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sweet ARMS - Installation

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Mel
Go la rank elle est excellente.
kakifly
m4m ~ heres the link to my map again

  • Nightmare
  1. 00:00:578 (1) - why not center this?
[*]00:25:136 (1) - this is not exactly stacked; you might of done this on purpose but i think it would be better if you stacked
[*]00:32:531 (4) - y axis +2 (so its 242) for perfect stack
[*]01:11:740 (3,1) - stack these? i mean they are right after each other; not stacking them makes it a bit more confusing imo
[*]01:27:508 (1) - try this?
[*]02:12:019 (3,1) - stack
[*]02:13:415 (1,2,3) - unstack these just a little bit
[*]02:49:415 (5) - move it up a grid or so to make the stream more even
[*]02:58:345 (5) - is there a reason this part of the stream pokes out a bit? i would prefer a smooth curved stream
[*]03:45:926 (1) - make it more noticeable
[*]03:59:461 (1) - tailpoint to x380 y163
[*]04:05:601 (3) - tailpoint to x115 y151
[*]04:29:322 (3) - 04:30:717 (1) - stack
[*]04:42:996 (1) - you've had this same pattern going on again and again, change it up a bit
[*]04:48:019 (1,2,1) - add whistle?
[*]05:30:717 (6,1) - for some reason i feel like these should be a 1/2 slider but i know it is technically better to use 2 circles since the last beat is really strong ?? x_x

really good beatmap ! good luck on app~
Musty
je vois pas de SB c'est normal??

btw: je suis vraiment pas du tout sûr du timing, je joue beaucoup mieux avec 562 d'offset après j'ai pas fait de gros tests mais en tout cas celui actuel ne me paraît pas très correct, à toi de voir.
Secretpipe
Amazing mapset.
Topic Starter
Cherry Blossom
Hello o/

kakifly wrote:

m4m ~ heres the link to my map again

  • Nightmare
  1. 00:00:578 (1) - why not center this? it was, but i recently changed it and i don't want to center this now.
  2. 00:25:136 (1) - this is not exactly stacked; you might of done this on purpose but i think it would be better if you stacked
  3. 00:32:531 (4) - y axis +2 (so its 242) for perfect stack it is already stacked.
  4. 01:11:740 (3,1) - stack these? i mean they are right after each other; not stacking them makes it a bit more confusing imo i don't want to stack here, according to my style and the consistency for 1/1s
  5. 01:27:508 (1) - try this? There is nothing powerful on the white tick so, i don't change
  6. 02:12:019 (3,1) - stack same as above
  7. 02:13:415 (1,2,3) - unstack these just a little bit not really, they were supposed to be stacked
  8. 02:49:415 (5) - move it up a grid or so to make the stream more even changed a bit.
  9. 02:58:345 (5) - is there a reason this part of the stream pokes out a bit? i would prefer a smooth curved stream The finish hitsound is on this note, this can be a reason to do this, and also i don't really like to make a smooth curved long stream.
  10. 03:45:926 (1) - make it more noticeable done.
  11. 03:59:461 (1) - tailpoint to x380 y163 i see what you want me to do, fixed.
  12. 04:05:601 (3) - tailpoint to x115 y151 same as ^
  13. 04:29:322 (3) - 04:30:717 (1) - stack nice catch, done.
  14. 04:42:996 (1) - you've had this same pattern going on again and again, change it up a bit not really, if you see what i have done before, you will see that it's logical.
  15. 04:48:019 (1,2,1) - add whistle? whistles sound out of place here imo.
  16. 05:30:717 (6,1) - for some reason i feel like these should be a 1/2 slider but i know it is technically better to use 2 circles since the last beat is really strong ?? x_x the last note should be clicked, that's how i think when i'm mapping.
really good beatmap ! good luck on app~
Thank you for modding, i'll mod back within few days.


Musty wrote:

je vois pas de SB c'est normal??

btw: je suis vraiment pas du tout sûr du timing, je joue beaucoup mieux avec 562 d'offset après j'ai pas fait de gros tests mais en tout cas celui actuel ne me paraît pas très correct, à toi de voir.
Le SB ? si tu le vois pas j'espère que tu le reverras quand j'aurais up.
Btw vérifie si t'as pas disable le sb en jouant ou s'il n'est pas disabled dans tes options, c'est bizarre.
j'ai testé l'offset, il m'a l'air bien, merci.
Musty
je star du coup parceque la map est super fun :3


btw: je vois toujours 578ms en offset et je vois pas le SB still :/
essaie de re-fullsubmit? j'ai pas d'.osb dans mon dossier si c'est dedans normalement :/
Topic Starter
Cherry Blossom

Musty wrote:

je star du coup parceque la map est super fun :3


btw: je vois toujours 578ms en offset et je vois pas le SB still :/
essaie de re-fullsubmit? j'ai pas d'.osb dans mon dossier si c'est dedans normalement :/
je peux pas full submit ;w;
btw essaies de supp et redl la map
Mao


Request by ingame PM. Sorry for the delay due to my trip :<


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Wow this is actually fine. Didn't have a Set without saying aynthing in general for ages owo

Nightmare
  1. I'm not sure if it's just me, but it would nice to have some more hitsounds in the calm sections like 00:42:980 - . For example the downbeat at 00:49:678 - would fit a whistle or a finish perfectly etc. The whole section sounds a bit bland so that would be a nice choice imo. But that's just a personal preference of I guess~
  2. 00:00:562 (1,1,1,1,1,1,1) - Even though I guess you want to keep this, this plays and sounds so much better as this white tick before the strong note feels like it introduces even that.
  3. 00:07:259 (1) - If I'm not Mistaken, this is the same strong Cymbal sound in the music as the ones before which isn't covered well by the Soft-Sampleset imo. Using the Normal-Hitnormal sounds much better.
  4. 00:15:073 (1,2,3) - The movement between 1 and 2 feels pretty harsh, especially compared to the rather smooth flow between 2 and 3. This can be changed easily by moving 1 a bit to the upper left and rearranging the other poistions a bit. Example
  5. 00:19:538 - Just asking if it's intentional that this Stream isn't hitsounded. I mean, it has a lot of potential due to some rather special notes that would sound pretty cool with hitsounds.
  6. 00:20:655 - I personally dislike how you put your jumps in this Section. What I mean is basically that most of the time you put jumps to the pretty strong notes on the red tick before the big white tick. But then on about half of the Section you start using smaller or even equal spacing between the notes which feels kinda inconsistent. Especially the Pattern at 00:27:910 (3,4,5,1) - needs a higher DS to 1 to emphasize it imo.
  7. 00:55:817 (2,3,4,5) - This might be my personal preference but I think this curve looks pretty unclean compared to whole structure of your map. Either using symmetry or smoothening out the curve would help a lot.
  8. 01:19:120 (3,4) - Are you sure you want to emphasize 4 with such a high jump? I mean, you didn't do this for all the other ones like this like 01:20:375 (4) - , 02:19:538 (3) - , 05:11:445 (3) - etc. Also I don't think the note is so strong that it needs a 3,0+ DS jump. Something like this feels much better.
  9. 01:31:538 (3,4,1) - I don't really see the reason for the jump to 4. You didn't place jumps to a note like this anywhere else in this section and it doesn't really fit since the note that needs to be emphasized with a jump is 1 which doesn't work due to the equal spacing here. Therefore please try to get a lower spacing to 4 like 01:32:375 (2,3) - for example, followed by a bigger jump to 1.
  10. 01:56:096 (3,4,5,6) - Decide for yourself if you like it or not but I personally would prefer this as a kind of Pentagon shape (with the 4th note being missing obviously). to complement the tidyness of your other patterns.
  11. 02:24:561 (1) - You don't want to overlap my HP-Bar =v=
  12. 03:04:468 (6,1) - Huh,his jumps is so big and that outside of the Kiai's which have most of the giant jumps. Please, this feels so out of place in the section even though 6 let's the player follow into the jump's direction. This works well.
  13. 03:20:934 (3,4,5) - How am I even supposed to be able to read that? The spacing look equal but 3 -> 1 = 1/4; 4 -> 5 = 1/2; 5 -> 6 = 1/4 which is totally confusing. Well, it seems like it was supposed to be this :/
  14. 03:25:399 (3,4,5,1,2,3) - /Comment/ - The guitar plays a cool rhythm on the blue ticks here which could have been mapped like this. Nothing to apply
  15. 03:38:445 (2) - Unsnapped Slider :/
  16. 03:38:864 (1,2,3,4,5,6,7,8,9,10,11) - Please, how? I thought that was a 1/3 Stream ;__; But well, the music isn't 1/3 here, is it?
  17. 04:00:561 (1,4) - Meh, this overlap is kinda destroying the look of the pattern as you usually try to avoid overlaps whcih creates are more tidy/clean appearance of your map. Just simply move 1 higher to avoid that. (Same applies to the overlap between 04:10:329 (7) - and 04:10:887 (2) - )
  18. 04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - This might be a personal preference of mine but I think this plays very forced and hard compared to the rest of this "triplet"-rhythm. Lower spaced triplets like 04:15:631 (3,4,5,6,7,8) - would play much smoother due to this high BPM rate.
  19. 05:00:143 (2,3) - The rhythm here feels pretty if you ask me. The probelm is that there's barely anything at 05:00:422 - which makes it weird that you've ignored the strong white tick before, even if they are vocals. CTRL+G in terms of rhythm would support the music so much better :<
  20. 05:02:515 (3) - Hm, this being the only red-anchor Slider in this very calm section feels a bit out of place. Also if you want to emphasize something with the red anchor, you should do it at 05:03:631 (3) - as well since they are basically the same. Otherwise just use a linear Slider.
  21. 05:12:561 (4,5,6,1) - o3o
  22. The overall diff is well done and very clean due to your very structured/overlap-avoiding style. Despite that there are still a few overlaps that destroy this appearance. The overall flow is fine but some jumps feel too big (the one in the guitar solo) and some are inconsistent. The rhythm is pretty accurate even though there seem to be some fails with 1/3. Also as Tari already said, some variety wouldn't be a bad thing :/ Even though that, you've done a great job! :p

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Cherry Blossom
Hello Mao o/

Mao wrote:



Request by ingame PM. Sorry for the delay due to my trip :<


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Wow this is actually fine. Didn't have a Set without saying aynthing in general for ages owo /me claps myself

Nightmare
  1. I'm not sure if it's just me, but it would nice to have some more hitsounds in the calm sections like 00:42:980 - . For example the downbeat at 00:49:678 - would fit a whistle or a finish perfectly etc. The whole section sounds a bit bland so that would be a nice choice imo. But that's just a personal preference of I guess~ i added some hitwhistles.
  2. 00:00:562 (1,1,1,1,1,1,1) - Even though I guess you want to keep this, this plays and sounds so much better as this white tick before the strong note feels like it introduces even that. i prefer to keep this ;w;, i want to keep spinner as long as possible
  3. 00:07:259 (1) - If I'm not Mistaken, this is the same strong Cymbal sound in the music as the ones before which isn't covered well by the Soft-Sampleset imo. Using the Normal-Hitnormal sounds much better. changed some soft-hitfinish to normal hitfinish.
  4. 00:15:073 (1,2,3) - The movement between 1 and 2 feels pretty harsh, especially compared to the rather smooth flow between 2 and 3. This can be changed easily by moving 1 a bit to the upper left and rearranging the other poistions a bit. Example almost changed
  5. 00:19:538 - Just asking if it's intentional that this Stream isn't hitsounded. I mean, it has a lot of potential due to some rather special notes that would sound pretty cool with hitsounds. hitsounded (i don't remember why i didnt hitsound here)
  6. 00:20:655 - I personally dislike how you put your jumps in this Section. What I mean is basically that most of the time you put jumps to the pretty strong notes on the red tick before the big white tick. But then on about half of the Section you start using smaller or even equal spacing between the notes which feels kinda inconsistent. Especially the Pattern at 00:27:910 (3,4,5,1) - needs a higher DS to 1 to emphasize it imo. I think of everything when i'm mapping, i don't randomnly move objects, for this pattern 00:27:910 (3,4,5,1) - , it is the same as 00:26:794 (3,4,5,1) - i didnt want to make a symmetry because it will look more repetitive and a bit boring. Plus, i'm varying distance for jumps, everyone does, i didnt see any challenging maps with consistent jumps (distance) for the same note/tick, it will make the map more boring, i agree that this is inconsistent, but that does not mean it will make the map worse, so i think this is fine here.
  7. 00:55:817 (2,3,4,5) - This might be my personal preference but I think this curve looks pretty unclean compared to whole structure of your map. Either using symmetry or smoothening out the curve would help a lot. improved a bit.
  8. 01:19:120 (3,4) - Are you sure you want to emphasize 4 with such a high jump? I mean, you didn't do this for all the other ones like this like 01:20:375 (4) - , 02:19:538 (3) - , 05:11:445 (3) - etc. Also I don't think the note is so strong that it needs a 3,0+ DS jump. Something like this feels much better. changed it, but you forgot to tell me to fix that spacing, yeah if i make the same thing as you did on your screenshot the distance between (2) and (3) will be 1.00 and it will be inconsistent uuuuuuh ;w; /me slaps Mao.
  9. 01:31:538 (3,4,1) - I don't really see the reason for the jump to 4. You didn't place jumps to a note like this anywhere else in this section and it doesn't really fit since the note that needs to be emphasized with a jump is 1 which doesn't work due to the equal spacing here. Therefore please try to get a lower spacing to 4 like 01:32:375 (2,3) - for example, followed by a bigger jump to 1. an equal distance seems fine since the player can think that the clap is also emphasized and then it introduces (1), but yeah it will be inconsistent with next patterns but i think it is not really necessary to make things consistent here since there are a lot of inconsistent things earlier.
  10. 01:56:096 (3,4,5,6) - Decide for yourself if you like it or not but I personally would prefer this as a kind of Pentagon shape (with the 4th note being missing obviously). to complement the tidyness of your other patterns. wow. it was supposed to be a pentagon ;w; adjusted a bit the shape.
  11. 02:24:561 (1) - You don't want to overlap my HP-Bar =v= almost fixed.
  12. 03:04:468 (6,1) - Huh,his jumps is so big and that outside of the Kiai's which have most of the giant jumps. Please, this feels so out of place in the section even though 6 let's the player follow into the jump's direction. This works well. damnit, you convinced me to use vertical mapping, i hate you ;w; /me cries,changed.
  13. 03:20:934 (3,4,5) - How am I even supposed to be able to read that? The spacing look equal but 3 -> 1 = 1/4; 4 -> 5 = 1/2; 5 -> 6 = 1/4 which is totally confusing. Well, it seems like it was supposed to be this :/ lol wtf is that ? x) it was supposed to be 1/3, this editor trapped me srsly and i updated without noticing that D:, fixed.
  14. 03:25:399 (3,4,5,1,2,3) - /Comment/ - The guitar plays a cool rhythm on the blue ticks here which could have been mapped like this. Nothing to apply
  15. 03:38:445 (2) - Unsnapped Slider :/
  16. 03:38:864 (1,2,3,4,5,6,7,8,9,10,11) - Please, how? I thought that was a 1/3 Stream ;__; But well, the music isn't 1/3 here, is it? same as ^, lol wtf is that editor ? D:
  17. 04:00:561 (1,4) - Meh, this overlap is kinda destroying the look of the pattern as you usually try to avoid overlaps whcih creates are more tidy/clean appearance of your map. Just simply move 1 higher to avoid that. (Same applies to the overlap between 04:10:329 (7) - and 04:10:887 (2) - ) (first) this overlap is not even visible D: with AR9.3, (second) idk how to fix that, i don't want to use ctrl+g i hate youuuuu ;w; fixed
  18. 04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - This might be a personal preference of mine but I think this plays very forced and hard compared to the rest of this "triplet"-rhythm. Lower spaced triplets like 04:15:631 (3,4,5,6,7,8) - would play much smoother due to this high BPM rate. This plays really well when playing imo ;w;, i don't feel this plays forced because there are a lot of jumps before and the player have some adrenaline which allows him to be better
  19. 05:00:143 (2,3) - The rhythm here feels pretty if you ask me. The probelm is that there's barely anything at 05:00:422 - which makes it weird that you've ignored the strong white tick before, even if they are vocals. CTRL+G in terms of rhythm would support the music so much better :< done.
  20. 05:02:515 (3) - Hm, this being the only red-anchor Slider in this very calm section feels a bit out of place. Also if you want to emphasize something with the red anchor, you should do it at 05:03:631 (3) - as well since they are basically the same. Otherwise just use a linear Slider. using a red anchor to emphasize something uuuuh what a funny idea imo x) changed.
  21. 05:12:561 (4,5,6,1) - o3o what's wrong ? this is easy ;w;
  22. The overall diff is well done and very clean due to your very structured/overlap-avoiding style. Despite that there are still a few overlaps that destroy this appearance. The overall flow is fine but some jumps feel too big (the one in the guitar solo) and some are inconsistent. The rhythm is pretty accurate even though there seem to be some fails with 1/3. Also as Tari already said, some variety wouldn't be a bad thing :/ Even though that, you've done a great job! :p
I fixed overlaps, i don't really find big jumps difficult, thanks to the ar9.3, they are handleable and easier. 1/3's have been fixed LOL,
"Need more variety", this song is kinda repetitive but i really don't know what "variety" means, it can mean "different movements, patterns, slider shapes, rhythms" i don't really find this map poor. I didn't want to add extra notes for varying patterns and create my own rhythm, it does not fit with my style, and this map was not supposed to be mapped for "difficulty", moreover, i don't really like to use different slider shapes for this song i rather use them on a song with progressive speed or BPM, i really like straight and curved shapes.


Please reply! I hope it was helpful and good luck! :3
Thanks for modding o/
can't wait to see you as BAT
jesse1412
[Nightmare]

Alright well the issue with this map is everything that feels "off" feels off but only to the point where the map is "scary". The map is scary BUT it plays fine, every single section plays perfectly and the peak areas of difficulty feel kind of wrong but it's the perfect feeling for a map like this.

04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - Take these triples as an example, they feel so awkward to do but they're exactly the feeling that the song gives off, the difficulty of those triples is more so the panic than anything. I would actually recommend moving this entire section 04:11:724 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) down because the triples go a little too high for my liking. They leave my comfort zone and approach the top of the screen.

02:20:794 (5,6) - I do think this jump was a tad too far but that's just nit picking.

02:46:887 (1,2,3,4,5,6,7,8,1) - I did find these stacked notes kinda hard to notice but I think that was just bad reading.

The 1/3 streams are actually done perfectly in this map. The contrast between them and 1/4 streams is obvious and causes little confusion.

The problem with maps that have no issues is there's nothing I can really say about it other than great job!

Topic Starter
Cherry Blossom

jesus1412 wrote:

[Nightmare]

Alright well the issue with this map is everything that feels "off" feels off but only to the point where the map is "scary". The map is scary BUT it plays fine, every single section plays perfectly and the peak areas of difficulty feel kind of wrong but it's the perfect feeling for a map like this.

04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - Take these triples as an example, they feel so awkward to do but they're exactly the feeling that the song gives off, the difficulty of those triples is more so the panic than anything. I would actually recommend moving this entire section 04:11:724 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) down because the triples go a little too high for my liking. They leave my comfort zone and approach the top of the screen. done, (i also reduced a bit the spacing of triples)

02:20:794 (5,6) - I do think this jump was a tad too far but that's just nit picking. it's the only pick of this kiai part, and it was intentional, and consistent with other kiai parts.

02:46:887 (1,2,3,4,5,6,7,8,1) - I did find these stacked notes kinda hard to notice but I think that was just bad reading. According to the sb and the atmosphere, they can be predicted, so didn't change.

The 1/3 streams are actually done perfectly in this map. The contrast between them and 1/4 streams is obvious and causes little confusion.

The problem with maps that have no issues is there's nothing I can really say about it other than great job! Thanks you ;w;

jesus for QAT !!! :D
I don't have doubts anymore about this map now.
Thanks for looking at this map.
Angelo
Hey Cherry Blossom !

Here is my storyboard mod :

[ General]
  1. At first here is a better quality background for your map :
  2. And here are better quality images for the storyboard, and don't forget to tick the "widescreen support" in song setup, design tab after you add the files (and btw it takes me 7 hours to redo all the storyboard because of the messy code in the .osb + redo the images) : Click HERE to download the images + .osb
  3. Please resnap ALL the elements of the storyboard, you have changed the offset after the storyboard has been finished ? (I didn't do it sorry :c + I don't know why the AIMod didn't noticed it :? )

That was my mod, i hope it will be helpful !

Good luck ! :)
Topic Starter
Cherry Blossom
i'll call Kenterz for this.
Thanks Angelo.

Edit, i have changed files.
ryza
short mod on this because i enjoyed the map and it looks like it will actually get ranked

first, is there any reason that this is not at least OD9? for a decently high level map (wow 6 stars) OD8 is way too low, especially with those streams.

other stuff is just various things i felt could be mapped better to the song while playing

01:28:468 (4,1) - this feels so anti-climactic, i think it would fit the energy of the song better as a jump. also make the spinner start 1/4 earlier (the late start on it feels awkward) ~ suggestion: http://puu.sh/b9Oq6/86627371a0.jpg

01:49:678 (3) - don't really like the reverse here. suggest rhythm change: http://puu.sh/b9OA2/46cbf58687.jpg

02:26:934 (2) - booooring, the song sounds like circles here to me >< pattern suggestion: http://puu.sh/b9OHC/5bdab9eb6e.jpg

02:28:748 (4,1) - same as previous, could do so much more with this energy. feels bad to play. also move the spinner 1/4 earlier

02:51:771 (3,4) - this rhythm doesn't fit the song. suggestion: http://puu.sh/b9OUl/04eb89bfac.jpg ~ can also make some nice pattern out of it: http://puu.sh/b9OTz/2178bcab43.jpg

02:53:864 (2) - should not be a reverse slider, just a 1/2 slider. no 1/4 in music, sounds weird while playing

04:05:306 (2) - i like this as circles rather than a slider

04:07:538 (2) - ^

04:47:445 (1,2,3) - would be a lot nicer as a large jump imo, http://puu.sh/b9P6B/7b0dd06624.jpg

04:48:003 (1) - this pattern feels SO WRONG to me, i came up with something that is a better alternative to me (although i don't know to you), but i'm sure it's not the best that can be done, i don't really know what to do with it though. but here is my suggestion: http://puu.sh/b9Pf5/2c1f3740c4.jpg

05:20:655 (4,1) - same as the other stacks like this, should be a jump instead. except wow the spinner is in the right place this time!? anyways i would ctrl+j on 4 tbh and it's good

05:22:608 (2) - could make nice jumps out of this

05:23:864 (3,4) - should also be a jump

05:24:980 (3,4) - jump

in fact the entire end section should just have more jumps

anyways that's it for quick mod ;w; hope it's somewhat helpful.
Zare
soon™
Topic Starter
Cherry Blossom
Hello o/

Silynn wrote:

short mod on this because i enjoyed the map and it looks like it will actually get ranked

first, is there any reason that this is not at least OD9? for a decently high level map (wow 6 stars) OD8 is way too low, especially with those streams. Done, (rip accuracy :D)

other stuff is just various things i felt could be mapped better to the song while playing

01:28:468 (4,1) - this feels so anti-climactic, i think it would fit the energy of the song better as a jump. also make the spinner start 1/4 earlier (the late start on it feels awkward) ~ suggestion: http://puu.sh/b9Oq6/86627371a0.jpg i keep these stacked notes here, i used a circular flow here and i want to keep it, and it is consistent with other kiai parts too. Moved the spinner.

01:49:678 (3) - don't really like the reverse here. suggest rhythm change: http://puu.sh/b9OA2/46cbf58687.jpg Good idea, changed.

02:26:934 (2) - booooring, the song sounds like circles here to me >< pattern suggestion: http://puu.sh/b9OHC/5bdab9eb6e.jpg here i would emphasize vocals on each slider's start, i could take this suggestion, buuut i dont want because.... i really like to play the current pattern here... ;w;

02:28:748 (4,1) - same as previous, could do so much more with this energy. feels bad to play. also move the spinner 1/4 earlier same as above, but here is a different flow and i want to keep it and i don't want to change anything here.

02:51:771 (3,4) - this rhythm doesn't fit the song. suggestion: http://puu.sh/b9OUl/04eb89bfac.jpg ~ can also make some nice pattern out of it: http://puu.sh/b9OTz/2178bcab43.jpg i want to keep the current rhythm, because finishes are on the red tick and the second stacked note, i would make things consistent for this pattern.

02:53:864 (2) - should not be a reverse slider, just a 1/2 slider. no 1/4 in music, sounds weird while playing done.

04:05:306 (2) - i like this as circles rather than a slider i only use slider for this part, it was intentional ;w; there are just these circles 04:06:980 (3,4) - which introduce another rhythm

04:07:538 (2) - ^ ^

04:47:445 (1,2,3) - would be a lot nicer as a large jump imo, http://puu.sh/b9P6B/7b0dd06624.jpg i changed a bit, i just increased the distance between notes, i dont want to change the flow here.

04:48:003 (1) - this pattern feels SO WRONG to me, i came up with something that is a better alternative to me (although i don't know to you), but i'm sure it's not the best that can be done, i don't really know what to do with it though. but here is my suggestion: http://puu.sh/b9Pf5/2c1f3740c4.jpg uuuuh i used it before each kiai part and they sound fine imo.

05:20:655 (4,1) - same as the other stacks like this, should be a jump instead. except wow the spinner is in the right place this time!? anyways i would ctrl+j on 4 tbh and it's good, i want to keep stacked notes here ;w;

05:22:608 (2) - could make nice jumps out of this i prefer the current flow ;w;

05:23:864 (3,4) - should also be a jump

05:24:980 (3,4) - jump

both done.
in fact the entire end section should just have more jumps, not really, it's enough imo now.

anyways that's it for quick mod ;w; hope it's somewhat helpful.
Thanks for modding o/
ryza
ah, sorry, one thing i forgot to mention, your offset is a bit early, should be +6 imo

or perhaps even later than that, i'm not sure ;w; i would get some other people to check, but it's definitely early by a significant amount atm.
Topic Starter
Cherry Blossom

Silynn wrote:

ah, sorry, one thing i forgot to mention, your offset is a bit early, should be +6 imo

or perhaps even later than that, i'm not sure ;w; i would get some other people to check, but it's definitely early by a significant amount atm.

awh god thanks for reminding this, (someone else told me to change offset, but i didnt do) kill me please, i'm a baka mapper.
It is +11 now (573)
Lanturn
Small metadata check for title/artist/source etc for Zare. No KD please since this is only minor :)

This is the opening to Date A Live ARS Install for the playstation 3
Official website: http://www.compileheart.com/date/ars/#/top

Please change the source to: "デート・ア・ライブ 或守インストール" (DATE A LIVE: Arusu Install)

Add: Arusu Ars Install Compile Heart Sting Playstation Visual Novel to the tags as needed

To any future QAT: This should be Game (Japanese)
Topic Starter
Cherry Blossom
Changed, thanks for checking that metadata !! :D
Zare
\o/

Nightmare


  1. One of my biggest concerns about this map is the volume of your hitsounds, especially the custom normal-hitfinish. I'd strongly advice to reduce the volume on the 70% ~ 80% by like... 15%? (atm you can barely hear the music ;w;) Example: 00:20:666 - The entire section is really mroe hitsound-driven than music-focussed, or so it seems to me. Same for the kiais etc.
    Also, the hitfinish is sometimes used in weird places or in a seemingly inconsistent way. But let's get to that later.
    --
  2. 00:19:828 (5) - Are you intentionally missing a whistle on the tail to emphasize (6) or was this a mistake? Add a whistle or don't, either way is fine by me, just pointing this out to get attention towards it.
  3. 00:23:735 (6) - Why a stack here? You could place this one like, above (3), forming a triangle with (3) and (4), that would intensify the whole pattern a bit and would be more fun °-°
  4. 00:42:293 (2) - I feel like replacing this with a circle and then a slider (w/o) reverse would feel better in regards to the whistle pattern you're using
  5. 01:04:200 (1,2,3,4,5) - You kind of make me fall for you this map <3
    --
  6. Okay so in your kiai you use hitfinishes to enhance the strong vocal phrases, namely 01:17:456 - here or 01:19:689 - etc etc, but you don't do this stuff right at the beginning of the kiai, let's for example say at 01:15:363. When comparing the two instances, this first part of the kiai feels awkwardly empty and I'd like to see the finishes to be used consistently throughout the chorus on all strong vocals.
  7. 01:17:456 (1,2,3,4) - This is probably the only pattern where I think that your symmetry didn't work out. It feel a bit forced, as the angle you're going at is somewhat awkward... (I know This is really vague, I'm sorry. Just consider a different kind slider pairing, by mirroring the first slider on both axes for example)
    --
  8. 01:23:456 (2,4) - You should use circles here in order to emphasize the vocals on (3), they currently kind of lack the accentuation
  9. 01:29:875 - repeating myself but this section is too looouuud @_@
  10. 01:42:572 (2) - same as 00:42:293 (2)
  11. 01:48:712 (4) - This slider doesn't make sense, it starts on a barely audible note and then skips the vocals with its body. Do vvv that vvv
  12. 02:05:317 (4) - Sorry for breaking down your symmetry, but this should really be circles. The 2 beats both want to be clicked, so you should somehow rearrange this
  13. 02:24:572 - Here too, it feels awkward to not have finishes... same 02:25:689 - here etc.
  14. 02:48:852 (4) - streams starting on slidertails aaaaaaaahhhh remove this slider and put circles, not only makes it more sense to the music but it makes getting into the stream muuuuuuch easier. Please do this.
  15. 02:53:596 (1) - Why is this 1/4, exactly? There's no such beats in the music and this doesn't have any music-complimenting or -enhancing effects imo. Use 1/2.
  16. 02:56:945 - this is way too loud.. at least imo
  17. 03:01:270 (1,2) - Haha! lazy blanket! fix pls
  18. 03:08:945 (4) - same as 02:53:596 (1)
  19. 03:20:945 (3,4,5) - urgh. Remove one reverse arrow, then place a circle instead to keep a correctly displayed 1/3 ryhthm here.
  20. 03:26:805 (5) - I don't understand why you put this reversed sldier instead of continuing with the previous 1/4 rhythms, they would still fit here.
  21. 03:33:642 (4) - There should be a slider here to properly follow the guitars imo, same applies on 03:34:061 - so starting from 03:33:642 - you might want to use that rhythm:
  22. 03:38:107 (1,2) - similar to 03:20:945 (3,4,5). On both sliders, remove a reverse arrow, then move the second on the tick where the first one would have ended before and add 2 circles after it
  23. 03:38:666 (3,4,1,2,3,4,5,6,7,8,9,10,11) - After that, please increase the spacing on this stream slightly, to like 0.9, to make it clearer that this is indeed 1/3. (That's just a suggestion because I had trouble sightreading this, no need to do it if you dislike it, I guess)
  24. 03:50:945 (9,10) - remove these two circles, then select 03:51:084 (1,2,1,2) - and move them onto 03:50:945. Judging by what my ears tell me, this fits the guitar better which is focussed on the red ticks. After this, place 2 circles on 03:52:061 - and 03:52:131 -
  25. 05:01:689 (7) - don't like the rhythm here, the vocals are on the slider tail, it feels awkward ;w; (circles resolve everything and anything by default so put circles for this slider)
  26. 05:01:689 (7,4,5,6) - I feel like your kiais needed more of this in general 8D, then again, this makes for an epic ending, so it's alright I guess
  27. My hitsound concerns about weird finish-usage apply in the third chorus as well, ofc.

    Aside from this, the Storyboard images seem to be too big, so please have them resized.
Krah

Lanturn wrote:

To any future QAT: This should be Game (Japanese)
Done cuz I can '-'
AruOtta
Here is the updated version of the SB, because it was unrankable xD

SB folder : http://puu.sh/baK17.rar
.osb : http://puu.sh/baLVB.rar

Go Cherry \:DDDD/
Topic Starter
Cherry Blossom
Thanks you guys o/
Angelo

Kenterz wrote:

Here is the updated version of the SB, because it was unrankable xD
What was unrankable ? What I've done wrong ? :?

Please tell me :(
Arrival
gogo CB <3
Topic Starter
Cherry Blossom

Angelo wrote:

Kenterz wrote:

Here is the updated version of the SB, because it was unrankable xD
What was unrankable ? What I've done wrong ? :?

Please tell me :(


Not really, both versions were unrankable x) (yours and the older version)
DeletedUser_1574070
need my mod?
Topic Starter
Cherry Blossom

Kloyd wrote:

need my mod?
Let me apply Zare's mod
And i think this is good enough, i won't need more mods. Thanks anyway o/
Angelo

Cherry Blossom wrote:

Not really, both versions were unrankable x) (yours and the older version)
Ah okey, so it's not really my fault ^^"
Well good luck again for your map :)
Topic Starter
Cherry Blossom
Well, let's reply o/

Zare wrote:

\o/

Nightmare


  1. One of my biggest concerns about this map is the volume of your hitsounds, especially the custom normal-hitfinish. I'd strongly advice to reduce the volume on the 70% ~ 80% by like... 15%? (atm you can barely hear the music ;w;) Example: 00:20:666 - The entire section is really mroe hitsound-driven than music-focussed, or so it seems to me. Same for the kiais etc. decreased volume : 80 -> 70% and 70 -> 60%
    Also, the hitfinish is sometimes used in weird places or in a seemingly inconsistent way. But let's get to that later. noooo, i use them to emphasize strong things, 100% intentional and carefully done
    --
  2. 00:19:828 (5) - Are you intentionally missing a whistle on the tail to emphasize (6) or was this a mistake? Add a whistle or don't, either way is fine by me, just pointing this out to get attention towards it. it was intentional, but yes i can add a whitsle here (since i have a new headphone i say YES /me runs), done
  3. 00:23:735 (6) - Why a stack here? You could place this one like, above (3), forming a triangle with (3) and (4), that would intensify the whole pattern a bit and would be more fun °-° i want to be consistent with the whole section here, so that's why i stacked here.
  4. 00:42:293 (2) - I feel like replacing this with a circle and then a slider (w/o) reverse would feel better in regards to the whistle pattern you're using
    yeah, that works nice, done.
  5. 01:04:200 (1,2,3,4,5) - You kind of make me fall for you this map <3 please Zare. /me runs
    --
  6. Okay so in your kiai you use hitfinishes to enhance the strong vocal phrases, namely 01:17:456 - here or 01:19:689 - etc etc, but you don't do this stuff right at the beginning of the kiai, let's for example say at 01:15:363. When comparing the two instances, this first part of the kiai feels awkwardly empty and I'd like to see the finishes to be used consistently throughout the chorus on all strong vocals. no, no, no i don't agree, don't touch to my hitsounds ;w; i have already tried to add more finishes here, they ruin the atmosphere and i didnt want to make something like Augoeides (Happy30's version) with finishes everywhere. They sound a bit wrong for this song compared to augoeides.
  7. 01:17:456 (1,2,3,4) - This is probably the only pattern where I think that your symmetry didn't work out. It feel a bit forced, as the angle you're going at is somewhat awkward... (I know This is really vague, I'm sorry. Just consider a different kind slider pairing, by mirroring the first slider on both axes for example) i like the current movement, i would avoid circular movement, so i opted to use a "X" movement.
    --
  8. 01:23:456 (2,4) - You should use circles here in order to emphasize the vocals on (3), they currently kind of lack the accentuation i don't really like to use circles here, because they will ruin the whole pattern and i don't have solutions to make them playable without moving the whole section. And i find a jump between 01:23:456 (2,3) - is fine and could be accentuate vocals imo.
  9. 01:29:875 - repeating myself but this section is too looouuud @_@ repating myself but i decreased volume. @_@
  10. 01:42:572 (2) - same as 00:42:293 (2) done, but i just swapped 01:42:572 (2,3) - to wary patterns.
  11. 01:48:712 (4) - This slider doesn't make sense, it starts on a barely audible note and then skips the vocals with its body. Do vvv that vvv
    i'm not supposed to follow vocals, according to hitsounds.
  12. 02:05:317 (4) - Sorry for breaking down your symmetry, but this should really be circles. The 2 beats both want to be clicked, so you should somehow rearrange this done (added 2 stacked notes)
  13. 02:24:572 - Here too, it feels awkward to not have finishes... same 02:25:689 - here etc. same as i said before
  14. 02:48:852 (4) - streams starting on slidertails aaaaaaaahhhh remove this slider and put circles, not only makes it more sense to the music but it makes getting into the stream muuuuuuch easier. Please do this. done.
  15. 02:53:596 (1) - Why is this 1/4, exactly? There's no such beats in the music and this doesn't have any music-complimenting or -enhancing effects imo. Use 1/2. fixed (i added a 1/2 slider)
  16. 02:56:945 - this is way too loud.. at least imo noooo ;w;
  17. 03:01:270 (1,2) - Haha! lazy blanket! fix pls fixed >.>
  18. 03:08:945 (4) - same as 02:53:596 (1) done.
  19. 03:20:945 (3,4,5) - urgh. Remove one reverse arrow, then place a circle instead to keep a correctly displayed 1/3 ryhthm here.
    i think they are fine here, people dont really have problems when playing this. It is more intuitive to play a slider with 2 reverses before starting a stream or triples
  20. 03:26:805 (5) - I don't understand why you put this reversed sldier instead of continuing with the previous 1/4 rhythms, they would still fit here. changed (added circles instead)
  21. 03:33:642 (4) - There should be a slider here to properly follow the guitars imo, same applies on 03:34:061 - so starting from 03:33:642 - you might want to use that rhythm:
    i don't really like this pattern, i always try to start a slider on a downbeat, and this current pattern looks fine imo (IT IS MY STYLE)
  22. 03:38:107 (1,2) - similar to 03:20:945 (3,4,5). On both sliders, remove a reverse arrow, then move the second on the tick where the first one would have ended before and add 2 circles after it same as above.
  23. 03:38:666 (3,4,1,2,3,4,5,6,7,8,9,10,11) - After that, please increase the spacing on this stream slightly, to like 0.9, to make it clearer that this is indeed 1/3. (That's just a suggestion because I had trouble sightreading this, no need to do it if you dislike it, I guess) (lol please your copypaste faied) DS looks fine here (this is not FREEDOM DIVE FOUR DIMENSIONS /me runs)
  24. 03:50:945 (9,10) - remove these two circles, then select 03:51:084 (1,2,1,2) - and move them onto 03:50:945. Judging by what my ears tell me, this fits the guitar better which is focussed on the red ticks. After this, place 2 circles on 03:52:061 - and 03:52:131 - i agree, done.
  25. 05:01:689 (7) - don't like the rhythm here, the vocals are on the slider tail, it feels awkward ;w; (circles resolve everything and anything by default so put circles for this slider) fixed.
  26. 05:01:689 (7,4,5,6) - I feel like your kiais needed more of this in general 8D, then again, this makes for an epic ending, so it's alright I guess
  27. My hitsound concerns about weird finish-usage apply in the third chorus as well, ofc. my finishes are consistent ;w;

    Aside from this, the Storyboard images seem to be too big, so please have them resized.

Storyboard has been fixed. (but let me fix something else)
Thanks for modding o/
Damnae
SB load is too high for what is displayed:
- Add the background to the background layer and fade it out when it's not displayed (pretty much all the time I think).
- Fade out images that aren't visible, even if they aren't visible they are still drawn unless you fade them out. (there's lots of them around this time 04:12:433 - but that's just an example)
- Once you do that you don't need to have a full screen black sprite to fade the screen to black, you can just fade out the displayed image.

That should make the difference between your sb being watchable on a laptop or not.
AruOtta

Damnae wrote:

SB load is too high for what is displayed:
- Add the background to the background layer and fade it out when it's not displayed (pretty much all the time I think). Okey Done
- Fade out images that aren't visible, even if they aren't visible they are still drawn unless you fade them out. (there's lots of them around this time 04:12:433 - but that's just an example) I don't get it, all the pictures at 04:12:433 can't be fade out because it'll break the pattern =/
- Once you do that you don't need to have a full screen black sprite to fade the screen to black, you can just fade out the displayed image. But if I do that, I'll have the background instead of the black picture ;w;

That should make the difference between your sb being watchable on a laptop or not.
I'm not a pro into SBs, that's why there's many useless things =/

Update : http://puu.sh/bbPcL.rar
Zare
did elaborate on some of my rhythm suggestions, mainly the 1/3 stuff, and had CB change acccordingly.

#1
Topic Starter
Cherry Blossom
I'm crying now ;w;
You were so mean ;w; /me runs
Thanks :D
Eni
ITS HAPPENINGGGGG
Secretpipe
YES DUDE
SkinnyJommy
Yay go cherry
hehe
install the rank plox
Raging Bull
Bring back Frostmourne go go.
show more
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