forum

Innocent Key - Shukudai Ga Owara Nai!

posted
Total Posts
29
Topic Starter
PandaCath
This beatmap was submitted using in-game submission on Tuesday, February 23, 2010 at 11:29:50 PM

Artist: Innocent Key
Title: Shukudai ga Owaranai!
Source: Touhou
Tags: homework never ends
BPM: 180
Filesize: 16170kb
Play Time: 02:00
Difficulties Available:
  1. All Nighter (4.99 stars, 251 notes)
  2. Easy (1.53 stars, 77 notes)
  3. Hard (4.89 stars, 198 notes)
Download: Innocent Key - Shukudai ga Owaranai!
Download: Innocent Key - Shukudai ga Owaranai! (no video)
Information: Scores/Beatmap Listing
---------------
Third beatmap.
The Homework Never Ends!

Thank you to Larto, strager, and Kytoxid for cleaning up storyboard :D

*fixed storyboard sprites and added a 2x warning; added comboburst sprites*

Insane [x]
Hard [x]
Normal [ ]
Easy [x]
Comboburst sprites [x]
Spinner [x]
Hitcircles/Sliders [?]

Missing a Normal because I do not feel like I have the capability to make a sufficient Normal, so I might as well just leave it out instead of inserting crap as filler.
Larto
Kytoxid
Not much to really say.

[General]

Set preview time.
"shukudai ga owara nai innocentkey", being in title and artist, aren't needed in tags.
Consider using custom combo colours?

The text is cropped kinda weirdly in the SB, doesn't look too good. :(

[All Nighter]

Many of the jumps are quite rough/unpredictable, such as 00:32:642 (3,4).

00:42:809 (1,2,3) - Ick. :(
00:49:809 - Consider adding a warning for the 2x BPM?

Yeah, it looks pretty cool. Just those jumps are kinda...painful. XD

Star * 3~
DeathxShinigami
[All nighter]
00:19:643 (3) - Weird slider shape compared to others you used..Adjust it perhaps?

Thats it.

[Overall]
I heard Metroid wanted to map this ages ago. Maybe you should ask him if you want to team up.
Welcome back buddy~
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
Ephemeral
You'll need to change the black combo colour to something else. It has a tendency to meld with the video somewhat, especially on All Nighter (there's about half a full combo which has occluded hitcircles - 01:01:643 (8,9,10) - in all nighter)

Superficial output:
Background width/height check: PASSED (This background is larger than the recommended (800 x 600), but rankable.)
Comboburst width check: OK (comboburst-0.png)
Comboburst width check: OK (comboburst-1.png)
Comboburst width check: OK (comboburst-2.png)
Comboburst width check: OK (comboburst-3.png)
[Storyboard]
Just a personal thing, but I think if you added a ease out 120ms fade on all the lyrics (strager will be able to do this for you if you're not comfortable with storyboard scripting) it would look -MUCH- better. The 'active' lyrics are a nice touch though - goes very well with the song. Much better than the usual static approach that most people take.

[Normal]
00:25:809 (1) - Needs to end on primary white tick.

[Hard]
00:25:642 (1) - Needs to end on primary white tick.

[All Nighter]
00:25:642 (6) - Needs to end on the primary white tick. You will have to respace the slider points to keep the proper curve.

Oh, and tick rate 0.5 across all difficulties except normal

Shows more than enough promise for me. Fix those up and have a MAT look over it aswell and I'll upgrade whatever pubble you get to a proper bubble.
Kytoxid

Ephemeral wrote:

[Storyboard]
Just a personal thing, but I think if you added a ease out 120ms fade on all the lyrics (stragerKytoxid will be able to do this for you if you're not comfortable with storyboard scripting) it would look -MUCH- better.
Download: Innocent Key - Shukudai Ga Owara Nai! (PandaCath).osb
Topic Starter
PandaCath
Hey Ky, somehow I don't see any difference in the storyboard at all.... seems like there's no fade out whatsoever. o_o Is it supposed to be somewhat noticeable?

Also, my play-warningarrow file isn't getting detected by Osu! either. :S Halp.


yeeee i love you Ky
Kytoxid
[General]

The light pink is a bit hard to read at times against the background video.
Make the tags consistent, "touhou" is currently only in All Nighter!
Normal has no letterboxing in breaks; the other diffs do. Make that consistent too.

Is the uninherited offset at 105,808 necessary? I don't see a timing change.

[Normal]

00:25:809 (1) - Too fast for the easiest diff.
00:59:142 - Unused timing section.
01:46:308 (2) - Nazi: Not stacked neatly; turn distance snap to 0.0x and turn off grid snap to properly stack.
01:55:141 (1) - Too fast again.
01:56:141 - While fixing the above, take out this break, since it's too short.

[Hard]

00:59:142 (1) - Unused timing section.

[All Nighter!]

I feel like the warning is a bit late; start it a bit earlier? (right after the player hits 4, maybe?)
01:51:641 (4) - Extend by 1/2?

Nice.
Kytoxid
Protoburbled.
Tapdancingmetroid
Pretty decent map.
[All Nighter]
1:20:142: The massive difference in spacing might be acceptable if notes 1-4 and 5-8 were different combos, but it's a bit odd in it's current state.

No major errors besides that.
Starred.
Topic Starter
PandaCath

Tapdancingmetroid wrote:

Pretty decent map.
[All Nighter]
1:20:142: The massive difference in spacing might be acceptable if notes 1-4 and 5-8 were different combos, but it's a bit odd in it's current state.

No major errors besides that.
Starred.
I personally think this is absolutely fine.

I am not changing this unless I get another complaint from someone else. :P
Ephemeral
Bubbled.

8-)
anonymous_old
General
Quiet MP3? Not too much of a problem.

Needs an easier difficulty.

Normal
Definitely not a "normal" Normal. Rename to Hard or, if you wanna push things, Normal+ or something.

End part, new combo?

Hard
To me this is Insane.

You MUST increase the OD at least one tick.

I would post almost all non-linear sliders here, but why waste our time? ;P

End part, new combo?

All Nighter
00:21:476 (10,1) - Why is there a jump here?
00:25:642 (6) - Symmetrical please. =[
00:31:309 (6,7) - Align. =<
00:34:809 (1) - Symmetrical please. =X
00:37:476 (1,4) - Not identical? (4) looks worse.
00:40:476 (3,4) - Ugly, and not because it's not symmetrical. Dunno.
01:02:143 (10) - Symmetrical please. =S
01:10:143 (4) - Symmetrical please. =@
01:12:476 (3,5) - Symmetrical please. =W
01:20:809 (2,3,4) - I'm not against these, but the spacing really doesn't match anything...
01:23:142 (1) - Symmetrical please. =Y
01:25:642 (1,4) - ;_;
01:49:809 (9) - New combo to match 01:55:142 (1).
02:00:142 (8) - New combo?

You may see this as Nazi, but I'm really annoyed by poorly constructed sliders while playing.
Topic Starter
PandaCath
Popped for Easy addition, Normal takeout. See above information post.
Ephemeral
Rebubbling.
otakumak
I think this map's sound are too few
Topic Starter
PandaCath
I don't want to overmap sounds... then it just makes it even worse. o_O
Dakeyrus
Ranked.
peppy
Unranked. Please change title to Shukudai ga Owaranai!
Cyclone
And source to Touhou, if it's really a remix of a touhou song. I just listened to it. It is.
Topic Starter
PandaCath
How to rename without thread mishaps again @_@

Edit: Yeah here you go gais.
Cyclone
You should probably capitalize the T in Touhou. The source appears on the song select screen. In fact, it appears first. Would look a little sloppy with it not capitalized.
Topic Starter
PandaCath
fsdfsdgh I just want to go to sleep. :o
Topic Starter
PandaCath
Also I had it fixed since last night o_o.
Dakeyrus
Rebubbling since the title was fixed, sorry about the mixup, didn't realize the title was wrong :/
Topic Starter
PandaCath
It's okay :O I didn't notice the title was wrong too. It's actually a really subtle Japanese romanization thing... I should have written it correctly but thought it wouldn't be big enough of an issue to derank over xD

Zzzzz please rerank since all changes have been applied. ;-;
Ephemeral
Let's get this back on track
Please sign in to reply.

New reply