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petit milady - Koi wa Milk Tea

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Topic Starter
ak74

IamKwaN wrote:

打了打 看了看 水了水
[buhei]
  1. 00:11:897 (3) - 00:15:831 (3) - 這兩個能不能NC? 重音放遠點合理但是沒NC我真的看不懂 233 我感觉不用啊;w;已经用DS来区分了呀;w;
  2. 01:08:454 (1,2) - 這兩個的節奏也是看不懂 中間的圓圈全部沒音效 keep,这个节奏buhei想保留
[Normal]
  1. 00:55:667 (4,5) - 應該是錯snap了 紅線完全沒音 http://puu.sh/mWLLf/00ef1aeaac.jpg 放normal也能接受吧 fixed 01:15:340 (4,5) - 同上 fixed
  2. 01:05:872 (2) - http://puu.sh/mWLRM/214731b866.jpg 這樣有點不好看 http://osu.ppy.sh/ss/4473196 如何? 01:25:176 (1,2,1,2,1) - 同理 keep
[Easy]
  1. 00:02:553 (2,4,1) - 建議換成1/1 中間白線基本沒音 這樣做也能後面營造點層次感 重新搞了一个有层次感的:p
  2. 00:32:061 (1,2) - 這兩個組合有點醜 換換? 01:03:536 (4,5) - 同上 keep
  3. 00:41:159 (2) - 頭部不知道跟啥 刪除然後00:39:930 (1) - 加個折返 同時避免了1/2接圓圈 fixed
  4. 01:19:274 (3,4,1) - 排列overlap就會變得亂亂的 重新排一下? https://osu.ppy.sh/ss/4473226 fixed
    下次可以試試別用那麼多奇形怪狀的滑條 感覺好混亂
太懶了音效沒看
;w;;w;;w;;w;;w;
thx for modding!~ :)
Topic Starter
ak74

Pho wrote:

Mod from modding queue~

[General]
Check all blankets you set throughout your map, you haven't adjusted them all correctly yet.
Also, what's up with these new combos at 01:05:783 - and 01:25:455 - ? Please check again where you set your combos, it's not recommend to set new combos after every 2 objects (I'm overexxagerating a bit sry).

[Normal]
Do you even use DS here? This song doesn't follow the usual 1/2 beats so you can't map it like it is one like you did in 00:02:832 (2,3,4,5,6,7) - .
Keep in mind that normal maps is still for beginners. ;)

00:52:750 (5,6) - blanket of 6 needs to be improved
01:04:307 (2,3) - ^
01:05:783 (1,1,1,1,1,1,1) - so many new combos? slider+circle should be one combo only.
01:25:824 (1,1) - blanket improvement

[Hard]
00:02:833 (1,2,3) - This distance might be confusing, use clearer distances
00:24:472 (4,5) - really really sharp dropoff flow, maybe put slider 5 a little bit to the left
00:25:947 (6) - this looks crippled. improve: http://puu.sh/aPxNa/59d2c49301.jpg
00:31:357 (2) - you should check the blanket of this slider again, it doesn't align with the approachcircles
00:37:504 (1) - dunno why, but this looks like a slider abomination to me (not meant to be mean) xD improve the blanket
00:40:578 (1) - make this a backslider starting at 00:40:455 -
00:52:013 (6,7,8) - too close to each other, bigger distances
00:53:488 (1,2) - you want a blanket slider here? then set slider 1 at x:80, y:312
01:01:849 (2) - check the blanket again http://puu.sh/aPyaD/0b45023695.jpg
01:02:587 (1,2) - ^
01:21:029 (1,2) - ^

Please check all blanket's again ^^ Otherwise it's fine.
[Ts8z's Insane]
00:29:143 (3) - is this offscreen?
00:38:242 (2,3,4) - i think this destroys the flow in this map a bit, why not go with these sliders http://puu.sh/aPwXz/3180aec6fc.jpg ?
00:46:602 (3,4) - the distance between these two sliders is different to 1-2 and 5-6, this is inconsistent.
00:50:045 (2,3,4) - i feel that you have way too many of these patterns around the 2nd half, try to vary a bit more. Here an example for another possible pattern http://puu.sh/aPxqv/251fb82c62.jpg
01:25:455 - it's probably just me, but i feel that you used this windmill pattern up some times already, so this last one feels a little bit repetitive

Otherwise really nice map, i like how you put in so many dropoff flows in it. :)

[lgdry15's Hard]
00:08:734 (9) - NC
00:12:669 (7) - ^
00:39:718 (6) - reposition at x:216, y:144 for non-overlap and better shape of 4-6-1
00:41:193 (4,5) - avoid overlap
00:43:160 (4,6) - ^
00:55:947 (1,2,3,4,5,6,7) - is playable, but the pattern doesn't look that great. go with an oval flow pattern http://puu.sh/aPvR5/2e35d2ebab.jpg
01:15:619 - ^
00:56:930 (7,8,9,1) - you missed some notable beats, try this http://puu.sh/aPw0c/f5d0dd4eae.jpg (9 is on red beat, you need to switch to 1/4 for this)
01:06:150 (1,1,1,1,1,1,1,1,1,1,1,1) - ugh, this whole part is a mess, plus you don't need that many new combos. Use one triangular pattern, and vary it only a bit between the combos http://puu.sh/aPwnv/619156f532.jpg
That coul be a solution... although i still think it's better to just replace the doubles with a slider here.
01:27:177 (1,1) - unstack

Good maps, but they still need a lot of refinement. Get more mods! :)

Greetings,
paseli
all fixed thx :)
Topic Starter
ak74

sammy711 wrote:

简单说一下主要问题...
[Genenral]
先最好把sliderslider用44kb的无声wav替换掉,带着那个声音不好听
tag中yuki aoi拼写有误,悠木碧应该是yuuki aoi
[Easy]
Slider Vilocity用1.1太快了,最主要后面的kiai部分还变成了1.5倍,相对Easy来说太快了,请将SV降低到1.0以下,并且后面kiai的SV仍然保持1倍而不要用1.5倍之后重新排版
NC方面,建议有些系统性一点,固定好比如:kiai前两个大白线1个NC,kiai里一个大白线1个NC 等,总之像00:59:881 (4) - 这种过长的combo要避免
[Normal]
AR6太高了,飞球的OP 190bpm 它的normal都才AR5
同样,Normal用1.4的SV也较快,1.2足够了
NC问题也一样
00:45:619 (1,2) - 类似这种blanket影响谱面整体美观程度,建议将图摆放整齐一些
00:56:930 (1,1) - 而像这种超大间距同样也影响了谱面的质量,间距应该按照DS统一下来
[Hard]
NC问题严重
Hard做的太难,不符合spread,建议去除一些1/2大跳
比如 00:34:308 (1,2,3,4) - 00:41:439 (1,2,3) -
01:25:455 (1,1,1,1,1) - 像这种NC spam用处不大,还会影响读图,应该remove
01:01:725 - 这里的SV1.5没有什么用,只会让图变得更蛋疼
[tsbzs]
00:29:143 (3) - 滑条尾clap,音乐有声
00:34:553 (1,2,3) - 这里等距是不是会好一些.
没了
[lgry15]
我不太知道怎么摸...
这图可能在可读性方面,节奏方面都需要下一些功夫才能到达rank标准
tick2没太大用
另外SV的改变不要这样频繁,会让整个图很乱
注意下flow的问题,就是移动的时候顺不顺手

that's all
all fixed thx :)
Topic Starter
ak74

A i k a wrote:

t/233414来的!

综合

首先,我觉得你应该只变NEW COMBO每4个1/4节奏拍,现在的话看起来没有规律。
不过,你自己做的图都做得很好哟~

Easy

00:59:881 (1,1) - 这里的flow断了。
这个难度里没什么其他的问题了。

Normal

00:49:553 - Kiai移到这里。
应该没问题了。

Hard

这里的物件确实没有对时间轴,解决方法是:按CTRL同时用鼠标滑轮向上滚,把时间轴变成1/8。然后再调正物件位置。像这样

Ts7zs's Insane

这里我觉得重复的pattern太多了。感觉玩来玩去都是同一个pattern。。

下一个insane没有找到什么错误,只是有点难读图。
all fixed thx :)
Topic Starter
ak74

[CSGA]Ar3sgice wrote:

buhei's ins
01:26:192 (3,4) - 强行凑节奏.. ;w;这节奏挺好的呀 keep
thx :)
Topic Starter
ak74

Crystal wrote:

owo

[buhei's Insane]
  1. 00:04:553 (2,3,1) - 整体移到384|88如何? 根据前几秒的间距设定这里很容易以为是1/4间距
  2. 00:46:479 (3) - 把这个滑条加一个折返? 因为00:46:725有人声 不要漏掉比较好 如果改 考虑把4拉近一点
  3. 00:55:946 (1,1,1,1,1,1,1,1,1) - 这些1/3不好读,实际上也不太好打 我的建议是要么改成和00:09:717 (1,1,1,1) - 一样的多边形跳,要么1/3折返.
  4. 01:15:619 (1,1,1,1,1,1,1,1,1) - 同上
  5. 不黑大大太神惹owo

good luck!
buhei all keep 0.0
谢谢小星星
:D
Topic Starter
ak74

Okoratu wrote:

Hi I decided to mod this because i strangely like the song ☂

buhei
  1. The way ak74qbz95xm8 splits up the kiai time makes more sense than your way because you also end your first kiai for the thing in 01:05:783 - , to make sense you would need to end your first kiai thing in 01:03:815 - , if you don't want to do that, take his kiai setup. fixed
  2. 00:09:717 (1,1,1,1) - & 00:35:291 (1,1,1,1) - would increase spacing for both slightly so players realise that this is a different rhythm and that they acrually should be able to singletap it? fixed
  3. 00:18:078 (1,1) - i think Fycho is wrong on the 1/8 thing here btw because the drums are clearly 1/6 o.o o.o keep
  4. 00:17:586 (4) - according to your previous combopattern this should have a NC, generally you should consider halving the amount of ncs in the first section (00:10:701 - and after) because you do 1 bar combos afterwards fixed
  5. 00:27:668 (2,3) - the sounds on the ends of these are not really loud (one time it's a vocal ending and stuff) so having their ends as soft sampleset might be more fitting fixed
  6. 01:02:340 - & 01:03:324 - why are there soft additions? and 01:24:102 - i think this is one clap too much keep
  7. 00:48:078 (1) - you always used gray on slowdowns to 0.8x if i'm not wrong, but this one slows down to 1.0x, would either also slow down to 0.8x or use different color because it contradicts your own logic o.o keep
  8. 01:08:733 (1,2) - on the other hand i think these aren't 1/6 but should be regular 1/4 fixed
  9. 00:49:430 (1) - snaps to a weird 1/6 tick imo just doing this would be safer or snap it to the 1/4 tick o.o fixed
  10. 00:37:258 (3,4) - 00:39:225 (3,4) - 00:41:192 (3,4) - 00:43:160 (3,4) - these play really really weird and it's really really easy to misread these because the way you do stacks here looks so very similar to the way you do 1/4 spacing, you should really consider unstacking these for the sake of readability because they make this whole section play more awkward than it should keep
  11. 00:55:946 (1,1,1,1,1,1,1,1,1,1) - would work way better if they would be following some kind of circular motion instead of a back forth keep
this diff is nice.


late reply,thx :)
Okoratu
hello

normal
01:15:340 (4,5,6) - you forgot to hitsound these
00:55:667 (4,5,6) - could use same whistles as hard

easy
00:09:438 (2) - can you replace that with an 1/1 slider, different kinds of repeats aren't that intuitive to complete beginners and you don't use 1/2 sliders anywhere else.
Topic Starter
ak74

Okoratu wrote:

hello

normal
01:15:340 (4,5,6) - you forgot to hitsound these fixed
00:55:667 (4,5,6) - could use same whistles as hard fixed

easy
00:09:438 (2) - can you replace that with an 1/1 slider, different kinds of repeats aren't that intuitive to complete beginners and you don't use 1/2 sliders anywhere else. I found nothing batter than a 1/2 sliders to manifest the rhythm...imo it is no problem keeping it
thx~!
Okoratu
00:09:438 (4) - the main background sounds of this slider are 1/3, it doesn't even fit the song as an 1/2 slider. 00:35:012 (4) - is the same thing as an 1/1 slider
Topic Starter
ak74

Okoratu wrote:

00:09:438 (4) - the main background sounds of this slider are 1/3, it doesn't even fit the song as an 1/2 slider. fixed00:35:012 (4) - is the same thing as an 1/1 slider voice
Okoratu

ok last thing: normal-hitclap8 was focused on the right ear while the left ear was deladed slightly, that sounded meh so here's a mono version you can use instead of that
http://puu.sh/mZb2S/c9c88df443.wav
that's the louder, not delayed channel set to mono
Topic Starter
ak74

Okoratu wrote:


ok last thing: normal-hitclap8 was focused on the right ear while the left ear was deladed slightly, that sounded meh so here's a mono version you can use instead of that
http://puu.sh/mZb2S/c9c88df443.wav
that's the louder, not delayed channel set to mono
thx a lot! :)
Okoratu
feel free to qualify, mine just ranked
smallboat
Already checked again, still nothing to say to this, then give it fly
Spytes
Grtz on being qualified
Yuii-
00:15:708 (2,3,4,5,6) - Reading this on a first try was kinda hard lol
Flask
恭喜呀
Topic Starter
ak74
Thx everyone :)
Charlotte
gratz ak74 :)
-shikaco-
恭喜枪哥飞图大成功
Myxo
I am taking this mapset down for the following issue:

[buhei's Insane]

00:04:766 (2) - 00:06:733 (2) -
These objects are pretty much inaudible due to the low hitsound volume and the sampleset. This shouldn't happen for clickable objects.

Quick fix, good luck! :3
Okoratu
uh yeah i forgot to insist on it due to it being like 3 am when rechecking, will not do stuff like that that way in the future
Topic Starter
ak74

Desperate-kun wrote:

I am taking this mapset down for the following issue:

[buhei's Insane]

00:04:766 (2) - 00:06:733 (2) -
These objects are pretty much inaudible due to the low hitsound volume and the sampleset. This shouldn't happen for clickable objects.

Quick fix, good luck! :3
fix over.
Okoratu
can you not leave these as soft sampleset when the rest of the clickable objects is normal
suddenly changing samplesets for clickable stuff feels pretty weird
Topic Starter
ak74

Okoratu wrote:

can you not leave these as soft sampleset when the rest of the clickable objects is normal
suddenly changing samplesets for clickable stuff feels pretty weird
fixed.
Okoratu
B)
snz

Okoratu wrote:

B)
how?

为什么4个月前?wtf...
smallboat
Okay Qualified again
snz
Gratz~
riffy
Sorry, we have to fix some things.

[Normal]
  1. 00:35:012 (3) - 01:05:504 (1,2,1,2,1,2,3) - the sliderticks are following nothing, please set Slider Tick Rate to 1.
I would also like to stress that the same applies to Easy diffiiculty. As these difficulties are aimed at lower-skilled players it is important to make sure to show that that eeverything in the game follows the song, while these sliderticks clearly don't do it.

While we are at it, I would love to hear from mapper about the following: 00:52:717 (4) - 01:17:307 (3) - in Hard difficulty - what is the reason to use these extreme curves here? They on't seem to be following anything in music and since there are only two of them I see it as randomly placed things that would confuse players.
Shohei Ohtani
I think that the sliderticks are a little helpful in helping players identify the difference between the 3/4 sliders and the 1/1 sliders.

In easy it's less useful but uhhh I'm sure someone who is really adamant about this and salty could find a reasoning.

also i think the biggest concern i have is this guy's username like omg how do you even remember that
riffy
By the point you get to Normals, you should be capabl of reading 3/4s properly. In Easy the slidertick 2 makes even less sense as it is mainly 1/1 rhythm and ticks sound rather annoying than fitting.
Topic Starter
ak74

Bakari wrote:

Sorry, we have to fix some things.

[Normal]
  1. 00:35:012 (3) - 01:05:504 (1,2,1,2,1,2,3) - the sliderticks are following nothing, please set Slider Tick Rate to 1.
fixed

I would also like to stress that the same applies to Easy diffiiculty. As these difficulties are aimed at lower-skilled players it is important to make sure to show that that eeverything in the game follows the song, while these sliderticks clearly don't do it.

fixed

While we are at it, I would love to hear from mapper about the following: 00:52:717 (4) - 01:17:307 (3) - in Hard difficulty - what is the reason to use these extreme curves here? They on't seem to be following anything in music and since there are only two of them I see it as randomly placed things that would confuse players.

I love curves.

00:52:717 (4) - fix this one
01:17:307 (3) - imo this really does not confuse players at all

And sry,imo the two patterns are among my favorite patterns in this diff,which follow music perfectly.
If this point is really vital to this map's rank,plz tell me.
:)
Okoratu
i hope you're aware that tickrate 1 fixes exactly nothing in easy at the 2nd point
riffy
It fixes the rest, though. Let's be honest here, the stuff at Easy can be fixed by creating a huge hole in the rhythm and it wouldn't sound any better. Glad to see the rest being fixed.
Okoratu
hey if we want to be anal about this we should insist on tickrate 1 in hard because of 01:05:504 (5,6,1,2,1,2) - and 01:25:176 (1,2,1,2,1) -

and maybe try to add a combo to 01:05:504 (5) -
riffy
Nice point, let's fix that as well!
Myxo
Since when is it an issue when some sliderticks don't follow anything in the music when they do in the rest of the map? Please set the tickrate back to 2 for Normal (and don't change it for Hard), it fits the song much better. You can silence the mentioned sliderticks if they really bug you.
Also, I wonder why Bakari is pointing these things out when he himself is a fan of simplifying rhythms in lower diffs, leading to actual hitsounds not landing on main beats. Sliderticks have much less impact than slidertails for example, you know.
Kibbleru
well arguably, the tickrate should follow your rhythm rather than the music imo

HOWEVER
why the hell is this an issue?
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