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Sakamoto Maaya - Kiseki no Umi

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Lanturn
[General]
SB please.. so I know whom to address my mods.

Source: ロードス島戦記 -英雄騎士伝-
http://www.anime-int.com/works (have fun navigating this page to find this.
What is AIC? Eh.. They made Oreimo. :|

Artist: Remove that space you bum.


Tags: Change stuff like Eiyū to Eiyuu | tō to tou | change any other uneeded letters like ō to o
Add stuff like Opening.

[Easy]
Nice T!
  1. 01:05:777 (4) - (and similar. read mods below) Consider starting this at 01:06:130 - and removing 1 reverse. As for Look for 02:18:836 (2) - below
  2. 02:18:836 (2) - You should consider ending this slider 1/2 back where the vocals change slighty. It also makes the upcoming notes easier to hit.
  3. 03:08:600 (4) - This can be moved to 03:09:306 - I feel like there is more impact coming off the lead-in than the spot currently mapped for both sections.
  4. 01:23:424 (4) - y285 because I feel like making you move stuff around.
  5. 01:23:777 (1) - You don't NC this on both normal/hard.
  6. 01:32:247 (2) - NC because this is a lead-in note?
  7. 01:51:306 (3) - You can move this tail end out slightly more for a better blanket. x86 y256 is good
  8. 02:37:542 (3) - Too hard! Delete this. No but really. i don't think this is actually needed with it's own clap
  9. 03:06:836 (2) - This would be easier to play at x12 y270 to maintain proper flow. It feels a lot better!
  10. 03:16:012 (3) - This gets awfully close to the HP bar. As much as I don't care about it, might as well fix it early!
  11. 03:25:934 (3) - NC this because of the BPM change.
PS I did the above mod like 5 days ago.. Who knows what has been changes or fixed since then. :(

[Normal]
And down arrows?... \o/
  1. 00:31:894 (2) - Maybe try for dominance on this note? It really feels like this slider should start on 00:32:247 - | A suggest is to extend 00:30:836 (1) - by 1/2 | remove the reverse on 00:31:894 (2) - and then move the slider to 00:32:247 -
  2. 00:44:247 (3,4) - Eh. You mostly map to vocals on this. It feels strange having the slider held down on the note after the held vocals. It would play so much better swapped so it goes reverse 1/2 slider, circle!
  3. 01:23:424 (3,4) - (3) x404 y268 | (4) x326 y240 for a perfect square.
  4. 01:46:012 (2) - Nazi: This tail could be lowered a bit to be parallel with (3)
  5. 01:58:365 (3,4) - Same thing as 31 secs.
  6. 02:20:953 (1) - Normally I don't mind overlaps like these, but your whole diff has kinda been without any, so this sticks out, and not in a good way.. Try just a normal blanket or something.
  7. 02:37:189 (1) - I really don't feel this 1/3, or at least the reverse part of it. It makes sense as a single slider without a reverse though. Listen to it a little closer, because I don't really hear anything playing at 02:37:424 - | This just seems like a mistake in the music itself if anything. Anyways, I suggest at least removing the reverse and extending the slider to where it ended before.
  8. 03:10:718 (2) - I'm not fond of the reverse being the dominant note here while the head isn't even that important. Tail note or circle at best.. Try looking at the other two kiai parts and consider something similar.
  9. 03:25:934 (1) - 0.75x @ 1.20? Shouldn't this be 1.00x @ 1.20? it makes the note look really close.
[Hard]
Coming soon <3

[/list]
Topic Starter
Myxo

Lanturn wrote:

[General]
SB please.. so I know whom to address my mods. We already talked about it ingame.

Source: ロードス島戦記 -英雄騎士伝- Fixed
http://www.anime-int.com/works (have fun navigating this page to find this.
What is AIC? Eh.. They made Oreimo. :|

Artist: Remove that space you bum. Fixed


Tags: Change stuff like Eiyū to Eiyuu | tō to tou | change any other uneeded letters like ō to o
Add stuff like Opening. All fixed here

[Easy]
Nice T! Thanks :3
  1. 01:05:777 (4) - (and similar. read mods below) Consider starting this at 01:06:130 - and removing 1 reverse. As for Look for 02:18:836 (2) - below Aww, I really want to get all of these sounds to place my claps :( Also, the reverse-slider makes some nice symmetry and everything so I'd really like to keep this rhythm.
  2. 02:18:836 (2) - You should consider ending this slider 1/2 back where the vocals change slighty. It also makes the upcoming notes easier to hit. Yes, but changed the rhythm so that it is the same as above, for consistency now
  3. 03:08:600 (4) - This can be moved to 03:09:306 - I feel like there is more impact coming off the lead-in than the spot currently mapped for both sections. It feels different for me, I can't really tell why. Probably it's because I mapped those beats in the Hard / Normal too, to follow the strings. It just sounds better to me in this current way.
  4. 01:23:424 (4) - y285 because I feel like making you move stuff around. Fixed
  5. 01:23:777 (1) - You don't NC this on both normal/hard. Fixed
  6. 01:32:247 (2) - NC because this is a lead-in note? Fixed
  7. 01:51:306 (3) - You can move this tail end out slightly more for a better blanket. x86 y256 is good Fixed
  8. 02:37:542 (3) - Too hard! Delete this. No but really. i don't think this is actually needed with it's own clap I think it's really necessary as a lead-in to the following epic section
  9. 03:06:836 (2) - This would be easier to play at x12 y270 to maintain proper flow. It feels a lot better! Fixed, although I wanted to use this mainstream pattern atleast once in my life and now it got modded out ;_; Maybe the sliders are a bit too short, so it is not very beautiful
  10. 03:16:012 (3) - This gets awfully close to the HP bar. As much as I don't care about it, might as well fix it early! It's only a bit close to it, so I don't see the problem o.o
  11. 03:25:934 (3) - NC this because of the BPM change. Fixed
PS I did the above mod like 5 days ago.. Who knows what has been changes or fixed since then. :( Nah it was all still up to date :D

[Normal]
And down arrows?... \o/ Huh?
  1. 00:31:894 (2) - Maybe try for dominance on this note? It really feels like this slider should start on 00:32:247 - | A suggest is to extend 00:30:836 (1) - by 1/2 | remove the reverse on 00:31:894 (2) - and then move the slider to 00:32:247 - Hmm, no. It is really difficult for me to explain it though... I kind of wanted to follow the vocal here, and also the strings since they play at 00:31:894 and 00:32:247 - and it seems nice to follow them by using sliderhead + repeat. I'm still not sure about this one, but for now I'll keep it.
  2. 00:44:247 (3,4) - Eh. You mostly map to vocals on this. It feels strange having the slider held down on the note after the held vocals. It would play so much better swapped so it goes reverse 1/2 slider, circle! Same as above with the strings ;w;
  3. 01:23:424 (3,4) - (3) x404 y268 | (4) x326 y240 for a perfect square. Your coordinates didn't really work for me, but I made the square perfect
  4. 01:46:012 (2) - Nazi: This tail could be lowered a bit to be parallel with (3) Fixed
  5. 01:58:365 (3,4) - Same thing as 31 secs. Same.
  6. 02:20:953 (1) - Normally I don't mind overlaps like these, but your whole diff has kinda been without any, so this sticks out, and not in a good way.. Try just a normal blanket or something. Fixed.
  7. 02:37:189 (1) - I really don't feel this 1/3, or at least the reverse part of it. It makes sense as a single slider without a reverse though. Listen to it a little closer, because I don't really hear anything playing at 02:37:424 - | This just seems like a mistake in the music itself if anything. Anyways, I suggest at least removing the reverse and extending the slider to where it ended before. I'm going to talk about it with other BATs, when I am less tired. Thanks so much for pointing this out! o3o
  8. 03:10:718 (2) - I'm not fond of the reverse being the dominant note here while the head isn't even that important. Tail note or circle at best.. Try looking at the other two kiai parts and consider something similar. It's the same as with other cases before
  9. 03:25:934 (1) - 0.75x @ 1.20? Shouldn't this be 1.00x @ 1.20? it makes the note look really close. Done, removed the 0.75x sections in Easy & Normal as well because Taiko Convert etc
[Hard]
Coming soon <3
[/list]
Thank you already <3
Lanturn
[General]
One final thing. Those finishes are a bit loud. Compared to the soft one in the background I think they all could use a volume decrease of 20-30%. (Just reminding you because you wanted me to.)

Also turn letterboxing back on because you aren't going to put in a SB?

[Hard]
  1. Talked to you in-game about a few NC inconsistencies, seems like you're content with most of them as lots of the beginning stuff is 8/1 instead of 4/1 which you follow mostly in this. (Posted for a reminder since you requested this)
  2. 01:23:777 (7) - Try moving this up and right to around x256 y224 | No real reason. Just reduces the distance a little for this jump.
  3. 01:38:247 (5,6,7,8) - The 1.7 DS gaps feel a bit random, but it's really not that hard to play since I'm on robot 1/2 mode playing this. Maybe 1.5 so it matches with the rest of the set?
  4. 01:41:777 (4) - Nudge this up 1 grid for better DS balance. x279 y134
  5. 01:51:306 (8) - I think you should loosen the end off this, unless you want the QuAT to come at you like rabid dogs :P | Just make it similar to the other ones where you can see all of the edges. | http://puu.sh/bH99P.jpg
  6. 02:04:012 (1) - Curve please? ;_; | http://puu.sh/bHdzX.jpg
  7. 02:09:306 (5) - This would honestly feel better up at x215 y203
  8. 02:37:189 (1) - Like in Hard. I don't really feel this 1/3 on the reverse. This probably won't be as big of an issue, but this part really causes a rhythm loss because of the unexpected 1/3. Do what you want with this. I'm just putting out my opinion that I don't really like this as a whole :P The big problem is that it's 1/4 notes until the 1/3 on the tail hits. Well then. Better cross this off before Mao goes after me :D
  9. 02:37:894 (1) - Just because of how awkward the last couple notes are, Can I suggest changing this into a 1/2 slider ending on 02:38:247 (2) - ? | http://puu.sh/bHdQ9.jpg
  10. 03:25:934 (1) - Move this to x125 y250 for proper spacing. It's way too close.
In all honesty everything above is pretty nazi and somewhat pointless. I shouldn't have been inactive for 3 weeks X_x.

Hopefully at least one thing can be helpful.
Topic Starter
Myxo

Lanturn wrote:

[General]
One final thing. Those finishes are a bit loud. Compared to the soft one in the background I think they all could use a volume decrease of 20-30%. (Just reminding you because you wanted me to.) Fixed (THIS TOOK ME 50 MINUTES BECAUSE SO MAAAANY AHH)

Also turn letterboxing back on because you aren't going to put in a SB? yea

[Hard]
  1. Talked to you in-game about a few NC inconsistencies, seems like you're content with most of them as lots of the beginning stuff is 8/1 instead of 4/1 which you follow mostly in this. (Posted for a reminder since you requested this) Umm, yes, as I already told you ingame I'd like to keep these for the specific sections ^3^
  2. 01:23:777 (7) - Try moving this up and right to around x256 y224 | No real reason. Just reduces the distance a little for this jump. Done
  3. 01:38:247 (5,6,7,8) - The 1.7 DS gaps feel a bit random, but it's really not that hard to play since I'm on robot 1/2 mode playing this. Maybe 1.5 so it matches with the rest of the set? Hmm but there are plenty of 1,7x / 1,8x jumps in this map ;w; And I think it plays well
  4. 01:41:777 (4) - Nudge this up 1 grid for better DS balance. x279 y134 Done
  5. 01:51:306 (8) - I think you should loosen the end off this, unless you want the QuAT to come at you like rabid dogs :P | Just make it similar to the other ones where you can see all of the edges. | http://puu.sh/bH99P.jpg Another thing I have to talk about with some QATs / BATs, just as the 1/3. Because I'd like to keep this shape if it's rankable
  6. 02:04:012 (1) - Curve please? ;_; | http://puu.sh/bHdzX.jpg Okay
  7. 02:09:306 (5) - This would honestly feel better up at x215 y203 Yes! :3
  8. 02:37:189 (1) - Like in Hard. I don't really feel this 1/3 on the reverse. This probably won't be as big of an issue, but this part really causes a rhythm loss because of the unexpected 1/3. Do what you want with this. I'm just putting out my opinion that I don't really like this as a whole :P The big problem is that it's 1/4 notes until the 1/3 on the tail hits. Well then. Better cross this off before Mao goes after me :D I'll talk with someone else
  9. 02:37:894 (1) - Just because of how awkward the last couple notes are, Can I suggest changing this into a 1/2 slider ending on 02:38:247 (2) - ? | http://puu.sh/bHdQ9.jpg Nah I think it's intuitive rhythm since the spacing etc implies that it's the same rhythm style as before
  10. 03:25:934 (1) - Move this to x125 y250 for proper spacing. It's way too close. I think a different spacing fits well to show the speed change better
In all honesty everything above is pretty nazi and somewhat pointless. I shouldn't have been inactive for 3 weeks X_x.

Hopefully at least one thing can be helpful. Yes, of course it is very helpful :)
Thank you again o.o
Topic Starter
Myxo
Okay, I talked to several BATs / QATs, and both the 1/3 and the slidershape have been fixed!
Updated!
Secretpipe
This is good to go!
Topic Starter
Myxo

Secretpipe wrote:

This is good to go!
Thanks so much <3
Mao
\owo/
FlobuFlobs
~<3
Lanturn
Changed a slider in Easy. Everything else looks awesome. Congrats <3

Ranked!
Maruyu
I approve of this set.

Shit's epic as FUCK <3
FlobuFlobs
GOD DAMN
Mao
శుభాకాంక్షలు Gratz! :33
Lanturn
Also that twin rank today.

Mao + Desperate-Kun = Best collab team mappers <3
Topic Starter
Myxo
Thank you so much Lanturn!
Nwolf
wow gz² c:
Krfawy
Gratulacje bliźniacze słodziaki! o3o

It means: 'Congratulations Twinnies-Cuties! o3o'



Omnomnom that precious dessert, Twinnies! o3o
Konei
Sweet!

Gratz to the twins!
Sure
congratz!
Secretpipe
Congratz :D
Ibuki Suika
iloveyou
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