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Gavin G - Reach Out

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BeatofIke
Timing Mod!
For some reason, the timing sounds too early via test play than on metronome lol


BPM: 170
Offset:200
Topic Starter
Secretpipe
Thanks a lot Ike-chan ^o^
Cherry Blossom
Voilà ma diff, avec les hitsounds.
http://puu.sh/aHpty/d8dc15f09e.rar

Je pense que je l'ai pas trop shitmappé...

Topic Starter
Secretpipe
Updated !

I decided to remap the Normal though :(
ProfessionalBox
Find a new BG though pls 8-)
Asphyxia

ProfessionalBox wrote:

Find a new BG though pls 8-)
Current one fits nicely too but yeah, a new BG wouldn't hurt! :) Good luck with the mapset~
Topic Starter
Secretpipe
You are right <3
Lemme try to find one tomorrow !
Nozhomi
CB Easy diff /runs


Cool ! Call me when you finish it ^^
Topic Starter
Secretpipe
IT'S FUCKING PENDING!
I mean finished :D
Nozhomi
Hi la pipe. J'ai cru lire qu'elle est finie ? ^^

- General :
  1. Conflit de preview point.
  2. Désactive Widescreen Support / Letterbox durring Break
  3. Pas de tags ? (ok je sais pas où aller les chercher).
- Cherry Blossom's Insane :
  1. Tu as 2 sliders non snap (AiMod).
  2. 01:27:376 (6) et 01:27:729 (1) - CTRL+G les séparément, car pour moi l'enchainement 01:27:199 (5,6) - se dirige vers le haut alors que la tu brise le flow en allant vers le bas.
Sinon ben...parfaite...c'est dla bonne !

- Hard :
  1. 00:23:494 - et 00:29:141 - . Je sais pas mais...c'est vide. La musique est déjà pas très longue et tu place des break comme ça. J'y placerais des spinner pour agrémenter la diff, surtout que c'est une hard.
  2. 00:42:552 (1,2) - Evite cet overlap pas très joli pls.
  3. 00:44:494 (5) - CTRL+J. Je trouve ça vraiment pas beau comme ça.
  4. 00:51:023 (1) - Place la fin du slider à 214:219 pour le centrer dans 00:50:141 (2) - .
  5. 01:21:376 (3,1) - Petit overlap pas très beau.
- Normal :
  1. Pour la diffspread, je te conseille CS3.5 vu que la Easy est 3 / Hard est 4.
  2. 00:41:141 (3,4) - Blanket les ?
  3. 00:49:611 (4,5) - ^
  4. 00:51:376 (2,3) - Nazi stack
  5. 01:00:905 (2,3) - Blanket !
  6. 01:01:611 (3,4) - Essaye de voir si tu peux pas améliorer le flow ici, parce que ton slider part vers le haut mais l'objet suivant est en bas c'est pas très logique.
  7. 01:07:964 (1) - Courbe le un poil plus pour blanket avec 01:07:258 (6) - .
- Box's Easy :
  1. 01:07:258 (4) - Nazi stack.
Good diff.

I like it ! ♥ Secret ♥ Bubbl...oh I'm not a BAT...
Mukyu~
Cherry Blossom
J'ai fix les unsnapped.
Pour le ctrl+g, noooooon j'ai toujours fait comme ça dans toute mes maps,
Shiirn a tout le temps fait comme ça aussi. je trouve le flow bien ici car le triangle que forme les premiers object peut bien se jouer ici, j'aime pas ctrl+g ici ça crée un angle plus grand et + désagréable à jouer.

update


SPOILER
osu file format v13

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 43964
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22788
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:Secretpipe
Version:Cherry Blossom's Insane
Source:
Tags:
BeatmapID:474549
BeatmapSetID:199335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newbg Reach Out.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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ProfessionalBox
fixdty
Topic Starter
Secretpipe
Quasiment tout fix pour les deux diffs!
Merci beaucoup pour le mod !
AlexaBM
hi~
[General]
  1. Add some tags? (gd mappers' names, album maybe?)
  2. Check the previous points
[Easy]
  1. 00:38:317 (5,1) - I don't really like this kind of patterns in the Easy diffs. I mean when slider's tail/reverse is closer to the previous object then slider's head. I suggest to move this slider to the left, for example slider's head x:44 y:220 and reverse x:32 y:348 (also don't forget to fix the spacing if you accept it. It's easier for beginners to read the map!
  2. 00:53:847 (4,5) - I don't suggest to anybody to use any kind of stacks in the Easy diffs. I very insist on unstacking it! I know it will break your pattern, but c'mon! Let's make it more readable for beginners!
  3. 00:58:082 (2) - Too near to the HP Bar.
  4. 00:59:494 (4,5) - Same as 00:53:847 (4,5) -
  5. 01:05:141 (3,4) - ^
  6. 01:10:788 (3,4) - ^
[Normal]
  1. About these 2 breaks. You have them only in this diff. Highly suggest to fill 'em out!
  2. 00:36:905 (1) - I'd suggest to move it at x:220 y:184 for better flow.
  3. 00:41:141 (3,4) - Blanket ps
  4. 00:46:788 (4) - Move it at x:368 y:308 for better flow
  5. 00:53:847 (1,2) - Make them symmetrically by the OY axis?
[Hard]
  1. Why not to start the spinner from here 00:29:141 - like you did with the previous slider? (I mean start it coser to the previous object)
  2. 00:51:023 (1,2,3) - The spacing here is really not the same.
  3. 00:53:847 (1,2,3) - ^
  4. 01:09:905 (2,3) - ^
  5. 01:11:317 (2,3,1) - ^
  6. 01:20:670 (1,3) - They are too close to each other, IMO
  7. 01:21:376 (3,4,5) - Make a perfect triangle?
[Insane]
  1. I haven't found any problem, but I have a suggestion. Why not to rename this diff to CB's Insane? Personally I dislike such a long diffnames. So, It's up to you, just my personal dislike.
So, that's all! Good luck~~
ProfessionalBox

AlexaBM wrote:

[Easy]
00:38:317 (5,1) - I don't really like this kind of patterns in the Easy diffs. I mean when slider's tail/reverse is closer to the previous object then slider's head. I suggest to move this slider to the left, for example slider's head x:44 y:220 and reverse x:32 y:348 (also don't forget to fix the spacing if you accept it. It's easier for beginners to read the map! Fixed
00:53:847 (4,5) - I don't suggest to anybody to use any kind of stacks in the Easy diffs. I very insist on unstacking it! I know it will break your pattern, but c'mon! Let's make it more readable for beginners!
00:58:082 (2) - Too near to the HP Bar. Fixed
00:59:494 (4,5) - Same as 00:53:847 (4,5) -
01:05:141 (3,4) - ^
01:10:788 (3,4) - ^ Fixed all of these, I dont even know why I stacked these notes in the first place xD
Cherry Blossom

AlexaBM wrote:

[Insane]
  1. I haven't found any problem, but I have a suggestion. Why not to rename this diff to CB's Insane? Personally I dislike such a long diffnames. So, It's up to you, just my personal dislike.
It was, but i changed it to Cherry Blossom's Insane, And i like the current diff name ;w;
Demmon
pls doeet
Myxo



  • General
  1. Add some tags so it doesn't look empty, for example "Harris" (because the artist's real name is Gaven Harris)
  2. There's a rule in the RC that you need custom combo colours (atleast two of them).
  3. black.png is bigger than the allowed size for storyboard-files, which is 960x540 pixels in your case (since you are using the 16:9 format). You can just make the picture smaller (since it's just pure black) and then scale it, so it will look the same as before. If you have more questions, ask Damnae for help, since I personally can't create storyboards.
  4. The Preview-Point is unsnapped in both Normal & Hard.


  • Box's Easy
  1. 00:39:729 (1,2,3) - Compared to your overall flow in this section (or even in the whole map) this particular movement seems too sharp. It can easily be fixed by changing (1)'s direction: http://puu.sh/bxtUX/b756c6d5a7.jpg
  2. 00:53:847 (4,5) - Hmm, it doesn't look nice how these touch each other a little bit ;W; This: http://puu.sh/bxu77/7f040d4110.jpg would also make the movement less sharp.
  3. 01:07:258 (4,1) - Umm spacing? owo If it's intentional it's not a big problem but then you should apply it at 00:45:376 too for consistency. But I don't think it's intentional.
  4. It's a bit annoying that a sliderwhistle is placed on almost every slider, since it is pretty noisy and should only be used to emphasize special sliders ;w; You might want to reduce that a bit. Otherwise, nice! :3


  • Normal
  1. OD 5 is too much for a Normal, please set it to OD 4.
  2. 00:00:200 - Change the Sampleset to Soft for this Timing Point. It is consistent with the Guest Diffs and just sounds so much better, because this section (until the kiai) is just... Soft.
  3. 00:40:258 (2,3,4,1,2,3) - Add some whistles here, since these objects are lacking hitsounds.
  4. 00:53:141 (5) - Move this object, so that the spacing to the following one is fixed.
  5. 01:07:964 (1) - Fixing the spacing here would also improve the blanket ;w; Just make it exactly 1.0x
  6. Missing NCs: 01:05:141 (4) - 01:10:788 (6) - 01:16:435 (4) - 01:22:082 (5) - 01:27:729 (6)


  • Hard
  1. The difficulty gap between Hard and Insane is too large, you know it. The Hard needs to get higher spacing and some jumps to make it fit together.
  2. Same about the Sampleset as in Normal. Please change it to Soft for the first section, so that 00:22:435 (1,2,3) - is soft too.
  3. 00:28:082 (1,2,3) - Use equal spacing here, to make it look more aesthetic?
  4. 00:23:317 (3,1) - You used an 1/4-gap here, but a bigger gap here 00:28:964 (3,1) - Please choose for one.
  5. 00:39:905 (2,3,4,1,2,3,4,5,6,1,2,3) - No hitsounds again o:
  6. 00:46:082 (3,4,1) - This pattern is pretty cramped, I'd honestly prefer something like this: http://puu.sh/bxwfD/bfb5ac6e38.jpg
  7. 00:58:611 (2,3,4,1) - Again, pretty cramped pattern. The overlap between (2) and (1) is still very noticeable ingame so please change it to something more clean. You got the whole playfield of space, so don't rely on going back to previous circles that much, or it will look cramped ;w;
  8. 01:29:141 (1,2,3,4,5,6,1) - If you don't add some jumps in the Hard and make the spacing higher (like I suggested you anyways), this would be a sudden difficulty spike that should be avoided.


  • Cherry Blossom's Insane
  1. 00:33:729 (1) - This NC is quite useless since it doesn't help reading and I don't really see a reason for it, so I'd remove it.
  2. 01:30:199 (1,2,3,4,1) - Again, remove one of the NCs to avoid spam. I'd delete the last one and tell Secretpipe to do the same in his Hard.
  3. Wow! o.o

This needs a histound mod before it can be ranked - The whistles in Normal / Hard appear quite random to me. Otherwise, there is the problem with the Hard, and the rest already looks quite nice!

Get more mods and then call me back when I have some time.
Good luck ^3^
Cherry Blossom
All fixed, thanks Desperate :3/

Update

SPOILER
osu file format v13

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 43964
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22788
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:Secretpipe
Version:Cherry Blossom's Insane
Source:
Tags:
BeatmapID:474549
BeatmapSetID:199335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newbg Reach Out.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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34082,-133.333333333333,4,2,0,45,0,0
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356,156,58787,1,2,0:0:0:0:
280,248,58964,1,0,0:0:0:0:
472,176,59140,2,0,L|476:60,1,100,10|0,0:0|0:0,0:0:0:0:
240,32,59493,6,0,L|236:131,1,100,2|0,0:0|0:0,0:0:0:0:
156,224,59846,1,8,0:0:0:0:
60,148,60023,1,2,0:0:0:0:
39,182,60111,1,0,0:0:0:0:
31,221,60199,1,0,0:0:0:0:
39,259,60287,1,0,0:0:0:0:
60,293,60375,1,0,0:0:0:0:
228,324,60552,2,0,L|340:320,1,100,10|0,0:0|0:0,0:0:0:0:
444,196,60905,6,0,L|332:192,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
248,236,61434,1,0,0:0:0:0:
248,236,61523,1,0,0:0:0:0:
248,236,61611,2,0,P|236:184|248:136,1,100,2|0,0:0|0:0,0:0:0:0:
404,8,61964,2,0,P|416:60|404:108,1,100,10|0,0:0|0:0,0:0:0:0:
247,139,62317,6,0,L|31:135,1,200,2|8,0:0|0:0,0:0:0:0:
93,246,62846,1,2,0:0:0:0:
93,246,62934,1,0,0:0:0:0:
93,246,63023,2,0,L|229:249,1,100
304,120,63375,2,0,P|256:108|208:120,1,100,10|0,0:0|0:0,0:0:0:0:
319,248,63728,6,0,L|419:246,1,100,0|2,0:0|0:0,0:0:0:0:
500,156,64081,1,10,0:0:0:0:
384,32,64258,1,0,0:0:0:0:
384,32,64346,1,0,0:0:0:0:
384,32,64434,2,0,P|368:80|384:132,1,100,2|0,0:0|0:0,0:0:0:0:
497,250,64787,2,0,P|513:202|497:150,1,100,10|0,0:0|0:0,0:0:0:0:
264,72,65141,6,0,L|44:64,1,200,2|8,0:0|0:0,0:0:0:0:
248,156,65670,1,2,0:0:0:0:
248,156,65758,1,0,0:0:0:0:
248,156,65846,2,0,L|352:152,1,100,0|0,0:0|0:0,0:0:0:0:
464,28,66199,2,0,L|360:24,1,100,10|0,0:0|0:0,0:0:0:0:
436,200,66552,6,0,P|448:152|436:104,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
376,304,67081,1,0,0:0:0:0:
336,300,67170,1,0,0:0:0:0:
296,296,67258,1,2,0:0:0:0:
256,292,67346,1,0,0:0:0:0:
216,288,67434,1,0,0:0:0:0:
104,240,67611,2,0,P|91:288|103:336,1,100,10|0,0:0|0:0,0:0:0:0:
192,168,67964,6,0,P|100:128|16:168,1,200,4|8,0:0|0:0,0:0:0:0:
104,336,68494,1,2,0:0:0:0:
144,332,68582,1,0,0:0:0:0:
184,328,68670,1,0,0:0:0:0:
224,324,68758,1,0,0:0:0:0:
264,320,68847,1,0,0:0:0:0:
372,268,69023,2,0,P|385:316|373:364,1,100,10|0,0:0|0:0,0:0:0:0:
280,224,69376,6,0,P|267:176|279:128,1,100,0|2,0:0|0:0,0:0:0:0:
360,40,69729,1,10,0:0:0:0:
444,128,69905,1,0,0:0:0:0:
444,128,69994,1,0,0:0:0:0:
444,128,70082,2,0,L|440:240,1,100,2|0,0:0|0:0,0:0:0:0:
284,324,70435,2,0,L|280:224,1,100,10|0,0:0|0:0,0:0:0:0:
108,68,70788,6,0,L|104:180,1,100,2|0,0:0|0:0,0:0:0:0:
24,256,71141,1,8,0:0:0:0:
180,324,71317,1,2,0:0:0:0:
216,340,71405,1,0,0:0:0:0:
256,344,71494,1,0,0:0:0:0:
296,340,71582,1,0,0:0:0:0:
332,320,71670,1,0,0:0:0:0:
256,136,71847,2,0,P|244:184|256:236,1,100,10|0,0:0|0:0,0:0:0:0:
440,372,72199,6,0,P|452:324|440:272,1,100,0|2,0:0|0:0,0:0:0:0:
364,184,72552,1,10,0:0:0:0:
484,64,72729,1,0,0:0:0:0:
484,64,72817,1,0,0:0:0:0:
484,64,72905,2,0,L|480:180,1,100,2|0,0:0|0:0,0:0:0:0:
436,276,73258,1,10,0:0:0:0:
364,184,73435,1,0,0:0:0:0:
208,284,73611,6,0,P|256:296|308:284,1,100,2|0,0:0|0:0,0:0:0:0:
148,184,73964,2,0,P|100:172|48:184,1,100,8|2,0:0|0:0,0:0:0:0:
56,204,74229,1,0,0:0:0:0:
60,224,74317,1,0,0:0:0:0:
64,244,74405,1,0,0:0:0:0:
68,264,74494,1,0,0:0:0:0:
268,188,74670,2,0,L|276:68,1,100,10|0,0:0|0:0,0:0:0:0:
400,20,75023,5,0,0:0:0:0:
488,128,75199,1,2,0:0:0:0:
400,236,75376,1,10,0:0:0:0:
268,188,75552,1,0,0:0:0:0:
268,188,75641,1,0,0:0:0:0:
268,188,75729,1,2,0:0:0:0:
368,120,75905,1,0,0:0:0:0:
400,236,76082,2,0,P|412:288|400:336,1,100,10|0,0:0|0:0,0:0:0:0:
188,236,76435,6,0,P|176:184|188:136,1,100,2|0,0:0|0:0,0:0:0:0:
236,332,76788,2,0,P|184:344|136:332,1,100,8|2,0:0|0:0,0:0:0:0:
120,324,77052,1,0,0:0:0:0:
104,311,77141,1,0,0:0:0:0:
92,294,77229,1,0,0:0:0:0:
84,275,77317,1,0,0:0:0:0:
128,112,77494,2,0,L|20:108,1,100,10|0,0:0|0:0,0:0:0:0:
244,72,77847,6,0,P|252:124|236:168,1,100,0|2,0:0|0:0,0:0:0:0:
136,232,78199,1,10,0:0:0:0:
128,112,78376,1,0,0:0:0:0:
128,112,78464,1,0,0:0:0:0:
128,112,78552,1,2,0:0:0:0:
32,184,78729,1,0,0:0:0:0:
236,168,78905,2,0,L|376:160,1,100,10|0,0:0|0:0,0:0:0:0:
468,272,79258,6,0,P|404:344|300:324,1,200,4|8,0:0|0:0,0:0:0:0:
204,272,79788,1,2,0:0:0:0:
204,272,79876,1,0,0:0:0:0:
204,272,79964,2,0,L|100:268,1,100
308,176,80317,2,0,L|412:172,1,100,10|0,0:0|0:0,0:0:0:0:
204,76,80670,6,0,L|100:72,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
312,32,81199,1,0,0:0:0:0:
312,32,81288,1,0,0:0:0:0:
312,32,81376,1,2,0:0:0:0:
308,176,81552,1,0,0:0:0:0:
416,128,81729,2,0,P|428:180|416:228,1,100,10|0,0:0|0:0,0:0:0:0:
256,272,82082,6,0,L|132:268,1,100,2|0,0:0|0:0,0:0:0:0:
48,216,82435,1,8,0:0:0:0:
148,48,82611,1,2,0:0:0:0:
148,48,82699,1,0,0:0:0:0:
148,48,82788,2,0,P|160:96|148:144,1,100
48,312,83141,2,0,P|36:264|48:216,1,100,10|0,0:0|0:0,0:0:0:0:
256,192,83494,6,0,L|372:188,1,100,0|2,0:0|0:0,0:0:0:0:
456,120,83847,1,10,0:0:0:0:
352,72,84023,1,0,0:0:0:0:
356,188,84199,1,2,0:0:0:0:
444,12,84376,1,0,0:0:0:0:
256,128,84552,2,0,L|264:232,1,100,10|0,0:0|0:0,0:0:0:0:
456,336,84905,6,0,L|463:236,1,100,2|0,0:0|0:0,0:0:0:0:
356,188,85258,1,8,0:0:0:0:
456,120,85435,1,2,0:0:0:0:
456,120,85523,1,0,0:0:0:0:
456,120,85611,1,0,0:0:0:0:
364,296,85788,1,0,0:0:0:0:
256,128,85964,2,0,L|368:124,1,100,10|0,0:0|0:0,0:0:0:0:
160,172,86317,6,0,P|148:124|160:76,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
256,348,86847,1,0,0:0:0:0:
256,348,86935,1,0,0:0:0:0:
256,348,87023,1,2,0:0:0:0:
256,228,87199,1,0,0:0:0:0:
364,280,87376,2,0,P|376:232|364:184,1,100,10|0,0:0|0:0,0:0:0:0:
148,183,87729,6,0,P|136:231|148:280,1,100,2|0,0:0|0:0,0:0:0:0:
256,228,88082,1,8,0:0:0:0:
256,228,88258,1,0,0:0:0:0:
363,280,88435,2,0,P|376:231|363:183,1,100,0|0,0:0|0:0,0:0:0:0:
256,52,88788,1,8,0:0:0:0:
256,228,88964,1,0,0:0:0:0:
256,228,89052,1,0,0:0:0:0:
256,228,89141,5,2,0:0:0:0:
360,92,89317,1,2,0:0:0:0:
152,144,89494,1,8,0:0:0:0:
296,300,89670,1,2,0:0:0:0:
256,52,89847,1,2,0:0:0:0:
64,212,90023,1,8,0:0:0:0:
212,180,90199,1,0,0:0:0:0:
212,180,90288,1,0,0:0:0:0:
212,180,90376,1,0,0:0:0:0:
212,180,90464,1,0,0:0:0:0:
212,180,90552,1,4,0:0:0:0:
blissfulyoshi
Test play turned into short irc mod which turned into dictionary look ups which turned into...

Short IRC mod
01:23 blissfulyoshi: 00:47:847 (3,1) -
01:23 blissfulyoshi: this blanket can be done a lot better
01:23 blissfulyoshi: but on the other hand
01:23 blissfulyoshi: 2 covers up 1 a lot
01:23 blissfulyoshi: which is wierd in itself
01:23 Secretpipe: HM
01:23 Secretpipe: hmm
01:24 blissfulyoshi: my general rule is that a previous slider should never touch the head or end of a following slider
01:24 blissfulyoshi: unless it is a full overlap
01:24 blissfulyoshi: a compressed stream
01:24 blissfulyoshi: or you are pointing at it
01:24 Secretpipe: yeah but one or two overlaps don't hurt imo lolol
01:24 blissfulyoshi: lol true
01:24 blissfulyoshi: they annoy me
01:24 blissfulyoshi: but that is just me
01:24 blissfulyoshi: xD
01:24 Secretpipe: xD
01:25 Secretpipe: if you have an example , it'd be amazing
01:25 Secretpipe: cause I don't know how to fix it xD
01:25 blissfulyoshi: 00:50:141 (2) - like I would move this up a bit so 1 doesn't hit the tail
01:26 blissfulyoshi: 00:50:141 (2) -
01:26 Secretpipe: it's worse xD http://puu.sh/bCstq.jpg
01:26 blissfulyoshi: may not flow as well
01:26 blissfulyoshi: not that far
01:26 blissfulyoshi: xD
01:26 blissfulyoshi: I meant 1 grid
01:26 blissfulyoshi: xD
01:26 Secretpipe: xD
01:26 Secretpipe: oh lmao xD
01:26 blissfulyoshi: xD
01:27 Secretpipe: http://puu.sh/bCswk.jpg ?
01:27 blissfulyoshi: yeah
01:27 Secretpipe: YAY \O/
01:27 Secretpipe: I'll keep it
01:28 blissfulyoshi: https://osu.ppy.sh/ss/2043476 I'm not very good at this kind of blanket
01:28 blissfulyoshi: 00:51:023 (1) - and then there is this
01:28 blissfulyoshi: I don't know what to do here
01:28 blissfulyoshi: xD
01:29 Secretpipe: your screen
01:29 Secretpipe: nice idea
01:29 Secretpipe: I may try
01:29 blissfulyoshi: just some ideas
01:30 blissfulyoshi: https://osu.ppy.sh/ss/2043477 this looks wierd to me
01:30 blissfulyoshi: but maybe that is just me
01:32 Secretpipe: it is
01:32 Secretpipe: a bit
01:33 Secretpipe: http://puu.sh/bCsM4.jpg
01:33 blissfulyoshi: yay
01:33 Secretpipe: it's better
01:33 Secretpipe: ?
01:33 blissfulyoshi: yeah
01:33 Secretpipe: \O/
01:34 blissfulyoshi: 01:02:847 (2,3,1) - strange break to your flow
01:34 Secretpipe: breaking the flow can be really nice sometimes
01:34 blissfulyoshi: 01:05:670 (2,3) - and probably one of the harder jumps in your song
01:34 Secretpipe: here , I added a little jump
01:34 blissfulyoshi: not sure what you were following is the issue
01:34 blissfulyoshi: I mean jumps are nice for variety
01:34 blissfulyoshi: but you should try to follow something
01:35 Secretpipe: harder jump ?
01:35 blissfulyoshi: no no no
01:35 Secretpipe: but if you look the insane ? there's a huge gap xD
01:35 blissfulyoshi: xD
01:35 blissfulyoshi: oh my....
01:35 Secretpipe: it's why I did that jump :o
01:35 blissfulyoshi: I meant try to make the jumps follow the song somehow
01:35 blissfulyoshi: admittedly, I don't know what I would do to accomplish that
01:35 blissfulyoshi: with this song
01:35 Secretpipe: I got it
01:36 Secretpipe: you know what
01:36 Secretpipe: 01:05:670 (2) - I'm gonna add a reverse to that slider
01:36 blissfulyoshi: 01:13:611 - maybe add a jump on all these drums
01:37 blissfulyoshi: and 01:19:258 -
01:37 blissfulyoshi: how does that sound?
01:37 blissfulyoshi: plus, you have to reach out to grab the next note
01:37 blissfulyoshi: xD
01:37 Secretpipe: xD
01:41 Secretpipe: so I fixed like 75%
01:41 Secretpipe: thanks <3
01:41 blissfulyoshi: hmm just tried insane
01:41 blissfulyoshi: yw
01:41 blissfulyoshi: definitely more of teh jump flow I was expecting of an insane
01:41 blissfulyoshi: xD
01:41 Secretpipe: insane is cool
01:41 blissfulyoshi: it is
01:41 Secretpipe: yeah xD
01:42 blissfulyoshi: well best of luck on your diff
01:42 blissfulyoshi: but no, I am not going to go ask for BATship just to help your map xD
01:43 Secretpipe: BATship ? :o
01:43 Secretpipe: whaaaat
01:43 Secretpipe: xD
01:44 blissfulyoshi: lol
01:44 Secretpipe: go post teh log , it'll be a little IRC mod xD
01:44 blissfulyoshi: xD
01:44 blissfulyoshi: I don't need it
01:44 Secretpipe: a ship with BAT ? :o
01:44 Secretpipe: I need it
01:44 blissfulyoshi: unless you want me to post
01:44 *Secretpipe dies
01:44 blissfulyoshi: lol
01:44 Secretpipe: I want you to post <3
01:45 blissfulyoshi: http://dictionary.reference.com/browse/-ship
01:45 blissfulyoshi: status or character of a BAT
01:45 blissfulyoshi: xD
grumd
13:03 Secretpipe: I'll mod your map
13:03 Secretpipe: but gimme Combo colors :(
13:05 grumd: wut?
13:05 grumd: how?
13:05 Secretpipe: well , go on editor , and try to create colors :D
13:05 Secretpipe: I have some ideas :P
13:06 grumd: which map?
13:07 grumd: didnt read modhelp
13:07 *Secretpipe is listening to [http://osu.ppy.sh/b/475542 Gavin G - Reach Out]
13:07 Secretpipe: oh kay
13:09 Secretpipe: a friend told me that http://puu.sh/bCw4X.jpg
13:12 grumd: http://puu.sh/bCw9W.txt
13:12 Secretpipe: Amazing
13:12 Secretpipe: Thanks a ton buddy \o/
13:12 grumd: im good at colors
13:12 grumd: finding bgs, coloring the combos etc
13:13 Secretpipe: nice
13:13 Secretpipe: the bg is nice right ? :D
13:13 grumd: ye
13:13 grumd: it's fine
13:13 Secretpipe: :D
13:16 grumd: btw
13:16 grumd: the ending in Hard
13:16 grumd: is too hard
13:16 grumd: that jumps..
13:16 Secretpipe: yap ?
13:16 Secretpipe: yeah
13:16 grumd: really doesn't fit the overall map difficulty
13:16 Secretpipe: but the gap between insane and hard is huge
13:16 Secretpipe: I can try to reduce the jump
13:16 grumd: you can make slider jumps
13:17 Secretpipe: hmm
13:18 Secretpipe: Take a look on the insane :P
13:18 grumd: http://puu.sh/bCwnY.osu
13:18 grumd: try this
13:18 grumd: seen insane, it's good
13:18 Secretpipe: Let's see
13:19 Secretpipe: 01:29:494 (2,4) - this overlap is bothering me
13:19 grumd: the gap is not too big. it's the same gap as between hard and normal, normal and easy
13:19 Secretpipe: but except this , it's really fine
13:19 grumd: it looks cool for me, the overlap
13:19 grumd: though you can change the pattern to avoid it
13:20 grumd: the idea is the thing here
13:20 grumd: slider jumps
13:20 Secretpipe: yeah
13:20 Secretpipe: and it plays fine
13:20 grumd: it's not too hard, but feels good for an ending
13:21 grumd: gl
13:21 Secretpipe: I think I'll keep your sliders but if someone complain , I wont change cause your sliders are really cool
13:21 Secretpipe: now I can speedqualify it ! /me hides
13:21 grumd: ahaha
13:22 grumd: also Normal
13:22 grumd: 00:22:435 (1) -
13:22 grumd: i don't like these meh wavy sliders
13:22 grumd: http://puu.sh/bCwwI.jpg feels better for me
13:22 grumd: the rest is quite fine
13:24 Secretpipe: you're right
13:24 Secretpipe: 00:28:082 (1) - I should do it for that too
13:25 Secretpipe: done
13:25 Secretpipe: can you post something ? I'll give ya the kd
13:26 grumd: well
13:26 grumd: savelog ok

ehee
Topic Starter
Secretpipe
Thanks for Combo Colours and the little check!

I may answer to Desperate's mod now!
Topic Starter
Secretpipe

Desperate-kun wrote:




  • General
  1. Add some tags so it doesn't look empty, for example "Harris" (because the artist's real name is Gaven Harris) Done
  2. There's a rule in the RC that you need custom combo colours (atleast two of them). Added some colours :D cheers to grumd!
  3. black.png is bigger than the allowed size for storyboard-files, which is 960x540 pixels in your case (since you are using the 16:9 format). You can just make the picture smaller (since it's just pure black) and then scale it, so it will look the same as before. If you have more questions, ask Damnae for help, since I personally can't create storyboards.I'll talk with Damnae then :D
  4. The Preview-Point is unsnapped in both Normal & Hard. Fixed


  • Normal
  1. OD 5 is too much for a Normal, please set it to OD 4. Done
  2. 00:00:200 - Change the Sampleset to Soft for this Timing Point. It is consistent with the Guest Diffs and just sounds so much better, because this section (until the kiai) is just... Soft. Done
  3. 00:40:258 (2,3,4,1,2,3) - Add some whistles here, since these objects are lacking hitsounds. Done
  4. 00:53:141 (5) - Move this object, so that the spacing to the following one is fixed. Fixed I guess
  5. 01:07:964 (1) - Fixing the spacing here would also improve the blanket ;w; Just make it exactly 1.0x Done
  6. Missing NCs: 01:05:141 (4) - 01:10:788 (6) - 01:16:435 (4) - 01:22:082 (5) - 01:27:729 (6) Done

Basically all fixed xD


  • Hard
  1. The difficulty gap between Hard and Insane is too large, you know it. The Hard needs to get higher spacing and some jumps to make it fit together. I remade the spacing and added some little jumps!
  2. Same about the Sampleset as in Normal. Please change it to Soft for the first section, so that 00:22:435 (1,2,3) - is soft too. done
  3. 00:28:082 (1,2,3) - Use equal spacing here, to make it look more aesthetic? already done earllier
  4. 00:23:317 (3,1) - You used an 1/4-gap here, but a bigger gap here 00:28:964 (3,1) - Please choose for one. Nice catch , fixed!
  5. 00:39:905 (2,3,4,1,2,3,4,5,6,1,2,3) - No hitsounds again o: added some whistles
  6. 00:46:082 (3,4,1) - This pattern is pretty cramped, I'd honestly prefer something like this: http://puu.sh/bxwfD/bfb5ac6e38.jpg Fixed!
  7. 00:58:611 (2,3,4,1) - Again, pretty cramped pattern. The overlap between (2) and (1) is still very noticeable ingame so please change it to something more clean. You got the whole playfield of space, so don't rely on going back to previous circles that much, or it will look cramped ;w; I tried something ;~;
  8. 01:29:141 (1,2,3,4,5,6,1) - If you don't add some jumps in the Hard and make the spacing higher (like I suggested you anyways), this would be a sudden difficulty spike that should be avoided. Added some sliders jumps (thanks grumd) , it fits better and it's rally nice when playing!


This needs a histound mod before it can be ranked - The whistles in Normal / Hard appear quite random to me. Otherwise, there is the problem with the Hard, and the rest already looks quite nice! the Hard has been changed! I hope it'll be better now! I'll take a look for hitsounds later.

Get more mods and then call me back when I have some time. I'll try o3o
Good luck ^3^ Thanks <3
Asphyxia


General



  1. Please add ProfessionalBox and Cherry Blossom to your tags, they seem to be missing. Also, if someone made the storyboard (I expect Damnae, probably) add the creator of that too in the tags.
  2. Few unsnapped green lines in Hard; 00:23:339 - snap to 00:23:317, 00:28:986 - snap to 00:28:964
  3. There also seems to be inconsistencies in combo colors, you might want to check that out~

Box's Easy



  1. 00:36:199 (3) - Jos pistät tän x:312 y:52, se muodostais ihan hitusen paremman kolmion sun edellisten objektien kanssa, kokeile!
  2. 00:41:847 (2,3) - Blanket ei oo täydellinen D:
  3. 00:55:964 (5) - Ootko varma että haluut overlappaa tän nuotin 00:53:847 (4) - kanssa? Testasin ja huomasin ettei 4 ehdi lähtee pois kentältä ennenku 5 hyppää sisään niin se tuntuu aika epäpuhtaalta, jos sen niin voi sanoa. Suosittelen jotain tän tyyppistä, näyttäis ja pelais paljon paremmalta.
  4. 01:07:258 (4,1) - Kato DS, en usko että haluut 0,15 erroria tohon yhtäkkiä :P
  5. 01:27:729 - Tää beatti täs on aika voimakas, suosittelen vahvasti että lisäät nuotin tähän ja pistät spinnerin alkamaan vähä myöhemmin?

Normal



  1. Why are you using such a high Ar? I would've get your decision more if you would've had more complex rhythms or a bit more clustered patterns but since the bpm isn't too high and you don't have any of those following things I said earlier, using flat 5 is more logical if you ask me.
  2. It feels really weird that this difficulty has these breaks when other difficulties don't, even Easy has them mapped. Therefore I strongly recommend you to map them so it would be all around consistent and make the map better!
  3. 00:41:141 (3,4) - Blanket?
  4. 00:53:847 (1) - If you'd move this slider at, let's say, x:204 y:248, it'd be much more symmetric to 00:55:258 (2) - which seems to be your idea here.
  5. 01:27:023 (5,1) - Blanket?
  6. This difficulty is really beautiful, I could have pointed out few nazi transition errors that I saw but they wouldn't have made any real impact to the gameplay itself so I don't think that's really needed. (Unless you want to, of course)

Hard



  1. +1 HP -> better difficulty gap in settings
  2. Consider mapping the spinners, your call but that's what I would recommend. The song is really short too :P
  3. 00:22:435 (1) - Please do not do this, this ends on a really strong beat which causes this to play and sound bad. Consider using 1/2 slider and putting a note at the stanza, would not follow the vocals as well but it definitely would improve the gameplay itself.
  4. 00:28:082 (1) - Here it isn't that much of an issue considering the stanza isn't as strong as the previous one, but you should be consistent so if you decided to change the earlier one, do it here too.
  5. 00:33:729 (1) - Note; here too!
  6. 00:39:376 (1) - ^
  7. 00:43:082 (2) - This looks kind of bad because it breaks your ''blanket pattern'' (that's the best way to express this) because now, your sliders 1 and 3 blanket something while your 2 could too, yet it doesn't. Try this out?
  8. 00:44:494 (5) - Please take the second (upper) white box and move it 1 grid to the left so it parallels perfectly with 00:43:964 (4) - .
  9. 00:46:082 (3,1) - Blankets n such
  10. 00:49:258 (3,1) - As you can see, this does not blanket 3's body perfectly. Mind if you fix it like this?
  11. 00:56:670 (1,2) - The spacing looks and plays weird, I'd rather stick to something more consistent which would result to better gameplay.
  12. Overall not bad but this difficulty needs more mods. Your blankets are kind of here and there (which isn't great) and you use somewhat low SV which is a bit disappointing, I was expecting to see at least 1,4 but 1,2.... Please take care of your spacing too, sometimes you have these weird increases which doesn't make that much sense to me, they play okay but look awkward. Maybe stick to something more consistent and consider using small jumps every stanza or just fully distance snap them? Last thing; the patterns look kind of clustered here so you might wanna move some notes somewhere else to avoid unnecessary overlaps etc.

Cherry Blossom's Insane



  1. Please use the following settings, your current settings feel way too low (settings like these are more appropriate for a Hard difficulty anyway) Ar 9, Od 8 (you can use 7,5 or 8,5 just make it higher) and Hp 7, this way it feels way more appropriate for an Insane, doesn't allow people to SS your difficulty in the first try (and you don't use complex rhythm, so Od 8 or 8,5 would make a lot more sense) and Hp7 feels lot better, doesn't keep the hp bar always on max.
  2. 00:39:729 - This could be a nice spot for a note, the small break would make it feel really epic and cool, try it! Maybe at x: 256 y:272?
  3. 01:00:552 (8,1) - Making them completely parallel would make this pattern look a lot more neat and it plays neater for me when I tested it, try it out! (you'd probably have to fix few more of these into parallel to keep them consistent but I definitely think it'd be better, your call tho.)
  4. 01:30:552 (11) - To keep consistency with Hard difficulty, maybe you could NC this note aswell?

Nice set, few more mods on the Hard, it should be a lot better then!
Cherry Blossom
All done, thanks.
HP6->7
OD7->7.5

Update :

SPOILER
osu file format v13

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 43964
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22788
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:Secretpipe
Version:Cherry Blossom's Insane
Source:
Tags:liquid dnb drum and bass Harris
BeatmapID:474549
BeatmapSetID:199335

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newbg Reach Out.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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268,188,74670,2,0,L|276:68,1,100,10|0,0:0|0:0,0:0:0:0:
400,20,75023,5,0,0:0:0:0:
488,128,75199,1,2,0:0:0:0:
400,236,75376,1,10,0:0:0:0:
268,188,75552,1,0,0:0:0:0:
268,188,75641,1,0,0:0:0:0:
268,188,75729,1,2,0:0:0:0:
368,120,75905,1,0,0:0:0:0:
400,236,76082,2,0,P|412:288|400:336,1,100,10|0,0:0|0:0,0:0:0:0:
188,236,76435,6,0,P|176:184|188:136,1,100,2|0,0:0|0:0,0:0:0:0:
236,332,76788,2,0,P|184:344|136:332,1,100,8|2,0:0|0:0,0:0:0:0:
120,324,77052,1,0,0:0:0:0:
104,311,77141,1,0,0:0:0:0:
92,294,77229,1,0,0:0:0:0:
84,275,77317,1,0,0:0:0:0:
128,112,77494,2,0,L|20:108,1,100,10|0,0:0|0:0,0:0:0:0:
244,72,77847,6,0,P|252:124|236:168,1,100,0|2,0:0|0:0,0:0:0:0:
136,232,78199,1,10,0:0:0:0:
128,112,78376,1,0,0:0:0:0:
128,112,78464,1,0,0:0:0:0:
128,112,78552,1,2,0:0:0:0:
32,184,78729,1,0,0:0:0:0:
236,168,78905,2,0,L|376:160,1,100,10|0,0:0|0:0,0:0:0:0:
468,272,79258,6,0,P|404:344|300:324,1,200,4|8,0:0|0:0,0:0:0:0:
204,272,79788,1,2,0:0:0:0:
204,272,79876,1,0,0:0:0:0:
204,272,79964,2,0,L|100:268,1,100
308,176,80317,2,0,L|412:172,1,100,10|0,0:0|0:0,0:0:0:0:
204,76,80670,6,0,L|100:72,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
312,32,81199,1,0,0:0:0:0:
312,32,81288,1,0,0:0:0:0:
312,32,81376,1,2,0:0:0:0:
308,176,81552,1,0,0:0:0:0:
416,128,81729,2,0,P|428:180|416:228,1,100,10|0,0:0|0:0,0:0:0:0:
256,272,82082,6,0,L|132:268,1,100,2|0,0:0|0:0,0:0:0:0:
48,216,82435,1,8,0:0:0:0:
148,48,82611,1,2,0:0:0:0:
148,48,82699,1,0,0:0:0:0:
148,48,82788,2,0,P|160:96|148:144,1,100
48,312,83141,2,0,P|36:264|48:216,1,100,10|0,0:0|0:0,0:0:0:0:
256,192,83494,6,0,L|372:188,1,100,0|2,0:0|0:0,0:0:0:0:
456,120,83847,1,10,0:0:0:0:
352,72,84023,1,0,0:0:0:0:
356,188,84199,1,2,0:0:0:0:
444,12,84376,1,0,0:0:0:0:
256,128,84552,2,0,L|264:232,1,100,10|0,0:0|0:0,0:0:0:0:
456,336,84905,6,0,L|463:236,1,100,2|0,0:0|0:0,0:0:0:0:
356,188,85258,1,8,0:0:0:0:
456,120,85435,1,2,0:0:0:0:
456,120,85523,1,0,0:0:0:0:
456,120,85611,1,0,0:0:0:0:
364,296,85788,1,0,0:0:0:0:
256,128,85964,2,0,L|368:124,1,100,10|0,0:0|0:0,0:0:0:0:
160,172,86317,6,0,P|148:124|160:76,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
256,348,86847,1,0,0:0:0:0:
256,348,86935,1,0,0:0:0:0:
256,348,87023,1,2,0:0:0:0:
256,228,87199,1,0,0:0:0:0:
364,280,87376,2,0,P|376:232|364:184,1,100,10|0,0:0|0:0,0:0:0:0:
148,183,87729,6,0,P|136:231|148:280,1,100,2|0,0:0|0:0,0:0:0:0:
256,228,88082,1,8,0:0:0:0:
256,228,88258,1,0,0:0:0:0:
363,280,88435,2,0,P|376:231|363:183,1,100,0|0,0:0|0:0,0:0:0:0:
256,52,88788,1,8,0:0:0:0:
256,228,88964,1,0,0:0:0:0:
256,228,89052,1,0,0:0:0:0:
256,228,89141,5,2,0:0:0:0:
360,92,89317,1,2,0:0:0:0:
152,144,89494,1,8,0:0:0:0:
296,300,89670,1,2,0:0:0:0:
256,52,89847,1,2,0:0:0:0:
64,212,90023,1,8,0:0:0:0:
212,180,90199,1,0,0:0:0:0:
212,180,90288,1,0,0:0:0:0:
212,180,90376,1,0,0:0:0:0:
212,180,90464,1,0,0:0:0:0:
212,180,90552,5,4,0:0:0:0:
ProfessionalBox
Fixed all that desperate and Asphyxia pointed out, except for the hitsounding, I might look further into that a bit later :)
Topic Starter
Secretpipe

Asphyxia wrote:



General



  1. Please add ProfessionalBox and Cherry Blossom to your tags, they seem to be missing. Also, if someone made the storyboard (I expect Damnae, probably) add the creator of that too in the tags .done
  2. Few unsnapped green lines in Hard; 00:23:339 - snap to 00:23:317, 00:28:986 - snap to 00:28:964 done
  3. There also seems to be inconsistencies in combo colors, you might want to check that out~ done


Normal



  1. Why are you using such a high Ar? I would've get your decision more if you would've had more complex rhythms or a bit more clustered patterns but since the bpm isn't too high and you don't have any of those following things I said earlier, using flat 5 is more logical if you ask me. You're right! Changed to 5.
  2. It feels really weird that this difficulty has these breaks when other difficulties don't, even Easy has them mapped. Therefore I strongly recommend you to map them so it would be all around consistent and make the map better! Mapped the breaks!
  3. 00:41:141 (3,4) - Blanket?Really nazi but improved the blanket quality!
  4. 00:53:847 (1) - If you'd move this slider at, let's say, x:204 y:248, it'd be much more symmetric to 00:55:258 (2) - which seems to be your idea here. I think you meant 348 lol Otherwise fixed!
  5. 01:27:023 (5,1) - Blanket? Really nazi too but done! :3
  6. This difficulty is really beautiful, I could have pointed out few nazi transition errors that I saw but they wouldn't have made any real impact to the gameplay itself so I don't think that's really needed. (Unless you want to, of course) I'm really glad >3< Thanks!

Hard



  1. +1 HP -> better difficulty gap in settings Done
  2. Consider mapping the spinners, your call but that's what I would recommend. The song is really short too :P Mapped the spinners!
  3. 00:22:435 (1) - Please do not do this, this ends on a really strong beat which causes this to play and sound bad. Consider using 1/2 slider and putting a note at the stanza, would not follow the vocals as well but it definitely would improve the gameplay itself. Nice catch! Fixed!
  4. 00:28:082 (1) - Here it isn't that much of an issue considering the stanza isn't as strong as the previous one, but you should be consistent so if you decided to change the earlier one, do it here too. Tried to do sth cool here!
  5. 00:33:729 (1) - Note; here too! Done
  6. 00:39:376 (1) - ^ Done
  7. 00:43:082 (2) - This looks kind of bad because it breaks your ''blanket pattern'' (that's the best way to express this) because now, your sliders 1 and 3 blanket something while your 2 could too, yet it doesn't. Try this out? Nice idea , fixed!
  8. 00:44:494 (5) - Please take the second (upper) white box and move it 1 grid to the left so it parallels perfectly with 00:43:964 (4) - . Done
  9. 00:46:082 (3,1) - Blankets n such I think teh blanket is fine here!
  10. 00:49:258 (3,1) - As you can see, this does not blanket 3's body perfectly. Mind if you fix it like this? Done
  11. 00:56:670 (1,2) - The spacing looks and plays weird, I'd rather stick to something more consistent which would result to better gameplay. I thought it was fine for keeping a nice blanket with 00:57:552 (3) - .
  12. Overall not bad but this difficulty needs more mods. Your blankets are kind of here and there (which isn't great) and you use somewhat low SV which is a bit disappointing, I was expecting to see at least 1,4 but 1,2.... Please take care of your spacing too, sometimes you have these weird increases which doesn't make that much sense to me, they play okay but look awkward. Maybe stick to something more consistent and consider using small jumps every stanza or just fully distance snap them? Last thing; the patterns look kind of clustered here so you might wanna move some notes somewhere else to avoid unnecessary overlaps etc. I'll try to do an amazing stuff , trust me !


Nice set, few more mods on the Hard, it should be a lot better then! Sure thing
THANKS A BUNCH <3<3<3<3<3
Mao
He wanted quick Nazi. I'm forced to post this ;_; Help me

Log
2014-09-22 20:34 Secretpipe: ACTION is listening to [http://osu.ppy.sh/b/474549 Gavin G - Reach Out]
2014-09-22 20:35 Mao: what diff?
2014-09-22 20:36 Secretpipe: har
2014-09-22 20:36 Secretpipe: dd
2014-09-22 20:36 Secretpipe: hard**
2014-09-22 20:36 Mao: nazi mod?
2014-09-22 20:36 Secretpipe: kinda
2014-09-22 20:38 Secretpipe: nao said the diff is nice overall
2014-09-22 20:38 Secretpipe: lol
2014-09-22 20:39 Mao: 00:22:788 (2) - Finish pleasu
2014-09-22 20:42 Mao: 00:32:317 (1,1) - Am I supposed to like the NC spam here? It's not there in the other diffs. Maybe just my personal preference tho o-o
2014-09-22 20:43 Mao: 00:23:847 (6) - I'd rather move this a bit upwards to even out the spacing between the tails and 1-> http://puu.sh/bJC8M/13b2a9f9ac.jpg
2014-09-22 20:44 Mao: 00:25:611 (1) - This might be just me but I was kinda confused by the stack here lol
2014-09-22 20:44 Mao: <- has to learn how to read
2014-09-22 20:44 Mao: 00:28:435 (2) - Finish
2014-09-22 20:44 Mao: 00:34:082 (2) - ^
2014-09-22 20:46 Mao: 00:41:317 (2,3) - Not sure about this stack but it felt a bit weird while playing since you didn't use any like this before D:
2014-09-22 20:47 Mao: 00:45:376 (1) - I'd rather shape it like [http://puu.sh/bJCr5/9c0a1f04e4.jpg this] t0 have a kind of direction change, crosslike thingy between them :3
2014-09-22 20:47 Secretpipe: I'm trying to fix all your amazing ideas!
2014-09-22 20:47 Secretpipe: :D
2014-09-22 20:48 Mao: 00:47:317 (2) - I don't really like the kind of rhythm you're using here
2014-09-22 20:48 Mao: for me 00:47:494 - should be focused on as it's the strongest note in this imo
2014-09-22 20:48 Mao: also all the other diffs, even the lower ones just followed this notes
2014-09-22 20:49 Mao: since I've already said it's pretty important if you ask me
2014-09-22 20:49 Mao: http://puu.sh/bJCF7/93e09f2c89.jpg sounds so much better
2014-09-22 20:49 Mao: and the same applies to the following ones as well
2014-09-22 20:49 Mao: Especially 00:49:611 (4,5) -
2014-09-22 20:50 Mao: the rhythm should be more like [http://puu.sh/bJCJo/b0a8250c4a.jpg this]
2014-09-22 20:50 Mao: due to the most dominant instrument D:
2014-09-22 20:51 Mao: 01:06:199 (4) - Did you miss a clap here? o-o
2014-09-22 20:51 Mao: 01:15:023 (1,2) - This is very very minor but wouldn't having the overlap like [http://puu.sh/bJCQR/ba8fe4c730.jpg this] look much cooler? :3
2014-09-22 20:52 Mao: 01:18:905 (3,1) - Tone down the jump here a bit! It's rather big compared to all the others if I'm not mistaken o.o
2014-09-22 20:53 Mao: 01:28:258 (2) - A whistle on the head would sound very cute here imo :3
2014-09-22 20:54 Mao: 01:29:141 (1,2,3,4) - You can hear some of these scratchy noises in the background, it would be pretty neat if you could come up with a nice hitsounding for these!

Also you might want to even out the overall spacing. These sudden increases and decreases are kinda weird imo.
Topic Starter
Secretpipe
Fixed all! Thanks a lot :D
Cherry Blossom
Quick IRC mod on Hard.
No KD please.


SPOILER
19:02 Cherry Blossom: bref, tu fais chier
19:02 *Cherry Blossom is editing [http://osu.ppy.sh/b/490260 Gavin G - Reach Out [Hard]]
19:02 Secretpipe: bref jtm
19:02 Secretpipe: on va rank <3
19:02 Secretpipe: 5 BATs qui m'attend
19:02 Secretpipe: ent
19:03 Cherry Blossom: tu veux un mod "doux" ou un mod "coup de poing" ?
19:04 Secretpipe: j'veux pas de mod
19:04 Secretpipe: LOL
19:04 Secretpipe: j'veux que tu m'aides
19:04 Secretpipe: xD
19:04 Secretpipe: ouah t'es dur "coup de poing" xD
19:05 Cherry Blossom: 00:23:494 (5,6,1) - la transition entre ces objets est plus ou moins dégueulasse, car j'ai l'impression que le jump est mal placé, il devrais plutôt être entre 00:23:847 (6,1) - au lieu de 00:23:494 (5,6) -
19:05 Secretpipe: voila
19:05 Secretpipe: les jump
19:05 Secretpipe: mais j'sais pas fix
19:05 Secretpipe: et ca m'casse les burns :(
19:06 Cherry Blossom: 00:41:317 (2,3) - please, ça s'overlap en jouant, gg stack leniency, et c'est moche
19:06 Cherry Blossom: crée quelque chose de + soigné et plus net
19:06 Cherry Blossom: 00:43:611 (3,4) - DS.jpeg
19:07 Cherry Blossom: 00:46:788 (1,2,3) - pareil, ici la transition est bizarre, le movement est plus ou moins dure à faire, j'aurais plutôt vu 00:47:317 (2) - à une distance égal de 00:47:494 (3) - et 00:46:788 (1) -
19:09 Cherry Blossom: 00:58:611 (2,3,4,5) - pas une bonne affaire ces blanket, stop faire comme fatfan kolek. (je pense qu'il t'as influencé). Bref, je sais que tu veux faire un blanket ici mais ça te force à placer les objets de sorte à ce que le mouvement se "casse" un peu
19:09 Cherry Blossom: donc fais ça à la place http://osu.ppy.sh/ss/2065180
19:10 Secretpipe: 00:43:611 (3,4) - c'quoi le problème avec le DS la ?
19:10 Cherry Blossom: check ce DS please, ne part pas en random DS
19:10 Cherry Blossom: tu vois bien qu'il est plus petit par rapport au autres ?
19:11 Secretpipe: 1.3
19:11 Secretpipe: ca change pas
19:11 Secretpipe: lol
19:11 Cherry Blossom: >.>
19:11 Cherry Blossom: okay
19:11 Cherry Blossom: sale chinese mapper va
19:11 Secretpipe: j'met 1.4 ?
19:11 Cherry Blossom: :D
19:11 Secretpipe: meh
19:11 Secretpipe: c'toi qui dis ca ? xD
19:11 Cherry Blossom: bref, j'ai fini avec la partie composing
19:12 Cherry Blossom: maintenant, génaral
19:12 Cherry Blossom: general*
19:12 Secretpipe: C'est tout ? WHAT
19:13 Cherry Blossom: 1) ta diff manque cruellement de jump, et les seuls jumps placés sont plus ou moins random et incohérent
19:13 Secretpipe: whaaat
19:13 Secretpipe: on m'a dit que y a trop de jump
19:13 Secretpipe: ouais voila
19:13 Cherry Blossom: qui as dit ça ?
19:13 Secretpipe: god damn mais je vais l'abandonner cette map
19:13 Secretpipe: plein de gens lol
19:13 Cherry Blossom: >.>
19:13 Cherry Blossom: bah la prochaine ne les écoute pas x)
19:14 Cherry Blossom: pense au diff spread please
19:14 Cherry Blossom: ta hard est moins dure qu'une VRAIE hard
19:14 Secretpipe: LOL
19:14 Cherry Blossom: une vraie hard, elle a des jumps cohérent, sur les note les plus puissantes
19:14 Cherry Blossom: jump ne veut pas dire DS 5.00
19:14 Cherry Blossom: nuance
19:16 Secretpipe: 00:58:611 (2,3,4,5) - ca c'est Mao qui m'a dit de le faire
19:16 Secretpipe: LOL
19:16 Cherry Blossom: essaies au moins d'avoir une hard proche de 3 stars, du genre 2.90-3.10
19:16 Cherry Blossom: ça peut se faire, mais moi je l'aurais vu comme je t'ai dit de la faire
19:16 Secretpipe: mais j y arrive pas
19:16 Secretpipe: FFS
19:16 Cherry Blossom: le blanket, c'est beau, mais c'est moche à jouer
19:18 Secretpipe: j'comprend pas ton screen
19:18 Secretpipe: pour ce pattern
19:19 Secretpipe: jsais pas ou est la tete
19:20 Cherry Blossom: please...
19:20 Secretpipe: ah j'ai compris j'crois
19:20 Secretpipe: j'update
19:20 Cherry Blossom: http://osu.ppy.sh/ss/2065228
19:21 Secretpipe: va voir
19:22 Secretpipe: :D
19:22 Cherry Blossom: peut être amélioré mais bon, c'est ça :D
19:23 Secretpipe: bah
19:23 Secretpipe: c'pas bubbleable
19:23 Secretpipe: *ragequit
19:23 Cherry Blossom: et bah ?
19:23 Cherry Blossom: va trouver + de mods sur la hard ?
19:23 Secretpipe: *ca me les brise
19:23 Secretpipe: :(
19:23 Secretpipe: tu veux ton kd ?
19:23 Cherry Blossom: non
19:24 Secretpipe: bah
19:24 Secretpipe: on va pas me croire
19:24 Secretpipe: donc go post teh log
19:24 Cherry Blossom: hmm
Maruyu
Yo~ Modding your hard diff, since you were begging on #modhelp (hehe)

Hard Gay
(click the name if you don't get it, hue)




  • Let's get started, shall we?~

    I'm bad, so I'm going to say your rhythm is flawed in some points. In general, here's what I noticed:
  1. First, and I know so many people don't like pointing this stuff out because it's irrelevant to 2014 mapping apparently, would be consistency throughout similar parts of the song. What I mean is, that from 00:22:788 to 00:45:376 the song is basically a loop, with a change in rhythm to separate loops. For example, you map 00:28:611 (3,4,1,2) in a completely different way from 00:23:847 (6,1,2,3,4) or 00:34:611 (4,5,6,7,8,9). The song is basically the same, so logically the rhythm used should be the same. I'll be focusing a bit on that, consistency.
  2. Second, your rhythm in general has some flaws: some who are obvious to point would be the use of passive sliders, like in: 00:22:964 (3), 00:28:611 (3), 00:31:964 (4), 00:34:258 (3), 00:39:905 (3). The issue with these is that these sliders start on a red tick and end on a white one. In some cases, it's fine. But in this case, they go against the actual objective of sliders; sliders are in my opinion supposed to map stronger beats at start, because you click them, and they should end on a weaker beat. The sliders that I pointed out do the opposite. Then we have some rhythms that are a bit messy: I'll pick a few examples for you. Let's go with the following section: 00:28:082 (1,2,3,4,1,2). Notice how 00:28:964 (4) blocks off the tick at 00:29:141. This beat is imo crucial if you want to set up a good rhythm in this particular following section. 00:28:964 (4) covering it makes the following notes a bit messy in terms of rhythm, and you'll want to clear it up. First, what we need to fix would be 00:28:611 (3), which is one of the notes I refered to above as a passive slider. For starters, I'd remove 00:28:435 (2,3) - and use a 1/1 slider. What this does, while applying the small rule I mentioned above as the slider rule to myself, is that it follows the lyrics AND it follows the rhythm at the same time. You might be ignoring the beat at 00:28:611 but it's okay, because the lyrics add a bit of, let's say suspense towards the end of the vocals, allowing for a good dropoff at 00:28:964.
    Then we'll take a look at 00:28:964 (4). I already mentioned that it's blocking the white tick, so what you'll want to do is replace the sliderhead with a circle, and add another 1/1 slider at 00:29:141. We'll then add another circle on 00:29:670, and then two 1/2 sliders. In this case, the 2 1/2 sliders work because of the pitch increase. You'll end up with something like this: The other example I'll give you, this one's a bit shorter, will be 00:25:611 (1,2,3,4). What you'll want to aim for here is placing a circle at 00:26:317, and then a 1/2 slider, followed up with a circle onto the next part of the section that starts with 00:27:023 (1) (remove NC here, in case I forget to mention it afterwards hue). You'll be aiming for something like this: Note that this new 1/2 slider would start at red tick and end on white, but this one fits! Why? Because the head will be stronger than the tail.
    Then you have 00:27:023 (1,2) which is a loop of the previous rhythm and it should be mapped as such.
  3. Third, I want to give you a quick note about sections that you mapped like 00:30:905 (1,2,3,4), 00:35:141 (5,6,7,8), 00:37:611 (2,3,4). The way you've mapped this reduces the density of your map A LOT. This is a mistake, because the song is either constant (like in the first 2 cases) or begging for more intensity (like the 3rd case, since you can hear the song "piling up"). My advise for this section would be that you keep your rhythm constant with previous samples of the same section.
This should help you notice the main issues with your rhythm. If for some reason you decide that my explanation wasn't logical enough to prove my point or you have any other reason, then I'll be proceeding with a mod to the current state of your map. My thoughts on rhythm are above, I'll refrain from pointing out any more on the following lines.

  1. 00:24:199 (1) - I'd rather see the spacing increase between 00:24:199 (1,2), not between 00:23:847 (6,1). This is because the real pitch discrepancy happens between 00:24:199 (1,2) and as such a jump feels much more intuitive here.
    00:27:552 (2,1,2) - Three things to do here: First, you'll want to fix the blanket between 00:27:552 (2,1). Then you'll maybe want to add some spacing between 00:28:082 (1,2) which feels superb, thanks to the lyrics. Finally, you'll want to go through 00:27:552 (2,1,2)'s placements, since 00:28:082 (1,4) is overlapping slightly, which looks weird, and since you'll want to keep the blanket you'll want to move around stuff a bit.
  2. 00:28:082 (1,2) - You should swap NC order here, for consistency with the previous pattern and no real reason as for why to add one.
  3. 00:29:494 (1,2,1,1) - I'd appreciate if you took a look at the rhythm notes I gave you previously: the NC needs to be at 00:29:847 and it's being blocked by a slidertail. Also, remove both of 00:30:552 (1,1)'s NC's and add one at 00:31:258 (2). You'll then want to add one at 00:32:317 (5), feels like it'd fit well.
  4. 00:32:847 (6) - Move this to (182|194) to regulate spacing real fast~
  5. 00:34:082 (2) - This would also fit well as a jump, instead of 00:34:258 (3,4). Let the song tell you why~
  6. 00:39:729 (2) - ^. Also, feels like it could be missing a finish~
  7. Regarding Kiai time, I'd say that what feels that could be improved would be spacing irregularities, like the spacing increase between 00:50:670 (7,1) and not between 00:53:494 (3,1), 00:56:670 (1) (could be a bit more visible), 00:59:494 (5) (missing a NC), 01:02:317 (1), 01:05:141 (1), 01:07:964 (1) (this one is very noticeable), and so onwards. Finally, some small things could be improved, like:
    - 01:21:023 (2,3,4,5) - I feel like this curve could be a bit more improved~
    - 01:22:611 (2) - This could be a stack to clean up stuff a bit more.
This concludes my thoughts on your map. If you want to discuss anything regarding your difficulty, my thought process, or if you simply need a hand with stuff, I am always available to do so provided I'm online.

I wish you the best of luck with your mapset <3

layout totally not ripped off from twins
quiz-chan_DELETED
Couldn't let this get away unmodded by me. \o/

[General]
Nothing really.

[Easy]
Has kinda many whistles, don't you think?

Nothing to be remarked, nice work!

[Normal]
00:22:435 - Lovely!
00:33:729 (1) - What is this? This shape is really ugly, can't tell if wave or <generic>.
00:39:376 (1) - Same. Maybe try something with red nodes.

But all in all, not really objective issues to be found. Cool!

[Hard]
00:22:435 (1,2,3,4,5,6) - Too much 1/2. You should do something similar to Normal here imo.
00:30:552 (1) - Justify or erase NC.
00:42:552 (1,2) - Why didn't you just copy one slider, paste it and then turn it by 180°? looks much better imo. Do the said with (2) and replace the copy with current (1).
00:43:964 (4,5) - Space them further away; from each other and (3). You might also wanna NC (4), you might know what I mean.
00:47:494 (3) - Misplaced clap on purpose?
00:49:788 (5) - ^
01:07:964 (1) - Drum sampleset on repeat; do the same where possible, on that tick.

A bit too easy for a Hard imo. Next time, try more SV and a bit more AR, accordingly.

[Insane]
00:45:023 (7,8,9,10) - They *are* and *sound* totally out of place. IF you're going to keep them, which is pointless imo, at least silence them (Soft sampleset). Do it like in Hard imo, with two 1/2+repeat sliders.
00:43:964 - But up to here, you hit the rhythms perfectly, which I like really much about the diff! nicely done
01:08:494 (2,3,4,5,6) - This stream actually feels kinda odd; somehow it just doesn't fit in here. Try triples like before.

You sorta started using pentuples all over the place for no recognizable reason, but I'm not going into detail because saying "it just feels weird/doesn't fit" doesn't explain what I feel with them. But otherwise, plays nicely, gj.

Good luck!

(no need for kd btw)
Cherry Blossom
Hello.

Lizzy wrote:

[Insane]
00:45:023 (7,8,9,10) - They *are* and *sound* totally out of place. IF you're going to keep them, which is pointless imo, at least silence them (Soft sampleset). Do it like in Hard imo, with two 1/2+repeat sliders. used soft hitsounds.
00:43:964 - But up to here, you hit the rhythms perfectly, which I like really much about the diff! nicely done
01:08:494 (2,3,4,5,6) - This stream actually feels kinda odd; somehow it just doesn't fit in here. Try triples like before. It is intentional here, i just want to vary different rhythms i used, this kiai is long, so i should use different patterns.

You sorta started using pentuples all over the place for no recognizable reason, but I'm not going into detail because saying "it just feels weird/doesn't fit" doesn't explain what I feel with them. But otherwise, plays nicely, gj.
Thanks for modding o/
Update :


SPOILER
osu file format v13

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 43964
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:Secretpipe
Version:Cherry Blossom's Insane
Source:
Tags:liquid dnb drum and bass Harris ProfessionalBox Cherry Blossom TrigonometrY
BeatmapID:474549
BeatmapSetID:199335

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204,76,80670,6,0,L|100:72,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
312,32,81199,1,0,0:0:0:0:
312,32,81288,1,0,0:0:0:0:
312,32,81376,1,2,0:0:0:0:
308,176,81552,1,0,0:0:0:0:
416,128,81729,2,0,P|428:180|416:228,1,100,10|0,0:0|0:0,0:0:0:0:
256,272,82082,6,0,L|132:268,1,100,2|0,0:0|0:0,0:0:0:0:
48,216,82435,1,8,0:0:0:0:
148,48,82611,1,2,0:0:0:0:
148,48,82699,1,0,0:0:0:0:
148,48,82788,2,0,P|160:96|148:144,1,100
48,312,83141,2,0,P|36:264|48:216,1,100,10|0,0:0|0:0,0:0:0:0:
256,192,83494,6,0,L|372:188,1,100,0|2,0:0|0:0,0:0:0:0:
456,120,83847,1,10,0:0:0:0:
352,72,84023,1,0,0:0:0:0:
356,188,84199,1,2,0:0:0:0:
444,12,84376,1,0,0:0:0:0:
256,128,84552,2,0,L|264:232,1,100,10|0,0:0|0:0,0:0:0:0:
456,336,84905,6,0,L|463:236,1,100,2|0,0:0|0:0,0:0:0:0:
356,188,85258,1,8,0:0:0:0:
456,120,85435,1,2,0:0:0:0:
456,120,85523,1,0,0:0:0:0:
456,120,85611,1,0,0:0:0:0:
364,296,85788,1,0,0:0:0:0:
256,128,85964,2,0,L|368:124,1,100,10|0,0:0|0:0,0:0:0:0:
160,172,86317,6,0,P|148:124|160:76,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
256,348,86847,1,0,0:0:0:0:
256,348,86935,1,0,0:0:0:0:
256,348,87023,1,2,0:0:0:0:
256,228,87199,1,0,0:0:0:0:
364,280,87376,2,0,P|376:232|364:184,1,100,10|0,0:0|0:0,0:0:0:0:
148,183,87729,6,0,P|136:231|148:280,1,100,2|0,0:0|0:0,0:0:0:0:
256,228,88082,1,8,0:0:0:0:
256,228,88258,1,0,0:0:0:0:
363,280,88435,2,0,P|376:231|363:183,1,100,0|0,0:0|0:0,0:0:0:0:
256,52,88788,1,8,0:0:0:0:
256,228,88964,1,0,0:0:0:0:
256,228,89052,1,0,0:0:0:0:
256,228,89141,5,2,0:0:0:0:
360,92,89317,1,2,0:0:0:0:
152,144,89494,1,8,0:0:0:0:
296,300,89670,1,2,0:0:0:0:
256,52,89847,1,2,0:0:0:0:
64,212,90023,1,8,0:0:0:0:
212,180,90199,1,0,0:0:0:0:
212,180,90288,1,0,0:0:0:0:
212,180,90376,1,0,0:0:0:0:
212,180,90464,1,0,0:0:0:0:
212,180,90552,5,4,0:0:0:0:
ProfessionalBox
Updated the hitsounds ~
Topic Starter
Secretpipe
Basically remapped the map due to Yuzu-'s mod ! Thanks a lot! I used all of your advices :D

Also , thanks a lot to Lizzy , I basically all fixed !
Irreversible
IRC hard diff :3 good luck!

21:32 *Secretpipe is listening to [http://osu.ppy.sh/b/474549 Gavin G - Reach Out]
21:32 Secretpipe: 1min drain though
21:32 Secretpipe: lol
21:33 Irreversible: 00:23:317 (3) - unrankable because too silent, not audible enough
21:33 *Irreversible is editing [http://osu.ppy.sh/b/490260 Gavin G - Reach Out [Hard]]
21:33 Secretpipe: thanks *make love hard*
21:33 Irreversible: 00:28:964 (3) -
21:33 Irreversible: same
21:33 Secretpipe: oh nvm XD
21:33 Secretpipe: let's see
21:33 Secretpipe: 10% ? Should I put 30% ?
21:34 Irreversible: ya seems better
21:34 Irreversible: 00:36:199 (2) -
21:34 Secretpipe: lemme just delete the greenline
21:34 Secretpipe: lol
21:34 Irreversible: how about: http://puu.sh/bOVgu.png ? it also makes a better flow to the next one :P
21:35 Irreversible: 00:40:964 (1) - move a bit up, to follow the sliders flow-line
21:35 Secretpipe: nice idea
21:35 Irreversible: 00:43:611 - i'm a bit sad that this beat got skipped.. maybe you should add something?
21:36 Irreversible: 00:50:141 (6) - the spacing isn't so good here, because well, the 1/2 spacing was consistent all the time but here it's so low, you should stick to the normal used one
21:37 Secretpipe: 00:43:611 - I should add something ? where for example ? :3
21:37 Irreversible: a circle
21:37 Irreversible: xD
21:37 Secretpipe: yeah but where xD
21:37 Irreversible: 01:04:788 (3,1) - i think this flow is amazing :D http://puu.sh/bOVtz.png
21:37 Secretpipe: inb4 in your bumhole
21:38 Irreversible: try this:
21:38 Irreversible: http://puu.sh/bOVxz.png
21:38 Irreversible: the timeline: http://puu.sh/bOVyo.png
21:39 Secretpipe: sure , this is amazing
21:39 Secretpipe: sec!
21:43 Secretpipe: fixed
21:43 Irreversible: hmm
21:43 Irreversible: what happened
21:43 Secretpipe: 00:50:141 (6) - what about this ? :D
21:43 Irreversible: all of a sudden i'm in titlescreen XD
21:43 Secretpipe: wtf XD
21:43 Irreversible: i think too much time passed
21:43 Irreversible: xDD
21:43 Secretpipe: LOL XD
21:44 Irreversible: 00:50:141 (6) - 232 128
21:44 Irreversible: and then adjust the rest
21:44 Irreversible: 01:18:905 (3,1) - http://puu.sh/bOVZL.png
21:45 Secretpipe: 00:50:670 (7) - this slider go to heaven
21:45 Secretpipe: lol
21:45 Irreversible: yeah >_<
21:45 Irreversible: maybe rotate 6 a bit idk
21:45 Irreversible: 01:21:376 (3,4,5,1) - i think you should apply this, for flow and aesthetics again .. i mean overall your map is pretty fine, but sometimes the placement is a bit odd
21:45 Irreversible: http://puu.sh/bOW3Z.png
21:50 Irreversible: that's basically it :D
21:50 Irreversible: you should work a bit more on the placement, like the places i've mentioned
21:50 Irreversible: and then it should be good to go
Xinely


Red : must be fixed
Blue : highly suggested


  • General
  1. tell me why add "TrigonometrY" in tags? o.o
  2. Swap the combo4 with combo5.. combo3 and combo4 are almost similar so a little different to see the combo changing here


  • Easy
  1. 00:25:611 (2) - inconsistency spacing (1,08x) here, make sure place the slider around 1,0x >_<
  2. 00:36:905 (4) - nazi, but try move the tail to 224,248? it has better flow than previous imo :3
  3. 00:43:964 (4) - if would be nice if you change the slider into 1/1 slider repeat here. it following the music better ><
  4. 00:48:199 (4) - the whistle on slider's body is really weird and loud here. please remove it :C
  5. 00:53:847 (4) - ^
  6. 00:59:494 (4) - ^
  7. 01:05:141 (3) - ^ well i don't like to mention all but i would say all sliders which have whistle on body here are totally weird Q_Q
  8. 01:05:141 (3) - make symmetrical between this slider and previous slider example move the tail to 84,312
  9. 01:22:082 (3) - move to 116,56 for better flow here. it could improve the design as well


  • Normal
  1. 00:51:376 (2) - try avoid the stack since sometimes newbie could confuse with that. move to 300,176 instead
  2. 00:55:258 (2) - inconsistency spacing (0,92x) here
  3. 00:59:141 (7) - try avoid the stack same as i explained before. move to 300,300
  4. 01:06:552 (2) - nazi but flow can improved if you flip the slider http://puu.sh/bQzSD/e9c1ccacfa.jpg
  5. 01:10:082 (5) - nazi again but this slider and previous slider seem a little bit closer. move to 364,112 for make them a little bit far lol
  6. 01:13:611 (1) - the design 50% looks messy for me, if i were you i would try to make something like http://puu.sh/bQA7R/49623c1d77.jpg


  • Hard
  1. 00:25:964 - also 00:31:611 - i would say to map something even easy rhythms are fine here. it looks inconsistency because you mapped the whole of that breaks on Normal
  2. 00:23:317 (3) - the anti jump and flow look so bad for me, i would say move to 440,88
  3. 00:28:964 (3) - same reason as above, move to 64,180. also 00:28:082 (1) - the flow of this circle a little bad too. i would move this circle to 380,128
  4. 00:34:082 (2) - finish on slider's head. you give the finish on Normal diff so don't be inconsistency here
  5. 00:38:494 (5) - just my taste but imo the flow feels better when you move this circle to 456,272
  6. 00:40:258 (3) - maybe just for me but i don't really like a small jump here because the musics are weak here
  7. 00:44:317 (2) - aw the flow.. the circle should be on leftward because the curve of previous slider. i would say move to 200,152 here
  8. 00:46:082 (3,1) - blanket please ;-;
  9. 00:49:258 (3) - another flow issue, try make the curve on slider to rightward instead so you can keep the natural of flow, move the 2nd node to 216,344
  10. 00:50:317 - are you sure to skip this music? O.o , this music is part of important music of this song so yeah, really weird to skip this one actually
  11. 00:53:141 - ^
  12. 00:55:258 (1) - actually when i testplay it, i feel the jump not really good here. i prefer to use normal spacing here but i guess it just my taste here
  13. 00:58:258 - the music is loud too, try map it? it really feel empty here
  14. 00:58:788 - ^
  15. 00:59:317 (4,5) - very nazi but stack please. the anti jump looks messy here, also NC 00:59:494 (5) - for consistency
  16. 01:01:964 (3) - i would say to avoid the jump here, since in theory, it should be jump on stanza rather than in 4th whitetick here
  17. 01:04:435 - same as 00:58:258 -
  18. 01:15:199 - and 01:15:729 - are same as above
  19. 01:29:494 (2,3) - i'm sure this jump would be trap for this diff.. at least please reduce it ;-;


  • Insane
  1. 00:29:670 (4) - maybe you can remove this circle. since the part is really calm, i would say to give a little bit rest 1/1 here ><
  2. 00:50:670 (5) - i know the music of this slider's head but it same for 00:51:023 - too so i would say to keep consistent spacing by move 00:50:670 (5) - to 296,224 here
  3. Nice Insane

imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine

Good Luck~
Topic Starter
Secretpipe

Xinely wrote:



Red : must be fixed
Blue : highly suggested


  • General
  1. tell me why add "TrigonometrY" in tags? o.o he did SB
  2. Swap the combo4 with combo5.. combo3 and combo4 are almost similar so a little different to see the combo changing here It's totally fine imo.



  • Normal
  1. 00:51:376 (2) - try avoid the stack since sometimes newbie could confuse with that. move to 300,176 instead It wont be confusing cause it plays nicely and this isn't the easiest diff in the mapset ! :P Don't forget that newbies begin to play by playing Easy :P
  2. 00:55:258 (2) - inconsistency spacing (0,92x) here Nice catch! I also fixed a stack !
  3. 00:59:141 (7) - try avoid the stack same as i explained before. move to 300,300 It's fine actually
  4. 01:06:552 (2) - nazi but flow can improved if you flip the slider http://puu.sh/bQzSD/e9c1ccacfa.jpg No , the flow is actually good here ,it's ciurved like a loop!
  5. 01:10:082 (5) - nazi again but this slider and previous slider seem a little bit closer. move to 364,112 for make them a little bit far lol This is not close! Also , the note is stacked with 01:09:023 (3) - so I prefer keep that placement
  6. 01:13:611 (1) - the design 50% looks messy for me, if i were you i would try to make something like http://puu.sh/bQA7R/49623c1d77.jpg
Nah , it'll be too straight and flow will be kinda broken



  • Hard
  1. 00:25:964 - also 00:31:611 - i would say to map something even easy rhythms are fine here. it looks inconsistency because you mapped the whole of that breaks on Normal I mapped the breaks a few days ago but I remapped the diff so I think I'll keep it at it is actually!
  2. 00:23:317 (3) - the anti jump and flow look so bad for me, i would say move to 440,88It plays fine!
  3. 00:28:964 (3) - same reason as above, move to 64,180. also 00:28:082 (1) - the flow of this circle a little bad too. i would move this circle to 380,128 Same as above, it's really neat when playing imo.
  4. 00:34:082 (2) - finish on slider's head. you give the finish on Normal diff so don't be inconsistency here Done
  5. 00:38:494 (5) - just my taste but imo the flow feels better when you move this circle to 456,272 nah , I wanted to keep a triangle shaped pattern.
  6. 00:40:258 (3) - maybe just for me but i don't really like a small jump here because the musics are weak here I wanted to emphasize the vocals here so I'd prefer keep it !
  7. 00:44:317 (2) - aw the flow.. the circle should be on leftward because the curve of previous slider. i would say move to 200,152 here Fixed but in another way!
  8. 00:46:082 (3,1) - blanket please ;-; This is already blanket ;w;
  9. 00:49:258 (3) - another flow issue, try make the curve on slider to rightward instead so you can keep the natural of flow, move the 2nd node to 216,344 Fixed
  10. 00:50:317 - are you sure to skip this music? O.o , this music is part of important music of this song so yeah, really weird to skip this one actually Nice catch , fixed!
  11. 00:53:141 - ^ Nah ,I'll keep my slider here for emphasize the drum o.o
  12. 00:55:258 (1) - actually when i testplay it, i feel the jump not really good here. i prefer to use normal spacing here but i guess it just my taste here the cursor movement here is completly feeling natural here so I'll keep my spacing here!
  13. 00:58:258 - the music is loud too, try map it? it really feel empty here This is not a really important beat
  14. 00:58:788 - ^ Basically the same thing
  15. 00:59:317 (4,5) - very nazi but stack please. the anti jump looks messy here, also NC 00:59:494 (5) - for consistency Both fixed!
  16. 01:01:964 (3) - i would say to avoid the jump here, since in theory, it should be jump on stanza rather than in 4th whitetick here Your idea is neat but the placement is actually fine , it's just the low AR in the editor :p
  17. 01:04:435 - same as 00:58:258 - Same thing as 00:58:258
  18. 01:15:199 - and 01:15:729 - are same as above ^
  19. 01:29:494 (2,3) - i'm sure this jump would be trap for this diff.. at least please reduce it ;-; This is the end of the diff. Also , I use special hitsounds here so I want emphasize them by adding some difficulty here!


imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine The gap between Hard and Insane is totally fine actually!

Good Luck~ Thanks for modding!
Maruyu
hai, rechecking on your hard difficulty, since it was remapped~

Hard Gay v2


  1. 00:33:729 (1,2,3,4,5,1,2,3) - This is a repeating issue of what you did previously, it's a bit less dense than the rest of the rhythms at start and it misses a few beats. Try using something like this, it'll sound great:
  2. You might want to add a circle at 00:39:199 and replace 00:39:376 (1) - with a 1/2 slider. It feels much better in the sense that the new circle helps get into the rhythm since previous note ends on red tick and the vocals start where the 1/2 slider would be. Please, do fix this~
  3. 01:12:729 (2,3) - Do something like this with the rhythm, it creates an interesting effect with the vocals:
Maybe there are a few more rhythmic stuff I missed, but I focused the section above on it and most of it looked solid this time. You might want to go over it again and make sure it's good. Good work with the remap~, I'll focus more on the map itself now:

  1. 00:22:435 (1,2,3) & 00:28:082 (1,2,3) - I'd point the spacing you use on these as a bit counter intuitive. Not in the meaning that it's not readable or not playable or whatever, but I personally would have expected to see 00:22:788 (2) a bit closer to 00:22:435 (1) and then a jump to 00:23:317 (3). To something even more neat like adding a lower sv like 0.75x or 0.8x on the sliders would be very interesting imo. Now don't get me wrong, this is a suggestion; it looks okay just as is so you don't have to change~
  2. 00:43:964 (1,2,3,4) - The following placement seems more neat: 00:43:964 (1) on (319|145), 00:44:317 (2) on (216|105), 00:44:494 (3) on (292|242) and
    00:44:847 (4) on (360|375).
  3. 00:46:788 (1,2,3,4) - I personally dislike the way how this flows, you might want to try something like this:
  4. 00:50:670 (7) - Fix the blanket, should make things a bit better~
  5. 00:54:376 (2,1) - You should probably stack these, it looks a bit unclean otherwise.
  6. 01:05:670 (2,5) - ^
  7. 01:07:964 - you should totally divide the kiai here so that it has a kiai fountain. Matches the SB pretty well~

Not much else comes to mind when looking at this, but since I might have missed something I'd recommend you'd keep getting a few more mods first. It has potential, you just have to use it c:
Cherry Blossom
Hello.

Xinely wrote:


  • Insane
  1. 00:29:670 (4) - maybe you can remove this circle. since the part is really calm, i would say to give a little bit rest 1/1 here >< Not really, this follows something which is audible enough, and it will be weird if there is a 1/1 here imo.
  2. 00:50:670 (5) - i know the music of this slider's head but it same for 00:51:023 - too so i would say to keep consistent spacing by move 00:50:670 (5) - to 296,224 here i don't really like the placement here, i prefer the current one which is airy and comfortable to play.
  3. Nice Insane

imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine

Good Luck~

Thanks anyway o/
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