Timing:[TimingPoints]
569.955223880597,441.176470588235,4,2,0,100,1,0
3267,441.176470588235,4,2,0,100,1,0
4259,441.176470588235,4,2,0,100,1,0
7667,372.670807453416,4,2,0,100,1,0
13649,372.670807453416,4,2,0,100,1,0
16231,372.670807453416,4,2,0,100,1,0
16603,372.670807453416,4,2,0,100,1,0
19246,371.97768133912,4,2,0,100,1,0
19617,371.97768133912,4,2,0,100,1,0
30046,371.97768133912,4,2,0,100,1,0
40439,371.97768133912,4,2,0,100,1,0
41916,371.97768133912,4,2,0,100,1,0
43065,371.97768133912,4,2,0,100,1,0
43450,374.064837905237,4,2,0,100,1,0
49421,369.913686806412,4,2,0,100,1,0
52396,371.287128712871,4,2,0,100,1,0
60222,373.366521468575,4,2,0,100,1,0
66174,372.670807453416,4,2,0,100,1,0
68760,375,4,2,0,100,1,0
71756,372.670807453416,4,2,0,100,1,0
76218,372.36947858473,4,2,0,100,1,0
94075,372.36947858473,4,2,0,100,1,0
97091,374.96947858473,4,2,0,100,1,0
You should use approach rate 7 for the highest difficulty instead of 6.
Some skin/SB elements have jagged edges. The most noticeable is hitcircleoverlay.png