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IM@S ALLSTARS - GO MY WAY!!

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Hat600
wow, new version of go my way!! get xD
and also nice background image.


add idolmaster into tags, for the search engine breaks when it meets @.

what about add kousaki satoru (the composer) into tags?
not adding it is also okay.

please get preview point one tick earlier, so that "go" can be well heard.


hope it get ranked.
Topic Starter
Rukaru
hi, Hat006! there are many version of this song btw. :P

about tags, I'll add both. well, it won't be hurt adding new tags. xD
about preview point, I'll consider that. haven't tried it yet.

thanks for support. :D
Mvsk
Heya It's trigger from the M4M earlier this morning =)
I am a new modder but i hope some of these are useful for you :D

General

Some hit circles and sliders are going off of the grid (read that it is a requirement to stay in the grid for ranked maps to get approved)

Normal mode

00:13:329 (3) - slider goes partially off the grid
00:13:829 (4,5) - placed too close together, grid snap and change how you see fit or if you like 00:13:829 (4) - at x296 y296 00:14:329 (5) - at x152 y292
00:14:663 (1) - move to x56 y264 and 00:15:663 (2) - to x132 y216 to make up for the previous changes ( or distance snap how you see fit )
00:19:163 (4,5) - hit circles are placed too close together
01:08:663 (2) - moved to x284 y216
01:09:329 (3) - to 01:11:329 (3) - Move the green slider so the end of it aligns with the orange 2, and bring up the orange 3 so it aligns with the orange 1.
so 01:09:329 (3) - moved to x352 y152 , 01:11:329 (3) - move this slider to x 120 y104 , middle pivot point x112 y104, end point to x124 y204
01:11:996 (4) - distanced snapped to x196 y256 to make up for the change in distance from the above ^
01:29:329 (1) - moved to x208 y324 to align with previous purple 4 slider IMO feels more natural in this spot
01:30:329 (2) - moved to x464 y244 to make up for the change above ^
01:34:663 (1) - Ai mod is showing Kai mode being toggled on for less than 15 seconds

All in all though i would say well done was surprised to see that there weren't a bunch of mods made already on this map good work! :3

P.S sorry for the delay i had mods written out then everything got deleted. found and written everything out again and of course click the wrong button in between windows and that got deleted to XP lol
Milan-
helloww

from Pho's delivery service (i just realized that it sounds like a house of whores lol)

[general]
  1. the settings of the diffs arent really consistent and dont have a good spreed neither.. u could take a look at them
[easy]
  1. 00:09:329 (3) - finish? u can lower the volumen, as well as 00:10:663 (5) - head.. whistle isnt enough imo
  2. 00:11:996 (1,3) - symmetry isnt good, do it again pls
  3. 00:33:329 (1) - this shape is kinda weird for a easy imo, mostly cuz the straight part cover the wubwub yee.. >http://puu.sh/d5BzB/4caa3d2a98.jpg
  4. 00:37:329 (4) - try to rotate it like -10° or smth. so, 00:35:996 (3) - doesnt cover the slider' end
  5. 00:38:329 (5) - delete this? to keep constancy with the thing u did from 00:22:663 - as they are basically the same rhythm
  6. 00:47:996 (5) - adding a reverse would make sense as the trumpet continue till 00:49:329 (1) - .. anyways the flow is kinda forced between 00:47:996 (5,1) - try making it neater(?
  7. 00:51:996 (4) - i'd rotate it like -45° cuz the transition between these 00:50:663 (3,4) - isnt good visually nor gameplay wise
  8. 01:16:996 (5) - this is way too cover by (4) imo, try moving it more to left
  9. 01:32:329 (3) - i wouldn't even bother to map this sound, as u mostly mapped around strong sound and some vocals i think
  10. 01:48:663 (5,6,7,1,2,3,4,5) - this part is just weird to me.. why do u map all those vocals or sounds that u never care about.. imo u can delete some like 01:49:663 (6) - 01:50:996 (2) - 01:52:329 (4) -
  11. 01:55:996 (1) - it's really weird that u just added a note here but not on your others diffs.. u should add them on your others diff as well pls
  12. 01:02:663 (1) - cancel NC for consistency? otherwise some others part will be just weird imo
  13. 01:32:329 (3) - add nc? cuz 01:05:329 (1) -
  14. slidertick 2? for consistency on the whole set
  15. still being a weird easy to me.. should be just my nab opinion
[normal]
  1. 00:13:329 (3,4,5) - 00:18:663 (3,4,5) - ...? why (fix spacing plox)
  2. 00:19:996 (1,2,3,4,5,1,2,3,4) - i hope ur not being serious about it
  3. 00:17:329 (1) - curve to the other side play and flow much better imo>http://puu.sh/d5Ei0/5e6c0c126a.jpg
  4. 00:29:329 (3,4) - this stack is just random to me.. there's nothing on the music to do that, it's just for visual appeal lol
  5. 00:54:663 (1,2) - u can move 2 so it has better flow..
  6. 01:19:996 (3,1) - blanket, kd plz
  7. 01:23:996 (1,2,3,4) - these stacks just dont sound right to me on your map context, but dunno up to u
  8. 01:31:996 (1) - why spinner when ur easy has sliders and notes.. ?
  9. 01:26:329 (1,2) - NC should start on (2). as u did with 01:39:663 (5,1) -
  10. 01:46:663 (1) - 01:49:329 (1) - i guess it was a mistake.. Cancel NC on those for constancy
[hard]
  1. 00:09:329 - would be nice if u make it a clickable object. just changing it to 2 circles or like this maybe >http://puu.sh/d5FL5/57778ed0f6.jpg. Or even this >http://puu.sh/d5FQs/6b864dd9e5.jpg cuz 00:09:663 (1,2) - just doesnt sound right imo
  2. 00:19:663 (7,1) - u could put a triple on here, but i dont really know if that would fit on your whole pattern lol
  3. 00:22:829 (1,2,3,4,5,6,7,8,1) - the spacing on this combo is just too weird and doesnt play well imo... (00:23:663 (2,3) - doble antijump with different ds, 00:23:996 (3,6) - these aren't even consistent, 00:26:329 (8,1) - and the same doble antijump but this time with the same ds...) i think the same the same with the next similar pattern
  4. 00:31:996 - if u add a note here 00:32:163 (1,2,3,4) - would play even better imo, it'd follow vocals as u've been doing and stuff (00:42:663 (5) - lol)
  5. 00:41:329 (1,2,3,4) - this whole stuff overlaps very ugly.. try moving the circles or something cuz the ar make it overlap aaaaaaaa (as u did here 00:30:663 (1,2,3,4) - is fine imo)
  6. 01:00:329 (1,2,3,4,5,6,7) - normal 1.2x would've been fine ;w; anyways check 01:02:329 (7) - ds
  7. 01:07:329 (8) - what about extending this slider to 01:07:829 - .. right now it sounds very empy imo
  8. 01:28:329 (5) - from here to 01:30:496 (3) - u changed your DS to 1.3... should be 1.2 (? i saw other bunch of irregular ds as well, dunno
  9. 01:51:829 (4,6) - better just stack?
  10. 01:55:663 (4) - u could find another place for this one.. specially if u add a note on 01:55:996 - as i suggested. stack doesn't fit the music imo
  11. 000:25:329 (6,1) - swap NC, constancy (?
  12. 00:32:163 (1) - cancel NC
  13. some rhythms are weird, cuz they dont follow what ur mapping properly, should be just me i guess lol
gl
i hope u dont have problems with the overall spreed lol
<3
Winnie
I don't know how well I can do to mod this so instead. I will give you a star and ask if I can make an insane for this beatmap? Please do message me if you are up for it.
-Yuzuriha
General

Audeo lead in is 1500 plz


Hard


00:35:329(8.9) curve plz

00:39:996 NC

01:06:829 try!!
http://gyazo.com/3f956a7c0660c84b2c9ffe04e308cea8


Nomal


Tick Rate is 1 best , i think

01:19:829 try!!
http://gyazo.com/68ead721eaafc3e30d006c4403e7bba7


Easy


Fine

-----------------------------------

good map

good BG ( ´ ▽ ` )ノ
Squichu
hey there!
mod from my queue
I'm just making suggestions, feel free to disagree!

General
  1. first combo colour blends slightly with the background, consider choosing a different one! (e.g. light yellow)
  2. think about decreasing hitsound volume for non-kiai parts as they are a bit quieter (most times)
  3. imo, you should add a short break in Easy, and maybe in Normal. nearly two minutes is quite a long time if you're not used to playing. accuracy will go down and people eventually frustrated. sacrificing 5 seconds to make it more enjoyable seems like the better option to me.
Easy
  1. reduce OD to 2. you have some patterns that might confuse beginners, so it might be better to keep it low
  2. 00:16:996 (5,1) - might be better to unstack them, cause stacks are hard to read for beginners.
  3. 00:38:329 (5) - consider removing this, the number of objects gets so high, players might be tired out
  4. 01:26:663 (4) - rotate this a little to improve movement to the next object
  5. 01:39:329 (7) - split this into slider + cirlce? (with cirlce on downbeat) there's a "break" in vocals and instruments at 01:39:663
  6. 01:55:996 (1) - not sure if this NC is necessary
    sidenote - your comboing is a little inconsistent, it reaches from 3 up tp 7, which is quite high for Easy. different combo colours ensure clarity for beginners, so you might want to make it more consistent. (combos only get longer at the end, they are fine in the beginning)
Normal
  1. 00:10:663 (5,1) - this might be confusing and some players will accidentally hit the wrong end. consider rotating it slightly/placing it differently to avoid that
  2. 00:13:329 (3) - replace with a circle? the rhythm feels off atm cause the dominant instrument only is audiable on the downbeat
  3. 00:33:996 (2,3,4,5) - flow is a bit abrupt imo, consider ctrl+g for 00:34:663 (4) - and stacking 5 below 3. (should be readbale, too)
  4. 00:59:329 - you could put a short slider here, that emphasizes beat and vocals. atm this feels so empty :c
    in case you do that you might want to shorten 00:58:663 (3) - so it ends on the white tick. sounds better to me
  5. 01:09:163 - I'd put a circle here, cause it's the start of kiai and it plays more exciting. also, it fits perfectly with the beat
  6. 01:18:663 (1) - how about ctrl + h and http://puu.sh/d7MgP/a281f63c86.png , movement gets improved slightly (and you get a nice triangle with 01:16:996 (3,4) - >w<)
Hard
  1. considering you use AR2 and 4.5 for E/N, AR8 seems a little too high.
  2. 00:20:996 (5) - replace this into two circles? you're emphasizing the vocals after this, so you should start with a circle on the downbeat.
  3. 00:22:329 (8) - similar to ^, but short slider + Cirlce works better, I think. cause the 'go' ends on the red tick and the downbeat's rather dominant here, too.
    If you put a circle on the downbeat, don't forget to move NC from 00:22:829 (1) - to there!
  4. 00:29:329 (4,5) - space them out slightly, you did the same before here - 00:26:329 (8,1) - so it looks a little lost xD
  5. 00:31:829 - missing a circle here. the break between 00:31:662 (4,1) - feels empty, cause there go so many beats 'to waste' but mapping the downbeat here doesn't make sense if you wanna emphasize the instrument on 00:32:163 (1,2,3) - . so putting a circle at 00:31:829 sounds better (to me)
  6. 01:11:996 (4,5) - //nitpicking - this blanket caught my eye - fix please >w<
  7. 01:34:663 (1) - I'd prefer if you ctrl+g this, flows way better o:
welp, sorry for short mod. :c mapset looks great, good luck to you!
Topic Starter
Rukaru
xTr1gger

xTr1gger wrote:

Heya It's trigger from the M4M earlier this morning =) - hello, thanks for coming!
I am a new modder but i hope some of these are useful for you :D

General

Some hit circles and sliders are going off of the grid (read that it is a requirement to stay in the grid for ranked maps to get approved) - it is fine to have some circles and sliders going off of the grid as long as it's not going off of the screen while playing. this is why going off the grid is fine http://puu.sh/d8jYo/f9f7f10543.jpg

Normal mode

  1. 00:13:329 (3) - slider goes partially off the grid - it's fine...
  2. 00:13:829 (4,5) - placed too close together, grid snap and change how you see fit or if you like 00:13:829 (4) - at x296 y296 00:14:329 (5) - at x152 y292 - thanks for mention this, I fixed this in different way. I use 3/4 slider and a circle here
  3. 00:14:663 (1) - move to x56 y264 and 00:15:663 (2) - to x132 y216 to make up for the previous changes ( or distance snap how you see fit ) - because of that ^, no change here
  4. 00:19:163 (4,5) - hit circles are placed too close together - fixed in same way as 00:13:829 (4,5)
  5. 01:08:663 (2) - moved to x284 y216 - uh...sorry, I don't like this. I prefer this way.
  6. 01:09:329 (3) - to 01:11:329 (3) - Move the green slider so the end of it aligns with the orange 2, and bring up the orange 3 so it aligns with the orange 1. so 01:09:329 (3) - moved to x352 y152 , 01:11:329 (3) - move this slider to x 120 y104 , middle pivot point x112 y104, end point to x124 y204 - and this too, because I don't like how 01:09:329 (3) - is too close with 01:07:996 (1). sorry.
  7. 01:11:996 (4) - distanced snapped to x196 y256 to make up for the change in distance from the above ^ no changes. it would be great if you can give me a picture of these 3 suggestion because I might did something different.
  8. 01:29:329 (1) - moved to x208 y324 to align with previous purple 4 slider IMO feels more natural in this spot - sure it looks good
  9. 01:30:329 (2) - moved to x464 y244 to make up for the change above ^ - y248
  10. 01:34:663 (1) - Ai mod is showing Kai mode being toggled on for less than 15 seconds - about this, it's fine. there are many case of this issue and mostly ignored because it's fine. as long as you don't overuse the kiai time, it's fine to trigger for less than 15 seconds. you will encounter this many times in the future, this issue might be exist in your future map. trust me, it's fine. :)
All in all though i would say well done was surprised to see that there weren't a bunch of mods made already on this map good work! :3 - well, I just getting started to get some mods. thanks for mod this map. please come again! :D

P.S sorry for the delay i had mods written out then everything got deleted. found and written everything out again and of course click the wrong button in between windows and that got deleted to XP lol - lol. I know that feel bro. xD
Milan-

Milan- wrote:

helloww - hi hi, thanks for coming! o/

from Pho's delivery service (i just realized that it sounds like a house of whores lol) - lol. but I don't think so, it is a nice name. imo

[General]
  1. the settings of the diffs arent really consistent and dont have a good spreed neither.. u could take a look at them - not sure how to respond this. how does it not consistent? how does it doesn't have a good spread? did you mean consistent in difficulty setting and slider tick setiing? if that were the case, I intended to make it not consistent. why does it have to be consistent anyway? uh...what kind of consistent did you mean in the first place? does it like normal diff setting is not same with easy? if that were the case, of course it is not. I use diff setting which is I think fits song best and it also for slider tick. about the spread, I think it's fine because easy, normal and hard have a clear differences. in easy I use many 2/1 rhythm and few 1/1. in normal I use many 1/1 rhythm and some 1/2. and in hard diff I mainly use 1/2. don't you think it's quite clear about the spread? also, the difficulty star is balanced imo. 1.3 for easy, 1.9 for normal, and 3.11 for hard. this map has a good spread imo. I spend a lot of time just to make this balanced in term of difficulty spread and I think this is good enough and acceptable. already tested from player with various skill. I even managed to get tester from someone who just recently played for 1 week and he did very well.
[Easy]
  1. 00:09:329 (3) - finish? u can lower the volumen, as well as 00:10:663 (5) - head.. whistle isnt enough imo - sure
  2. 00:11:996 (1,3) - symmetry isnt good, do it again pls - the symmetry is good imo
  3. 00:33:329 (1) - this shape is kinda weird for a easy imo, mostly cuz the straight part cover the wubwub yee.. >http://puu.sh/d5BzB/4caa3d2a98.jpg - I have to agree with you. xD
  4. 00:37:329 (4) - try to rotate it like -10° or smth. so, 00:35:996 (3) - doesnt cover the slider' end - hmm....no. I like this and I think slider end is visible.
  5. 00:38:329 (5) - delete this? to keep constancy with the thing u did from 00:22:663 - as they are basically the same rhythm - no for this, I know part is similar like earlier part but it does not mean identical. you can hear the music is well...how to say this? anyway it's different. the earlier part is quite calm while this part is the opposite. I hope you know what I mean.
  6. 00:47:996 (5) - adding a reverse would make sense as the trumpet continue till 00:49:329 (1) - .. anyways the flow is kinda forced between 00:47:996 (5,1) - try making it neater(? - well, I decided to not make it reverse slider because cymbal in 00:49:329 (1) - is more dominant than trumpet. also, for the flow I don't think it was forced because I want to make zig-zag flow here and the previous slider support it because there is a curved part of the slider.
  7. 00:51:996 (4) - i'd rotate it like -45° cuz the transition between these 00:50:663 (3,4) - isnt good visually nor gameplay wise - oh man, I don't like this tbh. doesn't look neat. also, for gameplay I prefer this flow because I want to make player move their mouse back and forth. it's quite creative imo
  8. 01:16:996 (5) - this is way too cover by (4) imo, try moving it more to left - it's okay, I intended to do that. it makes player think this note is very close to (4) but it has same distance space with both (4) and (6) in fact. how do you call it? a pattern manipulation maybe? idk. xD
  9. 01:32:329 (3) - i wouldn't even bother to map this sound, as u mostly mapped around strong sound and some vocals i think - yes, I mostly map vocal and strong sound on this diff but it wouldn't hurt to map this as the song is better to be mapped. this sound quite strong too, don't you think? there are some strong sound like 01:31:996 - and 01:32:329 (3) - and 01:33:996 (5) - too. I also prefer notes and sliders instead of spinner in easy.
  10. 01:48:663 (5,6,7,1,2,3,4,5) - this part is just weird to me.. why do u map all those vocals or sounds that u never care about.. imo u can delete some like 01:49:663 (6) - 01:50:996 (2) - 01:52:329 (4) - hmm...okay, here's my reason, the music here is very intense. I just want to emphasize this. no other reason than that, really.
  11. 01:55:996 (1) - it's really weird that u just added a note here but not on your others diffs.. u should add them on your others diff as well pls
  12. 01:02:663 (1) - cancel NC for consistency? otherwise some others part will be just weird imo - yes
  13. 01:32:329 (3) - add nc? cuz 01:05:329 (1) - hmm....I'll consider this. no change for now.
  14. slidertick 2? for consistency on the whole set - no no no, it sounds bad with slider tick 2. also to match the difficulty. because this diff mostly made by 2/1 rhythm.
  15. still being a weird easy to me.. should be just my nab opinion - well, people have different taste, I don't blame you for this. :)
[Normal]
  1. 00:13:329 (3,4,5) - 00:18:663 (3,4,5) - ...? why (fix spacing plox) - done~ with new rhythm too!
  2. 00:19:996 (1,2,3,4,5,1,2,3,4) - i hope ur not being serious about it - oh yeah! I'm fuckin' serious with this! won't change it unless it is very very unacceptable. I have tested this before with newbie player and he managed to hit all the notes here! I was very impressed at that time. I thought he will miss but...wow, things happen.
  3. 00:17:329 (1) - curve to the other side play and flow much better imo>http://puu.sh/d5Ei0/5e6c0c126a.jpg - uh....idk why but I feel the current one is better. well, it just matter of taste.
  4. 00:29:329 (3,4) - this stack is just random to me.. there's nothing on the music to do that, it's just for visual appeal lol well, yes xD. I don't have any other option for this. no change here.
  5. 00:54:663 (1,2) - u can move 2 so it has better flow.. - fixed
  6. 01:19:996 (3,1) - blanket, kd plz - fixed (maybe). I hope this become a perfect blanket. no kd for you. :P
  7. 01:23:996 (1,2,3,4) - these stacks just dont sound right to me on your map context, but dunno up to u - it's like what you say earlier. visual appeal. also, I want to make some variation
  8. 01:31:996 (1) - why spinner when ur easy has sliders and notes.. ? - for consistency with 01:05:329 (1) - and because of this rule I can't place some spinner in easy. t/241019 *not finalized yet but just in case and some QAT already applied this rule apparently. I hate this rule fyi.
  9. 01:26:329 (1,2) - NC should start on (2). as u did with 01:39:663 (5,1) - yup, thanks! I almost forgot this. xD
  10. 01:46:663 (1) - 01:49:329 (1) - i guess it was a mistake.. Cancel NC on those for constancy - actually no, feels more powerful with NC *runs. no, I'm serious.
[Hard]
  1. 00:09:329 - would be nice if u make it a clickable object. just changing it to 2 circles or like this maybe >http://puu.sh/d5FL5/57778ed0f6.jpg. Or even this >http://puu.sh/d5FQs/6b864dd9e5.jpg cuz 00:09:663 (1,2) - just doesnt sound right imo - yes, changed with your first rhythm suggestion
  2. 00:19:663 (7,1) - u could put a triple on here, but i dont really know if that would fit on your whole pattern lol - no. doesn't fit. imo
  3. 00:22:829 (1,2,3,4,5,6,7,8,1) - the spacing on this combo is just too weird and doesnt play well imo... (00:23:663 (2,3) - doble antijump with different ds, 00:23:996 (3,6) - these aren't even consistent, 00:26:329 (8,1) - and the same doble antijump but this time with the same ds...) i think the same the same with the next similar pattern - made a change 00:26:663 (1,2,3,4) - and keeping most of pattern and antijump. 00:23:996 (3,6) - not consistent because I want to keep the blanket. it should be 0.6 DS but it doesn't work well with blanket
  4. 00:31:996 - if u add a note here 00:32:163 (1,2,3,4) - would play even better imo, it'd follow vocals as u've been doing and stuff (00:42:663 (5) - lol) - will consider this, no change for now.
  5. 00:41:329 (1,2,3,4) - this whole stuff overlaps very ugly.. try moving the circles or something cuz the ar make it overlap aaaaaaaa (as u did here 00:30:663 (1,2,3,4) - is fine imo) - I don't understand why you don't like this even though the previous one is basically same with this. lol. no change here.
  6. 01:00:329 (1,2,3,4,5,6,7) - normal 1.2x would've been fine ;w; anyways check 01:02:329 (7) - ds - fixed DS on (7). I prefer 1.4 because 1.2 is easy enough I think :P
  7. 01:07:329 (8) - what about extending this slider to 01:07:829 - .. right now it sounds very empy imo - hmm...no. because there is cymbal here and it was loud enough to fill those empty space.
  8. 01:28:329 (5) - from here to 01:30:496 (3) - u changed your DS to 1.3... should be 1.2 (? i saw other bunch of irregular ds as well, dunno - it's fine. yes, there are many inconsistent DS on this diff and it was intended. doesn't affect gameplay too much imo.
  9. 01:51:829 (4,6) - better just stack? NOOOO....wwww
  10. 01:55:663 (4) - u could find another place for this one.. specially if u add a note on 01:55:996 - as i suggested. stack doesn't fit the music imo will consider this
  11. 000:25:329 (6,1) - swap NC, constancy (? - maybe no for this.
  12. 00:32:163 (1) - cancel NC - no
  13. some rhythms are weird, cuz they dont follow what ur mapping properly, should be just me i guess lol - thanks for your feedback. I will try to ask some people about this map and review the rhythm again.
gl - thank you very much for mod!
i hope u dont have problems with the overall spreed lol - I won't have any problem with it. :P *runs
<3
-Yuzuriha-inori-

-Yuzuriha-inori- wrote:

General

Audeo lead in is 1500 plz - okay~


Hard


00:35:329(8,9) curve plz - I don't like it, sorry. I prefer straight slider here

00:39:996 NC - no because I usually use NC after 2 downbeats. for consistency

01:06:829 try!! - nice one! but I want use more circle. sorry....
http://gyazo.com/3f956a7c0660c84b2c9ffe04e308cea8


Nomal


Tick Rate is 1 best , i think - 2 is better for me. because it support 1/1 note better than 1 slider tick.

01:19:829 try!! - nice rhythm but I want to be more consistent here (in terms of rhythm). no then. sorry.
http://gyazo.com/68ead721eaafc3e30d006c4403e7bba7


Easy


Fine

-----------------------------------

good map

good BG ( ´ ▽ ` )ノ - best im@s BG! \o/ also, thanks for mod even though I reject most of it. the audio lead-in suggestion is very good! thank you very much! :D
Squirrel

Squirrel wrote:

hey there! - hi, thanks for coming.
mod from my queue
I'm just making suggestions, feel free to disagree!

General
  1. first combo colour blends slightly with the background, consider choosing a different one! (e.g. light yellow) - light yellow looks nice. changed.
  2. think about decreasing hitsound volume for non-kiai parts as they are a bit quieter (most times) - sure, I was planning to do this.
  3. imo, you should add a short break in Easy, and maybe in Normal. nearly two minutes is quite a long time if you're not used to playing. accuracy will go down and people eventually frustrated. sacrificing 5 seconds to make it more enjoyable seems like the better option to me. - no I don't think break is necessary in Easy and Normal. I already made a room for player to "breathe" there. like 00:21:079 to 00:22:579 *Easy diff.
Easy
  1. reduce OD to 2. you have some patterns that might confuse beginners, so it might be better to keep it low - uh...no. I think OD 3 is low enough. no need to lower OD anymore.
  2. 00:16:996 (5,1) - might be better to unstack them, cause stacks are hard to read for beginners. - beginners have to learn.
  3. 00:38:329 (5) - consider removing this, the number of objects gets so high, players might be tired out - removed for now. might add it again.
  4. 01:26:663 (4) - rotate this a little to improve movement to the next object - no. I just don't like it. sorry
  5. 01:39:329 (7) - split this into slider + cirlce? (with cirlce on downbeat) there's a "break" in vocals and instruments at 01:39:663 - circle + slider. yes, changed
  6. 01:55:996 (1) - not sure if this NC is necessary - keep it for now.
    sidenote - your comboing is a little inconsistent, it reaches from 3 up tp 7, which is quite high for Easy. different combo colours ensure clarity for beginners, so you might want to make it more consistent. (combos only get longer at the end, they are fine in the beginning) - my comboing is consistent fyi. why? because I add new combo in every 5th downbeat. a combo last for 4 downbeat. they looks longer because many notes.
Normal
  1. 00:10:663 (5,1) - this might be confusing and some players will accidentally hit the wrong end. consider rotating it slightly/placing it differently to avoid that - intended to make player confused here. well...some of them will, while others not. I want to add some tricky spot in this map. I won't change this.
  2. 00:13:329 (3) - replace with a circle? the rhythm feels off atm cause the dominant instrument only is audiable on the downbeat - fixed in different way
  3. 00:33:996 (2,3,4,5) - flow is a bit abrupt imo, consider ctrl+g for 00:34:663 (4) - and stacking 5 below 3. (should be readable, too) - fixed in different way. your suggestion seems too hard because rarely use stacked notes like this. I usually use stacked notes on 1/1 space.
  4. 00:59:329 - you could put a short slider here, that emphasizes beat and vocals. atm this feels so empty :c
    in case you do that you might want to shorten 00:58:663 (3) - so it ends on the white tick. sounds better to me - nice! changed
  5. 01:09:163 - I'd put a circle here, cause it's the start of kiai and it plays more exciting. also, it fits perfectly with the beat - yes, it's perfect to cover the beat. I use this kind of rhythm in first version of this map (had remapped for 3 times). but considering from my previous pattern, it's not good. doesn't fit with overall pattern of this song.
  6. 01:18:663 (1) - how about ctrl + h and http://puu.sh/d7MgP/a281f63c86.png , movement gets improved slightly (and you get a nice triangle with 01:16:996 (3,4) - >w<) - no change. planned to do this at first but...well, this pattern is too common imo. I expected this suggestion. :)
Hard
  1. considering you use AR2 and 4.5 for E/N, AR8 seems a little too high. - AR 7.5 \o/
  2. 00:20:996 (5) - replace this into two circles? you're emphasizing the vocals after this, so you should start with a circle on the downbeat. - sure
  3. 00:22:329 (8) - similar to ^, but short slider + Cirlce works better, I think. cause the 'go' ends on the red tick and the downbeat's rather dominant here, too. - hmm....no, I don't like it. downbeat is more dominant imo. because cymbal.
    If you put a circle on the downbeat, don't forget to move NC from 00:22:829 (1) - to there!
  4. 00:29:329 (4,5) - space them out slightly, you did the same before here - 00:26:329 (8,1) - so it looks a little lost xD - I change the spacing in 00:26:329 (8,1) - so it is similar with 00:29:329 (4,5) -
  5. 00:31:829 - missing a circle here. the break between 00:31:662 (4,1) - feels empty, cause there go so many beats 'to waste' but mapping the downbeat here doesn't make sense if you wanna emphasize the instrument on 00:32:163 (1,2,3) - . so putting a circle at 00:31:829 sounds better (to me) - well, changed. not sure tbh. lets hear what others say about this later.
  6. 01:11:996 (4,5) - //nitpicking - this blanket caught my eye - fix please >w< - never meant to be blanket 01:11:996 (4) - :P
  7. 01:34:663 (1) - I'd prefer if you ctrl+g this, flows way better o: - ??? no!
welp, sorry for short mod. :c mapset looks great, good luck to you! - thank you very much or mod! a very nice short mod, I like this

haven't do Squirrel's mod yet. will get to it on this evening if possible.
please don't ask any question yet because I am not ready for it. let me finish squirrel's mod first.

thank you. updated to yuzuriha's mod
Topic Starter
Rukaru
updated \o/

okay, all mods done! feel free to ask any question regarding my mod replies. thanks for mod everyone!
Artavia
Okay, From My Modding Queue

Easy

  1. 00:01:330 (1) - just copy 00:02:663 (2) - this? or trim a little. number 1 slider shape could be more beautiful, imo.
  2. 00:37:329 (4) - Add Whistle at head part~ I think this is your a small mistake.
  3. 00:47:996 (5) - Yes, I dunno why the four points slider to use it? If you don't make neat, just use the three points about curve slider.
  4. 00:56:996 - Add Circle
  5. 01:34:329 - ^

Normal

  1. 00:33:329 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - Why don't you use the whistle sound?
  2. 00:43:996 (1) - hmm try copy 00:42:663 (3) - this?
  3. 00:50:329 (2,3,4,1) - If you don't mind, try *this?
  4. 00:54:663 (1,2,3,1,2,3,4,5) - same with 00:33:329
  5. 01:03:996 (2) - Ctrl+H? I think this flow is more than better.
  6. 01:30:663 (3) - Add Whistle at head part.
  7. 01:47:329 (2,3,1) - Try *this flow?
  8. 01:51:996 (3) - blanket

Hard

  1. 00:03:163 (6) - Move to x208 y64
  2. 00:35:663 (9) - Try *this?
  3. 00:33:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - same with normal diff.

So nice diff. Good Luck.
Winnie
Here's my mod
I think the BG is a bit blurry. The size quality isn't extrodinary too being 1024x768 I tried finding the same one that isn't pixelated and I couldn't come across one. The size quality of your BG should be 1366x768 basically aspect ratio of 16:9 so it looks cleaner. I found something to my liking but you can find your own too http://www.zerochan.net/1313018#full

~General Ideas~ Basically just have a priority over Distance Snapping and New Combos. NC are changed with new sequences or when there is changes in vocal or instrumental to give the general players what to expect by changing colors for optimizing change in the song or just it seems more appealing then to go to a really high number. Also to differentiate between beginners and good players with the way you map. Know the player and what seems would be considered an "Easy" to a "Normal" map. I still have trouble with this myself but I will get better.

[Easy]

  1. 00:05:329 (5) - I feel this slider here can be longer; I stretch it to this point 00:06:329 and it sounds cleaner and not as fast as the slider you had
  2. 00:09:329 (3) - Distance Snapped incorrectly, fix that and snap everything back into place accordingly
  3. 00:14:663 (3) - Move down a little to get parallel feeling between that and the previous slider
  4. 00:19:996 (3) - Could be a NC here to follow the the music
  5. 00:35:996 (3) - DS incorrectly
  6. 00:45:329 (3) - Same with this slider, it wouldn't be bad to stretch it longer up to this point 00:46:329
  7. 00:46:663 (4) - Could be NC here but it may look weird with only 2 numbers in there
  8. 01:05:329 (1) - DS
  9. 01:11:996 (5) - Why no clap hitsound to match with the next and previous slider? Because they all end with a clap hitsound :)
  10. 01:14:663 (3) - I recommend repeating the same thing here 01:14:663 (3) Add a clap to continue the pattern it once had, Then after that you can switch to a different sequence of sounds because it is different
  11. 01:15:996 (1) - NC here
  12. 01:22:663 (5) - Repeat same clap for end of this slider
  13. 01:24:663 (2) - Missing beginning whistle
  14. 01:26:663 (1) - NC here, here 01:37:329 (1), here 01:42:663 (1), here 01:47:996 (4), here 01:53:329 (1) because we don't want them to go a little too high. 1-4 is about a good amount and each one of them has a different vocal or instrumental change that goes along with the NC


[Normal]

  1. 00:07:329 (2) - Move slider end 1 tick to the left for spacing balance
  2. 00:10:663 (1) - NC
  3. 00:19:996 (1,2,3,4,5,1,2,3,4) - This part is a little too crazy for beginning normal players. That seems like it's hard in itself because there is stacks and lots of single notes. Usually is a lot safer to just use sliders on normal and easy. Maybe 2-3 in a sequence isn't bad but when it was like that it seems challenging for beginners
  4. 00:29:329 (3,4) - Not snapped correctly
  5. 00:47:996 (3) - Can be DS further by moving to the left
  6. 01:10:663 (1) - Can be moved further with DS
  7. 01:21:996 (2) - Move slider end 1 tick over to the left so it feels somewhat parallel and not angled
  8. 01:53:329 (1) - Snap in place
[Hard]

  1. 00:02:663 (1) - NC to change with the sound being played
  2. 00:14:663 (1) - No harm in DS this a little closer; Keep space even between those notes
  3. 00:27:329 (3,4,1,2) - My idea but it looks like this http://puu.sh/dazbQ/0679945f06.jpg equally balance like last time but with a better blanket (You decide on this)
  4. 00:34:996 (1) - NC can be here
  5. 00:42:663 (1) - NC pls because it's a new sequence
  6. 01:00:329 (1,2,3,4,5,6,7) - I recommend using DS here, My idea would to use 1.2 and make sure they are all equally spread out
That's about it from me dude. Still waiting for the insane to possibly come out so I can go ham on that too but atm it's not bad. Rate me in my modding queue on how well I did. :)
Ringating
from my queue:

ty for the high res image to work with c:

I cropped the image to 16:9, then curved the colors slightly and downscaled to 768p.no kudosu
Topic Starter
Rukaru
Artavia's mod

Artavia wrote:

Okay, From My Modding Queue - hi, thanks for coming

Easy

  1. 00:01:330 (1) - just copy 00:02:663 (2) - this? or trim a little. number 1 slider shape could be more beautiful, imo. - it is beautiful as is. (2) is ugly. no change.
  2. 00:37:329 (4) - Add Whistle at head part~ I think this is your a small mistake. - omg...I almost forgot this. thank you
  3. 00:47:996 (5) - Yes, I dunno why the four points slider to use it? If you don't make neat, just use the three points about curve slider. - did you say this slider is ugly? no no no, this slider is good. this is easy diff, I should make it more creative in slider shape. using 3 points curved slider is too common. I don't want use it too much. also, this slider is neat.
  4. 00:56:996 - Add Circle - nope. I want to give player some time to rest here because the rhythm is quite hard. 3/4 slider followed by 2/1 slider might be hard for beginner. it will be harder if I add a note here. and it won't fit with my overall pattern
  5. 01:34:329 - ^ - no

Normal

  1. 00:33:329 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - Why don't you use the whistle sound? - fixed
  2. 00:43:996 (1) - hmm try copy 00:42:663 (3) - this? - why should I? no...lack of creativity.
  3. 00:50:329 (2,3,4,1) - If you don't mind, try *this? - nice! changed
  4. 00:54:663 (1,2,3,1,2,3,4,5) - same with 00:33:329 - uh...no.
  5. 01:03:996 (2) - Ctrl+H? I think this flow is more than better. - nope. why people keep suggesting about common flow? I want to make a different one
  6. 01:30:663 (3) - Add Whistle at head part. - ok
  7. 01:47:329 (2,3,1) - Try *this flow? - no, I prefer straight flow
  8. 01:51:996 (3) - blanket - NO! never meant to be blanket in the first place.

Hard

  1. 00:03:163 (6) - Move to x208 y64 - no. that's too common. I don't like it
  2. 00:35:663 (9) - Try *this? - ok
  3. 00:33:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - same with normal diff. - I decided to not adding whistle here because doesn't sound good.
So nice diff. Good Luck.- thank you very much for your mod! this mod is quite helpful. nice mod
Kocari's mod

Kocari wrote:

Here's my mod
I think the BG is a bit blurry. The size quality isn't extrodinary too being 1024x768 I tried finding the same one that isn't pixelated and I couldn't come across one. The size quality of your BG should be 1366x768 basically aspect ratio of 16:9 so it looks cleaner. I found something to my liking but you can find your own too http://www.zerochan.net/1313018#full - BG changed to 16:9 thanks to Ringating. nice BG btw but I prefer use this. anyway, saved to my computer. xD

~General Ideas~ Basically just have a priority over Distance Snapping and New Combos. NC are changed with new sequences or when there is changes in vocal or instrumental to give the general players what to expect by changing colors for optimizing change in the song or just it seems more appealing then to go to a really high number. Also to differentiate between beginners and good players with the way you map. Know the player and what seems would be considered an "Easy" to a "Normal" map. I still have trouble with this myself but I will get better. - tl;dr wwwww. I'll tell you how did I place NC. I place NC according to downbeat so some combo might have more notes. you will know when you look at it.

[Easy]

  1. 00:05:329 (5) - I feel this slider here can be longer; I stretch it to this point 00:06:329 and it sounds cleaner and not as fast as the slider you had. - true, but the vocal seems stronger than the music itself. newbie tend to listen to strong sound. no change here
  2. 00:09:329 (3) - Distance Snapped incorrectly, fix that and snap everything back into place accordingly - oops, sorry. fixed
  3. 00:14:663 (3) - Move down a little to get parallel feeling between that and the previous slider - done
  4. 00:19:996 (3) - Could be a NC here to follow the the music - will be considered. no change now
  5. 00:35:996 (3) - DS incorrectly - fixed
  6. 00:45:329 (3) - Same with this slider, it wouldn't be bad to stretch it longer up to this point 00:46:329 - umm...no
  7. 00:46:663 (4) - Could be NC here but it may look weird with only 2 numbers in there - yes, it's weird. no change
  8. 01:05:329 (1) - DS - fixed
  9. 01:11:996 (5) - Why no clap hitsound to match with the next and previous slider? Because they all end with a clap hitsound :) - because I want to emphasize the trumpet more. I tried to make it similar with trumpet.
  10. 01:14:663 (3) - I recommend repeating the same thing here 01:14:663 (3) Add a clap to continue the pattern it once had, Then after that you can switch to a different sequence of sounds because it is different - no ^
  11. 01:15:996 (1) - NC here - uh..no. on previous combo, it's up to 5 and this one up to 6. I don't think it would make many differences. no change
  12. 01:22:663 (5) - Repeat same clap for end of this slider - nope, it also sounds bad.
  13. 01:24:663 (2) - Missing beginning whistle - actually no. whistle does not follow vocal, it following trumpet.
  14. 01:26:663 (1) - NC here, here 01:37:329 (1), here 01:42:663 (1), here 01:47:996 (4), here 01:53:329 (1) because we don't want them to go a little too high. 1-4 is about a good amount and each one of them has a different vocal or instrumental change that goes along with the NC - let me think about this. not sure what to do. btw I use NC on every 5th downbeat. each combo last for 4 downbeat.


[Normal]

  1. 00:07:329 (2) - Move slider end 1 tick to the left for spacing balance - nope, already balanced
  2. 00:10:663 (1) - NC - no...
  3. 00:19:996 (1,2,3,4,5,1,2,3,4) - This part is a little too crazy for beginning normal players. That seems like it's hard in itself because there is stacks and lots of single notes. Usually is a lot safer to just use sliders on normal and easy. Maybe 2-3 in a sequence isn't bad but when it was like that it seems challenging for beginners. - yes this part is crazy!! newbie rekt. to be honest, I don't want to change this. I already explain why in previous mod reply. it was "won't change it unless it is very very unacceptable. I have tested this before with newbie player and he managed to hit all the notes here! I was very impressed at that time. I thought he will miss but...wow, things happen."
  4. 00:29:329 (3,4) - Not snapped correctly - fixed
  5. 00:47:996 (3) - Can be DS further by moving to the left - I moved this 00:47:663 (2) - instead.
  6. 01:10:663 (1) - Can be moved further with DS - it's fine as is. doesn't make many differences
  7. 01:21:996 (2) - Move slider end 1 tick over to the left so it feels somewhat parallel and not angled - okay
  8. 01:53:329 (1) - Snap in place - done
[Hard]

  1. 00:02:663 (1) - NC to change with the sound being played - no...it's more fit here 00:03:996 (1) -
  2. 00:14:663 (1) - No harm in DS this a little closer; Keep space even between those notes - there is a harm for that. it looks bad to have it even. well, I don't like it
  3. 00:27:329 (3,4,1,2) - My idea but it looks like this http://puu.sh/dazbQ/0679945f06.jpg equally balance like last time but with a better blanket (You decide on this) - oh..this is nice! changed
  4. 00:34:996 (1) - NC can be here - no
  5. 00:42:663 (1) - NC pls because it's a new sequence - thanks for this! I forgot to add NC here
  6. 01:00:329 (1,2,3,4,5,6,7) - I recommend using DS here, My idea would to use 1.2 and make sure they are all equally spread out - I already using DS here with 1.4x DS.
That's about it from me dude. Still waiting for the insane to possibly come out so I can go ham on that too but atm it's not bad. Rate me in my modding queue on how well I did. :) - thank you very much for mod! I will rate you soon. soon.... xD

thank you to Ringating for BG. :)

all updated - also please redownload since I change the BG
naoe dami
from my queue t/263028
Pake bhs indonesia aja ya biar mudeng :v
[Easy]
00:01:330 (1) - kayak gini? http://i.imgur.com/XNNnb9H.png
00:17:329 (1,2) - blanket
00:27:996 (1) - blanket sama ujungnya 00:26:663 (4)
01:38:663 (6,7) - ganti reverse slider
01:49:663 (6,7) - ganti slider
01:55:996 (1) - mending dihapus aja, terus diganti buat awalan spinner, cz buat easy jarak timelinenya terlalu dekat imo

[Normal]
00:14:663 (1) - blanket sama circle sebelumnya
00:17:329 (1) - awalannya disejajarin sama 00:16:663 (4)
00:25:329 (1) - ujung slidernya dibuat searah sama 00:26:329 (2) kayak gini http://i.imgur.com/S9GYB3z.png
00:37:996 (5,1) - blanket
00:45:329 (2, 3) - ^
01:02:663 (1,2) - ^
01:45:329 (1,2) - benerin blanketnya
01:55:996 (1) - sama kayak easy mending dihapus aja, terus diganti buat awalan spinner, cz buat normal jarak timelinenya terlalu dekat imo

[Hard]
AR8 aja
00:01:330 (1,2) - blanket
00:23:663 (2) - bagusan distack (ditumpuk) aja
00:24:996 (5,8) - ^
00:28:995 (3,6) - ^
00:34:496 (5) - http://i.imgur.com/pODr5Mx.png
00:59:663 (8) - blanket sama sebelumnya
01:11:996 (4,5) - benerin blanketnya
01:51:829 (4,6) - benerin stacknya

lagunya lumayan enak sih, kalau senggang ane boleh buat GD taikonya? tapi ane nggk janji sih :D
Topic Starter
Rukaru
naoe dami's mod

naoe dami wrote:

from my queue t/263028 - halo o/
Pake bhs indonesia aja ya biar mudeng
[Easy]
00:01:330 (1) - kayak gini? http://i.imgur.com/XNNnb9H.png - nope, it looks bad, it plays bad. imo
00:17:329 (1,2) - blanket - no
00:27:996 (1) - blanket sama ujungnya 00:26:663 (4) - no
01:38:663 (6,7) - ganti reverse slider - umm...engga deh, soalnya aku jarang pake reverse slider. dan ini juga kurang cocok karena di kiai time aku mau buat lebih susah dari part biasanya.
01:49:663 (6,7) - ganti slider - uh..no. kalau dibandingkan, part ini adalah part yang paling intense di kiai time jadi aku ingin menekankan musiknya biar lebih terasa. using indonesian is so hard orz
01:55:996 (1) - mending dihapus aja, terus diganti buat awalan spinner, cz buat easy jarak timelinenya terlalu dekat imo - will consider this

[Normal]
00:14:663 (1) - blanket sama circle sebelumnya - blanket? doesn't make any sense. no
00:17:329 (1) - awalannya disejajarin sama 00:16:663 (4) - why? I don't see the reason to do so. also it looks bad and it is too common. so no.
00:25:329 (1) - ujung slidernya dibuat searah sama 00:26:329 (2) kayak gini http://i.imgur.com/S9GYB3z.png - hmm...nope. it's not fun to play. straight flow is just not good on this part. at least, I don't like it.
00:37:996 (5,1) - blanket - no, never meant to be blanket in the first place
00:45:329 (2, 3) - ^ where? nevermind, no.
01:02:663 (1,2) - ^ - definitely no
01:45:329 (1,2) - benerin blanketnya - never meant to be blanket. it is a straight flow.
01:55:996 (1) - sama kayak easy mending dihapus aja, terus diganti buat awalan spinner, cz buat normal jarak timelinenya terlalu dekat imo - will consider this

[Hard]
AR8 aja - nope, to make some balance in diff spread. easy has AR 2, normal has AR 4.5, and if I make hard AR 8 the balance will be off.
00:01:330 (1,2) - blanket - ????? no
00:23:663 (2) - bagusan distack (ditumpuk) aja - hee...it's not beautiful imo. I prefer make some distance to warn player that there is an antijump here.
00:24:996 (5,8) - ^ - ^
00:28:995 (3,6) - ^ - ^
00:34:496 (5) - http://i.imgur.com/pODr5Mx.png - hmm...let me consider this. not sure what to do here
00:59:663 (8) - blanket sama sebelumnya - never meant to be blanket
01:11:996 (4,5) - benerin blanketnya - intentional, will never fix this.
01:51:829 (4,6) - benerin stacknya - never meant to be stacked

lagunya lumayan enak sih, kalau senggang ane boleh buat GD taikonya? tapi ane nggk janji sih :D - I appreciate your kindness but no thank you. I don't plan to add taiko diff in this mapset. std mapset only.

fixed something by myself, thanks for mod naoe dami. if you have any question feel free to ask me in forum PM or in-game.
thanks for your help
Pretty Rhythm
May I make Insane GD?

If you don't like, Just ignore this post
Topic Starter
Rukaru

Lolicore_Komari wrote:

May I make Insane GD?

If you don't like, Just ignore this post
whoa...you're late. I already asked Mao to do Insane GD. o.o
I appreciate your kindness, really. but unfortunately I can't accept this. sorry Lolicore_Komari. :(
Sky Trias

Go My Way!!


Click
2014-12-22 14:24 Sky Trias: 00:09:329 (1) - double hitsound? whistle nya remove aja :)
2014-12-22 14:25 Rukaru: why?
2014-12-22 14:25 Sky Trias: ga perlu xD
2014-12-22 14:26 Rukaru: ohwait..kok jadi irc mod? xD
2014-12-22 14:26 Sky Trias: ehh? maklum lagi bosan ._. ahaha ..
2014-12-22 14:27 Sky Trias: 00:46:663 (1,3,4) - whistle ga?
2014-12-22 14:27 Sky Trias: 00:53:329 (3,4) - ini juga? kayaknya xD
2014-12-22 14:27 Sky Trias: hahaha
2014-12-22 14:27 Rukaru: udah isi whistle
2014-12-22 14:28 Sky Trias: haha ga kedengeran ;-;
2014-12-22 14:28 Sky Trias: sorry sorry
2014-12-22 14:28 Sky Trias: 01:35:996 (3,1) - 1 di lurusin deh sama 3
2014-12-22 14:29 Rukaru: ah engga, tidak elok imo
2014-12-22 14:29 Sky Trias: iya ya ;-; ga bisa mod normal sih .. hahaa
2014-12-22 14:31 Rukaru: secara umum gimana menurutmu?
2014-12-22 14:31 Rukaru: jelek/biasa/bagus/no comment? wwwww
2014-12-22 14:31 Sky Trias: cakep xD hahaha
2014-12-22 14:31 Rukaru: wow, thank you >.<
2014-12-22 14:31 Sky Trias: 01:09:329 (3,1) - jarak please ;-;
2014-12-22 14:32 Rukaru: lol. okay~
2014-12-22 14:33 Sky Trias: disitu agak deket . hehe
2014-12-22 14:33 Rukaru: moved to x269 y96
2014-12-22 14:33 Rukaru: wew 69 96 o.o
2014-12-22 14:34 Sky Trias: hoho xD
2014-12-22 14:36 Sky Trias: 01:49:996 (2) - ga repeat aja?
2014-12-22 14:38 Rukaru: umm...engga deh, soalnya part disini lebih intense. maunya tak kasi full circle disini
2014-12-22 14:38 Sky Trias: emm ok
2014-12-22 14:38 Rukaru: tapi ya....kasian juga sih kalo full circle. xD
2014-12-22 14:39 Sky Trias: 01:46:663 (1) - ini udah dikasi finish?
2014-12-22 14:39 Sky Trias: ke hard ya?
2014-12-22 14:39 Sky Trias: hehee
2014-12-22 14:40 Rukaru: engga...soalnya ga ada tanda untuk dikasi finish (ga ada cymbal)
2014-12-22 14:40 Rukaru: ga cocok jadinya kalo dikasi
2014-12-22 14:40 Rukaru: oh move ke hard?
2014-12-22 14:40 Rukaru: really?
2014-12-22 14:40 Sky Trias: emm ok
2014-12-22 14:40 Sky Trias: saya cuman bisa modding hard - insane - extra kaka ;-;
2014-12-22 14:41 Rukaru: ah masa?
2014-12-22 14:45 Sky Trias: 01:23:829 - not? hehe (kayaknya perlu)
2014-12-22 14:46 Sky Trias: 01:42:663 (1) - sama 01:43:329 (3) - ctrl+g ? 1.1 ya
2014-12-22 14:47 Rukaru: 01:42:996 (2,3) - ctrl+g ?
2014-12-22 14:47 Rukaru: barengan atau satu-satu?
2014-12-22 14:47 Sky Trias: satu satu .. cek flow nya deh?
2014-12-22 14:48 Sky Trias: 00:10:163 - oh iya ini mau dikasih not ga ?
2014-12-22 14:48 Rukaru: why?
2014-12-22 14:48 Sky Trias: kayaknya agak enakan gitu ..
2014-12-22 14:49 Rukaru: uh...engga deh. soalnya mau ngikutin vokal disini trus ada kesan "slow" nya disini
2014-12-22 14:49 Sky Trias: beat kali :p
2014-12-22 14:50 Rukaru: no, it's following vocal
2014-12-22 14:50 Sky Trias: hoo . ampun bang ;-;
2014-12-22 14:50 Sky Trias: 00:38:579 - not? /me run
2014-12-22 14:51 btw untuk yang tadi (ctrl+g) itu ga dirubah. ga suka soalnya. *runs
2014-12-22 14:51 Sky Trias: ;-;
2014-12-22 14:51 Sky Trias: flownya cakep disitu padahal xD
2014-12-22 14:52 Sky Trias: 01:11:996 (4,5) - blanked ?
2014-12-22 14:52 Sky Trias: ehh engga ding ..
2014-12-22 14:52 Rukaru: iya sih, tapi kalo aku pikir-pikir lagi itu lumayan susah, karena ada stacked note.
2014-12-22 14:53 Sky Trias: 01:38:663 (5) - emm kayaknya agak diturunin sedikit deh? biar blanked
2014-12-22 14:53 Rukaru: 00:38:579 - engga, ga cocok untuk triplet menurutku
2014-12-22 14:54 Sky Trias: ho ok? saran sadja itu bang :p
2014-12-22 14:54 Rukaru: 01:11:996 (4,5) - for god sake no. why?? it's not "elok"
2014-12-22 14:54 Rukaru: lol
2014-12-22 14:55 Sky Trias: ahaha xD kan aku bilang "engga" tadi /me run
2014-12-22 14:55 Rukaru: 01:38:663 (5) - yes
2014-12-22 14:55 Rukaru: oh iya... xD
2014-12-22 14:56 Sky Trias: 01:50:496 - not ga ? ikutin vocal disitu "tsu" kah apa kah gitu
2014-12-22 14:57 Rukaru: oh "tsu"
2014-12-22 14:57 Sky Trias: "tsu" "tsu" "tsu"
2014-12-22 14:58 Rukaru: no, aku mau buat "warning" disana. soalnya rhythm sebelumnya dengan yang ini beda. rhythm sebelumnya lebih intense
2014-12-22 14:58 Sky Trias: hm? ok :)
2014-12-22 14:58 Sky Trias: re-check
2014-12-22 15:00 Rukaru: ohya, aku ga update mapnya sekarang, susah. because warnet
2014-12-22 15:00 Sky Trias: ok ok aku send post aja ntar xD
2014-12-22 15:00 Sky Trias: kok gomblok ya saya -_-
2014-12-22 15:01 Rukaru: lol no you're not
2014-12-22 15:01 Sky Trias: 00:44:496 (2) - agak ketinggian ya?
2014-12-22 15:01 Rukaru: btw makasi. minta test play malah dapet mod. xD
2014-12-22 15:02 Rukaru: oh engga kok.
2014-12-22 15:02 Sky Trias: iya ya? ;-; nuuu
2014-12-22 15:02 Rukaru: aku kasi DS biar kelihatan sama seperti part sebelumnya.
2014-12-22 15:02 Sky Trias: 00:49:829 (2) - engga disamain sama slider 00:50:663 (4) - /me runs
2014-12-22 15:03 Sky Trias: ehm ok :3
2014-12-22 15:04 Rukaru: uh...engga deh. ga suka aja sih.
2014-12-22 15:04 Sky Trias: lol ok
2014-12-22 15:05 udah rapi .. aku ga tau lagi ;-; *manusia*
2014-12-22 15:06 Rukaru: manusia?
2014-12-22 15:07 Sky Trias: easy ya?
2014-12-22 15:07 Sky Trias: 00:01:330 (1) - eh bengkok
2014-12-22 15:07 Rukaru: itu di easy?
2014-12-22 15:07 Sky Trias: iyaa
2014-12-22 15:08 Rukaru: itu bengkok nya elok loh... antimainstream. yea
2014-12-22 15:08 Sky Trias: ahahaha xD ga apa :p
2014-12-22 15:09 Sky Trias: 00:50:663 (3,4) - ga di blanked aja??
2014-12-22 15:10 Rukaru: blanket? no. just...no. kebanyakan blanket menyebabkan map anda tidak elok dan tidak unik
2014-12-22 15:10 Sky Trias: 01:03:663 (6) - ga di move ke 01:03:996 - aja?
2014-12-22 15:11 Sky Trias: 01:15:996 (4,5,6) - wet?
2014-12-22 15:12 Rukaru: 01:03:663 (6) - will consider this
2014-12-22 15:12 Rukaru: 01:15:996 (4,5,6) - what's wrong?
2014-12-22 15:12 Sky Trias: ga apa xD
2014-12-22 15:12 Sky Trias: mm ok
2014-12-22 15:12 Sky Trias: maa ;-; ga bisa sama sekali modding easy
2014-12-22 15:13 Sky Trias: 00:19:996 (3) - ga di geser sedikit ? ato jangan jaujaujumpnya
2014-12-22 15:15 Rukaru: geser kemana?
2014-12-22 15:15 Sky Trias: kanan?
2014-12-22 15:16 Rukaru: no
2014-12-22 15:17 Sky Trias: lol ok :) mungkin itu aja gan .. aku ga tau lagi ;-;
2014-12-22 15:17 Rukaru: wah makasi banyak. /savelog dulu
2014-12-22 15:18 Sky Trias: ok :3

Fly star /o/ *fly*
Topic Starter
Rukaru
updated~
Pretty Rhythm
how about add tag on THE IDOLM@STER XBOX360? It serviced this songs.
skystorms88
Mau aku terangin pake Bahasa Indonesia apa inggris nih?


EASY DIFF

SPOILER
00:27:663 (5) - add note/ tambah note disini, biar beatnya lebih enak didenger.
00:31:663 (4) - ^ alasannya sama
00:32:996 (6) - ^ sama, tapi lebih ke personal preference. Bisa ditambahin note atau ga usah
00:38:329 (5) - ^ sama, untuk memperenak beat
00:42:996 (4) - slidernya dipanjangin jadi 2 tick
01:00:996 (3) - tambah note disini
01:02:329 (6) - ^ sama
01:02:663 (7,8,9) - karena ada penamabahan not diatas, posisi slidernya digeser
01:11:329 (4,5) - beat ke-4 digeser karena ditambah beat ke-5
Jika ada combo yang kepanjangan gara gara mod diatas (seandainya kepake), disarankan untuk pecah combonya (misal dari 9 object jadi 4 dan 5 object)
dan segala yang ada di kiai time dah cukup bagus, ga ada perubahan disini :)


HARD DIFF

SPOILER
ga banyak yang dimod, cuma geser "sedikit sekali", abaikan jika dirasa ga peting
00:21:663 (2) - koordinat notnya digeser jadi (x:200, y:160)
00:21:996 (3) - koordinat notnya digeser jadi (x:44, y:204)
Tujuannya cuma untuk membuat segiempat yang lebih beraturan

Overall, sangat bagus sekali. CANT WAIT TO BE RANKED SOON!! :)
Tari
This map is really good, I don't mind pushing it forward. Just tell me when you want me to check this o3o (since your waiting for GD Insane)
Kasuga
Go My Way~~~

Go mae e~~~
/me idoling
Topic Starter
Rukaru
fixed some from skystorms88's mod. if you have any question feel free to poke me in game or forum pm

Tari wrote:

This map is really good, I don't mind pushing it forward. Just tell me when you want me to check this o3o (since your waiting for GD Insane) - oh wow, sure! I'll tell you when I am ready. thank you very much
also, hi Kasuga o/
Tari
[Hard]

OD+1

  1. 00:23:663 (2) - Stack them manually.
  2. 00:24:996 (5) - ^
  3. 00:26:329 (8) - ^
  4. 00:28:995 (3) - ^
  5. 00:30:329 (6) - ^
  6. 01:06:329 (3,4) - Space them out like regular DS.

[Easy]

OD-1

  1. 00:16:996 (5) - Don't stack notes, period. Its okay for the Normal and Hard but not here.
Nothing to say, Great map.

Call me back For Recheck.
Lanturn
<3 nice map. Lemme know when you go through Tari's mod.
Topic Starter
Rukaru
click here

Tari wrote:

- no reply = fixed
another note, added xbox360 to tags. thanks to Lolicore_Komari

[Hard]

OD+1

  1. 00:23:663 (2) - Stack them manually.
  2. 00:24:996 (5) - ^
  3. 00:26:329 (8) - ^
  4. 00:28:995 (3) - ^
  5. 00:30:329 (6) - ^
  6. 01:06:329 (3,4) - Space them out like regular DS. umm...no, there is no place for this note if I use regular DS (1.2x). I have to use half of regular DS here in order to make this looks good. also, this DS is goon enough for playing purpose too imo.

[Easy]

OD-1

  1. 00:16:996 (5) - Don't stack notes, period. Its okay for the Normal and Hard but not here.
Nothing to say, Great map. - thank you very much, senpai noticed me!! *runs

Call me back For Recheck.

Lanturn wrote:

<3 nice map. Lemme know when you go through Tari's mod. - oh yea, sure! :D

thank you very much to both of you. you made my day! all updated!
Winnie
Looks like good work is being produced. It's late but let me make one last comment and say HYPUHHH!!! :D
Lanturn
Artist field needs a change. This song comes from the MASTER OF MASTER soundtrack.

The artist field should be IM@S ALLSTARS

http://idolmaster.jp/other/product.php?cat=2&paging=18

Scan from VGMDB to verify artist field:
http://vgmdb.net/album/10554


I'll do my actual mod later. I just wanted to point this out early.

---------------

PS. What happened to Mao's Insane? Did he decide not to do it? :(
Winnie

Lanturn wrote:

PS. What happened to Mao's Insane? Did he decide not to do it? :(
I asked if I could make one a month and a half ago. RIP Insane difficulty >:( There goes the full mapset looks like we get 3 difficulties :(
skystorms88

Lanturn wrote:

Artist field needs a change. This song comes from the MASTER OF MASTER soundtrack.

The artist field should be IM@S ALLSTARS

http://idolmaster.jp/other/product.php?cat=2&paging=18

Scan from VGMDB to verify artist field:
http://vgmdb.net/album/10554


I'll do my actual mod later. I just wanted to point this out early.

---------------

PS. What happened to Mao's Insane? Did he decide not to do it? :(
It's actually fine to go either IM@S ALLSTARS or 765PRO ALLSTARS (proof according to project im@s wiki: http://www.project-imas.com/wiki/GO_MY_WAY!!#In_Game)
Winnie
I sometimes wouldn't trust wiki and go with the actual source that's labeled instead especially if it's their website
Lanturn

Kocari wrote:

I sometimes wouldn't trust wiki and go with the actual source that's labeled instead especially if it's their website
This. Wikis aren't really official so we avoid using them.
Topic Starter
Rukaru
thanks, good timing. I just want to ask about the metadata because I don't have the booklet. they (website where I got this song) didn't provide booklet. also, thank you Kocari and skystorm88 for your support! really, thank you.

about GD, well, he's not the one who dropped it. it's me. he seems very busy at the moment, so do I. I already asked 3 people to do insane but yeah...things happen. so I won't ask and accept GD anymore in this map. when Kocari ask to do GD, koreapenuin already took the job. and then Lolicore_Komari, he asked me a day after I asked Mao. lol

all updated! redownload pls
skystorms88
Okay, my bad then. iM@S ALLSTARS confirmed after I checked the song details (album) in the osu! songs folder. And will be dangerous arguing with BATs

Anyway, what are (we) waiting for? Everyhing is perfect to be ranked. :D

Edit: since the artist name is iM@S allstars, Otonashi Kotori should be also tagged in this map as well.
And maybe remove Ganaha Hibiki and Shijou Takane tags? (<this one is not a must)
Tari
Bubbled!
Winnie
As I take on the path of courage. I stumbled into the mist land of the deep. As I venture forth to the capital of Elyssia I shall once agian reign terror over the world, but as light sheds through the thickest of woods. Oh the humanity as we treasure. SO BUBBLES AHOY to my forsaken friend :)

Winnie
Double Post MB because crappy system doesn't allow you to delete your own posts lol
Topic Starter
Rukaru
thanks for bubble, Tari. also, Kocari, you too m8! xD
about tags, will update after popped by Lanturn. thanks skystoms88

im@s hype \o/
Xinely
but i want to rank this 8(

sekali2 kek gw rank map orang indo
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