Uh, please actually inform people of their mistakes so they don't make them again rather than posting a reaction image that means nothing :/
@GigaClon: perusona is the romanised form of the japanese name for Persona, I believe, so it can stay in the tags.
General
I have absolutely no idea what the reduced volume normal sampleset sections from 00:53:073 - 01:13:873 are there for - they sound awkward and are extremely off-putting. Switch them to 40% to match the rest of the normal sampleset in that part.
I'd say the normal samplet sections from 01:18:273 - 01:36:673 are also a touch too soft - they sound odd against the soft samples.
Taikoni!kuri
Looking pretty nice.
Morning Star
No idea where in the music the jumps towards the end are coming from - please match jumps to large changes in music intensity rather than scattering them randomly :<
Normal
Either remove the ticksounds because they really don't need to be there, or underlay the adjusted tick sounds with the default tick sound. At the moment it just sounds like a missing tick.
01:52:273 (1,2,3) - Please just stack these normally, or space them a little further apart. The touching borders look super awkward. Same goes for the one in the next combo.
Easy
Tick 2 tick 2. The ticks that touch the ends are hidden in game, so it shouldn't look too ugly and sounds far better.
The ticksounds are even more silly on this diff, seeing as you don't manage to keep a constant hitsound pattern anyway due to the low beat density :<
IRC me if you want anything clarified blah blah blah
@GigaClon: perusona is the romanised form of the japanese name for Persona, I believe, so it can stay in the tags.
General
I have absolutely no idea what the reduced volume normal sampleset sections from 00:53:073 - 01:13:873 are there for - they sound awkward and are extremely off-putting. Switch them to 40% to match the rest of the normal sampleset in that part.
I'd say the normal samplet sections from 01:18:273 - 01:36:673 are also a touch too soft - they sound odd against the soft samples.
Taikoni!kuri
Looking pretty nice.
Morning Star
No idea where in the music the jumps towards the end are coming from - please match jumps to large changes in music intensity rather than scattering them randomly :<
Normal
Either remove the ticksounds because they really don't need to be there, or underlay the adjusted tick sounds with the default tick sound. At the moment it just sounds like a missing tick.
01:52:273 (1,2,3) - Please just stack these normally, or space them a little further apart. The touching borders look super awkward. Same goes for the one in the next combo.
Easy
Tick 2 tick 2. The ticks that touch the ends are hidden in game, so it shouldn't look too ugly and sounds far better.
The ticksounds are even more silly on this diff, seeing as you don't manage to keep a constant hitsound pattern anyway due to the low beat density :<
IRC me if you want anything clarified blah blah blah