forum

Philip Glass - Music Box [Osu|CatchTheBeat]

posted
Total Posts
35
Topic Starter
Ylinestra44
This beatmap was submitted using in-game submission on Donnerstag, 4. September 2014 at 18:08:25

Artist: Philip Glass
Title: Music Box
Source: Candyman
Tags: Sey Kurokami Helens Theme
BPM: 83,2
Filesize: 1943kb
Play Time: 01:02
Difficulties Available:
  1. Hard (2,39 stars, 118 notes)
  2. Kurokami's Platter (5,49 stars, 119 notes)
  3. Normal (1,59 stars, 90 notes)
  4. Sey's Salad (4,68 stars, 104 notes)
Download: Philip Glass - Music Box
Information: Scores/Beatmap Listing
---------------
Discovered this melody and just fell for it. This is what happened then.
Special thanks to:
- Sey for his Diff.
- Kurokami for the Platter.
- Ringating for the bg.
Kyouren
Horor movie? WOW~
ts8zs
Nothing found.
  • I'm ACGer,so background should not have real human...or animal.
Baka!baka!baka!
So scary!
bites you :B
Atsuro
From my queue

[General]

The volume of the mp3 is too low

[Hard]
  1. 00:20:107 (8,1) - This jump doesn't flow good
  2. 00:20:462 (1,3) - Blanket the start of 3 with 1, same with 00:23:352 (1,3) -
  3. 00:34:891 (1) - Add a whistle at the end
[Normal]
All good here




Sorry for the short mod x.x nice map
GL :)
IamKwaN
Hi, from my queue here.

General

  1. I wonder if your song name is correct or not. According to this, the title should be:
    Music Box
    and "Helen's Theme" belongs to another song name. Also, the album name "The Music of Candyman" can be put into the tags instead. Source should be the movie name - "Candyman".
  2. Consider adding an audio-leadin of 1500 ms since current one is too fast.
  3. Disable these stuff:
    1. Enable Countdown - there's not enough time for the system doing so.
    2. Widescreen Support - a Storyboard can't be found.
    3. Letterbox during breaks - there're no breaks for these two diffs.

Hard

  1. Personally, I think soft-samples fit the song more, especially whistles. How about you?
  2. 00:31:285 (3) - I don't know if a clap is intentionally missed on the slider head, coz u place a clap on 00:34:169 (3)'s head.
  3. 00:59:468 (3) - NC for the BPM change, at least it indicates players there's something different.
  4. 01:01:044 (5) - ^
  5. 01:02:835 (7) - The sound is really soft and I can only hear it by increasing the volume, so you may either remove this circle or replace 01:02:387 (6,7) by a slider.

Normal

  1. OD and HP 4 seem too high, provided that this is the lowest diff in the set. Consider reducing both of by 1?
  2. 00:31:285 (3) - Clap on head fits better as I mentioned in Hard.
Not much to say, hope some of these help! Good luck!
Topic Starter
Ylinestra44

IamKwaN wrote:

Hi, from my queue here.

General

  1. I wonder if your song name is correct or not. According to this, the title should be:
    Music Box
    and "Helen's Theme" belongs to another song name. Also, the album name "The Music of Candyman" can be put into the tags instead. Source should be the movie name - "Candyman". Changed the title, and added Candyman to Source, deleted it from tags, but didn't add "The Music of Candyman" to Tags, since Candyman is Source and with that also a tagg, and Music is in the title, and just adding "The" and "of" to tags seems senseless to me.
  2. Consider adding an audio-leadin of 1500 ms since current one is too fast.
  3. Disable these stuff:
    1. Enable Countdown - there's not enough time for the system doing so.
    2. Widescreen Support - a Storyboard can't be found.
    3. Letterbox during breaks - there're no breaks for these two diffs.
    All three done

Hard

  1. Personally, I think soft-samples fit the song more, especially whistles. How about you? I tried it at the start, but somehow I was not satisfied with it
  2. 00:31:285 (3) - I don't know if a clap is intentionally missed on the slider head, coz u place a clap on 00:34:169 (3)'s head. It is intentionally. By adding a clap here, the following (1) with the clap sounds not good following the music
  3. 00:59:468 (3) - NC for the BPM change, at least it indicates players there's something different. Done
  4. 01:01:044 (5) - ^ ^
  5. 01:02:835 (7) - The sound is really soft and I can only hear it by increasing the volume, so you may either remove this circle or replace 01:02:387 (6,7) by a slider. Replaced with slider

Normal

  1. OD and HP 4 seem too high, provided that this is the lowest diff in the set. Consider reducing both of by 1? I think with this low BPM and SV it should work with These Settings. But I will Keep it in mind
  2. 00:31:285 (3) - Clap on head fits better as I mentioned in Hard. Same reason as in Hard
Not much to say, hope some of these help! Good luck!

atsuro0 wrote:

From my queue

[General]

The volume of the mp3 is too low

[Hard]
  1. 00:20:107 (8,1) - This jump doesn't flow good Reduced the spacing a bit and replaced the (8). Should be better now
  2. 00:20:462 (1,3) - Blanket the start of 3 with 1, same with 00:23:352 (1,3) - The start of (3) is in the middle of start and end of (1), just kept the DS here. I will leave it for the moment
  3. 00:34:891 (1) - Add a whistle at the end Done
[Normal]
All good here




Sorry for the short mod x.x nice map
GL :)
THanks for the mods =)
Sey
Topic Starter
Ylinestra44
Updated.
Sey
My old username isn't necessary in Tags anymore. Just keep Sey, please.
Kyouren
If this song is Helen's Theme, why you don't add in tags?
Topic Starter
Ylinestra44
@Sey: Okay okay.
Ringating
from my queue:

I used a bit of the image you linked then took the text from a different source. made it 16:9 and voila:
no kudosu
Topic Starter
Ylinestra44

Ringating wrote:

from my queue:

I used a bit of the image you linked then took the text from a different source. made it 16:9 and voila:
no kudosu
Thanks a lot :3
Kurokami
Opps I forgot to send it to you. q.q

SPOILER
osu file format v13

[General]
AudioFilename: Philip Glass - Candyman - Music Box.mp3
AudioLeadIn: 0
PreviewTime: 49314
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62835
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Helen's Theme (Music Box)
TitleUnicode:Helen's Theme (Music Box)
Artist:Philip Glass
ArtistUnicode:Philip Glass
Creator:Ylinestra44
Version:Kurokami's Platter
Source:
Tags:candyman
BeatmapID:0
BeatmapSetID:202488

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Candyman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Ylinestra44
Updated!
PatZar
requested from moehuehue
by owner

[sey's salad]
00:16:321 - add note here suggest x288
00:44:626 (1) - x224

[Kurokami's Platter]
00:16:862 (5) - ctrl + g
00:43:905 (3,4) - ctrl + g

[Hard]
00:06:405 (2) - delete | use circle same as 3
2=364 72
3=384 176

00:38:136 (2) - delete | use circle same as 3
2= 492 96
3=416 164 or make it triangle

00:49:675 (3) - delete | use slider
3=232 224

00:56:525 (7) - ctrl + g


good luck~
Sey

Genocide wrote:

requested from moehuehue
by owner

[sey's salad]
00:16:321 - add note here suggest x288 There is no beat to map here x.x
00:44:626 (1) - x224 Why?
Sorry no change
Secretpipe


Heyo!

Requested by Sey !

[Normal]
  1. 00:00:276 (1,2) - The placement here is fine but I guess you could improve the flow here. Maybe you can try to rotate 00:00:276 (1) - like that ? :
  2. 00:08:929 (1) - This slider is really down and can be confusing because the approach circle go out of the screen. Maybe consider to move it higher?
  3. 00:36:333 (3,4) - Here , I think you could do a better slider for (4) for increase cursor's movement. Maybe you can try to do like that:
  4. 00:38:857 (2,3) - I guess you miss a blanket here. Maybe you can try to inprove that pattern like that one : 00:25:516 (3,4,1) -
  5. 00:55:083 (1) - I'm sure you could make a better triangle here ! Maybe try to move 00:55:083 (1) - here : x:380 y:160
  1. Solid Normal!

[Hard]
  1. 00:00:276 (1) - I'd rather make a double here instead of a slider cause it fits better with the melody imo.
  2. 00:00:636 (2,3) - You could rotate a bit 00:00:636 (2) - in the direction of 00:01:357 (3) - , it'd be really be an improvement for the flow.
  3. 00:06:405 (2,3,4,5) - I think you really could do a diamond shaped pattern or a parallelogramm here :3 Here's a little suggestion :
  4. 00:22:631 (3) - Maybe you can move that note further for make a triangle shaped pattern or you can basically stack it on the tail of 00:20:468 (1) -
  5. 00:25:516 (3) - Same thing mentionned as above.
  6. 00:31:285 (3) - I don't get the huge jump here :P Maybe you can reverse that note : It'll done a great flow with the previous object and the cursor's movement will be much comforatable with 00:32:006 (1) -
  7. 00:34:169 (3) - Same thing mentionned above but I guess you can keep that pattern because the jump isn't really big.
  8. 00:37:054 (6,1) - I guess you could do a symmetrical with these sliders. Maybe you can rotate (6) a little bit :
  9. 01:00:652 (2) - I think your triangle isn't perfect :b And the flow with 00:59:468 (1) - is a bit weird. Maybe move (2) here : x:348 y:276
  1. Relaxing~


Haven't much to say o/
Short song , basic map but it plays well!
You did well deserved a star
! (=゚ω゚)ノ
Topic Starter
Ylinestra44
Thanks for the mod and the star Secretpipe. I added everything mentioned.
Kurokami
Changed both although not the same way. Thanks.

SPOILER
osu file format v13

[General]
AudioFilename: Philip Glass - Candyman - Music Box.mp3
AudioLeadIn: 0
PreviewTime: 49314
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62835
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Helen's Theme (Music Box)
TitleUnicode:Helen's Theme (Music Box)
Artist:Philip Glass
ArtistUnicode:Philip Glass
Creator:Ylinestra44
Version:Kurokami's Platter
Source:
Tags:candyman
BeatmapID:486291
BeatmapSetID:202488

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Candyman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
276,721.153846153846,4,3,1,20,1,0
21910,-100,4,3,1,10,0,0
22271,-100,4,3,1,20,0,0
24795,-100,4,3,1,10,0,0
25155,-100,4,3,1,20,0,0
30564,-100,4,3,1,10,0,0
30925,-100,4,3,1,20,0,0
57968,750,4,3,1,15,1,0
59468,789.473684210526,4,3,1,15,1,0
60257,-100,4,3,1,10,0,0
61044,895.522388059701,4,3,1,15,1,0
61939,-100,4,3,1,10,0,0
62835,-100,4,3,1,5,0,0


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Combo1 : 29,29,29
Combo2 : 174,0,0
Combo3 : 255,187,255

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Topic Starter
Ylinestra44
Updated!
Tari
From Sey's Queue :3




Kami's Platter



  1. 00:17:583 (1,2,3,4) - This could of formed a better square, at its current state I don't think it looks quite nice, plays fine but you would get same effect by just moving 4 down , movement for ryuuta won't change at all.
  2. 00:38:136 (3,4) - For these notes I think you should use regular DS? I don't see why they should be higher spacing them usual, it kinda breaks your consistency to a point.
  3. 00:31:285 (4,5) - Since you seem to be emphasizing the bell sound, I'd rather you ctrl+g both of these notes, it would put more emphasis on them if you did it that way.
  4. 00:02:800 (8) - Same for this note, I think higher spacing should be here, since this is part of your style of mapping, I'd best think you want to increase these.
    rhythms in this diff are fine.

    Sey's Salad



    1. 00:03:160 (1,2) - I think to match with 00:04:602 (3,4) - , the spacing of 1 and 2 here should be increased a little bit more here, currently the spacing is too low in the combo, putting note 2 farther to the right would fix this issue definitely,
    2. 00:15:059 (1,2,3,4,5) - This pattern is good, but its not as effective as you did at 00:11:814 (1,2,3,4,5,6) - , for 00:11:814 (1,2,3,4,5,6) - it fits really well with the music, the way you did back and forth movements, but not so much at 00:15:059 (1,2,3,4,5) - , cause music is slightly different here. Personally, I'd feel if you could do

      because you get the key points of the music mapped better.
    3. 00:25:516 (1,2,3) - Since each one of these notes have the same bell sound, I think they represented the same in the music. You can do so by equalizing the spacing of each of these notes. Currently, note 3 is slightly more spacing than any of the other notes reduce note 3 spacing to DS 1.8 would fix it.
    4. 00:49:855 (2) - I'm not too sure, but I think this jump is a little major for the map, more of something you would do in a platter diff, maybe you could Ctrl+G it?
    5. 00:55:624 (2) - Same as above.
    6. 00:56:525 (4) - It won't affect the game-play at all (aesthetics) but I'd prefer you make this slider face down to add some variety instead of repeating the same slider 3 times.
Good Job guys!
Kurokami

Tari wrote:

From Sey's Queue :3




Kami's Platter



  1. 00:17:583 (1,2,3,4) - This could of formed a better square, at its current state I don't think it looks quite nice, plays fine but you would get same effect by just moving 4 down , movement for ryuuta won't change at all. Actually it will change since you moved it to left by 1 too. :3 I don't want to make too hard patterns at this point.
  2. 00:38:136 (3,4) - For these notes I think you should use regular DS? I don't see why they should be higher spacing them usual, it kinda breaks your consistency to a point. It creates a bit better flow since I used higher distance at the next slider.
  3. 00:31:285 (4,5) - Since you seem to be emphasizing the bell sound, I'd rather you ctrl+g both of these notes, it would put more emphasis on them if you did it that way. I want to keep my HDash at the next note.
  4. 00:02:800 (8) - Same for this note, I think higher spacing should be here, since this is part of your style of mapping, I'd best think you want to increase these. Thats true, I changed a bit but its hard to changed now. I need to re-map the whole section. orz
    rhythms in this diff are fine.
Good Job guys!
Thanks for your mod. Fixed a few things a bit.

SPOILER
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Creator:Ylinestra44
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64,64,54001,1,2,0:0:0:0:
256,80,54362,1,8,0:0:0:0:
448,64,54723,1,2,0:0:0:0:
192,80,55083,5,4,0:0:0:0:
320,128,55263,1,2,0:0:0:0:
208,176,55444,1,0,0:0:0:0:
272,240,55624,1,2,0:0:0:0:
512,160,55804,2,0,L|432:208,1,90,0|2,0:0|0:0,0:0:0:0:
256,320,56525,2,0,P|192:272|256:224,1,180,8|0,0:0|0:0,0:0:0:0:
432,208,57607,1,8,0:0:0:0:
0,208,57968,6,0,L|176:160,1,180,2|0,0:0|0:0,0:0:0:0:
320,128,59093,1,0,0:0:0:0:
32,160,59468,2,0,L|208:112,1,180,2|2,0:0|0:0,0:0:0:0:
416,80,60652,1,0,0:0:0:0:
64,80,61044,2,0,L|240:32,1,180,2|0,0:0|0:0,0:0:0:0:
512,32,62387,1,0,0:0:0:0:
Sey
Tari

Tari wrote:

Sey's Salad



  1. 00:03:160 (1,2) - I think to match with 00:04:602 (3,4) - , the spacing of 1 and 2 here should be increased a little bit more here, currently the spacing is too low in the combo, putting note 2 farther to the right would fix this issue definitely, I increased distance here from note to note on purpose. I like this pattern as it is, also suits well with the music.
  2. 00:15:059 (1,2,3,4,5) - This pattern is good, but its not as effective as you did at 00:11:814 (1,2,3,4,5,6) - , for 00:11:814 (1,2,3,4,5,6) - it fits really well with the music, the way you did back and forth movements, but not so much at 00:15:059 (1,2,3,4,5) - , cause music is slightly different here. Personally, I'd feel if you could do

    because you get the key points of the music mapped better. i don't really think a bit of variety hurts this difficulty.
  3. 00:25:516 (1,2,3) - Since each one of these notes have the same bell sound, I think they represented the same in the music. You can do so by equalizing the spacing of each of these notes. Currently, note 3 is slightly more spacing than any of the other notes reduce note 3 spacing to DS 1.8 would fix it. But I did that on purpose because the bell voice gets louder from time to time. It fits the rhythm.
  4. 00:49:855 (2) - I'm not too sure, but I think this jump is a little major for the map, more of something you would do in a platter diff, maybe you could Ctrl+G it? I decreased the distance before this pattern a bit but I won't touch the pattern itself
  5. 00:55:624 (2) - Same as above. No fix here
  6. 00:56:525 (4) - It won't affect the game-play at all (aesthetics) but I'd prefer you make this slider face down to add some variety instead of repeating the same slider 3 times. I CTRL + G'd (5), should be better now
Good Job guys!

Thanks for your mod!

http://puu.sh/bfbO2/c2d1f0832f.osu
Topic Starter
Ylinestra44
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