thanks a lot >w<!!
thank you!Otaku-kun123 wrote:
Insane Mod:00:31:586 (1) - Press Q. sure
00:38:252 (1) - Press Q. no, it will break combo consistency
00:38:586 (2) - Press Q. ^
01:06:586 (3) - Move it to the start of this 01:06:752 (1) - slider. I prefer that. I want make triangle in here :''
End Comment:
Nice Map! Please continue your mapping syle!
mangocurry wrote:
from mod queue~[Normal]
01:15:586 (1,2,3) - timing is hard for normal difficulty. It would also follow the song if you changed the end point for slider (1) to 01:15:919[Hard]
00:50:086 (2) - rotate 10 degree anticlockwise too straight..
01:00:753 (1) - move up to around 412, 280 moved but with another way[Insane]
I liked this map. I also learned from this map /w\
00:03:253 (5) - move down to somewhere like 448, 276 moved a bit
00:04:919 (1) - Ctrl + G nah
00:13:086 (1,2,3) - move to right a bit. makes jump easier.
thanks a lot both of you :3!Flask wrote:
yo yasora o/
[General][Insane]
- boys love to tags? www
[Hard]
- 00:00:753 - I can hear a triplet sound here, why not just follow it? It's able to put something before the first red line (if you're caring that). You can put two notes that overlaps with 00:00:919 (1) - not fans adding note before red line.. so no change
- 00:02:252 (1,2,3) - This will be looked more like a curve I think.
- 00:27:919 (2) - This doesn't really flow I think, at least it's not really flow between (2,3). Perhaps you can do something like this, it's plays like a circle you know, which is much more flow. umm ok but different a bit :3
- 00:32:086 (1,2,3) - Ahh, you know that. Same reason as ^^.
SPOILERhttp://puu.sh/b4Kdx/b8b6078dce.jpg- 00:51:919 (2,3,4,5,6,7) - I have to say this is really hard to beat correctly (if you play std hard, you'll know that). It might be flow, but it's hard to click all the notes in the correct way. I'd suggest you to not use it anymore :< make spacing same then..
[Normal]
- 00:54:752 (1,2) - Move these two notes to x:64, y:260 to make the distance between 00:54:419 (2,1) - and 00:54:919 (2,1) - the same.
[Easy]
- 00:05:419 (3,4) - I can't hear anything at 00:05:586 -, so it could be weird to put a sliderend there. Try the rhythm in the following example picture? This follows the vocal more.
- 00:14:586 (2,3,4) - Since the music here goes much more intense, I'll suggest you to just follow the vocal here.
- 00:33:253 - I don't see any reason for adding a finish here, you add claps here at the other difficulty. Remove finish hitsound and add clap here instead. I added it in hard diff too also in here 00:27:586 (1) - 00:38:253 (1) - since I heard it similar 8( forgot to add clap lol
- 01:00:419 (3) - Remove that clap sound please, that sounds weird since there's no clap sound in the music here. (Also to 01:11:086 (3) - )
Good luck!
- 00:02:919 (3,1) - Really tiny spacing issue. Even it's really near 1.10x, it's still a bit obvious to find the difference from the other objects.
thanks for star!-[Hikari]- wrote:
Hello. Here's the, well, the kudosu star instead of mod from Paper Modding Team.
Really a great beatmap.
thanks a lot!TT Mouse wrote:
from from Paper Modding Team.
shoot star! ⌒☆
[Insane]
00:01:086 (2,3) - think move to 3(228,200) 2(264,236)and silder(216,152) better not really see the different but ok
00:49:836 - ^(88,288) no note in there o.o
01:05:752 (4) -^ (416,232)
good map and good luck
Gleipnirx11 wrote:
Insane
--------------------
00:44:086 (1,2) - Move closer together. Feels way too far in comparison to 00:43:586 (1,2) and 00:44:586 (1,2
00:41:586 (3) - Moving this above 00:41:919 (5) so that it lines up and in between 00:41:419 (2,4) would look very neat. ye I know but I wanna keep this since in my eyes it's more interesting :3
00:33:586 (3) - giving this note a few taps to the left would make it flow better in my opinion *I try to make it like curve with (4) and (5)
00:26:086 (1,2,3) - would look a lot better to the right really..
00:52:752 (7,1) - Make it the same spacing as the last 7 notes
thank you so much both of youHollow Wings wrote:
from Scorpiour's Modding QueueInsane
- 00:44:752 (2) - ctrl+g for those anti-jumps patterns before but imo more better if that direct to down 8(
- 00:45:586 (3) - ^ since (2) direction to right, it's better to right too
- 00:47:586 (1,2) - ctrl+g one by one to follow vocal's emotion
- 01:06:419 (2,3,1) - ctrl+g for better jumping pattern wanna keep this I guess..
- generally very well mapped map, a star for this
Hard
- 00:20:586 (3,4) - perfect this blanket (nazi
- 01:01:419 (3) - ctrl+g this for emphasis that vocal and drum beat with anti-flow here feels weird when gameplay orz
- wow, this hard diff's really hard
Normal
- 00:07:586 (4,5) - perfect this blanket (nazi
- fine
b... bl... orz XDEasy
- 00:22:253 (1,2) - perfect this blanket (nazi) and so on lolol
good luck
thank youShiraKai wrote:
hi :3 from queue!
[General]
none!
[Easy]
nice map
[Normal][Hard]
- 00:08:253 (5) - remove whistle and add sampleset normal? As with other diffs nn it will weird since in this diff I only add whistle to the others
- 00:08:919 (1,2,3) - hmm... I think preferable to a unified here(00:06:252 (1,2,3) - ) i have sense of incongruity to play
my suggestion:- 00:16:252 (1) - this NC is not necessary imo I don't like how followpoint in game play connected with (4)
- 00:56:253 (2) - add whistle on slider end? why?
SV1.7 is really? 0.8>1.2>1.7>1.8... Balance is a little bad imo
I propose SV1.5 and AR+1 nn I don't think so.. since I did this on my other map. but I will keep it in mind :v[Insane]
- 00:01:252 (2) - use same shape as 00:00:919 (1) - ? Appearance will be better. don't wanna ><
- 00:16:419 (3) - add whistle on slider head? follow the piano sound um yeah I know, but still weird when hear it orz
good luck!
- 00:44:752 (2) - ctrl + G? flow will be better
- 00:56:919 (1,3) - blanket? nah
- 01:16:586 (2) - move to x:151,y:143? easy to AIM prefer this
rossonero1899 wrote:
i'm not fan of the song, but your map is so fun to play >w<
[Insane][Hard]
- 00:44:752 (2,1,2) - despite of the constancy with previous combos. This works much better imo >.< http://puu.sh/bmgfe/84dcb77efc.jpg (or at least just the green part) it for follow long vocal ><
- 00:47:419 (5) - this should be more away of 00:47:586 (1) - . It doesn't feel good while playing because you were jumping before and suddenly it stops with not much sense for me make (4) more closer instead
- Finish spinner at 01:26:253 - ? because if you continue it, it should end further i think nah too loud
[Normal]
- 00:15:919 (2) - you could instead map the vocals starting at 00:16:086 - with one 1/2 slider. It doesn't map anything imo >.<. (and you leave it in blank on your insane too)
- 01:16:752 (1,2,3) - ^^and here you made something different
- 00:19:253 (4,1) - Blanket here would be nice :3
- 00:30:919 (3) - make it more curved for blanket?
[Easy]
- 00:11:919 (2,3) - you can improve this blanket xd
- I don't like very much continuous 1/2 with that high SV and BPM, like these 00:14:919 (3,4) - They are for too hard imo (i think you can make 00:14:919 (3) - just a circle because you didn't 1/2 from 00:14:586 (2) - , just guessing a bit xD) did another way x9
- 00:16:919 (1,2,3,4) - wouldn't it be a bit hard to read?xD just saying kk changeddd
i hope it help a bit at least >.< <3
- 00:18:919 (3,1,2) - I think this part can be different, but nothing come to my mind D: . Maybe make (3) two circles instead? umm slider more understandable imo
- 01:00:919 (3) - 01:11:586 (3,4) - error in constancy? I'd change 01:00:919 (3) - to 2/1 + circle (is it 2/1 the long slider of 2 white tick?) I made (3,4) like (3) instead lol
humu.mp3 lol xd
ffffff I hate blanket 8(Ntasuto wrote:
Hiiii
From my M4M Q~ lol so it's m4m queue. the rules is like nm rules so I though it's nm XD well, I will mod your map asap
General: Everything looks ok
EasySPOILERGeneral: -
00:00:919 (1) - move to x: 116 | y: 96 > remove 00:01:919 (1) - and then copy and paste 00:00:919 (1) - then make a perfect flipped mirror > if you did what i said , don't forget to move 00:02:919 (3) to x: 448 | y: 220 also em mine still seems nice.. not really care about symmetry thing
00:06:253 (1,2,3) - move the whole pattern a bit left to (2) is in the center ! > If you did, move 00:08:919 (1) a bit down to x: 456 | y: 240 to make up to the distance imo it's not really different how this pattern looks at gameplay
00:36:586 (2,3) - make blanket better
00:48:919 (1,2) - ^
00:50:253 (3,4) - ^
01:18:253 (1) - not 100% perfect. move 2nd anchor to x: 204 | y: 308 so it becomes . then copy paste to replace this: 01:19:586 (2) -
NormalSPOILERGeneral: -
00:11:919 (2,3) - fix blanket
00:14:919 (3,4) - passive sliders don't feel right here. I suggest replacing 00:14:919 (3) - with a circle and then and a 1way 1/2 reverse slider from 00:15:087 to 00:15:419 . Like this : http://puu.sh/brz2R/e5df641d7a.png It fits the rhythm perfectly changed by myself as I said in above
00:30:252 (1) - not perfect. fix pls ( a way to find if it is perfect is to copy paste the slider on top of itself and ctrl+H check if it is a 100% fit ) ngg imo it's fine
00:37:919 (6,1) - alight those 2 so they are in a straight line. ( use a helping slider to do this, like this:http://puu.sh/brzk1/04b11905da.png) maybe it's only my eyes but I don't see problem why it should like that e_e
00:38:919 (2,3) - ^
01:02:586 (2,3) - fix blanket + 01:03:253 (3,4) - same
01:08:586 (3,4) - blanket a biiiiiit better
01:15:586 (1,2) - fix blanket
HardSPOILERGeneral:00:04:919 (1) - 2nd/3rd hit of the reverse slider is too quiet:/ give the player no feedback about the rhythm since I don't want to add 1/4 reverse slider for just tring sound in here
- The map feels a bit awkward on some parts. kinda like cant hear the notes i hit :/, will try to mention them below
- The song is mapped non stop . just like adding circles onto beats without purpose. except from some parts that you should've been nuts to add notes. really?
00:05:586 (3) - ^ (this one not that much) it's awkward if I remove that
00:08:586 (4) - remove clap and change Sampleset( http://puu.sh/brAzO/71bbe6d837.png ) to Normal like 00:08:252 (3) , these 2 are identical beats and they should sound the same when you click them. nuu I always add clap in every white tick before downbeat ;w;
00:17:252 (2) - the slider tail need to be clicked ! split it into 1/2 slider + 1 note . the slider tail belongs with these 2 : 00:17:752 (3,4) I think it's fine this way.. not really made a different to me e_e
00:17:752 (3,4) - the hitsounding on this sounds too harsh and brutal. maybe lower volume or just change sampleset to auto :/ not sure. figure out something nn it's sounds fine for me lol
00:27:086 (2,3) - swap place . it's heard similar with 00:25:752 (2,3) - hue
00:34:086 - the transition that happens here from Auto to Normal sampleset sounds too brutal for me . way too loud and a bit unexpected. the music doesnt get that strong at that part and ti kinda makes no sense I want in here not too quiet >.<
00:38:586 (2) - remove clap nopee
00:42:252 (1,3) - overlap here is not that appealing :/ but I like it 8(
00:43:586 (1,3,4) - why slider(1) has different treatment than (3)(4) ? they are identical and should look identical :/ Also the whole part before that point you where following the lyrics and suddenly you put this note: 00:43:919 (2) - this make this part really confusing . I recommend removing 00:43:919 (2) - COMPLETELY and turn 00:43:586 (1) - into 2 circles. changed this part. since imo it's a bit hard too hue
00:48:919 (1,2,3,4) - ^
00:58:086 (1,2) - blanket a bit better
01:00:086 (2,3) - passive slider here sounds bad. swap places so its circle then slider. ( don't forget to remap them ) wat..
01:05:419 (2,3,4) - again with the passive slider. make no sense and don't sound that good as you probably think. recommend have these 2: 01:05:419 (2,3) swap places like i said above > remove 01:05:919 (4) > and a circle @ 01:06:086 - co there should be 5 clickable circles from 01:06:086 to 01:06:753 ( dont forget to fix combo color) mm... prefer mine 8(
01:12:252 (3) - remove this. not necessary I swear it will become awkward if no note in there..
01:20:252 (4) - add clap on head it will break the clap consistency
InsaneSPOILERGeneral: Insane is way better than hard. much more readable
00:07:586 (1) - rotate 30° clockwise to flow better to next note. Like this : http://puu.sh/brCBN/9b43f444b5.png
00:17:586 (3,4) - same as above. sounds too brutal to me nope sorry ><
00:18:752 (3,4) - swap places ( then you can ctrl+G 00:18:753 (3) and stack 00:19:086 (4) - on its head ) [ the editor links in the Parentheses will be work assuming you did the 1st swap] or you can use a pattern that you come up with nah
00:19:586 (1,2) - slider(1) tail is a bit off. fix it
00:28:752 (1,2) - - make blanket a bit better
00:34:086 - same as hard :/ nah 8(
00:38:586 (2) - remove clap from slider head nuppp
00:41:586 (3,5) - is this overlap necessary ? :S maybe you can avoid it somehow but I like it and since I stack (3) under (5)
Any questions regarding my mod or map feel free to ask in-game !
well that's from me. hope i helped and ofc best of luck
all changed, hope it's better nowKagamine Ren wrote:
Please change the soft-sliderslide to the 44b version
Please disable the Widescreen support in Normal and Easy diff to make all diffs consistent.
01:06:753 - Why S here? i can't see any reason so change it to S:C1? I forgot lel
Insane:
00:30:086 (5,1) - the spacing is too big imo.
00:54:253 (1,2,1,2,1,2,1,2) - it's better to make the spacing consistent imo, so i prefer 00:55:419 (2) - stack on 00:54:419 (2) -
01:16:419 (6,7,1) - i suggest to make a jump here, it's really fit here.
that's all to me.
call me back when your body is ready!
thank youuuKagamine Ren wrote:
found some issues
Insane:
00:01:086 (2,3,4) - is this overlap on purpose? they are supposed to be stacked. I try to stacked it but it always ended like that ;-;
00:04:586 (1,1) - they are too close and may be read as 1/2, so i suggest to enlarge the spacing. stacked above slider
00:15:919 (1) - consider deleting this note because this is totally overmapped and hard to catch the rhythm here for players. done, actually that for following vocal "ra'' lol
Hard:
00:53:919 (2,1) - use 1.20 DS too? the spacing change here is a little confusing. fixed
00:15:419 (4,1) - 00:22:086 (2,1) - are they on purpose? you didn't use such kind of overlaps in the other parts of the map. I just feel it fit with stacking XD
Hope this is the last check, sorry for inconvenience. ;_;