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SUPER SONICO - SUPER SONI

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Topic Starter
sodarose
This beatmap was submitted using in-game submission on 2015年3月3日 at 19:21:27

Artist: SUPER SONICO
Title: SUPER SONI
Source: SUPER SONICO THE ANIMATION
Tags: WHITE FOX Nitroplus そにアニ opening 第一宇宙速度 SUPERORBITAL Daiichi Uchuu Sokudo
BPM: 157
Filesize: 2504kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.4 stars, 99 notes)
  2. Hard (3.25 stars, 215 notes)
  3. Insane (4.13 stars, 351 notes)
  4. Normal (1.91 stars, 118 notes)
Download: SUPER SONICO - SUPER SONI
Information: Scores/Beatmap Listing
---------------
For rank /w\
BG by xLoupGarou (让骏喵姐姐裁了下w)
orz
Autumn
[Normal]
滑条速度有点快,懒得remap就试试CS+1
[Hard]
1.6x的DS让Hard间距过大了一些,没有和Insane很好的区分开来。我觉得1.2-1.4比较适合。有时间就能remap一下最好
[Insane]
  1. 00:03:600 (2,3,4) - 这种四分拍间距稍微放大一点比较美观,毕竟是Insane而且BPM也不高。你现在用的这个距离一般是为了强调粘滞感或者BPM太高(>190)才会用到的。建议DS设到0.6-0.8。后面同理
  2. 00:35:415 (2,3,4,5) - 除了有意识的设计,滑条能不挡则不挡,Insane里面间距可以妥协
  3. 00:39:810 - 00:44:970 - 00:48:791 - 00:54:142 - 00:55:097 - 01:01:785 - 01:10:384 - 在Insane里除了大的小节之间可以放空,其他有鼓点的地方一般不要放空。
  4. 00:51:466 (14) - 来个NC,00:51:849 - 原地再放个note
以上
GL
Topic Starter
sodarose

Autumn wrote:

[Normal]
滑条速度有点快,懒得remap就试试CS+1 调小了,我个人比较反感Normal用cs4
[Hard]
1.6x的DS让Hard间距过大了一些,没有和Insane很好的区分开来。我觉得1.2-1.4比较适合。有时间就能remap一下最好
[Insane]
  1. 00:03:600 (2,3,4) - 这种四分拍间距稍微放大一点比较美观,毕竟是Insane而且BPM也不高。你现在用的这个距离一般是为了强调粘滞感或者BPM太高(>190)才会用到的。建议DS设到0.6-0.8。后面同理
  2. 00:35:415 (2,3,4,5) - 除了有意识的设计,滑条能不挡则不挡,Insane里面间距可以妥协
  3. 00:39:810 - 00:44:970 - 00:48:791 - 00:54:142 - 00:55:097 - 01:01:785 - 01:10:384 - 在Insane里除了大的小节之间可以放空,其他有鼓点的地方一般不要放空。 大部分都填了,有一到两个没填
  4. 00:51:466 (14) - 来个NC,00:51:849 - 原地再放个note

以上
GL
liaoxingyao
Mod From PM
[General]
压了音质还是这么差Orz...
[Easy]
01:02:931 (1,1) - 会不会离的近了点啊...
01:15:161 (7) - NC
01:16:307 (1) - Del NC
[Normal]
没问题
[Hard]
00:50:702 (8) - NC
01:09:046 (7) - NC
01:15:161 (7) - NC
01:28:728 (4) - 有点奇怪._.
[Insane]
00:03:600 (2,3,4) - 00:05:129 (2,3,4) - 00:06:657 (2,3,4) - 00:09:715 (2,3,4) - 00:11:243 (2,3,4) - 00:12:772 (2,3,4) - 放Whislte有点奇怪
00:15:638 (4,5) - Del
00:29:301 (5) - NC
00:49:938 (5) - NC
01:15:161 (7) - NC
[Last]
比之前的好多了 加油
顺便宋克兴
Topic Starter
sodarose

liaoxingyao wrote:

Mod From PM
[General]
压了音质还是这么差Orz...
[Easy]
01:02:931 (1,1) - 会不会离的近了点啊... √,原来怕太短,现在提早了一点点
01:15:161 (7) - NC
01:16:307 (1) - Del NC
[Normal]
没问题
[Hard]
00:50:702 (8) - NC
01:09:046 (7) - NC
01:15:161 (7) - NC
01:28:728 (4) - 有点奇怪._. 看不懂哪里奇怪了orz,我微调了下位置
[Insane]
00:03:600 (2,3,4) - 00:05:129 (2,3,4) - 00:06:657 (2,3,4) - 00:09:715 (2,3,4) - 00:11:243 (2,3,4) - 00:12:772 (2,3,4) - 放Whislte有点奇怪 试了下别的还是觉得现在的好orz,音效什么的不是很懂
00:15:638 (4,5) - Del
00:29:301 (5) - NC
00:49:938 (5) - NC
01:15:161 (7) - NC
[Last]
比之前的好多了 加油
顺便宋克兴
谢谢姥爷
hhkkyy
General
换张bg吧。。。。
normal
00:04:842 (1,2) - 有点丑。。做下blanket或者把2开头改到左下好看点
没啥了,我也不懂nm,,,
hard
00:33:887 (4) - 位置最好不要叠到后面的滑条上
00:57:963 (2) - 最好不要叠
01:06:753 (9) - 叠到前面的4上
感觉hard做挺好没啥好摸。。。
insane
整体节拍不爽!!
很多四分拍地方漏音真的会让玩家不舒服
00:03:982 这里无论是鼓点还是vocal都有
还有00:05:511 00:07:040也是同段不列举
00:48:791 这个感觉不加可以
00:52:231 到 01:04:460 强烈建议跟伴奏
01:03:313 (5,6) - 这样拍不好看
01:05:415 (4) - 叠到2的结尾上
01:16:689 到 01:27:294 节拍问题 同第一段
尤其是01:25:192
整个人都不好了!

排列方面感觉没啥问题,,中规中矩的感觉(明明是你自己太特立独行好不)

渣摸轻喷(抱头
hhkkyy
补充一下,建议在音乐里有finish声的地方加上finish
Topic Starter
sodarose

hhkkyy wrote:

General
换张bg吧。。。。
normal
00:04:842 (1,2) - 有点丑。。做下blanket或者把2开头改到左下好看点 做了调整
没啥了,我也不懂nm,,,
hard
00:33:887 (4) - 位置最好不要叠到后面的滑条上
00:57:963 (2) - 最好不要叠 感觉这样挺好
01:06:753 (9) - 叠到前面的4上
感觉hard做挺好没啥好摸。。。
insane
整体节拍不爽!!
很多四分拍地方漏音真的会让玩家不舒服
00:03:982 这里无论是鼓点还是vocal都有
还有00:05:511 00:07:040也是同段不列举 我适当做了修改orz
00:48:791 这个感觉不加可以 我什么都没下啊orz
00:52:231 到 01:04:460 强烈建议跟伴奏 感觉现在这样挺好
01:03:313 (5,6) - 这样拍不好看 我拉成直的了
01:05:415 (4) - 叠到2的结尾上
01:16:689 到 01:27:294 节拍问题 同第一段
尤其是01:25:192
整个人都不好了!

排列方面感觉没啥问题,,中规中矩的感觉(明明是你自己太特立独行好不)

渣摸轻喷(抱头
谢谢姥爷orz
MirinH
[Insane]
I think ar8 is better(233其实是因为157的4starinsane刚刚也是试着dt了一下真的可以打,然后改了8.几 跟9也都是试了一下,发现8无论是在none和dt都比9要好读而且适合一些,建议考虑下)
00:43:059 (7,8,9,10,1,2,3,4) - 这几个跳也是感觉非常的不顺建议改下
00:44:587 (5,2) - 细节党感觉尾碰一起浑身难受
00:47:263 (2,3,4,5,6,7) - 建议多testplay才能感觉flow顺不顺
00:50:702 (9) - 这个长滑条拉成直线也是非常的难看建议什么圈圈什么扭一下都可以啊
01:03:313 (5,6) - 难看,建议还是连打
01:04:460 (1,2) - 这个要复制的
01:06:753 (4,6) - 碰一起浑身难受
01:08:282 (1,2) - ^
01:09:237 (4,7) - 包好
01:12:868 (5,2) - 叠好
最主要的还是美观和flow问题,节奏萌大奶
[Hard]
这个hard也是排的好很多
00:07:899 (1,2,3,4) - 细节党也是浑身难受,你用旋转工具撸好不好啊
00:14:014 (1,2,3,4,5) - 卧槽又碰尾,建议ctl alt s
[EZ和NM]
两个ar 跟od都减一吧同第一条
suck modding
Topic Starter
sodarose

Alex Li wrote:

[Insane]
I think ar8 is better(233其实是因为157的4starinsane刚刚也是试着dt了一下真的可以打,然后改了8.几 跟9也都是试了一下,发现8无论是在none和dt都比9要好读而且适合一些,建议考虑下) 我不是很喜欢ar8,有不少低ar综合症的应该也不喜欢- -,折中了下选了8.5
00:43:059 (7,8,9,10,1,2,3,4) - 这几个跳也是感觉非常的不顺建议改下
00:44:587 (5,2) - 细节党感觉尾碰一起浑身难受
00:47:263 (2,3,4,5,6,7) - 建议多testplay才能感觉flow顺不顺
00:50:702 (9) - 这个长滑条拉成直线也是非常的难看建议什么圈圈什么扭一下都可以啊
01:03:313 (5,6) - 难看,建议还是连打
01:04:460 (1,2) - 这个要复制的
01:06:753 (4,6) - 碰一起浑身难受
01:08:282 (1,2) - ^
01:09:237 (4,7) - 包好
01:12:868 (5,2) - 叠好
最主要的还是美观和flow问题,节奏萌大奶
[Hard]
这个hard也是排的好很多
00:07:899 (1,2,3,4) - 细节党也是浑身难受,你用旋转工具撸好不好啊
00:14:014 (1,2,3,4,5) - 卧槽又碰尾,建议ctl alt s 拉大了间距
[EZ和NM]
两个ar 跟od都减一吧同第一条 Normal AR-1 easy没动
suck modding
gorgonzoler
hi i m gorgonzoler
EASY
00:54:906 (4,1) - 感觉之间的白线缺些什么(我是个节奏控不要在意细节)
01:04:078 - 把这个转盘延长到该时间点可以是音效更丰富(考虑到难度可以不改)
easy的话你可以尝试一下用滑条的拐弯来体现节奏。总之目前很完美的感觉。

normal
嗯节奏很带感。不过你可以试试在kial time那里改用normal音效,听起来感觉意外的好
perfect I think
hard
00:16:403 - 诶?这个breaktime感觉可以map啊!
00:32:358 (1,2,3,1,2,3) -and 00:38:473 (1,2,3,1,2,3) - 这点对于hard是不是overmap了啊?(自行考虑,我是听的背景音乐给出的结论)
00:57:199 (3,1,2) - hard让滑条重叠么?如果不行的话就做成平行吧……
01:28:728 (4) - 这个note你想强调什么?感觉去掉一下有更好的感觉。
Insane
00:49:938 (1,2,3,4,5,6,7,8,9) - 柑橘这里如果跟sonico的话不应该是这样子的啊,不过如果没有更好的梗就这样吧……
01:02:931 (1,2,3,4,5,6,7,8,9) - 同上
没大问题,同样break需要加东西,1分半的歌曲再加上breaktime柑橘剩不下什么东西了
很好的歌曲!!加油!!smile!
Topic Starter
sodarose

gorgonzoler wrote:

hi i m gorgonzoler
EASY
00:54:906 (4,1) - 感觉之间的白线缺些什么(我是个节奏控不要在意细节)easy还是空出来的好
01:04:078 - 把这个转盘延长到该时间点可以是音效更丰富(考虑到难度可以不改) 延长的话怕转完反应不过来,这个阶段的新手大部分是转大圈的
easy的话你可以尝试一下用滑条的拐弯来体现节奏。总之目前很完美的感觉。

normal
嗯节奏很带感。不过你可以试试在kial time那里改用normal音效,听起来感觉意外的好 感觉和其他难度用一样的好
perfect I think
hard
00:16:403 - 诶?这个breaktime感觉可以map啊! 我先保留意见看看加不加好,我感觉那段空出来也没什么问题
00:32:358 (1,2,3,1,2,3) -and 00:38:473 (1,2,3,1,2,3) - 这点对于hard是不是overmap了啊?(自行考虑,我是听的背景音乐给出的结论我感觉没有把- -
00:57:199 (3,1,2) - hard让滑条重叠么?如果不行的话就做成平行吧……
01:28:728 (4) - 这个note你想强调什么?感觉去掉一下有更好的感觉。

Insane
00:49:938 (1,2,3,4,5,6,7,8,9) - 柑橘这里如果跟sonico的话不应该是这样子的啊,不过如果没有更好的梗就这样吧……
01:02:931 (1,2,3,4,5,6,7,8,9) - 同上 感觉没什么问题
没大问题,同样break需要加东西,1分半的歌曲再加上breaktime柑橘剩不下什么东西了
很好的歌曲!!加油!!smile!
总之谢谢姥爷 :)
FastBoy
來M4M囉~(雖然好像遲來了點...
不過你應該不介意繁體中文的吧OAO?
果然還是用回自己的母語較舒服(科科~
好~事不宜遲了~

只是關乎到外形、形狀或美觀上的改變但又不清楚是否一定要改/改不改隨你喜歡的會以藍色字表示

[Easy]

00:11:339 (2) - 我覺得你可以把這根東東放上一點,然後再弄弧一點,令這與00:09:810 (2)對稱

00:31:976 (1) - 試試把這東東弄得……嗯……應該叫……更有藝術一點(?

00:43:823 (7) - 把這弄得跟00:43:059 (6)平行

00:44:587 (8) - 把這弄成弧形

00:45:352 (1) - 把這弄得與00:43:059 (6,7)平行

00:50:320 (4) - 試試把這東東弄得更有藝術一點(?

00:53:377 (2) - 把這弄成弧形

在這難度中,我找到的只有一些線條放得或弄得令我感到怪怪的……
但在節奏(操)方面還是弄得不錯的說

[Normal]

這難度意外地弄得不錯
只是有部分感覺flow得不太好

[Hard]

也是弄得不算差
但感覺對於Hard來說好像難了點……
這一點還是自己注意一下吧

[Insane]

嗯……也是那句
不太差
在flow方面也處理得不錯

總括而言
看得出你有用心去製作整個圖
就在現在吸收更多經驗
下一次便能弄出更好的圖來
支持你~加油!

最後我發現我找到的全都只是一些線條放得或弄得令我感到怪怪而已……
Topic Starter
sodarose

FastBoy wrote:

來M4M囉~(雖然好像遲來了點...
不過你應該不介意繁體中文的吧OAO? 反正都是中文 w
果然還是用回自己的母語較舒服(科科~
好~事不宜遲了~

只是關乎到外形、形狀或美觀上的改變但又不清楚是否一定要改/改不改隨你喜歡的會以藍色字表示

[Easy]

00:11:339 (2) - 我覺得你可以把這根東東放上一點,然後再弄弧一點,令這與00:09:810 (2)對稱 前面那根滑条拉的不是很好对称

00:31:976 (1) - 試試把這東東弄得……嗯……應該叫……更有藝術一點(? 这里感觉不好改- -

00:43:823 (7) - 把這弄得跟00:43:059 (6)平行

00:44:587 (8) - 把這弄成弧形

00:45:352 (1) - 把這弄得與00:43:059 (6,7)平行

00:50:320 (4) - 試試把這東東弄得更有藝術一點(? 算是艺术吧- -

00:53:377 (2) - 把這弄成弧形

在這難度中,我找到的只有一些線條放得或弄得令我感到怪怪的……
但在節奏(操)方面還是弄得不錯的說

[Normal]

這難度意外地弄得不錯
只是有部分感覺flow得不太好

[Hard]

也是弄得不算差
但感覺對於Hard來說好像難了點……
這一點還是自己注意一下吧 梗下的有点多,为此我三围设的比较低

[Insane]

嗯……也是那句
不太差
在flow方面也處理得不錯

總括而言
看得出你有用心去製作整個圖
就在現在吸收更多經驗
下一次便能弄出更好的圖來
支持你~加油!

最後我發現我找到的全都只是一些線條放得或弄得令我感到怪怪而已……
谢谢姥爷 :)
joolomasta
Hi, from my queue.

First, let me say: I love this song! Your map was also enjoyable to play. I didn't notice any big problems so I'll comment on things that can maybe improve the patterns a little bit and/or make the map more aesthetic. Note that these suggestions might be subjective.

Insane
00:04:842 (1) - I would move this 1 grid down so that the end of the slider makes a straight line with the following (2,3,4,5). Small thing.

00:06:180 (7,1) - Same as previous, by moving 1 grid left the spacing stays correct and the short stream makes a straighter line.

00:07:517 (6) - If you move the endpoint of the slider 1 grid up and 1 grid left, the slider will be in the same direction as the previous one (5). Now it's a bit off.

00:09:428 (1) - Move 1 grid down, see above.

00:10:957 (1) - Move 1 grid down, see above.

00:29:301 (1,2,3,4) - I think these would look better if you moved them a bit and made them blankets like this:



00:32:740 (4,4) - You could move one or both of these a bit so they don't overlap in the edge. I think it looks better.



00:35:415 (2,3,4,5) - This pattern is almost symmetrical, you could make it that.

00:41:530 (3,4,5,6) - Same as above.

00:43:250 (8,10) - Stack these? You use a similar pattern later on and stack them there.

00:43:823 (1,3) - Same here, stack?

00:48:791 - Add a note here? The vocals only start at 00:49:173 (2) and you added a note at 00:48:982 (1) anyway.

01:08:664 (2,4) - The placing of (4) under (2) seems unnecessary, you could move it a bit.

01:20:320 (4,1) - You could move (1) and the following pattern a bit left to make a) the spacing constant b) stack (1) with the end of slider (4).


These are more than less subjective suggestions. The map in a whole is really fun to play and there isn't that much to point out in my opinion.


Hard
00:06:371 (1,2,3,4,5,6) - These are already almost blankets, you could just move them a bit like this:



00:11:912 (5,6) - Same with these, just move (6) a bit.

00:30:447 (6) - Move this 1 grid right and down to complete the symmetry you have there.
00:30:829 (1) - Also, if you move this one a bit left, you'll complete the blanket that is here.

00:37:517 (2,3) - Again, move a bit down and left to complete the blanket.

00:41:530 (5,7) - You could move these to either stack or be separate. Half of the circles overlapping doesn't look as nice.

00:53:377 (5,2,3) - Could stack these, they are almost in the same spot anyway.

00:56:243 (4,5) - Move (5) a bit to make the blanket better.

01:06:753 (9,3) - Move a bit to remove overlap maybe?

01:11:530 (3,4) - You can also make this a blanket.


Another really fun map.

Looking really good :) . Hoping for this to get ranked to play some scores on it.
Topic Starter
sodarose

joolomasta wrote:

Hi, from my queue.

First, let me say: I love this song! Your map was also enjoyable to play. I didn't notice any big problems so I'll comment on things that can maybe improve the patterns a little bit and/or make the map more aesthetic. Note that these suggestions might be subjective.

Insane
00:04:842 (1) - I would move this 1 grid down so that the end of the slider makes a straight line with the following (2,3,4,5). Small thing.

00:06:180 (7,1) - Same as previous, by moving 1 grid left the spacing stays correct and the short stream makes a straighter line.
I think Now better

00:07:517 (6) - If you move the endpoint of the slider 1 grid up and 1 grid left, the slider will be in the same direction as the previous one (5). Now it's a bit off.

00:09:428 (1) - Move 1 grid down, see above.

00:10:957 (1) - Move 1 grid down, see above.

00:29:301 (1,2,3,4) - I think these would look better if you moved them a bit and made them blankets like this:I think Now better



00:32:740 (4,4) - You could move one or both of these a bit so they don't overlap in the edge. I think it looks better.I put them at the beginning of overlap



00:35:415 (2,3,4,5) - This pattern is almost symmetrical, you could make it that.

00:41:530 (3,4,5,6) - Same as above.I think Now better

00:43:250 (8,10) - Stack these? You use a similar pattern later on and stack them there. I did that on purpose.

00:43:823 (1,3) - Same here, stack?^

00:48:791 - Add a note here? The vocals only start at 00:49:173 (2) and you added a note at 00:48:982 (1) anyway.I think Now better

01:08:664 (2,4) - The placing of (4) under (2) seems unnecessary, you could move it a bit.

01:20:320 (4,1) - You could move (1) and the following pattern a bit left to make a) the spacing constant b) stack (1) with the end of slider (4).


These are more than less subjective suggestions. The map in a whole is really fun to play and there isn't that much to point out in my opinion.


Hard
00:06:371 (1,2,3,4,5,6) - These are already almost blankets, you could just move them a bit like this:



00:11:912 (5,6) - Same with these, just move (6) a bit.

00:30:447 (6) - Move this 1 grid right and down to complete the symmetry you have there.
00:30:829 (1) - Also, if you move this one a bit left, you'll complete the blanket that is here.

00:37:517 (2,3) - Again, move a bit down and left to complete the blanket.

00:41:530 (5,7) - You could move these to either stack or be separate. Half of the circles overlapping doesn't look as nice.

00:53:377 (5,2,3) - Could stack these, they are almost in the same spot anyway.I think Now better

00:56:243 (4,5) - Move (5) a bit to make the blanket better.

01:06:753 (9,3) - Move a bit to remove overlap maybe?I think Now better

01:11:530 (3,4) - You can also make this a blanket.


Another really fun map.

Looking really good :) . Hoping for this to get ranked to play some scores on it.
thanks you mod :) Your mod is very good.I like it very much
joolomasta
I think you have actually got the title and artist wrong. According to wikipedia:

The main opening song of the anime is "SuperSoni♥" (すぱそにっ♥ SupaSoni♥?) by Super Sonico (Ayano Yamamoto). The opening theme for episode one is "Beat Goes On" by Super Sonico.
And Myanimelist.net:

Opening Theme
#1: "Beat goes on!" by Super Sonico (ep 1)
#2: "SuperSoni♥ (すぱそにっ♥)" by Super Sonico (ep 2-6, 8-12)
This song iisn't actually "Beat Goes On", it's "SuperSoni♥" - you can check on youtube. Although there are some videos there where the titles of the 2 OP songs are mixed up.
I'm not actually sure if you should have Daiichi Uchuu Sokudo as the artist or should you just use the name of Sonico's VA (Ayano Yamamoto).
Topic Starter
sodarose

joolomasta wrote:

I think you have actually got the title and artist wrong. According to wikipedia:

The main opening song of the anime is "SuperSoni♥" (すぱそにっ♥ SupaSoni♥?) by Super Sonico (Ayano Yamamoto). The opening theme for episode one is "Beat Goes On" by Super Sonico.
And Myanimelist.net:

Opening Theme
#1: "Beat goes on!" by Super Sonico (ep 1)
#2: "SuperSoni♥ (すぱそにっ♥)" by Super Sonico (ep 2-6, 8-12)
This song iisn't actually "Beat Goes On", it's "SuperSoni♥" - you can check on youtube. Although there are some videos there where the titles of the 2 OP songs are mixed up.
I'm not actually sure if you should have Daiichi Uchuu Sokudo as the artist or should you just use the name of Sonico's VA (Ayano Yamamoto).
oh god!I didn't realize the mistake.Thank you very much tell me about it :)
micchi_chi
Hi~ from my modding Q~ :3
Just some suggestions

[Easy]
  1. 00:29:301 (1) - Remove NC here?
  2. 00:40:384 (2) - Move the slider's end to x:112, y:176 so it leads directly to 00:41:148 (3) - ? If you do so, don't forget to DS (3). http://puu.sh/b2UyW/4254a524e0.jpg
  3. 00:43:059 (6) - NC
  4. 00:45:352 (1) - Remove NC here and NC here instead 00:46:116 (2) -
  5. 00:45:352 (1) - Move the slider's end to x:192, y:32 so it leads directly to (2)
  6. 00:48:791 (1) - Remove NC, NC here instead 00:49:173 (2) -
  7. 00:59:492 (1) - Remove NC, NC here instead 00:59:874 (2) -
  8. 01:02:740 (1) - I think this spinner is too short for Easy...
  9. 01:07:135 (1,2) - Why don't blanket them, then you can stack (2)'s end with 01:05:989 (3) - Looks tidier that way imo. http://puu.sh/b2UQw/6950fe6653.jpg
  10. 01:13:632 (5) - NC here instead of here 01:15:161 (1) -
  11. 00:35:033 (3) - Place this at around x:312, y:328. The flow will be better that way
  12. 00:38:091 (1) - Shorten the slider here 00:38:855 and add a note here 00:39:237
  13. I think you used too much finish (especially at the chorus) consider reducing it.

[Normal]
  1. HP ---> 3?
  2. 00:03:696 (2,2) - Try to stack their ends. http://puu.sh/b2Vc6/16bf4814b1.jpg
  3. 00:04:842 (1,2) - If you don't apply the mod above, at least blanket them maybe?
  4. 00:06:753 (2) - Move the end (reverse arrow) to x:336, y:56 the flow will be better. Also to avoid overlap with 00:07:899 (1) -
  5. 00:08:664 (2) - Try to stack the slider end with 00:06:753 (2) - head. http://puu.sh/b2VkW/a9336e6072.jpg
  6. 00:09:428 (1) - Put it a bit higher so it doesn't overlap with 00:07:899 (1) -
  7. 00:10:957 (1) - If you apply the mod above, stack this with 00:09:428 (1) -
  8. 00:14:778 (2) - Move this to the right side of 00:14:014 (1) - to avoid overlap with 00:12:868 (2) - Then DS 00:15:543 (3) -
  9. 00:34:269 (1,3) - Make them identical?
  10. 00:35:415 (3,4) - ^
  11. 00:36:944 (1,2) - Move them a bit to right to avoid overlap
  12. 00:39:237 (2) - Stack the slider's end with 00:37:708 (2) - end. http://puu.sh/b2Vxn/9e811327c0.jpg
  13. 00:39:237 (2,3,4) - Remake the triangle shape. http://puu.sh/b2VAV/e777c54003.jpg
  14. 00:44:587 (7) - NC here instead of here 00:45:352 (1) -
  15. 00:46:116 (3) - NC
  16. 00:57:581 (2,3) - Make them identical
  17. 01:05:224 (2,4) - Blanket (4)'s end with (2)?
  18. 01:07:135 (1) - Remove NC, NC here instead 01:07:899 (2) -
  19. 01:08:282 (3,6) - Make them identical?
  20. 01:12:103 (3,4) - Blanket
  21. 01:14:778 (3,4) - Blanket better
  22. 01:27:390 (1,2) - Move them a bit upward so (2) placed at the middle of the playfield. Move (3) a bit if necessary. http://puu.sh/b2VO0/ee4ee3d094.jpg

[Hard]
  1. 00:14:014 (1,2,3,4) - Why don't make this to perfect X with perfect gradient? :3 http://puu.sh/b2VUN/77c0a2f010.jpg
  2. 00:16:116 - I think you have to map this part on hard... It's not that long...
  3. 00:33:696 - Add a note here
  4. 00:33:887 (5) - Add finish here. Would sound better if you apply the mod above ;)
  5. 00:34:651 (3) - Stack the slider's end with 00:33:887 (5) -
  6. 00:36:944 (1,3) - Blanket?
  7. 00:39:810 - Add a note and finish here 00:40:001 (4) - Just like before :)
  8. 00:41:530 (5) - NC
  9. 00:49:173 (1) - Stack the head with 00:47:263 (2) -
  10. 00:50:415 - Add a note here and remove note here 00:50:606 (7) - Follow the vocal.
  11. 00:53:377 (5,3) - Ugly overlap :/
  12. 00:59:874 (5) - NC
  13. 01:07:326 (2) - Remove this note?
  14. 01:28:919 (4) - I think a circle would be better...

[Insane]
  1. AR ---> 9?
  2. 00:15:543 (3) - Place it at the middle of playfield perfectly. Use tinier grid to do so.
  3. 00:15:734 - Map this part?
  4. 00:29:301 (1,2) - Make them identical?
  5. 00:30:065 (3,4) - ^
  6. 00:33:887 (1) - Remove NC here. Add finish at the head instead of whistle too.
  7. 00:40:001 (3) - Finish at head instead of whistle.
  8. 00:43:059 (7,8,9) - Make them a perfect triangle and place 00:43:632 (10) - at the middle? http://puu.sh/b2Wri/c6d198c97e.jpg
  9. 00:48:791 - Add a note here. There's a drum sound.
  10. 00:55:192 - Add a note here?
  11. 01:03:027 (2,5,8) - Delete these note?
  12. 01:06:371 (2,3,4,5,6) - Remake the star shape
  13. 01:09:046 (3,4,5,6,7) - ^
  14. 01:15:352 (2,4) - Place them at 01:14:778 (6) - end
  15. 01:28:919 (1) - Circle here would be better...

Okay, that's all
Good luck~^^
Flutterbat720
i love this map its is catchy
Topic Starter
sodarose

hanyuu_nanodesu wrote:

Hi~ from my modding Q~ :3
Just some suggestions

[Easy]
  1. 00:29:301 (1) - Remove NC here?
  2. 00:40:384 (2) - Move the slider's end to x:112, y:176 so it leads directly to 00:41:148 (3) - ? If you do so, don't forget to DS (3). http://puu.sh/b2UyW/4254a524e0.jpg
  3. 00:43:059 (6) - NC
  4. 00:45:352 (1) - Remove NC here and NC here instead 00:46:116 (2) -
  5. 00:45:352 (1) - Move the slider's end to x:192, y:32 so it leads directly to (2)
  6. 00:48:791 (1) - Remove NC, NC here instead 00:49:173 (2) -
  7. 00:59:492 (1) - Remove NC, NC here instead 00:59:874 (2) -
  8. 01:02:740 (1) - I think this spinner is too short for Easy... I remove one note,The Spinner extension
  9. 01:07:135 (1,2) - Why don't blanket them, then you can stack (2)'s end with 01:05:989 (3) - Looks tidier that way imo. http://puu.sh/b2UQw/6950fe6653.jpg
  10. 01:13:632 (5) - NC here instead of here 01:15:161 (1) -
  11. 00:35:033 (3) - Place this at around x:312, y:328. The flow will be better that way
  12. 00:38:091 (1) - Shorten the slider here 00:38:855 and add a note here 00:39:237
  13. I think you used too much finish (especially at the chorus) consider reducing it. I think it is reasonable.

[Normal]
  1. HP ---> 3? I think Now better
  2. 00:03:696 (2,2) - Try to stack their ends. http://puu.sh/b2Vc6/16bf4814b1.jpg
  3. 00:04:842 (1,2) - If you don't apply the mod above, at least blanket them maybe?
  4. 00:06:753 (2) - Move the end (reverse arrow) to x:336, y:56 the flow will be better. Also to avoid overlap with 00:07:899 (1) - I think Now better
  5. 00:08:664 (2) - Try to stack the slider end with 00:06:753 (2) - head. http://puu.sh/b2VkW/a9336e6072.jpg I think Now better
  6. 00:09:428 (1) - Put it a bit higher so it doesn't overlap with 00:07:899 (1) -
  7. 00:10:957 (1) - If you apply the mod above, stack this with 00:09:428 (1) -
  8. 00:14:778 (2) - Move this to the right side of 00:14:014 (1) - to avoid overlap with 00:12:868 (2) - Then DS 00:15:543 (3) -
  9. 00:34:269 (1,3) - Make them identical?
  10. 00:35:415 (3,4) - ^ I think Now better
  11. 00:36:944 (1,2) - Move them a bit to right to avoid overlap
  12. 00:39:237 (2) - Stack the slider's end with 00:37:708 (2) - end. http://puu.sh/b2Vxn/9e811327c0.jpg
  13. 00:39:237 (2,3,4) - Remake the triangle shape. http://puu.sh/b2VAV/e777c54003.jpg
  14. 00:44:587 (7) - NC here instead of here 00:45:352 (1) - I think Now better
  15. 00:46:116 (3) - NC ^
  16. 00:57:581 (2,3) - Make them identical
  17. 01:05:224 (2,4) - Blanket (4)'s end with (2)?
  18. 01:07:135 (1) - Remove NC, NC here instead 01:07:899 (2) - I think Now better
  19. 01:08:282 (3,6) - Make them identical?
  20. 01:12:103 (3,4) - Blanket
  21. 01:14:778 (3,4) - Blanket better
  22. 01:27:390 (1,2) - Move them a bit upward so (2) placed at the middle of the playfield. Move (3) a bit if necessary. http://puu.sh/b2VO0/ee4ee3d094.jpg I think Now better,NM Keep it simple

[Hard]
  1. 00:14:014 (1,2,3,4) - Why don't make this to perfect X with perfect gradient? :3 http://puu.sh/b2VUN/77c0a2f010.jpg
  2. 00:16:116 - I think you have to map this part on hard... It's not that long... ok.I will do so under consideration do it
  3. 00:33:696 - Add a note here
  4. 00:33:887 (5) - Add finish here. Would sound better if you apply the mod above ;)
  5. 00:34:651 (3) - Stack the slider's end with 00:33:887 (5) -
  6. 00:36:944 (1,3) - Blanket?
  7. 00:39:810 - Add a note and finish here 00:40:001 (4) - Just like before :)
  8. 00:41:530 (5) - NC
  9. 00:49:173 (1) - Stack the head with 00:47:263 (2) -
  10. 00:50:415 - Add a note here and remove note here 00:50:606 (7) - Follow the vocal.
  11. 00:53:377 (5,3) - Ugly overlap :/
  12. 00:59:874 (5) - NC
  13. 01:07:326 (2) - Remove this note? Why? :?:
  14. 01:28:919 (4) - I think a circle would be better... I think Now better

[Insane]
  1. AR ---> 9? Someone said to me now is more suitable for
  2. 00:15:543 (3) - Place it at the middle of playfield perfectly. Use tinier grid to do so.
  3. 00:15:734 - Map this part?
  4. 00:29:301 (1,2) - Make them identical?
  5. 00:30:065 (3,4) - ^
  6. 00:33:887 (1) - Remove NC here. Add finish at the head instead of whistle too.
  7. 00:40:001 (3) - Finish at head instead of whistle.
  8. 00:43:059 (7,8,9) - Make them a perfect triangle and place 00:43:632 (10) - at the middle? http://puu.sh/b2Wri/c6d198c97e.jpgThis play will be very uncomfortable
  9. 00:48:791 - Add a note here. There's a drum sound.
  10. 00:55:192 - Add a note here? I think Now better
  11. 01:03:027 (2,5,8) - Delete these note? I think Now better
  12. 01:06:371 (2,3,4,5,6) - Remake the star shape
  13. 01:09:046 (3,4,5,6,7) - ^
  14. 01:15:352 (2,4) - Place them at 01:14:778 (6) - end
  15. 01:28:919 (1) - Circle here would be better... I think Now better

Okay, that's all
Good luck~^^
You mod very good!! :) Thank you very much
fm4a93au04
哈囉 , 來摸 ( mod ) 圖的 .

fm4a93au04's standard modding queue




感覺蠻合的音效
我放了幾個自認應該蠻適合的音效在這張圖裡 :

https://osu.ppy.sh/b/249905 < - N:C1 Clap 我一聽這首歌 , 馬上想到這個音效 …… 我覺得非常合這首歌 ( 副歌放這個很合 ) . 你要不要這音效都沒關係 , 但我覺得若我沒推薦這個就對不起我自己 ( 5星級推薦 ) . 參考看看摟 ~

https://osu.ppy.sh/s/90419 < - S:C5 Whistle 主歌一開始比較靜一點 , 可以放這個音效對應那個像電音的背景音 . 一樣 , 不推薦對不起自己 ( 4星級推薦 , 因為不是那麼有把握真的合 ) .



Easy
00:04:842 (1) – 這個點 prev : x1.15 , next : x1.10 . 盡量保持一致吧 @@” 看起來不大舒服 …… 我建議把 grip snap 關掉 , 看起來比較美觀 ( 或者用小一點的Grip level 去做 ) . 後面也有類似的地方 , 都修一下會比較美觀 . ( 覺得我太Nazi就無視唄 )

00:09:428 (1,2,1,2,1,2) – 這邊要不要對稱 ? 例如 :



個人喜歡對稱 …… 因為這後面只接兩個物件就結束 , 才會有此發想 .

00:31:976 (1) – 不是很懂這根滑條的用意 …… 如果只是要跟主旋律做過場 , 實在沒有必要弄成大滑條 . 會有其他更好的選擇 .

00:39:237 (2,3,1) – 這個 …… 會不會太難 0.0 ? 這感覺是 Normal 的梗 . 建議改成類似 00:33:887 (1,2) 這樣的圈與滑條 .

00:44:587 (8) – 這改成點比較好 , Vocal 剛好在這頓了一下 . 或者是讓他剛好在滑條的尾部 , 有結束的感覺 . 例如你的00:47:645 (3) 就有如此效果 .

00:49:173 (1) – 移過去點 , 遮到了 .



00:50:320 (3) – 這滑條 , 建議移到 00:50:702 並結束在同樣的地方 , 對到Vocal ( ㄉㄟˇ ~~~~~ @ㄦ@” ) . 原本這裏就加個點 , 或者跟 00:49:938 (2) 合成短滑條 .

00:55:288 ~ 00:56:052 – 作一個滑條吧 . 頭因為佔掉了 00:54:906 (4) 的尾巴 , 於是把 00:54:906 (4) 刪掉 , 在 00:54:906 加個圈 . 尾巴沒問題 , 把 00:56:052 (1) 刪了就行 . 個人認為 , 這樣聽起來比較順 . 因為你在 00:52:231 (1) 選了長滑調做頭 , 後面才會建議此修正 .

01:02:549 (1) – 這裡接轉盤好怪 …… 是錯覺嗎 …… 從這01:02:931 開頭比較好 , 但這是Easy難度 , 所以考慮把轉盤移前面一點 ( 例如01:01:403 這裡開始 ) , 或者乾脆去掉 .

01:07:517 (2) – Blanket 可以弄得更好 , 另外跟01:05:989 (3) 尾巴的Overlap也可以再做調整 . 有一個方法可以很快弄好 , 但如果你已經知道就不要理我 :

首先 , 指著一個物件然後左鍵按一下這裡 ,



可以輸入物件的座標 . 於是先 ctrl+G 確認 01:05:989 (3) 尾巴的座標 , 然後將 01:07:517 (2) 坐標輸入為01:05:989 (3) 尾巴的座標 , 接著做blanket . 做好之後再把他們 ctrl+G 回來 . 超快的 ( 其他的Overlap也可以利用此方法 ) . 完成後示意圖 :



01:07:135 (1,2,3,4) – 突發奇想 ( 參考看看就好 ) :




01:13:632 (5,6,7) – 把5複製到7 , 讓他們看起來更有關聯性 :



01:24:715 (2) – 乾脆把01:23:186 (2) 複製到這裡如何 ?

01:22:804 (1,2,1,2,1,2) – 這幾個感覺可以擺的更好看 , 而且很有潛力 . 多多嘗試不同的擺法吧 . 我想到一個無腦的 , 把01:22:804 (1,2) 轉120度和240度複製到後面 , 最後整組一起轉再調整位置 ( 看圖吧口才爛 ) :





Normal
00:05:224 (2) – 尾巴的Overlap 再處理一下

00:03:314 (1,2,1,2) – 這個我覺得不好看 , 自己亂擺 :



懶得blanket了 …… .



實在受不了 , 還是blanket了 ><” . 僅供參考 .

00:06:753 (2,1) – 在此圖其他地方很少出現這種看起來很近的排法 …… 換個排法吧 (如果是故意要這樣就不要理我 ) .

00:09:428 (1,1) – 如果前面你有要改 , 就把這兩個移到 ( x,y ) – ( 208,96 ) . 因為這樣會讓 00:09:810 (2,1,2) 看起來像個對稱 , 主觀認為較好看 :



00:15:543 (3) – 換成 Finish ?

00:30:065 (5) – 有要 blanket 的話移一下 , 例如 ( 88,112 ) .

00:35:415 (3) – 把這開頭的 Whistle 移到結尾吧 .

00:41:530 (1,2) – 同 00:06:753 (2,1) .

00:54:142 (4,5) – 要不要把 00:52:995 (2,3) 複製到這來 ? 有一種慢慢爬上來的意象 …… 後面為了接回原先的物件做了些更動 :





你可能想說 …… 這個人怎麼怪怪的 ˋ.ˊ” 又不是你在做圖 …… 但我只是想要負起責任 , 讓後面可以接回你原先的物件 .

如果我說 , 诶~這裡可以這樣 ; 诶~那裡可以這樣 , 然後剩下的丟給你自己去弄 …… 感覺有點不負責任 . 所以我認為至少要做到可以接續之後的物件才行 . 而且自己先弄一遍 , 也比較有可信度 .

01:02:740 (1) – 改從 01:02:931 開始 ?

01:10:957 (2,3,4) – 要不要對稱 ? 要的話 , 把 01:13:632 (1,2,3) 整組轉動再移動就好了 , 視你要將 01:13:250 (5) 移到哪裡而定 ( 我是放在3的上方 ) .




01:19:747 (1) – ……個人覺得不好看 , 於是把前面一起改了 ( 從01:18:218 (1) . 開始 ) ……




讓 4, 5 , 1 看起來像三角形 .

Hard
個人覺得做得很好玩 , 挑不出甚麼 . 玩起來活力十足 ~~~

Insane
Insane 我 GG 了 . 交給專家去 mod 吧 = = “

抱歉可能幫不上忙 . Good luck to your map ~~
Topic Starter
sodarose

fm4a93au04 wrote:

哈囉 , 來摸 ( mod ) 圖的 .

fm4a93au04's standard modding queue




感覺蠻合的音效
我放了幾個自認應該蠻適合的音效在這張圖裡 :

https://osu.ppy.sh/b/249905 < - N:C1 Clap 我一聽這首歌 , 馬上想到這個音效 …… 我覺得非常合這首歌 ( 副歌放這個很合 ) . 你要不要這音效都沒關係 , 但我覺得若我沒推薦這個就對不起我自己 ( 5星級推薦 ) . 參考看看摟 ~

https://osu.ppy.sh/s/90419 < - S:C5 Whistle 主歌一開始比較靜一點 , 可以放這個音效對應那個像電音的背景音 . 一樣 , 不推薦對不起自己 ( 4星級推薦 , 因為不是那麼有把握真的合 ) .音效什么的不会弄orz,现在挺好的就先这样把(其实我是个懒比)



Easy
00:04:842 (1) – 這個點 prev : x1.15 , next : x1.10 . 盡量保持一致吧 @@” 看起來不大舒服 …… 我建議把 grip snap 關掉 , 看起來比較美觀 ( 或者用小一點的Grip level 去做 ) . 後面也有類似的地方 , 都修一下會比較美觀 . ( 覺得我太Nazi就無視唄 )

00:09:428 (1,2,1,2,1,2) – 這邊要不要對稱 ? 例如 :



個人喜歡對稱 …… 因為這後面只接兩個物件就結束 , 才會有此發想 .

00:31:976 (1) – 不是很懂這根滑條的用意 …… 如果只是要跟主旋律做過場 , 實在沒有必要弄成大滑條 . 會有其他更好的選擇 .缩短了一点加了个note

00:39:237 (2,3,1) – 這個 …… 會不會太難 0.0 ? 這感覺是 Normal 的梗 . 建議改成類似 00:33:887 (1,2) 這樣的圈與滑條 .BPM不高感觉可以接受

00:44:587 (8) – 這改成點比較好 , Vocal 剛好在這頓了一下 . 或者是讓他剛好在滑條的尾部 , 有結束的感覺 . 例如你的00:47:645 (3) 就有如此效果 .

00:49:173 (1) – 移過去點 , 遮到了 .



00:50:320 (3) – 這滑條 , 建議移到 00:50:702 並結束在同樣的地方 , 對到Vocal ( ㄉㄟˇ ~~~~~ @ㄦ@” ) . 原本這裏就加個點 , 或者跟 00:49:938 (2) 合成短滑條 .

00:55:288 ~ 00:56:052 – 作一個滑條吧 . 頭因為佔掉了 00:54:906 (4) 的尾巴 , 於是把 00:54:906 (4) 刪掉 , 在 00:54:906 加個圈 . 尾巴沒問題 , 把 00:56:052 (1) 刪了就行 . 個人認為 , 這樣聽起來比較順 . 因為你在 00:52:231 (1) 選了長滑調做頭 , 後面才會建議此修正 . 我怎么感觉现在的好orz

01:02:549 (1) – 這裡接轉盤好怪 …… 是錯覺嗎 …… 從這01:02:931 開頭比較好 , 但這是Easy難度 , 所以考慮把轉盤移前面一點 ( 例如01:01:403 這裡開始 ) , 或者乾脆去掉 .太短感觉不能转,现在好一点把

01:07:517 (2) – Blanket 可以弄得更好 , 另外跟01:05:989 (3) 尾巴的Overlap也可以再做調整 . 有一個方法可以很快弄好 , 但如果你已經知道就不要理我 :

首先 , 指著一個物件然後左鍵按一下這裡 ,



可以輸入物件的座標 . 於是先 ctrl+G 確認 01:05:989 (3) 尾巴的座標 , 然後將 01:07:517 (2) 坐標輸入為01:05:989 (3) 尾巴的座標 , 接著做blanket . 做好之後再把他們 ctrl+G 回來 . 超快的 ( 其他的Overlap也可以利用此方法 ) . 完成後示意圖 :



01:07:135 (1,2,3,4) – 突發奇想 ( 參考看看就好 ) : easy看起来简洁舒服就行了(长懒改orz)




01:13:632 (5,6,7) – 把5複製到7 , 讓他們看起來更有關聯性 :你什么时候下我的图的?为什么我这里没有7 orz



01:24:715 (2) – 乾脆把01:23:186 (2) 複製到這裡如何 ?

01:22:804 (1,2,1,2,1,2) – 這幾個感覺可以擺的更好看 , 而且很有潛力 . 多多嘗試不同的擺法吧 . 我想到一個無腦的 , 把01:22:804 (1,2) 轉120度和240度複製到後面 , 最後整組一起轉再調整位置 ( 看圖吧口才爛 ) :感觉有些新人打起来不舒服,还是那句简洁舒服



吐槽一句怎么改了之后stars+了0.02


Normal
00:05:224 (2) – 尾巴的Overlap 再處理一下

00:03:314 (1,2,1,2) – 這個我覺得不好看 , 自己亂擺 :



懶得blanket了 …… .



實在受不了 , 還是blanket了 ><” . 僅供參考 .Great!!!!!!!!!!

00:06:753 (2,1) – 在此圖其他地方很少出現這種看起來很近的排法 …… 換個排法吧 (如果是故意要這樣就不要理我 ) .我把2的尾巴拉上了一点

00:09:428 (1,1) – 如果前面你有要改 , 就把這兩個移到 ( x,y ) – ( 208,96 ) . 因為這樣會讓 00:09:810 (2,1,2) 看起來像個對稱 , 主觀認為較好看 : DS不好调



00:15:543 (3) – 換成 Finish ?

00:30:065 (5) – 有要 blanket 的話移一下 , 例如 ( 88,112 ) .

00:35:415 (3) – 把這開頭的 Whistle 移到結尾吧 .√,我居然没发现下错位置了orz

00:41:530 (1,2) – 同 00:06:753 (2,1) .故意的

00:54:142 (4,5) – 要不要把 00:52:995 (2,3) 複製到這來 ? 有一種慢慢爬上來的意象 …… 後面為了接回原先的物件做了些更動 :





你可能想說 …… 這個人怎麼怪怪的 ˋ.ˊ” 又不是你在做圖 …… 但我只是想要負起責任 , 讓後面可以接回你原先的物件 .

如果我說 , 诶~這裡可以這樣 ; 诶~那裡可以這樣 , 然後剩下的丟給你自己去弄 …… 感覺有點不負責任 . 所以我認為至少要做到可以接續之後的物件才行 . 而且自己先弄一遍 , 也比較有可信度 .√,业界良心

01:02:740 (1) – 改從 01:02:931 開始 ?太短了

01:10:957 (2,3,4) – 要不要對稱 ? 要的話 , 把 01:13:632 (1,2,3) 整組轉動再移動就好了 , 視你要將 01:13:250 (5) 移到哪裡而定 ( 我是放在3的上方 ) .感觉接不上5




01:19:747 (1) – ……個人覺得不好看 , 於是把前面一起改了 ( 從01:18:218 (1) . 開始 ) ……




讓 4, 5 , 1 看起來像三角形 .我把1重新拉了下,剩下的没改,感觉怪怪的- -

Hard
個人覺得做得很好玩 , 挑不出甚麼 . 玩起來活力十足 ~~~

Insane
Insane 我 GG 了 . 交給專家去 mod 吧 = = “专家难求,orz

抱歉可能幫不上忙 . Good luck to your map ~~
辛苦啦,摸的很好 :)
GGFFQQ55
应邀来摸,渣摸勿喷(只有Insane)

general

没啥大问题

节奏

开始那段空着的鼓点感觉可以做做啊,挺赞的

00:49:938 (1,2,3,4,5,6,7,8,9) - 这里貌似下二连比较爽

00:55:479 (2,3,4,5,6) - 单点+三连比较好?

01:02:931 (1,2,3,4,5,6,7,8,9) - 同上上

音效

没啥问题0,0

排列
00:05:798 (6) - 这里开始用直线滑条有种远古气息。。。建议弧度统一一下,比较好看,flow也顺一些吧

00:14:778 (1,2) - 间距突然大了点

后面这个break。。。这么短的歌柑橘有点偷懒啊爷爷,这段还挺不错的啊0.0

00:30:829 (1,2,3) - 直线滑条orz

00:41:339 (2,3) - 四分之一有点怪

00:59:301 (2,3) - 同上

01:04:460 (1,2) - 这里blanket?

01:05:606 (5,1) - 有点难看。。。

01:07:135 (6,7) - 同上上上

01:08:282 (1,2) - 同上上

01:27:008 (7) - 遮挡有点坑

01:28:154 (5,6) - 向外的话flow很不顺啊,建议改成向内会好些

conclusion

节奏没什么问题,但感觉这曲子可以加一下二连进去。。。不过已经不错了就是ww

有些滑条比如01:28:154 (5,6) - 觉得摆摆正比较好(强迫症

直的滑条。。。可能是个人原因吧,不太喜欢,flow总觉得怪怪的

四分之一滑条,感觉这图实在没必要用。。。

break有点长

其他没啥了,图不错的QWQ
Topic Starter
sodarose

GGFFQQ55 wrote:

应邀来摸,渣摸勿喷(只有Insane)

general

没啥大问题

节奏

开始那段空着的鼓点感觉可以做做啊,挺赞的

00:49:938 (1,2,3,4,5,6,7,8,9) - 这里貌似下二连比较爽 感觉打起来不爽

00:55:479 (2,3,4,5,6) - 单点+三连比较好? 感觉现在的好(排版也不好改orz,我是个懒比)

01:02:931 (1,2,3,4,5,6,7,8,9) - 同上上 同上上

音效

没啥问题0,0

排列
00:05:798 (6) - 这里开始用直线滑条有种远古气息。。。建议弧度统一一下,比较好看,flow也顺一些吧

00:14:778 (1,2) - 间距突然大了点 要的就是这个效果,反正我打起来挺舒服的

后面这个break。。。这么短的歌柑橘有点偷懒啊爷爷,这段还挺不错的啊0.0 我过段时间填了把orz

00:30:829 (1,2,3) - 直线滑条orz 改了orz,顺便有些能弯的都弯了

00:41:339 (2,3) - 四分之一有点怪 感觉没有不舒服的

00:59:301 (2,3) - 同上 同上

01:04:460 (1,2) - 这里blanket? 这里对称感觉比blanket要好

01:05:606 (5,1) - 有点难看。。。 对齐了一下

01:07:135 (6,7) - 同上上上 同上上上

01:08:282 (1,2) - 同上上 原本是摆直对称的但是会遮到4,不知道有没有更好的办法

01:27:008 (7) - 遮挡有点坑 打起来就不会了

01:28:154 (5,6) - 向外的话flow很不顺啊,建议改成向内会好些 感觉向内不好看,打起来就不会觉得不顺了

conclusion

节奏没什么问题,但感觉这曲子可以加一下二连进去。。。不过已经不错了就是ww

有些滑条比如01:28:154 (5,6) - 觉得摆摆正比较好(强迫症

直的滑条。。。可能是个人原因吧,不太喜欢,flow总觉得怪怪的 这里直的好orz

四分之一滑条,感觉这图实在没必要用。。。

break有点长

其他没啥了,图不错的QWQ
谢谢姥爷orz,你是说图不错还是歌不错啊orz
IamKwaN
hi, from QQ.

General

  1. 好多metadata錯了,用下面這些,Reference是這裡: http://soniani.jp/products_cd.html & http://vgmdb.net/album/43271
    Title: すぱそにっ♥
    Romanised Title: SUPER SONI
    Artist: すーぱーそに子
    Romanised Artist: SUPER SONICO
    Source: SUPER SONICO THE ANIMATION
  2. 上面如果改好了就把tag裡的"Super Sonico"刪了,然後加"opening", "そにアニ", "Nitroplus", "Daiichi Uchuu Sokudo" and "第一宇宙速度" 進tags.
  3. BG比例不適合,幫你裁了個1366*768
  4. Preview time好像有點奇怪,建議放在01:04:269.
  5. 所有難度的"Widescreen Support"都disable,因為沒有storyboard.
  6. 可以用自定義的combo colors.

Insane

  1. 00:28:154 (1) - Delete this NC, 為啥要加?
  2. 00:35:224 (1,2) - 交換NC
  3. 00:36:944 (1,2,3) - 一個三連通常是要落在重音的地方,而不是從重音開始放三連,何況00:37:040 (2)沒鼓點啊
  4. 00:41:530 (3,5) - blanket或者把00:41:530 (3) copy兩次,然後一個旋轉120度,另外一個240度
  5. 00:43:059 (7) - NC; 00:43:823 (1) - 不要NC; 00:44:587 (5) - NC; 00:45:161 (1) - 不要NC, 後面的NC有點亂,我看不懂,最好就是2個大白線1個NC,後面我就不check了
  6. 00:52:517 (3) - 背景音也是比較弱,人的耳朵通常都是只能聽到強音,就是00:52:231,00:52:422跟00:52:613. 放個antijump比三連更合曲
  7. 00:55:575 (3) - 刪除這個,明顯的這個背景沒音,其實00:55:670到00:56:243都可以放串,好像好多地方都被undermap了,建議25%開著聽一次,不要浪費任何鼓聲,例如00:57:485 - ;而有些地方則overmap了,例如01:03:027 (2,8) -
  8. 中間那段break為啥不map掉,已經是TV size了唄 :c
  9. 嘛 如果要說我的感受就是節奏還沒取極限,漏了蠻多鼓點,畢竟這是最高難度;至於排列,好像整張圖都在跳,沒啥低潮起伏,kiai跟前面的感覺差不多,多點變化才能體現音樂,例如00:27:772 - 這裡感覺比較輕鬆柔和,DS可以少一點
  10. 音效: try this clap - http://puu.sh/b7dn2/b61dd1f96d.wav 從00:27:772開始嘗試一下2/4 clap (你能聽到音樂裡的二四拍有鼓聲) and this whistle - http://puu.sh/b7dCX/71cb33e7a6.wav 1/3 whistle;另外sliderslide可以靜音,也可以不靜
  11. 前奏的finish spam好吵,減少一些finish或者降低一下音量
  12. 00:15:543 (3) - finish比較適合
  13. 音效等你再做一次我再看

Hard

  1. 00:28:154 (1) - 不用NC
  2. 00:48:027 (5,6) - 霸道的排列,能弄軟點嗎;w;
  3. 00:51:849 - 漏鼓點了,空著反而不舒服
  4. 00:53:377 (5,3) - 複製(3)再貼上(5)不就行了
  5. 細節能大大改善哇,例如01:10:575 (1,2),那一小部分的遮擋能不能去除了
  6. 音效不說了,吐槽點跟I差不多

Normal & Easy

  • Normal
  1. HP跟OD都3就夠了,畢竟EZ只有2
  2. 01:28:919 (2) - 不要堆疊在滑條尾,新手讀不來,而且這是最後一個note,這樣放好大機會是尾殺
  3. 前奏的NC太密集,兩個大白線1個NC比較順眼,後面一些兩個一些一個,最好能一致一點
    Easy
  4. NC的問題跟nm一樣
  5. 00:07:899 (1) - 不建議多折返,最多一個就好,滑條太短折返尖嘴新手也是讀不來,同樣的00:14:014 (1) - 01:21:275 (1) - 01:27:390 (1). 你可以用一個長滑條然後扭成不同形狀來凸顯中間的重音
  6. 01:10:192 (5) - DS, 01:13:250 (4)也是,不一一check了,太懶,自己check吧233
  7. 所有難度都是沒有高潮起伏,有點沉悶,有空就調教一下吧
  8. 音效可能需要slidertick,不懂的話in-game找我
Good luck!
TtmnZk
窝来啦 :) :)
[General]

00:15:638 -00:27:390 还是补上吧,要不太少了感觉

tag add WHITE FOX (制作公司,不加好像也行233)

[Insane]
01:07:135 (6) - 摆五星没弄好 4移到 (232,256) 6到(136,336)

01:09:619 (6) - 歪了

01:12:868 (5) - ^

01:24:524 (2,3,4,5) - stream ...

[hard]

IN<4 star 所以hard就有点偏难了,感觉DS开大了(?

00:45:734 (2,3) - 3把2包歪了

00:50:224 诺,这里有vocal音漏了,所以还是在00:49:938 (4) - 尾部加连打+个跳

00:51:849 考虑加note

00:53:377 (5,3) - 要盖好

00:58:536 考虑加note

[Easy & Normal]

感觉音效没出来,都很沉闷,按楼上俊姐姐的做就OK拉


good luck ;) ;) ;) ;)
Topic Starter
sodarose

IamKwaN wrote:

hi, from QQ.

General

  1. 好多metadata錯了,用下面這些,Reference是這裡: http://soniani.jp/products_cd.html & http://vgmdb.net/album/43271
    Title: すぱそにっ♥
    Romanised Title: SUPER SONI
    Artist: すーぱーそに子
    Romanised Artist: SUPER SONICO
    Source: SUPER SONICO THE ANIMATION
  2. 上面如果改好了就把tag裡的"Super Sonico"刪了,然後加"opening", "そにアニ", "Nitroplus", "Daiichi Uchuu Sokudo" and "第一宇宙速度" 進tags.
  3. BG比例不適合,幫你裁了個1366*768
  4. Preview time好像有點奇怪,建議放在01:04:269.
  5. 所有難度的"Widescreen Support"都disable,因為沒有storyboard.
  6. 可以用自定義的combo colors.都改了orz,我打图都用默认的combo colors所以就不改了

Insane

  1. 00:28:154 (1) - Delete this NC, 為啥要加?
  2. 00:35:224 (1,2) - 交換NC
  3. 00:36:944 (1,2,3) - 一個三連通常是要落在重音的地方,而不是從重音開始放三連,何況00:37:040 (2)沒鼓點啊
  4. 00:41:530 (3,5) - blanket或者把00:41:530 (3) copy兩次,然後一個旋轉120度,另外一個240度
  5. 00:43:059 (7) - NC; 00:43:823 (1) - 不要NC; 00:44:587 (5) - NC; 00:45:161 (1) - 不要NC, 後面的NC有點亂,我看不懂,最好就是2個大白線1個NC,後面我就不check了
  6. 00:52:517 (3) - 背景音也是比較弱,人的耳朵通常都是只能聽到強音,就是00:52:231,00:52:422跟00:52:613. 放個antijump比三連更合曲
  7. 00:55:575 (3) - 刪除這個,明顯的這個背景沒音,其實00:55:670到00:56:243都可以放串,好像好多地方都被undermap了,建議25%開著聽一次,不要浪費任何鼓聲,例如00:57:485 - ;而有些地方則overmap了,例如01:03:027 (2,8) - √,overmap那里感觉没什么影响就没动了orz
  8. 中間那段break為啥不map掉,已經是TV size了唄 :c
  9. 嘛 如果要說我的感受就是節奏還沒取極限,漏了蠻多鼓點,畢竟這是最高難度;至於排列,好像整張圖都在跳,沒啥低潮起伏,kiai跟前面的感覺差不多,多點變化才能體現音樂,例如00:27:772 - 這裡感覺比較輕鬆柔和,DS可以少一點我把kiai段的五角星跳间距拉大了
  10. 音效: try this clap - http://puu.sh/b7dn2/b61dd1f96d.wav 從00:27:772開始嘗試一下2/4 clap (你能聽到音樂裡的二四拍有鼓聲) and this whistle - http://puu.sh/b7dCX/71cb33e7a6.wav 1/3 whistle;另外sliderslide可以靜音,也可以不靜
  11. 前奏的finish spam好吵,減少一些finish或者降低一下音量
  12. 00:15:543 (3) - finish比較適合
  13. 音效等你再做一次我再看音效做了修改orz

Hard

  1. 00:28:154 (1) - 不用NC
  2. 00:48:027 (5,6) - 霸道的排列,能弄軟點嗎;w;
  3. 00:51:849 - 漏鼓點了,空著反而不舒服
  4. 00:53:377 (5,3) - 複製(3)再貼上(5)不就行了√,之前这么做5的数字消失了所以就手拉了
  5. 細節能大大改善哇,例如01:10:575 (1,2),那一小部分的遮擋能不能去除了
  6. 音效不說了,吐槽點跟I差不多

Normal & Easy

  • Normal
  1. HP跟OD都3就夠了,畢竟EZ只有2
  2. 01:28:919 (2) - 不要堆疊在滑條尾,新手讀不來,而且這是最後一個note,這樣放好大機會是尾殺
  3. 前奏的NC太密集,兩個大白線1個NC比較順眼,後面一些兩個一些一個,最好能一致一點
    Easy
  4. NC的問題跟nm一樣
  5. 00:07:899 (1) - 不建議多折返,最多一個就好,滑條太短折返尖嘴新手也是讀不來,同樣的00:14:014 (1) - 01:21:275 (1) - 01:27:390 (1). 你可以用一個長滑條然後扭成不同形狀來凸顯中間的重音
  6. 01:10:192 (5) - DS, 01:13:250 (4)也是,不一一check了,太懶,自己check吧233
  7. 所有難度都是沒有高潮起伏,有點沉悶,有空就調教一下吧
  8. 音效可能需要slidertick,不懂的話in-game找我
Good luck!
谢谢骏喵神麻婆orz,改了一天怕你炸毛先回了,改的应该还不是很详细
Topic Starter
sodarose

TT Mouse wrote:

窝来啦 :) :)
[General]

00:15:638 -00:27:390 还是补上吧,要不太少了感觉

tag add WHITE FOX (制作公司,不加好像也行233)

[Insane]
01:07:135 (6) - 摆五星没弄好 4移到 (232,256) 6到(136,336)这段我改了间距你看看还有没有歪orz

01:09:619 (6) - 歪了

01:12:868 (5) - ^

01:24:524 (2,3,4,5) - stream ...

[hard]

IN<4 star 所以hard就有点偏难了,感觉DS开大了(?现在>4star了orz

00:45:734 (2,3) - 3把2包歪了

00:50:224 诺,这里有vocal音漏了,所以还是在00:49:938 (4) - 尾部加连打+个跳 这样的话感觉会变难很多

00:51:849 考虑加note

00:53:377 (5,3) - 要盖好

00:58:536 考虑加note

[Easy & Normal]

感觉音效没出来,都很沉闷,按楼上俊姐姐的做就OK拉


good luck ;) ;) ;) ;)
谢谢姥爷orz :)
Moeri_old_1
摸佛摸。

[Easy]
00:30:829 (6) - NC。
00:31:976 (1) - 不要NC。
00:36:944 (5) - NC。
00:38:091 (1) - 不要NC。
00:43:059 (6) - NC。
00:58:728 (5) - NC。
00:59:874 (1) - 不要NC。
01:01:403 (3) - NC。
01:07:135 (1) - 不要NC。
01:07:517 (2) - NC。
01:13:632 (5) - NC。
01:15:161 (1) - 不要NC。

那里的NC太随机了,我知道前后的地方有特别的pattern,可以不在每4拍一次NC。但是我在这里摸的是非特殊的NC放错的地方。

[Normal]
00:33:887 (3) - NC。
00:40:001 (3) - NC。
00:41:530 (1) - 不要NC。
00:43:059 (3) - NC。
00:45:352 (1) - 不要NC。
00:46:116 (3) - NC。
00:57:199 (1) - 不要NC。
00:58:345 (3) - NC。
00:59:492 (1) - 不要NC。
01:01:403 (5) - NC。
01:02:167 (1) - 不要NC。
01:02:740 (1) - spinner感觉太少时间了。延长到01:04:078?

同样很多NC问题。
还有感觉像这样的flow不是很好:
http://i.imgur.com/vfG5dbX.png

建议这样:
http://i.imgur.com/YsO3iIZ.png

[Hard]
觉得在这里有些NC还是很奇怪,但是毕竟是Hard,不管太多了。
00:38:282 - 这里有点空,加个circle?
00:39:046 - 这里一样。
01:06:562 (8,9) - flow不好。
01:28:919 (4) - 这个可以NC。

[Insane]
这里我觉得整个map太直了,不够圆。(不明白的话问我)
Topic Starter
sodarose

A i k a wrote:

摸佛摸。

[Easy]
00:30:829 (6) - NC。
00:31:976 (1) - 不要NC。
00:36:944 (5) - NC。
00:38:091 (1) - 不要NC。
00:43:059 (6) - NC。
00:58:728 (5) - NC。
00:59:874 (1) - 不要NC。
01:01:403 (3) - NC。
01:07:135 (1) - 不要NC。
01:07:517 (2) - NC。
01:13:632 (5) - NC。
01:15:161 (1) - 不要NC。全改了

那里的NC太随机了,我知道前后的地方有特别的pattern,可以不在每4拍一次NC。但是我在这里摸的是非特殊的NC放错的地方。

[Normal]
00:33:887 (3) - NC。
00:40:001 (3) - NC。
00:41:530 (1) - 不要NC。
00:43:059 (3) - NC。
00:45:352 (1) - 不要NC。
00:46:116 (3) - NC。
00:57:199 (1) - 不要NC。
00:58:345 (3) - NC。
00:59:492 (1) - 不要NC。
01:01:403 (5) - NC。
01:02:167 (1) - 不要NC。全改了
01:02:740 (1) - spinner感觉太少时间了。延长到01:04:078?感觉现在的好

同样很多NC问题。
还有感觉像这样的flow不是很好:
http://i.imgur.com/vfG5dbX.png

建议这样:
http://i.imgur.com/YsO3iIZ.png
感觉差不了多少,现在的更美观
[Hard]
觉得在这里有些NC还是很奇怪,但是毕竟是Hard,不管太多了。
00:38:282 - 这里有点空,加个circle?
00:39:046 - 这里一样。故意空出来的
01:06:562 (8,9) - flow不好。改了
01:28:919 (4) - 这个可以NC。

[Insane]
这里我觉得整个map太直了,不够圆。(不明白的话问我)什么叫不够圆啊orz
谢谢姥爷
Narcissu
建議設置自定義顏色,以活潑的亮色為主

音效的設置還是別用到99這種吧……去掉尾綴默認為1的

一般萌歌都是消音滑條本身的,也就是sliderslide.wav ,別的圖裏面應該很容易找到

[insane]

01:26:052 (2,3,4,5,6,7) - 此類遮擋是unrank的,因為對於會出“300”的玩家來說01:27:008 (7) - 是完全看不見的

01:17:836 - 按照你開頭的應和人聲重音設置,這裡應該是finish而不是whislte

01:19:364 - ^

01:20:129 - 同理,這裡應該去掉finish,後面不再重複。

00:08:664 - delete nc

00:14:778 - delete nc

00:15:543 - nc

00:15:734 - delete nc

關於NC的話有多種設置方法,因為你大部分nc都在長白线,所以建議你完全按照一節一次的方法設置nc。如果使用這種方法,那麼多餘的nc就只能為一些提示性的作用(比如antijump)或者是重音錯位等等才可以使用……

00:03:600 (2) - 建議去掉這個note

00:05:129 (2) - 也是建議去掉……這類同樣的部分不再重複……

這個是因為此處本身無音,且額外在藍線加note並非明智之舉,同時過於常見的連打并不建議在萌歌中使用,目前對萌歌的一般性處理是各類跳梗+無遮無擋,走歡快路線

00:14:014 (1,2,1,2) - 這個節奏和音效於人聲應和的很好,但是橫平豎直而且是對稱複製式的排版是非常單調的,不合曲風,這種靠“感覺”的東西也不好說什麼……不過可以從類似的歌曲譜面中參考……

00:55:670 (3,4,5,6,7,8,9,10,11) - 連打接note比較坑……

額,是屬於無法吐槽的那種……老圖的感覺,如果你是某些老mapper估計也就過了。節奏音效思路和想法都很不錯但是排版在一般人看來是欠缺磨練的……

[hard]

00:15:543 - 這麼短的圖見面就空10秒不太合適

00:53:377 (5,3) - unrank,無法讀圖

01:19:269 - 這一段開始橫平豎直略多……

其他問題同insane,主要還是排版不夠現代化【?

兩個低難度也是橫平豎直的排版問題比較嚴重,easy的話節奏密度也有點超標,現在的星級主要看DS,所以easy的標誌算是虛的,其他細節問題我相信過點時間你自己應該都會了。

加油√
Topic Starter
sodarose

Narcissu wrote:

建議設置自定義顏色,以活潑的亮色為主 默认颜色挺不错的而且我个人不喜欢自定义颜色

音效的設置還是別用到99這種吧……去掉尾綴默認為1的 这个有关系的么orz

一般萌歌都是消音滑條本身的,也就是sliderslide.wav ,別的圖裏面應該很容易找到 不会弄;w;先放

[insane]

01:26:052 (2,3,4,5,6,7) - 此類遮擋是unrank的,因為對於會出“300”的玩家來說01:27:008 (7) - 是完全看不見的 问了下QAT,这种情况最好不要,所以把7的头尾换了下

01:17:836 - 按照你開頭的應和人聲重音設置,這裡應該是finish而不是whislte

01:19:364 - ^

01:20:129 - 同理,這裡應該去掉finish,後面不再重複。

00:08:664 - delete nc

00:14:778 - delete nc

00:15:543 - nc

00:15:734 - delete nc

關於NC的話有多種設置方法,因為你大部分nc都在長白线,所以建議你完全按照一節一次的方法設置nc。如果使用這種方法,那麼多餘的nc就只能為一些提示性的作用(比如antijump)或者是重音錯位等等才可以使用……

00:03:600 (2) - 建議去掉這個note

00:05:129 (2) - 也是建議去掉……這類同樣的部分不再重複……这里去掉了一部分留了一部分

這個是因為此處本身無音,且額外在藍線加note並非明智之舉,同時過於常見的連打并不建議在萌歌中使用,目前對萌歌的一般性處理是各類跳梗+無遮無擋,走歡快路線

00:14:014 (1,2,1,2) - 這個節奏和音效於人聲應和的很好,但是橫平豎直而且是對稱複製式的排版是非常單調的,不合曲風,這種靠“感覺”的東西也不好說什麼……不過可以從類似的歌曲譜面中參考…… √,现在感觉如何?

00:55:670 (3,4,5,6,7,8,9,10,11) - 連打接note比較坑……我觉得没啥问题

額,是屬於無法吐槽的那種……老圖的感覺,如果你是某些老mapper估計也就過了。節奏音效思路和想法都很不錯但是排版在一般人看來是欠缺磨練的……

[hard]

00:15:543 - 這麼短的圖見面就空10秒不太合適 这个我再想想orz

00:53:377 (5,3) - unrank,無法讀圖 可读没问题的,只不过放在hard很少见

01:19:269 - 這一段開始橫平豎直略多……√,弯了不少- -

其他問題同insane,主要還是排版不夠現代化【?

兩個低難度也是橫平豎直的排版問題比較嚴重,easy的話節奏密度也有點超標,現在的星級主要看DS,所以easy的標誌算是虛的,其他細節問題我相信過點時間你自己應該都會了。 easy的话感觉没问题,BPM不高而且cs是2

加油√
谢谢姥爷
Gaia
From my queueueueueue~~

[General]
Better mp3 + a video if you need one: http://puu.sh/bnAWR/6c314b71f2.zip
new offset: 3527
Artist: 山本 彩乃
Romanized: Ayano Yamamoto
Title: すぱそにっ♥
Romanized Title: Super Sonitsu
Source: そにアニ -SUPER SONICO THE ANIMATION-
把 SUPER SONICO 跟 すーぱーそに子 放在tags裡

source: http://soniani.jp

[Easy]
00:03:314 (1,2,1,2) - 感覺比較整齊 http://puu.sh/bnBh5/ea150b407d.jpg
00:09:428 (1,2,1,2) - ^ http://puu.sh/bnBl2/8bee7ba19a.jpg
00:14:014 (1,2,3) - 一條直線有點無聊.. 試試這個 http://puu.sh/bnAA9/49f22236b3.jpg
00:27:772 (1) - 節奏 http://puu.sh/bnBPa/5e7d379535.jpghttp://puu.sh/bnBRq/d56fbf97db.jpg
00:30:829 (1) - ^ http://puu.sh/bnC8e/9fa6ee9d48.jpg
00:43:059 (1) - ^ http://puu.sh/bnCb8/2385032ed3.jpg
00:38:091 (2,3,4) - flow 怪怪的
00:46:116 (1,2,3) - 一樣可以更好看
00:47:645 (3) - 00:49:173 (1) - 差不多是一樣的形狀? 試試這 http://puu.sh/bnCjL/c8100853cb.jpg
00:50:702 (4) - 難看, 把禿出來的部分加個紅點比較好 (也在00:51:849 停聽起來比較對) http://puu.sh/bnCmg/e03e24b582.jpg
00:52:231 (1,2,3,4) - 小建議 主要是為了 00:53:759 有個可按的東西 (我的好像也不怎麼好看 orz) 00:56:435 (2,3,4,1) - 差不多跟上面相同
01:19:747 (1) - 像這樣會比較順 http://puu.sh/bnCUL/f4e8c42d6a.jpg
01:27:390 (1) - flow

你最大的問題是你的pattern不怎麼好看 好像有點亂擺的感覺, 有點亂
節奏其實也可以更好

[normal]
00:12:868 (6) - ?????? http://puu.sh/bnD9U/10dbc24cf9.jpg

其他的diffs 我很快的看過一次, 問題差不多都一樣拉
你修完這些事後再找我, 我再摸你其他的diffs

暫時就這樣瞜~ 加油!
Topic Starter
sodarose

Gaia wrote:

From my queueueueueue~~

[General]
Better mp3 + a video if you need one: http://puu.sh/bnAWR/6c314b71f2.zip
new offset: 3527
Artist: 山本 彩乃
Romanized: Ayano Yamamoto
Title: すぱそにっ♥
Romanized Title: Super Sonitsu
Source: そにアニ -SUPER SONICO THE ANIMATION-
把 SUPER SONICO 跟 すーぱーそに子 放在tags裡

source: http://soniani.jp 这个跟我了解到的不一样,先暂且搁置

[Easy]
00:03:314 (1,2,1,2) - 感覺比較整齊 http://puu.sh/bnBh5/ea150b407d.jpg
00:09:428 (1,2,1,2) - ^ http://puu.sh/bnBl2/8bee7ba19a.jpg
00:14:014 (1,2,3) - 一條直線有點無聊.. 試試這個 http://puu.sh/bnAA9/49f22236b3.jpg
00:27:772 (1) - 節奏 http://puu.sh/bnBPa/5e7d379535.jpghttp://puu.sh/bnBRq/d56fbf97db.jpg
00:30:829 (1) - ^ http://puu.sh/bnC8e/9fa6ee9d48.jpg
00:43:059 (1) - ^ http://puu.sh/bnCb8/2385032ed3.jpg 感觉现在的滑条-单点-滑条这样的好
00:38:091 (2,3,4) - flow 怪怪的
00:46:116 (1,2,3) - 一樣可以更好看
00:47:645 (3) - 00:49:173 (1) - 差不多是一樣的形狀? 試試這 http://puu.sh/bnCjL/c8100853cb.jpg
00:50:702 (4) - 難看, 把禿出來的部分加個紅點比較好 (也在00:51:849 停聽起來比較對) http://puu.sh/bnCmg/e03e24b582.jpg我自己重新拉了一个
00:52:231 (1,2,3,4) - 小建議 主要是為了 00:53:759 有個可按的東西 (我的好像也不怎麼好看 orz) 00:56:435 (2,3,4,1) - 差不多跟上面相同 官网抽了打不开,分不清哪个是哪个,感觉怪怪的
01:19:747 (1) - 像這樣會比較順 http://puu.sh/bnCUL/f4e8c42d6a.jpg
01:27:390 (1) - flow

你最大的問題是你的pattern不怎麼好看 好像有點亂擺的感覺, 有點亂
節奏其實也可以更好

[normal]
00:12:868 (6) - ?????? http://puu.sh/bnD9U/10dbc24cf9.jpg

其他的diffs 我很快的看過一次, 問題差不多都一樣拉
你修完這些事後再找我, 我再摸你其他的diffs

暫時就這樣瞜~ 加油!
非常感谢 :)
Chaoslitz
NM from my queue :3

Easy & Normal
要盡量統一間距~

Hard
沒有問題~

Insane
00:12:772 (2,3,4,5) - 移到 x:232 y:80

AL's Insane
00:07:326 (5) - 移到 x:340 y:176
00:17:836 (5,1) - 把blanket弄好點:3 (00:17:836 (5) - 可能要改一改形狀)

00:23:568 (3,5) - ^
00:45:161 (4) - ctrl+g, 然後移去x:136 y:84
00:48:218 (3,4,5,6,7) - 嘗試跟00:47:263 (4) blanket
01:25:097 (3,4) - 盡量分開
01:25:479 (5,6) - ^
01:27:390 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 轉成滑條@@?
Topic Starter
sodarose
求个BAT帮我看下图orz
Topic Starter
sodarose
updated :)
Topic Starter
sodarose

Chaoslitz wrote:

NM from my queue :3

Easy & Normal
要盡量統一間距~ 全程DS :) ;)

Hard
沒有問題~

Insane
00:12:772 (2,3,4,5) - 移到 x:232 y:80

AL's Insane
00:07:326 (5) - 移到 x:340 y:176
00:17:836 (5,1) - 把blanket弄好點:3 (00:17:836 (5) - 可能要改一改形狀)

00:23:568 (3,5) - ^
00:45:161 (4) - ctrl+g, 然後移去x:136 y:84
00:48:218 (3,4,5,6,7) - 嘗試跟00:47:263 (4) blanket
01:25:097 (3,4) - 盡量分開
01:25:479 (5,6) - ^
01:27:390 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 轉成滑條@@?

非常感谢 :)
icelemons
mark先
Hakurei Yoru
[None]
音质……
[Insane]
1/2滑条/单点居多啊……
应该在意点滑条可以形成的美观。
这图虽然说能玩可是仔细想想好像就是在豁屎
再有就是图的节奏抓得毫无规律,这样造成的严重后果就是Sco说的“打完后除了歌屁点印象都没有的图”(这句话怎么可能是这个样子拉
看点ranked 其实很多节奏相同的地方 基本都是同一个梗用各种神奇的方法排了出来 就会让人觉得这又是一个新的梗 而不会觉得很单调,而相同的梗用相同的打法给玩家的顺畅感是体现在左手的,而另外一个就是对于这些梗不会认为单调的理由就是右手的工作是不一样的。

00:03:696 (2,3,4) - 2 3两个短滑可以依照1的方向来小小的拉一下,给人感觉比较顺畅,又好看
00:04:078 (4) - 想个办法突出这个音,当然我觉得就是放远点。
00:05:224 (2,3,4) - 00:06:753 (2,3,4) - 其实我觉得你应该有点套路 不要同样的梗都换个花样。适量的重复使用某些梗会产生微妙的和谐感
00:09:428 (1) - 这音抓得差,干脆就是1/2滑条 然后拉远点接连打 具体其实可以参考一下我的妖精帝国第一部分的某个地方(懒死了啊我
00:10:957 (1,2,3,4,5) - *脑洞大开 这个整体转30度好像比较和谐!
00:10:575 (7) - 00:12:485 (1) - 这个问题在play中是不容易感觉到的但是在edit中就不太对劲……
00:56:817 (1,2,3,4,1,2,3) - 这3个滑条的y值可以不要一样吗
01:05:989 (1) - 这里最好用单点表现
01:18:218 (1,2,3,4,5,6) - 这都是要怎么拉的啊……

nothing.
现在一想其实可以用位置的微偏差
比如把滑条复制然后转个10°再放过去的那种感觉...

啊我好懒啊不摸了
good luck
Topic Starter
sodarose

Hakurei Yoru wrote:

[None]
音质……
[Insane]
1/2滑条/单点居多啊……
应该在意点滑条可以形成的美观。
这图虽然说能玩可是仔细想想好像就是在豁屎
再有就是图的节奏抓得毫无规律,这样造成的严重后果就是Sco说的“打完后除了歌屁点印象都没有的图”(这句话怎么可能是这个样子拉
看点ranked 其实很多节奏相同的地方 基本都是同一个梗用各种神奇的方法排了出来 就会让人觉得这又是一个新的梗 而不会觉得很单调,而相同的梗用相同的打法给玩家的顺畅感是体现在左手的,而另外一个就是对于这些梗不会认为单调的理由就是右手的工作是不一样的。吐槽下最后一句话,作为azuki玩家这两个感觉都是在右手体现

00:03:696 (2,3,4) - 2 3两个短滑可以依照1的方向来小小的拉一下,给人感觉比较顺畅,又好看
00:04:078 (4) - 想个办法突出这个音,当然我觉得就是放远点。
00:05:224 (2,3,4) - 00:06:753 (2,3,4) - 其实我觉得你应该有点套路 不要同样的梗都换个花样。适量的重复使用某些梗会产生微妙的和谐感
00:09:428 (1) - 这音抓得差,干脆就是1/2滑条 然后拉远点接连打 具体其实可以参考一下我的妖精帝国第一部分的某个地方(懒死了啊我
00:10:957 (1,2,3,4,5) - *脑洞大开 这个整体转30度好像比较和谐! 我自己改了下别的样子
00:10:575 (7) - 00:12:485 (1) - 这个问题在play中是不容易感觉到的但是在edit中就不太对劲…… 这样对劲了么orz
00:56:817 (1,2,3,4,1,2,3) - 这3个滑条的y值可以不要一样吗
01:05:989 (1) - 这里最好用单点表现
01:18:218 (1,2,3,4,5,6) - 这都是要怎么拉的啊…… 修了下

nothing.
现在一想其实可以用位置的微偏差
比如把滑条复制然后转个10°再放过去的那种感觉...

啊我好懒啊不摸了
good luck
谢谢姥爷orz
icelemons
Insane
唔。kiai那感觉和平时没什么区别,不是进入高潮了吗怎么test的时候完全没有高潮地方的感觉orz
00:14:014 (1,2,3,4,5,6,7,8) - 感觉乱
00:35:415 (1,2,3,4,5,6,7,8) - 这里摆好些 不重合的看起来好乱(打着也是有这个感觉
00:43:059 (1,2,3,4,5,6,7,8) - 这非常乱啊= =
反正总体给我感觉就是很乱= =不知道怎么说orz


Hard
打了一遍发现有种比INSANE做得好的感觉ヽ(`Д´)ノ
00:16:136 - 这里的break太偷懒了爷爷
01:14:014 (4,5,6) - 这4个莫名的弯曲好别扭
唔不知道怎么说,找不出有意思的点- -。排列比INSANE好一些不过有点地方为啥要弯一下啊什么的=A=
后来又看了下发现H做的没啥问题orz可以考虑不修改(除了那个超长break


N和E我不会摸;w;就这些了
zxhzxhz
酷爱来吃我害死人不偿命的mod
【Generous】
没看出什么问题
Insane
00:03:696 (2,3,4) - x244y92
00:04:269 (5) - x296y220
00:04:460 (6) - x292y300
00:08:664 (5,6,7) - x285y283,x388y182,x441y39
00:10:575 (7) - 向下弯一点(x100y64-x148y40-x192y40)
00:19:364 (6,7) - 旋转-45度
00:31:594 (1,2) - 克隆00:30:829 (1,2) - ,然后来个Ctrl+J和Ctrl+H
00:32:740 (4) - Ctrl+G
00:33:505 (4,5) - ↑
01:25:861 (1) - x328y332
01:26:052 (2,3,4,5,6) - 和01:24:524 (2,3,4,5,6) - 对称
AL's Insane
00:11:721 (4) - Ctrl+G
00:30:829 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - 建议音效音量逐渐加强
00:36:944 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ↑
00:49:747 (2,3,4,5,6) - x381y8,00:50:511 (7) - x408y212
01:19:364 (4) - Ctrl+H
01:27:008 (4) - 添加一个白点让它向下弯
Hard
太神了摸不动(_ _)。゜zzZ
Normal
01:15:161 (4) - 拉成直的(x72y232-x128y140)
Easy
柑橘没有问题_( ̄0 ̄)_
我的改动好像都比较大看看就行改不改无所谓orz
Topic Starter
sodarose

icelemons wrote:

Insane
唔。kiai那感觉和平时没什么区别,不是进入高潮了吗怎么test的时候完全没有高潮地方的感觉orz 我换了音效和加了间距的说orz
00:14:014 (1,2,3,4,5,6,7,8) - 感觉乱
00:35:415 (1,2,3,4,5,6,7,8) - 这里摆好些 不重合的看起来好乱(打着也是有这个感觉
00:43:059 (1,2,3,4,5,6,7,8) - 这非常乱啊= = 这些都是故意放成这样的
反正总体给我感觉就是很乱= =不知道怎么说orz


Hard
打了一遍发现有种比INSANE做得好的感觉ヽ(`Д´)ノ
00:16:136 - 这里的break太偷懒了爷爷 长懒改orz
01:14:014 (4,5,6) - 这4个莫名的弯曲好别扭 拉太直也不好看
唔不知道怎么说,找不出有意思的点- -。排列比INSANE好一些不过有点地方为啥要弯一下啊什么的=A=
后来又看了下发现H做的没啥问题orz可以考虑不修改(除了那个超长break


N和E我不会摸;w;就这些了
thx~ :)
Topic Starter
sodarose

zxhzxhz wrote:

酷爱来吃我害死人不偿命的mod
【Generous】
没看出什么问题
Insane
00:03:696 (2,3,4) - x244y92 感觉没现在的好
00:04:269 (5) - x296y220
00:04:460 (6) - x292y300
00:08:664 (5,6,7) - x285y283,x388y182,x441y39
00:10:575 (7) - 向下弯一点(x100y64-x148y40-x192y40)
00:19:364 (6,7) - 旋转-45度
00:31:594 (1,2) - 克隆00:30:829 (1,2) - ,然后来个Ctrl+J和Ctrl+H 感觉没现在的好
00:32:740 (4) - Ctrl+G
00:33:505 (4,5) - ↑
01:25:861 (1) - x328y332 感觉没现在的好
01:26:052 (2,3,4,5,6) - 和01:24:524 (2,3,4,5,6) - 对称 感觉没现在的好
AL's Insane
00:11:721 (4) - Ctrl+G
00:30:829 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - 建议音效音量逐渐加强
00:36:944 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ↑
00:49:747 (2,3,4,5,6) - x381y8,00:50:511 (7) - x408y212
01:19:364 (4) - Ctrl+H
01:27:008 (4) - 添加一个白点让它向下弯
Hard
太神了摸不动(_ _)。゜zzZ
Normal
01:15:161 (4) - 拉成直的(x72y232-x128y140)
Easy
柑橘没有问题_( ̄0 ̄)_
我的改动好像都比较大看看就行改不改无所谓orz
thx~ :)
Vita-VVA
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[general]
first map?加油~
好久没摸图了……多担待

[insane]
00:06:180 (6) - 个人不喜欢这个overmap
00:09:715 (2) - 可以不要,下面几个一样,有vocal的时候再放
00:18:218 (1) - 这个NC不太合适
00:30:829 (1) - 现在都流行这个音效了?……
00:33:887 (5) - NC,NC一般开始在白线
00:50:033 (2,3) - 建议修改这个overmap换个梗
00:53:186 (5,6,1) - da ke to应该是连着的吧……就不要用NC了,想想别的办法,00:56:243 (8,9,10) - 就处理的很好呀
01:06:371 (3) - 柑橘不好看
01:08:282 (1) - NC意义不明
01:09:810 (7) - 柑橘不好看
01:24:524 (2,3,4,5) - 不太合适,有点恶意堆梗。。。但是01:22:995 (2,3,4,5) - 非常合适;还有另外一种处理方法,因为01:22:804 (1,2) - 的vocal“super”是连着的,所以用12用slider之后再接stream也不错
以及最后一个slider结束的地方……很奇怪……

[hard]
00:14:014 (1,2,3,4,5) - (好难看啊……
00:29:301 (4,5,6,7) - (也好难看啊……
00:56:243 (4,3,1,2) - (……
01:21:275 (1,2,3,4) - 可以考虑换成
总体感觉hard不是很好看……QAQ

[easy and normal]
我觉得还好啦……不过没有检查distance……一直开始DS就好

记得写mod reply 给我~
Topic Starter
sodarose

Vita-VVA wrote:

[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[general]
first map?加油~
好久没摸图了……多担待

[insane]
00:06:180 (6) - 个人不喜欢这个overmap 删掉的话很违和
00:09:715 (2) - 可以不要,下面几个一样,有vocal的时候再放 长懒改还是留着吧
00:18:218 (1) - 这个NC不太合适
00:30:829 (1) - 现在都流行这个音效了?…… 默认音效。。。
00:33:887 (5) - NC,NC一般开始在白线
00:50:033 (2,3) - 建议修改这个overmap换个梗 感觉现在挺好的orz
00:53:186 (5,6,1) - da ke to应该是连着的吧……就不要用NC了,想想别的办法,00:56:243 (8,9,10) - 就处理的很好呀
01:06:371 (3) - 柑橘不好看 这里是做成五角星,微调了下
01:08:282 (1) - NC意义不明
01:09:810 (7) - 柑橘不好看 同上上
01:24:524 (2,3,4,5) - 不太合适,有点恶意堆梗。。。但是01:22:995 (2,3,4,5) - 非常合适;还有另外一种处理方法,因为01:22:804 (1,2) - 的vocal“super”是连着的,所以用12用slider之后再接stream也不错 不是什么屎梗,不算恶意把orz
以及最后一个slider结束的地方……很奇怪……感觉没什么问题orz

[hard]
00:14:014 (1,2,3,4,5) - (好难看啊…… 还过得去吧orz
00:29:301 (4,5,6,7) - (也好难看啊……
00:56:243 (4,3,1,2) - (…… 其实没看懂什么意思
01:21:275 (1,2,3,4) - 可以考虑换成 感觉不如现在的好
总体感觉hard不是很好看……QAQ QAQ

[easy and normal]
我觉得还好啦……不过没有检查distance……一直开始DS就好 DS没问题

记得写mod reply 给我~
我还以为求不到呢,这么快就摸了简直良心 :)
lkx_Shore

General

  1. Insane去掉Letterbox,因为并没有设置Breaktime。其他难度的设置和主难度保持一致。

Insane


  • Kiaitime部分可以考虑用Normal底音。Soft太软了强调不出Kiaitime的感觉。
  1. 00:03:696 (2,3,4,5) - 节奏错了,正确节奏应该是4连接2连。现在的下法会让00:04:078 (4) - 变成打空气。
  2. 00:06:753 (2,3) - 因为节奏错了所以忽略了00:07:040 - 强音,这样打起来很奇怪。
  3. 00:07:899 (1,2,3,4,5,6,7,8) - 这一个部分应该在00:09:046 (7) - 就结束了,所以00:09:237 (8) - 应该换一种排法让玩家打起来的时候更加容易明白已经完成了一个部分。
  4. 00:09:428 (1,2,3,4,5) - .......如果你要这么下,那为什么要忽略00:10:097 - 的音呢?
  5. 00:11:530 (5) - 同上
  6. 00:13:059 (5) - ^
  7. 00:15:161 (7) - 换成1/2滑条,00:15:352 (8) - 处没有音,用滑条带过效果更好。
  8. 00:15:734 (2,6) - 红线没有强音的时候下红线滑条的话,打起来是非常难受的。
  9. 00:17:263 (1,2,3,4) - 这叠得好难看..
  10. 00:18:218 (5,7) - 换成两1/4滑条效果更佳。
  11. 00:22:231 (3) - 同00:15:734 (2,6) - 处的观点。
  12. 00:27:772 - Clam part用比平时要小的间距可以表现出Clam的感觉。
  13. 00:30:829 (1,3) - 这么静的地方用N-Whistle很吵啊..要用的话减音量到40%才对吧。
  14. 00:36:944 (1) - 同上
  15. 00:46:116 (6) - ^
  16. 00:47:645 (1) - NC?强调人声变化。
  17. 00:49:938 (1,2,3,4,5,6,7,8,9) - 硬塞连打很别扭,还是跟人声吧。。。
  18. 01:02:931 (1,2,3,4,5,6,7,8,9) - 同上
  19. 01:07:326 (8) - 没什么特殊原因还是别用红线滑条了。
  20. 01:17:071 (2,3,4) - 同开头,后面和开头一样的梗也是。
  21. 01:27:008 (7) - 别遮叠,而且这个为难而难也没什么意义,打起来还卡手。
    无意义随机跳太多了,反而在该跳的时候体现不出音乐了。

Easy

  1. 00:03:314 (1,2,1,2) - 这种这么明显的复制梗还是好好对称吧...
  2. 00:03:696 (2,2,2) - 滑条头切Normal-sampleset
  3. 00:07:899 (1,2) - 滑条头的Clap去掉,同时把滑条头切成Normal-sampleset。
  4. 00:09:810 (2,2,2) - 加法同上上。
  5. 00:14:014 (1,2) - 同00:07:899 (1,2) - 加法。
  6. 00:15:543 (3) - 用Normal-sampleset和Soft-additions吧,直接用soft低音效太软了。
  7. 00:30:829 (1) - 这么静的部分用whistle会显得很奇怪,换成Soft-Finish会有更好的效果。
  8. 00:40:001 (1) - 换成Soft-Finish,有一个新的部分从这里开始了。
  9. 00:49:173 (1,4) - 滑条尾漏Clap。
  10. 00:52:231 (1) - 突出强音,换成Soft-Finish有更好效果。
  11. 00:56:435 (2,3,4) - 太吵了,滑条尾用Normal-sampleset和Soft-Additions,然后加上Whistle吧?不然的话还是要继续减音量。
  12. 01:02:549 (1) - 为什么在这里开始,在后面的大白线开始才是最佳选择吧。
  13. Kiaitime不要一直用Soft-Finish...正常的做法是01:04:460 (1) - 的尾巴变Normal-Sampleset,01:05:224 (2) - 的头变Soft-Whistle。然后交替加。
  14. 01:17:071 (2,2,2) - 同开头,后略。
  15. 01:28:919 (3) - 切Normal-Sampleset和Soft-Additions.

Normal


  • HP-1,大间距已经不友好,设置应该相对友好点。
    这个SV用这个间距,相对Normal来说已经很难了。由于你的节奏下得和Easy很像。所以相同部分我就不再提了
  1. 00:30:829 (1,2) - Clam part不要用N-Whistle
  2. 01:02:740 (1) - 这个转盘还是留在大白线开始,然后在01:04:078 - 结束。

Hard

  1. 00:03:696 (2,3,4) - 正确节奏其实是4连接2连...你这样三连打起来很奇怪的,如果因为是hard所以要减难度的话。用4连接滑条,滑条在红线处结束那就可以了。后面相同的地方略去。
  2. 00:12:485 (1) - 这种滑条已经太扭曲了...
  3. 00:49:938 (4) - 改成3/4折返滑条,然后接1/1滑条。现在打起来很奇怪的。
  4. 01:10:957 (2) - 不要用折返...你在这里用折返就已经破坏了整体感了,而且01:11:339 - 强音没有被打击到,会让玩家觉得很奇怪。
    你排版的时候是围绕着中心来排的...不要被这个限制,周围还有很多空间可以走动呢。
    而物件的变动趋势也应该稍微多变点,现在基本就是上下左右走动,排版局限性很大。
    DS使用方面太死板了...用个大间距就平摆其实很无聊的..

Others

Goodluck.
Topic Starter
sodarose

lkx_Shore wrote:

General

  1. Insane去掉Letterbox,因为并没有设置Breaktime。其他难度的设置和主难度保持一致。

Insane


  • Kiaitime部分可以考虑用Normal底音。Soft太软了强调不出Kiaitime的感觉。萌曲软一点不好么orz
  1. 00:03:696 (2,3,4,5) - 节奏错了,正确节奏应该是4连接2连。现在的下法会让00:04:078 (4) - 变成打空气。
  2. 00:06:753 (2,3) - 因为节奏错了所以忽略了00:07:040 - 强音,这样打起来很奇怪。
  3. 00:07:899 (1,2,3,4,5,6,7,8) - 这一个部分应该在00:09:046 (7) - 就结束了,所以00:09:237 (8) - 应该换一种排法让玩家打起来的时候更加容易明白已经完成了一个部分。
  4. 00:09:428 (1,2,3,4,5) - .......如果你要这么下,那为什么要忽略00:10:097 - 的音呢?那个音如果换成滑条感觉很奇怪
  5. 00:11:530 (5) - 同上
  6. 00:13:059 (5) - ^
  7. 00:15:161 (7) - 换成1/2滑条,00:15:352 (8) - 处没有音,用滑条带过效果更好。
  8. 00:15:734 (2,6) - 红线没有强音的时候下红线滑条的话,打起来是非常难受的。
  9. 00:17:263 (1,2,3,4) - 这叠得好难看..
  10. 00:18:218 (5,7) - 换成两1/4滑条效果更佳。感觉现在好
  11. 00:22:231 (3) - 同00:15:734 (2,6) - 处的观点。
  12. 00:27:772 - Clam part用比平时要小的间距可以表现出Clam的感觉。容我用点时间remap orz
  13. 00:30:829 (1,3) - 这么静的地方用N-Whistle很吵啊..要用的话减音量到40%才对吧。
  14. 00:36:944 (1) - 同上
  15. 00:46:116 (6) - ^
  16. 00:47:645 (1) - NC?强调人声变化。
  17. 00:49:938 (1,2,3,4,5,6,7,8,9) - 硬塞连打很别扭,还是跟人声吧。。。
  18. 01:02:931 (1,2,3,4,5,6,7,8,9) - 同上
  19. 01:07:326 (8) - 没什么特殊原因还是别用红线滑条了。这里感觉不维和
  20. 01:17:071 (2,3,4) - 同开头,后面和开头一样的梗也是。
  21. 01:27:008 (7) - 别遮叠,而且这个为难而难也没什么意义,打起来还卡手。
    无意义随机跳太多了,反而在该跳的时候体现不出音乐了。

Easy

  1. 00:03:314 (1,2,1,2) - 这种这么明显的复制梗还是好好对称吧...
  2. 00:03:696 (2,2,2) - 滑条头切Normal-sampleset
  3. 00:07:899 (1,2) - 滑条头的Clap去掉,同时把滑条头切成Normal-sampleset。
  4. 00:09:810 (2,2,2) - 加法同上上。
  5. 00:14:014 (1,2) - 同00:07:899 (1,2) - 加法。
  6. 00:15:543 (3) - 用Normal-sampleset和Soft-additions吧,直接用soft低音效太软了。
  7. 00:30:829 (1) - 这么静的部分用whistle会显得很奇怪,换成Soft-Finish会有更好的效果。
  8. 00:40:001 (1) - 换成Soft-Finish,有一个新的部分从这里开始了。
  9. 00:49:173 (1,4) - 滑条尾漏Clap。
  10. 00:52:231 (1) - 突出强音,换成Soft-Finish有更好效果。
  11. 00:56:435 (2,3,4) - 太吵了,滑条尾用Normal-sampleset和Soft-Additions,然后加上Whistle吧?不然的话还是要继续减音量。
  12. 01:02:549 (1) - 为什么在这里开始,在后面的大白线开始才是最佳选择吧。
  13. Kiaitime不要一直用Soft-Finish...正常的做法是01:04:460 (1) - 的尾巴变Normal-Sampleset,01:05:224 (2) - 的头变Soft-Whistle。然后交替加。
  14. 01:17:071 (2,2,2) - 同开头,后略。
  15. 01:28:919 (3) - 切Normal-Sampleset和Soft-Additions.

Normal


  • HP-1,大间距已经不友好,设置应该相对友好点。
    这个SV用这个间距,相对Normal来说已经很难了。由于你的节奏下得和Easy很像。所以相同部分我就不再提了
  1. 00:30:829 (1,2) - Clam part不要用N-Whistle
  2. 01:02:740 (1) - 这个转盘还是留在大白线开始,然后在01:04:078 - 结束。

Hard

  1. 00:03:696 (2,3,4) - 正确节奏其实是4连接2连...你这样三连打起来很奇怪的,如果因为是hard所以要减难度的话。用4连接滑条,滑条在红线处结束那就可以了。后面相同的地方略去。感觉还是现在的好
  2. 00:12:485 (1) - 这种滑条已经太扭曲了...
  3. 00:49:938 (4) - 改成3/4折返滑条,然后接1/1滑条。现在打起来很奇怪的。感觉换了也很奇怪
  4. 01:10:957 (2) - 不要用折返...你在这里用折返就已经破坏了整体感了,而且01:11:339 - 强音没有被打击到,会让玩家觉得很奇怪。
    你排版的时候是围绕着中心来排的...不要被这个限制,周围还有很多空间可以走动呢。
    而物件的变动趋势也应该稍微多变点,现在基本就是上下左右走动,排版局限性很大。
    DS使用方面太死板了...用个大间距就平摆其实很无聊的..

Others

Goodluck.
thx orz 业界良心
-Nya-
Hey! From Nya's M4M Modding Queue
Well, here's my mod:

General:
I really suggest changing the combo colours to something that supports the background picture (Soft colours is always nice)

Easy:
00:06:371 (1) – The distance that this hitcircle is from 00:05:224 (2) - and 00:06:753 (2) – is not the same. Please fix that.
Picture
[/img] http://puu.sh/cgV2s/5a81c2b035.jpg [/img]00:33:887 (1) - ^00:40:001 (1) – Remove NC here and add it here: 00:40:384 (2) – instead00:44:205 (3,5) – Mirror these two sliders. Something like this:
[box=Picture]
Remember to then distance snap the rest of the notes.00:50:702 (4) – Try to place the bump in this slider more in the middle01:02:931 (1,1) – The reaction time between the spinner and the next note is way too short. I suggest just mapping this section: From 01:02:549 – to 01:04:078 – so don’t place a spinner anywhere there.01:05:224 (2,3) – DS this better
You can clearly see that these two notes are too close
01:10:575 (1,2) - ^01:18:218 (1) – Check the spacing of this circle between the two sliders01:25:861 (1) - ^

Normal:
00:03:314 (1,2) – Improve this blanket. Use the approach circle of 00:03:314 (1) – to help you.
00:12:485 (5,6) – Try to blanket this better as well
00:36:944 (1,2) – I really don’t like these whistle sounds. Consider removing them. (But also keep in mind that this is just my own opinion)00:40:001 (1) – Remove NC and add NC here: 00:40:384 (2) – 00:41:530 (4) – Make the shape of this slider the same as 00:42:294 (5) - . Use the copy and paste option. Right now 00:41:530 (4) – doesn’t look that good at all.00:56:052 (2,3) – Please improve this blanket. Use the approach circle of 00:56:052 (2) –
01:02:931 (1,1) – The same suggestion like in the Easy diff01:10:957 (2,3,4) – Improve these blankets. Use 01:12:103 (3) – and take a good look at my other pictures above.

Hard:
00:11:912 (5,6) – Improve this blanket.
00:30:829 (1,3) – Consider removing the whistle sound00:48:027 (5,6) – Blanket this
00:50:702 (1) – Try to do something more creative with this slider or just curve it

Overall, not a bad mapset.
But improving is needed.
Good Luck! :D
Topic Starter
sodarose
Quote disappeared :?
Topic Starter
sodarose
updated
Spring
mod拖了好久抱歉啦

easy

  1. 00:28:154 (2,3) - 改成线滑条再note比较好
  2. 00:55:288 - 这里和00:52:231 (1) - 建议这里一样也用个长滑条

hard

  1. 00:32:358 (1) - 这段改成这样的节奏怎么样↓
  2. 00:57:772 (1,2,3) - 改作这样怎么样

insane

  1. 00:04:078 (4,5) - 5和4的距离远一些比较好
  2. 00:15:543 (1) - 唔,感觉还是用一个note比滑条好
  3. 00:21:275 (7,8) - 这里突然跳得好大,但是感觉音乐没有这样的跳,不大合适的感觉lol
  4. 00:23:186 (7) - nc
  5. 00:43:059 (1,2,3,4,5,6,7,8) - 感觉跳的走向怪怪的,不过我也不知道怎么改的好T.T
  6. 01:22:040 (4,5,6) - 我觉得01:22:231 - 这拍空下,然后01:22:422 (5) - 滑条改连打不错
射你一星lol
Topic Starter
sodarose
Hey! From Nya's M4M Modding Queue
Well, here's my mod:

General:
I really suggest changing the combo colours to something that supports the background picture (Soft colours is always nice)


Easy:
00:06:371 (1) – The distance that this hitcircle is from 00:05:224 (2) - and 00:06:753 (2) – is not the same. Please fix that.
Picture
00:33:887 (1) - ^
00:40:001 (1) – Remove NC here and add it here: 00:40:384 (2) – instead
00:44:205 (3,5) – Mirror these two sliders. Something like this:

box=PictureImage

Remember to then distance snap the rest of the notes.
00:50:702 (4) – Try to place the bump in this slider more in the middle
01:02:931 (1,1) – The reaction time between the spinner and the next note is way too short. I suggest just mapping this section: From 01:02:549 – to 01:04:078 – so don’t place a spinner anywhere there.
01:05:224 (2,3) – DS this better
Picture

You can clearly see that these two notes are too close
01:10:575 (1,2) - ^
01:18:218 (1) – Check the spacing of this circle between the two sliders
01:25:861 (1) - ^


Normal:
00:03:314 (1,2) – Improve this blanket. Use the approach circle of 00:03:314 (1) – to help you.
Picture
00:12:485 (5,6) – Try to blanket this better as well
Picture
00:36:944 (1,2) – I really don’t like these whistle sounds. Consider removing them. (But also keep in mind that this is just my own opinion)
00:40:001 (1) – Remove NC and add NC here: 00:40:384 (2) –
00:41:530 (4) – Make the shape of this slider the same as 00:42:294 (5) - . Use the copy and paste option. Right now 00:41:530 (4) – doesn’t look that good at all.
00:56:052 (2,3) – Please improve this blanket. Use the approach circle of 00:56:052 (2) –
Picture
01:02:931 (1,1) – The same suggestion like in the Easy diff
01:10:957 (2,3,4) – Improve these blankets. Use 01:12:103 (3) – and take a good look at my other pictures above.


Hard:
00:11:912 (5,6) – Improve this blanket.
Picture
00:30:829 (1,3) – Consider removing the whistle sound
00:48:027 (5,6) – Blanket this
Picture
00:50:702 (1) – Try to do something more creative with this slider or just curve it


Overall, not a bad mapset.
But improving is needed.
Good Luck! :D

Most fix.Thx~~ :)
Topic Starter
sodarose

spring wrote:

mod拖了好久抱歉啦

easy

  1. 00:28:154 (2,3) - 改成线滑条再note比较好
  2. 00:55:288 - 这里和00:52:231 (1) - 建议这里一样也用个长滑条

hard

  1. 00:32:358 (1) - 这段改成这样的节奏怎么样↓ 好像不怎么样
  2. 00:57:772 (1,2,3) - 改作这样怎么样 good!

insane

  1. 00:04:078 (4,5) - 5和4的距离远一些比较好
  2. 00:15:543 (1) - 唔,感觉还是用一个note比滑条好 我感觉滑条好
  3. 00:21:275 (7,8) - 这里突然跳得好大,但是感觉音乐没有这样的跳,不大合适的感觉lol
  4. 00:23:186 (7) - nc
  5. 00:43:059 (1,2,3,4,5,6,7,8) - 感觉跳的走向怪怪的,不过我也不知道怎么改的好T.T
  6. 01:22:040 (4,5,6) - 我觉得01:22:231 - 这拍空下,然后01:22:422 (5) - 滑条改连打不错 连打太多我不喜欢
射你一星lol
thx :)
AnOzi Changle
神图摸不了
MirinH
神马破快rabk啊
Topic Starter
sodarose

Alex Li wrote:

神马破快rabk啊
神图摸不了

两个神马坡别闹
[CSGA]Ar3sgice
我怎么觉得这超级索尼子有点像君与彼女那个主角...

song setup里面的colors可以调颜色 建议改成一组粉色系的 比较赏心悦目

insane
00:26:148 - 这里少了个note
00:50:224 - 这里的节奏应该放二连的啊 你看 https://osu.ppy.sh/ss/2314906
00:52:899 - 这里也应该放二连啊 https://osu.ppy.sh/ss/2314911
01:03:122 - 这里也是啊
01:07:135 (7) - 这个好奇怪的感觉
01:08:282 - 我觉得这里这样比较符合那个歌的感觉 https://osu.ppy.sh/ss/2314915
01:11:339 (3,4) - 这样比较好啊 那个底下有些看不清 https://osu.ppy.sh/ss/2314920
01:17:358 - 这个应该放4连啊
01:18:887 - 这个也是4连啊 后面也有几个

hard
嘛 节奏也是和insane一样好多不对 不过hard不要放太多串 把一些改成滑条就行了
00:54:524 (3) - 这个挡住了看不清的, 放到别的地方吧

normal
00:12:485 (5,6) - blanket不好, 你要把note放在滑条的怀抱里面, 对准那个缩圈摆滑条就对了
01:27:390 (1) - normal难度最好只用最多1个回转箭头的滑条 不要用这种两个的

其实那个耳机是什么型号啊 好像不是k701(
Topic Starter
sodarose

[CSGA]Ar3sgice wrote:

我怎么觉得这超级索尼子有点像君与彼女那个主角...

song setup里面的colors可以调颜色 建议改成一组粉色系的 比较赏心悦目

insane
00:26:148 - 这里少了个note
00:50:224 - 这里的节奏应该放二连的啊 你看 https://osu.ppy.sh/ss/2314906
00:52:899 - 这里也应该放二连啊 https://osu.ppy.sh/ss/2314911
01:03:122 - 这里也是啊
01:07:135 (7) - 这个好奇怪的感觉
01:08:282 - 我觉得这里这样比较符合那个歌的感觉 https://osu.ppy.sh/ss/2314915 感觉差不多
01:11:339 (3,4) - 这样比较好啊 那个底下有些看不清 https://osu.ppy.sh/ss/2314920 现在的好
01:17:358 - 这个应该放4连啊
01:18:887 - 这个也是4连啊 后面也有几个

hard
嘛 节奏也是和insane一样好多不对 不过hard不要放太多串 把一些改成滑条就行了
00:54:524 (3) - 这个挡住了看不清的, 放到别的地方吧 可以的把

normal
00:12:485 (5,6) - blanket不好, 你要把note放在滑条的怀抱里面, 对准那个缩圈摆滑条就对了
01:27:390 (1) - normal难度最好只用最多1个回转箭头的滑条 不要用这种两个的

其实那个耳机是什么型号啊 好像不是k701 不清楚的说,不过我不是很喜欢orz(
谢谢AR3大号
Konge
先射一星,有时间再摸吧 :o
Topic Starter
sodarose

23konG wrote:

先射一星,有时间再摸吧 :o
野生modder :)
Konge
[Insane]
00:04:078 (4) - 节奏感觉怪怪的,如果是我的话(感觉00:04:078 - 在打空气)后面好几处都是这样,比如00:05:606 (4) - 00:07:135 (4)
00:10:001 (5) - 还是节奏,00:10:097 - 这里感觉漏了音,还有00:11:530 (5) - 00:13:059 (5) -01:23:377 (6) - 01:24:906 (6) - 01:26:435 (6) - 00:14:683 - 漏音
00:26:339 (7) - 删掉
00:38:759 - 00:39:524 - 漏音
00:52:613 (3) - 尾巴和4提前1/4,然后00:53:091 - 加note
00:56:052 (7) - 我觉得应该删掉,然后加在00:56:148 -
00:58:728 (4,5,6,1,2) - ^
01:17:358 (5) - 删掉,然后后面的滑条提上来并延长1/4拍
01:18:887 (5,6) - ^
01:20:415 (5,6) - ^
01:21:657 (3,4,5,6) - …………这里改起来有点复杂,看图吧……01:27:772 (3,4,5) - …………
可能是我节奏感出问题了?怎么挑的全是节奏....你就说你排列音效太渣看不出来不就完了吗
puush用不了,所以截图有点大,抱歉
最后我按照自己的想法改了一下...
锵锵
osu file format v13

[General]
AudioFilename: beat goes on.mp3
AudioLeadIn: 0
PreviewTime: 64269
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7899,15161
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SUPER SONI
TitleUnicode:すぱそにっ♥
Artist:SUPER SONICO
ArtistUnicode:すーぱーそに子
Creator:sodarose
Version:Insane gai
Source:SUPER SONICO THE ANIMATION
Tags:WHITE FOX Nitroplus そにアニ opening 第一宇宙速度 SUPERORBITAL Daiichi Uchuu Sokudo
BeatmapID:464276
BeatmapSetID:195696

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"suoni.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3314,382.165605095541,4,2,0,65,1,0
15638,-100,4,2,99,65,0,0
30734,-100,4,1,0,40,0,0
32071,-100,4,2,99,65,0,0
36849,-100,4,1,0,40,0,0
37278,-100,4,2,99,65,0,0
46021,-100,4,1,0,40,0,0
46450,-100,4,2,99,65,0,0
56721,-100,4,1,0,65,0,0
56912,-100,4,2,0,65,0,0
57485,-100,4,1,0,65,0,0
57677,-100,4,2,0,65,0,0
58250,-100,4,1,0,65,0,0
58441,-100,4,2,99,65,0,0
64460,-83.3333333333333,4,2,0,65,0,1
76307,-100,4,2,0,65,0,0
89205,-100,4,2,0,10,0,0


[Colours]
Combo1 : 248,233,180
Combo2 : 230,32,194
Combo3 : 170,69,203
Combo4 : 242,24,57

[HitObjects]
72,36,3314,6,0,P|124:88|160:108,1,90,2|0,0:0|0:0,0:0:0:0:
272,48,3696,2,2,L|304:96,1,45
340,116,3887,2,0,L|300:164,1,45
248,238,4173,1,0,0:0:0:0:
248,238,4269,1,0,0:0:0:0:
344,288,4460,2,0,P|408:256|440:208,1,90,4|0,0:0|0:0,0:0:0:0:
392,72,4842,6,0,L|304:128,1,90,2|0,0:0|0:0,0:0:0:0:
212,24,5224,2,2,L|160:40,1,45
124,32,5415,2,0,L|96:76,1,45
73,202,5702,1,0,0:0:0:0:
73,202,5798,1,0,0:0:0:0:
108,332,5989,1,4,0:0:0:0:
240,312,6180,1,0,0:0:0:0:
380,340,6371,6,0,P|396:292|400:248,1,90,2|0,0:0|0:0,0:0:0:0:
280,172,6753,2,2,L|348:136,1,45
300,104,6944,2,0,L|348:80,1,45
412,48,7231,1,0,0:0:0:0:
412,48,7326,1,0,0:0:0:0:
216,112,7517,2,0,L|244:16,1,90,4|0,0:0|0:0,0:0:0:0:
128,236,7899,5,8,0:0:0:0:
272,236,8091,1,0,0:0:0:0:
388,148,8282,1,8,0:0:0:0:
244,144,8473,1,0,0:0:0:0:
232,336,8664,1,8,0:0:0:0:
368,276,8855,1,0,0:0:0:0:
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240,32,49556,1,8,0:0:0:0:
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344,56,67899,2,0,P|352:120|400:144,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
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72,352,70575,6,0,P|120:288|192:280,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
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264,72,73441,1,0,0:0:0:0:
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[Hard]
基本和In一样的节奏问题..比如00:04:078 (3) - 可以变成4分滑条然后后移1/4拍
我把我认为应该改的放在下面了..
00:05:606 (3) - 00:07:135 (3) - 00:10:192 (3) - 00:11:721 (3) - 00:13:250 (3) - 01:17:454 (3) -01:18:982 (3) - 01:20:511 (3) -01:23:568 (4) - 01:25:097 (4) - 01:26:626 (7) -
00:14:778 (3) - 没对上人声(但这怎么改啊...)还有为啥这个滑条后面是红点...
01:22:040 (3) - ^
01:28:154 (3) - ^(其实我觉得Hard的话可忽略这些,但还是写出来了为了凑字数;w;)
00:32:358 (1,2,3) -00:33:122 (1,2,3) - 00:38:473 (1,2,3,1,2,3) - 我还是倾向5连
[Normal]
00:58:345 (1) - 删掉哨子?
01:12:485 (4) - 和2对称比较好吧
01:17:836 (3) - Finish
另外这音效存在感略低啊...
还有NM是不是太简单了...起码弄到2星啊...和Hard衔接不太好
[Easy]
00:57:963 (4) - 删掉哨子?
其他FineSorry,我不知道怎么摸低难度
That's all.
还有最重要的,蠢图求摸;w;http://osu.ppy.sh/s/185939
nika mika
txt找不到了真是多灾多难……其实是拖延症
Insane
00:03:696 (2,3) - 排的放开一点
其实这里我觉得xxx x的节奏更合拍,用不用看你
00:04:460 (5) - 换成circle
00:05:224 (2,3) - ^
但是这边的节奏是xxxx——,具体怎么用还是看你
00:05:989 (5) - 我觉得你可以放远一点……
00:06:180 (6) - delete
00:06:753 (2,3) - 和第一条一样
00:07:899 (1,2,3,4) - 看着不喜欢……你改成折返跳?
00:08:664 (5,6) - 推荐换成一个滑条,把00:09:046 (7) - 复制转180°好像就行?
00:09:046 (7) - vocal是向下的,这个滑条的方向反过来
00:10:479 - add
00:10:001 (5) - delete,在00:10:097 - 加一个circle
我做成的节奏是x xxxx xx xxx(从00:09:428 - 开始到00:10:575 - )
00:11:243 (2) - delete
00:11:626 - 把4拖到这边开始,在00:11:530 - 加个circle
00:11:912 (6) - 滑条尾重音……你把6和7的顺序颠倒一下吧
00:12:294 (7) - delete
00:12:772 (2) - delete
00:13:154 - 00:13:345 - 你这个滑条完美漏音
00:26:339 (7) - delete
00:46:116 (6) - NC
00:52:613 (3) - 换成4连,00:52:995 (4) - 删掉
(这个跟不跟随你……)
00:54:237 - 00:54:428 - add,和前面我的建议的四连对应起来
其实加不加还是随意,如果要加的话很多地方都得改,比如00:59:014 -
00:56:052 (7) - delete,如果不想删就在这边00:56:148 - 加一个circle
00:59:014 - add
00:59:301 (2) - 有点莫名
01:03:696 (5) - 换成5连,但我推荐两个kick slider加一个单点
01:05:989 (1,2) - 换成滑条吧?
01:06:753 (5,6) - ^
01:14:778 (6) - 这个用两个circle来代替,相对地,把前面的三个滑条放成每个之间有120°旋转角
最后一段也是和一开始一样……我只是听不习惯你的插音方式
另外就是排的太紧,在中间缩成一团了。我被某些dalao们教导过overlap和flow之后……总之我一般是还能在edit界面看到的note能不叠就别叠在一起,放梗另当别论。你可以试试看
有些跳打起来比较卡手……关键还是我太叒了,orz
所谓的有些跳是:
00:05:989 (5,6)
00:07:899 (1,2,3,4,5,6,7) -
00:34:269 (2,3,4) -
00:44:970 (2,3,4) -
01:00:065 (5,6,7,8) -
01:01:021 (1,2,3) -
01:11:721 (5,1) -
推荐这些地方改一改……具体怎么改?
我排列吃翔你敢问我吗
以上。我比较懒……见谅见谅
Topic Starter
sodarose

23konG wrote:

[Insane]
00:04:078 (4) - 节奏感觉怪怪的,如果是我的话(感觉00:04:078 - 在打空气)后面好几处都是这样,比如00:05:606 (4) - 00:07:135 (4) 这里我感觉改了怪怪的
00:10:001 (5) - 还是节奏,00:10:097 - 这里感觉漏了音,还有00:11:530 (5) - 00:13:059 (5) -01:23:377 (6) - 01:24:906 (6) - 01:26:435 (6) - 这里我改了
00:14:683 - 漏音 没感觉出不对;w;
00:26:339 (7) - 删掉
00:38:759 - 00:39:524 - 漏音 没感觉出不对;w;
00:52:613 (3) - 尾巴和4提前1/4,然后00:53:091 - 加note
00:56:052 (7) - 我觉得应该删掉,然后加在00:56:148 - 感觉怪怪的
00:58:728 (4,5,6,1,2) - ^ 改成5连
01:17:358 (5) - 删掉,然后后面的滑条提上来并延长1/4拍 同开头
01:18:887 (5,6) - ^
01:20:415 (5,6) - ^
01:21:657 (3,4,5,6) - …………这里改起来有点复杂,看图吧……怪怪的
01:27:772 (3,4,5) - …………
可能是我节奏感出问题了?怎么挑的全是节奏....你就说你排列音效太渣看不出来不就完了吗
puush用不了,所以截图有点大,抱歉
最后我按照自己的想法改了一下...
锵锵
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TitleUnicode:すぱそにっ♥
Artist:SUPER SONICO
ArtistUnicode:すーぱーそに子
Creator:sodarose
Version:Insane gai
Source:SUPER SONICO THE ANIMATION
Tags:WHITE FOX Nitroplus そにアニ opening 第一宇宙速度 SUPERORBITAL Daiichi Uchuu Sokudo
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364,132,31403,1,0,0:0:0:0:
312,228,31594,2,2,P|224:228|128:220,1,180,2|0,0:0|0:0,0:0:0:0:
56,120,32167,1,0,0:0:0:0:
172,118,32358,5,2,0:0:0:0:
188,110,32454,1,0,0:0:0:0:
204,102,32549,1,0,0:0:0:0:
220,93,32645,1,0,0:0:0:0:
236,87,32740,2,0,P|276:63|316:31,1,90,8|0,0:0|0:0,0:0:0:0:
340,266,33122,5,2,0:0:0:0:
324,274,33218,1,0,0:0:0:0:
308,282,33313,1,0,0:0:0:0:
292,291,33409,1,0,0:0:0:0:
276,297,33504,2,0,P|236:321|196:353,1,90,8|0,0:0|0:0,0:0:0:0:
120,120,33887,6,0,P|155:92|194:69,1,90,2|0,0:0|0:0,0:0:0:0:
336,64,34269,1,8,0:0:0:0:
416,160,34460,1,0,0:0:0:0:
336,64,34651,2,0,P|320:112|272:168,1,90,2|0,0:0|0:0,0:0:0:0:
200,224,35033,1,8,0:0:0:0:
336,64,35224,1,0,0:0:0:0:
200,60,35415,5,2,0:0:0:0:
272,184,35606,1,0,0:0:0:0:
404,124,35798,1,8,0:0:0:0:
280,196,35989,1,0,0:0:0:0:
376,300,36180,1,2,0:0:0:0:
292,184,36371,1,0,0:0:0:0:
164,252,36562,1,8,0:0:0:0:
284,168,36753,1,0,0:0:0:0:
220,340,36944,6,2,P|112:308|68:260,1,180,2|8,0:0|0:0,0:0:0:0:
116,144,37517,1,0,0:0:0:0:
216,56,37708,2,0,L|256:144,1,90,2|0,0:0|0:0,0:0:0:0:
352,248,38091,6,0,P|304:280|256:296,1,90,8|0,0:0|0:0,0:0:0:0:
293,80,38473,1,2,0:0:0:0:
277,88,38568,1,0,0:0:0:0:
261,96,38664,1,0,0:0:0:0:
244,103,38759,1,0,0:0:0:0:
229,113,38855,6,0,P|293:145|325:169,1,90,8|0,0:0|0:0,0:0:0:0:
282,221,39237,1,2,0:0:0:0:
266,229,39333,1,0,0:0:0:0:
250,237,39428,1,0,0:0:0:0:
235,247,39524,1,0,0:0:0:0:
220,256,39619,5,8,0:0:0:0:
105,197,39810,1,0,0:0:0:0:
116,68,40001,2,0,P|168:116|220:128,1,90,2|0,0:0|0:0,0:0:0:0:
336,64,40384,1,8,0:0:0:0:
192,44,40575,1,0,0:0:0:0:
292,148,40766,2,0,P|336:192|388:216,1,90,2|0,0:0|0:0,0:0:0:0:
264,320,41148,5,8,0:0:0:0:
120,296,41339,2,0,L|96:256,1,45
88,184,41530,2,0,P|112:144|176:128,1,90,2|0,0:0|0:0,0:0:0:0:
296,72,41912,2,0,P|273:110|233:129,1,90,8|0,0:0|0:0,0:0:0:0:
232,256,42294,2,0,P|184:232|160:192,1,90,2|0,0:0|0:0,0:0:0:0:
152,0,42677,2,0,P|192:17|220:53,1,90,8|0,0:0|0:0,0:0:0:0:
240,176,43059,5,2,0:0:0:0:
348,240,43250,1,0,0:0:0:0:
248,316,43441,1,8,0:0:0:0:
144,248,43632,1,0,0:0:0:0:
352,160,43823,1,2,0:0:0:0:
440,72,44014,1,0,0:0:0:0:
332,8,44205,1,8,0:0:0:0:
240,96,44396,1,0,0:0:0:0:
280,224,44587,6,0,P|256:264|208:296,1,90,4|0,0:0|0:0,0:0:0:0:
104,216,44970,1,8,0:0:0:0:
52,100,45161,1,0,0:0:0:0:
104,216,45352,2,0,P|128:272|184:312,1,90,2|0,0:0|0:0,0:0:0:0:
288,320,45734,2,0,L|376:256,1,90,8|0,0:0|0:0,0:0:0:0:
440,152,46116,2,2,P|400:64|320:48,1,180,2|8,0:0|0:0,0:0:0:0:
184,48,46689,1,0,0:0:0:0:
112,172,46880,2,0,P|144:224|176:260,1,90,2|0,0:0|0:0,0:0:0:0:
280,336,47263,1,8,0:0:0:0:
392,248,47454,1,0,0:0:0:0:
336,116,47645,5,2,0:0:0:0:
472,64,47836,1,0,0:0:0:0:
340,36,48027,1,8,0:0:0:0:
408,168,48218,1,0,0:0:0:0:
240,184,48409,2,0,L|240:64,1,90,2|0,0:0|0:0,0:0:0:0:
240,184,48791,1,8,0:0:0:0:
64,320,48982,5,0,0:0:0:0:
72,176,49173,2,0,P|80:128|120:96,1,90,2|0,0:0|0:0,0:0:0:0:
240,32,49556,1,8,0:0:0:0:
240,184,49747,1,0,0:0:0:0:
296,320,49938,2,0,P|356:312|392:284,1,90,2|0,0:0|0:0,0:0:0:0:
404,272,50224,1,2,0:0:0:0:
452,140,50415,1,2,0:0:0:0:
436,172,50511,1,2,0:0:0:0:
328,184,50702,2,0,B|264:184|200:128|200:240|144:184|56:184,1,270,2|0,0:0|0:0,0:0:0:0:
62,184,51466,5,4,0:0:0:0:
62,184,51849,1,8,0:0:0:0:
308,128,52231,5,4,0:0:0:0:
276,292,52422,1,0,0:0:0:0:
368,240,52613,2,0,P|304:208|258:202,1,90,8|0,0:0|0:0,0:0:0:0:
250,202,52899,1,2,0:0:0:0:
62,184,53091,1,0,0:0:0:0:
64,184,53186,1,0,0:0:0:0:
156,96,53377,1,8,0:0:0:0:
308,128,53568,1,0,0:0:0:0:
316,16,53759,6,0,P|244:44|220:60,1,90,2|0,0:0|0:0,0:0:0:0:
168,160,54142,1,8,0:0:0:0:
312,192,54333,1,0,0:0:0:0:
224,288,54524,2,0,P|176:292|132:288,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,160,55097,1,0,0:0:0:0:
72,48,55288,5,4,0:0:0:0:
168,160,55479,1,0,0:0:0:0:
288,80,55670,1,8,0:0:0:0:
312,72,55766,1,0,0:0:0:0:
336,64,55861,1,0,0:0:0:0:
360,72,55957,1,0,0:0:0:0:
472,196,56148,1,0,0:0:0:0:
472,196,56243,1,0,0:0:0:0:
332,164,56435,1,8,0:0:0:0:
372,304,56626,1,0,0:0:0:0:
224,296,56817,6,0,P|176:304|120:296,1,90,2|0,0:0|0:0,0:0:0:0:
130,144,57199,1,8,0:0:0:0:
256,160,57390,1,0,0:0:0:0:
288,296,57581,2,0,P|332:304|376:300,1,90,2|0,0:0|0:0,0:0:0:0:
440,168,57963,5,8,0:0:0:0:
256,160,58154,1,0,0:0:0:0:
224,296,58345,2,0,P|168:304|120:296,1,90,2|0,0:0|0:0,0:0:0:0:
130,144,58728,1,8,0:0:0:0:
149,125,58823,1,0,0:0:0:0:
172,110,58919,1,0,0:0:0:0:
197,100,59014,1,0,0:0:0:0:
329,47,59205,5,2,0:0:0:0:
329,47,59301,1,0,0:0:0:0:
416,128,59492,2,0,P|380:164|340:192,1,90,8|0,0:0|0:0,0:0:0:0:
280,316,59874,1,2,0:0:0:0:
132,232,60065,1,0,0:0:0:0:
280,240,60256,1,8,0:0:0:0:
412,296,60447,1,0,0:0:0:0:
280,316,60638,2,0,P|336:288|360:236,1,90,2|0,0:0|0:0,0:0:0:0:
320,124,61021,5,8,0:0:0:0:
96,128,61212,1,0,0:0:0:0:
228,76,61403,2,0,P|236:124|224:180,1,90,2|0,0:0|0:0,0:0:0:0:
144,284,61785,1,8,0:0:0:0:
376,280,61976,2,0,P|320:296|264:288,1,90,0|2,0:0|0:0,0:0:0:0:
144,284,62358,1,0,0:0:0:0:
60,164,62549,1,8,0:0:0:0:
140,44,62740,1,0,0:0:0:0:
228,132,62931,6,0,L|308:52,1,90,2|2,0:0|0:0,0:0:0:0:
324,52,63218,1,2,0:0:0:0:
448,44,63409,1,2,0:0:0:0:
476,68,63505,1,2,0:0:0:0:
416,168,63696,2,0,L|288:320,1,180,4|2,0:0|0:0,0:0:0:0:
40,40,64460,6,0,P|104:56|144:88,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
80,264,64842,2,0,P|144:248|184:216,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
296,72,65224,1,4,0:0:0:0:
176,224,65415,1,0,0:0:0:0:
312,360,65606,2,0,L|368:264,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
296,72,65989,5,4,0:0:0:0:
368,267,66180,1,0,0:0:0:0:
200,148,66371,1,2,0:0:0:0:
48,264,66562,1,0,0:0:0:0:
240,264,66753,1,4,0:0:0:0:
80,152,66944,1,0,0:0:0:0:
144,336,67135,2,0,P|208:364|272:376,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
368,267,67517,1,4,0:0:0:0:
472,160,67708,5,0,0:0:0:0:
344,56,67899,2,0,P|352:120|400:144,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
504,296,68282,2,0,L|392:240,1,107.999996704102
232,152,68664,2,0,L|356:223,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
440,80,69046,1,4,0:0:0:0:
272,176,69237,1,0,0:0:0:0:
464,208,69428,1,2,0:0:0:0:
328,72,69619,1,0,0:0:0:0:
352,264,69810,2,0,P|248:248|176:152,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
0,192,70384,1,0,0:0:0:0:
72,352,70575,6,0,P|120:288|192:280,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
288,152,70957,2,0,P|264:200|208:224,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
72,352,71339,1,0,0:0:0:0:
96,160,71530,1,0,0:0:0:0:
288,152,71721,2,0,P|264:200|208:224,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
400,280,72103,5,4,0:0:0:0:
488,104,72294,1,0,0:0:0:0:
320,200,72485,1,2,0:0:0:0:
512,232,72677,1,0,0:0:0:0:
368,96,72868,2,0,P|304:72|244:76,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
80,144,73250,5,2,0:0:0:0:
264,72,73441,1,0,0:0:0:0:
176,280,73632,2,0,L|120:376,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
128,152,74014,2,0,L|182:58,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
100,232,74396,2,0,L|-1:191,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
204,200,74778,2,0,L|324:248,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
484,164,75161,5,4,0:0:0:0:
306,239,75352,1,0,0:0:0:0:
456,364,75543,1,2,0:0:0:0:
306,239,75734,1,0,0:0:0:0:
328,72,75925,2,0,P|240:24|128:80,1,215.999993408203,4|4,0:0|0:0,0:0:0:0:
192,352,76689,6,0,P|172:296|152:260,1,90,2|0,0:0|0:0,0:0:0:0:
88,144,77071,1,2,0:0:0:0:
88,144,77167,1,2,0:0:0:0:
88,144,77263,1,2,0:0:0:0:
88,144,77358,2,0,L|222:178,1,135
312,104,77836,2,0,L|272:196,1,90,4|0,0:0|0:0,0:0:0:0:
372,296,78218,6,0,B|328:288|328:288|300:232,1,90,2|0,0:0|0:0,0:0:0:0:
312,104,78600,1,2,0:0:0:0:
312,104,78696,1,2,0:0:0:0:
312,104,78791,1,2,0:0:0:0:
312,104,78887,2,0,B|268:104|268:104|201:173,1,135,0|0,0:0|0:0,0:0:0:0:
100,204,79364,2,0,B|140:224|140:224|184:200,1,90,4|0,0:0|0:0,0:0:0:0:
184,48,79747,6,0,P|240:44|292:48,1,90,2|0,0:0|0:0,0:0:0:0:
384,144,80129,1,2,0:0:0:0:
384,144,80224,1,2,0:0:0:0:
384,144,80320,1,2,0:0:0:0:
384,144,80415,2,0,P|336:140|245:164,1,135,0|0,0:0|0:0,0:0:0:0:
128,208,80893,2,0,L|218:208,1,90,4|0,0:0|0:0,0:0:0:0:
384,144,81275,5,8,0:0:0:0:
272,56,81466,1,0,0:0:0:0:
256,268,81657,2,0,L|328:196,1,90,8|0,0:0|0:0,0:0:0:0:
339,187,81944,1,8,0:0:0:0:
272,56,82135,1,0,0:0:0:0:
272,56,82231,1,0,0:0:0:0:
272,56,82326,1,0,0:0:0:0:
272,56,82422,2,0,L|208:120,1,90,8|0,0:0|0:0,0:0:0:0:
200,159,82708,1,0,0:0:0:0:
193,199,82804,5,4,0:0:0:0:
336,320,82995,1,2,0:0:0:0:
344,296,83091,1,2,0:0:0:0:
352,272,83186,1,2,0:0:0:0:
352,248,83282,1,2,0:0:0:0:
353,221,83377,1,0,0:0:0:0:
352,193,83473,1,0,0:0:0:0:
258,78,83664,1,0,0:0:0:0:
224,64,83759,1,0,0:0:0:0:
100,140,83950,2,0,P|124:176|160:212,1,90,4|0,0:0|0:0,0:0:0:0:
288,280,84333,5,4,0:0:0:0:
384,168,84524,1,2,0:0:0:0:
360,160,84619,1,2,0:0:0:0:
336,152,84715,1,2,0:0:0:0:
312,144,84810,1,2,0:0:0:0:
288,136,84906,2,0,L|209:136,1,45,0|0,0:0|0:0,0:0:0:0:
300,241,85192,2,0,L|348:241,1,45
440,112,85479,2,0,P|456:184|456:232,1,90,4|0,0:0|0:0,0:0:0:0:
392,336,85861,5,4,0:0:0:0:
256,272,86052,1,2,0:0:0:0:
256,248,86148,1,2,0:0:0:0:
256,224,86243,1,2,0:0:0:0:
256,200,86339,1,2,0:0:0:0:
256,172,86435,1,0,0:0:0:0:
256,145,86530,1,0,0:0:0:0:
356,253,86721,1,0,0:0:0:0:
356,253,86817,1,0,0:0:0:0:
256,280,87008,2,0,L|256:370,1,90,4|0,0:0|0:0,0:0:0:0:
144,184,87390,5,8,0:0:0:0:
256,96,87581,1,0,0:0:0:0:
368,184,87772,1,8,0:0:0:0:
256,288,87963,1,0,0:0:0:0:
256,288,88059,1,0,0:0:0:0:
256,288,88154,2,0,L|216:248,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,236,88536,2,0,L|260:200,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
232,160,88919,6,0,P|252:95|258:168,1,180
[Hard]
基本和In一样的节奏问题..比如00:04:078 (3) - 可以变成4分滑条然后后移1/4拍 节奏同I
我把我认为应该改的放在下面了..
00:05:606 (3) - 00:07:135 (3) - 00:10:192 (3) - 00:11:721 (3) - 00:13:250 (3) - 01:17:454 (3) -01:18:982 (3) - 01:20:511 (3) -01:23:568 (4) - 01:25:097 (4) - 01:26:626 (7) -
00:14:778 (3) - 没对上人声(但这怎么改啊...)还有为啥这个滑条后面是红点... 感觉不到问题;w;红点的问题随意啦
01:22:040 (3) - ^
01:28:154 (3) - ^(其实我觉得Hard的话可忽略这些,但还是写出来了为了凑字数;w;)
00:32:358 (1,2,3) -00:33:122 (1,2,3) - 00:38:473 (1,2,3,1,2,3) - 我还是倾向5连 hard还是不要的好
[Normal]
00:58:345 (1) - 删掉哨子? NO
01:12:485 (4) - 和2对称比较好吧
01:17:836 (3) - Finish 怪怪的
另外这音效存在感略低啊...
还有NM是不是太简单了...起码弄到2星啊...和Hard衔接不太好 衔接还可以拉orz
[Easy]
00:57:963 (4) - 删掉哨子? NO
其他FineSorry,我不知道怎么摸低难度
That's all.
还有最重要的,蠢图求摸;w;http://osu.ppy.sh/s/185939
感谢mod :)
Topic Starter
sodarose

nikachyan wrote:

txt找不到了真是多灾多难……其实是拖延症
Insane
00:03:696 (2,3) - 排的放开一点
其实这里我觉得xxx x的节奏更合拍,用不用看你
00:04:460 (5) - 换成circle
00:05:224 (2,3) - ^
但是这边的节奏是xxxx——,具体怎么用还是看你
00:05:989 (5) - 我觉得你可以放远一点……
00:06:180 (6) - delete
00:06:753 (2,3) - 和第一条一样
00:07:899 (1,2,3,4) - 看着不喜欢……你改成折返跳?
00:08:664 (5,6) - 推荐换成一个滑条,把00:09:046 (7) - 复制转180°好像就行?
00:09:046 (7) - vocal是向下的,这个滑条的方向反过来
00:10:479 - add
00:10:001 (5) - delete,在00:10:097 - 加一个circle
我做成的节奏是x xxxx xx xxx(从00:09:428 - 开始到00:10:575 - )
00:11:243 (2) - delete
00:11:626 - 把4拖到这边开始,在00:11:530 - 加个circle
00:11:912 (6) - 滑条尾重音……你把6和7的顺序颠倒一下吧
00:12:294 (7) - delete
00:12:772 (2) - delete
00:13:154 - 00:13:345 - 你这个滑条完美漏音 这里之前的都根据上面的摸改了不少其实我比你还懒
00:26:339 (7) - delete
00:46:116 (6) - NC
00:52:613 (3) - 换成4连,00:52:995 (4) - 删掉 不放偶数连
(这个跟不跟随你……)
00:54:237 - 00:54:428 - add,和前面我的建议的四连对应起来
其实加不加还是随意,如果要加的话很多地方都得改,比如00:59:014 -
00:56:052 (7) - delete,如果不想删就在这边00:56:148 - 加一个circle
00:59:014 - add
00:59:301 (2) - 有点莫名
01:03:696 (5) - 换成5连,但我推荐两个kick slider加一个单点 NO
01:05:989 (1,2) - 换成滑条吧? NO
01:06:753 (5,6) - ^
01:14:778 (6) - 这个用两个circle来代替,相对地,把前面的三个滑条放成每个之间有120°旋转角
最后一段也是和一开始一样……我只是听不习惯你的插音方式
另外就是排的太紧,在中间缩成一团了。我被某些dalao们教导过overlap和flow之后……总之我一般是还能在edit界面看到的note能不叠就别叠在一起,放梗另当别论。你可以试试看
有些跳打起来比较卡手……关键还是我太叒了,orz
所谓的有些跳是:
00:05:989 (5,6)
00:07:899 (1,2,3,4,5,6,7) -
00:34:269 (2,3,4) -
00:44:970 (2,3,4) -
01:00:065 (5,6,7,8) -
01:01:021 (1,2,3) -
01:11:721 (5,1) -
推荐这些地方改一改……具体怎么改?
我排列吃翔你敢问我吗
以上。我比较懒……见谅见谅
差不多的都懒得改了orz
感谢mod :)
MirinH
直接去找狗啊,做成这样我觉得已经可以rank了
Topic Starter
sodarose

Alex Li wrote:

直接去找狗啊,做成这样我觉得已经可以rank了
真的么0.0 上面摸了好多节奏问题感觉不是很好,不过我没有仔细看
yf_bmp
Hi Hi MOD coming

[General]

Nothing

[Insane]

OK

For me, the rhythm is good enough, but if thinking about whether it is flexible, I thought there is some improvement.
(节奏总体还是可以的,但还可以跟些细节,节奏也可以更灵活。00:40:670 - 00:40:861 - 比如这两个地方明显有音,节奏可以有1/4连打这样。再比如00:42:199 - 00:42:390- 等等类似的。至于我为什么觉得这里复杂一点比较好,因为 00:27:772 - 00:33:887 这一段基本已经是在1/2spam了,所以前后有递进的区分是不是更好?)

Still need to pay more attention to the CONNECTION (flow, position) between the objects.
(flow稍微有所欠缺,以及物件之间的联系,不过这个或许要求高了点,以后作图还是要注意的。
00:04:842 (1) - 比如这里和00:03:887 (3,4) - 这里产生了这样的重叠关系...我感觉不到是刻意这么摆的,感觉摆这个note时候缺少目的性。
主要是flow,不过这个需要比较长的时间去领会,这里先略微提一下)

01:03:696 (5) - I prefer converting this to stream (to follow the music)
01:05:989 (1,2,3,4,5,6) - Maybe try this? Flow seems to be better. 01:10:957 (2,5) - Not in my favor. Perhaps you can attempt to replace with another pattern (That just move a little is better then the current one, imo.)

[Hard]

NEED MORE WORK

Uh, you really need do an enormous mod on this diff, but not my personal idea, for QAT's standards.

The hard difficulty is REALLY in HARD for its huge standard distance and jumps.
For this hard, using 1.6 sv, you still use 1.4x as your standard distance between objects as 00:28:154 (2,3,4) - did. For the safe ranking policy, 1.2x is the best one.

While in your kiai, I am playing more like with EZ mode lol. Please reduce your distance in kiai.

00:58:345 (3,1) - Such huge distance may lead to unrankable in hard diff

[Normal]

OK

00:41:530 (4,5,1) - Too crowed
00:56:052 (2,4) - Same problem as the above mentioned
01:02:549 (1,1) - A little concerned whether the break between them is short or not.

[Easy]

NICE WORK

00:28:154 (2,3) - You forgot the hitsound.

That's all! Please pay more attention to the mods on your hard diff. Good luck with your map!
Moe
射一颗支持下 有时间再来摸:)
Topic Starter
sodarose

Reimoe wrote:

射一颗支持下 有时间再来摸:)
欸欸欸?
总之先谢谢
Eni
Hi as promised~
If you don't remember me then treat this as a random mod
testing http://waa.ai/46ff

[General]
  1. Super Soni let's go~
  2. Nice mapset.
[Easy]
  1. Cool Easy, rankable as-is. I enjoyed playing it.
  2. 00:07:899 (1,2) - Would be awesome if you tried symmetry here! If you like this example, then feel free to use the code here ( http://0paste.com/7020 ). Paste it under [HitObjects] in the .osu.


    ~
  3. 00:45:352 (5) - For me this flows better with a straight slider. Try this?


    ~
  4. 01:05:989 (3,1) - I don't think that you should do this in Easy because it may be considered unrankable (the Slider End of Slider 3 hides behind that of Slider 1, which may be confusing). Please consider using a different pattern instead.
[Normal]
  1. 00:03:696 (2,4) - Stack the Slider Tails properly (Use Ctrl+G to test this).
  2. Check your distance snap (unless this was intentional).
  3. 00:07:899 (1,1) - Circle 1 needs to be further away from Slider 1's Head.
  4. 00:07:899 (1,2) -, 00:09:810 (2,4) -, 00:14:014 (1,2) - Try curving one of these patterns to add variety?
  5. 00:35:415 (4,1) - Slider 1's Head is too close to Slider 4's. To increase playability, try 00:36:944 (1) - x:340 y:144, 00:37:708 (2) - x:424 y:272, 00:38:473 (1) - x:212 y:208, 00:39:237 (2) - x:324 y:44, and 00:40:001 (1) - x:368 y:268.
  6. 00:41:530 (4,5) - Fix the distance snap here. It will also help the Slider Tails not be so close.
  7. 00:43:059 (1,2,3,4) - Make this pattern symmetrical over the Y-axis (Use Ctrl+H on Circles 1 and 2 to do this). Make sure that the Distance Snap is consistent as well.
  8. Overall playable Normal but I think you can make it better.
[Hard]
  1. I enjoyed playing your Hard, although it could be visually improved. Try to improve some of your current patterns and remove bad overlaps. It's overall a nice difficulty.
  2. 00:15:543 (5) - Because this object is on a new downbeat, you should increase the Distance Snap between it and the previous object. Playability is more important than a symmetrical pattern here from my perspective. If you still want to make it symmetrical, try x:360 y:80.
  3. 00:36:944 (1,3) - This blanket does not make sense.
  4. 00:48:791 - Here you can see that Circle 2 will start to show as Slider 6 ends. Move Circle 2 so it does not overlap with Slider 6.
  5. 00:51:466 (2,3) - I don't believe that this pattern should be stacked like so. For 00:51:849 (3) -, try x:92 y:64 instead.
  6. 00:52:995 - There is a bad overlap here. In order to fix it, please select 00:53:186 (4,5,1) - and press the coordinates on the top right. It should open a box. Type 48 into Y to move these objects down 48 units.
  7. 00:54:333 (2,3) - I don't think you should stack here. There is nothing in the music that calls for a stack and you don't do it in your next pattern.
  8. 00:57:199 (3,2) - I found this rather difficult to play. Consider using a different pattern instead?
  9. 01:20:511 (3) - I do not think this repeat makes sense. I think it would be better to follow your previous patterns (e.g: 01:18:982 (3,4) - ).
  10. 01:27:390 (1,2,3) - Try to make this part harder since it is the last part of the song?
[Insane]
  1. 00:15:543 - Add a burst kiai here (or a full kiai if you prefer) because there is no break (unlike lower difficulties) and it helps add a nice map feeling to it.
  2. 00:14:778 (5) - I think that the circle on 00:14:970 - does not fit. Try using a 1/2 slider here ( 00:14:778 (5) - ) instead.
  3. 00:17:071 (7,2) - Stack properly (Test with Ctrl+G on Slider 7). Repeat for all similar patterns (e.g: 00:18:600 (1,3) - ).
  4. 00:19:747 (4,1) - Avoid placing Circle 1 behind Slider 3? Maybe you can improve the flow here.
  5. 00:48:791 (6,1) - Distance between these two objects does not flow IMO. Consider lowering the Distance a bit. Try 00:48:982 (1) - x:148 y:296.
  6. 00:51:466 (1,2) - Same as Hard. For 00:51:849 (2) - try x:332 y:104.
  7. 00:56:052 (7) - The 1/4 slider here does not make sense.
  8. 01:08:282 (3) - Missed a hitsound? Add a finish because it sounds awkwardly quiet here.
  9. 01:11:339 (3) - Add finish.
  10. 01:10:957 (2,5) - Don't overlap here. It does not fit your mapping style IMO.
  11. 01:14:778 (6,7,1,2,3,4) - Try a different pattern here instead. The current has varied Distance Snap and isn't stacked properly, which may be an unrankable issue.
  12. 01:25:097 - Add whistle? The repeat here sounds lonely without.
  13. Overall playable (and fun, even), but I think you can still improve some patterns.
Good luck :)
Topic Starter
sodarose

yf_bmp wrote:

Hi Hi MOD coming

[General]

Nothing

[Insane]

OK

For me, the rhythm is good enough, but if thinking about whether it is flexible, I thought there is some improvement.
(节奏总体还是可以的,但还可以跟些细节,节奏也可以更灵活。00:40:670 - 00:40:861 - 比如这两个地方明显有音,节奏可以有1/4连打这样。再比如00:42:199 - 00:42:390- 等等类似的。至于我为什么觉得这里复杂一点比较好,因为 00:27:772 - 00:33:887 这一段基本已经是在1/2spam了,所以前后有递进的区分是不是更好?)

Still need to pay more attention to the CONNECTION (flow, position) between the objects.
(flow稍微有所欠缺,以及物件之间的联系,不过这个或许要求高了点,以后作图还是要注意的。
00:04:842 (1) - 比如这里和00:03:887 (3,4) - 这里产生了这样的重叠关系...我感觉不到是刻意这么摆的,感觉摆这个note时候缺少目的性。
主要是flow,不过这个需要比较长的时间去领会,这里先略微提一下)

01:03:696 (5) - I prefer converting this to stream (to follow the music) 现在的好
01:05:989 (1,2,3,4,5,6) - Maybe try this? Flow seems to be better.
01:10:957 (2,5) - Not in my favor. Perhaps you can attempt to replace with another pattern (That just move a little is better then the current one, imo.)

[Hard]

NEED MORE WORK

Uh, you really need do an enormous mod on this diff, but not my personal idea, for QAT's standards.

The hard difficulty is REALLY in HARD for its huge standard distance and jumps.
For this hard, using 1.6 sv, you still use 1.4x as your standard distance between objects as 00:28:154 (2,3,4) - did. For the safe ranking policy, 1.2x is the best one.

While in your kiai, I am playing more like with EZ mode lol. Please reduce your distance in kiai.

00:58:345 (3,1) - Such huge distance may lead to unrankable in hard diff
我决定remap一遍,待我改完摸
[Normal]

00:41:530 (4,5,1) - Too crowed
00:56:052 (2,4) - Same problem as the above mentioned我感觉还可以
01:02:549 (1,1) - A little concerned whether the break between them is short or not. ^

[Easy]

NICE WORK

00:28:154 (2,3) - You forgot the hitsound. thx :)

That's all! Please pay more attention to the mods on your hard diff. Good luck with your map!
用中文回没关系把,谢谢yf :)
Topic Starter
sodarose

Project Railgun wrote:

Hi as promised~
If you don't remember me then treat this as a random mod
testing http://waa.ai/46ff

[General]
  1. Super Soni let's go~
  2. Nice mapset.
[Easy]
  1. Cool Easy, rankable as-is. I enjoyed playing it.
  2. 00:07:899 (1,2) - Would be awesome if you tried symmetry here! If you like this example, then feel free to use the code here ( http://0paste.com/7020 ). Paste it under [HitObjects] in the .osu.


    ~
  3. 00:45:352 (5) - For me this flows better with a straight slider. Try this?


    ~
  4. 01:05:989 (3,1) - I don't think that you should do this in Easy because it may be considered unrankable (the Slider End of Slider 3 hides behind that of Slider 1, which may be confusing). Please consider using a different pattern instead.I think that now the great
[Normal]
  1. 00:03:696 (2,4) - Stack the Slider Tails properly (Use Ctrl+G to test this).
  2. Check your distance snap (unless this was intentional).I can't find the problem
  3. 00:07:899 (1,1) - Circle 1 needs to be further away from Slider 1's Head.
  4. 00:07:899 (1,2) -, 00:09:810 (2,4) -, 00:14:014 (1,2) - Try curving one of these patterns to add variety?
  5. 00:35:415 (4,1) - Slider 1's Head is too close to Slider 4's. To increase playability, try 00:36:944 (1) - x:340 y:144, 00:37:708 (2) - x:424 y:272, 00:38:473 (1) - x:212 y:208, 00:39:237 (2) - x:324 y:44, and 00:40:001 (1) - x:368 y:268.
  6. 00:41:530 (4,5) - Fix the distance snap here. It will also help the Slider Tails not be so close.
  7. 00:43:059 (1,2,3,4) - Make this pattern symmetrical over the Y-axis (Use Ctrl+H on Circles 1 and 2 to do this). Make sure that the Distance Snap is consistent as well.
  8. Overall playable Normal but I think you can make it better.
[Hard]
  1. I enjoyed playing your Hard, although it could be visually improved. Try to improve some of your current patterns and remove bad overlaps. It's overall a nice difficulty.
  2. 00:15:543 (5) - Because this object is on a new downbeat, you should increase the Distance Snap between it and the previous object. Playability is more important than a symmetrical pattern here from my perspective. If you still want to make it symmetrical, try x:360 y:80.
  3. 00:36:944 (1,3) - This blanket does not make sense.Flow is such
  4. 00:48:791 - Here you can see that Circle 2 will start to show as Slider 6 ends. Move Circle 2 so it does not overlap with Slider 6.
  5. 00:51:466 (2,3) - I don't believe that this pattern should be stacked like so. For 00:51:849 (3) -, try x:92 y:64 instead.It is now easier
  6. 00:52:995 - There is a bad overlap here. In order to fix it, please select 00:53:186 (4,5,1) - and press the coordinates on the top right. It should open a box. Type 48 into Y to move these objects down 48 units.
  7. 00:54:333 (2,3) - I don't think you should stack here. There is nothing in the music that calls for a stack and you don't do it in your next pattern.I think now it is good
  8. 00:57:199 (3,2) - I found this rather difficult to play. Consider using a different pattern instead?I think now it is good
  9. 01:20:511 (3) - I do not think this repeat makes sense. I think it would be better to follow your previous patterns (e.g: 01:18:982 (3,4) - ).
  10. 01:27:390 (1,2,3) - Try to make this part harder since it is the last part of the song?
[Insane]
  1. 00:15:543 - Add a burst kiai here (or a full kiai if you prefer) because there is no break (unlike lower difficulties) and it helps add a nice map feeling to it.good idea. :)
  2. 00:14:778 (5) - I think that the circle on 00:14:970 - does not fit. Try using a 1/2 slider here ( 00:14:778 (5) - ) instead.Now it is good
  3. 00:17:071 (7,2) - Stack properly (Test with Ctrl+G on Slider 7). Repeat for all similar patterns (e.g: 00:18:600 (1,3) - ).
  4. 00:19:747 (4,1) - Avoid placing Circle 1 behind Slider 3? Maybe you can improve the flow here.
  5. 00:48:791 (6,1) - Distance between these two objects does not flow IMO. Consider lowering the Distance a bit. Try 00:48:982 (1) - x:148 y:296.
  6. 00:51:466 (1,2) - Same as Hard. For 00:51:849 (2) - try x:332 y:104. Now it is good
  7. 00:56:052 (7) - The 1/4 slider here does not make sense.The music is so
  8. 01:08:282 (3) - Missed a hitsound? Add a finish because it sounds awkwardly quiet here. was intentional
  9. 01:11:339 (3) - Add finish.NO
  10. 01:10:957 (2,5) - Don't overlap here. It does not fit your mapping style IMO.
  11. 01:14:778 (6,7,1,2,3,4) - Try a different pattern here instead. The current has varied Distance Snap and isn't stacked properly, which may be an unrankable issue.Shelve.I need to ask more and more people view
  12. 01:25:097 - Add whistle? The repeat here sounds lonely without.NO
  13. Overall playable (and fun, even), but I think you can still improve some patterns.
Good luck :)
Sorry,I'm very busy this time,I will get back to you :)

Thank you very much :)
AnOzi Changle
无聊来摸图
低质摸 勿怪
[General]
歌曲本来就不长 可以填满break
note过于集中 建议散开些(说的好像你不是一样

[Easy]
01:05:989 (3,1) - 没对好 不追求的话可以无视
神图看多了么感觉做的不是很好

[Normal]
00:06:371 (5) - Prev:1.36X 貌似有点不对
00:07:899 (1,2) - normal不推荐这样
00:36:180 (5) - 歪的看着感觉怪怪的
00:52:231 (1,2,3,4,5) - 好直
01:05:989 (3) - Prev:1.17X 不是DS做的么
01:18:218 (1,2) - 我觉得放在下面比放在上面更好

[Hard]
00:15:543 - 想了半天 前面这段还是不吐槽了。
00:14:014 (1,2,3,4,5) - 另外这里好歪
00:29:110 (3,7) - 歪了
00:33:696 (4,5,1,2) - 4,5 和 1,2相同才好吧
00:46:116 (3) - 很莫名的finish
00:50:415 (6,7) - hard出现这种不好吧
00:55:097 - 感觉漏音? 不知道 反正填上去感觉更舒服
00:59:301 (2,3,4) - 虽然没开DS 但是这种单点还是等距比较好吧

[Insane]
00:15:543 - 想了半天 前面这段还是不吐槽了。
散点跳不予评论(因为不会
00:50:415 (7,8) - 我认为叠在一起比较好
01:03:409 (3,4) - ^
01:14:778 (6,7) - 1.我认为这样跳不好 2.没叠好


果然好图看多了感觉很糟糕。。。。。
智障杯都是些神麻婆看样子垫底预定
引用红白的一句话:"没有规律的排列都不好"
Topic Starter
sodarose

ctpsky wrote:

无聊来摸图
低质摸 勿怪
[General]
歌曲本来就不长 可以填满break 没动力丽
note过于集中 建议散开些(说的好像你不是一样

[Easy]
01:05:989 (3,1) - 没对好 不追求的话可以无视 无视
神图看多了么感觉做的不是很好

[Normal]
00:06:371 (5) - Prev:1.36X 貌似有点不对
00:07:899 (1,2) - normal不推荐这样 没什么不对啊
00:36:180 (5) - 歪的看着感觉怪怪的 Blanket啊
00:52:231 (1,2,3,4,5) - 好直 没啥问题啊
01:05:989 (3) - Prev:1.17X 不是DS做的么
01:18:218 (1,2) - 我觉得放在下面比放在上面更好 没看懂

[Hard]
00:15:543 - 想了半天 前面这段还是不吐槽了。
00:14:014 (1,2,3,4,5) - 另外这里好歪
00:29:110 (3,7) - 歪了
00:33:696 (4,5,1,2) - 4,5 和 1,2相同才好吧 现在好
00:46:116 (3) - 很莫名的finish 感觉还可以
00:50:415 (6,7) - hard出现这种不好吧 没啥不好啊
00:55:097 - 感觉漏音? 不知道 反正填上去感觉更舒服 ^
00:59:301 (2,3,4) - 虽然没开DS 但是这种单点还是等距比较好吧

[Insane]
00:15:543 - 想了半天 前面这段还是不吐槽了。
散点跳不予评论(因为不会
00:50:415 (7,8) - 我认为叠在一起比较好 NO
01:03:409 (3,4) - ^ ^
01:14:778 (6,7) - 1.我认为这样跳不好 2.没叠好 叠好了,长喜说没问题


果然好图看多了感觉很糟糕。。。。。
智障杯都是些神麻婆看样子垫底预定
引用红白的一句话:"没有规律的排列都不好"
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