I took my time, but I finally check this mod .. Thanks a lot!Yauxo wrote:
Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something. As you can see, I always give a proper answer to all the modders, so don't worry(copy paste end)Unrankable
Suggestion
Other than that, colours yellow to red indicate how important changes would be in my opinion[General]
■ I'll assume that the difficulty names are Easy Normal and Hard in ... Spanish? PT? D: Spanish.. It's a spanish song, that's why xD
■ How about adding the translated title into the tags? Hmm.. not really necessary in my opinion :/, let's see what others think[Easy]
I guess I'll go somewhat nazi on things (like small coord changes), as I think that the map's probably really good already
■ 00:36:509 (1,2,3) - Personally not a big fan of only slightly curved things, so maybe have these in a straight line? I like how this flow, during the gameplay the difference is really low, that's why I'll keep it.
■ 00:37:620 (3) - I think a blasic rhythm like (image) would be better in an Easy diff. But this works for me, I mean he changed exactly the syllable in this point, so using a repetition in there is the best way to cover it I think.
■ 00:40:398 (5) - y 132 to be on the same coord as 00:37:620 (3) -
■ 00:41:232 (1) - 00:59:009 (1) - (etc) It kinda buggs me that this one a) doesnt start on the big white/downbeat, but on an empty redtick. The actual vocal starts at the blue tick behind that (which obviously also wouldnt be a good idea to place it on in an Easy diff)
Imo, it'd be better if you kept a simple rhythm here as well. Moving the objects to the white tick before sounds much better and prevents unmapped strong beats and awkward vocal mapping Ok guys, you win.. I've seen much harder things in easy difficulties but you're complaining a lot about it so maybe I'm wrong.. Re-mapped all of the up-beat..Similar02:10:120 (1,2) -
02:27:898 (1) -
■ 01:06:509 (4,1) - These two bug me for a similar reason as above. They feel awkward as they skip strong beats that shouldve been mapped. But he's singing in this way, pls! I've to follow the music, in this case there is not other thing to follow like the other points, sadly this is not my fault, is Azier (the singer) fault..
■ 01:12:065 (1,2) - Less edgy maybe? 1 is new, 2 is old Hmm.. nah, this is more a personal like I suppose, I'll keep that because I like how this one looks.
■ 02:19:843 (2) - curve a tiny bit more for a better blanket? oops... Done..
■ 04:04:287 (1) - Maybe change this one to how 04:02:620 (2,3) - works? (with the little break inbetween) Completely different sections, I'm not changing that..[Hard]
■ Are all the Sliderslide hitsounds intended? 00:19:565 (4) - for example. Sometimes you use them, sometimes you dont (another example: you use them here 01:05:120 (4) - but you dont use them the slider after 01:07:343 (1) - ) Yep, they are intentional, some of them are following the instrumental (in the first section till 00:36:509 -), the rest are following in general long prhases.
■ 00:46:509 (4) - I dont think that you'll need a drum hitsound here. There's nothing drumm-y to support lol.. this should be a soft whistle instead, little mistake xD
■ 03:06:787 (8) - ctrl+g maybe? Would support the circular movement/flow into the next Slider. Nice one, I liked it. Fixed.
Looks good :3
Updated!