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Hanazawa Kana, Satou Rina & Kanemoto Hisako - My Sweet Shelt

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Topic Starter
Hemmi
This beatmap was submitted using in-game submission on lundi 30 juin 2014 at 21:54:27

Artist: Hanazawa Kana, Satou Rina & Kanemoto Hisako
Title: My Sweet Shelter [TV Size]
Source: Bokura wa Minna Kawaisou
Tags: kawai complex guide bokura minna kawaisou ending
BPM: 117
Filesize: 18982kb
Play Time: 01:27
Difficulties Available:
  1. Hard (2.84 stars, 211 notes)
  2. Kenterz's Insane (3.91 stars, 299 notes)
Download: Hanazawa Kana, Satou Rina & Kanemoto Hisako - My Sweet Shelter [TV Size]
Download: Hanazawa Kana, Satou Rina & Kanemoto Hisako - My Sweet Shelter [TV Size] (no video)
Information: Scores/Beatmap Listing
---------------
Looking for GDs, go ahead and PM me !

Thanks to CPLs for finding the cool Hitsounds !
Thanks to these people for playtesting and giving various useful opinions :
SPOILER
mrzomb
slippazzz
EsapceVectoriel
Changelog :
06/30/2014 :More Much more flow improvement on Hard...
06/29/204 : Added Kenterz's Insane, and some sooo much flow fixing on Hard.
06/28/2014 : First uploaded and many overlap fixing.
117 bpm OP, shame on you if you don't play with DT
chaee
M4M from your queue

[Hard]

00:01:075 (4,5,6) - Don't see why you decided to make 6 so squished between 4 and 5. I'd move it if i were you for spacing's sake
00:12:613 (5) - Remove and extend 00:12:100 (4) - to the red tick
00:13:126 (7,2) - Stack 7 on 2's head
00:14:792 (4,3) - The stack here isn't perfect. Fix
00:21:972 (3,7) - Stack 7 on 3's tail
00:27:741 (1,2) - Blanket these better
00:29:792 (1,3) - Fix stack
00:35:946 (1,2) - The blanket here is too close imo. I'd distance 1
00:44:151 (1,2) - Unattractive imo
00:56:844 (5,1) - Stack these perfectly
00:58:510 (4,6) - ^
01:06:716 (1,2) - Curve 1 to make a better blanket
01:21:075 (2,4) - Stack isn't perfect


[Kenterz's Insane]

00:37:998 (1,3) - Blanket here looks off
00:38:510 (2,1) - Move 1 down to stack with 2
00:46:203 (1,3) - These aren't perfectly symmetrical


That's all good luck
Yauxo
Hi there, coming from your Q

[General]
  1. Obligatory Easy/Normal, blah, but it's in WIP so I'd assume that youre still working on these

[Hard]
  1. HP to 6?
  2. 00:01:075 (4,5,6) - Try not to map such overlaps. 4 and 5 is fine, you could do that, but the 6 throws it. Not only does 6 touch 4's end, but it also has a weird weird halfblanket with 5.
  3. 00:06:459 (1) - The overlap with 5's tail might be confusing to some. This is because 3 is an overlap with 4 (1/2) and 4 overlaps with 5 (1/4) and then there's 5 and 1 (1/1). So basically there are 3 overlaps with 3 different timings. Spacing atleast one of these out should be considered
  4. 00:17:613 (8) - I think a spinner would fit here
  5. 00:23:639 (1) - overlap is off
  6. 00:25:049 (5) - Its difficult for players to spot that this is a 1/4 overlap (kinda the same thing as above)
  7. 00:31:331 (6,1,2,3) - This gets pretty messy here. There surely are still some players that play with hitbursts (300 100 50 miss) on and this will be a pain to read for them. 1 has no real reason to go up again, other than 2 overlapping with 6's tail. I'd recommend that you let this combo flow towards the bottom of the map. Also, move 00:32:869 (3) - away. Like this, the reverse arrow is damn hard to spot
  8. 00:59:280 (6) - fix overlap
  9. 01:01:331 (3,4) - There is no stream to be heard :s
  10. 01:13:254 (7) - I think you could move this one away a little bit further. Right now it's touching 6's trail, which is rather meh

[Kenterz's Insane]
  1. teh doubles. This dif is veeeery well done, gj on this one! :3
  2. 00:53:639 (2) - I'd Nc this here for a better refill because of that break (and because of the vocals)

meepmeep
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