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Kotobuki Minako - Diary wa Fortissimo

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Topic Starter
Peachtrees
Thanks for pointing that out, I appreciate it!c:
RemmyX25
My recommended timing is :

BPM: 101.49
Offset: 458

Make sure to resnap all of your notes to the timing marks, and to fix any sliders you may have!
Edit: also, if you still want the double speed sliders in the expert mode, jsut add an inherited timing point (the green one) at the same offset and just change the slider speed to x2.0
Lost
Difficulty names and the difficultyspread of the mapset, should probably use easy, normal, hard, insane, collab. Currently there are 3 hard difficulties, you should keep the one you like the most and then edit or fully remap the other 2. Timing needs another check since some parts of the song seem to not use ANY downbeats which is always wrong as far as i know.

The easy difficulty should under 2 stars, this will require major remapping.

I do not see the reasoning behind the first break as there is no silence or quiet part in the song or a real need for a break because the map has been going on for a while.

Now i will focus on the insane since my knowlegde on mapping isn't that big and i dont know how to help you with the lower difficulties.

00:01:631 (4) - i don't see the reason for making this a return slider. (or whatever they are called i will call them return sliders in this post)

00:03:404 (6) - ^ deleted this slider to check for any sound that would make this logical and i couldn't hear it.

00:05:030 (5) - this slider same as above, also don't think this should stop at the red tick since the sound continues till the next white tick.

00:09:906 (7) - should be a normal slider in my eyes.

Should just map the first break since there is singing and music going on.

00:38:281 (1,2,3,4,5,6,7) - you should look at this part, this should probably just be a few longer sliders.

01:17:296 (2,4) - hitsounds don't sound nice together with the song.

01:39:168 (4) - this should be changed, i would personally just change it to a long slider.

02:14:657 (2,4,3) - These return sliders don't follow any music. They should all be normal curved slider imo.

02:27:662 (1) - Doesn't seem logical to me.

02:50:716 (2,3,4,5,6,7,8,9) - I found this pattern to be out of line comapared to the rest of the map, before this pattern you use straight lines for the same music the only difference is that this time the piano? goes on for a little longer, you should probably make it more similar to the patterns before that.

02:51:898 (1,2) - Doesn't fit with the music.

02:52:489 (2,3) - There should be something inbetween these notes, there is music going on but you didn't map it. should change that.

Overall the biggest thing is to check on your sliders since a lot of them shouldn't be return sliders. (somebody tell me what to call those) You should also map the first break.

My modding sounds very negative but the map was not boring to play and the collab was fun to play aswell, not sure how to word the changes in a more friendly way sorry bout that.
I skipped some things since you will probably need to remap quite a bit. If you have made some changes and need some more modding I could look at it again, feel free to pm me or just reply to this if you got questions.
Topic Starter
Peachtrees

Wheew wrote:

Difficulty names and the difficultyspread of the mapset, should probably use easy, normal, hard, insane, collab. Currently there are 3 hard difficulties, you should keep the one you like the most and then edit or fully remap the other 2. Timing needs another check since some parts of the song seem to not use ANY downbeats which is always wrong as far as i know.

The easy difficulty should under 2 stars, this will require major remapping. -> I plan on deleting the ones that are not worth keeping! I'll probably map an entirely new difficulty rather than remapping one completely.

I do not see the reasoning behind the first break as there is no silence or quiet part in the song or a real need for a break because the map has been going on for a while.

Now i will focus on the insane since my knowlegde on mapping isn't that big and i dont know how to help you with the lower difficulties.

00:01:631 (4) - i don't see the reason for making this a return slider. (or whatever they are called i will call them return sliders in this post) -> fixed (when I say fixed, that basically means 'I hopefully fixed it but I might've messed it up')

00:03:404 (6) - ^ deleted this slider to check for any sound that would make this logical and i couldn't hear it. -> fixed


00:05:030 (5) - this slider same as above, also don't think this should stop at the red tick since the sound continues till the next white tick. -> fixed

00:09:906 (7) - should be a normal slider in my eyes. -> fixed

Should just map the first break since there is singing and music going on.

00:38:281 (1,2,3,4,5,6,7) - you should look at this part, this should probably just be a few longer sliders. -> fixed

01:17:296 (2,4) - hitsounds don't sound nice together with the song. -> fixed

01:39:168 (4) - this should be changed, i would personally just change it to a long slider. -> fixed

02:14:657 (2,4,3) - These return sliders don't follow any music. They should all be normal curved slider imo. -> fixed

02:27:662 (1) - Doesn't seem logical to me. -> changed that pattern c:

02:50:716 (2,3,4,5,6,7,8,9) - I found this pattern to be out of line comapared to the rest of the map, before this pattern you use straight lines for the same music the only difference is that this time the piano? goes on for a little longer, you should probably make it more similar to the patterns before that.
-> you're right about this one, I ended up changing it so it shouldn't feel out of place any longer!

02:51:898 (1,2) - Doesn't fit with the music. -> fixed

02:52:489 (2,3) - There should be something inbetween these notes, there is music going on but you didn't map it. should change that. ->added some jumps, those should hopefully fill the gap

Overall the biggest thing is to check on your sliders since a lot of them shouldn't be return sliders. (somebody tell me what to call those) You should also map the first break.

My modding sounds very negative but the map was not boring to play and the collab was fun to play aswell, not sure how to word the changes in a more friendly way sorry bout that.
I skipped some things since you will probably need to remap quite a bit. If you have made some changes and need some more modding I could look at it again, feel free to pm me or just reply to this if you got questions.
I'll have a look at all the sliders and change them if I feel like they're out of place! I did my best to apply everything you suggested, although I do feel like the break is kind of fitting (?) since the vocals do feel slow compared to the part that starts right after the break. I might end up mapping that part though, I'm definetly considering it!

Thanks a bunch!
Skyhmer
(May comeback to mod the other difficulties, If i do i will edit this post)
I ran out of names
-----------------------------

00:54:833 (1,2) - Don't put these on top of each other

00:58:379 (3,4) - Move 4 away to the right so people know not to click right away (Would use Distance Snapping 1.2 of 4)

01:22:468 (4,5,1,2) - Move these some more away from 01:21:877 (2,3)

01:33:256 (6) - Extend by 2 reverses, make the last hit have a finish hitsound.

01:37:394 (1,2,3,4) - Stack these like you did here at 00:31:187 (1,2,3)

03:25:572 (1) - Prefer this right beside 03:25:867 (2)

03:27:049 (4,5) - Stack on each other


Advance
-----------------------------

01:43:158 (2,3) - Make these closer or stack, they are way to far apart for this difficulty

02:47:887 (5,6) - ^

03:08:133 (1,2) - ^
Topic Starter
Peachtrees

Gleipnirx11 wrote:

(May comeback to mod the other difficulties, If i do i will edit this post)
I ran out of names
-----------------------------

00:54:833 (1,2) - Don't put these on top of each other ->fixed

00:58:379 (3,4) - Move 4 away to the right so people know not to click right away (Would use Distance Snapping 1.2 of 4) ->fixed

01:22:468 (4,5,1,2) - Move these some more away from 01:21:877 (2,3) ->fixed

01:33:256 (6) - Extend by 2 reverses, make the last hit have a finish hitsound. ->fixed

01:37:394 (1,2,3,4) - Stack these like you did here at 00:31:187 (1,2,3) ->fixed

03:25:572 (1) - Prefer this right beside 03:25:867 (2)->fixed

03:27:049 (4,5) - Stack on each other ->fixed


Advance
-----------------------------

01:43:158 (2,3) - Make these closer or stack, they are way to far apart for this difficulty ->fixed

02:47:887 (5,6) - ^->fixed

03:08:133 (1,2) - ^->fixed
Thanks for the mod! Great suggestions, I applied all of them asap!
Thanks in advance if you happen to mod one of the other difficulties too!c:
Owntrolf
Collab
  1. 00:32:961 (8) - Should be 1 tick longer to sound better
  2. 00:34:734 - Might want to have another circle here because the pause is a little bit confusing when I played it
  3. 00:44:636 (1,2,3,4) - You might want to have some more circles inbetween because it suddenly changes from circles on every tick to 1 circle every 2 ticks
  4. 00:50:104 (1,2,3,4,5,6) - It will probably be better if you used a similar combo that you used before like 00:47:739 (1,2,3,4,5,6,1,2,3,4,5)
  5. 00:54:389 - Circle here
  6. 00:55:276 - Circle here
  7. 01:02:517 (8) - 1 tick longer to sound better
  8. 01:24:094 - Seems really strange to have such a short break, it's possible to map it
  9. 01:27:197 - Awkward pause
  10. 01:39:168 (6) - Might want to have it 1 tick longer (Feels like ending sliders on blue ticks is a curse)
  11. 02:07:394 (5) - 1 Tick longer for the slider
  12. 02:08:721 (3) - 1 Tick longer for the slider
  13. 02:10:645 (1) - Its possible to move the spinner to the white tick and then map a little bit more
  14. 03:26:163 (3) - 1 Tick longer for the slider

    You need to fix your objects
    This is what AiMod shows me right now
Topic Starter
Peachtrees

Owntrolf wrote:

Collab
  1. 00:32:961 (8) - Should be 1 tick longer to sound better ->fixed
  2. 00:34:734 - Might want to have another circle here because the pause is a little bit confusing when I played it->fixed
  3. 00:44:636 (1,2,3,4) - You might want to have some more circles inbetween because it suddenly changes from circles on every tick to 1 circle every 2 ticks-> fixed
  4. 00:50:104 (1,2,3,4,5,6) - It will probably be better if you used a similar combo that you used before like 00:47:739 (1,2,3,4,5,6,1,2,3,4,5)-> fixed
  5. 00:54:389 - Circle here-> fixed
  6. 00:55:276 - Circle here-> fixed
  7. 01:02:517 (8) - 1 tick longer to sound better->fixed
  8. 01:24:094 - Seems really strange to have such a short break, it's possible to map it-> mapping it was indeed a good idea!c:
  9. 01:27:197 - Awkward pause->yeah..fixed that
  10. 01:39:168 (6) - Might want to have it 1 tick longer (Feels like ending sliders on blue ticks is a curse)->fixed
  11. 02:07:394 (5) - 1 Tick longer for the slider-> fixed
  12. 02:08:721 (3) - 1 Tick longer for the slider-> fixed
  13. 02:10:645 (1) - Its possible to move the spinner to the white tick and then map a little bit more->fixed!
  14. 03:26:163 (3) - 1 Tick longer for the slider->fixed

    You need to fix your objects
    This is what AiMod shows me right now
I took a look at the AiMod and fixed the snapping thourghout all the difficulties! I don't know how I missed that, thanks for pointing it out!:)

I did my best to apply all of your suggestions since they all seemed very reasonable, thanks for the mod!c:
Henri
yo

COLLAB DIFF

00:06:951 kind of annoying positioning to read considering the first back n forth slider isnt overlapped with anything maybe move it a bit or make all the similar sliders overlap in the same way but only slightly

00:08:133 - 00:09:020 as the spacing is quite random the straight sliders make it uncomfy to play. I dont know.. maybe just my opinion but i would make them uhh.... less boring? i dont really know how to phrase it

00:20:251 & 00:20:547 maybe add a little spacing?

00:34:439 - 00:34:734 maybe a little less spacing on these three since the map/sliders feel/sound a bit slower here?

00:40:498 because you intented a small pause here i would remove the 00:40:350 circle

01:02:074 why not make the slider here back-forth also? it played well on the other two

01:06:655 the spinner should end here instead of a tick earlier

02:53:059 - 02:54:389 the spacing feels a little distracting

3:35:030 i think the spinnder should end here

IN GENERAL
i think the bpm is 204 and not 102 but i dont know what difference it would make

I would reconsider the difficulty factors on atleast insane and collab. On collab the od8 might be a little high considering the difficulty of the diff, then again od5 feels a little low on the insane diff[/b]
Topic Starter
Peachtrees

Sotajumala wrote:

yo

COLLAB DIFF

00:06:951 kind of annoying positioning to read considering the first back n forth slider isnt overlapped with anything maybe move it a bit or make all the similar sliders overlap in the same way but only slightly -> changed the position of the first slider, it should be easier to read and more enjoyable to play now

00:08:133 - 00:09:020 as the spacing is quite random the straight sliders make it uncomfy to play. I dont know.. maybe just my opinion but i would make them uhh.... less boring? i dont really know how to phrase it-> got rid of one slider and fixed the spacing, it should hopefully feel faster/more exiting to play now!

00:20:251 & 00:20:547 maybe add a little spacing?-> fixed

00:34:439 - 00:34:734 maybe a little less spacing on these three since the map/sliders feel/sound a bit slower here?->reduced spacing

00:40:498 because you intented a small pause here i would remove the 00:40:350 circle->fixed

01:02:074 why not make the slider here back-forth also? it played well on the other two->fixed

01:06:655 the spinner should end here instead of a tick earlier->fixed!

02:53:059 - 02:54:389 the spacing feels a little distracting->fixed the spacing, it should feel more comfortable now

3:35:030 i think the spinnder should end here->fixed

IN GENERAL
i think the bpm is 204 and not 102 but i dont know what difference it would make ->it actually is 101.5x2!(it's confusing..)

I would reconsider the difficulty factors on atleast insane and collab. On collab the od8 might be a little high considering the difficulty of the diff, then again od5 feels a little low on the insane diff[/b]
->fixed!

Thanks for the mod! I 'modded' your map too, although I can't tell whether or not that'll be useful to you or not!c:
kristi71111
Random mod.
General issue's

SPOILER
Not sure : Title : Diaryはフォルテシモ
Romanised title: Diary wa Fortissimo

Disable "Enable countdown"its not needed in my opinion
Disable Widescreen support as your beatmap does not use a story board
Background dimmensions are incorrect (Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.)
Consider using this one http://puu.sh/bxEHU/a4acba6658.jpg
Disable letterbox durink breaks (if u do fix the background)
Mybe set the preview point here 01:26:458 - ?
Add tags!
I'l only mod one diff
Hard

SPOILER
00:25:276 (2,3) - Dat distance snap
00:34:439 (2,3) - ^^
00:35:621 (5,6) - ^^
00:46:261 (2,3) - Stack nazi XD
01:03:404 (4,5,6,7) - This part is just too fast in my opinion (4,5 Distance snap)
03:16:705 (3,1) - Stack ?
Sorry for the short mod good luck :)
Topic Starter
Peachtrees

kristi71111 wrote:

Random mod.
General issue's

SPOILER
Not sure : Title : Diaryはフォルテシモ ->changed!
Romanised title: Diary wa Fortissimo

Disable "Enable countdown"its not needed in my opinion -> fixed!
Disable Widescreen support as your beatmap does not use a story board -> fixed!
Background dimmensions are incorrect (Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.)
Consider using this one http://puu.sh/bxEHU/a4acba6658.jpg -> fixed! Thanks for providing the picture!c:
Disable letterbox durink breaks (if u do fix the background) ->fixed!
Mybe set the preview point here 01:26:458 - ? ->that ones much better, fixed!
Add tags!-> I can't think of any fitting tags I could add ;w;
I'l only mod one diff
Hard

SPOILER
00:25:276 (2,3) - Dat distance snap ->uuh yeah that was weird, fixed it!
00:34:439 (2,3) - ^^ ->fixed!
00:35:621 (5,6) - ^^ ->fixed!
00:46:261 (2,3) - Stack nazi XD ->fixed!
01:03:404 (4,5,6,7) - This part is just too fast in my opinion (4,5 Distance snap) ->replaced two circles with a slider to make it slower and flow better!
03:16:705 (3,1) - Stack ? ->stacked!
Sorry for the short mod good luck :)
Thanks for the mod,I really appreciate it! I tried applying all the changes as well as I could!c:
neonat
General

You should really change those difficulty names. I ran out of names to Normal and Normal to Easy

Hard

00:08:724 (5) - this doesn't fit. You should add other objects up till 00:09:315 where a repeat slider might fit, even then you have to end the slider at 00:09:759 and have something at 00:10:054 for there is no beat at 00:09:906
00:22:320 (6,7) - spacing same as 00:23:503 (1,2,3,4) yet timing difference in between them are different, this is very confusing, you should vary the spacing used
00:35:030 (4,5,6) - 00:35:030 (4,5) are further apart than 00:35:621 (5,6) but they are the same, this is unnecessarily more confusing
00:49:217 (5,1,2,3,4,5,6) - you made rhythm too generic, and not fitting specifically to the song, you just use 1/2 beats which is bland and boring. Just take a look at 00:49:217 (5) - the beat is at 00:49:365 yet you just use a slider that ends at 00:49:512
01:01:039 (5,6,1) - time spacing between them differs, yet spacing is nearly identical. Differentiate them, for the good of the map
02:09:759 (5,6) - space them out
02:27:640 (1,2,3,4,5,6,7) - constant spacing, this is too ugly and messy
02:46:261 (2,3) - out-of-the-blue, don't use such jumps for this
03:08:133 (1,2) - ^ especially when you make 03:08:281 (2,3) so close to each other when timing is much longer
03:35:030 - song is over, map till it ends which is at 03:46:852

Almost all you spinners start too early when you should place more objects that fit to that music instead of a spinner, and they end abruptly and weirdly when there is so many beats and rhythm after it ends yet it is one big awkward empty gap with nothing mapped.
Spacing is really an issue as there is no consistency at all and this ruins playing as it becomes a confusing mess of notes without distinction. The rhythm used most of the time is really too generic, with 1/2 and 1/1 beats used throughout. There is no sense of blending to the song and being uniquely made for this song. It becomes boring and unfitting. The placement and positions of the objects are not made such that there is much flow, they look like they are placed there just because it is after the previous object, and little pattern and relation to other objects around it can be seen. They basically look like they were placed there, for the sake of being placed there, instead of forming something that either flows well, or is there to highlight a part of the song by moving in such a way.


Good Luck
Topic Starter
Peachtrees

neonat wrote:

General

You should really change those difficulty names. I ran out of names to Normal and Normal to Easy -> Renamed them! I wasn't sure whether or not I should call the normal I made easy since it was barely a normal c:.

Hard

00:08:724 (5) - this doesn't fit. You should add other objects up till 00:09:315 where a repeat slider might fit, even then you have to end the slider at 00:09:759 and have something at 00:10:054 for there is no beat at 00:09:906 ->replaced the awkward back n' forth slider and filled the gap after it as well!
00:22:320 (6,7) - spacing same as 00:23:503 (1,2,3,4) yet timing difference in between them are different, this is very confusing, you should vary the spacing used ->fixed!
00:35:030 (4,5,6) - 00:35:030 (4,5) are further apart than 00:35:621 (5,6) but they are the same, this is unnecessarily more confusing ->not intentional! thanks for pointing that out
00:49:217 (5,1,2,3,4,5,6) - you made rhythm too generic, and not fitting specifically to the song, you just use 1/2 beats which is bland and boring. Just take a look at 00:49:217 (5) - the beat is at 00:49:365 yet you just use a slider that ends at 00:49:512 ->I realised that this was a problem that occured throughout the whole map so I took my time to try and re-map huge parts of the map. I felt like the 1/2 beats were quite fitting for the slower parts, the faster part however do sound MUCH better after remapping them and making them more uuh... 'unique'? They should hopefully fit the song MUCH better now, altough I'm not sure if they actually do..
01:01:039 (5,6,1) - time spacing between them differs, yet spacing is nearly identical. Differentiate them, for the good of the map ->I was actually trying to make the spacing between those different but looking back at it, it really did look nearly identical..not what I was going for. fixed!
02:09:759 (5,6) - space them out ->fixed
02:27:640 (1,2,3,4,5,6,7) - constant spacing, this is too ugly and messy ->fixed
02:46:261 (2,3) - out-of-the-blue, don't use such jumps for this ->fixed, also figured out that this was a problem that had to be fixed more than just once! Thanks for pointing that out.
03:08:133 (1,2) - ^ especially when you make 03:08:281 (2,3) so close to each other when timing is much longer -> fixed
03:35:030 - song is over, map till it ends which is at 03:46:852

Almost all you spinners start too early when you should place more objects that fit to that music instead of a spinner, and they end abruptly and weirdly when there is so many beats and rhythm after it ends yet it is one big awkward empty gap with nothing mapped. -> I ended up moving some of the spinners + getting rid of one of the spinners to map that part instead, felt a lot better!

Spacing is really an issue as there is no consistency at all and this ruins playing as it becomes a confusing mess of notes without distinction. ->Spacing is hard ;w; I did my best to work on that by applying your mod and looking at the difficulty in general! I hope the parts I ended up remapping are spaced out better now, but the spacing will most likely remain something I'll have to work on.

The rhythm used most of the time is really too generic, with 1/2 and 1/1 beats used throughout. There is no sense of blending to the song and being uniquely made for this song. It becomes boring and unfitting. The placement and positions of the objects are not made such that there is much flow, they look like they are placed there just because it is after the previous object, and little pattern and relation to other objects around it can be seen. They basically look like they were placed there, for the sake of being placed there, instead of forming something that either flows well, or is there to highlight a part of the song by moving in such a way.-> This was such a huge issue! As I already said, the 1/2 were fitting the slower parts quite well, but ESPECIALLY during the refrain and the faster parts it just felt dull, repetetive and boring (and it was honestly just not fitting at all). I did my best to remap those parts to have them go along better with the song so that it should hopefully feel a lot more fitting while playing. However, I unfortunately can't guarantee that the parts I ended up remapping fit the song as well as they should!..they do feel a LOT neater though!


Good Luck
Thanks a bunch for the mod! I feel like the boring 1/2 rythm that was used thoughout the whole map was a big issue, so thanks for pointing that out.
As for the spacing, I'll do my best to work on that! I hope that I was able to fix a portion of it while remapping!c:
~
neonat
If you have distance snap off, pressing Alt will turn it on when you need it, such that it will force you to have your object spaced a certain distance from each other based on how far they are from each other in terms of time.
Not sure if you are using this, but if you aren't, it would help a lot in keeping spacing consistent, or help you pick out various spacing you want/help you gauge how much a jump you want a pattern to have.
It's fine to have 1/2 1/1 beats when you think it's necessary, it would just be better if it diversifies when needed, you can mix around vocals and music, or you can focus on one or the other, it's all up to you, choice is yours.

Good Luck on the remapping!
Topic Starter
Peachtrees

neonat wrote:

If you have distance snap off, pressing Alt will turn it on when you need it, such that it will force you to have your object spaced a certain distance from each other based on how far they are from each other in terms of time.
Not sure if you are using this, but if you aren't, it would help a lot in keeping spacing consistent, or help you pick out various spacing you want/help you gauge how much a jump you want a pattern to have.
It's fine to have 1/2 1/1 beats when you think it's necessary, it would just be better if it diversifies when needed, you can mix around vocals and music, or you can focus on one or the other, it's all up to you, choice is yours.

Good Luck on the remapping!
I knew distance snap existed before mapping, I never knew how usefull it could be though! It actually was a LOT easier to have the spacing be consistent during the slower 1/2 parts, and it was as helpful to use during the fast parts to keep those consistently spaced as well! So while I don't know whether or not the stuff that I ended up remapping is good/bad/awefull or even better than the ones before, I do know that they're spaced consistently. Thanks a lot for telling me, that most likely saved me a bunch of time for the remapping! I think I ended up making it TO consistent though, so I'll have another look at it to see whether or not that is an issue now!c:
Pho
From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

Rest of this mod will be german since mapper is german.~

[General]
  1. neonat war schon recht ausführlich, mal sehen, ob ich es weiterführen kann. ;)
    Da du noch recht neu in der Szene bist, verallgemeinere ich lieber Sachen, anstatt alles aufzuzählen was nicht stimmt
  2. Schon vom AiMod gehört? (Strg+Shift+A) Du solltest ihn checken, um Objekte, die noch nicht gesnappt sind, zu finden.
    Außerdem ist er recht nützlich in den einfachen Diffs (Easy und Normal), um DS probleme aufzudecken. Du solltest nur die dazugehörige Checkbox dafür einschalten ('Check distance snaps'). Im Normalfall sollten da keine Probleme dastehen.FÜr die höheren Diffs brauchst du den allerdings nicht.
    Kleiner Tipp: Wenn du Kommentare zu den einzelnen Punkten in einem Mod machst, ist es gut wenn du sie mit einer Farbe kenntlich machst, damit die Modder es sich anschauen können.
[Easy]
  1. Bei einfachen Maps ist es wichtig, dass du hauptsächlich einfache Rhythmen benutzt die auf 2/1 oder 1/1 Beats beruhen (die weißen Ticks auf der Timeline). Aus diesem Grund spielt sich deine Easy Map auch eher wie eine normale Map.
  2. 00:01:040 (1) - Vermeide grundsätzlich solche 'exotischen' slider für den Anfang. Neuere Spieler mögen es eher, wenn du einfache Slider nutzt (gerade oder mit Kurve; diese slider mit einem 'Knick' eignen sich auch: http://puu.sh/bEy0i/cc81a4250c.jpg ).
    Auch auf sowas 00:05:769 (1) - solltest du verzichten.
  3. 00:03:108 (4,1) - Vermeide grundsätzlich Stacks bei einfachen Maps. Sie sind für Anfänger recht schwer zu lesen.
  4. 00:03:404 (1,1) - Solche Überlappungen(overlaps) sind auch nicht gern gesehen. Die Map muss gut lesbar sein, jedes Objekt sollte genügend Platz haben,
  5. 00:09:906 - Mache Pausen nur da, wo die Musik es auch tatsächlich impliziert bzw. sie wirklich nötig sind. Andernfalls lässt du nur unnötig Zeit verstreichen. Hier 01:06:803 - z.B. ist es in Ordnung.
  6. 00:22:616 (1,2,3,4) - Bitte niemals clustern in einfachen Maps, das ist schwer zu lesen und sieht hässlich aus.
  7. 00:36:507 (1,2) - An Stellen wie diesen eignet es sich, Blankets zu machen: http://puu.sh/bEyAl/9b27cdfff7.jpg . So etwas sieht fast immer gut aus (wenn du es nicht übertreibst).
  8. Wenn du neue Combos (NC) setzt, dann sollten diese auch konsistent bleiben. Deswegen ist es am Anfang gut, wenn du NC's nur nach jedem 1. (bei jedem langen weißen Tick) oder 2. Takt (bei jedem 2. langen weißen Tick)
  9. 00:48:330 - Wenn Kiai Times beginnen, musst du eine neue Combo setzen.
  10. 02:21:729 (1,2,3,4) - So lässt sich grundsätzlich vermeiden wenn du DS die ganze Zeit über anlässt (besonders wichtig bei Easy, und auch bei Normals).
[Normal]
  1. Konsistentes Spacing macht Maps besser, und diese Map ist schon ein wenig ansehnlich dadurch.
  2. Bei Normal kannst du schon etwas komplexere Rhythmen nutzen da diese hauptsächlich auf 1/2 oder auch 1/1 beats beruhen. Stacking und Overlapping sind hier in Ordnung, wenn sie in angebrachter weise genutzt werden.
  3. 00:43:601 (1,2,3,4) - Auf Sachen wie DS musst du hier aber trotzdem noch achten.
  4. 01:33:256 (6) - Solche langen Backslider sind nicht gern gesehen (und überhaupt nicht gern in einfacheren Maps). In solchen Fällen solltest du die Backslider aufsplitten, z.b. in zwei kleinere Backslider+Circle.
  5. 01:50:695 (8) - Etwas fortgeschritten, aber dennoch nützlich zu wissen: Offbeat-Slider. Das sind Slider, die auf roten Ticks starten und weißen Ticks enden, auf denen die Betonung liegt, da Grundschläge generell klickbar sein sollten.
    Wenn es die Musik(Background-Instrumente) /den Gesang passend begleitet, dann ist es in Ordnung. Aber prinzipiell solltest du diese Art von Slidern vermeiden. (Das gilt übrigens für alle Diffs)
Zu den anderen Diffs sag ich erst einmal nichts, weil du erst einmal versuchen solltest, alle deine einfachen Maps (Easy, Normal, Hard) konsistent zu spacen - check es lieber nochmal, ich hab da noch einige Stellen gesehen, wo das nicht der Fall ist.
Danach solltest du mal schauen, wie du bessere Patterns gestalten kannst - schau einfach, wie sich andere, erfahrenere Mapper so anstellen (Frostmourne, jonathanlfj und viele weitere).
Üb dich einfach weiter im Mappen (vielleicht auch im Modden von anderen Maps, das hilft sehr wenn du dich schnell verbessern willst). Wenn du meinst, dass alles auf einem akzeptablen Niveau ist, kannst du mich nochmal anschreiben.

Bis dahin: Viel Glück! :)

Grüße,
paseli
Topic Starter
Peachtrees

paseli wrote:

From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

Rest of this mod will be german since mapper is german.~

[General]
  1. neonat war schon recht ausführlich, mal sehen, ob ich es weiterführen kann. ;)
    Da du noch recht neu in der Szene bist, verallgemeinere ich lieber Sachen, anstatt alles aufzuzählen was nicht stimmt
  2. Schon vom AiMod gehört? (Strg+Shift+A) Du solltest ihn checken, um Objekte, die noch nicht gesnappt sind, zu finden. -> AiMod kannte dank einer früheren Mods schon, sodass alle Objekte gesnapped sein sollten!

    Außerdem ist er recht nützlich in den einfachen Diffs (Easy und Normal), um DS probleme aufzudecken. Du solltest nur die dazugehörige Checkbox dafür einschalten ('Check distance snaps').->Hab das jetzt für sowohl die 'Easy' als auch für die 'Normal' Diff getan sodass die beiden jetzt was spacing angeht konstant sein sollten!

    Im Normalfall sollten da keine Probleme dastehen.FÜr die höheren Diffs brauchst du den allerdings nicht.
    Kleiner Tipp: Wenn du Kommentare zu den einzelnen Punkten in einem Mod machst, ist es gut wenn du sie mit einer Farbe kenntlich machst, damit die Modder es sich anschauen können.
-> Hoffe mal das ganze hier hebt sich jetzt farbig ein wenig ab, falls nicht tuts mir leid!

[Easy]
  1. Bei einfachen Maps ist es wichtig, dass du hauptsächlich einfache Rhythmen benutzt die auf 2/1 oder 1/1 Beats beruhen (die weißen Ticks auf der Timeline). Aus diesem Grund spielt sich deine Easy Map auch eher wie eine normale Map.-> sollte auch eigentlich nicht als 'Easy' durchgehen sondern eher als 'Normal', wurde dann später auf Empfehlung hin umbenannt. Zur Not kann ich die Namen der einzelnen Diffs ja relativ problemlos ändern :).
  2. 00:01:040 (1) - Vermeide grundsätzlich solche 'exotischen' slider für den Anfang. Neuere Spieler mögen es eher, wenn du einfache Slider nutzt (gerade oder mit Kurve; diese slider mit einem 'Knick' eignen sich auch: http://puu.sh/bEy0i/cc81a4250c.jpg ).
    Auch auf sowas 00:05:769 (1) - solltest du verzichten.Hab den ersten Slider durch zwei Circle und einen kürzeren, normalen Slider ersetzt. Die anderen beiden Slider sind jetzt normal, einfach gekrümmte Slider.
  3. 00:03:108 (4,1) - Vermeide grundsätzlich Stacks bei einfachen Maps. Sie sind für Anfänger recht schwer zu lesen.-> Hab da leider kaum ein Gefühl dafür, wie schwer overlapping oder stacks für neue Spieler sind :/. Hab versucht alles was nach Stack oder Cluster/Overlap aussah aus der 'Easy' Diff herauszubekommen!
  4. 00:03:404 (1,1) - Solche Überlappungen(overlaps) sind auch nicht gern gesehen. Die Map muss gut lesbar sein, jedes Objekt sollte genügend Platz haben,-> wie bereits gesagt, solche overlaps sollten jetzt hoffentlich wesentlich seltener sein!
  5. 00:09:906 - Mache Pausen nur da, wo die Musik es auch tatsächlich impliziert bzw. sie wirklich nötig sind. Andernfalls lässt du nur unnötig Zeit verstreichen. Hier 01:06:803 - z.B. ist es in Ordnung.->Circle + Slider ergäntzt sodass das die Pause jetzt hoffentlich etwas passender einsetzt.
  6. 00:22:616 (1,2,3,4) - Bitte niemals clustern in einfachen Maps, das ist schwer zu lesen und sieht hässlich aus.->bereits oben angesprochen
  7. 00:36:507 (1,2) - An Stellen wie diesen eignet es sich, Blankets zu machen: http://puu.sh/bEyAl/9b27cdfff7.jpg . So etwas sieht fast immer gut aus (wenn du es nicht übertreibst).->Hab als ich die map noch einmal MIT DS durchgegangen bin hier und da solche Blankets ergäntzt bzw Blankets die schon vorher da waren verschönert!
  8. Wenn du neue Combos (NC) setzt, dann sollten diese auch konsistent bleiben. Deswegen ist es am Anfang gut, wenn du NC's nur nach jedem 1. (bei jedem langen weißen Tick) oder 2. Takt (bei jedem 2. langen weißen Tick)->Combos sollten jetzt wenn möglich nach jedem 1.Takt starten, falls das nicht möglich war hab ich versucht das ganze etwas an den Vocals zu orientieren, hoffe das ist auch möglich (auch wenn es dann teilweise wahrscheinlich an der Umsetzung scheitert)!
  9. 00:48:330 - Wenn Kiai Times beginnen, musst du eine neue Combo setzen.->fixed!
  10. 02:21:729 (1,2,3,4) - So lässt sich grundsätzlich vermeiden wenn du DS die ganze Zeit über anlässt (besonders wichtig bei Easy, und auch bei Normals).-> Wie gesagt, sowohl die 'Easy' als auch die 'Normal' nochmal komplett mit DS gefixed, sollte also jetzt konstant sein was das spacing angeht.
[Normal]
  1. Konsistentes Spacing macht Maps besser, und diese Map ist schon ein wenig ansehnlich dadurch.
  2. Bei Normal kannst du schon etwas komplexere Rhythmen nutzen da diese hauptsächlich auf 1/2 oder auch 1/1 beats beruhen. Stacking und Overlapping sind hier in Ordnung, wenn sie in angebrachter weise genutzt werden.
  3. 00:43:601 (1,2,3,4) - Auf Sachen wie DS musst du hier aber trotzdem noch achten.-> sollte jetzt konstanter sein
  4. 01:33:256 (6) - Solche langen Backslider sind nicht gern gesehen (und überhaupt nicht gern in einfacheren Maps). In solchen Fällen solltest du die Backslider aufsplitten, z.b. in zwei kleinere Backslider+Circle.->Hmm wirklich ziemlich unpassend...Ersetzt durch einen längeren Backslider und zwei Circle!
  5. 01:50:695 (8) - Etwas fortgeschritten, aber dennoch nützlich zu wissen: Offbeat-Slider. Das sind Slider, die auf roten Ticks starten und weißen Ticks enden, auf denen die Betonung liegt, da Grundschläge generell klickbar sein sollten.-> Ersetzt durch zwei Circle, dafür einen Slider dannach ergänzt. Gut möglich das es noch ein oder zwei weitere Offbeat-Slider gibt (kann mich da auch irren), die ich nicht ersetzt hab. Hoffe das diese sich dann entweder durch Hitsounds oder durch die Vocals so hervorheben, das sie nicht zu 'komisch' wirken!c:
    Wenn es die Musik(Background-Instrumente) /den Gesang passend begleitet, dann ist es in Ordnung. Aber prinzipiell solltest du diese Art von Slidern vermeiden. (Das gilt übrigens für alle Diffs)
Zu den anderen Diffs sag ich erst einmal nichts, weil du erst einmal versuchen solltest, alle deine einfachen Maps (Easy, Normal, Hard) konsistent zu spacen - check es lieber nochmal, ich hab da noch einige Stellen gesehen, wo das nicht der Fall ist.-> Das Spacing sollte bei diesen Diffs jetzt erstmal kein Problem mehr sein (Betonung auf sollte!). Bin die alle nochmal durchgegangen, diesmal MIT DS, dass das Spacing konstant sein sollten. Hab dabei dann versucht, hier und da etwas an den Patterns zu verändern, also Stacks aufzulösen oder Cluster zu 'entclustern' oder einfach ein paar Blankets zu machen. Ob das ganze geholfen hat oder doch nur alles verschlimmert hat kann ich selber leider schlecht einschätzen. :P

Danach solltest du mal schauen, wie du bessere Patterns gestalten kannst - schau einfach, wie sich andere, erfahrenere Mapper so anstellen (Frostmourne, jonathanlfj und viele weitere).

Üb dich einfach weiter im Mappen (vielleicht auch im Modden von anderen Maps, das hilft sehr wenn du dich schnell verbessern willst). Wenn du meinst, dass alles auf einem akzeptablen Niveau ist, kannst du mich nochmal anschreiben. -> Ob die Map jemals auf ein aktzeptables Niveau kommt wage ich mal sehr zu bezweifeln :c. Ich kann nur dafür garantieren, dass ich mich bemühe die Map dahin zu bekommen. Falls ich irgendwann mal der Meinung seien sollte, dass die Maps soweit sind, melde ich mich bei dir!

Bis dahin: Viel Glück! :)

Grüße,
paseli
Danke fürs modden! 'Verspätung' oder nicht ist mir total egal! Mod ist mod, und alles hilft mir besser zu werden!
Dazdy_old
Remember me? I'm the one who you asked to check if your insane was playable. Well, I decided to mod your map!
These are only suggestions, no need to change anything if you don't want to.

[Easy]
00:34:275 (3) - I think this slider should be shortened to the white tick and have a reverse arrow placed on it.

01:45:079 (2) - This slider should be shortened. You can also add a circle on the closest red tick.

01:45:079 (2) - I really don't think two circles here is easy, and it's meant to be easy. However, you can keep it if you want.

[Normal]
01:45:079 (2) - I believe this slider could have another reverse arrow added onto it.

00:56:902 (1) - I don't think this circle is necessary.

01:23:059 (2) - I think another circle could be added here.

[Hard]
00:01:926 (3) - I think this circle should be moved to the red tick.

00:56:606 (6) - I don't believe this circle needs to be here.

02:11:089 (1) - This spinner could either be moved along to the white tick or extended a bit.

02:22:173 (5) - I believe this slider could be removed and the previous one could have three reverse arrows put on it.

[Insane]
00:06:803 (3) - I don't think this circle is really necessary.

00:09:906 (7) - I believe this slider could be removed and the previous one can just have a reverse arrow. However, that's up to you.

02:26:754 (5) - Again, I don't think this circle is required.

[Collab]
01:27:197 (4,5,6) - No need to change anything here but I'm a bit of a neat freak so it hurts to see so many notes that aren't placed in the same order they were placed beforehand in a stack.

01:36:360 (7) - The timing is a bit weird here and it feels as though this slider shouldn't need to be here. That's your choice though.
Topic Starter
Peachtrees

Dazdy wrote:

Remember me? I'm the one who you asked to check if your insane was playable. Well, I decided to mod your map!
These are only suggestions, no need to change anything if you don't want to.->Of course I remember! I actually had multiple maps that I was going to ask you to testplay, but eventually decided not to because they were not worth it, haha!c:

[Easy]
00:34:275 (3) - I think this slider should be shortened to the white tick and have a reverse arrow placed on it.->Sorry, but I think I re-mapped this part myself before noticing your mod :c. The slider this is referring to starts and ends at a white tick so shortening it would essentially mean removing it c:

01:45:079 (2) - This slider should be shortened. You can also add a circle on the closest red tick.-> Did just that. Sounds a lot better, and it was a good solution for getting rid of that slider (it probably was too weird for an 'easy' Diff anyways).

01:45:079 (2) - I really don't think two circles here is easy, and it's meant to be easy. However, you can keep it if you want.->removed!

[Normal]
01:45:079 (2) - I believe this slider could have another reverse arrow added onto it.->making a reverse arrow out of this did sounds a bit better!

00:56:902 (1) - I don't think this circle is necessary.->removed!

01:23:059 (2) - I think another circle could be added here.->Added another circle and a hitsound at the end of the slider. Feels like a good suggestion!

[Hard]
00:01:926 (3) - I think this circle should be moved to the red tick.

00:56:606 (6) - I don't believe this circle needs to be here.

02:11:089 (1) - This spinner could either be moved along to the white tick or extended a bit.

02:22:173 (5) - I believe this slider could be removed and the previous one could have three reverse arrows put on it.
->I'm 90% sure this is the difficulty I recently removed from the mapset because it simply had too many flaws :c. Sorry for wasting your time on this on, but I feel like the other ones I could actually (hopefully) use to make decent maps out of them, while this one was simply too bad to begin with!:/
[Insane]
00:06:803 (3) - I don't think this circle is really necessary.->removed!

00:09:906 (7) - I believe this slider could be removed and the previous one can just have a reverse arrow. However, that's up to you.-> removed the slider and added a reverse arrow. I also added another circle after the second slider, it kind of felt right.c:

02:26:754 (5) - Again, I don't think this circle is required.->removed!

[Collab]
01:27:197 (4,5,6) - No need to change anything here but I'm a bit of a neat freak so it hurts to see so many notes that aren't placed in the same order they were placed beforehand in a stack.-> I actually didn't stack these on purpose since I felt like stacking them exactly on top of each other would be very, very confusing for the player. I might be wrong though so I may end up changing this anyways. I'll keep it like this for now though.c:

01:36:360 (7) - The timing is a bit weird here and it feels as though this slider shouldn't need to be here. That's your choice though.-> replaced the slider with a bunch of circles, it felt a lot more appropriate than the slider did!
Thanks a bunch for the mod, I really appreciate it!
El Koko
Hello! I'm only going to mod the insane diff. was going to mod collab, but insane took me long enough to do... however, both diffs have pretty much the same problems, so you can review collab diff after looking at my suggestions and see what's wrong.

[Insane]

General issues:

  • • Lots of spacing errors, especially when trying to make jumps when the rhythm changes a bit. Best example is 2:53:059 (1,2,3,4,5,6) - where, following the general spacing of the song, there is nothing that tells the players that hose are going to be 1/2 jumps.
    • Weird rhythm changes. It was hard actually triyng to figure out what you were following - it's mostly the vocals, but there are ... well, weird changes all throughout the map which make it a bit infuriating to play.
    • New Combos seem to be more random than anything. Rethink new combo placements and make them more consistent.
This really needs work, but it's not that bad. Anyway, let's start.

00:06:803 - How about adding a triplet here? Since you're following the synth it feels empty not to map those three notes that are clearly heard. http://puu.sh/c62S1/c9169dfa9f.jpg
00:09:759 (6) - This does not go here, it's off time. Replace this slider with something like this, and add a note here 00:10:202 -
00:12:862 (1) - Remove this slider and replace with only one beat, like this.
00:14:044 (5) - new combo and 00:14:198 - add note. You can make this part this way, where (3) is a ghost note, and fills nicely the beat between the vocals.
00:15:227 (5) - new combo here
00:19:069 (2) - remove
00:21:138 (3,4) - this is another of the weird rhythm thingies i mentioned. in the following combos you're clearly following the vocals but this is simply following the beat which makes it weird. i suggest doing something like this, which also follows the vocals: http://puu.sh/c642V/0ac3f8b0eb.jpg where you can place a ghost note on the red tick to fill in. both play nicely
00:25:276 (3) - replace with a slider http://puu.sh/c64cW/a6d9b0dadf.jpg
00:28:527 - 00:38:133 - this break... you can fill in with some slow sliders probably and low-spaced beats. it would be much nicer if this was mapped.
00:40:645 (1,2,3,4,5) - in this combo, you begin (1 & 2) following the vocals, then change at (3). I suggest remapping this to follow the vocals or space out the sliders at (3) to make it more clear.
00:43:306 (1) - remove NC, NC here 00:43:601 (2) -
00:43:601 (1,2,3,4,5,6) - maybe add some ghost notes here, and space 4,5,6 out.
00:49:512 (6) - move to 00:49:660 - , maybe you can add ghost note here 00:49:956 -
00:50:842 (4) - remove
00:52:468 (1) - make somethiing like this: http://puu.sh/c655a/578332721e.jpg
00:53:503 - maybe add ghost note
00:54:833 (7) - new combo
00:55:719 (1) - remove nc
00:56:458 (12) - remove slider, make note
00:56:754 - add note
01:19:069 (5) - replace with notes and add nc
01:24:833 - 01:26:310 - what happened here? add some notes there
01:27:345 (3,4,5,6) - this could be something like this http://puu.sh/c66Jl/ecab3f199e.jpg (5) is ghost note
01:29:118 (2) - make note, and do something like this in this combo: http://puu.sh/c675W/be759ccab1.jpg
01:33:256 (4) - maybe only one reverse and add a note after?
01:34:439 (1) - http://puu.sh/c67PD/aa7a676b9b.jpg sounds a little bit better like this but i'm really not sure.
01:40:645 (2) - needs better spacing, can't tell if it's a jump while playing
01:41:828 (5) - ^
01:46:113 (3) - make this slider longer and delete 01:46:409 (4) -
01:47:443 (3,4,5,6,7) - same rhythm/spacing problem as before, space everything out here
01:49:217 (7) - make note
01:49:512 - add a long slider here, and do somethiing like this: http://puu.sh/c68fo/0cf812725e.jpg
01:58:527 - maybe add a ghost note
02:05:177 (6) - move to 02:05:030 - and make it 1 tick longer
02:07:246 (5,6,7,8) - spacing problems
02:07:985 - maybe add ghost note
02:08:133 (1,2,3) - make it like this http://puu.sh/c68xi/a178fa2653.jpg
02:09:315 - probably add note here
02:13:453 (1,2,3,4,5,1,2,3,4,5,6) - all of this could be a little more spaced in my opinion
02:24:685 (3) - make this a long slider
02:25:129 - add note http://puu.sh/c68Fu/e584610c11.jpg
02:26:902 (5) - not really sure if it should be under (4)
02:29:414 - place a note here and here 02:29:562 - and move the spinner to0 2:29:709 -
02:32:961 - to 02:43:601 - , this break could be mapped, although it might be a bit hard.
02:45:374 - add note
02:46:120 - add note
02:50:251 (1,2,3,4,5,6,7) - sounds better this way, imo: http://puu.sh/c68Ui/f3d6a6121b.jpg
02:53:059 (1,2,3,4,5,6) - spacing problem i mentioned at the beginning
03:01:335 (5) - move to 03:01:187 -
03:08:133 (1,2) - spacing problem
03:13:158 (4) - move to 03:13:010 -
03:13:306 - add note and nc here
03:13:601 - add note
03:15:227 (6) - remove reverse
03:16:705 (1) - remove reverse, make it longer
03:21:434 (6) - nc
03:22:468 (3) - move this where (4) is and (4) to where (3) is
03:24:241 (4) - move this to 03:24:094 -

Other things:

  • • I suggest mapping the whole song. You're only missing 10 seconds, so it shouldn't be too much, right? :)
    • The choruses feel empty compared to the other parts of the song. I suggested a lot of ghost notes already, but it still feels empty following just the vocals, so I suggest you do add more notes to keep the player tapping and not losing rhythm, or get bored of the pauses.
    • Needs a lot of improvement in the visual part, mainly spacing and making pretty patterns. Distance snap really helps you with this, so be sure to use it!
    • I love this song so you better map it perfectly! Ok, I'm kidding. But I really do love this song, so that's why I modded it :P
And that's pretty much all I have to say for now. I really want to mod all others diffs, but maybe some other time, this took me a real long time for some reason. Good work, I expect to see this being worked on. Thanks for mapping one of my favorite K-ON! songs \o/

Feel free to message me in-game for any questions or whatever. ;)
Topic Starter
Peachtrees

El Koko wrote:

Hello! I'm only going to mod the insane diff. was going to mod collab, but insane took me long enough to do... however, both diffs have pretty much the same problems, so you can review collab diff after looking at my suggestions and see what's wrong.
->will do once I find the time, I'm kinda stressed out right now so I was only able to look at the Insane Diff for now :c.
[Insane]

General issues:

  • • Lots of spacing errors, especially when trying to make jumps when the rhythm changes a bit. Best example is 2:53:059 (1,2,3,4,5,6) - where, following the general spacing of the song, there is nothing that tells the players that hose are going to be 1/2 jumps.
    ->I remapped the entire thing using the Distance Snap to make sure that the spacing is consistent whenever I want it to be consistent!c:
    • Weird rhythm changes. It was hard actually triyng to figure out what you were following - it's mostly the vocals, but there are ... well, weird changes all throughout the map which make it a bit infuriating to play.
    ->I ended up adding quite a lot of notes so I'm hoping that this will not be as problematic as before.
    • New Combos seem to be more random than anything. Rethink new combo placements and make them more consistent.
    ->reworked the Combos for the entire map.
This really needs work, but it's not that bad. Anyway, let's start.
Oh yes, it is THAT bad.:P

00:06:803 - How about adding a triplet here? Since you're following the synth it feels empty not to map those three notes that are clearly heard. http://puu.sh/c62S1/c9169dfa9f.jpg
->Added! Fits in wonderfully.
00:09:759 (6) - This does not go here, it's off time. Replace this slider with something like this, and add a note here 00:10:202 -
[color=#00FF00
->follows the instruments better than the sliders, applied!
][/color]
00:12:862 (1) - Remove this slider and replace with only one beat, like this.
->removed!
00:14:044 (5) - new combo and 00:14:198 - add note. You can make this part this way, where (3) is a ghost note, and fills nicely the beat between the vocals.
->great suggestion.
00:15:227 (5) - new combo here
fixed!
00:19:069 (2) - remove
removed!
00:21:138 (3,4) - this is another of the weird rhythm thingies i mentioned. in the following combos you're clearly following the vocals but this is simply following the beat which makes it weird. i suggest doing something like this, which also follows the vocals: http://puu.sh/c642V/0ac3f8b0eb.jpg where you can place a ghost note on the red tick to fill in. both play nicely
Some part really felt like outstandingly weird..I don't know what I was thinking when I mapped those...Fixed!
00:25:276 (3) - replace with a slider http://puu.sh/c64cW/a6d9b0dadf.jpg
->replaced!
00:28:527 - 00:38:133 - this break... you can fill in with some slow sliders probably and low-spaced beats. it would be much nicer if this was mapped.
I'm 90% sure that I will get around to map this part eventually but right now, I'd rather focus on getting the existing parts to be good and THEN map another ten seconds which I can then make good immediatly!
00:40:645 (1,2,3,4,5) - in this combo, you begin (1 & 2) following the vocals, then change at (3). I suggest remapping this to follow the vocals or space out the sliders at (3) to make it more clear.
fixed!..I spaced out the one slider a bit more the make it stand out a bit more, I hope this makes it less confusing.
00:43:306 (1) - remove NC, NC here 00:43:601 (2) -
->fixed!
00:43:601 (1,2,3,4,5,6) - maybe add some ghost notes here, and space 4,5,6 out.
->fixed!
00:49:512 (6) - move to 00:49:660 - , maybe you can add ghost note here 00:49:956 -
->sounds a lot more fitting than before!
00:50:842 (4) - remove
->removed!
00:52:468 (1) - make somethiing like this: http://puu.sh/c655a/578332721e.jpg
->made something like that!
00:53:503 - maybe add ghost note
->Added!
00:54:833 (7) - new combo
->fixed!
00:55:719 (1) - remove nc
->removed!
00:56:458 (12) - remove slider, make note
->fits in nicely with the following slider!
00:56:754 - add note
->added!
01:19:069 (5) - replace with notes and add nc
I replaced this with two circles and a slider with a reverse arrow, I think it's quite fitting.c:
01:24:833 - 01:26:310 - what happened here? add some notes there
what happened?bad mapping happened! I added some notes here c:
01:27:345 (3,4,5,6) - this could be something like this http://puu.sh/c66Jl/ecab3f199e.jpg (5) is ghost note
->great suggestion!
01:29:118 (2) - make note, and do something like this in this combo: http://puu.sh/c675W/be759ccab1.jpg
->fits in nicely
01:33:256 (4) - maybe only one reverse and add a note after?
->I wasn't sure about this one but I actually feel like it does look a bit more fitting than before!
01:34:439 (1) - http://puu.sh/c67PD/aa7a676b9b.jpg sounds a little bit better like this but i'm really not sure.
very minor improvement, I still didn't hestitate to apply this though!
01:40:645 (2) - needs better spacing, can't tell if it's a jump while playing
->improved spacing!
01:41:828 (5) - ^
->^
01:46:113 (3) - make this slider longer and delete 01:46:409 (4) -
->SO much better!
01:47:443 (3,4,5,6,7) - same rhythm/spacing problem as before, space everything out here
-> spaced out everything!
01:49:217 (7) - make note
->made note!
01:49:512 - add a long slider here, and do somethiing like this: http://puu.sh/c68fo/0cf812725e.jpg
->applied!
01:58:527 - maybe add a ghost note
->added!
02:05:177 (6) - move to 02:05:030 - and make it 1 tick longer
->fixed!
02:07:246 (5,6,7,8) - spacing problems
->spacing should be more consistent now!
02:07:985 - maybe add ghost note
->added!
02:08:133 (1,2,3) - make it like this http://puu.sh/c68xi/a178fa2653.jpg
great suggestion! Feels very fitting.
02:09:315 - probably add note here
->added!
02:13:453 (1,2,3,4,5,1,2,3,4,5,6) - all of this could be a little more spaced in my opinion
I spaced this out a bit more. I only wasn't sure about how spaced out this should be while mapping it, so thanks for pointing that out.
02:24:685 (3) - make this a long slider
->long slider!
02:25:129 - add note http://puu.sh/c68Fu/e584610c11.jpg
->added!
02:26:902 (5) - not really sure if it should be under (4)
->uuh I honestly think that I was just too lazy to try and make this look good when I mapped it so I just went like 'fuck it' and stacked it..:/ lazy me..
02:29:414 - place a note here and here 02:29:562 - and move the spinner to0 2:29:709 -
->fixed!
02:32:961 - to 02:43:601 - , this break could be mapped, although it might be a bit hard.
->same reasoning as above: I'm 99% sure that I'll get around to map this eventually, I would like to make sure that the rest of the map is atleast okay-ish before so I know how to not mess up!:p
02:45:374 - add note
->added!
02:46:120 - add note
->added!
02:50:251 (1,2,3,4,5,6,7) - sounds better this way, imo: http://puu.sh/c68Ui/f3d6a6121b.jpg
-yeah, it does sound better.
02:53:059 (1,2,3,4,5,6) - spacing problem i mentioned at the beginning
->It should hopefully be fixed now since I used DS while remapping the whole thing.
03:01:335 (5) - move to 03:01:187 -
->moved!
03:08:133 (1,2) - spacing problem
->It should be fixed now c:
03:13:158 (4) - move to 03:13:010 -
->moved!
03:13:306 - add note and nc here
->added!
03:13:601 - add note
->added!
03:15:227 (6) - remove reverse
->removed!
03:16:705 (1) - remove reverse, make it longer
->removed the reverse and made it longer, fits a lot better!
03:21:434 (6) - nc
->nc!
03:22:468 (3) - move this where (4) is and (4) to where (3) is
->fixed!(I think..c:)
03:24:241 (4) - move this to 03:24:094 -
->moved!
Other things:

  • • I suggest mapping the whole song. You're only missing 10 seconds, so it shouldn't be too much, right? :)
    -> I want to map the whole thing! But I don't want to add another 10 seconds of bad mapping :c I'd rather figure out how to map those 10 seconds in a half-decent way before I map them and they end up being shit like the rest of the map. c:
    • The choruses feel empty compared to the other parts of the song. I suggested a lot of ghost notes already, but it still feels empty following just the vocals, so I suggest you do add more notes to keep the player tapping and not losing rhythm, or get bored of the pauses.
    ->I added some ghost notes and a few sliders myself after applying your changes. It defenitely feels less emtpy than before, and although I could've probably added even more notes, I feel like that would just be unfitting at some point..like just putting them there because you desperately want the note to be there even if it is not fitting.
    • Needs a lot of improvement in the visual part, mainly spacing and making pretty patterns. Distance snap really helps you with this, so be sure to use it!
    -> I used it while remapping the whole thing! I can honestly not tell whether or not the map looks better or worse than before or whether or not the 'patterns' that i made are even playable. I'm still kind of figureing this aspect out to be honest...I'm learning though!
    • I love this song so you better map it perfectly! Ok, I'm kidding. But I really do love this song, so that's why I modded it :P
    ->IKR? The song really deseverd a map!...too bad it was me mapping it :P
And that's pretty much all I have to say for now. I really want to mod all others diffs, but maybe some other time, this took me a real long time for some reason. Good work, I expect to see this being worked on. Thanks for mapping one of my favorite K-ON! songs \o/
->->Responding and replying took several hours as well, so I'm not surprised writing this took some time!.
Thank you so much for taking your time for this! I won't ask you to mod any other diff since this must've been a huge load of work already!


Feel free to message me in-game for any questions or whatever. ;)
I will if I have any, thanks!
AngeI
Insane-
01:21:434 (1,2,3,4,5,6) - Seems that its a bit hard to notice the circles behind the sliders, i suggest you to move them a bit, just so it will be noticeable.
Hard-
02:28:379 (4,5,6) - Same problem here, you can really see it coming the direction change, i suggest you do it like this, though its your personal choice: http://gyazo.com/601676f45c17187b017e43c035df25ad

Thats it for now.
Beside of that i didnt really see anything wrong, the map looks really good ^^
Hope i helped ^^ :)
a butt
Heya, just played your map (Insane and Collab) and had quite a bit of fun. I like the energy that it brings, but I definitely think that it would do well with a bit of polish, especially the Insane version. I don't have time to do more right now, but I hope this helps.

Also, take everything I say with a grain of salt, as this is my first mod and I'm new to beatmapping.

General:
SPOILER
Your BPM is definitely 203.
101.5 works with the map, and I'm not sure if it needs to be changed, but if you do, cut the slider velocity in half to keep the same slider speed.

Insane:
SPOILER
00:10:793 (1) - Consider adding a note 1 beat before this one, since that's when the line starts.

00:14:044 (5) - I'd definitely place a note in the gap (between 5 and 6) to preserve the flow of the vocal line.
02:24:389 (2) - ^^

00:45:670 (8) - Could do without that note
01:35:030 (4) - ^^
01:54:685 (3) - ^^ If you want to keep it, then I recommend changing the spacing.

If you're interested, I saved a replay of my first playthrough, though the only thing to note is how badly 1:35:030 threw me off. The rest is just me not able to keep up with the bpm with just my mouse. https://drive.google.com/file/d/0B42Ggp ... h5UDg/view

Collab:

SPOILER
02:13:453 (1,2,3,4) - Try extending the slider until just before the beat. See if you like it better. You could even try the same thing for your insane difficulty.

Before: http://i.imgur.com/uy3H4Vu.jpg
After: http://i.imgur.com/pXxxMuo.jpg

Hope you see this though to the end, since it seems like it's gonna be a really fun map. Cheers!
El Koko
heya. modding this again now that you did a lot of changes. both insane and collab feel much much better now, it's all down to a few small things, mostly note placement. feel free to take everything only as suggestions, since what may look pretty to me may not look pretty to you or someone else.

[Insane]

i'll start out saying i didn't actually point out all the possible synth triplets that could be placed. for example another one could go here 00:02:074 (6) - , but it's up to you really

00:04:439 (6) - maybe start the new combo here instead of 00:04:734 (1) - ?
00:09:315 (5) - new combo, and this slider should pointing at 00:09:759 (6) - , though this change may require changing the placement of 00:09:759 (6,7,8) -
00:17:296 (1,2,3,4,5) - this entire part is fine but asymmetrical, looks kinda weird
00:22:615 (1) - too close to 7
00:42:271 (6) - maybe move the end of the slider a bit so it's not under 5
00:55:719 (4) - remove nc
01:01:187 (7) - same thing, maybe make it so it's not under 6... or you just could move 6 :p
01:30:005 (6) - ^ move it just a little bit to the right/up
01:35:030 (4) - ^ :v lol
01:36:655 (5) - this one actually looks fine :p
01:54:537 (2,3) - this jump catches you off guard considering the spacing of the rest of the map
01:57:345 (4) - move it a bit to the left and above, maybe?
02:09:168 (4) - move it just a bit above
02:47:000 (5) - maybe move somewhere else... idk
02:51:581 (6,7,1,2,3,4,5) - this feels kinda weird to play... at least for me
03:01:631 (1) - remove nc
03:03:404 (8) - nc
03:04:291 (1) - remove nc
03:04:882 (1) - nc
03:13:306 (1) - remove nc
03:15:670 (9) - nc
03:16:113 (1) - remove nc

that's all for the insane really... not too much for me to suggest, it feels so nice <: just the circles being over the sliders, it really isn't too important but that's just how i see it.

[Collab]

00:04:586 (7) - nc
00:06:286 (3) - remove
00:22:911 (5) - this slider is off: 00:22:911 (5) -
00:23:503 (7) - nc
00:25:424 (5) - this one is off too
00:26:310 (2,3,4) - and one of these too...
00:49:365 (9) - nc
00:50:695 (1,2,3,4,5) - feels really awkward to play
01:23:207 (1) - remove nc
01:26:458 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too long, but i'm not sure where the nc should be
01:28:823 (1) - remove nc so it goes with the combo you make before ^
02:17:591 (8) - remove nc
02:18:182 (1) - nc
02:18:773 (2) - remove nc
02:21:138 (1) - remove nc
02:21:729 (7) - nc
03:01:631 (11) - new combo
03:13:749 (1) - remove nc
03:14:340 (1) - nc

some of the triplets look weird like in the screenshot, you might want to take a look at that. maybe it's just me o.O

aaaaaaand that's all i have to say really. the map feels so much better now. good luck and nice job o/ (maybe probably possibly not modding the other diffs because really, i'm not that good at those... sorry!)
Topic Starter
Peachtrees

XAngeled wrote:

Insane-
01:21:434 (1,2,3,4,5,6) - Seems that its a bit hard to notice the circles behind the sliders, i suggest you to move them a bit, just so it will be noticeable.
->You're right about this one, it was kind of confusing...I was honestly just waiting for someone to point this out. It looked nice in the editor so I was hoping to keep it haha..I changed it though so it looks a lot less confusing c:. I also used this to make some nice blankets!
Hard-
02:28:379 (4,5,6) - Same problem here, you can really see it coming the direction change, i suggest you do it like this, though its your personal choice: http://gyazo.com/601676f45c17187b017e43c035df25ad
->I ended up mapping this because I couldn't figure out a better way to fit in an extra circle..that was really dumb of me! I changed it so it should be far less confusing!

Thats it for now.
Beside of that i didnt really see anything wrong, the map looks really good ^^
Hope i helped ^^ :)
Of course it did! Thanks a lot for modding!
Topic Starter
Peachtrees

a butt wrote:

Heya, just played your map (Insane and Collab) and had quite a bit of fun. I like the energy that it brings, but I definitely think that it would do well with a bit of polish, especially the Insane version. I don't have time to do more right now, but I hope this helps.

Also, take everything I say with a grain of salt, as this is my first mod and I'm new to beatmapping.

General:
SPOILER
Your BPM is definitely 203.
101.5 works with the map, and I'm not sure if it needs to be changed, but if you do, cut the slider velocity in half to keep the same slider speed.
I'm fairly new at mapping myself but I think that 101.5 x2 SV and 203 x1 SV would practically be the same, so I think it works the way it is now. changing the bpm would really mess with the every Diff so I'm hoping that I can keep it the way it is c:. If I really have to change it though, I will!

Insane:
SPOILER
00:10:793 (1) - Consider adding a note 1 beat before this one, since that's when the line starts.
->adding a note with a finish hitsound made this sound SO MUCH better!

00:14:044 (5) - I'd definitely place a note in the gap (between 5 and 6) to preserve the flow of the vocal line.
02:24:389 (2) - ^^
->I ended up placing a note in both cases, make those patterns sound a lot more 'fluent' (I can't think of a better word to describe it :/)

00:45:670 (8) - Could do without that note
01:35:030 (4) - ^^
01:54:685 (3) - ^^ If you want to keep it, then I recommend changing the spacing.
->I didn't miss any of those notes. All of thoes patterns felt a lot more fitting without those!

If you're interested, I saved a replay of my first playthrough, though the only thing to note is how badly 1:35:030 threw me off. The rest is just me not able to keep up with the bpm with just my mouse. https://drive.google.com/file/d/0B42Ggp ... h5UDg/view

Collab:

SPOILER
02:13:453 (1,2,3,4) - Try extending the slider until just before the beat. See if you like it better. You could even try the same thing for your insane difficulty.
-> Extending those felt a lot more appropriate for a Collab Diff so I ended up doing that. I also added another circle in between the next two silders since it felt more fitting after changing those sliders.
I added a circle in between each slider for the insane diff since that kind of felt more fitting for that diff. I could've probably just did the same thing though:). Great suggestion!

Before: http://i.imgur.com/uy3H4Vu.jpg
After: http://i.imgur.com/pXxxMuo.jpg

Hope you see this though to the end, since it seems like it's gonna be a really fun map. Cheers!
I'll do my best do make this mapset as good as possible since I would like to get it ranked!
I'm REALLY REALLY far off right now, but I'm hoping to make it as enjoyable as possible!:)
Thanks a bunch for modding!
Topic Starter
Peachtrees

El Koko wrote:

heya. modding this again now that you did a lot of changes. both insane and collab feel much much better now, it's all down to a few small things, mostly note placement. feel free to take everything only as suggestions, since what may look pretty to me may not look pretty to you or someone else.
->your suggestions were pretty much things that I'd happily change because they were a lot better than the things that I had mapped!
[Insane]

i'll start out saying i didn't actually point out all the possible synth triplets that could be placed. for example another one could go here 00:02:074 (6) - , but it's up to you really
->I'm glad to hear that remapping it helped c:

00:04:439 (6) - maybe start the new combo here instead of 00:04:734 (1) - ?
->it feels a lot more appropriate like this!
00:09:315 (5) - new combo, and this slider should pointing at 00:09:759 (6) - , though this change may require changing the placement of 00:09:759 (6,7,8) -
->Having the slider point that way while also adding another circle was pretty easy, so changing the placement of those notes was not a big deal!
00:17:296 (1,2,3,4,5) - this entire part is fine but asymmetrical, looks kinda weird
->this looked ugly as fuck! it should look better now c:
00:22:615 (1) - too close to 7
->spacing was messed up..changed it!
00:42:271 (6) - maybe move the end of the slider a bit so it's not under 5
->no more overlapping!
00:55:719 (4) - remove nc
->removed!
01:01:187 (7) - same thing, maybe make it so it's not under 6... or you just could move 6 :p
->no more overlapping!
01:30:005 (6) - ^ move it just a little bit to the right/up
->no more overlapping!
01:35:030 (4) - ^ :v lol
->no more overlapping!
01:36:655 (5) - this one actually looks fine :p
01:54:537 (2,3) - this jump catches you off guard considering the spacing of the rest of the map
->changed it so it should be far less confusing...it actually looks a lot better now! thanks for pointing that out
01:57:345 (4) - move it a bit to the left and above, maybe?
->moved!
02:09:168 (4) - move it just a bit above
->moved!
02:47:000 (5) - maybe move somewhere else... idk
->I ended up changing the slider and placing the circle in a different way, looks a lot better!
02:51:581 (6,7,1,2,3,4,5) - this feels kinda weird to play... at least for me
->yeah...this looks really ugly. I remapped this so it should look less like a clusterfuck!
03:01:631 (1) - remove nc
->removed!
03:03:404 (8) - nc
->added!
03:04:291 (1) - remove nc
->removed!
03:04:882 (1) - nc
->added!
03:13:306 (1) - remove nc
->removed!
03:15:670 (9) - nc
->added!
03:16:113 (1) - remove nc
->removed!

that's all for the insane really... not too much for me to suggest, it feels so nice <: just the circles being over the sliders, it really isn't too important but that's just how i see it.
->I'm glad that you enjoyed playing it! I got rid of the overlapping, and I honestly feel like it looks slightly better without that!
[Collab]

00:04:586 (7) - nc
->nc!
00:06:286 (3) - remove
->removed!
00:22:911 (5) - this slider is off: 00:22:911 (5) -
->got rid of this one and replaced it with a circle, felt a lot better!
00:23:503 (7) - nc
->nc!
00:25:424 (5) - this one is off too
->I did the same thing here
00:26:310 (2,3,4) - and one of these too...
->aaaand I did the same thing here too! It feels a lot better c:
00:49:365 (9) - nc
->nc!
00:50:695 (1,2,3,4,5) - feels really awkward to play
-> I used three circles and a triple instead, feels a lot nicer!
01:23:207 (1) - remove nc
removed!
01:26:458 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too long, but i'm not sure where the nc should be
->I ended up putting it behind the 7th circle.
01:28:823 (1) - remove nc so it goes with the combo you make before ^
->removed!
02:17:591 (8) - remove nc
->removed!
02:18:182 (1) - nc
->nc!
02:18:773 (2) - remove nc
->removed!
02:21:138 (1) - remove nc
->removed!
02:21:729 (7) - nc
->nc!
03:01:631 (11) - new combo
->nc!
03:13:749 (1) - remove nc
->removed!
03:14:340 (1) - nc
->nc!

some of the triplets look weird like in the screenshot, you might want to take a look at that. maybe it's just me o.O
-> No no no it's not just you, some of those DID look really ugly because I didn't stack them properly. I looked at all the triplets again o they should all be stacked properly now!

aaaaaaand that's all i have to say really. the map feels so much better now. good luck and nice job o/ (maybe probably possibly not modding the other diffs because really, i'm not that good at those... sorry!)

->I'm glad that remapping those diffs helped! I won't ask you to mod any other diff, the two mods you posted already helped me out SO MUCH!
Thanks for modding this one aswell, very helpful and great mod!c:
kogasa_old_1
Hello~ Random mod from #modreqs. :P
I accidentally made them pretty long... So I didn't mod Collab. Sorry! Also, sorry, my screenshots are a bit big...

[General]
  1. The BPM you currently have is halved and the real BPM is 203. There's no reason to only double your BPM in the Insane map. It's really misleading.
  2. A lot of the issues in this map come from the BPM problem. The spacing is more of an issue in the harder difs.
[Easy]
SPOILER
  1. This difficulty is honestly a bit too busy for an Easy map for a song that's 200 BPM. It's a little difficult.
  2. 00:03:108 (6) - NC
  3. 00:03:404 (1) - Remove NC
  4. 00:03:404 (1) - This slider really bothers me. It feels like it makes the map look messier. Try shortening and reversing it.
  5. 00:08:133 (1,2) - Adjust these to make them a little rounder.
  6. 00:20:251 (1) - This is another weird slider. Honestly, even something simple like this would look a lot neater.
  7. 00:20:251 (1) - Also, I really think you should put a hit circle on the white tick before this. Starting on a half note just feels weird.
  8. 00:26:458 (1) - NC
  9. 00:31:187 (1) - Remove NC
  10. 00:31:778 (3) - Add NC
  11. 00:37:985 (4) - Stack this on top of 00:38:281 (1) maybe?
  12. 00:45:966 (1) - New players need a bit more time for spinners. Remove 00:45:670 (4) and start the spinner there instead.
  13. 00:47:739 (1,2) - Stack these on 00:48:330 (1) maybe?
  14. 00:50:695 (1,2) - Make these into a slider? New players might panic here.
  15. 00:55:128 (6) - NC
  16. 00:55:424 (1) - Remove NC
  17. 00:57:493 (1) - There's no reason for a NC here
  18. 01:00:744 (3) - Another messy looking slider. Consider shortening it and make the rhythm like this:
  19. 01:18:478 (4) - Consider stacking on 01:18:773 (5) ?
  20. 01:20:251 (3) - Same thing from earlier:
  21. 01:22:616 (3) - Fix blanket here
  22. 01:25:276 (4,5) - Remove these to fit the rhythm more.
  23. 01:25:867 (4) - Change this to a hit circle on the next white tick, add a NC and then remove the NC on 01:26:458 (1)
  24. 01:29:709 (4) - Same thing as before, again:
  25. 01:34:734 (4,6) - Remove these to fit the rhythm.
  26. 01:35:621 (1,2,3,4,5) - This whole pattern looks really messy because of the sliders. I would consider remapping the rhythm for it.
  27. 01:43:897 (4) - Adjust this slider's position a bit so the flow looks nicer:
  28. 01:44:783 (1) - Remove the NC here, placing it at 01:45:079 (2) instead.
  29. 01:52:173 (1) - Put this at 01:51:877 (4) like earlier.
  30. 02:10:793 (4) - Remove this hitcircle and make the spinner start there instead.
  31. 02:13:453 (1,2,3,4,1,2,3) - This entire section looks incredibly weird because of the sliders. Consider using simpler sliders? Or:

    use these kinds of sliders but reverse them. It fits the rhythm more too.
  32. 02:21:729 (4,5,6) - The rhythm here is going to be really unexpected and hard for easy players or really anyone unless they know the song. Try a slider like this:
  33. 02:46:409 (5) - Do not do this in Easy mode. These right here are much more suitable in Hard or Insane mode. If you want to keep this rhythm, try this:
  34. 02:47:739 (1,2,3,4,5,6,7) - You might wanna try sticking a reversing slider in this combo, so there's less clicking. Also,
  35. 02:49:512 (5) - NC around here
  36. 02:52:764 (1) - Remove NC
  37. 02:53:059 (2) - NC here instead
  38. 02:54:833 (3) - NC should be here
  39. 03:09:315 (5) - Remove and start spinner here instead.
  40. 03:31:778 (1,2) - Make these a slider instead. Or just remove 2.

[Normal]
SPOILER
  1. First of all, this is extremely similar to your Easy map. Your easy map is essentially just a slightly easier normal...
  2. 00:20:251 (1) - Don't start on a red tick.
  3. 00:25:719 (4) - Remove this. It's unfitting but it's also incredibly hard to hit correctly.
  4. 00:36:212 (7) - NC
  5. 00:36:951 (2,4) - Remove these. These are way too hard to hit. If you wanna use this rhythm try something like this instead:

    Of course, if you use this rhythm instead you're going to have to remap this pattern.
  6. 00:40:054 (4) - This feels very off...
  7. 01:00:153 (7) - NC here instead
  8. 01:02:517 (5) - NC
  9. 01:03:700 (7) - Place note after this on red tick?
  10. 01:17:000 (1) - Don't start on the red tick
  11. 01:21:877 (2,3,4,5) - This is a really awkward rhythm and are gonna be too hard to hit correctly. Try making them like this:
  12. 01:22:911 (1,2,3,4) - Horrible spacing here. Either remove these or stack them all on the slider.
  13. 01:31:926 (3,4) - Bad spacing again, and it's going to be too hard to predict. Remove this one.
  14. 01:34:143 (7) - NC here?
  15. 01:37:394 (1,2,3,4) - Cause of the BPM, this is a kinda more like a stream, and I don't think it's suited for Normal mode. Maybe make it into a repeating slider?
  16. 01:42:714 (1,2,3,4,5) - Same thing as 00:36:951 (2,4)
  17. 01:44:488 (1,2,3,4,5) - Same thing as 01:37:394 (1,2,3,4)
  18. 01:58:084 (4,1) - Really not sure about this little hop here...
  19. 02:03:995 (7) - NC ?
  20. 02:26:163 (1,2,3) - Really sudden and out of place in normal. Maybe just this instead? (with the circle stacked on the slider)
  21. 02:44:783 (4,5,6,7) - Still think these are too hard for Normal.
  22. 02:53:059 (1,2,3,4,5,6) - This rhythm isn't suited for Normal.
  23. 03:05:473 (4) - Remove, or fix spacing so the slider overlaps it.
  24. 03:15:374 (1) - I'm not sure about the NC here
  25. 03:27:049 (4,5) - Maybe make this a slider instead.

[Hard]
SPOILER
  1. I really think the distance spacing should be lowered a bit. There are a lot of things in this dif that suffer from the spacing.
  2. There are also some placement issues, but those are really minor and mostly cosmetic, so I'll save you from all of those.
  3. 00:02:222 (4) - The spacing here makes the rhythm really confusing.
  4. 00:08:133 (1,2,3,4) - Make two of these into a slider. The BPM is pretty fast so this isn't fitting here.
  5. 00:09:906 (6,1) - The silences between these two parts is really awkward. I think you should add something in between.
  6. 00:17:591 (1,1) - Again, you can definitely put something in between these two parts.
  7. 00:34:439 (2,3) - How about this instead?
  8. 01:18:773 (5) - Crtl + G
  9. 01:24:980 (3,4) - Make a slider. This feels awkward.
  10. 01:30:005 (5) - Stack on slider
  11. 01:35:177 (8,9) - These don't fit the rhythm and are unnecessary. You should replace them with something else...
  12. 01:35:621 (1) - This spinner feels out of place and also unnecessary. I think you can think of something else to map here.
  13. 01:57:936 (5) - Blanket?
  14. 02:01:631 (3,4,5,6) - An exmaple of why I think the distance spacing should be lowered. :?
  15. 02:13:453 (1,2,3,4,5,6,7) - This entire pattern feels absolutely devoid of flow, and I think you could use a different rhythm here.
  16. 02:25:276 (1) - Spinner is a bit short, might wanna consider mapping something else here. But I don't think it's that big of a deal.
  17. 02:53:059 (1,2,3,4,5,6) - Think these would just be better as sliders tbh.
  18. 02:58:823 (5) - Fix the blanket here
  19. 03:07:246 (3) - Really weird here. Fix the blanket?

[Insane]
SPOILER
  1. As I said in Hard, the distance spacing is a bit jarring...
  2. 00:05:695 (5) - Don't think this is necessary.
  3. 00:09:759 (6,7,8,9) - The placement here is bad, and I think 7 and 8 would be better off just being a slider. At least stack them maybe. The spacing doesn't make sense for those two.
  4. 00:26:163 (6,7) - Make this a slider?
  5. 00:26:606 (8) - Why the little hop here?
  6. 00:26:902 (1) - The spinner here is a little weird, and I have no idea why you made a break there while you mapped that part in the rest of the map... I honestly think you should place a break somewhere else and map that part of the song.
  7. 00:38:280 (1,2,3,4,5) - Suffers from the spacing.
  8. 00:55:572 (3,4,5,6,7) - Think this part could use some sliders instead of being all hitcircles.
  9. 01:40:645 (2,3,4) - Silence is awkward there, and the hitcircles are still awkward.
  10. 02:18:182 (9) - NC?
  11. 02:18:182 (9,1,2,3,4,5,6) - I think you could do something different here. This part is a bit boring.
  12. 02:25:276 (6) - This goes out of the grid and touches the scorebar. I'm pretty sure this is unrankable. :o
  13. 03:14:340 (3,4,5,6,7) - Something about this really rubs me the wrong way... :?
  14. 03:18:035 (6,7) - Spacing and placement both awkward

Overall, this really isn't that bad for a first map. It needs a bit of work but your rhythm is pretty nice and I liked some parts a lot!

Good luck!!
Topic Starter
Peachtrees

kogasa wrote:

Hello~ Random mod from #modreqs. :P
I accidentally made them pretty long... So I didn't mod Collab. Sorry! Also, sorry, my screenshots are a bit big...
->No need to apologize for a lenghty mod, that's exactly what I'm looking for!c:
[General]
  1. The BPM you currently have is halved and the real BPM is 203. There's no reason to only double your BPM in the Insane map. It's really misleading.
    ->won't changing the bpm mess with the parts where I use lower SV? I'm not sure, I'm probably wrong! if that's the case, I'll gladly change it!
  2. A lot of the issues in this map come from the BPM problem. The spacing is more of an issue in the harder difs.
    ->I remapped the Insane toning down the ds by quite a bit for the whole map. I tried doing the same for certain parts of the collab! I can't tell whether or not that actually fixed anything though. :c
[Easy]
SPOILER
  1. This difficulty is honestly a bit too busy for an Easy map for a song that's 200 BPM. It's a little difficult.
    ->It was meant to be a normal difficulty, but I was then told to rename it since it is the easiest difficulty. that's no excuse though.
  2. 00:03:108 (6) - NC
    ->nc!
  3. 00:03:404 (1) - Remove NC
    ->removed!
  4. 00:03:404 (1) - This slider really bothers me. It feels like it makes the map look messier. Try shortening and reversing it.

    ->I kind of new that I would eventually get rid of these messy sliders...I was just hoping to keep them! Getting rid of those DID make the map look a lot cleaner though!
  5. 00:08:133 (1,2) - Adjust these to make them a little rounder.

    ->this looked ugly as hell
  6. 00:20:251 (1) - This is another weird slider. Honestly, even something simple like this would look a lot neater.

    ->remapped this according to your suggestion!
  7. 00:20:251 (1) - Also, I really think you should put a hit circle on the white tick before this. Starting on a half note just feels weird.
    -> It never occured to me that it was weird since I was only following the vocals...thanks for pointing that out!
  8. 00:26:458 (1) - NC
    ->nc!
  9. 00:31:187 (1) - Remove NC
    ->removed!
  10. 00:31:778 (3) - Add NC
    ->nc!
  11. 00:37:985 (4) - Stack this on top of 00:38:281 (1) maybe?
    ->it looks nicer while stacked....I thought that stacking notes was something that was not nice to do in easy diffs so I tried TOO hard to avoid it...
  12. 00:45:966 (1) - New players need a bit more time for spinners. Remove 00:45:670 (4) and start the spinner there instead.
    ->fixed!
  13. 00:47:739 (1,2) - Stack these on 00:48:330 (1) maybe?
    ->the same thing as above, stacking this looks a lot nicer
  14. 00:50:695 (1,2) - Make these into a slider? New players might panic here.
    ->a slider goes along nicely with the vocals!
  15. 00:55:128 (6) - NC
    ->nc!
  16. 00:55:424 (1) - Remove NC
    ->removed!
  17. 00:57:493 (1) - There's no reason for a NC here
    ->no more nc!
  18. 01:00:744 (3) - Another messy looking slider. Consider shortening it and make the rhythm like this:

    ->coming up with something better was pretty easy after replacing the other ones!
  19. 01:18:478 (4) - Consider stacking on 01:18:773 (5) ?
    ->looks neater while stacked
  20. 01:20:251 (3) - Same thing from earlier:

    ->fixed too!
  21. 01:22:616 (3) - Fix blanket here
    ->blanket'd!
  22. 01:25:276 (4,5) - Remove these to fit the rhythm more.
    ->removed!
  23. 01:25:867 (4) - Change this to a hit circle on the next white tick, add a NC and then remove the NC on 01:26:458 (1)
    ->this part sounds a lot more fitting after remapping it!
  24. 01:29:709 (4) - Same thing as before, again:

    ->again, the map felt a lot cleaner without the slider!
  25. 01:34:734 (4,6) - Remove these to fit the rhythm.
    ->removed!
  26. 01:35:621 (1,2,3,4,5) - This whole pattern looks really messy because of the sliders. I would consider remapping the rhythm for it.
    ->remapped this part. It does feel a lot neater now!
  27. 01:43:897 (4) - Adjust this slider's position a bit so the flow looks nicer:

    ->adjusted!
  28. 01:44:783 (1) - Remove the NC here, placing it at 01:45:079 (2) instead.
    ->fixed
  29. 01:52:173 (1) - Put this at 01:51:877 (4) like earlier.
    ->fixed it as I did earlier!
  30. 02:10:793 (4) - Remove this hitcircle and make the spinner start there instead.
    ->fixed!
  31. 02:13:453 (1,2,3,4,1,2,3) - This entire section looks incredibly weird because of the sliders. Consider using simpler sliders? Or:
    [img]http://puu.sh/crqle.pn
    ->I would agree that this looks sort of weird and boring. I remapped it using reverse and one long slider (to sort of mix it up a bit?). Feels A LOT better.
    use these kinds of sliders but reverse them. It fits the rhythm more too.
  32. 02:21:729 (4,5,6) - The rhythm here is going to be really unexpected and hard for easy players or really anyone unless they know the song. Try a slider like this:

    ->plays better and looks nicer!
  33. 02:46:409 (5) - Do not do this in Easy mode. These right here are much more suitable in Hard or Insane mode. If you want to keep this rhythm, try this:

    ->I ended up using the pattern you suggested since I think that would be the best way of keeping that rythm.
  34. 02:47:739 (1,2,3,4,5,6,7) - You might wanna try sticking a reversing slider in this combo, so there's less clicking
    ->putting a reverse slider right at the beginning felt pretty fitting and not really forced.. Also,
  35. 02:49:512 (5) - NC around here
    ->nc!
  36. 02:52:764 (1) - Remove NC
    ->removed!
  37. 02:53:059 (2) - NC here instead
    ->nc!
  38. 02:54:833 (3) - NC should be here
    ->nc!
  39. 03:09:315 (5) - Remove and start spinner here instead.
    ->fixed!
  40. 03:31:778 (1,2) - Make these a slider instead. Or just remove 2.
->making this a slider felt like the best possible solution!

[Normal]
SPOILER
  1. First of all, this is extremely similar to your Easy map. Your easy map is essentially just a slightly easier normal...
    ->I think this is because I can't really tell how 'hard' the easier difficulties are. I'm always afraid that I'll end up making them to hard and unplayable simply because I can't tell whether or not a pattern I use it too hard..
  2. 00:20:251 (1) - Don't start on a red tick.
    ->yeeaah...I think I already explained this earlier? fixed!
  3. 00:25:719 (4) - Remove this. It's unfitting but it's also incredibly hard to hit correctly.
    ->I didn't feel like removing this hurt the map at all! good suggestion.
  4. 00:36:212 (7) - NC
    ->nc!
  5. 00:36:951 (2,4) - Remove these. These are way too hard to hit. If you wanna use this rhythm try something like this instead:

    Of course, if you use this rhythm instead you're going to have to remap this pattern.
    ->GREAT SUGGESTION! using these sliders felt absolutely PERFECT!
  6. 00:40:054 (4) - This feels very off...
    ->added a slider to hopefully make it feel less awkward..:c
  7. 01:00:153 (7) - NC here instead
    ->nc!
  8. 01:02:517 (5) - NC
    ->nc!
  9. 01:03:700 (7) - Place note after this on red tick?
    ->I don't know how that note went missing...
  10. 01:17:000 (1) - Don't start on the red tick
    ->why did I even do this...
  11. 01:21:877 (2,3,4,5) - This is a really awkward rhythm and are gonna be too hard to hit correctly. Try making them like this:

    ->using a reverse slider instead felt a lot neater!
  12. 01:22:911 (1,2,3,4) - Horrible spacing here. Either remove these or stack them all on the slider.
    ->I ended up stacking them on the slider. I felt like that was more fitting with the reverse slider...as in you hold your cursor in one position...I don't know that jsutification sucks.
  13. 01:31:926 (3,4) - Bad spacing again, and it's going to be too hard to predict. Remove this one.
    ->removed!
  14. 01:34:143 (7) - NC here?
    ->nc!
  15. 01:37:394 (1,2,3,4) - Cause of the BPM, this is a kinda more like a stream, and I don't think it's suited for Normal mode. Maybe make it into a repeating slider?
    ->I ended up using two short sliders to emphasize the vocals. it should be a lot better to play than the circles I've used before.
  16. 01:42:714 (1,2,3,4,5) - Same thing as 00:36:951 (2,4)
    ->fixed it the same way!
  17. 01:44:488 (1,2,3,4,5) - Same thing as 01:37:394 (1,2,3,4)
    ^
  18. 01:58:084 (4,1) - Really not sure about this little hop here...
    ->moved the next three circles down to get rid of the hop!
  19. 02:03:995 (7) - NC ?
    ->nc!
  20. 02:26:163 (1,2,3) - Really sudden and out of place in normal. Maybe just this instead? (with the circle stacked on the slider)

    ->great suggestions, ended up using that!
  21. 02:44:783 (4,5,6,7) - Still think these are too hard for Normal.
    ->replaced this with sliders.
  22. 02:53:059 (1,2,3,4,5,6) - This rhythm isn't suited for Normal.
    ->using two sliders and two circles instead felt A LOT nicer. thanks for pointing that out!
  23. 03:05:473 (4) - Remove, or fix spacing so the slider overlaps it.
    ->fixed!
  24. 03:15:374 (1) - I'm not sure about the NC here
    ->I ended up putting it on a later circle to go along with the vocals!
  25. 03:27:049 (4,5) - Maybe make this a slider instead.
->a slider does feel nicer
[Hard]
SPOILER
  1. I really think the distance spacing should be lowered a bit. There are a lot of things in this dif that suffer from the spacing.
    ->As I have already stated earlier, I remapped this using an overall lower ds. I'm not entirely sure if that fixed anything, it should make the fast parts a lot easier though (I mean I hope so)
  2. There are also some placement issues, but those are really minor and mostly cosmetic, so I'll save you from all of those.
    ->I tried getting rid of those while remapping (fixing blankets or just improving overall flow)
  3. 00:02:222 (4) - The spacing here makes the rhythm really confusing.
    I'm honestly not sure if I was able to fix this..I did my best anyways!
  4. 00:08:133 (1,2,3,4) - Make two of these into a slider. The BPM is pretty fast so this isn't fitting here.
    ->feels a lot better as a slider!
  5. 00:09:906 (6,1) - The silences between these two parts is really awkward. I think you should add something in between.
    ->it feels a lot more...'fluent'? without that silence in between. thanks for pointing that out!
  6. 00:17:591 (1,1) - Again, you can definitely put something in between these two parts.
    ->ended up using a slider and two circles. I think it fills the silence quite nicely!
  7. 00:34:439 (2,3) - How about this instead?

    -> the reverse slider felt a lot nicer!
  8. 01:18:773 (5) - Crtl + G
    Crtl +G!
  9. 01:24:980 (3,4) - Make a slider. This feels awkward.
    ->yeeeahh...no more awkwardness!
  10. 01:30:005 (5) - Stack on slider
    ->stacked!
  11. 01:35:177 (8,9) - These don't fit the rhythm and are unnecessary. You should replace them with something else...
    ->replaced those with a slider. feels a loter more fitting to me c:
  12. 01:35:621 (1) - This spinner feels out of place and also unnecessary. I think you can think of something else to map here.
    ->replacing this spinner with something nicer felt really good!
  13. 01:57:936 (5) - Blanket?
    ->blanket!
  14. 02:01:631 (3,4,5,6) - An exmaple of why I think the distance spacing should be lowered. :?
    ->this should HOPEFULLY (it's probably not) fixed now
  15. 02:13:453 (1,2,3,4,5,6,7) - This entire pattern feels absolutely devoid of flow, and I think you could use a different rhythm here.
    ->this SUCKED! I gladly remapped this entire part. I'm actually sure that I ended up improving this by a lot, simply because it was THAT BAD before!
  16. 02:25:276 (1) - Spinner is a bit short, might wanna consider mapping something else here. But I don't think it's that big of a deal.
    ->I'll keep this for now as I could not come up with anything but another long slider going along with the vocals...:c
  17. 02:53:059 (1,2,3,4,5,6) - Think these would just be better as sliders tbh.
    ->sliders do fit a lot better!good suggestion
  18. 02:58:823 (5) - Fix the blanket here
    ->fixed!
  19. 03:07:246 (3) - Really weird here. Fix the blanket?
    ->fixed!

[Insane]
SPOILER
  1. As I said in Hard, the distance spacing is a bit jarring...
    ->I tried fixing certain parts while remapping/parts that I felt were a bit off..well...I TRIED :c
  2. 00:05:695 (5) - Don't think this is necessary.
    ->feels cleaner without the circle
  3. 00:09:759 (6,7,8,9) - The placement here is bad, and I think 7 and 8 would be better off just being a slider. At least stack them maybe. The spacing doesn't make sense for those two.
    ->I fixed the spacing for this part while also replaying those notes with two sliders. It should feel a lot nicer now!
  4. 00:26:163 (6,7) - Make this a slider?
    ->yes!
  5. 00:26:606 (8) - Why the little hop here?
    ->I-I can't tell....fixed!
  6. 00:26:902 (1) - The spinner here is a little weird, and I have no idea why you made a break there while you mapped that part in the rest of the map... I honestly think you should place a break somewhere else and map that part of the song.
    ->coming up with something nice for this was pretty easy! you're right, I should've mapped this right away. I guess I was just being lazy...
  7. 00:38:280 (1,2,3,4,5) - Suffers from the spacing.
    ->(hopefully) fixed!
  8. 00:55:572 (3,4,5,6,7) - Think this part could use some sliders instead of being all hitcircles.
    ->snuck in a slider!
  9. 01:40:645 (2,3,4) - Silence is awkward there, and the hitcircles are still awkward.
    ->replaced it with a slider and a circle. feels less awkward to me c:
  10. 02:18:182 (9) - NC?
    ->nc!
  11. 02:18:182 (9,1,2,3,4,5,6) - I think you could do something different here. This part is a bit boring.
    ->yeaaah..the low SV did make this feels very empty and boring. remapping this to be more fun was a great suggestion!
  12. 02:25:276 (6) - This goes out of the grid and touches the scorebar. I'm pretty sure this is unrankable. :o
    ->damn yo what happened to this slider. Fixed!
  13. 03:14:340 (3,4,5,6,7) - Something about this really rubs me the wrong way... :?
    ->this was me trying to be a unique snowflake/failing to come up with something better/nicer...I remapped this part!
  14. 03:18:035 (6,7) - Spacing and placement both awkward
    ->this should hopefully be fixed!

Overall, this really isn't that bad for a first map. It needs a bit of work but your rhythm is pretty nice and I liked some parts a lot!
It does need A LOT of work, that's why I'm really grateful for such a lenghty mod! I'm glad you could enjoy certain parts c:

Good luck!!
thanks!
Ozato Fumika

Peachtrees wrote:

First attempt at mapping. I appreciate feedback, even if it is just telling me this sucks. c:
I'm constantly working on improving the existing difficulties!
Very nice attitude :>/

[General]
  1. I'm 100% positive this is 203 bpm
  2. The usage of hitsounds are so erratic. it sounds like random clap spam and whistle spam orz
  3. My general advice would be try to use less spinners, because it's just tiring and boring.
  4. Normal->Hard->Insane spread doesnt look good. Also the fact that normal has 1.4 SV when hard has 1.4 is pretty unacceptable. also this is a very high bpm son so 1.4 on normal is not a good idea imo.

just a few things in collab diff
  1. 00:41:237 (3,4,5,6) -
    01:47:443 (4,5,6,7) - this isn't very fitting. the music is still going and this makes things feel very empty when you play
  2. 02:01:631 (6,10) - this stack is pretty off
  3. 02:04:734 (6,7) - I prefer if you just stack them on 02:03:995 (1) - because it looks so messy
  4. 02:21:729 (1,2,3) - could use more spacing for better reading
  5. 02:22:911 (1,2,3,4,5,6,1,2,3,4,5,6) - kinda feels too much.. this pattern killed the flow
  6. 02:53:650 (3,5) - you could use NC here for better impact
  7. 02:55:128 (2) - stack on 02:53:798 (2) - for neatness?
  8. 03:00:005 (3,4,7) - stack is a bit off
I think the map needs more work of your own than mods. try to polish maps yourself rather than relying on mods. you will improve much faster!

Good luck
Topic Starter
Peachtrees

No Dap wrote:

Peachtrees wrote:

First attempt at mapping. I appreciate feedback, even if it is just telling me this sucks. c:
I'm constantly working on improving the existing difficulties!
Very nice attitude :>/

->Thank you!

[General]
  1. I'm 100% positive this is 203 bpm

    ->I've been told this a lot of times by now, and I'm convinced that 203 IS the right bpm, it's just that...I honestly don't know if I'll be able to fix the SV for the lower diffs if I double the bpm. I had multiple finished maps ruined because I had to change the timing and then failed to fix up the map. I know that's a pretty lame excuse...there is a lot to re-map anyways so I'll try and figure this out!
  2. The usage of hitsounds are so erratic. it sounds like random clap spam and whistle spam orz

    ->I've mapped a lot of stuff recently and going back to this, the hitsounds do sound INCREDIBLY NOISY. I think I've gotten a lot better (I still suck at it) at hitsounding during the past weeks so I'm confident that I can improve the hitsounds by a lot! Thanks for pointing that out.
  3. My general advice would be try to use less spinners, because it's just tiring and boring.

    ->I wasn't aware of that. I never really thought to much of it c:. I'll do my best to remap a few of the spinners, I'm pretty sure there is a nice way of mapping them, though I will probably not get rid of EVERY SINGLE ONE (probably, I might if I figure out a nice way of mapping them).
  4. Normal->Hard->Insane spread doesnt look good. Also the fact that normal has 1.4 SV when hard has 1.4 is pretty unacceptable. also this is a very high bpm son so 1.4 on normal is not a good idea imo.

    ->I knew about the spread not looking good, but I failed to figure out how to change it! I tried making the hard 'harder' and the insane 'easier' to close the gap a bit, but figured that I would probably have to remap either of those completely. As for the SV: Since I'll probably have to remap one difficulty anyways, I'll probably remap the Hard with a more fitting SV (after fixing the BPM for the Diffs), so that should hopefully fix both of these problems.

just a few things in collab diff
  1. 00:41:237 (3,4,5,6) -
    01:47:443 (4,5,6,7) - this isn't very fitting. the music is still going and this makes things feel very empty when you play

    ->I remapped this part using sliders mostly, trying to go along with the vocals like I did before. I felt like it flowed a lot better c:
  2. 02:01:631 (6,10) - this stack is pretty off

    ->stacked!
  3. 02:04:734 (6,7) - I prefer if you just stack them on 02:03:995 (1) - because it looks so messy

    ->it looks a lot neater now!
  4. 02:21:729 (1,2,3) - could use more spacing for better reading

    ->increased the spacing from 1.1 to 1.5. having them placed so close to each other was kind of confusing, you're right.
  5. 02:22:911 (1,2,3,4,5,6,1,2,3,4,5,6) - kinda feels too much.. this pattern killed the flow

    ->yes, this was unfitting compared to the part right before, I remapped this trying to go along with the vocals using a 1/2 slider and a back'n'forth slider. It should hopefully flow a lot better now!
  6. 02:53:650 (3,5) - you could use NC here for better impact

    ->agreed!
  7. 02:55:128 (2) - stack on 02:53:798 (2) - for neatness?

    ->hell yea for neatness!
  8. 03:00:005 (3,4,7) - stack is a bit off
->it should be stacked nicely now.
I think the map needs more work of your own than mods. try to polish maps yourself rather than relying on mods. you will improve much faster!

->Yes you're right! It's the hitsounds that are really bothering me right now, they're SO NOISY and really do feel unfitting...

->I did not rework the hitsounds/hard immediatly as I unfortunately checked for mods to late, so those changes will come in during the next day(s) (sadface). Same thing goes for reworking the spinners. I applied that changes you suggested, but it's pretty late already so I won't be able to remap/rework anything today (I should've checked earlier :c). I will do my best to improve this mapset as much as I can and THEN ask for mods!



Good luck

Thanks for the mod! A lot of things that you pointed out will help me to improve the overall quality A LOT (hitsounds, getting the bpm right).

Thanks a bunch!
Ozato Fumika
I really like your attitude and energy! good luck again.
Topic Starter
Peachtrees

No Dap wrote:

I really like your attitude and energy! good luck again.
Thank you again!

Here are some updates on the re-mapping:

->reworked the hitsounds for ALL the difficulties (expect for the Hard, as I'm probably remapping it anyways c:).
->finally fixed the BPM for ALL the difficulties!
->re-mapped MOST of the spinners! (not all of them, as I felt like some were ok. Most of them I could re-map and come up with something nice though!)
->I tried fixing some minor mistakes here and there when I found them while remapping, though I couldn't catch too many...not that this has no mistakes, I just looked over it so many times so catching mistakes gets increasingly harder. :P
->remapped the hard!
BerryJellyXD
Hello, just another random modder from #modreqs here.
Sorry iff i dont make one of those handy windows for difficulties but im doing more then 1 map at the moment,

Easy:
00:08:133 (1) - Im not sure iff new people are able to see the 2nd slider as they are new people and only focus on the 1st slider.
(And they arent experienced enough to look a few notes forward)
00:48:330 (1) - Makes a combo wich is unneeded just use the combo from the pink 1 and 2. (a combo of 7 long is also fine.)
00:55:424 (1) - Same story -NC (note this is only adviced.)
00:59:562 (1) - And again same story -NC
01:23:798 (1) - And more combo's keep popping up -NC
01:28:823 (1) - And again
01:33:552 (1) - And again...
01:45:079 (1) - And another one
01:49:808 (1) - And more
01:54:537 (1) - They just keep comming,
01:59:266 (1) - And another
02:03:404 (1) - And the list keeps growing for this one thing only
02:53:059 (1) - This one actually isnt close to the other ones, :oops:
02:57:788 (1) - almost had them all i think,
03:02:517 (1) -
03:07:246 (1) -
03:14:340 (1) -
03:19:069 (1) -
03:23:798 (1) -
03:30:301 (1) - Last one
So other then the combo's being alittle short and that 1 slider easy is good in my eyes. :)

Normal:
00:36:212 (1) - Not sure why this guy is standing alone there, i mean he would easy fit in the last or next combo.
01:22:911 (1) - These 4 in a row would be more something for hard i geuss
Wich can be easy replaced by removing the 3 notes and placing the slider on the spot of the 1st note,
Then place one reverse arrow on the slider for the same rythm/time usage.
02:08:133 (1) - Combo being 11 notes long, Consider making the 6/7nd in a new one
02:27:640 (1) - Also 10 long try NC the 5th or 6th
That was all for the normal map as far i could find.

Im not touching hard or higher duo to the fact that alot of normal map rules dont count from there on. (example note snap doesnt apply anymore.)
I hope this is helpfull and doesnt sound to much like nagging because its the same problem over and over again.

Good luck on getting ranked and iff you have questions feel free to ask them by sending a message to me.
Topic Starter
Peachtrees

JellyberryXD wrote:

Hello, just another random modder from #modreqs here.
Sorry iff i dont make one of those handy windows for difficulties but im doing more then 1 map at the moment,

No worries, I'm horrible when it comes do those things haha

Easy:
00:08:133 (1) - Im not sure iff new people are able to see the 2nd slider as they are new people and only focus on the 1st slider.
(And they arent experienced enough to look a few notes forward)

yeah...I remapped this recently and was kind of worried about this but eventually decided to keep it as long as nobody points it out as being bad..WELP, remapped it c:

00:48:330 (1) - Makes a combo wich is unneeded just use the combo from the pink 1 and 2. (a combo of 7 long is also fine.)
I'm not that experienced when it comes to comboing properly, so I was just thinking that having more combos would be easier thus better for lower Diffs, I was wrong apparantly :P
00:55:424 (1) - Same story -NC (note this is only adviced.)
oh boy here we go
00:59:562 (1) - And again same story -NC
aaaand there's more
01:23:798 (1) - And more combo's keep popping up -NC
aaand more
01:28:823 (1) - And again
oh god yes
01:33:552 (1) - And again...
uuuh
01:45:079 (1) - And another one
and again
01:49:808 (1) - And more
yesyesyesyes this one too c:
01:54:537 (1) - They just keep comming,
oh yes they do
01:59:266 (1) - And another
they really do
02:03:404 (1) - And the list keeps growing for this one thing only
oh baby
02:53:059 (1) - This one actually isnt close to the other ones, :oops:
farewell new combO!
02:57:788 (1) - almost had them all i think,
ALMOST?!
03:02:517 (1) -
almost..
03:07:246 (1) -
aaaalmost..
03:14:340 (1) -
aaaalmost done
03:19:069 (1) -
so close...
03:23:798 (1) -
ummm
03:30:301 (1) - Last one
YES

So other then the combo's being alittle short and that 1 slider easy is good in my eyes. :)

->I'm glad to hear that!

Normal:
00:36:212 (1) - Not sure why this guy is standing alone there, i mean he would easy fit in the last or next combo.

yeah this guy seems pretty lonely...I don't know what happened there

01:22:911 (1) - These 4 in a row would be more something for hard i geuss
Wich can be easy replaced by removing the 3 notes and placing the slider on the spot of the 1st note,
Then place one reverse arrow on the slider for the same rythm/time usage.

yep. those four notes kind of stood out. using a reverse slider does feel more fitting, especially for a normal. c:

02:08:133 (1) - Combo being 11 notes long, Consider making the 6/7nd in a new one

->ended up putting it on the 7th

02:27:640 (1) - Also 10 long try NC the 5th or 6th

->ended up putting it on the 6th

That was all for the normal map as far i could find.

Im not touching hard or higher duo to the fact that alot of normal map rules dont count from there on. (example note snap doesnt apply anymore.)
I hope this is helpfull and doesnt sound to much like nagging because its the same problem over and over again.

Good luck on getting ranked and iff you have questions feel free to ask them by sending a message to me.

Thanks for the mod! It doesn't sound like nagging at all, I'm really glad someone took their time to check the comboing, since I'm really unexperienced when it comes to that, especially for easier Difficulties.
Tarrasky
hello again, short mod from #modreqs

Collab

Start to map after the breaktime in here plz 00:17:591, that part has a very remarkable sound and is not mapped
00:21:581 (7) - move from x:144 y:300
00:27:493 (2,3,4,5,6) - use the polygonal creation to make a perfect polygon
00:28:971 (1,2,3,4) - /\ same
00:38:281 (1,2,3,4) - /\
stack 00:32:961 (9,2) -
00:35:769 (4) - maybe ctrl + g sounds nice
00:52:468 (1,2) - 3/4 and overlap? c:
add a circle in 01:07:246 -
01:17:296 (3) - Ctrl + G
01:27:936 (5,6) - 3/4 and overlap? this not is cool
01:30:892 (1,3) - this overlap is necessary?
add a circle in 01:52:025 - and start the spin in 01:52:173 -
you can make this slider 01:53:946 (1) - the copy of this 01:54:241 (2) - and press ctrl + H
the breaktime can start in 02:34:217 -


Nice music, i like >;;;<
good luck :) :) :) :)
Topic Starter
Peachtrees

Tarrasky wrote:

hello again, short mod from #modreqs

Collab

Start to map after the breaktime in here plz 00:17:591, that part has a very remarkable sound and is not mapped

done! coming up wih something nice for this was fairly easy c:

00:21:581 (7) - move from x:144 y:300

done!

00:27:493 (2,3,4,5,6) - use the polygonal creation to make a perfect polygon
00:28:971 (1,2,3,4) - /\ same
00:38:281 (1,2,3,4) - /\

This I had trouble with. I tried using the tool you mentioned but I wasn't able to adjust it properly to make it so that the circles had the same distance in between them...I'll come back to this once I figure out how to use this properly..sorryy!:c

stack 00:32:961 (9,2) -

fixed!

00:35:769 (4) - maybe ctrl + g sounds nice

sounds GREAT!

00:52:468 (1,2) - 3/4 and overlap? c:

sowwy

add a circle in 01:07:246 -

added!

01:17:296 (3) - Ctrl + G

good suggestion!

01:27:936 (5,6) - 3/4 and overlap? this not is cool

fixed!

01:30:892 (1,3) - this overlap is necessary?

curved this one a little bit more to get rid of the overlap

add a circle in 01:52:025 - and start the spin in 01:52:173 -

yep, this circle is neccessary

you can make this slider 01:53:946 (1) - the copy of this 01:54:241 (2) - and press ctrl + H

why didn't I do this earlier...thanks for pointing this out

the breaktime can start in 02:34:217 -

fixed~


Nice music, i like >;;;<
good luck :) :) :) :)

Thanks again for the mod! Good luck getting a BAT to look at your map :P
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