ueeeeeee ~
had a little talk on irc with kurokami and he let me to mod this in indonesian language. ofc Julie, DS96 and toybot are exception
so here i go...
[General]
- resolusi BG mu 1000x615? disarankan untuk di ganti ato di ubah jadi 1366x768 ato 1024x768 karna itu bagian dari ranking criteria
- imo custom soft-hitnormal3 mu ini mending di apus aja sih soal nya ga beda ama default soft-hitnormal itu sndri. beda ya cuma dari segi dB yg mana punya mu lebih kecil. apus aja ini gpp ga akan ngaruh sm map kamu dan ga perlu ubah2 lg greenline nya
[Julie's Salad]
CS:4 and HP:4 pls. common salad always using that diff setting. this will also make the spread diff better
00:01:839 (2,1) - actually i don't really care about NC placement but here NC should be at (2) instead as starter of new pattern after a short break. this way makes your ryuuta empty when the short break appear
00:03:617 (2,1) - NC issue same as above. and also keep the spacing same as 00:01:839 (2,3,1) for consistency at least
00:05:394 (2,3) - move these notes to x:432, x:312 to balance the movement, also don't forget about the NC
00:07:172 (3,1) - spacing again. ctrl+g this (1) and move it to x:240
00:09:838 (3) - i prefer adding clap on head and tail not on reverse
00:17:393 (1,2,3,4) - enlarge all the distance of (1,2,3) pls. they're all 1/2 slider plus have a really small spacing which makes the movement here very small, and then you change the distance multiple times between (3,4) which is kinda suddenly because i see nothing in the song is changing. umm well actually it's still easy to catch them but at least make the movement here better by do what i said
00:18:949 (5) - x:488
00:22:059 (1) - shorthen this spinner by 1/2 tick to make more recovery time to catch the next note. the current is kinda too short because of the bpm it self
anyway this is salad \o/
00:30:725 (1) - ctrl+g and move this to x:320
00:38:948 (4) - this should be placed far from the (3) because of the short break. i would say x:72 for a better movement
01:14:263 - this greenline is unused. please remove it
01:14:946 - this is definitely need a circle
01:21:946 (2,3) - increase the distance by moving (3) more to the left to emphasize the finisher
01:36:112 (2,3,1,2) - actually you could add a jump on each note here since you are using a 3/2 pattern here
01:40:528 (2) - x:352
01:40:972 (4) - i prefer this placed on the left of (3)
02:09:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this is just... come on you could make a better rhythm and pattern here. spamming a circle within 1/1 on timeline and you place them in the same amount of distance is really boring to play, even for cup. there's a vocal you could possible map there instead not just the main beat or offbeat. try to be more creatively owo
02:24:394 (3,4) - this need more distance as the timeline is different from 02:23:616 (1,2)
02:25:283 (5,6) - same as above
02:26:727 (3,1,2) - make their distance balanced
ok i wont point out more since the rest of map has only the minor issue just like what i pointed above and don't forget to use my suggestion above to check it by your self. this salad is really lack of jumps, you can add it when there's a high pitch sound or cymbal crash. rhythm and hitsound is okay for me. but please test play your map more often and compare it with other map to see the difference and you may finding some potential problems and fix them by yourself. this salad could improved a bit better tho xD
[Winda's Platter]
bikin OD jadi 8 pls. di CtB ranking criteria AR = OD itu harus!!
00:01:394 (4) - lebih bagus kalo km kasih reverse dsni biar jarak tiap note di timeline tetep konsisten. http://puu.sh/d2gx3.jpg
00:03:172 (6,1,2,3,4,5,1,2,3,4) - change it to something like this. http://puu.sh/d2gWU.jpg
00:05:839 (1,2,3,4) - saran ini bikin distance mereka di tiap note lebih jauh (normal jump) buat empasiz high pitch di bgm nya.
00:07:172 (5,1) - ini knp d taruh sebelahan? ini jarak beat nya di timeline jauh klo bisa bikin distance mreka jauh jg
00:10:727 (1,2) - ini knp kmu bikin reverse sbnyk gini? pake HDash pula, kerasa ngga konsisten ama pattern2 kmu yg sebelum nya. coba bikin ritme ama pattern yg simple aja sih
00:12:505 (5) - NC? cz of new stanza
00:13:838 (1,2,3,4,5,6,7,8) - movement pls. kmu bikin tilt movement gitu sm skali ngga ngikut ama bgm nya. seenggak nya kaya 00:14:726 (1,2,3,4) ini boleh
00:15:393 (6,1) - jdiin jump ini karna dsni musik nya beda
00:16:949 (9) - ctrl+g buat ngikutin musik nya
00:20:504 (1,2,3,4,5) - atur lagi ini http://puu.sh/d2hW8.jpg
00:26:948 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - general spacing mu terlalu kecil... jd berasa kaya salad ini
00:30:503 (4,5) - ini nice spot buat kmu kasih HDash di (4) soal nya ada suara cymbal di (5).
01:09:392 (1,2,3) - 1/4 HDash itu diperbolehkan cuman kmu salah tempat, sm skali ngga cocok ama musik nya.
01:11:614 (2,3,4,5,6,1,2,3,4,5,6) - ini ritme mu ngga enak bgt dimaenin. mnding kmu spam 1/4 slider di tiap 3/4 beat kaya bbrp pattern mu di awal2
01:25:779 (3,4,5,6,7) - oke ini stream mu nggak suitable bgt untuk level platter soal nya ini butuh reflek cepet buat neken kiri kanan dalam waktu yg kecil. saran di jadiin searah lebih bagus
01:32:279 (1,2,1) - salah tempat kmu naruh HDash nya. klo kmu denger suara cymbal itu di 01:32:779 jd HDash harus nya kmu taruh di 01:32:612. saran coba placement kaya gini? http://osu.ppy.sh/ss/2271243
01:33:779 (5,1,2) - satu lg contoh HDash yg kmu salah taruh.
untuk tambahan yg kamu lihat di diff salad itu juga berlaku untuk diff mu. toliong sering2 di cek lagi :3
[toybot's Rain]
tick rate 1 pls
00:06:838 (1,1) - i recommend you to put a HDash here as for new stanza and also to represent the new music
00:08:060 (7,8,9,10,11) - add more spacing on each note? your first triplet is already have no mevement so i guess it's good to having a movement here
00:09:838 (5) - this slider could have headed to right instead for a better movement.
00:10:616 (10,1) - it's okay tho if you want to keep merge them. but at least giving more spacing to emphasize finish sound wouldn't hurt here
00:30:281 (6,7) - the HDash should be appear on the circle (7) not on (6). move the (7) to x:260
00:35:170 (3,4) - lol why you stack them? it's really weird to play because the vocal here is different and also you put a HDash on (4). highly suggest to move (4) to elsewhere but not stacked at least
00:53:170 (3,4,1) - it's kinda odd having a small spacing here
00:56:725 (3,4,1) - same as above
01:11:614 - add note here? it still ha a little drum sound here
01:15:779 (1,2,3,4) - slightly reduce their distance each note. catching 2 notes is easy even with a high distance but all 4 notes? i don't think that easy
02:43:221 (3,4) - x:312, x:40? this jump is follow the vocal better
as overall, this rain is not that bad. but yeah, still need some work tho
[GAMI's Overdose]
00:01:617 (2,3,4) - at least kmu bikin HDash ato perbesar distance dsni soal nya di musik suara gitar nya udah beda. kmu udah terlalu bnyk spamming 1/4 slider di tempat yg sama sebelum nya
00:02:283 (1,2,3) - dsni sampai kedepan kmu pasang HDash d tiap triplet sedangkan untuk 00:04:061 (2,3,4,5) dst kmu pasang HDash d tiap 4 circle. bikin mereka konsisten dong :3
00:05:394 (3,4,5,1) - coba pattern ini? http://osu.ppy.sh/ss/2274080 itu coba kmu liat (3) ama (4) aku kasih HDash dstu soal nya buat empasiz suara high pitch gitar
00:23:170 (4,5) - HDash bener2 cocok dsni buat introduce new stanza ama musik nya
00:23:614 (5,6) - klo bisa jgn dibiasakan kasih "no movement" kaya gini di overdose.
00:27:170 (2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) - serius ini ritme beda drastis bgt ama sebelum nya yg mana kmu cuma pake 1/2 ritme berturut2. perbedaan drastis nya itu yg bikin map engga enjoyable pdhl di musik jg ya ngga ada beda nya. aku ngga bisa kasih saran contoh pattern dsni tp yg jelas di overdose kmu bisa bikin variatif lebih untuk pattern, tp tetep pertahankan jgn sampe overmap
00:52:059 (1) ampe 01:06:170 (4) - no comment udah. overmapped bgt kmu dsni. di musik udah jelas ngga ada yg support buat stream :3
meeeh aku bakal stop dsni udah.. kalo kmu masih inget ama ps dari mod nya kurokami, aku bakal bilang sama kaya dia. inti nya aku ga bisa mod lebih jauh lg soal nya rata2 permasalahan nya sama kaya yg aku sebutin di atas td. soal placement aku ga bisa ngejudge dlu soal nya dari segi ritme di bbrp tempat masi kacau. untuk HS aku bisa katakan oke di diff mu
[DS96's Deluge]
don't ever to use tick rate 4 in CtB diff here please. when it comes to a slider you really need to catch them perfectly without missing any single droplet to SS it. tick rate 4 means no droplet. so if you want to FC you must SS it with no any excuse. that's why i recommend to drop the tick rate untill 1.
ok i won't mod this since i spend almost 5 hours of modding. just, pay more attention on your both kiai. they're doesn't like a deluge at all, even easier than overdose i guess
im really sorry for can't give a full mod here. im too tired already ;w; also i quite don't like the song
considering please take a look once again on what kurokami wrote in his mod (it's at page 9)
that's all for now
good luck
EDIT : im really sorry kuro. from what happen to you on your mod, it's happen to me as well xD
EDIT EDIT and another EDIT : untuk m4m kalo bisa d cancel aja yah. soal nya ntah knp jg kurang puas ama mod sndri --a
had a little talk on irc with kurokami and he let me to mod this in indonesian language. ofc Julie, DS96 and toybot are exception
so here i go...
[General]
- resolusi BG mu 1000x615? disarankan untuk di ganti ato di ubah jadi 1366x768 ato 1024x768 karna itu bagian dari ranking criteria
- imo custom soft-hitnormal3 mu ini mending di apus aja sih soal nya ga beda ama default soft-hitnormal itu sndri. beda ya cuma dari segi dB yg mana punya mu lebih kecil. apus aja ini gpp ga akan ngaruh sm map kamu dan ga perlu ubah2 lg greenline nya
[Julie's Salad]
CS:4 and HP:4 pls. common salad always using that diff setting. this will also make the spread diff better
00:01:839 (2,1) - actually i don't really care about NC placement but here NC should be at (2) instead as starter of new pattern after a short break. this way makes your ryuuta empty when the short break appear
00:03:617 (2,1) - NC issue same as above. and also keep the spacing same as 00:01:839 (2,3,1) for consistency at least
00:05:394 (2,3) - move these notes to x:432, x:312 to balance the movement, also don't forget about the NC
00:07:172 (3,1) - spacing again. ctrl+g this (1) and move it to x:240
00:09:838 (3) - i prefer adding clap on head and tail not on reverse
00:17:393 (1,2,3,4) - enlarge all the distance of (1,2,3) pls. they're all 1/2 slider plus have a really small spacing which makes the movement here very small, and then you change the distance multiple times between (3,4) which is kinda suddenly because i see nothing in the song is changing. umm well actually it's still easy to catch them but at least make the movement here better by do what i said
00:18:949 (5) - x:488
00:22:059 (1) - shorthen this spinner by 1/2 tick to make more recovery time to catch the next note. the current is kinda too short because of the bpm it self
anyway this is salad \o/
00:30:725 (1) - ctrl+g and move this to x:320
00:38:948 (4) - this should be placed far from the (3) because of the short break. i would say x:72 for a better movement
01:14:263 - this greenline is unused. please remove it
01:14:946 - this is definitely need a circle
01:21:946 (2,3) - increase the distance by moving (3) more to the left to emphasize the finisher
01:36:112 (2,3,1,2) - actually you could add a jump on each note here since you are using a 3/2 pattern here
01:40:528 (2) - x:352
01:40:972 (4) - i prefer this placed on the left of (3)
02:09:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this is just... come on you could make a better rhythm and pattern here. spamming a circle within 1/1 on timeline and you place them in the same amount of distance is really boring to play, even for cup. there's a vocal you could possible map there instead not just the main beat or offbeat. try to be more creatively owo
02:24:394 (3,4) - this need more distance as the timeline is different from 02:23:616 (1,2)
02:25:283 (5,6) - same as above
02:26:727 (3,1,2) - make their distance balanced
ok i wont point out more since the rest of map has only the minor issue just like what i pointed above and don't forget to use my suggestion above to check it by your self. this salad is really lack of jumps, you can add it when there's a high pitch sound or cymbal crash. rhythm and hitsound is okay for me. but please test play your map more often and compare it with other map to see the difference and you may finding some potential problems and fix them by yourself. this salad could improved a bit better tho xD
[Winda's Platter]
bikin OD jadi 8 pls. di CtB ranking criteria AR = OD itu harus!!
00:01:394 (4) - lebih bagus kalo km kasih reverse dsni biar jarak tiap note di timeline tetep konsisten. http://puu.sh/d2gx3.jpg
00:03:172 (6,1,2,3,4,5,1,2,3,4) - change it to something like this. http://puu.sh/d2gWU.jpg
00:05:839 (1,2,3,4) - saran ini bikin distance mereka di tiap note lebih jauh (normal jump) buat empasiz high pitch di bgm nya.
00:07:172 (5,1) - ini knp d taruh sebelahan? ini jarak beat nya di timeline jauh klo bisa bikin distance mreka jauh jg
00:10:727 (1,2) - ini knp kmu bikin reverse sbnyk gini? pake HDash pula, kerasa ngga konsisten ama pattern2 kmu yg sebelum nya. coba bikin ritme ama pattern yg simple aja sih
00:12:505 (5) - NC? cz of new stanza
00:13:838 (1,2,3,4,5,6,7,8) - movement pls. kmu bikin tilt movement gitu sm skali ngga ngikut ama bgm nya. seenggak nya kaya 00:14:726 (1,2,3,4) ini boleh
00:15:393 (6,1) - jdiin jump ini karna dsni musik nya beda
00:16:949 (9) - ctrl+g buat ngikutin musik nya
00:20:504 (1,2,3,4,5) - atur lagi ini http://puu.sh/d2hW8.jpg
00:26:948 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - general spacing mu terlalu kecil... jd berasa kaya salad ini
00:30:503 (4,5) - ini nice spot buat kmu kasih HDash di (4) soal nya ada suara cymbal di (5).
01:09:392 (1,2,3) - 1/4 HDash itu diperbolehkan cuman kmu salah tempat, sm skali ngga cocok ama musik nya.
01:11:614 (2,3,4,5,6,1,2,3,4,5,6) - ini ritme mu ngga enak bgt dimaenin. mnding kmu spam 1/4 slider di tiap 3/4 beat kaya bbrp pattern mu di awal2
01:25:779 (3,4,5,6,7) - oke ini stream mu nggak suitable bgt untuk level platter soal nya ini butuh reflek cepet buat neken kiri kanan dalam waktu yg kecil. saran di jadiin searah lebih bagus
01:32:279 (1,2,1) - salah tempat kmu naruh HDash nya. klo kmu denger suara cymbal itu di 01:32:779 jd HDash harus nya kmu taruh di 01:32:612. saran coba placement kaya gini? http://osu.ppy.sh/ss/2271243
01:33:779 (5,1,2) - satu lg contoh HDash yg kmu salah taruh.
untuk tambahan yg kamu lihat di diff salad itu juga berlaku untuk diff mu. toliong sering2 di cek lagi :3
[toybot's Rain]
tick rate 1 pls
00:06:838 (1,1) - i recommend you to put a HDash here as for new stanza and also to represent the new music
00:08:060 (7,8,9,10,11) - add more spacing on each note? your first triplet is already have no mevement so i guess it's good to having a movement here
00:09:838 (5) - this slider could have headed to right instead for a better movement.
00:10:616 (10,1) - it's okay tho if you want to keep merge them. but at least giving more spacing to emphasize finish sound wouldn't hurt here
00:30:281 (6,7) - the HDash should be appear on the circle (7) not on (6). move the (7) to x:260
00:35:170 (3,4) - lol why you stack them? it's really weird to play because the vocal here is different and also you put a HDash on (4). highly suggest to move (4) to elsewhere but not stacked at least
00:53:170 (3,4,1) - it's kinda odd having a small spacing here
00:56:725 (3,4,1) - same as above
01:11:614 - add note here? it still ha a little drum sound here
01:15:779 (1,2,3,4) - slightly reduce their distance each note. catching 2 notes is easy even with a high distance but all 4 notes? i don't think that easy
02:43:221 (3,4) - x:312, x:40? this jump is follow the vocal better
as overall, this rain is not that bad. but yeah, still need some work tho
[GAMI's Overdose]
00:01:617 (2,3,4) - at least kmu bikin HDash ato perbesar distance dsni soal nya di musik suara gitar nya udah beda. kmu udah terlalu bnyk spamming 1/4 slider di tempat yg sama sebelum nya
00:02:283 (1,2,3) - dsni sampai kedepan kmu pasang HDash d tiap triplet sedangkan untuk 00:04:061 (2,3,4,5) dst kmu pasang HDash d tiap 4 circle. bikin mereka konsisten dong :3
00:05:394 (3,4,5,1) - coba pattern ini? http://osu.ppy.sh/ss/2274080 itu coba kmu liat (3) ama (4) aku kasih HDash dstu soal nya buat empasiz suara high pitch gitar
00:23:170 (4,5) - HDash bener2 cocok dsni buat introduce new stanza ama musik nya
00:23:614 (5,6) - klo bisa jgn dibiasakan kasih "no movement" kaya gini di overdose.
00:27:170 (2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) - serius ini ritme beda drastis bgt ama sebelum nya yg mana kmu cuma pake 1/2 ritme berturut2. perbedaan drastis nya itu yg bikin map engga enjoyable pdhl di musik jg ya ngga ada beda nya. aku ngga bisa kasih saran contoh pattern dsni tp yg jelas di overdose kmu bisa bikin variatif lebih untuk pattern, tp tetep pertahankan jgn sampe overmap
00:52:059 (1) ampe 01:06:170 (4) - no comment udah. overmapped bgt kmu dsni. di musik udah jelas ngga ada yg support buat stream :3
meeeh aku bakal stop dsni udah.. kalo kmu masih inget ama ps dari mod nya kurokami, aku bakal bilang sama kaya dia. inti nya aku ga bisa mod lebih jauh lg soal nya rata2 permasalahan nya sama kaya yg aku sebutin di atas td. soal placement aku ga bisa ngejudge dlu soal nya dari segi ritme di bbrp tempat masi kacau. untuk HS aku bisa katakan oke di diff mu
[DS96's Deluge]
don't ever to use tick rate 4 in CtB diff here please. when it comes to a slider you really need to catch them perfectly without missing any single droplet to SS it. tick rate 4 means no droplet. so if you want to FC you must SS it with no any excuse. that's why i recommend to drop the tick rate untill 1.
ok i won't mod this since i spend almost 5 hours of modding. just, pay more attention on your both kiai. they're doesn't like a deluge at all, even easier than overdose i guess
im really sorry for can't give a full mod here. im too tired already ;w; also i quite don't like the song
considering please take a look once again on what kurokami wrote in his mod (it's at page 9)
that's all for now
good luck
EDIT : im really sorry kuro. from what happen to you on your mod, it's happen to me as well xD
EDIT EDIT and another EDIT : untuk m4m kalo bisa d cancel aja yah. soal nya ntah knp jg kurang puas ama mod sndri --a