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Jerry Barnes, Quiana - Moon Without The Stars

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Topic Starter
Moo-Chan
This beatmap was submitted using in-game submission on Monday, August 04, 2014 at 11:07:15 AM

Artist: Jerry Barnes, Quiana
Title: Moon Without The Stars
Source: Deemo
Tags: Deemo Jerry Barnes Quiana Moon Stars Game
BPM: 122
Filesize: 4390kb
Play Time: 03:24
Difficulties Available:
  1. guineaQ's Hard (2.54 stars, 326 notes)
  2. Indeed's Hard (2.51 stars, 338 notes)
  3. Moon & Stars (3.15 stars, 515 notes)
  4. Normal (1.6 stars, 55 notes)
Download: Jerry Barnes, Quiana - Moon Without The Stars
Information: Scores/Beatmap Listing
---------------
this song is so pretty~ <3

Normal ~mapped by me: 25%
Indeed's Hard ~mapped by Indeed: 100%
guineaQ's Hard ~mapped by guineaQ: 100%
Moon & Stars ~mapped by me: 100%

Hit Sounds ~provided by me & guineaQ
StoryBoard ~created by Indeed

List of Modders~
  1. Xellie (Modded Indeed's Hard)
  2. N1ghtRabb1T (Modded Moon & Stars)
  3. guineaQ (Modded Indeed's Hard and Moon & Stars)
  4. Smug (Modded Indeed's Hard and Moon & Stars)
  5. Kibbleru (Modded Moon & Stars)
  6. handsome (Modded Moon & Stars)
  7. luxoDeh (Modded All Difficulties)
  8. Pjecoo (Modded Moon & Stars)
Track List~
  1. Submitted: July 21st, 2014
  2. First Mod: July 21st, 2014
  3. Updated Beatmap with Storyboard: July 22nd, 2014
Want 2 Buy Avon
General: Indeed's difficulty needs to be named something with Hard in it so that players know the difficulty easily

Indeed's stars
01:58:928 (2,3) - The overlap of this seems kinda ugly imo
02:14:912 (4,5) - slight overlap on these that doesn't look too good
02:38:273 (3) - this could blanket the 2 better
02:40:240 (3) - could blanket better
02:44:174 (3) - could blanket 2 better
02:46:141 (2,3) - still dun like the overlap >.<

Overall I like the difficulty but it's pretty repetitive (yes I know the song is repetitive but all songs are.) Good luck tori-senpai, rank all the maps \(>w<)/
Topic Starter
Moo-Chan

Xellie wrote:

General: Indeed's difficulty needs to be named something with Hard in it so that players know the difficulty easily

Indeed's stars
01:58:928 (2,3) - The overlap of this seems kinda ugly imo
02:14:912 (4,5) - slight overlap on these that doesn't look too good
02:38:273 (3) - this could blanket the 2 better
02:40:240 (3) - could blanket better
02:44:174 (3) - could blanket 2 better
02:46:141 (2,3) - still dun like the overlap >.<

Overall I like the difficulty but it's pretty repetitive (yes I know the song is repetitive but all songs are.) Good luck tori-senpai, rank all the maps \(>w<)/
I'll get Indeed to look at it~ Ty c:
_DG
irc mod, desu~

18:13 Moo-Chan: hey rabbit? ;w; do you mod maps?
18:13 N1ghtRabb1T: yes
18:14 Moo-Chan: can you mod the hardest diff of my map?
18:14 N1ghtRabb1T: what map would that be
18:14 *Moo-Chan is listening to [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars]
18:18 N1ghtRabb1T: Moon & Stars?
18:18 Moo-Chan: mhm
18:22 N1ghtRabb1T: 00:16:264 (2) - I feel the need that the flow of the circles seemed a bit curved at 2, intentional?
18:23 Moo-Chan: uhh
18:23 Moo-Chan: not really
18:23 Moo-Chan: xD
18:24 N1ghtRabb1T: yeah, move it to [160,80]
18:24 Moo-Chan: alright
18:24 Moo-Chan: i did
18:24 Moo-Chan: c:
18:24 N1ghtRabb1T: 00:16:264 (2) - I do not feel very nice when I see this being played and when this 00:18:600 (4) - is played because of how it moves
18:25 N1ghtRabb1T: one zig-zagged and and the other just straigh cursor movement.
18:25 Moo-Chan: wait what
18:26 N1ghtRabb1T: Difference of pattern is what I meant
18:27 Moo-Chan: wait
18:27 Moo-Chan: so like
18:28 Moo-Chan: since the triple for 00:16:141 (1,2,3) - is diagonal, and this one, 00:18:109 (1,2,3) - is not, the pattern seems weird?
18:28 Moo-Chan: or
18:29 N1ghtRabb1T: something like that.
18:29 Moo-Chan: ahh
18:29 N1ghtRabb1T: But if you're going to keep it like that, i suggest something
18:29 Moo-Chan: alright
18:30 N1ghtRabb1T: 00:18:600 (4) - Map it as two separate beats.
18:30 Moo-Chan: hm?
18:31 Moo-Chan: fixed
18:32 N1ghtRabb1T: 00:27:207 (6) - Do not stress the curve too much.
18:33 N1ghtRabb1T: Not saying to "blanket it well around the next beat", just that it kind of looks weird
18:33 N1ghtRabb1T: Also, it might be a bit "off-grid" for me.
18:35 N1ghtRabb1T: 00:29:912 - Would it in anyway sound better if you map this part with a circle and then 1/2 a tick later you start the spinner
18:37 N1ghtRabb1T: 00:36:059 (2) - Currently I kind of looks ugly because it didn't curve well. So curve it a bit better, and while you're at it might I suggest you distance it away from the previous beat?
18:37 N1ghtRabb1T: 00:36:797 (4) - Bring it into line with 3 and 5
18:38 N1ghtRabb1T: 00:37:289 (6,1) - Does not reach out to me as to how it is mapped. Map 6 as a slider lasting for 1 tick and then add a beat later
18:38 N1ghtRabb1T: To emphasize that "ry~~~~" vocal part
18:38 N1ghtRabb1T: even if it fluctuated in sound by just a little
18:40 N1ghtRabb1T: 00:39:502 (8) - probably minor, but how about mapping it in the same direction when you move from 7 to this one?
18:41 N1ghtRabb1T: 00:41:469 (6,7,8) - https://osu.ppy.sh/ss/1843937
18:42 N1ghtRabb1T: Because currently I do not like where you 7 is and how 8 didn't blanket well.
18:42 N1ghtRabb1T: Also with the way 8 is placed, its movement flows perfectly into 9
18:42 N1ghtRabb1T: Still.
18:43 N1ghtRabb1T: 00:43:436 (1) - Attempt to stack 1's sliderend over 3's sliderhead perfectly.
18:44 N1ghtRabb1T: 00:45:404 (8) - Hitsounding might be a bit too loud here.
18:44 N1ghtRabb1T: See, 00:47:371 (2) - in my case sounds better if this was mapped as two separate beats and 00:47:863 (3) - a slider
18:45 N1ghtRabb1T: 00:50:568 (5,6) - Add a note in between them? Like make it a triplet.
18:45 N1ghtRabb1T: Your triplet arrangement as they are now, do not sound good.
18:48 N1ghtRabb1T: 00:58:928 (6) - Instead of placing it inside ofthe previous note, might be better to haveit at coordinates [424,200]
18:48 N1ghtRabb1T: 01:10:486 (10,11) - Same suggestion as above ^
18:49 N1ghtRabb1T: 01:13:928 (8) - Blanket around previous slider would look nicer in my opinion
18:50 N1ghtRabb1T: 01:26:592 (5) - Move it to coordinate [236,84]
18:51 N1ghtRabb1T: 01:28:928 (1,2) - You could turn this into a triplet.
18:51 N1ghtRabb1T: 01:31:633 (3) - Probably I would question its blanket.
18:52 N1ghtRabb1T: 01:37:043 (1) - Distance it away from previous slider by just a little.
18:52 N1ghtRabb1T: 01:39:010 (2) - Same as above ^
18:54 N1ghtRabb1T: 02:07:535 (7) - No need for it to last up to that blue tick
18:54 N1ghtRabb1T: 02:13:682 (3) - Suggestion of this note at coordinate [368,300]
18:55 N1ghtRabb1T: Holy shit i moved this without distance snap and its purely prev:0.98x and next:0.98x
18:55 N1ghtRabb1T: WIN
18:57 N1ghtRabb1T: 02:31:387 (4) - Doesn't sound nice when it ends at blue tick
18:57 N1ghtRabb1T: 02:31:879 (5) - Missing the possibility of a hitsound at sliderend.
18:57 N1ghtRabb1T: 02:35:322 (6) - Fix your heart please.
18:58 N1ghtRabb1T: 02:42:207 (4) - Suggestion of slider at [200,352]
18:59 N1ghtRabb1T: 02:43:928 (3) - You having a 1/4 slider right now after all this time in the song does not match well to the entire map
18:59 N1ghtRabb1T: 02:46:141 (4,5) - Overlaps are not advised, and plus even if it was nice the flow is partially disrupted
19:00 N1ghtRabb1T: 02:50:076 (5) - Move it away by a bit from slider 4 to avoid overlap
19:01 N1ghtRabb1T: 02:50:814 (6) - Suggestion of beat at [368,144] to emphasize to strong tone in voice
19:01 N1ghtRabb1T: well there is no strong tone, but still
19:01 N1ghtRabb1T: 02:51:305 (1) - Start at white tick, not red tick, seems better
19:02 N1ghtRabb1T: 03:03:600 (6) - [280,48]
19:02 N1ghtRabb1T: 03:03:846 (7) - [160,32]
19:03 N1ghtRabb1T: Also, I do not think the whistle fits for most parts. I hope you had some custom hitsound in mind.
19:04 N1ghtRabb1T: I do not think you need to repeat "Deemo" in Tags as it is already mentioned in "Source"
19:04 Moo-Chan: well i have a custom one on for the whistle
19:05 N1ghtRabb1T: Actually, i do not think you need to repeat something you have mentioned in song title and artists either
19:05 N1ghtRabb1T: but what do i know
19:06 Moo-Chan: i'll change it if i need to
19:06 Moo-Chan: um, is that it?
19:07 N1ghtRabb1T: yeah, it would seem so
19:07 Moo-Chan: alright
19:07 Moo-Chan: um, do you wanna post this as a irc mod?
19:07 Moo-Chan: or
19:07 N1ghtRabb1T: i will
guineaQ
from pm /o/ \o\

[Moon & Stars and all the priti stuffz]
Fack music theory essay mod omg
All of these are SUGGESTIONS, you can say "fack this" and ignore it like a bawss.

[Distancing inconsistency]
Generic essay for my idea on using jumps:
Jumps. They are fun hue. I personally think jumps are somewhere around 1.5x+. Jumps are used for emphasis! (or to make your map ridiculously hard) I use vocals for determining whether to use jumps or not. One good case to use jumps are when there are sudden spike in pitch or a note in the vocals or just sheer increase in volume. Applying this, you can also fiddle around with general distance snap you use while mapping out non jumpy patterns. Eg: slow, calm vocal part with 0.8x~1.2x with like maybe 1.5x jumps, kiai time: 1.5x used generally, 2.0x maybe even 3.0x used. To summarize: use jumps according to vocals!

Side note: you can use jumps if there are sudden increase in volume or concentration of riffs by other instruments as well, but i just prefer vocals.

00:16:387 (3,4) - - Keep ds consisent, use 2.0x
00:16:141 (1,2) - I would stack this, since I personally don't see why it should be like this when you decided this 00:18:109 (1,2,3) should be stacked.(refer to rant about stacks below)

[Blankets]
No rants here :D
but...blankets section needs more love

The only thing I'll say here is that you should use more blankets.

[Flow, Patterns, all the goodies related to playability]

Little background explanation for mapping style I'll be modding this by:
Percussion mapping. This song has some quite strong, non-negligible drum beats that should be mapped out. My style (or should I say what I think I should do but never do it because I'm lazy as if I was a guinea pig in real life) is that using a circle on a strong beat is a must. For example, you had slider end mapped out on parts where there are strong drum beats (eg. 00:19:338 (6) - ). Well, DONT DO THAT :D (don't take it personal pls) I believe it's 120 times better to actually use circles on parts of the songs like that. My idea of fun patterns are that flow is mapped to string instrument, jumps according to vocals and hitsounding/timing on percussion. When they are executed properly (pfft anything executed properly) its a fun pattern :D, so I'll mod your patterns/flow with this in mind.

Another long explanation about stacking the stackening has begun:
Stacks, they can be fun :D (and easy way out if you are lazy to mapu) I use stacks as a break from long continuous flow. Or, you could use stacks for mapping out streams of 1/2 or 1/4 that is monotone (like drum rolls for eg... but you can use reverse sliders as well pfft). The important thing about stacks are that they put a STOP at the flow. Now, when used with good understanding of the song, you can use it as a mini break time (although the song is quite slow and it doesn't need to be used that way) or to make the song harder in a way. For example, 1/4 stacked triples jump. Because they put a stop to the flow, it can also be used to put a smoother transition from one direction to another. Well enough ranting.

oh not againPassive sliders:
wtf is... a passive slider? slider that starts on red tick and ending on white tick. The white ticks are areas which is used for "active" hitsounding, red ticks on other hand are used for "passive" hitsounding, hence the name passive sliders. Passive hitsounding areas usually have nothing, or little to hitsound, so generally ppl use whistles or leave that spot empty. On the otherhand, active hitsounding area is usually the place to go wild and put clap+finish together. Active hitsounding, white ticks, are a good place to put an 'active' hit object like a start of a slider or a circle. So, to make it short, don't put slider ends on white ticks pls.

00:17:371 (6) - There is a HUGE drum bass hit in the red tick. I would take out the slider and put it like this
00:18:600 (4) - Oh snap a passive slider, passive sliders can be used in some cases thou. It's just me that hates it like a hater. But in this case, there is a HUGE active hitsounding that can be done on slider end so I'll just switch to 2 circles.
00:19:338 (6) - Although it's a good to go slider, a circle can be used in the place of slider end. So it's up to you if you wanna keep it or not.
00:19:338 (6,1,2) - I dislike ISOSCELES triangle. Make it an equilateral triangle!
00:21:797 (6) - Same issue as 00:19:338 (6) - + slider shape can be neater
00:23:273 (4) - ^^
00:24:502 (4,5) - I would do circle - slider, not slider - circle.
00:26:715 (5) - Consider repositioning to make a triangle \o/ (x:224, y:260
00:27:207 (6) - remove and rearrange like
00:29:666 (6) - change to 1/2 slider, add a circle at 00:30:158 (7) -
00:29:912 (1) - move to 00:30:404 (1) -

Just a comment
00:31:879 (1,2,3,4,5,6) - this part LITERALLY made me feel confused for a moment.

00:31:879 (1,2) - MAYBE use anti jumps for extra emphasis?
00:33:600 (6) - personally, I would blanket this to (5)
00:34:584 (3,4) - Two circles without mapping red and blue ticks in between. There isn't really much to map on blue tick for this imo. (mappable vocal syllable change at white ticks only for this case)
00:35:568 (1) - Don't use this, although the vocals do sound like it has something on blue tick, but it doesn't.
00:36:059 (2) - 2 circles desu! a strong beat on red tick!
00:36:551 (3,4,5,6) - Would change to 2 1/2 sliders :D
00:37:535 (1) - You can either use 3 circles, or slider - circle, but no slider end on white tick pls.
00:38:764 (5,6,7) - Triangle desu~
00:40:240 (2,3,4,5,6) - Try this
00:42:453 (8) - 1/2 1 reverse.
00:44:174 (3) - try this.
00:45:158 (5,6,7) - uhhh try thix :D
00:47:371 (2) - 10/10 would blanket this to (1)
00:47:863 (3,4) - remove and put 1/2 reverse slider
00:49:092 (7) - circle here, 00:49:338 - start 1/2 slider here, remove 00:49:584 (1) - , NC the new 1/2 slider
00:50:076 (4,5) - remove (5) and make (4) reverse.
00:50:814 (6,7) - I would make this 1/2 slider while keeping the blue tick circle after it
00:54:010 (2,3) - remove 3, reverse 2.
00:55:240 (1,2) - remove 2, make 1 1/1 slider.
00:56:469 (5) - Wouldn't stack this on 6.
00:56:715 (6,7) - remove, make 00:56:961 (8) - start at 00:56:715 and go to 00:57:453 (you are mapping to vocals right?)
00:57:699 (1,2,3,4,5,6) - I dunno, I would remap this. It is hard to map to sub vocals.
01:00:650 (5,6,7) - Overmap. 1/2 slider winz.

Just a comment
01:02:617 (6) - THIS IS OK (but I would still not do it), since there is no strong drum hit or anything on here, but the slider end is on a DOWNBEAT (big white tick), which is preferred place to start a new hit object.

01:02:371 (4,5) - My mind keeps telling me this is overmap D:
01:03:969 (3,4) - ^^
01:05:199 (8,9) - Hitsounding is blue tick is baaaaaaad idea + overmap, why not make 01:04:830 (7,8,9) - just one long slider? (idk, i can't really hear the music with the volume of hitsounds)
01:05:814 (2,3,4) - looks like overmap to me, how bout u?
01:06:551 (6,7,8) - yeah this too, I would put a circle on 01:07:043


[Timing]
I barely noticed the SV increase since the base SV is so low, try 1.5x?
and silent notes are unrankable (circles, slider ends/starts with 5% volume)

[Hitsounding]
Kiai Times: DONT USE NORMAL. FULL STOP.
Lemme give you some hitsounds you could use in this rar file.
http://puu.sh/am30a/cddfaa73ef.zip rawr

Yeah, I burnt out. But it was since due to similar 'problems' coming up over and over : eg. passive sliders, having slider ends on area which could have circles instead, dem triples.
Topic Starter
Moo-Chan

N1ghtRabb1T wrote:

irc mod, desu~

18:13 Moo-Chan: hey rabbit? ;w; do you mod maps?
18:13 N1ghtRabb1T: yes
18:14 Moo-Chan: can you mod the hardest diff of my map?
18:14 N1ghtRabb1T: what map would that be
18:14 *Moo-Chan is listening to [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars]
18:18 N1ghtRabb1T: Moon & Stars?
18:18 Moo-Chan: mhm
18:22 N1ghtRabb1T: 00:16:264 (2) - I feel the need that the flow of the circles seemed a bit curved at 2, intentional?
18:23 Moo-Chan: uhh
18:23 Moo-Chan: not really
18:23 Moo-Chan: xD
18:24 N1ghtRabb1T: yeah, move it to [160,80]
18:24 Moo-Chan: alright
18:24 Moo-Chan: i did
18:24 Moo-Chan: c:
18:24 N1ghtRabb1T: 00:16:264 (2) - I do not feel very nice when I see this being played and when this 00:18:600 (4) - is played because of how it moves
18:25 N1ghtRabb1T: one zig-zagged and and the other just straigh cursor movement.
18:25 Moo-Chan: wait what
18:26 N1ghtRabb1T: Difference of pattern is what I meant
18:27 Moo-Chan: wait
18:27 Moo-Chan: so like
18:28 Moo-Chan: since the triple for 00:16:141 (1,2,3) - is diagonal, and this one, 00:18:109 (1,2,3) - is not, the pattern seems weird?
18:28 Moo-Chan: or
18:29 N1ghtRabb1T: something like that.
18:29 Moo-Chan: ahh
18:29 N1ghtRabb1T: But if you're going to keep it like that, i suggest something
18:29 Moo-Chan: alright
18:30 N1ghtRabb1T: 00:18:600 (4) - Map it as two separate beats.
18:30 Moo-Chan: hm?
18:31 Moo-Chan: fixed
18:32 N1ghtRabb1T: 00:27:207 (6) - Do not stress the curve too much.
18:33 N1ghtRabb1T: Not saying to "blanket it well around the next beat", just that it kind of looks weird
18:33 N1ghtRabb1T: Also, it might be a bit "off-grid" for me.
18:35 N1ghtRabb1T: 00:29:912 - Would it in anyway sound better if you map this part with a circle and then 1/2 a tick later you start the spinner
18:37 N1ghtRabb1T: 00:36:059 (2) - Currently I kind of looks ugly because it didn't curve well. So curve it a bit better, and while you're at it might I suggest you distance it away from the previous beat?
18:37 N1ghtRabb1T: 00:36:797 (4) - Bring it into line with 3 and 5
18:38 N1ghtRabb1T: 00:37:289 (6,1) - Does not reach out to me as to how it is mapped. Map 6 as a slider lasting for 1 tick and then add a beat later
18:38 N1ghtRabb1T: To emphasize that "ry~~~~" vocal part
18:38 N1ghtRabb1T: even if it fluctuated in sound by just a little
18:40 N1ghtRabb1T: 00:39:502 (8) - probably minor, but how about mapping it in the same direction when you move from 7 to this one?
18:41 N1ghtRabb1T: 00:41:469 (6,7,8) - https://osu.ppy.sh/ss/1843937
18:42 N1ghtRabb1T: Because currently I do not like where you 7 is and how 8 didn't blanket well.
18:42 N1ghtRabb1T: Also with the way 8 is placed, its movement flows perfectly into 9
18:42 N1ghtRabb1T: Still.
18:43 N1ghtRabb1T: 00:43:436 (1) - Attempt to stack 1's sliderend over 3's sliderhead perfectly.
18:44 N1ghtRabb1T: 00:45:404 (8) - Hitsounding might be a bit too loud here.
18:44 N1ghtRabb1T: See, 00:47:371 (2) - in my case sounds better if this was mapped as two separate beats and 00:47:863 (3) - a slider
18:45 N1ghtRabb1T: 00:50:568 (5,6) - Add a note in between them? Like make it a triplet.
18:45 N1ghtRabb1T: Your triplet arrangement as they are now, do not sound good.
18:48 N1ghtRabb1T: 00:58:928 (6) - Instead of placing it inside ofthe previous note, might be better to haveit at coordinates [424,200]
18:48 N1ghtRabb1T: 01:10:486 (10,11) - Same suggestion as above ^
18:49 N1ghtRabb1T: 01:13:928 (8) - Blanket around previous slider would look nicer in my opinion
18:50 N1ghtRabb1T: 01:26:592 (5) - Move it to coordinate [236,84]
18:51 N1ghtRabb1T: 01:28:928 (1,2) - You could turn this into a triplet.
18:51 N1ghtRabb1T: 01:31:633 (3) - Probably I would question its blanket.
18:52 N1ghtRabb1T: 01:37:043 (1) - Distance it away from previous slider by just a little.
18:52 N1ghtRabb1T: 01:39:010 (2) - Same as above ^
18:54 N1ghtRabb1T: 02:07:535 (7) - No need for it to last up to that blue tick
18:54 N1ghtRabb1T: 02:13:682 (3) - Suggestion of this note at coordinate [368,300]
18:55 N1ghtRabb1T: Holy shit i moved this without distance snap and its purely prev:0.98x and next:0.98x
18:55 N1ghtRabb1T: WIN
18:57 N1ghtRabb1T: 02:31:387 (4) - Doesn't sound nice when it ends at blue tick
18:57 N1ghtRabb1T: 02:31:879 (5) - Missing the possibility of a hitsound at sliderend.
18:57 N1ghtRabb1T: 02:35:322 (6) - Fix your heart please.
18:58 N1ghtRabb1T: 02:42:207 (4) - Suggestion of slider at [200,352]
18:59 N1ghtRabb1T: 02:43:928 (3) - You having a 1/4 slider right now after all this time in the song does not match well to the entire map
18:59 N1ghtRabb1T: 02:46:141 (4,5) - Overlaps are not advised, and plus even if it was nice the flow is partially disrupted
19:00 N1ghtRabb1T: 02:50:076 (5) - Move it away by a bit from slider 4 to avoid overlap
19:01 N1ghtRabb1T: 02:50:814 (6) - Suggestion of beat at [368,144] to emphasize to strong tone in voice
19:01 N1ghtRabb1T: well there is no strong tone, but still
19:01 N1ghtRabb1T: 02:51:305 (1) - Start at white tick, not red tick, seems better
19:02 N1ghtRabb1T: 03:03:600 (6) - [280,48]
19:02 N1ghtRabb1T: 03:03:846 (7) - [160,32]
19:03 N1ghtRabb1T: Also, I do not think the whistle fits for most parts. I hope you had some custom hitsound in mind.
19:04 N1ghtRabb1T: I do not think you need to repeat "Deemo" in Tags as it is already mentioned in "Source"
19:04 Moo-Chan: well i have a custom one on for the whistle
19:05 N1ghtRabb1T: Actually, i do not think you need to repeat something you have mentioned in song title and artists either
19:05 N1ghtRabb1T: but what do i know
19:06 Moo-Chan: i'll change it if i need to
19:06 Moo-Chan: um, is that it?
19:07 N1ghtRabb1T: yeah, it would seem so
19:07 Moo-Chan: alright
19:07 Moo-Chan: um, do you wanna post this as a irc mod?
19:07 Moo-Chan: or
19:07 N1ghtRabb1T: i will
I basically made all the changes~ Ty rabbit ! c:
Topic Starter
Moo-Chan

guineaQ wrote:

from pm /o/ \o\

[Moon & Stars and all the priti stuffz]
Fack music theory essay mod omg
All of these are SUGGESTIONS, you can say "fack this" and ignore it like a bawss.

[Distancing inconsistency]
Generic essay for my idea on using jumps:
Jumps. They are fun hue. I personally think jumps are somewhere around 1.5x+. Jumps are used for emphasis! (or to make your map ridiculously hard) I use vocals for determining whether to use jumps or not. One good case to use jumps are when there are sudden spike in pitch or a note in the vocals or just sheer increase in volume. Applying this, you can also fiddle around with general distance snap you use while mapping out non jumpy patterns. Eg: slow, calm vocal part with 0.8x~1.2x with like maybe 1.5x jumps, kiai time: 1.5x used generally, 2.0x maybe even 3.0x used. To summarize: use jumps according to vocals!

Side note: you can use jumps if there are sudden increase in volume or concentration of riffs by other instruments as well, but i just prefer vocals.

Color: Means I fixed it
Color: Means I didn't fix it


00:16:387 (3,4) - - Keep ds consisent, use 2.0x Fixed
00:16:141 (1,2) - I would stack this, since I personally don't see why it should be like this when you decided this 00:18:109 (1,2,3) should be stacked.(refer to rant about stacks below) Fixed

[Blankets]
No rants here :D
but...blankets section needs more love

The only thing I'll say here is that you should use more blankets.

[Flow, Patterns, all the goodies related to playability]

Little background explanation for mapping style I'll be modding this by:
Percussion mapping. This song has some quite strong, non-negligible drum beats that should be mapped out. My style (or should I say what I think I should do but never do it because I'm lazy as if I was a guinea pig in real life) is that using a circle on a strong beat is a must. For example, you had slider end mapped out on parts where there are strong drum beats (eg. 00:19:338 (6) - ). Well, DONT DO THAT :D (don't take it personal pls) I believe it's 120 times better to actually use circles on parts of the songs like that. My idea of fun patterns are that flow is mapped to string instrument, jumps according to vocals and hitsounding/timing on percussion. When they are executed properly (pfft anything executed properly) its a fun pattern :D, so I'll mod your patterns/flow with this in mind.

Another long explanation about stacking the stackening has begun:
Stacks, they can be fun :D (and easy way out if you are lazy to mapu) I use stacks as a break from long continuous flow. Or, you could use stacks for mapping out streams of 1/2 or 1/4 that is monotone (like drum rolls for eg... but you can use reverse sliders as well pfft). The important thing about stacks are that they put a STOP at the flow. Now, when used with good understanding of the song, you can use it as a mini break time (although the song is quite slow and it doesn't need to be used that way) or to make the song harder in a way. For example, 1/4 stacked triples jump. Because they put a stop to the flow, it can also be used to put a smoother transition from one direction to another. Well enough ranting.

oh not againPassive sliders:
wtf is... a passive slider? slider that starts on red tick and ending on white tick. The white ticks are areas which is used for "active" hitsounding, red ticks on other hand are used for "passive" hitsounding, hence the name passive sliders. Passive hitsounding areas usually have nothing, or little to hitsound, so generally ppl use whistles or leave that spot empty. On the otherhand, active hitsounding area is usually the place to go wild and put clap+finish together. Active hitsounding, white ticks, are a good place to put an 'active' hit object like a start of a slider or a circle. So, to make it short, don't put slider ends on white ticks pls.

00:17:371 (6) - There is a HUGE drum bass hit in the red tick. I would take out the slider and put it like this Fixed
00:18:600 (4) - Oh snap a passive slider, passive sliders can be used in some cases thou. It's just me that hates it like a hater. But in this case, there is a HUGE active hitsounding that can be done on slider end so I'll just switch to 2 circles. Fixed (I think)
00:19:338 (6) - Although it's a good to go slider, a circle can be used in the place of slider end. So it's up to you if you wanna keep it or not. Changed it slightly
00:19:338 (6,1,2) - I dislike ISOSCELES triangle. Make it an equilateral triangle! I don't think I need to do this cause of the change above
00:21:797 (6) - Same issue as 00:19:338 (6) - + slider shape can be neater But I like my sliders ;;
00:23:273 (4) - ^^ ^^
00:24:502 (4,5) - I would do circle - slider, not slider - circle. Changed
00:26:715 (5) - Consider repositioning to make a triangle \o/ (x:224, y:260) Done
00:27:207 (6) - remove and rearrange like Done
00:29:666 (6) - change to 1/2 slider, add a circle at 00:30:158 (7) - Fixedd
00:29:912 (1) - move to 00:30:404 (1) - I guess I didn't do this due to the change above

Just a comment
00:31:879 (1,2,3,4,5,6) - this part LITERALLY made me feel confused for a moment. ><

00:31:879 (1,2) - MAYBE use anti jumps for extra emphasis? I think I changed it?
00:33:600 (6) - personally, I would blanket this to (5) Okay~
00:34:584 (3,4) - Two circles without mapping red and blue ticks in between. There isn't really much to map on blue tick for this imo. (mappable vocal syllable change at white ticks only for this case) Didn't change this ><
00:35:568 (1) - Don't use this, although the vocals do sound like it has something on blue tick, but it doesn't. I like the slider though D:
00:36:059 (2) - 2 circles desu! a strong beat on red tick! Fixed
00:36:551 (3,4,5,6) - Would change to 2 1/2 sliders :D Fixed
00:37:535 (1) - You can either use 3 circles, or slider - circle, but no slider end on white tick pls. Fixed
00:38:764 (5,6,7) - Triangle desu~ Desu triangle~
00:40:240 (2,3,4,5,6) - Try this Kept it the same ;w;
00:42:453 (8) - 1/2 1 reverse. Didn't change ><
00:44:174 (3) - try this. Changed
00:45:158 (5,6,7) - uhhh try thix :D Didn't change due to not wanting a bunch of spinners
00:47:371 (2) - 10/10 would blanket this to (1) I changed this part before you modded it so it's different
00:47:863 (3,4) - remove and put 1/2 reverse slider Fixed
00:49:092 (7) - circle here, 00:49:338 - start 1/2 slider here, remove 00:49:584 (1) - , NC the new 1/2 slider Done (I think)
00:50:076 (4,5) - remove (5) and make (4) reverse. I didn't make this change but I did fix the combo
00:50:814 (6,7) - I would make this 1/2 slider while keeping the blue tick circle after it Kept the same
00:54:010 (2,3) - remove 3, reverse 2. Fixed
00:55:240 (1,2) - remove 2, make 1 1/1 slider. Kept the same
00:56:469 (5) - Wouldn't stack this on 6. Fixed
00:56:715 (6,7) - remove, make 00:56:961 (8) - start at 00:56:715 and go to 00:57:453 (you are mapping to vocals right?) Yes and didn't change
00:57:699 (1,2,3,4,5,6) - I dunno, I would remap this. It is hard to map to sub vocals. I like this part ;w;
01:00:650 (5,6,7) - Overmap. 1/2 slider winz. Fixed

Just a comment
01:02:617 (6) - THIS IS OK (but I would still not do it), since there is no strong drum hit or anything on here, but the slider end is on a DOWNBEAT (big white tick), which is preferred place to start a new hit object. I changed it

01:02:371 (4,5) - My mind keeps telling me this is overmap D: Took away the triple
01:03:969 (3,4) - ^^ ^^
01:05:199 (8,9) - Hitsounding is blue tick is baaaaaaad idea + overmap, why not make 01:04:830 (7,8,9) - just one long slider? (idk, i can't really hear the music with the volume of hitsounds) I hit sounded the end of the slider. Not the blue tick
01:05:814 (2,3,4) - looks like overmap to me, how bout u? Changed into a 1/2 reverse slider
01:06:551 (6,7,8) - yeah this too, I would put a circle on 01:07:043 Kept the same


[Timing]
I barely noticed the SV increase since the base SV is so low, try 1.5x?
and silent notes are unrankable (circles, slider ends/starts with 5% volume)

[Hitsounding]
Kiai Times: DONT USE NORMAL. FULL STOP.
Lemme give you some hitsounds you could use in this rar file.
http://puu.sh/am30a/cddfaa73ef.zip rawr

Yeah, I burnt out. But it was since due to similar 'problems' coming up over and over : eg. passive sliders, having slider ends on area which could have circles instead, dem triples.
Thank youuuu~~
guineaQ
Topic Starter
Moo-Chan

guineaQ wrote:

oooo donee
http://puu.sh/amcHY/674c511da7.osu
/me runs
Thank you guinea~ c:
/me catches you and hugs
Fizz
hiiiii by request~
if any of my suggestions confuse you, pls bug me about it <3

[Kitty Kat's Hard]
Gah when did you get so good

I didn't point out all of the bad blankets, but please go through and fix them all for me
Hitsounds need to be louder, no doubt about it. Like... much much louder. They should all at least by 70% imo and should have a nice punchy clap too.


00:16:141 (1,2,3) - Personally I think it's a bit mean to start off with a stack right away - it's not giving the player any time to adjust to the speed of the song. Change to 1/1 slider
00:19:338 (5) - imo the shape looks a bit out of place, if you wanna keep shape make it blanket 00:20:568 (7) - or somethin
00:21:797 (3) - Improve blanket-kun
00:23:273 (1) - lighten up curve maybe, like dis: http://puu.sh/amjQ4/2bf7238519.jpg
00:36:305 (2,3) - Timing should be like this: http://puu.sh/amjTy/1d16cd632f.jpg
00:43:436 (7) - I would suggest putting NC here, but generally I don't make a symmetry pattern that bleeds into the new bar like this, because putting an NC here doesn't make sense in context of the pattern, y'know? (ask me about this if you don't understand)

00:48:109 (3) - wow get good, pls improve blanket-kun
00:50:076 (3) - ^
00:55:240 (1) - c'mon bby if you want to abuse blankets like guineaQ, at least do them perfectly
01:00:650 (4) - asfghlasghl ("Kat senpai abuse me <3" - Blanket-kun 2014)
01:09:010 (6) - NC
01:10:486 (1) - Remove NC
01:12:699 (6) - Holy shit this is adorable
01:14:912 (1) - But this bad blanket is not so adorable
01:26:961 (1,2,3,4,5,6) - maybes change these to two 1/4 reverse sliders
01:33:109 (7) - This should start 01:32:863 - so change your setup to accommodate
01:39:256 (2,3) - Same issue as 00:36:305 (2,3) -

01:58:191 (1) - AMG KAT ABYOOSE ME PLEASE
02:02:125 (1) - is ded
02:02:863 (2) - I don't know if this is bad or not but please check
02:15:650 (5) - This overlap doesn't look too great

02:38:273 (3) - Look, Kat, bby, I know you tried hard to blanket it, but MAKE IT PERFECT SO MY EYES DON'T BLEED OK (and when I say perfect, I mean PERFECT: http://puu.sh/amkpj/7d5ad8a264.jpg)
02:40:240 (3) - be;hwehwdhgsk;ldgjh
02:42:330 (4) - Move up a tick and shorten a tick
02:44:174 (3) - THIS MADE ME CRY
02:48:600 (1) - Remove NC
02:49:338 (3) - put NC here

The rest is just blanketing so I will spare you... but get to work on fixing them :v

[Insane]
This map looks so wonky yo. You need to work out what angles you're working with. Example 00:18:600 (4) - doesn't look good vs. 00:19:338 (6) and same with these two 00:24:748 (5,6)

00:34:584 (3,4) - spacing here isn't consistent with 00:35:568 (1,2) -
00:37:289 (6) - make this reverse and remove 00:37:535 (7) -
00:37:781 (8) - add NC
00:38:273 (1) - remove NC
00:39:502 (4) - Make this start a new pattern instead of coming out of 00:39:010 (3) - because it's the start of a new bar
00:45:404 (7) - extend to white tick
00:49:338 (9) - Don't start triples on whites please. Pls don't argue with me about this ye (additionally, because this is the start of a new bar, make this a new pattern
00:53:273 (10) - NC
00:53:764 (1) - remove NC
00:54:010 (2) - Make this same shape/angle as 00:53:273 (10) -
00:56:715 (6,7,8) - remap this part. you have a kick hitsound starting on the big slider where it should start on the next white, and you have a triple on a white
01:04:830 (6,7,8) - triple starting on white
01:06:551 (4,5,6) - ^
01:08:518 (5,6,7) - ^
01:12:453 (5,6,7) - ^
01:15:650 (4,5,6) - ^

01:31:633 (3) - Improve blanket on 01:30:896 (1) -
01:50:814 (2), 01:51:797 (4), 01:53:518 (1) - avoid using reverse sliders where they're not necessary. They disrupt the flow of the song and overall just makes it feel more rigid
01:52:781 (6,7,8) - triple starting on white
01:56:223 (1,2,3) - ^
02:13:928 (4,5,6) - Remap this part
02:37:535 (1,3) - Blanketing issues
02:43:928 (3,4,5) - cri cri
02:53:764 (3) - This angle looks weird when put against 02:53:273 (1,2) -
03:14:666 (4,5,6) - triple starting on white
03:19:830 (10) - This one isn't that bad but I'd suggest changing it anyway
03:21:305 (4) - Weird overlap

Overall the map is pretty good, but it could be shaped/structured a bit better so it looks a little less messy~
Good luck and I'll decide if I wanna make an easy after you make the normal
Topic Starter
Moo-Chan

Smug- wrote:

hiiiii by request~
if any of my suggestions confuse you, pls bug me about it <3

[Kitty Kat's Hard]
Gah when did you get so good

I didn't point out all of the bad blankets, but please go through and fix them all for me
Hitsounds need to be louder, no doubt about it. Like... much much louder. They should all at least by 70% imo and should have a nice punchy clap too.


00:16:141 (1,2,3) - Personally I think it's a bit mean to start off with a stack right away - it's not giving the player any time to adjust to the speed of the song. Change to 1/1 slider
00:19:338 (5) - imo the shape looks a bit out of place, if you wanna keep shape make it blanket 00:20:568 (7) - or somethin
00:21:797 (3) - Improve blanket-kun
00:23:273 (1) - lighten up curve maybe, like dis: http://puu.sh/amjQ4/2bf7238519.jpg
00:36:305 (2,3) - Timing should be like this: http://puu.sh/amjTy/1d16cd632f.jpg
00:43:436 (7) - I would suggest putting NC here, but generally I don't make a symmetry pattern that bleeds into the new bar like this, because putting an NC here doesn't make sense in context of the pattern, y'know? (ask me about this if you don't understand)

00:48:109 (3) - wow get good, pls improve blanket-kun
00:50:076 (3) - ^
00:55:240 (1) - c'mon bby if you want to abuse blankets like guineaQ, at least do them perfectly
01:00:650 (4) - asfghlasghl ("Kat senpai abuse me <3" - Blanket-kun 2014)
01:09:010 (6) - NC
01:10:486 (1) - Remove NC
01:12:699 (6) - Holy shit this is adorable
01:14:912 (1) - But this bad blanket is not so adorable
01:26:961 (1,2,3,4,5,6) - maybes change these to two 1/4 reverse sliders
01:33:109 (7) - This should start 01:32:863 - so change your setup to accommodate
01:39:256 (2,3) - Same issue as 00:36:305 (2,3) -

01:58:191 (1) - AMG KAT ABYOOSE ME PLEASE
02:02:125 (1) - is ded
02:02:863 (2) - I don't know if this is bad or not but please check
02:15:650 (5) - This overlap doesn't look too great

02:38:273 (3) - Look, Kat, bby, I know you tried hard to blanket it, but MAKE IT PERFECT SO MY EYES DON'T BLEED OK (and when I say perfect, I mean PERFECT: http://puu.sh/amkpj/7d5ad8a264.jpg)
02:40:240 (3) - be;hwehwdhgsk;ldgjh
02:42:330 (4) - Move up a tick and shorten a tick
02:44:174 (3) - THIS MADE ME CRY
02:48:600 (1) - Remove NC
02:49:338 (3) - put NC here

The rest is just blanketing so I will spare you... but get to work on fixing them :v

This color means i didnt make the changes
This color means i did make changes

[Insane]
This map looks so wonky yo. You need to work out what angles you're working with. Example 00:18:600 (4) - doesn't look good vs. 00:19:338 (6) and same with these two 00:24:748 (5,6) s:

00:34:584 (3,4) - spacing here isn't consistent with 00:35:568 (1,2) - I think I changed this?
00:37:289 (6) - make this reverse and remove 00:37:535 (7) - Fixed
00:37:781 (8) - add NC Fixed
00:38:273 (1) - remove NC Fixed
00:39:502 (4) - Make this start a new pattern instead of coming out of 00:39:010 (3) - because it's the start of a new bar Fixed I think
00:45:404 (7) - extend to white tick Alright
00:49:338 (9) - Don't start triples on whites please. Pls don't argue with me about this ye (additionally, because this is the start of a new bar, make this a new pattern this part has already been changed
00:53:273 (10) - NC Ok
00:53:764 (1) - remove NC Ok
00:54:010 (2) - Make this same shape/angle as 00:53:273 (10) - Done
00:56:715 (6,7,8) - remap this part. you have a kick hitsound starting on the big slider where it should start on the next white, and you have a triple on a white >~>
01:04:830 (6,7,8) - triple starting on white Fixed
01:06:551 (4,5,6) - ^ Keeping
01:08:518 (5,6,7) - ^ Keeping
01:12:453 (5,6,7) - ^ Keeping
01:15:650 (4,5,6) - ^ Keeping

01:31:633 (3) - Improve blanket on 01:30:896 (1) - Done
01:50:814 (2), 01:51:797 (4), 01:53:518 (1) - avoid using reverse sliders where they're not necessary. They disrupt the flow of the song and overall just makes it feel more rigid Well I honestly think they fit ;w;
01:52:781 (6,7,8) - triple starting on white Keeping
01:56:223 (1,2,3) - ^ Keeping
02:13:928 (4,5,6) - Remap this part Alright
02:37:535 (1,3) - Blanketing issues Fixed
02:43:928 (3,4,5) - cri cri cri cri~?
02:53:764 (3) - This angle looks weird when put against 02:53:273 (1,2) - Guess I fixed it
03:14:666 (4,5,6) - triple starting on white Keeping
03:19:830 (10) - This one isn't that bad but I'd suggest changing it anyway Meh
03:21:305 (4) - Weird overlap Fixed

Overall the map is pretty good, but it could be shaped/structured a bit better so it looks a little less messy~
Good luck and I'll decide if I wanna make an easy after you make the normal
Ty Smuggg~~~~
XinCrin
OMG OMG I love this song . Let me get some kudosus for you <333
Check my mapset if you want :p ; http://puu.sh/9NfkP/4800f120f2.osz
Topic Starter
Moo-Chan

XinCrin wrote:

OMG OMG I love this song . Let me get some kudosus for you <333
Check my mapset if you want :p ; http://puu.sh/9NfkP/4800f120f2.osz
Isn't it pretty? ;w;

Yea I'll look at yours~ c:

And thank you ! ><
Indeed_old_1

Xellie wrote:

General: Indeed's difficulty needs to be named something with Hard in it so that players know the difficulty easily

Indeed's stars
01:58:928 (2,3) - The overlap of this seems kinda ugly imo your opinion is just that, your opinion. I like the overlap here and I'm not changing it.
02:14:912 (4,5) - slight overlap on these that doesn't look too good again, not changing it.
02:38:273 (3) - this could blanket the 2 better I adjusted it a tiny bit...
02:40:240 (3) - could blanket better done
02:44:174 (3) - could blanket 2 better done
02:46:141 (2,3) - still dun like the overlap >.< again, not changing it.

Overall I like the difficulty but it's pretty repetitive (yes I know the song is repetitive but all songs are.) Good luck tori-senpai, rank all the maps \(>w<)/
Indeed_old_1

Smug- wrote:

hiiiii by request~
if any of my suggestions confuse you, pls bug me about it <3 I'll bug you anyways even if I'm not confused owo

[Kitty Kat's Hard]
Gah when did you get so good I learned everything from you~ <3

I didn't point out all of the bad blankets, but please go through and fix them all for me For the most part, I blanketed the parts I felt needed it, I didn't want the entire map to be blanket crazy.
Hitsounds need to be louder, no doubt about it. Like... much much louder. They should all at least by 70% imo and should have a nice punchy clap too.


00:16:141 (1,2,3) - Personally I think it's a bit mean to start off with a stack right away - it's not giving the player any time to adjust to the speed of the song. Change to 1/1 slider I think it's okay, since it is a hard difficulty. If this is mentioned again, I will change it.
00:19:338 (5) - imo the shape looks a bit out of place, if you wanna keep shape make it blanket 00:20:568 (7) - or somethin I adjusted it to blanket the 6.
00:21:797 (3) - Improve blanket-kun done
00:23:273 (1) - lighten up curve maybe, like dis: http://puu.sh/amjQ4/2bf7238519.jpg I don't really think this is a necessary change, so no.
00:36:305 (2,3) - Timing should be like this: http://puu.sh/amjTy/1d16cd632f.jpg done
00:43:436 (7) - I would suggest putting NC here, but generally I don't make a symmetry pattern that bleeds into the new bar like this, because putting an NC here doesn't make sense in context of the pattern, y'know? (ask me about this if you don't understand) I agree!

00:48:109 (3) - wow get good, pls improve blanket-kun done
00:50:076 (3) - ^ ^
00:55:240 (1) - c'mon bby if you want to abuse blankets like guineaQ, at least do them perfectly fixed a little, I think this part here changes the feel of the song and that's why I purposely didn't blanket this.
01:00:650 (4) - asfghlasghl ("Kat senpai abuse me <3" - Blanket-kun 2014) I don't want to blanket this
01:09:010 (6) - NC done
01:10:486 (1) - Remove NC no
01:12:699 (6) - Holy shit this is adorable <3
01:14:912 (1) - But this bad blanket is not so adorable </3
01:26:961 (1,2,3,4,5,6) - maybes change these to two 1/4 reverse sliders I like it as triples, no change here
01:33:109 (7) - This should start 01:32:863 - so change your setup to accommodate no
01:39:256 (2,3) - Same issue as 00:36:305 (2,3) fixed

01:58:191 (1) - AMG KAT ABYOOSE ME PLEASE no
02:02:125 (1) - is ded
02:02:863 (2) - I don't know if this is bad or not but please check fixed
02:15:650 (5) - This overlap doesn't look too great as I explained with xellie, I like the overlap

02:38:273 (3) - Look, Kat, bby, I know you tried hard to blanket it, but MAKE IT PERFECT SO MY EYES DON'T BLEED OK (and when I say perfect, I mean PERFECT: http://puu.sh/amkpj/7d5ad8a264.jpg) already fixed in xellie's mod
02:40:240 (3) - be;hwehwdhgsk;ldgjh ^
02:42:330 (4) - Move up a tick and shorten a tick no
02:44:174 (3) - THIS MADE ME CRY already fixed in xellie's mod
02:48:600 (1) - Remove NC no
02:49:338 (3) - put NC here

The rest is just blanketing so I will spare you... but get to work on fixing them :v

Overall the map is pretty good, but it could be shaped/structured a bit better so it looks a little less messy~
Good luck and I'll decide if I wanna make an easy after you make the normal
guineaQ
guineaQ
QQ'd at Indeed

22:09 guineaQ: pokie poke
22:09 Indeed: hi
22:09 *guineaQ is editing [http://osu.ppy.sh/b/462582 Jerry Barnes, Quiana - Moon Without The Stars [Indeed's Hard]]
22:09 Indeed: o;
22:09 Indeed: you gonna mod mine?
22:09 guineaQ: up for irc mod?
22:10 Indeed: sure
22:10 guineaQ: first of all
22:10 guineaQ: may I ask you what you were mapping to
22:11 Indeed: the lyrics mostly
22:11 guineaQ: uh you need to hitsound thix
22:12 Indeed: ye I know
22:12 Indeed: I think I have some on
22:12 guineaQ: 00:15:895 (1) -
22:12 guineaQ: I personally think you should add circle here
22:12 Indeed: but the whole thing isn't hitsounded
22:12 Indeed: o
22:12 Indeed: like as a starting note?
22:12 Indeed: never thought about that
22:13 guineaQ: yeah
22:13 guineaQ: since there is like
22:13 Indeed: the bass
22:13 guineaQ: really really really strong bass
22:13 guineaQ: too stronk
22:13 Indeed: ye
22:13 Indeed: I'll do that
22:14 guineaQ: 00:30:404 (5,6) -
22:14 guineaQ: i personally think you should remove this
22:14 guineaQ: there is nothing in the music to support 2 active hitobjects :(
22:15 guineaQ: besides the pattern will look complete without them anyways
22:15 Indeed: pls
22:15 guineaQ: pls
22:15 Indeed: das why I made the end of the slider silent
22:15 guineaQ: silent slider ends and circles are unrankable i heard
22:16 guineaQ: unless the music calls for it
22:16 Indeed: ;-
22:16 Indeed: ;-;*
22:16 guineaQ: 00:31:879 (2) -
22:16 Indeed: so just remove 6?
22:16 guineaQ: 5, 6
22:17 guineaQ: you could make 4 reverse
22:17 Indeed: remove both?
22:17 Indeed: why
22:17 guineaQ: it sounds very awkward desu
22:17 Indeed: not to me
22:17 guineaQ: ;-;
22:18 Indeed: I'm removing the 5 and moving 6 up
22:18 Indeed: so it ends 1/2 tick earlier
22:18 guineaQ: much better
22:18 guineaQ: 00:31:879 (2) -
22:18 guineaQ: back to thix
22:19 guineaQ: on the second thought nvm
22:19 Indeed: pls
22:19 guineaQ: 00:32:863 (4,5) -
22:19 guineaQ: you following vocalz right?
22:20 Indeed: not that part
22:20 Indeed: I was following background music
22:20 Indeed: because vocals were a little confusing to map for me
22:20 Indeed: I thought it flowed better to follow the music for that part
22:20 guineaQ: pls consistency
22:20 Indeed: I switch between music and vocals
22:20 Indeed: pls
22:20 Indeed: I do what I want
22:20 Indeed: >:C
22:20 guineaQ: 00:38:027 (4,5) -
22:21 guineaQ: i personally think it will be better to switch em to circles
22:21 guineaQ: to get dem guitar arpeggio
22:21 Indeed: hmm
22:21 guineaQ: it's too gud to let them go unmapped desu
22:22 guineaQ: 00:39:010 (1) -
22:22 guineaQ: i meant
22:22 guineaQ: 00:39:748 (1) -
22:22 guineaQ: why nc here
22:23 Indeed: because new verse starts
22:23 guineaQ: 00:39:010 (1) -
22:23 Indeed: I will change them to circles btw
22:23 guineaQ: then why nc here
22:23 guineaQ: new verse didn't start there
22:23 Indeed: because it follows the little background music part and doesn't fit with the either verses
22:23 guineaQ: doesn't feel strong enough to get it's own NC thou
22:23 guineaQ: at least for me
22:24 Indeed: I do that several times in this map
22:24 Indeed: consistency pls
22:24 guineaQ: pls consistency \o\
22:24 guineaQ: btw
22:24 guineaQ: i think you might have hard time hitsounding
22:24 guineaQ: some- err i meant many claps and some bass falls in between the slider
22:24 guineaQ: 00:54:010 (3) -
22:25 guineaQ: eg this
22:25 Indeed: yeah
22:25 Indeed: I know
22:25 guineaQ: but u were mapping to vocals so i cant blame u since
22:25 Indeed: that's why I left it the way it was cus I was trying to figure out where to put them
22:25 guineaQ: consistency pls
22:25 Indeed: ye
22:26 guineaQ: 00:50:814 (4,1,2) -
22:26 guineaQ: u didn't blanket on purpose?
22:26 Indeed: yep
22:27 Indeed: because the 4 already blankets a note and the ending of 2 blankets
22:27 guineaQ: 01:00:158 - why u no mapu this part
22:28 Indeed: because it follows lyrics and added that effect for when she sings "apart"
22:28 Indeed: I thought it was clever
22:28 guineaQ: hmm u could just put a slider that starts at red tick and end at red tick lel
22:28 Indeed: no
22:28 Indeed: xD
22:29 Indeed: I like it the way it is
22:29 guineaQ: just pointing it out cus there is some dem stronk clap in there
22:29 Indeed: ye
22:29 guineaQ: 01:07:289 (2) -
22:29 guineaQ: wut is this
22:29 Indeed: to change it up a bit
22:29 Indeed: otherwise it feels really boring
22:30 guineaQ: 01:12:699 (6) -
22:30 Indeed: the map is already repetitive
22:30 guineaQ: i cri
22:30 Indeed: pls
22:30 guineaQ: i cri cus it's beautiful ffs
22:30 Indeed: I worked so hard on that slider
22:30 Indeed: xD
22:31 Indeed: one of my red ticks is off omg
22:31 Indeed: pls
22:31 Indeed: I fixed
22:31 guineaQ: uhh
22:31 guineaQ: ok
22:31 guineaQ: lol
22:31 guineaQ: 01:17:371 (1,2,3) -
22:31 guineaQ: personally I would just put spinner here
22:31 Indeed: didn't want to put spinner
22:31 Indeed: spinners are for lazy people
22:32 guineaQ: spinners are for mini break ffs
22:32 Indeed: no u
22:32 Indeed: pls
22:32 Indeed: I already have a break
22:32 Indeed: it's nto even that hard a song
22:32 guineaQ: it still is for newbs
22:32 guineaQ: :D
22:32 Indeed: and with DT it'll be shorter
22:32 Indeed: nah
22:32 Indeed: most people will DT it
22:32 guineaQ: 01:25:486 -
22:32 guineaQ: guitar pls
22:32 Indeed: 146 bpm
22:32 Indeed: too ez
22:33 Indeed: hm
22:34 guineaQ: 01:26:961 (1,2,3,4,5,6) -
22:34 guineaQ: dat diff spike desu
22:34 Indeed: pls
22:34 Indeed: it's a hard diff
22:35 guineaQ: 01:45:404 (7) -
22:35 guineaQ: I would curve it
22:35 guineaQ: to make it flow better into 8
22:35 guineaQ: 01:58:191 (1) -
22:35 guineaQ: just gonna assume u didnt blanket on purpose~
22:36 Indeed: yup
22:37 guineaQ: 02:05:814 (8) -
22:37 guineaQ: I would just make it a circle and start 1/2 tick later
22:38 Indeed: hmm
22:38 guineaQ: 02:46:879 (3) -
22:38 guineaQ: make thix 2 ticks long not 1 1/2
22:39 Indeed: fixed
22:39 guineaQ: actually extend it to blue tick
22:39 guineaQ: the 's' syllable ends on blue
22:39 Indeed: pls
22:39 guineaQ: pls
22:39 Indeed: I'm keeping it on white tick
22:39 guineaQ: kk
22:40 guineaQ: 03:01:142 (1) -
22:40 guineaQ: why dont u
22:40 guineaQ: just blanket it
22:40 Indeed: I don't like blankets >:C
22:40 Indeed: all you blanket crazy people
22:40 Indeed: val never blankets and no one bats an eye
22:41 guineaQ: cus
22:41 guineaQ: there's not a single chance of blanketting those
22:41 guineaQ: this one just looks ambiguous
22:41 Indeed: LOL
22:41 guineaQ: if you are not gonna blanket it
22:41 guineaQ: don't make it even look close to blankets
22:41 guineaQ: so we know your feels
22:41 Indeed: pls
22:41 Indeed: fine, fixed
22:42 guineaQ: if you don't want to blanket
22:42 guineaQ: don't make it look like one desu
22:42 guineaQ: inb4 future mods are filled with "fix blanket pls"
22:42 guineaQ: there were some ds inconsistencies but who cares its hard diff
22:43 Indeed: pls
22:43 guineaQ: consistency pls
22:43 Indeed: pls
22:43 guineaQ: pls
Topic Starter
Moo-Chan
Kibbleru
irc

SPOILER
01:17 Moo-Chan: oh um
01:17 Moo-Chan: do you mod maps? o:
01:17 Kibbleru: yues owo
01:17 Moo-Chan: can you mod mine? ouo
01:17 Kibbleru: np it
01:17 *Moo-Chan is listening to [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars]
01:17 Moo-Chan: the moon and stars on
01:17 Moo-Chan: one*
01:21 Kibbleru: just the one diff
01:21 Kibbleru: ?
01:21 Moo-Chan: yush
01:22 *Kibbleru is editing [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars [Moon & Stars]]
01:22 Kibbleru: i recommend u getting a widescreen background
01:22 Moo-Chan: yay
01:22 Kibbleru: 1366 x 768
01:22 Moo-Chan: o
01:22 Moo-Chan: well
01:22 Moo-Chan: it was
01:22 Moo-Chan: until i added the sb
01:22 Kibbleru: 00:21:797 (6) - bleh i dun like this lol
01:22 Moo-Chan: its widescreen in play mode ><
01:22 Kibbleru: idk why
01:22 Kibbleru: looks fugly imo
01:23 Kibbleru: hm
01:23 Kibbleru: maybe
01:23 Kibbleru: http://puu.sh/aoJB5/ebcb7e2cd9.jpg
01:23 Kibbleru: 00:23:273 (4) - gdi u ahve another one
01:24 Kibbleru: well ill leave it up to u if u want to change or not
01:24 Moo-Chan: alrighty
01:25 Kibbleru: u should try to nc on the downbeats
01:25 Kibbleru: 00:47:371 (2) -
01:25 Kibbleru: like here
01:25 Kibbleru: rather than on the pick up notes
01:26 Kibbleru: 00:49:830 (1) - this nc is rather inconsistent
01:26 Kibbleru: actually ncing is pretty inconsisntent throughout the map
01:26 Kibbleru: i recommend every downbeat
01:26 Kibbleru: its easy
01:26 Moo-Chan: alright
01:26 Moo-Chan: and i fixed the nc on that one
01:27 Kibbleru: try going through
01:27 Kibbleru: and fixing them all
01:27 Kibbleru: its rather inconsistent
01:27 Moo-Chan: mk
01:27 Kibbleru: 01:09:748 (9) - pls
01:27 Kibbleru: this wave
01:28 Moo-Chan: ;w;
01:28 Kibbleru: u gotta make them nice and symmetrical ish
01:28 Kibbleru: http://puu.sh/aoJQT/07752387d1.jpg
01:29 Kibbleru: btw u know what a downbeat is right
01:29 Moo-Chan: yea im pretty sure i do
01:29 Moo-Chan: and i fixed the slider
01:30 Kibbleru: 00:41:469 (6,7) - this part doesn't flow too well but i don't really have a suggestion
01:32 Kibbleru: 00:57:207 - u really gotta add something here
01:32 Kibbleru: it's a downbeat
01:32 Kibbleru: so strong
01:33 Moo-Chan: fixed
01:33 Kibbleru: 01:07:043 - try having something clickable for every downbeat
01:33 Kibbleru: 01:09:010 - ^
01:33 Kibbleru: and probably more too lazy to look
01:34 Kibbleru: 01:09:748 (9) - fix this wave too
01:34 Moo-Chan: i already did
01:34 Kibbleru: also you should try your best to map everything
01:34 Kibbleru: don't miss a sound >w<
01:34 Moo-Chan: well i dont wanna overmap ;w;
01:35 Moo-Chan: and
01:35 Moo-Chan: before you comment on this one
01:35 Moo-Chan: 01:12:699 (9) -
01:35 Moo-Chan: i fixed the shape of it
01:35 Moo-Chan: xD
01:35 Kibbleru: overmap?
01:35 Moo-Chan: mhm
01:35 Kibbleru: lol i actually quite like that one but ok
01:35 Kibbleru: uhm
01:35 Kibbleru: overmap
01:35 Kibbleru: is
01:35 Kibbleru: well doesn't that only refer to when you map something without music to support it?
01:36 Kibbleru: 01:12:699 (7) - like there's something here that's also pretty strong
01:36 Kibbleru: u should not undermap
01:36 Kibbleru: 01:48:109 (7) - pweez
01:37 Moo-Chan: xD
01:37 Kibbleru: well fyi
01:37 Kibbleru: if this helps
01:38 Kibbleru: the bigger concern for this map would be the rhythm
01:38 Kibbleru: 02:35:322 (6) - also with this heart slider
01:38 Kibbleru: i think this rhythm would work better
01:38 Kibbleru: just add a triplet at the start http://puu.sh/aoKop/a8d5d3b2a8.jpg
01:39 Kibbleru: also pleez the shape could totaly be better
01:39 Kibbleru: use some anchors to help
01:41 Moo-Chan: alright
01:41 Kibbleru: u can end up withs oemthing more like this owo http://puu.sh/aoKwI/32d82f96fe.jpg
01:41 Kibbleru: anyway
01:41 Kibbleru: if you have read
01:41 Kibbleru: i have a rant on my userpage
01:42 Kibbleru: about people mapping vocals
01:42 Kibbleru: but missing some important notes
01:42 Kibbleru: and thats basically whats happening here :(
01:42 Moo-Chan: nope
01:42 Moo-Chan: i havnt
01:42 Moo-Chan: ;w;
01:42 Kibbleru: idk
01:42 Kibbleru: maybe its just me
01:42 Kibbleru: but
01:42 Kibbleru: there are some really prominent beats
01:42 Kibbleru: that you have missed
01:43 Kibbleru: 00:47:125 - u can maybe put this note inside the circle since atm the jump is way to big for a sound that is not as strong
01:44 Kibbleru: http://puu.sh/aoKG0/43f60158f7.jpg
01:44 Kibbleru: then make this jump bigger 00:47:371 -
01:44 Kibbleru: since that note is emphasized more
01:44 Kibbleru: well should be emphasized more
01:44 Moo-Chan: okay
01:44 Moo-Chan: i'll try it
01:50 Moo-Chan: is that it? o:
01:51 Kibbleru: hmm
01:51 Kibbleru: i should probably test this
01:52 Moo-Chan: okay
01:52 Kibbleru: pay attention to where i break
01:52 Kibbleru: most of them would probably be me sucking at osu tho
01:52 Moo-Chan: i
01:52 Moo-Chan: cant spec u
01:52 Kibbleru: rip
01:52 Moo-Chan: cause i made changes to my map
01:52 Kibbleru: update
01:53 Kibbleru: also this bg
01:53 Kibbleru: tho
01:53 Kibbleru: like
01:53 Kibbleru: kinda bad quality i think lol
01:53 Kibbleru: maybe its just how its made
01:53 Kibbleru: idk
01:54 Moo-Chan: updated
01:56 Moo-Chan: do you play mouse?
01:59 Kibbleru: no
01:59 Kibbleru: that one break was my fk up lol
01:59 Kibbleru: the parts i found rather uncomfortable to play
01:59 Kibbleru: were where u used
01:59 Kibbleru: 00:35:568 (1,2) -
02:00 Kibbleru: try not to use these
02:00 Kibbleru: not rly gud rhythm
02:00 Kibbleru: yes u see pros do it
02:00 Kibbleru: try not to tho
02:01 Moo-Chan: mhm
02:01 Kibbleru: 01:36:920 - btw why is there a whistle here
02:01 Kibbleru: mitsake i suppose?
02:01 Moo-Chan: um
02:01 Moo-Chan: no but
02:01 Moo-Chan: the hit sounds got messed up
02:02 Moo-Chan: when i added different ones
02:02 Moo-Chan: so i have to go through and re do them
02:02 Kibbleru: ahk
02:02 Kibbleru: k thats all
Topic Starter
Moo-Chan

Kibbleru wrote:

irc

SPOILER
01:17 Moo-Chan: oh um
01:17 Moo-Chan: do you mod maps? o:
01:17 Kibbleru: yues owo
01:17 Moo-Chan: can you mod mine? ouo
01:17 Kibbleru: np it
01:17 *Moo-Chan is listening to [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars]
01:17 Moo-Chan: the moon and stars on
01:17 Moo-Chan: one*
01:21 Kibbleru: just the one diff
01:21 Kibbleru: ?
01:21 Moo-Chan: yush
01:22 *Kibbleru is editing [http://osu.ppy.sh/b/462583 Jerry Barnes, Quiana - Moon Without The Stars [Moon & Stars]]
01:22 Kibbleru: i recommend u getting a widescreen background
01:22 Moo-Chan: yay
01:22 Kibbleru: 1366 x 768
01:22 Moo-Chan: o
01:22 Moo-Chan: well
01:22 Moo-Chan: it was
01:22 Moo-Chan: until i added the sb
01:22 Kibbleru: 00:21:797 (6) - bleh i dun like this lol
01:22 Moo-Chan: its widescreen in play mode ><
01:22 Kibbleru: idk why
01:22 Kibbleru: looks fugly imo
01:23 Kibbleru: hm
01:23 Kibbleru: maybe
01:23 Kibbleru: http://puu.sh/aoJB5/ebcb7e2cd9.jpg
01:23 Kibbleru: 00:23:273 (4) - gdi u ahve another one
01:24 Kibbleru: well ill leave it up to u if u want to change or not
01:24 Moo-Chan: alrighty
01:25 Kibbleru: u should try to nc on the downbeats
01:25 Kibbleru: 00:47:371 (2) -
01:25 Kibbleru: like here
01:25 Kibbleru: rather than on the pick up notes
01:26 Kibbleru: 00:49:830 (1) - this nc is rather inconsistent
01:26 Kibbleru: actually ncing is pretty inconsisntent throughout the map
01:26 Kibbleru: i recommend every downbeat
01:26 Kibbleru: its easy
01:26 Moo-Chan: alright
01:26 Moo-Chan: and i fixed the nc on that one
01:27 Kibbleru: try going through
01:27 Kibbleru: and fixing them all
01:27 Kibbleru: its rather inconsistent
01:27 Moo-Chan: mk
01:27 Kibbleru: 01:09:748 (9) - pls
01:27 Kibbleru: this wave
01:28 Moo-Chan: ;w;
01:28 Kibbleru: u gotta make them nice and symmetrical ish
01:28 Kibbleru: http://puu.sh/aoJQT/07752387d1.jpg
01:29 Kibbleru: btw u know what a downbeat is right
01:29 Moo-Chan: yea im pretty sure i do
01:29 Moo-Chan: and i fixed the slider
01:30 Kibbleru: 00:41:469 (6,7) - this part doesn't flow too well but i don't really have a suggestion
01:32 Kibbleru: 00:57:207 - u really gotta add something here
01:32 Kibbleru: it's a downbeat
01:32 Kibbleru: so strong
01:33 Moo-Chan: fixed
01:33 Kibbleru: 01:07:043 - try having something clickable for every downbeat
01:33 Kibbleru: 01:09:010 - ^
01:33 Kibbleru: and probably more too lazy to look
01:34 Kibbleru: 01:09:748 (9) - fix this wave too
01:34 Moo-Chan: i already did
01:34 Kibbleru: also you should try your best to map everything
01:34 Kibbleru: don't miss a sound >w<
01:34 Moo-Chan: well i dont wanna overmap ;w;
01:35 Moo-Chan: and
01:35 Moo-Chan: before you comment on this one
01:35 Moo-Chan: 01:12:699 (9) -
01:35 Moo-Chan: i fixed the shape of it
01:35 Moo-Chan: xD
01:35 Kibbleru: overmap?
01:35 Moo-Chan: mhm
01:35 Kibbleru: lol i actually quite like that one but ok
01:35 Kibbleru: uhm
01:35 Kibbleru: overmap
01:35 Kibbleru: is
01:35 Kibbleru: well doesn't that only refer to when you map something without music to support it?
01:36 Kibbleru: 01:12:699 (7) - like there's something here that's also pretty strong
01:36 Kibbleru: u should not undermap
01:36 Kibbleru: 01:48:109 (7) - pweez
01:37 Moo-Chan: xD
01:37 Kibbleru: well fyi
01:37 Kibbleru: if this helps
01:38 Kibbleru: the bigger concern for this map would be the rhythm
01:38 Kibbleru: 02:35:322 (6) - also with this heart slider
01:38 Kibbleru: i think this rhythm would work better
01:38 Kibbleru: just add a triplet at the start http://puu.sh/aoKop/a8d5d3b2a8.jpg
01:39 Kibbleru: also pleez the shape could totaly be better
01:39 Kibbleru: use some anchors to help
01:41 Moo-Chan: alright
01:41 Kibbleru: u can end up withs oemthing more like this owo http://puu.sh/aoKwI/32d82f96fe.jpg
01:41 Kibbleru: anyway
01:41 Kibbleru: if you have read
01:41 Kibbleru: i have a rant on my userpage
01:42 Kibbleru: about people mapping vocals
01:42 Kibbleru: but missing some important notes
01:42 Kibbleru: and thats basically whats happening here :(
01:42 Moo-Chan: nope
01:42 Moo-Chan: i havnt
01:42 Moo-Chan: ;w;
01:42 Kibbleru: idk
01:42 Kibbleru: maybe its just me
01:42 Kibbleru: but
01:42 Kibbleru: there are some really prominent beats
01:42 Kibbleru: that you have missed
01:43 Kibbleru: 00:47:125 - u can maybe put this note inside the circle since atm the jump is way to big for a sound that is not as strong
01:44 Kibbleru: http://puu.sh/aoKG0/43f60158f7.jpg
01:44 Kibbleru: then make this jump bigger 00:47:371 -
01:44 Kibbleru: since that note is emphasized more
01:44 Kibbleru: well should be emphasized more
01:44 Moo-Chan: okay
01:44 Moo-Chan: i'll try it
01:50 Moo-Chan: is that it? o:
01:51 Kibbleru: hmm
01:51 Kibbleru: i should probably test this
01:52 Moo-Chan: okay
01:52 Kibbleru: pay attention to where i break
01:52 Kibbleru: most of them would probably be me sucking at osu tho
01:52 Moo-Chan: i
01:52 Moo-Chan: cant spec u
01:52 Kibbleru: rip
01:52 Moo-Chan: cause i made changes to my map
01:52 Kibbleru: update
01:53 Kibbleru: also this bg
01:53 Kibbleru: tho
01:53 Kibbleru: like
01:53 Kibbleru: kinda bad quality i think lol
01:53 Kibbleru: maybe its just how its made
01:53 Kibbleru: idk
01:54 Moo-Chan: updated
01:56 Moo-Chan: do you play mouse?
01:59 Kibbleru: no
01:59 Kibbleru: that one break was my fk up lol
01:59 Kibbleru: the parts i found rather uncomfortable to play
01:59 Kibbleru: were where u used
01:59 Kibbleru: 00:35:568 (1,2) -
02:00 Kibbleru: try not to use these
02:00 Kibbleru: not rly gud rhythm
02:00 Kibbleru: yes u see pros do it
02:00 Kibbleru: try not to tho
02:01 Moo-Chan: mhm
02:01 Kibbleru: 01:36:920 - btw why is there a whistle here
02:01 Kibbleru: mitsake i suppose?
02:01 Moo-Chan: um
02:01 Moo-Chan: no but
02:01 Moo-Chan: the hit sounds got messed up
02:02 Moo-Chan: when i added different ones
02:02 Moo-Chan: so i have to go through and re do them
02:02 Kibbleru: ahk
02:02 Kibbleru: k thats all
<3 c:
hehe
[GENERAL]

fix tags

[MOON AND STARS]
ar go down, map is too empty

00:28:682 (4) - stack with 00:27:453 (7) , can adjust (3) accordingly
00:35:076 (3,4) - overlap it, plays better
00:44:174 (3,4) - swap these two on the timeline
01:21:797 (5,6) - blanket?
01:38:518 (1,2) - still don't like this, overlap it
01:40:486 (7,1) - blanket
01:56:715 (4,5) - swap these two on the timeline
01:57:207 (5,6) - no reason to stack
02:03:109 (3,4,5) - blanket
02:16:633 (1,2,3,4,5) - ctrl+shift+r the star, so that 02:17:371 (4) stacks with 02:15:896 (3)
02:18:355 (2) - will be mistaken for 1/2, move it a little
02:40:240 (3) - blanket better
02:45:404 (3) - ^
02:59:174 (6,7) - uncomfortable jump, cuz no change of direction
03:06:305 (1,2) - blanket better
03:02:617 (5) - blanket better
03:20:814 (3,4) - overlap it
03:21:797 (6,3) - stack

good luck~
luxoDeh
Hi! finally mod from my queue. sorry for the delay.

NORMAL

[*]00:20:814 - I think this should be heared. try moving 00:20:568 (1) - to 00:20:814 - and make it end at 00:21:305 - and add a note at 00:20:568 - maybe you can stack it with the slider (remember to fix spacing of caurse)
[*]00:23:764 - lol how could you skip this beat? make this 00:23:764 (1) - slider start at 00:23:764 -
[*]00:25:240 (2,3,4,5,6) - all this part has not a good rhythm because I see you use to skip some important beat that should be clicked instead of just heared as sliderthick or in random spaces.. like 00:27:699 - or 00:29:666 - I made for you a nice rhythm pattern to make you see what to do (try to find a good pattern and placement too, it's very important) [*]00:33:600 (3) - make this slider with this kind of curve it will be nicer to see and will gain a better flow too. [*]00:35:568 (1,2) - this is wrong. 00:35:568 (1) - should end at 00:36:305 - and 00:36:797 (2) - should start at 00:36:797 (2) - and also don't forget to fix the spacing. this is a normal diff (and also the easyest diff of the mapset), it should always be consistent.
[*]00:47:617 (1) - delete this note, it's too near to the end of the spinner. the rhythm is good also without it
[*]00:47:863 (2) - usually having more than one reverse is not good I suggest to delete one and add a note at 00:49:338 -
the diff is not finished, but I highly suggest you to remap it with my suggestion before you finish it.

GUINEAQ'S HARD

00:33:355 (3,1) - blancket better
00:34:584 (2,3) - ^
00:43:436 (1) - this is neither perfectly stacked with 00:42:453 (3) - and perfectly blancket with 00:42:207 (2) - . try moving to x:82 y:129. the second point to x:78 y:196 and the third point to x:118 y:241.
00:55:977 (2,3) - blancket better
00:57:699 (2) - make it curve. what do you think of this pattern? 01:08:027 (4,5) - make this blancket better
01:09:502 (2) - ctrl+g this for a better flow
01:12:945 (1) - I suggest to make this point this note for a better placement in general. try something like this: 01:37:043 (1,3) - stack better
01:56:223 (1,2) - blancket better
02:00:650 (2) - curve this like you did with the previous slider
02:01:141 (3,2) - stack better
02:05:076 (4,1) - ^
02:20:076 (1) - I think this spinner should start at 02:20:076 -
one last thing is that in the last 2 kiai time there are only 1/2 sliders. why don't you use some different sliders... I mean the rhythm was good in the other kiai time, don't change it now..

INDEED'S HARD

00:26:223 (3,4) - blancket better
00:28:191 (1,2) - ^
00:35:076 (8,1) - ^
00:47:371 (1) - make this point perfectly to 00:47:863 (2) -
00:51:551 (2,3) - better blancket. make the curve smoother.
01:07:043 (1,2) - better blancket
01:12:699 (6) - NC here because there is a slider velocity change (01:13:928 (7) - add another here ofc)
01:21:797 (4,5) - blancket
01:26:223 (2,3) - check this stack
01:29:666 (3) - curve this.
01:42:453 - add a note here
02:41:223 (1) - delete this note for consistence
02:42:330 (4) - this should start at 02:42:453 - in this way it is following nothing.
anyway the only thing I suggest in general is to check all the blanckets in the diff, make sure they're perfect.

MOON & STARS

00:35:568 (1,2) - it has no sense making a slider with that shape if you don't blancket with that note at least..
00:58:436 (4,5) - this stack is not that good. it interrupt the flow..
hm.. strange diff.. sometimes it feels like there is no pattern, sometimes there are good ones. Don't have much time to check it completely. maybe I'll come back later.

Good luck :)

ps: love Deemo <3
Mortem
Hi, as requested from my queue.

Moon & Stars as you requested.
AR8. I know it' supposed to be Insane diff but for this kinda slow song I think AR8 is better.

00:35:076 (4) - Make stack with (1)
02:13:191 (1,2,) - Put them on (4)
02:27:945 (6) - Make stack with (3,4)
02:33:477 (1) - Put on (2)
03:08:027 (6) - Stack w/ (4)
03:23:027 (3) - Stack w/ 03:21:797 (6) -

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Beautiful song & SB.
Hope that helps
If not, then sorry.
Good Luck!
XinCrin
Enable Widescreen Support on Moon & Stars.
no kds obviusly
guineaQ

luxoDeh wrote:

GUINEAQ'S HARD

00:33:355 (3,1) - blancket better done
00:34:584 (2,3) - ^ done-desu~
00:43:436 (1) - this is neither perfectly stacked with 00:42:453 (3) - and perfectly blancket with 00:42:207 (2) - . try moving to x:82 y:129. the second point to x:78 y:196 and the third point to x:118 y:241. fixed the pattern around it as well
00:55:977 (2,3) - blancket better its ok
00:57:699 (2) - make it curve. what do you think of this pattern? i think its fine now?
01:08:027 (4,5) - make this blancket better hue
01:09:502 (2) - ctrl+g this for a better flow hue
01:12:945 (1) - I suggest to make this point this note for a better placement in general. try something like this: woop
01:37:043 (1,3) - stack better done desu
01:56:223 (1,2) - blancket better ik desu im so bad
02:00:650 (2) - curve this like you did with the previous slider makes sense
02:01:141 (3,2) - stack better nailed it
02:05:076 (4,1) - ^ kk
02:20:076 (1) - I think this spinner should start at 02:20:076 - fixed it the other way
one last thing is that in the last 2 kiai time there are only 1/2 sliders. why don't you use some different sliders... I mean the rhythm was good in the other kiai time, don't change it now.. I already used pretty much the EXACT SAME rhythm for 1st and 2nd kiai and I wanted to put some emphasis for the final kiai with some extra density...I'll think about it.

update
https://www.dropbox.com/s/j27loeqehp3vyze/Jerry%20Barnes%2C%20Quiana%20-%20Moon%20Without%20The%20Stars%20%28Moo-Chan%29%20%5BguineaQ%27s%20Hard%5D.osu
Good luck :)

ps: love Deemo <3
Topic Starter
Moo-Chan

handsome wrote:

[GENERAL]

fix tags okay

[MOON AND STARS]
ar go down, map is too empty made it ar8

00:28:682 (4) - stack with 00:27:453 (7) , can adjust (3) accordingly fixed
00:35:076 (3,4) - overlap it, plays better meh
00:44:174 (3,4) - swap these two on the timeline doesn't seem to really fit
01:21:797 (5,6) - blanket? ok
01:38:518 (1,2) - still don't like this, overlap it it fits fine
01:40:486 (7,1) - blanket ok
01:56:715 (4,5) - swap these two on the timeline ok
01:57:207 (5,6) - no reason to stack there is no stack here
02:03:109 (3,4,5) - blanket ok
02:16:633 (1,2,3,4,5) - ctrl+shift+r the star, so that 02:17:371 (4) stacks with 02:15:896 (3) I meant to do that
02:18:355 (2) - will be mistaken for 1/2, move it a little ok
02:40:240 (3) - blanket better ok
02:45:404 (3) - ^ ok
02:59:174 (6,7) - uncomfortable jump, cuz no change of direction eh
03:06:305 (1,2) - blanket better ok
03:02:617 (5) - blanket better ok
03:20:814 (3,4) - overlap it fixed
03:21:797 (6,3) - stack alright

good luck~
Ty handsome~
Topic Starter
Moo-Chan

luxoDeh wrote:

Hi! finally mod from my queue. sorry for the delay.

NORMAL

[*]00:20:814 - I think this should be heared. try moving 00:20:568 (1) - to 00:20:814 - and make it end at 00:21:305 - and add a note at 00:20:568 - maybe you can stack it with the slider (remember to fix spacing of caurse)
[*]00:23:764 - lol how could you skip this beat? make this 00:23:764 (1) - slider start at 00:23:764 -
[*]00:25:240 (2,3,4,5,6) - all this part has not a good rhythm because I see you use to skip some important beat that should be clicked instead of just heared as sliderthick or in random spaces.. like 00:27:699 - or 00:29:666 - I made for you a nice rhythm pattern to make you see what to do (try to find a good pattern and placement too, it's very important) [*]00:33:600 (3) - make this slider with this kind of curve it will be nicer to see and will gain a better flow too. [*]00:35:568 (1,2) - this is wrong. 00:35:568 (1) - should end at 00:36:305 - and 00:36:797 (2) - should start at 00:36:797 (2) - and also don't forget to fix the spacing. this is a normal diff (and also the easyest diff of the mapset), it should always be consistent.
[*]00:47:617 (1) - delete this note, it's too near to the end of the spinner. the rhythm is good also without it
[*]00:47:863 (2) - usually having more than one reverse is not good I suggest to delete one and add a note at 00:49:338 -
the diff is not finished, but I highly suggest you to remap it with my suggestion before you finish it.

GUINEAQ'S HARD

00:33:355 (3,1) - blancket better
00:34:584 (2,3) - ^
00:43:436 (1) - this is neither perfectly stacked with 00:42:453 (3) - and perfectly blancket with 00:42:207 (2) - . try moving to x:82 y:129. the second point to x:78 y:196 and the third point to x:118 y:241.
00:55:977 (2,3) - blancket better
00:57:699 (2) - make it curve. what do you think of this pattern? 01:08:027 (4,5) - make this blancket better
01:09:502 (2) - ctrl+g this for a better flow
01:12:945 (1) - I suggest to make this point this note for a better placement in general. try something like this: 01:37:043 (1,3) - stack better
01:56:223 (1,2) - blancket better
02:00:650 (2) - curve this like you did with the previous slider
02:01:141 (3,2) - stack better
02:05:076 (4,1) - ^
02:20:076 (1) - I think this spinner should start at 02:20:076 -
one last thing is that in the last 2 kiai time there are only 1/2 sliders. why don't you use some different sliders... I mean the rhythm was good in the other kiai time, don't change it now..

INDEED'S HARD

00:26:223 (3,4) - blancket better
00:28:191 (1,2) - ^
00:35:076 (8,1) - ^
00:47:371 (1) - make this point perfectly to 00:47:863 (2) -
00:51:551 (2,3) - better blancket. make the curve smoother.
01:07:043 (1,2) - better blancket
01:12:699 (6) - NC here because there is a slider velocity change (01:13:928 (7) - add another here ofc)
01:21:797 (4,5) - blancket
01:26:223 (2,3) - check this stack
01:29:666 (3) - curve this.
01:42:453 - add a note here
02:41:223 (1) - delete this note for consistence
02:42:330 (4) - this should start at 02:42:453 - in this way it is following nothing.
anyway the only thing I suggest in general is to check all the blanckets in the diff, make sure they're perfect.

MOON & STARS

00:35:568 (1,2) - it has no sense making a slider with that shape if you don't blanket with that note at least..
00:58:436 (4,5) - this stack is not that good. it interrupt the flow.. fixed it
hm.. strange diff.. sometimes it feels like there is no pattern, sometimes there are good ones. Don't have much time to check it completely. maybe I'll come back later. okay s:

Good luck :) Ty~

ps: love Deemo <3
Topic Starter
Moo-Chan

Pjecoo wrote:

Hi, as requested from my queue.

Moon & Stars as you requested.
AR8. I know it' supposed to be Insane diff but for this kinda slow song I think AR8 is better.

00:35:076 (4) - Make stack with (1) fixed
02:13:191 (1,2,) - Put them on (4) ok
02:27:945 (6) - Make stack with (3,4) ok
02:33:477 (1) - Put on (2) eh
03:08:027 (6) - Stack w/ (4) alright
03:23:027 (3) - Stack w/ 03:21:797 (6) - fixed

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Beautiful song & SB.
Hope that helps
If not, then sorry.
Good Luck![/color]
Thank you~ c:
Topic Starter
Moo-Chan

XinCrin wrote:

Enable Widescreen Support on Moon & Stars.
no kds obviusly
alright ><
Kibbleru
[Guinea Piggu's Hard]
  1. 01:08:027 (4) - why is this a bezier curve?
    00:34:584 (2,4) - ^
    00:44:420 (3) - ^
    why the hell do u have so many bezier curves pls go fix
  2. 02:45:404 (3,4,5) - pls make this heart better
  3. 03:18:355 (4,5) - i wouldn't do this kind of pattern in a hard diff, they're kinda trippy

    this diff is actually pretty decent, you have my approval (Y)
NO KDS
Kinshara

Kibbleru wrote:

this diff is actually pretty decent, you have my approval (Y)
Kibbleru4BAT2014
guineaQ

Kibbleru wrote:

[Guinea Piggu's Hard] pleasu
  1. 01:08:027 (4) - why is this a bezier curve? Take a wild guessu
    00:34:584 (2,4) - ^
    00:44:420 (3) - ^
    why the hell do u have so many bezier curves pls go fix it's called blanket fest desu
  2. 02:45:404 (3,4,5) - pls make this heart better <3
  3. 03:18:355 (4,5) - i wouldn't do this kind of pattern in a hard diff, they're kinda trippy Yeah, I ran out of space desu

    this diff is actually pretty decent, you have my approval (Y) #Kibby4BAT2014
NO KDS
Plus some metadata mod NO KDS
Add my name and indeed into tags.

https://www.dropbox.com/s/j27loeqehp3vyze/Jerry%20Barnes%2C%20Quiana%20-%20Moon%20Without%20The%20Stars%20%28Moo-Chan%29%20%5BguineaQ%27s%20Hard%5D.osu update desu
HootOwlStar
Hihi :D
Quick random mod coming through~
No kudos pls

[General]

AiMod wrote:

This map may need an epilepsy warning, as it contains frequently toggled storyboards.
Tags conflict with Moon & Stars diff.
These seem important so fix them please.
And please check other diffs' AiMod too because the information varies from diffs to diffs

[Normal]
00:32:617 (2,3) - Avoid this pattern, try something like this
01:01:141 (3) - Move to x:332 y:248
01:01:633 (4) - Move to x:444 y:268
01:02:125 (5) - Flip horizontally, as a suggestion

Please complete this, this song is nice :D
And GL~
Nekomata
moo.

Nice song, I really like this kind of music.

M4M? https://osu.ppy.sh/b/445650

My hitsound replacement:
Moon & Stars

Not sure if you are finished hitsounding.
  1. 00:13:928 (1) - whistle
  2. 00:16:879 (4) - clap (C2)
  3. 00:17:617 (7) - whistle
  4. 00:17:863 (8) - whistle
  5. 00:18:355 (3) - whistle
  6. 00:18:600 (4) - clap (last circle, C2)
  7. 00:19:830 (7) - whistle
  8. 00:20:568 (3) - whistle
  9. 00:20:814 (4) - clap (first circle, C2)
  10. 00:21:551 (5) - whistle
  11. 00:21:797 (1) - whistle (first and last circle)
  12. 00:22:781 (3) - clap (remove whistle, C2)
  13. 00:23:273 (5) - whistle (last circle)
  14. 00:24:748 (5) - clap (first circle)
  15. 00:25:240 (6) - whistle (second and last circle)
  16. 00:26:223 (3) - whistle
  17. 00:26:715 (5) - clap (C2)
  18. 00:27:699 (8) - whistle
  19. 00:28:436 (3) - whistle
  20. 00:28:682 (4) - clap (first circle, C2)
  21. 00:29:420 (5) - whistle
  22. 00:30:158 (7) - whistle
  23. 00:30:404 (1) - whistle
  24. 00:32:371 (3) - clap (last circle, remove whistle, C2)
  25. 00:33:355 (5) - whistle
  26. 00:34:092 (1) - whistle
  27. 00:34:584 (3) - clap (first circle, C2)
    ... etc ...
    I hope you can see what I'm getting at with this.

My mod:
Moon & Stars
bold - recommended fix
italic - optional, personal taste

  1. 00:35:568 (1) - shorten slider to half beat
  2. 01:24:748 (6) - whistle at first circle instead of last circle
    note: I found this, and others like it, odd. I was expecting all downbeat whistles.
  3. 01:32:617 (5) - whistle
  4. 01:32:863 (6) - remove whistle at last circle
  5. 02:17:863 (1) - shorten slider to half beat
  6. 02:44:051 (4) - does not fit here. remove this circle
    the back music is lighter for this part, so the triple seemed random to me.
  7. 03:20:814 (3) - shorten slider to half beat
    sidenote: 01:02:617 (5,1) - the slider usage here is good

:)
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