Sometimes you have background based on a photograph, saving it as jpg instead of png may reduce size 5 times (or more if you use bigger compression).
More like 1 megabyte per map. At least that was result for me, 1.25 MB -> 200 kB (with almost 100% jpg quality). And it's not about disk space, but about download size - there are people with slower Internet connection.qlum wrote:
That would only save about 400Kb per skin so I don't think that is really useful if all skins used it. It would only save about 50MB in a 20Gb my osu! folder.
Uh, nothing personal, but it occurs to me you dont know what you're talking about. Get, for example, this map: Video Feat. Ania Wyszkoni - Soft, examine its spinner and them come back, please. Also, why not photographs/drawings? I liked, for example, spinner in Hatsune Miku - Flowers in Your Song For Me (even if it's not my fav genre of music).IAmNotShinta wrote:
Spinner backgrounds should be behind something round and spinning. It shouldn't be a photograph, even though many anime maps use nearly transparent spinners and something like that behind.
I don't mind photoshops or drawings should it be used like in Soft more often, but just having the spinner mostly transparent with a generic image, well I suppose the one in that map sorta makes sense, is just uncreative and not like a spinner if there's nothing to spin... I'm confusing myself now.Matma Rex wrote:
Also, why not photographs/drawings? I liked, for example, spinner in Hatsune Miku - Flowers in Your Song For Me (even if it's not my fav genre of music).
UB. Should be fixed at the modding stage.IAmNotShinta wrote:
what happens if there's a spinner-background.png and a spinner-background.jpg? Just curious.
Probably osu! arbitrarily uses one of them (like when both mp3 and wav hitsouns are present).IAmNotShinta wrote:
Jjibber's right, it is up to the skinners or mappers to be creative, and that arguments useless. I'm not against this really thinking about it, but what happens if there's a spinner-background.png and a spinner-background.jpg? Just curious.
This is what I was thinking when I saw the "overall jpeg support" comment. osu! would look horrendous in jpeg. The only thing that I think should ever be allowed in .jpeg are backgrounds and avatars (edit: and yeah, spinner bgs). I can't think of anything else at all that would be able to handle jpg well.Dragvon wrote:
My comment: Well, JPG's are not able to support a transparent canvas PNG does~
There used to be a wall of text here about jpg's 100 quality levels, but I decided to shut up and remind you that's not what this topic is about. Also, you don't know shit about image compression formats, stop talking about them, please.An64fan wrote:
That said, I would not want to see a jpeg on a game-wide skin, EVER. I could support this on a map-to-map basis, but for skins intended beyond that, I personally think that quality should rise as the greater immediate concern over size.