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HOW DO I GET PRO ACCURACY?????

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FlyingKebab

-Soba- wrote:

It's been proven that the only way to get better at accuracy is to change your avatar to a cute anime girl
So you are technically some kind of magical wizard with top 1K and 98% avg accuracy since your avatar isn't a super cute anime girl. JK
kisata

Riince wrote:

yeah idk man bikko did it at way less playcount than u maybe ur just not as much of a prodigy
Poke one of your eyes out too. If it worked for Bikko, it can work for you!
tfg50

-Soba- wrote:

It's been proven that the only way to get better at accuracy is to change your avatar to a cute anime girl
Did lewa even do that?

Also, as a player that has way better acc than speed/aim, I would say try to follow the rhythm and try to force yourself to be more consistent (lower UR). Sometimes when I click too late/too early I notice it imediatly even while getting a 300 on OD=10.
nrl
I know this is a difficult concept to grasp, but there's no secret. Play more.
FlyingKebab
We should have a bot that insta posts "Play More" the moment some1 creates a new thread so people wouldn't have to post it over and over again.
I Give Up
You have an average %98.31 accuracy at this moment, which is even higher than some of the top 50 players. I don't see how you should be worried about that.
Karuta-_old_1

Alpha wrote:

I want to know how to get THAT BIKKO LEWA GOKURI ACUURACY TO SLAVE FOR.
I don't have any problems with cursor accuracy.
BUT I WANT TO KNOW HOW THE FUK YOU PLAY HARDROCK INSANES WITHOUT GETTING 90% accuracy.
Is there a way certain way of striking the key??
I have very good rhythm. I'm a music major currently in conservatory and rhythm is my life.
-ALPHA
Since you a music major, I'll cut to the chase. This is a music game, with more of the game than the music

You should know that
-Getting the timing right (both key and cursor) is way harder than moving your cursor at the right time
-Changing to another switch may not necessary help
-thelewa is devoted to osu! as if he worships it
-you have a very good rhythm but this is more of a game where hand-eye coordination matters as well
-you are awesome for aiming high

You can try
-watching the autoplay first
-practice in edit mode (I fail in this cause my playing ratio is 4:3 whereas it is set to widescreen by default)
-get a more sturdy table (if it is shaky)
-play taiko mode
-use a 13/14 inch notebook monitor instead of a large monitor, it makes me feel that I can catch the notes faster
-train your reading skills, they help you to prepare how you are going to hit the notes
-exercise, no really
-uninstall osu!
Mizuno Yui
Funnily enough, longer (week+) breaks seemed to positively affect my accuracy. Maybe it has something to do with forgetting bad habits/getting some rest? Of course, this probably doesn't apply to raising it from 98 to 99.7, but hey, I'm trying to be helpful here!
Kouya-
Lol, timing and following a rhythm (beat) of the song you're playing is some of the keys to getting pro accuracy .

But seriously, play more ~
GoldenWolf

KukiMonster wrote:

You have an average %98.31 accuracy at this moment, which is even higher than some of the top 50 players. I don't see how you should be worried about that.
Because the average accuracy on your profile doesn't mean shit about your actual accuracy, since it doesn't take OD into consideration.
1319

mentalac wrote:

Funnily enough, longer (week+) breaks seemed to positively affect my accuracy. Maybe it has something to do with forgetting bad habits/getting some rest? Of course, this probably doesn't apply to raising it from 98 to 99.7, but hey, I'm trying to be helpful here!
This is the same thing for me.

When I took my month+ or so break from osu!, I came back as a bit of a better player. Maybe just taking a break will ease your mind a bit, and then you do better?

lol screw that just play more
RaneFire
In terms of skill dependency, accuracy is behind everything else, affected in some way by every aspect of your play. It is just a statistic after all. You can work on accuracy, but what you develop instead is consistency. You don't just build accuracy alone... you build accuracy upon your skills and what you can do. There is a migration of accuracy as you improve, but only because your standard for accuracy is already set, high or low. It's a result, and it depends on everything; how well you can read, aim, tap, etc. and how consistent you are at each of those. And then there's the map you are playing. Unless the difficulty requirements of the map fall within acceptable confidence levels of your own skills, your accuracy won't be that good. Lacking in any one area can be a disastrous.

Lewa has a high standard for accuracy, always has. He's carried that standard through as he improved.
Zalaria
Hmm, well your acc seems just fine where it is. Just try to develop consistency and your acc might go up. I cant play hr for my life, let alone get high accuracy on insanes sooooooooo...

*Zalaria runs*
xxdeathx
accuracy is just a number, why do you care? my 96% accuracy laughs at your frustration.
FencerTJ
Ok, since everyone is steering you in the wrong direction, I'll provide a link that tells you exactly how to improve at osu. This link should also be used for any similar questions that are bound to appear.

http://howtoimproveatosu.tk/
1319

FencerTJ wrote:

Ok, since everyone is steering you in the wrong direction, I'll provide a link that tells you exactly how to improve at osu. This link should also be used for any similar questions that are bound to appear.

http://howtoimproveatosu.tk/
teach me senpai, these people who have been players for years and know many things about the game are obviously less knowledgeable than you, you know everything~~~~~~~~~~~~~~~~
Vuelo Eluko

Faces3 wrote:

FencerTJ wrote:

Ok, since everyone is steering you in the wrong direction, I'll provide a link that tells you exactly how to improve at osu. This link should also be used for any similar questions that are bound to appear.

http://howtoimproveatosu.tk/
teach me senpai, these people who have been players for years and know many things about the game are obviously less knowledgeable than you, you know everything~~~~~~~~~~~~~~~~
ur mum nerd lmao
tfg50

RaneFire wrote:

In terms of skill dependency, accuracy is behind everything else, affected in some way by every aspect of your play. It is just a statistic after all. You can work on accuracy, but what you develop instead is consistency. You don't just build accuracy alone... you build accuracy upon your skills and what you can do. There is a migration of accuracy as you improve, but only because your standard for accuracy is already set, high or low. It's a result, and it depends on everything; how well you can read, aim, tap, etc. and how consistent you are at each of those. And then there's the map you are playing. Unless the difficulty requirements of the map fall within acceptable confidence levels of your own skills, your accuracy won't be that good. Lacking in any one area can be a disastrous.

Lewa has a high standard for accuracy, always has. He's carried that standard through as he improved.
100% true. Accuracy is all about consistency and being able to play the map properly. If you have the raw skills on aim and speed and lack on consistency (I think this is the case for most players) you won't be able to get your accuracy up to par with the rest of your skills. Just look at jesus1412's profile and you will see it, his most "rewarding" hr score is a 89.60% fc. Maybe even I will be able to get a "better" hr score than him in a few weeks but he is obviously a much better player than me and that map he fced is hard as fuck. Hell, if he started trying to get consistent at low bpms maybe he could have a better acc than me in no time.

If you have the consistency but you lack on the other skills, you are just another acc player that complains about having 3% less acc than the other players in a multi on chipscape while having 400 more misses. yeah that's me don't go to that path it sucks just ask lewa how he feels about his speed
lolcubes

[MY] yummy90 XP wrote:

You can try
-play taiko mode
And never come back after discovering the better game mode. ;)

Depending on your taiko playstyle, you will have no benefit for standard accuracy except for maybe better ears.

I'm with mentalac on this one. Not playing for a week or two magically makes me more accurate when I play, though I only play taiko now. In standard I was mapping and testplaying own maps with OD9 and OD10 and it worked well.
B1rd
The secret of getting better accuracy is trying to be more accurate.
theLiminator

-Soba- wrote:

It's been proven that the only way to get better at accuracy is to change your avatar to a cute anime girl
Didn't work for me :(
FlyingKebab
Technically you can get 100% accuracy without listening to the music much (although this isn't what you should do in a rhythm game). Each song has a BPM and is chopped into beat parts or so to speak. Each attack rate has a set delay before you have to hit the circle to get a perfect 300. Each beat should technically be spaced equally apart 1/1 1/2 1/4 1/8 1/16 in a 4/4 or similar layout. If you hit the first 300 on spot which you can do by knowing the exact delay of the attack rate then if you don't fluctuate on speed you will get all 300's on that particular beat part. Then you use the Attack rate delay on the next beat part and get all 300's and so on. It's like thelewa said: you have to have to follow a 1/4 grid in your head. Although just listening to the music instead of caring about the attack rate is generally a lot easier and less stressful/technical but it does require you to have good rhythmical skills.
RaneFire

FlyingKebab wrote:

Technically you can get 100% accuracy without listening to the music much (although this isn't what you should do in a rhythm game). Each song has a BPM and is chopped into beat parts or so to speak. Each attack rate has a set delay before you have to hit the circle to get a perfect 300. Each beat should technically be spaced equally apart 1/1 1/2 1/4 1/8 1/16 in a 4/4 or similar layout. If you hit the first 300 on spot which you can do by knowing the exact delay of the attack rate then if you don't fluctuate on speed you will get all 300's on that particular beat part. Then you use the Attack rate delay on the next beat part and get all 300's and so on. It's like thelewa said: you have to have to follow a 1/4 grid in your head. Although just listening to the music instead of caring about the attack rate is generally a lot easier and less stressful/technical but it does require you to have good rhythmical skills.
You still need the music. To say it's "possible to play without music" is just to explain the principle behind this technique. It's the same principle as having a mental offset. The music also gives you plenty of clues for upcoming patterns.

- Visual:
You see notes, you know that delays must be compensated for in some way, either due to the music's offset, adjusting for your own delay, or your keyboard delay etc., but everyone knows when they should hit the note from a visual cue. It may feel or even look earlier than it should be, but it works and that's how you initially learn the game. A lot of people get this feeling and that's why they don't focus on approach circles much.

- Audio:
The music dictates the timing intervals (BPM), but you can't keep listening to the music as a consistent metronome reference, since sometimes it goes quiet, changes ticks, involves more/less instruments etc... it changes... it's music.

- The middle-man to bridge them:
So you determine the exact timing interval from the music and develop your own internal metronome from it (may not even be perfectly synchronous because of offsets), which you maintain consistently at all times, referencing only the most distinguishable beats in the music to keep that timing consistent, and apply that to your personal visual cue.

The end result is: You're paying attention to something in-between audio and visual, instead of one or the other. That's why it's called a "mental offset", to compensate for errors on both sides of your interpretation of the music and beatmap, or errors intrinsic to the beatmap itself. That's also why it's possible to play the game accurately even with an incorrect UO.
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