I just discovered that ignore beatmap skin also forces your own combo colors, so I suppose the issue I raised earlier about dark combo colors can be remedied this way.
That's exactly what I was saying. Re-read my post.Ayu wrote:
That's almost the same as saying that really hard maps would be unrankable since there's only a vocal minority that can play it and actually enjoy it.Shiro wrote:
Yes, there are ways to circumvent this, but only a select portion of the playerbase uses the visual settings, and we should not accept to impair the experience of those who wish to enjoy the game without that panel based on the argument that a vocal minority uses it. That would be the same as disallowing backgrounds, storyboards or hitsounds based on the fact that a certain number of people choose to always ignore them.
I'm just saying, this is a community so you should also think about that vocal minority. You should think about EVERYBODY. It's wrong to just keep their opinions out just because it's not ethical for you.
exactly my pointtiper wrote:
Why do you even discuss the rule that is in force, even though it, for some reasons which I do not understand, wasn't written down in [[RC]] yet? If QATs unrank maps because of black/white combo colors, the rule must be written down. As we can see, they do. That's all.
We don't discuss whether it makes sense. This rule is just not written down in the ranking criterias, but it was in force for years. According to this post, "pure black and white combo colors are forbidden", which, as it's marked red, also was the main reason to unrank the beatmap. I don't understand why anyone would have wanted to keep this rule unwritten.Kibbleru wrote:
i also see absolutely no reason for a player to decline something as simple as changing the combo colors.
Because rules needs to be followed to 100% while guidelines can be ignored if reasoned. And the map is an example of bad usage.tiper wrote:
I don't understand why anyone would have wanted to keep this rule unwritten.
You either can use them, or you can't. Pick one. There is only "use them if you want, and your map WILL get unqualified, as good usage is "subjective" so fuck you" currently.Stefan wrote:
Because rules needs to be followed to 100% while guidelines can be ignored if reasoned. And the map is an example of bad usage.tiper wrote:
I don't understand why anyone would have wanted to keep this rule unwritten.
1) It does make sense.TheVileOne wrote:
This rule sounds like nonsense to me
It seems like I need to say it one more time: there's a beatmap that got disqualified because of pure white combo color. They said, "pure black and white combo colors are forbidden". From then on, you can't call it "a guideline".TheVileOne wrote:
If anything it should be a guideline.
Avoid using pure white as a combo colour as it makes slider ticks hidden while using default skin.
Ask another QATs. They unrank beatmaps pointing pure white and black combo colors as the main reason. I'm sure they can list reasons.Garven wrote:
Why does it make sense?
Beatmap got disqualified because of "absolutely nothing"? Well done, then. Keep on showing nice attitude towards the community.Garven wrote:
contributing absolutely nothing to the discussion
this rule goes from old 2008 or 2009.I can't believe that a BAT with ~1800 kudosu never heard about it.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etcYes, we should. This one is odd and not obvious for newbie mappers.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etcThose are actual written rules.
the reason is that new maps are still getting unranked over this rule
If you're going to make a rule about this then you should realize that the whole quality criteria (which is imo where colours would fit) needs strict guidelines. It would make mappers' lives a hell of a lot easier.tiper wrote:
the reason is that new maps are still getting unranked over this rule
I'm done here. Talking with staff of their mistakes gets you nowhere. Let's just make this rule well-looking.
1) White combo colours, as Zare said, cause bad kiai strobing on some skins. I'd not use "pure white" as definition, because #FFFFFE colour is, nominally, not "pure", but still does the same thing.
2) Pure black combo colour makes hitobjects invisible with 100% dim (and default skin).
Agreed. So many more maps have been targeted due to quality issues that are NOT colours, be it sliders or whatever.tiper wrote:
Let's make it the main point of the thread.Yuzu- wrote:
the whole quality criteria (which is imo where colours would fit) needs strict guidelines.
if the map is intended to play with background then why add a dim option?TheVileOne wrote:
I will argue that playing with 100% dim is not the way the game was intended to be played by peppy. We don't conform mapping standards to whether or not people will be playing with the background visible. It is fully intended to be played with the background. If you choose to dim it, then you will need to solve the issue of blending yourself.
True. But the reality is that peppy had to do that. As a game developer, he couldn't disrespect the countless amount of players who wanted to play without backrounds. Why would you disrespect them now?TheVileOne wrote:
Dim was added to stop people from deleting backgrounds. peppy doesn't want you to use it.
people deleted backgrounds to have a pitch black background. Adding dim merely stopped them from doing so, while still providing them with a way to do so.TheVileOne wrote:
Dim was added to stop people from deleting backgrounds. peppy doesn't want you to use it.
Providing it with a way doesn't sound help.Yuzu- wrote:
while still providing them with a way to do so
We're past the combo colors from my point of view. We're not just talking about those, the thing in discussion atm is that "Quality Standards" need to be set straight. It's not supposed to be a rule, it's a guideline because it's NOT in the ranking criteria. It's up to whoever's qualified to decide if the map meets or not the quality standards. The issue here is that you can't find them anywhere atm, and we need a list for this.TheVileOne wrote:
This should not become an official rule until the team comes up with a consensus on whether it should be allowed or disallowed. In my long career of being a modder, which probably predates Alexs BTW I have not heard of this rule. I have not seen any other BATs or modders mention it and it should have been a written rule years ago if it was an actual rule.
I disagree that any condition that changes the original appearance of the beatmap should be considered as part of any mapping rule.
I've heard once that pure black combo colour is not suggested to use. There was a NTR's (not sure about the mapper, though) beatmap and a shitload of whine about it being unplayable without background.TheVileOne wrote:
I have not seen any other BATs or modders mention it and it should have been a written rule years ago if it was an actual rule.
This could be arguable, but in most cases yes, you're right about this.TheVileOne wrote:
slider ticks do not make a large impact on playability.
Approach circles are almost invisible.DakeDekaane wrote:
tbh I don't see black causing many troubles with default settings as white (if it causes any), so I don't think we should take them into consideration.