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"relates to x.xx SV" when changing the SV multiplier

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Yauxo
Basic and simple idea.
Let the Timing window display what the actual SV would be if the base SV would be modified.

Simple examples:

Base SV 1,0
SV Multiplier 1,5x
Actual SV 1,5

Base SV 2,0
SV Multiplier 1,2x
Actual SV 2,4

Additional, let it work the other way around so that you can set the SV to a flat number (I think that should be the main idea here actually)

Simple examples:

Base SV 1,0
Set actual SV to 2,0
SV multiplier 2x

Base SV 1,2
Set actual SV to 2,0
SV multiplier 1,666~


Imo it'd help alot when it comes to songs with faster sections and finding the correct SV multiplier can be a pain (for blankets, for perfect maps, blah blah)
Ryu Sei
I see... "relative" word seems more clear for me. So there'll be normal SV and relative SV (RSV)
1x SV
2x RSV = 2x SV
0,3x RSV = 0,3x SV
3x SV
0,5x RSV = 1,5x SV
and so on...
This one doesn't apply for me because I'm o!m charter
Bara-
Good
Sometimes I like to copy parts from my other maps, which have different SV (2.1&1.8x1.5), so I have tuse use Sv changes of 1.28571429 and weird stuff like that, for which I have to resnap all ends.
I wish I had stars >.<
Topic Starter
Yauxo

baraatje123 wrote:

so I have tuse use Sv changes of 1.28571429 and weird stuff like that, for which I have to resnap all ends.
Thats pretty much why I'd love to see this. Finding out what multiplier allows you to have a flat SV is a pain sometimes.

Ryu Sei wrote:

I see... "relative" word seems more clear for me. So there'll be normal SV and relative SV (RSV)
1x SV
2x RSV = 2x SV
0,3x RSV = 0,3x SV
3x SV
0,5x RSV = 1,5x SV
and so on...
This one doesn't apply for me because I'm o!m charter
Yea, "relative to" sounds better actually.
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