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SID - Rain

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Topic Starter
aigoh
This map has been deleted on the request of its creator. It is no longer available.
SoGa
HiHai ~ From a nooby modder SoGa's Modding Queue

[General]
  1. Recommend to change SampleSet to Soft . _ .
  2. Change those diff name
  3. Rain (TV Size) discapitale size
  4. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  5. Plz don't follow all the vocal , im not telling that is bad but better follow the instruments , and the sond dat like kiai , u can follow the voal . (im sry for this poor english
[Midly Spicy +]
  1. Change the diff name to Normal
  2. 00:10:394 (8) -Whistle
  3. 00:13:552 (6) - Delete
  4. 00:16:078 (5) - ^
  5. 00:22:394 (1,2) - U can insert a break here
  6. 00:28:394 (5) - nc?
  7. 00:36:289 (4,5,6,7,8) - wat r u follwing ?
  8. 00:38:499 (10) - Clap
  9. 00:40:078 (1,2) - Change it to whistle ?
  10. 00:43:236 (2) - Don't overlap it ,seperate it
  11. 00:48:289 (2) - ^
  12. 00:45:131 (1) - Change,this might consider a jump
  13. 00:57:447 (1) - Stack in
  14. 01:16:710 (9) - Move it to 01:16:552
[Spicy]
  1. Change the Diff name to Hard
  2. 00:02:183 (1,2,3) - Fix this one is not beauty (Ignore this
  3. 00:05:183 (9) - U can stack this under the slider
  4. 00:17:815 (4) - ^
  5. 00:20:815 (1,2,3) - Whistle ?
  6. 00:23:183 (4) - Ctrl+G ?
  7. 00:23:973 (1) - Then seperate this one to left
  8. 00:26:183 (1,1,1) - Nor recommended..
  9. 00:27:762 (3) - Blanket it
  10. 00:29:657 (7) - ^ X:168 Y:224 is better tho
  11. 00:31:236 (1,2) - Clap
  12. 00:35:499 (7) - x:160 y:112
  13. 00:37:552 (2,3,4,5) - make a geometry figure ? the 5 is not fit there
  14. 00:40:552 why here is nothing.
  15. 01:10:394 (13) - Nc
[mangocurry]
  1. Change the Diff name to Insane
  2. 00:03:131 (7) - NC
  3. 00:31:236 (1,1) - Symmetry ?Add a clap
  4. 00:40:078 (3,4,5,6,7,8,9,10,11,12,13,14,15) - u can use slider to stream at the top "Compose"
  5. 00:43:236 (2,3,4,5) - Since this is an ins diff,u can try to make some jump in kiai time.
  6. 00:47:026 (1,2,3,4,5,6,7,8) - why overmap here
  7. 01:12:289 (1,2,3,4,5,6,7,8,9) - ^
  8. 01:02:183 (5) - NC


Sry for this poor mod ._.
Gl~
Topic Starter
aigoh
SoGa

SoGa wrote:

HiHai ~ From a nooby modder SoGa's Modding Queue

[General]
  1. Recommend to change SampleSet to Soft . _ . changed
  2. Change those diff name okie!
  3. Rain (TV Size) discapitale size what's discapitale? De-capitalize?
  4. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.gotcha. I got a little overboard with having fun with names XD
  5. Plz don't follow all the vocal , im not telling that is bad but better follow the instruments , and the sond dat like kiai , u can follow the voal . (im sry for this poor english Your English is fine--I can understand it kk. I think you meant you MOSTLY follow instrumentals when it's not during kiai time. Yup, still working on training my ears...I know that myself too :'( But I didn't know that you mainly follow vocal during kiai! Thanks :)
[Midly Spicy +]
  1. Change the diff name to Norma ^ l
  2. 00:10:394 (8) -Whistle kay.Also added it on 00:19:236 (8)
  3. 00:13:552 (6) - Delete changed notes to follow more instruments, and it took care of these eventually.
  4. 00:16:078 (5) - ^ ^
  5. 00:22:394 (1,2) - U can insert a break here LOL I couldn't find that HUGE button at first. XD
  6. 00:28:394 (5) - nc? yes!
  7. 00:36:289 (4,5,6,7,8) - wat r u follwing ? chaged
  8. 00:38:499 (10) - Clap hmm okay
  9. 00:40:078 (1,2) - Change it to whistle ? no
  10. 00:43:236 (2) - Don't overlap it ,seperate it haha oops!
  11. 00:48:289 (2) - ^^
  12. 00:45:131 (1) - Change,this might consider a jump was not DS'd so changed that
  13. 00:57:447 (1) - Stack in nope, already stacked with 00:55:236 (7) -
  14. 01:16:710 (9) - Move it to 01:16:552 Kay.
[Spicy]
  1. Change the Diff name to Hard ^
  2. 00:02:183 (1,2,3) - Fix this one is not beauty (Ignore this lol!! I thought this was ugly too XD
  3. 00:05:183 (9) - U can stack this under the slider yup, for beauty :)
  4. 00:17:815 (4) - ^ already stacked..?
  5. 00:20:815 (1,2,3) - Whistle ? kay. also added whistle and finish on 00:21:762 (4)
  6. 00:23:183 (4) - Ctrl+G ? fufufu forgot to change that when moving things around!
  7. 00:23:973 (1) - Then seperate this one to left ^
  8. 00:26:183 (1,1,1) - Nor recommended..neh
  9. 00:27:762 (3) - Blanket it hmm... it already was, but I changed the slider shapes.
  10. 00:29:657 (7) - ^ X:168 Y:224 is better tho kinda changed
  11. 00:31:236 (1,2) - Clap mmhmm
  12. 00:35:499 (7) - x:160 y:112 I dont' know if this makes a difference, but changed.
  13. 00:37:552 (2,3,4,5) - make a geometry figure ? the 5 is not fit there did ctrl+H instead
  14. 00:40:552 why here is nothing.for jump
  15. 01:10:394 (13) - Nc NC'd 01:08:499 (1) - instead
[mangocurry]
  1. Change the Diff name to Insane ^
  2. 00:03:131 (7) - NC did 00:03:447 (1) - instead
  3. 00:31:236 (1,1) - Symmetry ?Add a clap added clap, kept where it was
  4. 00:40:078 (3,4,5,6,7,8,9,10,11,12,13,14,15) - u can use slider to stream at the top "Compose" no, I used DS = 0.7 and manually did it so that it's easier to follow when streaming
  5. 00:43:236 (2,3,4,5) - Since this is an ins diff,u can try to make some jump in kiai time. moved (2)
  6. 00:47:026 (1,2,3,4,5,6,7,8) - why overmap here true
  7. 01:12:289 (1,2,3,4,5,6,7,8,9) - ^ gonna keep this
  8. 01:02:183 (5) - NC
Sry for this poor mod ._.
Gl~

Thanks for mod >< I wish I could give you like 5 kudos
Topic Starter
aigoh
Internet's weird, so I can't update beatmap right now.
__
Kay, now updated.
TaikuGx
Hey there~ random mod incoming :)

Normal
00:00:605 (1,2) - Fix the blanket
00:00:920 (2,4) - These are slightly overlapping. You should always try your best to avoid overlaps especially in Easy/Normal diffs.
00:02:183 (5) - Curve a little more for blanket
00:03:289 (1) - Just my opinion, but I think this shape is pretty weird.
00:03:289 (1,2) - Spacing seems too close. Select a smaller grid size (just press G in the editor) and move it a little to the right
00:16:394 (4,5) - Transition looks weird. Try to connect the sliders to one fluid curve
00:18:289 (6,7) - Blanket
00:22:394 (1) - to 00:24:920 (1) - You shouldn't add a second break here. Just map out this part.
00:27:447 (4,1) - They are not perfectly stacked (Watch the grid information on the upper right corner in the editor. It tells you the coordinates of the objects (x: y: )
00:28:394 (1,2) - Blanket
00:33:447 (3) - Don't like this shape tbh. It's also very close to an overlap with 00:32:499 (1) -
00:35:341 (3,4,5) - Fix the overlaps
00:36:605 (5,1) - Keep your spacing! Just let Distance Snap decide where you can put this object :) Newer players can get confused rather quickly when the spacing is that close but the timing is not
00:36:605 (5,1) - Blanket + overlap
00:44:183 (5,1) - 1 looks weird because it's compared to 5 very straight . Try a curved blanket
00:48:289 (2,3,4) - I suggest a triangle pattern. As it is now, it looks missplaced, especially 2
00:50:815 (7) - I'd curve it as a blanket. It just doesn't look that good as it is now
00:53:341 (2,4) - overlap
00:55:236 (7,1) - Stack slidertail with circle
01:00:289 (2,3) - Blanket
01:01:236 (3,1) - ^
01:03:447 (2,3) - ^ Just curve 2 a little more
01:03:447 (2,3) - ^ 5 is too straight
01:09:131 (3,4) - Not stacked perfectly
01:13:552 (2,3) - Spacing is too far! Just Ctrl + G the slider
01:15:131 (6,7) - Blanket
01:16:394 (8,9) - I suggest not to stack them on the slidertail. Move 8 away and stack 9 on it.
01:22:078 (1,2,3) - You should decide whether you want to stack all of them or create a pattern. Don't stack 1 and 2 and move 3 away!

I don't have the time to mod all of your diffs but I think this mod will help as well. Please leave some feedback for me to improve! Best of luck with your map! :)
Topic Starter
aigoh
Yea it helped!
I think by "overlap," you meant that the notes were too close by. I changed the DS from 0.9 to 1.0. But technically, they weren't overlap.
And some of the notes were already blanketed.

TaikuGx

TaikuGx wrote:

Hey there~ random mod incoming :)

Normal
00:00:605 (1,2) - Fix the blanket It's already blanketed, but I moved these around just a bit
00:00:920 (2,4) - These are slightly overlapping. You should always try your best to avoid overlaps especially in Easy/Normal diffs.I didn't see overlaps, but I moved these around.
00:02:183 (5) - Curve a little more for blanket can't...curve...any..further...or it will look like pacman eating the circle
00:03:289 (1) - Just my opinion, but I think this shape is pretty weird.I think it's because it doesn't go with the song. I made it less curvy
00:03:289 (1,2) - Spacing seems too close. Select a smaller grid size (just press G in the editor) and move it a little to the right it's actually not
00:16:394 (4,5) - Transition looks weird. Try to connect the sliders to one fluid curve I thought this was weird too. I reduced slider (4) repeat, and added a note at 00:17:026 instead.
00:18:289 (6,7) - Blanket It's already blanketed...
00:22:394 (1) - to 00:24:920 (1) - You shouldn't add a second break here. Just map out this part. added notes to 00:20:815 instead, and got rid of both break times
00:27:447 (4,1) - They are not perfectly stacked (Watch the grid information on the upper right corner in the editor. It tells you the coordinates of the objects (x: y: ) Yeah, it seems like it's not perfectly stacked...but no, they are stacked. I triple checked this before submitting.
00:28:394 (1,2) - Blanket was already blanketed.
00:33:447 (3) - Don't like this shape tbh. It's also very close to an overlap with 00:32:499 (1) - True. I didn't like the shape too lol
00:35:341 (3,4,5) - Fix the overlaps I don't see overlaps
00:36:605 (5,1) - Keep your spacing! Just let Distance Snap decide where you can put this object :) Newer players can get confused rather quickly when the spacing is that close but the timing is not oops! This happened when I was moving things around..hehehe!
00:36:605 (5,1) - Blanket + overlap I'm confused. these are blanketed, and there's no overlap.
00:44:183 (5,1) - 1 looks weird because it's compared to 5 very straight . Try a curved blanket sorry, i don't want to spam my map with blanketing.
00:48:289 (2,3,4) - I suggest a triangle pattern. As it is now, it looks missplaced, especially 2 moved 00:47:026 (1) instead
00:50:815 (7) - I'd curve it as a blanket. It just doesn't look that good as it is now yes
00:53:341 (2,4) - overlap no
00:55:236 (7,1) - Stack slidertail with circle already was
01:00:289 (2,3) - Blanket no
01:01:236 (3,1) - ^ neh
01:03:447 (2,3) - ^ Just curve 2 a little more okay
01:03:447 (2,3) - ^ 5 is too straight where's 5?
01:09:131 (3,4) - Not stacked perfectly it was
01:13:552 (2,3) - Spacing is too far! Just Ctrl + G the slider this is due to the DS. no change.
01:15:131 (6,7) - Blanket kay
01:16:394 (8,9) - I suggest not to stack them on the slidertail. Move 8 away and stack 9 on it.kay
01:22:078 (1,2,3) - You should decide whether you want to stack all of them or create a pattern. Don't stack 1 and 2 and move 3 away! kay, used triangle.

I don't have the time to mod all of your diffs but I think this mod will help as well. Please leave some feedback for me to improve! Best of luck with your map! :)

Thanks for mod :)
HabiHolic
[General]

- 배경이미지가 작네요 이미지 사이즈 랭크기준 1024 x 768, 1366 x 768 사이즈입니다. 다시 구해서 바꿔주시길 바랍니다.
구하시기 어려우시다면 제가 구해드릴게요

- 비디오 품질이 좀 앉좋은데 다시 구해오시는게 좋을듯요

- 이지난이도 필요할거 같은 노멀이 약간 어려우니..

[Normal]

00:02:183 (5) - 별로 어울리지가 않네요 반복 삭제하시고 00:02:657 - 여기까지 슬라 늘리신 후에 Ctrl + g 하는게 나아보여요
00:03:289 (1) - 음이 좀 이상한데 슬라이더 시작을 00:03:131 - 이곳으로 하고 00:03:762 - 여기까지 끝내는게 별로 어색하지 않을거같아요
00:04:710 (4,5) - Ctrl + g 하면 리듬이 바뀔겁니다. 그 리듬이 훨씬 잘어울린다고 생각해요 리듬만 보시고 노트 배치는 알아서 해주세요
00:09:762 (6,7) - 7번 노트 지우고 6번 슬라를 00:10:236 - 여기까지 늘려주세요
00:20:815 (10,1) - 콤보 흐름이 맞지 않다고 생각드네요 00:22:394 (1) - 여기 뉴콤 빼시고 00:20:815 (10) - 여기에 뉴콤이 좋을듯요
00:24:605 - 드럼소리 훤히 들리는데 여기 빼먹으신듯 노트 추가 부탁해요
00:26:183 (1,2,3) - 이건 무슨 흐름인가요?
00:28:394 (1) - 딱히 필요 없어보이는 뉴콤인듯 뉴콤 빼세요
00:28:710 (2) - 잘 감싸지지 않았군요. 잘 다듬으셔서 00:28:394 (1) - 이 노트랑 담요처리 하세요
Topic Starter
aigoh
HabiHolic

HabiHolic wrote:

[General]

- 배경이미지가 작네요 이미지 사이즈 랭크기준 1024 x 768, 1366 x 768 사이즈입니다. 다시 구해서 바꿔주시길 바랍니다.
구하시기 어려우시다면 제가 구해드릴게요 다른건 마음에 안들어서 페인트에서 늘렸습니다 ㅋㅋㅋ

- 비디오 품질이 좀 앉좋은데 다시 구해오시는게 좋을듯요 구해보지요.

- 이지난이도 필요할거 같은 노멀이 약간 어려우니..으윽. 네

[Normal]

00:02:183 (5) - 별로 어울리지가 않네요 반복 삭제하시고 00:02:657 - 여기까지 슬라 늘리신 후에 Ctrl + g 하는게 나아보여요 kay.
00:03:289 (1) - 음이 좀 이상한데 슬라이더 시작을 00:03:131 - 이곳으로 하고 00:03:762 - 여기까지 끝내는게 별로 어색하지 않을거같아요 kay.
00:04:710 (4,5) - Ctrl + g 하면 리듬이 바뀔겁니다. 그 리듬이 훨씬 잘어울린다고 생각해요 리듬만 보시고 노트 배치는 알아서 해주세요 kay.
00:09:762 (6,7) - 7번 노트 지우고 6번 슬라를 00:10:236 - 여기까지 늘려주세요 kay.
00:20:815 (10,1) - 콤보 흐름이 맞지 않다고 생각드네요 00:22:394 (1) - 여기 뉴콤 빼시고 00:20:815 (10) - 여기에 뉴콤이 좋을듯요 kay.
00:24:605 - 드럼소리 훤히 들리는데 여기 빼먹으신듯 노트 추가 부탁해요 kay.
00:26:183 (1,2,3) - 이건 무슨 흐름인가요? 소름~이요ㅎㅎ
00:28:394 (1) - 딱히 필요 없어보이는 뉴콤인듯 뉴콤 빼세요 kay.
00:28:710 (2) - 잘 감싸지지 않았군요. 잘 다듬으셔서 00:28:394 (1) - 이 노트랑 담요처리 하세요 kay.

모딩 감사합니다!!
micchi_chi
Hi~ Late M4M from my modding Q~
Sorry for the wait >.<
Okay, let's start now :)

[General]
  1. First, I think you don't need to put "OP 5" at the title, just put it in the tags.
  2. You don't need to put song title again in the tag, so remove "Fullmetal Alchemist Brotherhood" from the tag
  3. I think the offset should be 2,183 so the chorus (kiai) would start on big white tick. I suggest to check your NC afterwards
  4. The song actually pretty short, make Easy maybe?
  5. I just realize this, but maybe the song actually uses 1/3 or 1/6 beat snap divisor some of the vocal start at 1/6 beat snap divisor, you can hear it with 25% speed...

[Normal]
  1. I think HP 5 is too hard for normal, change it to 4 maybe
  2. 00:00:605 (1,2) - Could blanket better, use approach circle as a guide
  3. 00:01:868 (4,5) - ^
  4. 00:04:710 (4) - Is this supposed to look like S? If yes, maybe you can neaten it a bit...
  5. 00:07:236 (1,4) - Try to stack (4) with (1)'s head, just move 00:08:341 (3) - end a bit if necessary
  6. 00:19:236 (4) - Neaten this S-like slider, maybe move the second point to x:176, y:208, third point to x:144, y:280, and last point to x:56, y:228
  7. 00:27:447 (5) - NC
  8. 00:34:393 There's kinda big sound here, add a note maybe
  9. 00:57:762 (5) - NC maybe
  10. 01:03:447 (2,4) - Just make them identical, copy and paste 2, go to edit ---> rotate by 120° and then ctrl+g
  11. 01:08:499 (5,6) - Move (6) a bit upward so it would be at the same row as (5) http://puu.sh/bmijD/ddacf65e82.jpg
  12. 01:14:183 (5) - NC
  13. 01:20:183 (1,2) - Overlap, don't look so good, maybe just blanket (1) with (2) http://puu.sh/bmipB/524e47265e.jpg
  14. 01:21:447 (3) - If you apply the mod above, you can make (3) like this ---> http://puu.sh/bmirD/896caa7b9c.jpg So you won't have to DS all around

[Hard]
  1. 00:04:710 (7) - NC
  2. 00:02:183 (1,2) - Blanket can be improved
  3. 00:03:762 (4,5) - Distance between them is kinda weird because the timing is actually the same between (5) and (6) DS maybe
  4. 00:07:235 There's a big music sound here, I suggest mapping this part
  5. 00:07:868 (1) - Curve this the other way, so it would lead directly to (2), the flow would be better. http://puu.sh/bmiCP/6e407cb5a2.jpg
  6. 00:09:447 (5,6) - Better blanket
  7. 00:10:394 (7) - I suggest to move this to x:264, y:272 so (6) would lead directly to it, try to blanket (5) with this as well
  8. 00:11:341 (8,1) - Blankettt
  9. 00:09:762 (6) - NC
  10. 00:14:499 (1,3) - Better make them symmetrical. http://puu.sh/bmiKo/3bdf201336.jpg
  11. 00:25:710 (1) - Reason for NC? NC here if you want to 00:24:920 (5) - and also add finish there
  12. 00:26:183 (1,1,1) - This is actually hard to read...
  13. 00:27:920 (4) - I prefer this http://puu.sh/bmiSw/39101a2fe5.jpg
  14. 00:29:973 (9) - NC
  15. 00:32:973 (4,5) - Blanket (4)'s end with (5)
  16. 00:31:236 (1,2) - Just make them symmetrical maybe... http://puu.sh/bmiX6/e2e2dcf189.jpg
  17. 00:34:551 (1) - Here a proof about using 1/6 beat snap divisor, this vocal you are following is actually starts here 00:34:604 - (1/6 beat snap divisor) Try to hear it with 25% speed, you'll realize that your notes are not on time, this apply to the next notes, they are 1/6 beat to early
  18. 00:38:973 (5,3) - Overlap, don't look so good, I suggest to just blanket (3) with (5)
  19. 00:39:920 (3,4) - Blankett
  20. 00:43:868 (2,4) - Stack properly, move (4) to x:380, y:177
  21. 00:45:131 (5,9) - Stack properly
  22. 00:49:078 (1,1) - Unnecessary NC, remove it
  23. 00:52:078 (1,2,3,4) - Weird spacing...
  24. 00:55:236 (6) - NC
  25. 01:00:289 (8) - ^
  26. 01:04:078 (8) - ^
  27. 01:10:393 (7) - ^
  28. 01:22:710 (3,4,5,6) - Weird spacing

[Insane]
  1. HP ---> 6
  2. 00:08:341 (2,4) - Stack properly
  3. 00:10:868 (7,8) - Blanket
  4. 00:16:394 (5,2) - Overlap, but I don't know how to fix this one
  5. 00:19:867 - Just add spinner maybe...
  6. 00:26:183 (1,1,1) - Same, hard to read
  7. 00:29:973 (7) - NC
  8. 00:32:499 (4) - ^
  9. 00:32:973 (6,7) - Make them identical http://puu.sh/bmjrO/e72ee6394e.jpg
  10. 00:35:341 (6,8) - Overlap, try to stack (8) with (5) http://puu.sh/bmjv7/fc07a23b02.jpg Then DS the next notes
  11. 00:41:183 (16) - The spacing is kinda weird, people will think this as a part of the stream and end up hitting it too early, I suggest to move it farther from the previous note
  12. 00:41:341 (17,1) - Could blanket better
  13. 00:40:709 (11) - NC and add clap or change sample set to drum
  14. 00:41:025 (15) - Clap or change sample set to drum
  15. 00:41:973 (1) - Add finish at end
  16. 00:44:815 (6,8) - Stack properly, move (8) to x:181, y:83
  17. 00:48:289 (1,4) - Stack properly
  18. 00:50:183 (8) - NC
  19. 00:52:710 (3) - Finish at head
  20. 00:53:973 (2,4) - Make them identical
  21. 01:03:446 (8) - NC or here 01:04:078 (9) -
  22. 01:14:183 (3,5) - Make identical
  23. 01:16:868 (5,6) - Blanket~
  24. 01:23:026 (14) - Add finish here

Okay that's all
You still can improve more :)
Good luck~!
Topic Starter
aigoh
hanyuu_nanodesu

hanyuu_nanodesu wrote:

Hi~ Late M4M from my modding Q~
Sorry for the wait >.<
Okay, let's start now :)

[General]
  1. First, I think you don't need to put "OP 5" at the title, just put it in the tags. changed
  2. You don't need to put song title again in the tag, so remove "Fullmetal Alchemist Brotherhood" from the tag changed
  3. I think the offset should be 2,183 so the chorus (kiai) would start on big white tick. I suggest to check your NC afterwards nope, but I changed the offeset to 655
  4. The song actually pretty short, make Easy maybe? yes, im working on easy haha
  5. I just realize this, but maybe the song actually uses 1/3 or 1/6 beat snap divisor some of the vocal start at 1/6 beat snap divisor, you can hear it with 25% speed...no

[Normal]
  1. I think HP 5 is too hard for normal, change it to 4 maybe changed
  2. 00:00:605 (1,2) - Could blanket better, use approach circle as a guide oh so that's how you blanket! okay :)
  3. 00:01:868 (4,5) - ^ ^
  4. 00:04:710 (4) - Is this supposed to look like S? If yes, maybe you can neaten it a bit... changed
  5. 00:07:236 (1,4) - Try to stack (4) with (1)'s head, just move 00:08:341 (3) - end a bit if necessary changed
  6. 00:19:236 (4) - Neaten this S-like slider, maybe move the second point to x:176, y:208, third point to x:144, y:280, and last point to x:56, y:228 changed
  7. 00:27:447 (5) - NC changed
  8. 00:34:393 There's kinda big sound here, add a note maybe yeah there is! okay.
  9. 00:57:762 (5) - NC maybe no
  10. 01:03:447 (2,4) - Just make them identical, copy and paste 2, go to edit ---> rotate by 120° and then ctrl+g okay.
  11. 01:08:499 (5,6) - Move (6) a bit upward so it would be at the same row as (5) http://puu.sh/bmijD/ddacf65e82.jpg sure!
  12. 01:14:183 (5) - NC NC 01:13:552 (1) - instead
  13. 01:20:183 (1,2) - Overlap, don't look so good, maybe just blanket (1) with (2) http://puu.sh/bmipB/524e47265e.jpg I like this better.
  14. 01:21:447 (3) - If you apply the mod above, you can make (3) like this ---> http://puu.sh/bmirD/896caa7b9c.jpg So you won't have to DS all around changed

[Hard]
  1. 00:04:710 (7) - NC kay
  2. 00:02:183 (1,2) - Blanket can be improved sure.
  3. 00:03:762 (4,5) - Distance between them is kinda weird because the timing is actually the same between (5) and (6) DS maybe fixed
  4. 00:07:235 There's a big music sound here, I suggest mapping this part added slider!
  5. 00:07:868 (1) - Curve this the other way, so it would lead directly to (2), the flow would be better. http://puu.sh/bmiCP/6e407cb5a2.jpg ah true
  6. 00:09:447 (5,6) - Better blanket blanketttt
  7. 00:10:394 (7) - I suggest to move this to x:264, y:272 so (6) would lead directly to it, try to blanket (5) with this as well no..
  8. 00:11:341 (8,1) - Blankettt done
  9. 00:09:762 (6) - NC mmhmmm~
  10. 00:14:499 (1,3) - Better make them symmetrical. http://puu.sh/bmiKo/3bdf201336.jpg yessir
  11. 00:25:710 (1) - Reason for NC? NC here if you want to 00:24:920 (5) - and also add finish there kayy
  12. 00:26:183 (1,1,1) - This is actually hard to read...I guess. I un-stacked these.
  13. 00:27:920 (4) - I prefer this http://puu.sh/bmiSw/39101a2fe5.jpg changed in a different way
  14. 00:29:973 (9) - NC kay
  15. 00:32:973 (4,5) - Blanket (4)'s end with (5) kay
  16. 00:31:236 (1,2) - Just make them symmetrical maybe... http://puu.sh/bmiX6/e2e2dcf189.jpg kay
  17. 00:34:551 (1) - Here a proof about using 1/6 beat snap divisor, this vocal you are following is actually starts here 00:34:604 - (1/6 beat snap divisor) Try to hear it with 25% speed, you'll realize that your notes are not on time, this apply to the next notes, they are 1/6 beat to early no
  18. 00:38:973 (5,3) - Overlap, don't look so good, I suggest to just blanket (3) with (5) kay
  19. 00:39:920 (3,4) - Blankett kay
  20. 00:43:868 (2,4) - Stack properly, move (4) to x:380, y:177 kay
  21. 00:45:131 (5,9) - Stack properly kay
  22. 00:49:078 (1,1) - Unnecessary NC, remove it kay
  23. 00:52:078 (1,2,3,4) - Weird spacing... fixed
  24. 00:55:236 (6) - NC kay
  25. 01:00:289 (8) - ^ kay
  26. 01:04:078 (8) - ^ kay
  27. 01:10:393 (7) - ^ kay
  28. 01:22:710 (3,4,5,6) - Weird spacing nope

[Insane]
  1. HP ---> 6 kay
  2. 00:08:341 (2,4) - Stack properly kay
  3. 00:10:868 (7,8) - Blanket kay
  4. 00:16:394 (5,2) - Overlap, but I don't know how to fix this one fixed
  5. 00:19:867 - Just add spinner maybe... added
  6. 00:26:183 (1,1,1) - Same, hard to read fixed
  7. 00:29:973 (7) - NC kay
  8. 00:32:499 (4) - ^ kay
  9. 00:32:973 (6,7) - Make them identical http://puu.sh/bmjrO/e72ee6394e.jpg kay
  10. 00:35:341 (6,8) - Overlap, try to stack (8) with (5) http://puu.sh/bmjv7/fc07a23b02.jpg Then DS the next notes did it differently
  11. 00:41:183 (16) - The spacing is kinda weird, people will think this as a part of the stream and end up hitting it too early, I suggest to move it farther from the previous note spaced things out
  12. 00:41:341 (17,1) - Could blanket better yup
  13. 00:40:709 (11) - NC and add clap or change sample set to drum Added finish instead
  14. 00:41:025 (15) - Clap or change sample set to drum added finish instead
  15. 00:41:973 (1) - Add finish at end definitely.
  16. 00:44:815 (6,8) - Stack properly, move (8) to x:181, y:83 stacked
  17. 00:48:289 (1,4) - Stack properly stacked
  18. 00:50:183 (8) - NC
  19. 00:52:710 (3) - Finish at head
  20. 00:53:973 (2,4) - Make them identical
  21. 01:03:446 (8) - NC or here 01:04:078 (9) - kay
  22. 01:14:183 (3,5) - Make identical kay
  23. 01:16:868 (5,6) - Blanket~ okay~
  24. 01:23:026 (14) - Add finish here

Okay that's all
You still can improve more :)
Good luck~!

Thanks for M4M!!!
Yuji Tokaji
Hai hai!
Random mod!

[General]
  1. Ranking Criteria wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
    I suggest you resize the image, or look for another background with the maximum dimensions allowed.
  2. Apparently, there are no breaks in your difficulties, so you can uncheck the letterbox. (Song setup => Design)

[Easy]
  1. 00:02:076(1) - The first slider is misplaced, you should move the second anchor point -1 on the vertical axis, so that it is consistent with the slider below. Like that.
  2. 00:12:339(6) - There is a significant time elapsed since the last note, and, the singer begins a new sentence, so it is wise to put a NC here.
  3. 00:52:128(5) - ^
  4. 01:02:233(1) - You should try something else because this slider is not very beautiful, he is out of the flow according to me.
  5. 01:07:286(5) - The current combo is too long, so you should put a NC at this point.

    There are some parts in the difficulties that are a bit strange, at the flow patterns but also in relation to aesthetics. I advise you to rework it!
[Normal]
  1. 00:16:365(4) - Visibly, this note is not properly snap.
  2. 00:53:707(4,5,6,7,8) - Should you try something else? I think it's a little hard for a normal

    Not bad, better than Easy's diff.
[Hard]
  1. This difficulty is a bit overmapped, in addition, there are issues that really need to review:
    - spacing between notes
    - patterns do not stick to flow
    - too much hitsound
    - aestheticism

    I can't mod this right now.
[Insane]
  1. 00:40:128(3,4,5,6,7,8,9,10,11,12,13,14,15) - Try something else, it is not consistent with the music's flow.
  2. Recheck the spacing between notes! I know, a few are intentional but others are weird to me.

    Your mapping' style is very strange to me.
Good luck.
Topic Starter
aigoh
Kazey

Kazey wrote:

Hai hai!
Random mod! Hehe! I love random mods!

[General]
  1. Ranking Criteria wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
    I suggest you resize the image, or look for another background with the maximum dimensions allowed. I thought that the size was at 1024 x 768?
  2. Apparently, there are no breaks in your difficulties, so you can uncheck the letterbox. (Song setup => Design)
changed


[Easy]
  1. 00:02:076(1) - The first slider is misplaced, you should move the second anchor point -1 on the vertical axis, so that it is consistent with the slider below. Like that. fixed
  2. 00:12:339(6) - There is a significant time elapsed since the last note, and, the singer begins a new sentence, so it is wise to put a NC here. yup
  3. 00:52:128(5) - ^ yesss
  4. 01:02:233(1) - You should try something else because this slider is not very beautiful, he is out of the flow according to me. I didn't know what to do, so made it into a V shape...lol
  5. 01:07:286(5) - The current combo is too long, so you should put a NC at this point. yupp

    There are some parts in the difficulties that are a bit strange, at the flow patterns but also in relation to aesthetics. I advise you to rework it! tried! I hope it's beautiful enough now '-'
[Normal]
  1. 00:16:365(4) - Visibly, this note is not properly snap. oops!
  2. 00:53:707(4,5,6,7,8) - Should you try something else? I think it's a little hard for a normal neh I want them to try. Plus, there's a similar pattern used in 01:13:602 (1,2,3,4,5) -

    Not bad, better than Easy's diff. There's a good reason why!! lolll
[Hard]
  1. This difficulty is a bit overmapped, in addition, there are issues that really need to review:
    - spacing between notes
    - patterns do not stick to flow
    - too much hitsound
    - aestheticism

    I can't mod this right now.okay then, will be working on this for a while.
[Insane]
  1. 00:40:128(3,4,5,6,7,8,9,10,11,12,13,14,15) - Try something else, it is not consistent with the music's flow.changed
  2. Recheck the spacing between notes! I know, a few are intentional but others are weird to me.

    Your mapping' style is very strange to me. YESS IKR!!! It's weird!!! I'm still learning!!!
Good luck.

Thanks for mod!!
Delis
ahh I forgot to check this one, sorry for being late.. and your mods was... not that good enough for me to full mod (well, that made 1 change though) so I will point unrankable issues and some opinion out here. Don't shoot kudos for this post since this is actually not modding.

[■ General]
  1. Is there any source of the title? I've tried to find the source which includes TV Size but I couldn't x.x Remove it from the title if you don't have it.
  2. About the source, the current one is translated title into English so it's not actually official title. Move the current source in tags and put 鋼の錬金術師 FULLMETAL ALCHEMIST in source.
  3. About tags:
    1. Hagaren should have been hagane because we don't write hagaren for 鋼 in romaji. although hagaren is an abbreviation for this anime, so you can leave it as is.
    2. You can remove 鋼の錬金術師 from tags since we've changed source to this, is unnecessary anymore.
    3. OP 5 in tags is also unnecessary as well, this probably doesn't work for search system.
    4. Why did you add HabiHolic in tags? you shouldn't have added any players' name unless you have their guest difficulty or StoryBoard. Or write on Beatmap's page that he did something on this mapset if you have a guest diff by him.
  4. Disable Widescreen Support and Display epilepsy warning in Misc. Toggles column. Both are related to Story Board, but this map doesn't have any SB things now, so both are unnecessary for this map at the moment.
  5. Kiai end should be at 01:01:916 for consistency in Hard diff.
[■ Insane]

  • Why is OD setting 5, even if the rhythm in the diff is hard to understand / read, it's too low for Insane diff.

    And there's too many blanks in this diff, even though there's the beat which can be followed, such as 00:19:916 - 00:33:495 - 00:34:442 - for example. the blanks make this map boring and unsmooth to play, try adding more objects in most of blanks that more than 1/1. Try looking through some ranked maps to make sure that the blanks are blah to play.
  1. 00:13:442 (4) - the slider end should have been snapped at 00:13:916
  2. 00:19:284 (6) - too, at 00:19:758
You still need to work more on this, you need more advices to make a lot better maps (modding won't work for rank in this case) don't expect anything only from me orz. let me know if you didn't get my English or something, good luck!
Topic Starter
aigoh
@Delis: Thanks for looking at my map, although my modding was just poop!
Habiholic said she'd GD the hard.

I'm a very shy person in real life, so it took me a lot of courage to submit a map I worked on and start talking to random people...haha XD
But I figured, without other people's opinions, I would not improve.
And thankfully, bunch of people helped me out.
Really! I want thank all these people who looked through my map.
Over the past few weeks, I learned a lot about mapping, and that there are many nice people out there.
So, I'll re-work on insane and study more mapping for 2 weeks, and will be afk.
Thank you!!!!
[*]
Back!! ready for modding again!!
Starfall9908
[Easy]
  1. 00:52:118 (1) - Make the slider shape a bit better to be a blanket to 00:51:487 (4) and 00:54:013 (2)
  2. 00:54:013 (2) - Make it to a blanket to 00:55:908 (3)
[Normal]
  1. 00:03:171 (1) - Fix the blanket
  2. 00:33:171 (2) - ^
  3. 00:37:592 (1) - ^
  4. 00:49:276 (4) - ^
  5. 01:15:487 (6) - ^

Good Luck ;)
Topic Starter
aigoh

nadapan wrote:

[Easy]
  1. 00:52:118 (1) - Make the slider shape a bit better to be a blanket to 00:51:487 (4) and 00:54:013 (2) fixed
  2. 00:54:013 (2) - Make it to a blanket to 00:55:908 (3)hmm..I don't know what more to do to blanket this...any other suggestion?
[Normal]
  1. 00:03:171 (1) - Fix the blanket done
  2. 00:33:171 (2) - ^ done
  3. 00:37:592 (1) - ^ done
  4. 00:49:276 (4) - ^done
  5. 01:15:487 (6) - ^done

Good Luck ;)
Thanks for mod!
Aerous
SORRY FOR LATE MOD :l

Bro Diff.

00:03:329 (1) This is a suggestion you can ignore this. Instead of a regular slider you can make it repeat and delete the single

00:06:802 (3,4,5) You can make the spacing a bit bigger if you like

00:12:802 I think you can add a single in here, but if you don't like it then you can just leave it alone .

00:27:645 (3,4) make the 3 on top of the 4 . http://puu.sh/bLjFd/3a90698c5a.jpg

00:42:013 Make this a repeat slider http://puu.sh/bLjIO/7fc955b3f4.jpg

Hard Diff.

You can make this better if you put a bit more time on the spacing. I felt like it was a bit cramped.

*im new to modding so hope my mod helped you !*
Topic Starter
aigoh

Aerous wrote:

SORRY FOR LATE MOD :l

Bro Diff.

00:03:329 (1) This is a suggestion you can ignore this. Instead of a regular slider you can make it repeat and delete the single This makes the rhythm inconsistent with 00:04:118 (3,4) - so no.

00:06:802 (3,4,5) You can make the spacing a bit bigger if you like moved 00:06:960 (4) - to 344,224 from 368, 212

00:12:802 I think you can add a single in here, but if you don't like it then you can just leave it alone .added a single on 168, 240

00:27:645 (3,4) make the 3 on top of the 4 . http://puu.sh/bLjFd/3a90698c5a.jpg 00:27:645 (3) - moved to 328, 248

00:42:013 Make this a repeat slider http://puu.sh/bLjIO/7fc955b3f4.jpg I'll not change this for now. If people keep mentioning, I'll change it.

Hard Diff.

You can make this better if you put a bit more time on the spacing. I felt like it was a bit cramped. Making this over haha XD

*im new to modding so hope my mod helped you !*
Thanks for mod!
Kibbleru
IRC help :3

SPOILER
20:12 Kibbleru: okay
20:12 Kibbleru: np me yo mappu~
20:12 mangocurry: wow! thanks!
20:12 *mangocurry is listening to [http://osu.ppy.sh/b/491294 SID - Rain]
20:13 Kibbleru: got time to kill q:
20:13 mangocurry: loll..me too haha
20:13 Kibbleru: k i guess testplay first
20:13 mangocurry: kay
20:13 mangocurry: and hard diff
20:14 mangocurry: someone else is making it
20:14 mangocurry: so you don't have to look at it
20:15 Kibbleru: hmm
20:15 Kibbleru: well i mean
20:15 Kibbleru: this is pretty gud so why wud u need more help but neverthelesss
20:15 mangocurry: what...
20:15 Kibbleru: the things that bothered me were mainly this stuff 00:03:329 (1) -
20:16 Kibbleru: i mean why not just curve it normally o-o
20:16 Kibbleru: with 3 sliderpoints
20:16 Kibbleru: http://puu.sh/bNYor/739bf12993.jpg
20:16 mangocurry: ohh...
20:16 mangocurry: ><
20:16 Kibbleru: http://puu.sh/bNYor/739bf12993.jpg
20:16 Kibbleru: oops
20:16 Kibbleru: 00:05:855 (1,2,1) -
20:16 Kibbleru: remake these sliders
20:16 Kibbleru: so u can get the circular slider algorithms
20:17 mangocurry: ???
20:17 mangocurry: what's that?
20:17 mangocurry: XD
20:17 mangocurry: what are circular slider algorithms o_o
20:17 Kibbleru: just remake them ull see the difference
20:17 mangocurry: should I make them straight
20:17 mangocurry: or curved?
20:17 Kibbleru: bezier
20:17 mangocurry: or angular?
20:17 Kibbleru: circular is like this
20:17 Kibbleru: http://puu.sh/bNYu6/c226aff6d9.jpg
20:18 Kibbleru: bezier http://puu.sh/bNYtj/344fec647a.jpg
20:18 Kibbleru: u see the difference?
20:18 mangocurry: ohhh
20:18 mangocurry: it's like cos sin
20:19 Kibbleru: ah not rly but okay lol
20:19 Kibbleru: yeah just makes the curves better
20:20 Kibbleru: 00:13:434 (7,8) - you can consider ctrl g'ing for a better rhythm
20:20 Kibbleru: ofc change placements
20:20 Kibbleru: just so the piano 00:13:908 - isn't on a slider tail
20:20 Kibbleru: kinda like what u have here 00:15:960 (5,6) -
20:21 Kibbleru: 00:36:171 (1) - fix this one too q:
20:21 mangocurry: kay kay
20:22 Kibbleru: 00:42:013 - consider getting rid of the kiai here since it's kinda just the build up
20:22 Kibbleru: part
20:23 Kibbleru: 01:02:539 - also shouldn't there be a kiai starting from around here?
20:23 Kibbleru: ik thats gunna make half the song kiai
20:23 Kibbleru: but that's not important
20:23 Kibbleru: what's important is that it follows the song.
20:24 mangocurry: gotcha
20:24 Kibbleru: 00:18:013 - also you should map out this guitar ;w;
20:24 Kibbleru: actually if you ctrl g the rhythm here 00:17:855 (3,4) - itll work quite well
20:25 mangocurry: can i just ctrl g
20:25 mangocurry: yeah XD
20:25 Kibbleru: ohh
20:25 Kibbleru: ic thats the problem
20:25 Kibbleru: ur offset is wrong
20:25 Kibbleru: u got the downbeat 1 beat earli
20:25 Kibbleru: early*
20:26 Kibbleru: offset should be 00:00:960 -
20:26 Kibbleru: oh fix this slider too 00:09:802 (1) -
20:26 Kibbleru: i guess i can teach you some stuff on making jumps o_O if ur interested
20:27 mangocurry: YES!!
20:27 mangocurry: please!!
20:27 mangocurry: XD
20:27 mangocurry: i learned mappinig by myself,
20:27 mangocurry: so I don't know what I'm doing right or wrong
20:27 Kibbleru: gj q: for getting this far by urself
20:28 mangocurry: Thankss :D
20:28 Kibbleru: so when creating jumps, obviously it all matters on the distance of the jump
20:28 Kibbleru: so generally the one rule for when making jumps is
20:28 Kibbleru: more emphasized sounds in the music should recieve bigger jumps
20:28 Kibbleru: the way to making fun jumps is when you have them vary in sizes :D
20:28 Kibbleru: an example
20:29 Kibbleru: 00:24:802 (2,3) - you can exaggerate this distance
20:29 Kibbleru: to make it express the music more
20:29 Kibbleru: so maybe i'd do something like this http://puu.sh/bNZdx/be21179710.jpg
20:29 Kibbleru: 00:28:592 (7,1) - same with things like this
20:30 Kibbleru: where 00:28:750 (1) - can have a bigger jump
20:31 mangocurry: hmmm
20:31 mangocurry: so for instance,
20:31 mangocurry: when music is at its peak
20:31 mangocurry: or when vocal is exaggerated?
20:31 Kibbleru: yeah
20:31 Kibbleru: also a nice thing to do
20:31 Kibbleru: is try to controll ur jump lengths
20:32 Kibbleru: so that kiai jumps are generally bigger than non kiai jumps
20:32 Kibbleru: also i think you would want to map this out 00:36:329 -
20:32 Kibbleru: 00:39:013 - ^
20:32 Kibbleru: 00:39:329 - ^
20:32 Kibbleru: ahh lots of stuff that should be mapped out x_x
20:33 Kibbleru: 00:40:434 -
20:33 Kibbleru: 00:43:750 -
20:33 mangocurry: by mapping out, do you mean adding notes?
20:34 Kibbleru: yeah
20:34 Kibbleru: i feel like you may have doubled bpm
20:35 mangocurry: haha yeah
20:35 Kibbleru: judging by the drums
20:35 Kibbleru: hmm
20:35 Kibbleru: also ur hitsounding is kinda off at the kiais lol
20:36 mangocurry: yeahhh haha XD
20:36 mangocurry: i was teaching myself hitsounds
20:36 mangocurry: and got off track at kiai
20:36 mangocurry: cuz i was confused X.X
20:36 Kibbleru: ah
20:37 Kibbleru: yeah this song does have a weird drum pattern
20:37 Kibbleru: uhm
20:37 Kibbleru: from what i know
20:37 Kibbleru: there are usually 2 drums
20:37 Kibbleru: one is the snare
20:37 Kibbleru: the other is the bas
20:37 Kibbleru: or kick
20:37 Kibbleru: i mean
20:37 Kibbleru: so just have hitsounds for those
20:37 Kibbleru: and add a kick when u hear a kick
20:37 Kibbleru: and a snare when u hear a snare
20:38 Kibbleru: also yeah
20:38 Kibbleru: ur bpm seems to be doubled
20:38 Kibbleru: but dw thats not too hard to fix
20:38 Kibbleru: it think just half your bpm
20:39 Kibbleru: and double the slider velocity
20:39 Kibbleru: and also double ur slider tickrate
20:39 mangocurry: to 3.6?
20:39 Kibbleru: yes
20:39 Kibbleru: also this would be the snare drum sound if u needed an example
20:39 Kibbleru: 00:46:592 -
20:39 Kibbleru: normally ppl use claps for this
20:40 Kibbleru: kick drums are actually more optional whether you want to hitsound them out
20:40 Kibbleru: but you can replace the whistle with a kick sound
20:40 Kibbleru: or i think an easier way is to use a finish as kick sound
20:40 Kibbleru: then when you need an actual symbal crash sound you change the sampleset to like
20:40 Kibbleru: custom 7 or something
20:41 mangocurry: custom 7?
20:41 mangocurry: what's that?
20:41 Kibbleru: ahh this is too hard to explain at once lol ;w;
20:41 mangocurry: haha XD
20:42 Kibbleru: k here is my map
20:42 *Kibbleru is listening to [http://osu.ppy.sh/b/489768 DECO*27*40mP - HOME]
20:42 Kibbleru: you can analyze how i applied the hitsounds
20:42 Kibbleru: and try to copy
20:42 Kibbleru: but yeah u can do that after
20:43 Kibbleru: ur gunna need to use this alot though http://puu.sh/bO05A/52f36cfe97.png
20:43 Kibbleru: this is great
20:43 Kibbleru: a sampleset basically is the entire hitsound sampleset including hitnormals etc
20:43 Kibbleru: additions is just the whistle finish and claps
20:43 Kibbleru: also pay attention to what custom hitsounds ive used
20:44 mangocurry: kay ><
20:46 Kibbleru: also for reference try to map out every drum sound
20:46 Kibbleru: makes ur hitsounding much easier to do :3
20:46 mangocurry: I mapped out all drum finish
20:46 mangocurry: and applied them
20:47 mangocurry: I still need to do the rest of the drums kk
20:47 mangocurry: your map's so pretty!
20:47 Kibbleru: ah ty =w=
20:47 mangocurry: mine's like, blah here's a child's scribble
20:47 Kibbleru: well i mean
20:47 Kibbleru: considering u had no help this is pretty surprising
20:48 mangocurry: aww thanks ;')
20:49 Kibbleru: k ill explain my hitsounding i guess
20:49 mangocurry: is it okay if I added custum hitsounds for one dificulty only?
20:49 Kibbleru: uh
20:49 Kibbleru: well thats quite impossible
20:49 Kibbleru: but if you want to do that
20:49 Kibbleru: you will need to use like
20:49 Kibbleru: a diffeerent custom set
20:49 Kibbleru: like custom 4
20:49 Kibbleru: or something
20:49 Kibbleru: but yeah ill explain what i do to get the claps and kick sounds
20:49 mangocurry: kk.
20:49 Kibbleru: 01:57:534 - so this is just my normal clap
20:50 Kibbleru: on insane btw
20:50 Kibbleru: i used soft-hitclap
20:50 Kibbleru: pretty standard
20:50 Kibbleru: just press r on the object lol
20:50 Kibbleru: but for a kicksound
20:50 Kibbleru: 01:57:106 -
20:50 Kibbleru: i did something different
20:50 Kibbleru: instead of soft clap
20:50 Kibbleru: i changed the sampleset to normal
20:50 Kibbleru: and use that clap
20:51 Kibbleru: and i just added a bunch of this stuff http://puu.sh/bO0yZ/c3c2ea692b.png
20:51 Kibbleru: to make everything from the normal additions the same as soft
20:51 Kibbleru: EXCEPT for the clap
20:51 Kibbleru: which is a kick sound
20:52 Kibbleru: anyway so whenever i needed a kick sound i put a clap and change the additions to normal
20:52 Kibbleru: through http://puu.sh/bO0CX/9a0a7d4dd5.png
20:52 mangocurry: ah
20:52 Kibbleru: following so far xD?
20:53 mangocurry: hold on
20:53 Kibbleru: you are free to take my custom hitsounds if you want btw
20:53 mangocurry: really?? oo
20:53 mangocurry: o.o
20:53 mangocurry: wow thanks!
20:53 Kibbleru: yeah they're not mine anyway lol
20:53 mangocurry: haha xD
20:54 mangocurry: so what's the use for additions?
20:54 Kibbleru: additions?
20:54 mangocurry: yup, below "sampleset"
20:55 Kibbleru: so
20:55 Kibbleru: assuming that your BASE sampleset is going to be SC1 or something
20:55 Kibbleru: i keep everything untouched
20:55 Kibbleru: UNTILL i need to add a kick sound
20:55 Kibbleru: in which i change the additions to normal
20:55 Kibbleru: so i can use my normal clap
20:56 Kibbleru: which is the kick sound
20:57 mangocurry: mmhmm
20:57 mangocurry: ohh i get ittt
20:57 Kibbleru: yay :D
20:58 mangocurry: :D
20:58 mangocurry: so that i can give you kudos XD
20:58 mangocurry: and btw, please copy this conversation
Topic Starter
aigoh

Kibbleru wrote:

IRC help :3

SPOILER
20:12 Kibbleru: okay
20:12 Kibbleru: np me yo mappu~
20:12 mangocurry: wow! thanks!
20:12 *mangocurry is listening to [http://osu.ppy.sh/b/491294 SID - Rain]
20:13 Kibbleru: got time to kill q:
20:13 mangocurry: loll..me too haha
20:13 Kibbleru: k i guess testplay first
20:13 mangocurry: kay
20:13 mangocurry: and hard diff
20:14 mangocurry: someone else is making it
20:14 mangocurry: so you don't have to look at it
20:15 Kibbleru: hmm
20:15 Kibbleru: well i mean
20:15 Kibbleru: this is pretty gud so why wud u need more help but neverthelesss
20:15 mangocurry: what...
20:15 Kibbleru: the things that bothered me were mainly this stuff 00:03:329 (1) - changed
20:16 Kibbleru: i mean why not just curve it normally o-o
20:16 Kibbleru: with 3 sliderpoints
20:16 Kibbleru: http://puu.sh/bNYor/739bf12993.jpg
20:16 mangocurry: ohh...
20:16 mangocurry: ><
20:16 Kibbleru: http://puu.sh/bNYor/739bf12993.jpg
20:16 Kibbleru: oops
20:16 Kibbleru: 00:05:855 (1,2,1) - changed
20:16 Kibbleru: remake these sliders
20:16 Kibbleru: so u can get the circular slider algorithms
20:17 mangocurry: ???
20:17 mangocurry: what's that?
20:17 mangocurry: XD
20:17 mangocurry: what are circular slider algorithms o_o
20:17 Kibbleru: just remake them ull see the difference
20:17 mangocurry: should I make them straight
20:17 mangocurry: or curved?
20:17 Kibbleru: bezier
20:17 mangocurry: or angular?
20:17 Kibbleru: circular is like this
20:17 Kibbleru: http://puu.sh/bNYu6/c226aff6d9.jpg
20:18 Kibbleru: bezier http://puu.sh/bNYtj/344fec647a.jpg
20:18 Kibbleru: u see the difference?
20:18 mangocurry: ohhh
20:18 mangocurry: it's like cos sin
20:19 Kibbleru: ah not rly but okay lol
20:19 Kibbleru: yeah just makes the curves better
20:20 Kibbleru: 00:13:434 (7,8) - you can consider ctrl g'ing for a better rhythm changed
20:20 Kibbleru: ofc change placements
20:20 Kibbleru: just so the piano 00:13:908 - isn't on a slider tail
20:20 Kibbleru: kinda like what u have here 00:15:960 (5,6) -
20:21 Kibbleru: 00:36:171 (1) - fix this one too q: changed
20:21 mangocurry: kay kay
20:22 Kibbleru: 00:42:013 - consider getting rid of the kiai here since it's kinda just the build up changed kiai to start at 00:42:644
20:22 Kibbleru: part
20:23 Kibbleru: 01:02:539 - also shouldn't there be a kiai starting from around here? added kiai time
20:23 Kibbleru: ik thats gunna make half the song kiai
20:23 Kibbleru: but that's not important
20:23 Kibbleru: what's important is that it follows the song.
20:24 mangocurry: gotcha
20:24 Kibbleru: 00:18:013 - also you should map out this guitar ;w; ctrl g'd
20:24 Kibbleru: actually if you ctrl g the rhythm here 00:17:855 (3,4) - itll work quite well
20:25 mangocurry: can i just ctrl g
20:25 mangocurry: yeah XD
20:25 Kibbleru: ohh
20:25 Kibbleru: ic thats the problem
20:25 Kibbleru: ur offset is wrong
20:25 Kibbleru: u got the downbeat 1 beat earli
20:25 Kibbleru: early*
20:26 Kibbleru: offset should be 00:00:960 - changed
20:26 Kibbleru: oh fix this slider too 00:09:802 (1) - fixed
20:26 Kibbleru: i guess i can teach you some stuff on making jumps o_O if ur interested
20:27 mangocurry: YES!!
20:27 mangocurry: please!!
20:27 mangocurry: XD
20:27 mangocurry: i learned mappinig by myself,
20:27 mangocurry: so I don't know what I'm doing right or wrong
20:27 Kibbleru: gj q: for getting this far by urself
20:28 mangocurry: Thankss :D
20:28 Kibbleru: so when creating jumps, obviously it all matters on the distance of the jump
20:28 Kibbleru: so generally the one rule for when making jumps is
20:28 Kibbleru: more emphasized sounds in the music should recieve bigger jumps
20:28 Kibbleru: the way to making fun jumps is when you have them vary in sizes :D
20:28 Kibbleru: an example
20:29 Kibbleru: 00:24:802 (2,3) - you can exaggerate this distance added jump
20:29 Kibbleru: to make it express the music more
20:29 Kibbleru: so maybe i'd do something like this http://puu.sh/bNZdx/be21179710.jpg
20:29 Kibbleru: 00:28:592 (7,1) - same with things like this moved things around for jump
20:30 Kibbleru: where 00:28:750 (1) - can have a bigger jump
20:31 mangocurry: hmmm
20:31 mangocurry: so for instance,
20:31 mangocurry: when music is at its peak
20:31 mangocurry: or when vocal is exaggerated?
20:31 Kibbleru: yeah
20:31 Kibbleru: also a nice thing to do
20:31 Kibbleru: is try to controll ur jump lengths
20:32 Kibbleru: so that kiai jumps are generally bigger than non kiai jumps
20:32 Kibbleru: also i think you would want to map this out 00:36:329 - added
20:32 Kibbleru: 00:39:013 - ^added
20:32 Kibbleru: 00:39:329 - ^added
20:32 Kibbleru: ahh lots of stuff that should be mapped out x_x
20:33 Kibbleru: 00:40:434 - added
20:33 Kibbleru: 00:43:750 - added
20:33 mangocurry: by mapping out, do you mean adding notes?
20:34 Kibbleru: yeah
20:34 Kibbleru: i feel like you may have doubled bpm
20:35 mangocurry: haha yeah
20:35 Kibbleru: judging by the drums
20:35 Kibbleru: hmm
20:35 Kibbleru: also ur hitsounding is kinda off at the kiais lol
20:36 mangocurry: yeahhh haha XD
20:36 mangocurry: i was teaching myself hitsounds
20:36 mangocurry: and got off track at kiai
20:36 mangocurry: cuz i was confused X.X
20:36 Kibbleru: ah
20:37 Kibbleru: yeah this song does have a weird drum pattern
20:37 Kibbleru: uhm
20:37 Kibbleru: from what i know
20:37 Kibbleru: there are usually 2 drums
20:37 Kibbleru: one is the snare
20:37 Kibbleru: the other is the bas
20:37 Kibbleru: or kick
20:37 Kibbleru: i mean
20:37 Kibbleru: so just have hitsounds for those
20:37 Kibbleru: and add a kick when u hear a kick
20:37 Kibbleru: and a snare when u hear a snare
20:38 Kibbleru: also yeah
20:38 Kibbleru: ur bpm seems to be doubled
20:38 Kibbleru: but dw thats not too hard to fix
20:38 Kibbleru: it think just half your bpm
20:39 Kibbleru: and double the slider velocity doubled slider velocity to 3.6, with BPM halved.
20:39 Kibbleru: and also double ur slider tickrate
20:39 mangocurry: to 3.6?
20:39 Kibbleru: yes
20:39 Kibbleru: also this would be the snare drum sound if u needed an example
20:39 Kibbleru: 00:46:592 -
20:39 Kibbleru: normally ppl use claps for this
20:40 Kibbleru: kick drums are actually more optional whether you want to hitsound them out
20:40 Kibbleru: but you can replace the whistle with a kick sound
20:40 Kibbleru: or i think an easier way is to use a finish as kick sound
20:40 Kibbleru: then when you need an actual symbal crash sound you change the sampleset to like
20:40 Kibbleru: custom 7 or something
20:41 mangocurry: custom 7?
20:41 mangocurry: what's that?
20:41 Kibbleru: ahh this is too hard to explain at once lol ;w;
20:41 mangocurry: haha XD
20:42 Kibbleru: k here is my map
20:42 *Kibbleru is listening to [http://osu.ppy.sh/b/489768 DECO*27*40mP - HOME]
20:42 Kibbleru: you can analyze how i applied the hitsounds
20:42 Kibbleru: and try to copy
20:42 Kibbleru: but yeah u can do that after
20:43 Kibbleru: ur gunna need to use this alot though http://puu.sh/bO05A/52f36cfe97.png
20:43 Kibbleru: this is great
20:43 Kibbleru: a sampleset basically is the entire hitsound sampleset including hitnormals etc
20:43 Kibbleru: additions is just the whistle finish and claps
20:43 Kibbleru: also pay attention to what custom hitsounds ive used
20:44 mangocurry: kay ><
20:46 Kibbleru: also for reference try to map out every drum sound
20:46 Kibbleru: makes ur hitsounding much easier to do :3
20:46 mangocurry: I mapped out all drum finish
20:46 mangocurry: and applied them
20:47 mangocurry: I still need to do the rest of the drums kk
20:47 mangocurry: your map's so pretty!
20:47 Kibbleru: ah ty =w=
20:47 mangocurry: mine's like, blah here's a child's scribble
20:47 Kibbleru: well i mean
20:47 Kibbleru: considering u had no help this is pretty surprising
20:48 mangocurry: aww thanks ;')
20:49 Kibbleru: k ill explain my hitsounding i guess
20:49 mangocurry: is it okay if I added custum hitsounds for one dificulty only?
20:49 Kibbleru: uh
20:49 Kibbleru: well thats quite impossible
20:49 Kibbleru: but if you want to do that
20:49 Kibbleru: you will need to use like
20:49 Kibbleru: a diffeerent custom set
20:49 Kibbleru: like custom 4
20:49 Kibbleru: or something
20:49 Kibbleru: but yeah ill explain what i do to get the claps and kick sounds
20:49 mangocurry: kk.
20:49 Kibbleru: 01:57:534 - so this is just my normal clap
20:50 Kibbleru: on insane btw
20:50 Kibbleru: i used soft-hitclap
20:50 Kibbleru: pretty standard
20:50 Kibbleru: just press r on the object lol
20:50 Kibbleru: but for a kicksound
20:50 Kibbleru: 01:57:106 -
20:50 Kibbleru: i did something different
20:50 Kibbleru: instead of soft clap
20:50 Kibbleru: i changed the sampleset to normal
20:50 Kibbleru: and use that clap
20:51 Kibbleru: and i just added a bunch of this stuff http://puu.sh/bO0yZ/c3c2ea692b.png
20:51 Kibbleru: to make everything from the normal additions the same as soft
20:51 Kibbleru: EXCEPT for the clap
20:51 Kibbleru: which is a kick sound
20:52 Kibbleru: anyway so whenever i needed a kick sound i put a clap and change the additions to normal
20:52 Kibbleru: through http://puu.sh/bO0CX/9a0a7d4dd5.png
20:52 mangocurry: ah
20:52 Kibbleru: following so far xD?
20:53 mangocurry: hold on
20:53 Kibbleru: you are free to take my custom hitsounds if you want btw
20:53 mangocurry: really?? oo
20:53 mangocurry: o.o
20:53 mangocurry: wow thanks!
20:53 Kibbleru: yeah they're not mine anyway lol
20:53 mangocurry: haha xD
20:54 mangocurry: so what's the use for additions?
20:54 Kibbleru: additions?
20:54 mangocurry: yup, below "sampleset"
20:55 Kibbleru: so
20:55 Kibbleru: assuming that your BASE sampleset is going to be SC1 or something
20:55 Kibbleru: i keep everything untouched
20:55 Kibbleru: UNTILL i need to add a kick sound
20:55 Kibbleru: in which i change the additions to normal
20:55 Kibbleru: so i can use my normal clap
20:56 Kibbleru: which is the kick sound
20:57 mangocurry: mmhmm
20:57 mangocurry: ohh i get ittt
20:57 Kibbleru: yay :D
20:58 mangocurry: :D
20:58 mangocurry: so that i can give you kudos XD
20:58 mangocurry: and btw, please copy this conversation
Thanks for mod + help!
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