前面这个4那里又没有音,唔没太揣摩出你这节奏是怎么下的
  11. 01:01:890 (8,10) - 这两个滑条也是中间漏鼓,因为你用的是normal音效组所以节奏要更加注意,因为normalhit的声音很明显的
  12. 01:04:921 (3,4,5,6,7,8) - 这一段用稍微缓一点的节奏比较合理,这一段你下的太密了
  13. 01:22:799 (1) - 这个滑条尾巴上的clap是故意的么?
  14. 01:32:496 (1) - 还有这个尾巴上有个whistle



[zzhboy's Insane]
  1. 00:08:860 (1,2,3,4,5) - 这个地方滑条和单点的配合我感觉你用的不太好,试试这样
  2. 00:11:890 (1) - 这个减速感觉比较坑爹,建议不减
  3. 00:16:738 (7) - 要减的话至少加上NC .-.
  4. 00:24:466 (6) - 删掉
  5. 00:25:829 (1) - 删掉
  6. 00:31:738 (6) - 删掉
  7. 00:34:466 (2) - 删掉
  8. 01:07:193 (2,5,6,7,8) - 跟上背景的鼓,这几个note都加上clap?
  9. 01:16:738 (1,3,1,2,3,1,2,3) - ^
  10. 01:30:072 (5,1) - 这两个叠在一起比较好吧,节奏上间隔这么久但是间距很小玩家有可能会打快
  11. 01:36:132 (1,2,3,4,5,6,7,8) - 打爆懒比


[Tt's Insane]
  1. 00:03:102 (2,3) - 这两个里的太近了,建议拉远一点比如放在1的头上
  2. 00:07:041 (3) - 感觉ctrl+g好些
  3. 00:09:011 (2,3) - 感觉难读,试试这样
  4. 00:15:223 (2,3,4) - 感觉滑条尾静音怪怪的。。还是用normal samplset好些
  5. 00:32:496 (3,2,3) - 没叠好
  6. 00:45:829 (7,8) - 有点overlap
  7. 00:55:526 (2,1) - 有点overlap
  8. 01:16:738 (1,2,3) - 试试这样,三角形


[AL's Another]
  1. 00:02:647 (7) - 鉴于这个难度会比上个单独简单一些,出于spread的考虑建议你删掉这个note,这里的音也不算很明显删掉也很合适
  2. 00:05:072 (9) - ^
  3. 00:09:769 (1) - 没必要单独nc
  4. 00:19:466 (6,1) - 这样
  5. 00:25:829 (5,6) - 6跳比较好,你现在5跳虽然也能打但是6跳合理一点
  6. 00:26:435 (7,8) - 这跳会不会有点丧心病狂
  7. 00:45:829 (6,1) - 这有点overlap啊,如果不是故意的建议6往下移
  8. 01:33:708 (4) - ctrl+g?

good luck
Hakurei Yoru
来mod的人都吓死我了
转盘美丽
osu file format v13

[General]
AudioFilename: aLIEz.mp3
AudioLeadIn: 1000
PreviewTime: 57647
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:aLIEz (TV size)
TitleUnicode:aLIEz (TV size)
Artist:SawanoHiroyuki[nZk] : mizuki
ArtistUnicode:SawanoHiroyuki[nZk] : mizuki
Creator:GGFFQQ55
Version:Yoru's Normal
Source:アルドノア・ゼロ
Tags:泽野弘之 Aldnoah Zero GGFFQQ55 A_i_k_a hhkkyy TT mouse Hakurei Yoru Alex Li
BeatmapID:504647
BeatmapSetID:214091

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1108702410bfa4efdco.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-2049,606.060606060606,4,2,1,35,1,0
375,-100,4,2,1,35,0,0
2193,-100,4,2,1,45,0,0
2799,-100,4,2,1,35,0,0
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5222,-100,4,2,1,35,0,0
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10072,-100,4,2,1,50,0,0
20375,-100,4,2,1,35,0,0
58254,-100,4,2,1,25,0,0
58557,-100,4,1,3,50,0,1
65829,-100,4,1,3,40,0,0
68254,-100,4,1,3,50,0,1
75526,-100,4,1,3,35,0,0


[Colours]
Combo1 : 95,26,194
Combo2 : 169,112,101
Combo3 : 202,191,171
Combo4 : 196,63,6
Combo5 : 70,164,176

[HitObjects]
176,152,375,5,4,0:0:0:0:
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256,44,1587,2,0,P|336:72|352:112,1,90
380,156,2193,1,8,0:0:0:0:
460,12,2799,6,0,P|504:52|512:92,1,90,2|0,0:0|0:0,0:0:0:0:
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296,108,4617,1,8,0:0:0:0:
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168,300,6132,1,0,0:0:0:0:
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244,120,13708,2,0,P|280:184|392:180,1,180,0|8,0:0|0:0,0:0:0:0:
412,272,14617,1,0,0:0:0:0:
332,320,14920,6,0,P|272:340|224:328,1,90,2|0,0:0|0:0,0:0:0:0:
160,316,15526,1,8,0:0:0:0:
72,332,15829,2,0,P|76:272|112:240,1,90
108,72,16738,1,8,0:0:0:0:
96,252,17344,6,0,P|160:232|224:108,1,180,2|8,0:0|0:0,0:0:0:0:
312,136,18254,1,0,0:0:0:0:
392,96,18557,2,0,P|396:176|300:224,1,180,0|8,0:0|0:0,0:0:0:0:
140,204,19769,1,0,0:0:0:0:
160,116,20981,5,2,0:0:0:0:
224,180,21284,1,0,0:0:0:0:
252,96,21587,2,0,P|224:48|184:28,1,90,8|0,0:0|0:0,0:0:0:0:
160,116,22193,6,0,P|200:168|320:160,1,180,2|8,0:0|0:0,0:0:0:0:
388,128,23102,1,0,0:0:0:0:
456,188,23405,2,0,P|452:260|364:312,1,180,2|8,0:0|0:0,0:0:0:0:
376,224,24314,1,0,0:0:0:0:
296,264,24617,6,0,P|280:312|288:352,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
216,224,25526,1,0,0:0:0:0:
152,288,25829,2,0,P|124:248|128:184,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
236,320,26738,1,0,0:0:0:0:
320,348,27041,6,0,P|304:268|208:236,1,180,2|8,0:0|0:0,0:0:0:0:
128,240,27950,1,0,0:0:0:0:
40,216,28254,2,0,P|56:296|152:328,1,180,2|8,0:0|0:0,0:0:0:0:
228,320,29163,1,0,0:0:0:0:
292,256,29466,6,0,P|264:228|208:228,1,90,0|0,0:0|0:0,0:0:0:0:
228,320,30072,2,0,P|256:348|312:348,1,90,8|0,0:0|0:0,0:0:0:0:
380,304,30678,2,0,P|424:244|388:144,1,180,0|8,0:0|0:0,0:0:0:0:
376,64,31587,1,0,0:0:0:0:
284,80,31890,6,0,P|228:128|260:236,1,180,0|8,0:0|0:0,0:0:0:0:
312,164,32799,1,0,0:0:0:0:
332,252,33102,2,0,P|292:300|228:304,1,90
180,324,33708,2,0,P|160:280|128:256,1,90,8|0,0:0|0:0,0:0:0:0:
88,336,34314,6,0,P|36:248|92:172,1,180,0|8,0:0|0:0,0:0:0:0:
168,180,35223,1,0,0:0:0:0:
108,100,35526,2,0,P|192:84|260:144,1,180,0|8,0:0|0:0,0:0:0:0:
168,180,36435,1,0,0:0:0:0:
228,260,36738,6,0,P|284:276|332:252,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,360,37647,1,0,0:0:0:0:
152,300,37951,2,0,P|144:248|180:196,1,90
228,156,38557,2,0,P|160:120|72:184,1,180,8|0,0:0|0:0,0:0:0:0:
240,244,39769,6,0,P|248:296|232:336,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,128,40981,2,0,P|92:76|108:36,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
276,84,42193,2,0,P|336:72|360:48,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
392,220,43405,2,0,P|400:288|376:320,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
224,284,44617,6,0,P|280:260|324:264,1,90,8|0,0:0|0:0,0:0:0:0:
392,304,45223,1,0,0:0:0:0:
436,128,45829,2,0,P|400:72|404:20,1,90,8|0,0:0|0:0,0:0:0:0:
308,44,46435,1,0,0:0:0:0:
132,96,47041,6,0,P|136:136|200:176,1,90,8|0,0:0|0:0,0:0:0:0:
196,256,47647,2,0,P|128:248|76:200,2,135,0|8|8,0:0|0:0|0:0,0:0:0:0:
272,304,48860,5,0,0:0:0:0:
320,228,49163,2,0,P|332:168|352:144,1,90,0|8,0:0|0:0,0:0:0:0:
412,212,49769,1,0,0:0:0:0:
440,128,50072,2,0,P|404:68|300:68,1,180,0|8,0:0|0:0,0:0:0:0:
260,148,50981,1,0,0:0:0:0:
244,236,51284,6,0,P|188:200|196:84,1,180,0|8,0:0|0:0,0:0:0:0:
264,32,52193,1,0,0:0:0:0:
164,20,52496,2,0,P|127:46|107:86,1,90
144,176,53102,2,0,P|180:149|200:109,1,90,8|0,0:0|0:0,0:0:0:0:
280,168,53708,5,0,0:0:0:0:
332,84,54011,1,0,0:0:0:0:
384,168,54314,1,8,0:0:0:0:
332,252,54617,2,0,L|332:297,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,284,55223,2,0,P|204:328|172:344,1,90,0|8,0:0|0:0,0:0:0:0:
148,248,55829,1,0,0:0:0:0:
52,220,56132,6,0,P|88:168|152:152,1,90
208,180,56738,1,10,0:0:0:0:
256,132,58557,5,2,0:0:0:0:
236,228,58860,1,0,0:0:0:0:
316,288,59163,1,8,0:0:0:0:
340,192,59466,1,0,0:0:0:0:
256,132,59769,2,0,P|248:72|236:56,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,128,60375,2,0,P|120:160|80:164,1,90,8|0,0:0|0:0,0:0:0:0:
96,76,60981,5,2,0:0:0:0:
88,164,61284,1,0,0:0:0:0:
140,240,61587,1,8,0:0:0:0:
208,136,61890,1,0,0:0:0:0:
216,340,62193,2,0,P|280:336|324:300,1,90,2|0,0:0|0:0,0:0:0:0:
392,320,62799,2,0,P|380:272|336:240,1,90,8|0,0:0|0:0,0:0:0:0:
272,204,63405,6,0,P|308:132|252:56,1,180
224,136,64314,1,0,0:0:0:0:
172,64,64617,2,0,P|112:72|76:64,1,90
88,156,65223,2,0,P|80:199|102:238,1,90,8|0,0:0|0:0,0:0:0:0:
132,324,65829,6,0,P|212:316|224:212,1,180,2|8,0:0|0:0,0:0:0:0:
184,156,66738,1,0,0:0:0:0:
184,68,67041,2,0,P|248:92|268:168,1,135,2|8,0:0|0:0,0:0:0:0:
368,288,67951,1,0,0:0:0:0:
428,356,68254,6,0,P|460:300|400:200,1,180,6|8,0:0|0:0,0:0:0:0:
324,184,69163,1,0,0:0:0:0:
384,116,69466,2,0,P|384:60|420:28,1,90,2|0,0:0|0:0,0:0:0:0:
464,104,70072,2,0,P|460:152|428:192,1,90,8|0,0:0|0:0,0:0:0:0:
380,120,70678,6,0,P|312:84|204:120,1,180,2|8,0:0|0:0,0:0:0:0:
136,72,71587,1,0,0:0:0:0:
56,32,71890,2,0,P|48:88|80:148,1,90,2|0,0:0|0:0,0:0:0:0:
68,208,72496,2,0,P|78:251|69:295,1,90,8|0,0:0|0:0,0:0:0:0:
160,288,73102,6,0,P|228:252|316:312,1,180,2|8,0:0|0:0,0:0:0:0:
232,344,74011,1,0,0:0:0:0:
312,300,74314,2,0,P|355:306|389:335,1,90,2|0,0:0|0:0,0:0:0:0:
476,360,74920,2,0,P|468:292|424:256,1,90,8|0,0:0|0:0,0:0:0:0:
364,216,75526,6,0,P|412:152|376:56,1,180,2|8,0:0|0:0,0:0:0:0:
320,132,76435,1,0,0:0:0:0:
252,192,76738,2,0,P|228:132|252:84,1,90,10|8,0:0|0:0,0:0:0:0:
208,24,77344,2,0,P|164:60|148:184,1,180,8|2,0:0|0:0,0:0:0:0:
236,184,78254,5,0,0:0:0:0:
184,260,78557,1,8,0:0:0:0:
144,176,78860,1,0,0:0:0:0:
116,92,79163,2,0,P|80:60|12:60,1,90
44,144,79769,2,0,P|56:200|48:236,1,90,8|0,0:0|0:0,0:0:0:0:
84,356,80375,6,0,P|148:328|164:204,1,180,0|8,0:0|0:0,0:0:0:0:
264,236,81284,1,0,0:0:0:0:
176,228,81587,2,0,P|190:142|266:100,1,180,0|8,0:0|0:0,0:0:0:0:
352,72,82496,1,0,0:0:0:0:
436,104,82799,6,0,P|420:180|376:192,1,90
344,240,83405,1,8,0:0:0:0:
420,288,83708,1,0,0:0:0:0:
336,324,84011,2,0,P|280:348|220:320,1,90
196,272,84617,1,8,0:0:0:0:
248,200,84920,1,0,0:0:0:0:
328,244,85223,5,0,0:0:0:0:
340,156,85526,1,0,0:0:0:0:
272,96,85829,1,8,0:0:0:0:
184,100,86132,1,0,0:0:0:0:
128,168,86435,2,0,P|96:100|140:24,2,135,0|8|12,0:0|0:0|0:0,0:0:0:0:
128,256,87647,5,0,0:0:0:0:
208,296,87950,2,0,P|216:232|184:188,1,90,0|8,0:0|0:0,0:0:0:0:
144,144,88557,1,0,0:0:0:0:
96,72,88860,2,0,P|164:60|228:144,1,180,0|8,0:0|0:0,0:0:0:0:
144,144,89769,5,0,0:0:0:0:
96,220,90072,2,0,P|72:288|76:320,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,144,90981,1,0,0:0:0:0:
160,56,91284,2,0,P|216:95|208:204,1,180,0|8,0:0|0:0,0:0:0:0:
132,204,92193,1,0,0:0:0:0:
48,168,92496,5,0,0:0:0:0:
76,84,92799,2,0,P|128:60|188:64,1,90,0|8,0:0|0:0,0:0:0:0:
144,144,93405,1,0,0:0:0:0:
228,164,93708,2,0,P|252:216|248:276,1,90
280,336,94314,1,8,0:0:0:0:
344,272,94617,1,0,0:0:0:0:
412,212,94920,6,0,P|412:152|364:108,1,90
328,188,95526,2,0,P|328:248|376:292,1,90,8|0,0:0|0:0,0:0:0:0:
340,360,96132,2,0,P|264:316|244:268,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
MirinH
哇好多mod
我不想回啊
BanchoBot
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