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Hatsuki Yura - Saramandora no Odoriko

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Topic Starter
Moe
This beatmap was submitted using in-game submission on Friday, September 23, 2016 at 1:37:55 AM

Artist: Hatsuki Yura
Title: Saramandora no Odoriko
Source: 竜と炎の物语 ~Dragon and Flame Story~
Tags: 葉月ゆら salinqi
BPM: 127
Filesize: 5822kb
Play Time: 03:20
Difficulties Available:
  1. Easy (1.41 stars, 190 notes)
  2. Extra (5.49 stars, 725 notes)
  3. Insane (4.59 stars, 621 notes)
  4. salinqi's Normal (2.36 stars, 318 notes)
Download: Hatsuki Yura - Saramandora no Odoriko
Information: Scores/Beatmap Listing
---------------
=v=Still poor mapping style....
Thank you guys for all the favs on this map. It's been two years since I mapped it with some naive ideas and horrible layout/patterns, but the map itself is fun to play imo. Anyway, I'll start remapping soon(probably for rank?) 09/23/2016
BG from Devilsoul_x
Easy -Done-
Salinqi's Normal from salinqi -Done-
Hikari's Hard -WIP-
Insane -Done-
Extra -Done-
- Suima -
moe你这么触nanami知道吗
huagou
OTL pass不能
Tanzureir
越打越觉得是神图,总之先跪
Faan
M4M from my queue :D

Easy:
00:04:911 (3,1) - slight overlap slight irritation orz
00:16:722 (2,2) - ^
00:18:139 (2,1) - rotate (1) 2 degrees around selection center to have better blanket
00:19:084 (1,1) - overlap
00:24:753 (1,3) - ^
00:26:643 (1,1) - can adjust a little so the end of (1) is completely covered by (1)
00:31:368 (2,1) - would prefer a litle distance
00:48:375 (2,1) - blanket
00:54:045 (2,1) - ^
02:30:895 (2,2) - stack can be better
02:34:675 (3,4) - blanket
02:56:879 (2,1) - ^

salinqi's Normal:
00:00:187 (1,2) - blanket
00:02:785 (2,3) - ^
00:13:887 (2) - sound bad, try http://puu.sh/dKky0/6921b64525.jpg
00:14:360 (3,1) - this is a potential blanket
00:16:958 (4) - DS inconsistancy
00:18:848 (4,1) - blanket
00:22:864 (1,3) - move (3) to x:331
00:25:462 (2,3) -
00:28:533 (1) - extend it so it's a 1/1 repeater
00:46:249 (2,3) - look for blankets yourself now, too many ;w;
01:14:832 (3,1) - stack
01:28:061 (3,1) - overlap
01:29:714 (2,1) - stack
01:37:037 (2,1) - ^ 02:04:438 (4,1) -
02:52:155 (1,1,1,1) - if you insist, but suggest remove NC
03:04:438 (3,4) - remove away a bit
Topic Starter
Moe

Faan wrote:

M4M from my queue :D

Easy:
00:04:911 (3,1) - slight overlap slight irritation orz
00:16:722 (2,2) - ^
00:18:139 (2,1) - rotate (1) 2 degrees around selection center to have better blanket
00:19:084 (1,1) - overlap
00:24:753 (1,3) - ^
00:26:643 (1,1) - can adjust a little so the end of (1) is completely covered by (1)
00:31:368 (2,1) - would prefer a litle distance
00:48:375 (2,1) - blanket
00:54:045 (2,1) - ^
02:30:895 (2,2) - stack can be better
02:34:675 (3,4) - blanket
02:56:879 (2,1) - ^

salinqi's Normal:
00:00:187 (1,2) - blanket
00:02:785 (2,3) - ^
00:13:887 (2) - sound bad, try http://puu.sh/dKky0/6921b64525.jpg
00:14:360 (3,1) - this is a potential blanket
00:16:958 (4) - DS inconsistancy
00:18:848 (4,1) - blanket
00:22:864 (1,3) - move (3) to x:331
00:25:462 (2,3) -
00:28:533 (1) - extend it so it's a 1/1 repeater
00:46:249 (2,3) - look for blankets yourself now, too many ;w;
01:14:832 (3,1) - stack
01:28:061 (3,1) - overlap
01:29:714 (2,1) - stack
01:37:037 (2,1) - ^ 02:04:438 (4,1) -
02:52:155 (1,1,1,1) - if you insist, but suggest remove NC
03:04:438 (3,4) - remove away a bit
:) Thanks for modding! Fixed the EZ part already, waiting for salinqi to check the NM part.
CaptainTatsujin
Hello! This is my mod :D (it's okay to miss that rule :v)
So, sorry if my mod sucks :v

General
*Add audio lead in!

Easy
*no hitsounds?
00:05:856 There's an overlap there! You can fix it like this! https://osu.ppy.sh/ss/2389854
00:20:974 Another overlap!
00:25:698 you can use this slider 00:23:809 !
00:27:588 overlap
around 00:59:714 do it like this https://osu.ppy.sh/ss/2389864
around 01:22:864 make a better square, place slider 1 at hit circle 1
01:26:171 place the slider end at hit circle 2
02:30:895 move hit circle and next slider to the left 1 grid

Normal
00:02:076 improve blanket
00:03:021 ^
00:07:037 possible to blanket hitcircle 2
00:14:360 i do it like this http://up.ppy.sh/files/screenshot035-36.jpg (darn it. the screenshot link broke)
00:28:533 It doesn't match the beat. I do it like this http://up.ppy.sh/files/screenshot038-20.jpg
00:32:312 akward blanket
00:34:202 put the slider's end on slider 1's head, and replace the next slider with this one
00:40:816 it's too fast for NC. remove new combo.
00:49:320 akward blanket
around 01:14:596 ^
01:15:777 (such time) fix the overlap position
01:18:375 until spinner, remove new combo.
01:23:100 fix overlap position
01:24:990 ^
01:30:895 fix slider position. the overlap make it looks bad. if it's hard enough to fix, try another pattern
01:35:383 doesn't match the beat
01:51:683 akward blanket
01:52:627 ^
01:54:517 ^
01:59:242 ^
02:00:187 ^
02:04:911 fix slider's end and it's overlapped by something.
02:28:533 akward blanket
02:42:234 make it really straight to x axis
02:57:824 overlapping slider 3
03:02:549 akward blanket
03:04:438 overlapping next hitcircle
03:12:942 extend 1/4 beat

I love this music! Good luck with this!
Topic Starter
Moe

CaptainTatsujin wrote:

Hello! This is my mod :D (it's okay to miss that rule :v)
So, sorry if my mod sucks :v

General
*Add audio lead in! fixed

Easy
*no hitsounds? will be added ASAP
00:05:856 There's an overlap there! You can fix it like this! https://osu.ppy.sh/ss/2389854
00:20:974 Another overlap!
00:25:698 you can use this slider 00:23:809 !
00:27:588 overlap
around 00:59:714 do it like this https://osu.ppy.sh/ss/2389864
around 01:22:864 make a better square, place slider 1 at hit circle 1
01:26:171 place the slider end at hit circle 2
02:30:895 move hit circle and next slider to the left 1 grid
I've fixed all above
Normal
00:02:076 improve blanket
00:03:021 ^
00:07:037 possible to blanket hitcircle 2
00:14:360 i do it like this http://up.ppy.sh/files/screenshot035-36.jpg (darn it. the screenshot link broke)
00:28:533 It doesn't match the beat. I do it like this http://up.ppy.sh/files/screenshot038-20.jpg
00:32:312 akward blanket
00:34:202 put the slider's end on slider 1's head, and replace the next slider with this one
00:40:816 it's too fast for NC. remove new combo.
00:49:320 akward blanket
around 01:14:596 ^
01:15:777 (such time) fix the overlap position
01:18:375 until spinner, remove new combo.
01:23:100 fix overlap position
01:24:990 ^
01:30:895 fix slider position. the overlap make it looks bad. if it's hard enough to fix, try another pattern
01:35:383 doesn't match the beat
01:51:683 akward blanket
01:52:627 ^
01:54:517 ^
01:59:242 ^
02:00:187 ^
02:04:911 fix slider's end and it's overlapped by something.
02:28:533 akward blanket
02:42:234 make it really straight to x axis
02:57:824 overlapping slider 3
03:02:549 akward blanket
03:04:438 overlapping next hitcircle
03:12:942 extend 1/4 beat

I love this music! Good luck with this! My pleasure :)
Fixed the Easy part, waiting for salinqi to fix the NM part :)
salinqi

Faan wrote:

M4M from my queue :D



salinqi's Normal:
00:00:187 (1,2) - blanket fixed
00:02:785 (2,3) - ^ fixed
00:13:887 (2) - sound bad, try http://puu.sh/dKky0/6921b64525.jpg fixed
00:14:360 (3,1) - this is a potential blanket but the distance between them is too long;w; how to
00:16:958 (4) - DS inconsistancy fixed
00:18:848 (4,1) - blanket fixed
00:22:864 (1,3) - move (3) to x:331 fixed
00:25:462 (2,3) - blanket?fixed
00:28:533 (1) - extend it so it's a 1/1 repeater fixed
00:46:249 (2,3) - look for blankets yourself now, too many ;w; ;w;
01:14:832 (3,1) - stack fixed
01:28:061 (3,1) - overlap fixed
01:29:714 (2,1) - stack fixed
01:37:037 (2,1) - ^ 02:04:438 (4,1) - fixed
02:52:155 (1,1,1,1) - if you insist, but suggest remove NC removed all NCs
03:04:438 (3,4) - remove away a bit fixed
:) thanks for modding~
salinqi

CaptainTatsujin wrote:

Hello! This is my mod :D (it's okay to miss that rule :v)
So, sorry if my mod sucks :v

General
*Add audio lead in!

Easy
*no hitsounds?
00:05:856 There's an overlap there! You can fix it like this! https://osu.ppy.sh/ss/2389854
00:20:974 Another overlap!
00:25:698 you can use this slider 00:23:809 !
00:27:588 overlap
around 00:59:714 do it like this https://osu.ppy.sh/ss/2389864
around 01:22:864 make a better square, place slider 1 at hit circle 1
01:26:171 place the slider end at hit circle 2
02:30:895 move hit circle and next slider to the left 1 grid

Normal
00:02:076 improve blanket fixed
00:03:021 ^ fixed
00:07:037 possible to blanket hitcircle 2 added blanket
00:14:360 i do it like this http://up.ppy.sh/files/screenshot035-36.jpg (darn it. the screenshot link broke) fixed
00:28:533 It doesn't match the beat. I do it like this http://up.ppy.sh/files/screenshot038-20.jpg fixed
00:32:312 akward blanket fixed
00:34:202 put the slider's end on slider 1's head, and replace the next slider with this one stacked slider 1 and 3 :)
00:40:816 it's too fast for NC. remove new combo.removed
00:49:320 akward blanket fixed
around 01:14:596 ^ fixed
01:15:777 (such time) fix the overlap position
01:18:375 until spinner, remove new combo. removed
01:23:100 fix overlap position
01:24:990 ^ fixed
01:30:895 fix slider position. the overlap make it looks bad. if it's hard enough to fix, try another pattern maybe it looks better now?
01:35:383 doesn't match the beat fixed
01:51:683 akward blanket
01:52:627 ^
01:54:517 ^
01:59:242 ^
02:00:187 ^ fixed all blankets listed above
02:04:911 fix slider's end and it's overlapped by something. stacked to slider 4
02:28:533 akward blanket fixed
02:42:234 make it really straight to x axis fixed
02:57:824 overlapping slider 3 fixed
03:02:549 akward blanket fixed
03:04:438 overlapping next hitcircle fixed
03:12:942 extend 1/4 beat fixed

I love this music! Good luck with this! :) :)thanks for modding~it's very helpful~
Elinia
[General]
Source:竜と炎の物语 ~Dragon and Flame Story~
总的来讲NC和音效下得稍微有点乱,建议从头到尾听几遍音乐尝试重下一次NC和音效。另外音效的声音也可以随着曲子的缓急程度适当调整。

[Extra]
HP要降,音乐还算舒缓,打着打着却突然掉血掉死了……
00:16:249 (4) - 建议改成四分折返,完全没有音乐支撑感觉比较突兀。(八分折返感觉都不太合适,后面还挺多的我一个一个说)
00:22:864 (1) - 仔细听音乐,不应该是八分而应该是六分折返。
00:23:809 (1) - 同第一个改成四分折返吧,后面的那个note删掉。
00:28:533 (1,2,3,1,2,3,4) - 和01:34:675 (1,2,1,2,3,1) - 一起说吧
123
1、强烈建议这样摆,可以25%听下节奏。
2、加速滑条1.5x完全足够了,不建议2.0x。
3、建议这种变速滑条全部变成鲜明的提示色。一种处理方式是在原本四种combo color的基础上再添加一种到五种,然后手动调整所有的NC颜色使得全图其它部分不受影响还是四种combo color但是所有加速滑条用醒目色代替。
00:32:549 (2,3) - 这两个可以摆好看点,感觉有点随意
00:41:998 (1,2,3) - Ctrl+G好一点
00:58:769 (5,6,7) - 我的建议是摆成这个节奏,保持跟vocal会舒服得多。
01:22:390 (4) - 同第一个。
01:24:989 (1,2,3,4,5,6,7,8,1,2) - 有没有感觉这段的音效听起来有些别扭,或者调整下这一段的音效,或者尝试加个01:27:588 (3) - 在正中间然后把2尾巴上的clap拿过来。
01:29:005 (1) - 同第三个改成四分折返,删后面的note。
01:29:950 (1) - ^
02:04:911 (1) - 这个也是加长到二分滑条,然后删掉后面的02:05:856 (5) -
02:40:816 (1,2,3,4,5,6,7,8,1,2,3,4) - 感觉这段应该是为后面的四分拍做铺垫,建议还是用滑条带过像这样,然后后面的四分拍可以摆鬼畜一点。03:05:384 (1,1,2,3,1,2,3,4,5) - 这段自创节奏有点莫名……还是把开始那个滑条放这段的最后吧。
03:12:942 (1,1,1) - 这段这样倒是还行,不过还是提醒最好有醒目提示色。

[Insane]
00:22:864 (1) - 同Extra的问题。
00:24:163 (6) - 00:32:785 (3) - 00:34:675 (3) - 01:01:131 (2,4) - 这几个Drum音效真的不是手滑吗?
00:28:533 (1) - 由于CS的原因高速滑条更容易接受一点了,不过还是建议改成1.5x。
01:28:061 (4) - NC
排列就不挑了,我也是排列废_(:3JZ)_
个人觉得Insane要比Extra更加正常一些,Extra脑洞太多了理解不能orz……

[salinqi's Normal]
真的不配个简单的音效吗?
另外blanket和stack要做的话就再做漂亮点嘛_(:3JZ)_调整下位置弧度什么的,要不然逼死强迫症啊。
00:28:533 (1) - 听音乐感觉这样好一些?
00:40:816 (1) - remove NC
00:42:706 (1) - remove NC
01:35:383 (4) - 删掉滑条直接下note在这里01:35:501 (4) - 吧
02:42:588 (1) - 建议把转盘再加长一条白线
02:57:824 (1,2) - 建议换成一个长折返
03:12:942 (1) - 滑条加长四分之一拍到蓝线

[Easy]
真的不配个简单的音效吗?
02:42:706 (1) - 建议把转盘再加长一条白线
salinqi
Insane:
既然有个辣么能体现你丧病程度的extra了!能不能做个安静的insane qwq。我还是觉得做出一张图就要让更多的玩家享受才对,
何况这是玩4.6的玩家玩的吗,我都不能稳定pass233

不会mod,随便吐槽一下吧qwq

00:07:746 (1,2,3,4,5,6,1,2,3,4,5,6) - 这里的ds有点随意,1.0-1.2-1.1-1.2,感觉根据音乐也是1.0-1.2-1.1-1.0?
00:44:124 (3) - 感觉做成滑条节奏比较自然
00:51:210 (1,2,3) - 这一段三连间距都好小,和整体不搭qwq
01:05:383 (7) - 这里没有收的必要?
01:28:061 (4,5,6,7,8,9) - 太难,建议做成连打之类的
02:11:053 (1,2,3,4) - 3和4还是交换一下吧。。现在这样太难打而且突然距离收一下打起来不爽
02:30:423 (4,5,6,7) - 这是什么overmap吗;w;保持上一句的节奏挺好
02:43:533 (7,1,2,3,4) - 太难,有准备的情况下都接不上,虽然真的很好看
03:16:722 (1,2,3,1,2,3,1,2,3,1,2,3) - 难爆了,好歹相邻两组间反向一下让移动容易一些;w;

Extra
kiai部分还是用drum比较好听啊qwq
00:36:092 (1,2) - 中间可以补一个note
01:52:037 (2) - 同一段别的句子里都没有,建议去掉
02:09:281 (1,2,3,1,2,3) - 这里为何不用高速滑条了。。感觉憋得慌;w;
03:02:785 (2) - 水平翻转?
03:05:384 (1) - 突然温柔一下感觉不合音乐啊 用同样的节奏好一些
另:我觉得overmap好多怎么办(躺
salinqi

Elinia wrote:

[salinqi's Normal]
真的不配个简单的音效吗? 其实配了的,Moe妹没更新;w;
另外blanket和stack要做的话就再做漂亮点嘛_(:3JZ)_调整下位置弧度什么的,要不然逼死强迫症啊。 我错惹。。会重新画过的!
00:28:533 (1) - 听音乐感觉这样好一些?
00:40:816 (1) - remove NC
00:42:706 (1) - remove NC
01:35:383 (4) - 删掉滑条直接下note在这里01:35:501 (4) - 吧
02:42:588 (1) - 建议把转盘再加长一条白线 fixed
02:57:824 (1,2) - 建议换成一个长折返
03:12:942 (1) - 滑条加长四分之一拍到蓝线
其他的都改过了嗯;w;谁告诉我normal不要出现蓝线音的哭哭
3q~ :)
Elinia

salinqi wrote:

Elinia wrote:

[salinqi's Normal]
真的不配个简单的音效吗? 其实配了的,Moe妹没更新;w;
另外blanket和stack要做的话就再做漂亮点嘛_(:3JZ)_调整下位置弧度什么的,要不然逼死强迫症啊。 我错惹。。会重新画过的!
00:28:533 (1) - 听音乐感觉这样好一些?
00:40:816 (1) - remove NC
00:42:706 (1) - remove NC
01:35:383 (4) - 删掉滑条直接下note在这里01:35:501 (4) - 吧
02:42:588 (1) - 建议把转盘再加长一条白线 fixed
02:57:824 (1,2) - 建议换成一个长折返
03:12:942 (1) - 滑条加长四分之一拍到蓝线
其他的都改过了嗯;w;谁告诉我normal不要出现蓝线音的哭哭
3q~ :)
我觉得吧……规定都不是死的,normal不出蓝音的原因是觉得会破坏新手对节奏的把握。但是当曲子和谱面可以让一个水平刚能打normal的人都能听出来不对应的话那这个谱面一定不是一个好谱面……
Topic Starter
Moe

Elinia wrote:

shiirn?
[General]
Source:竜と炎の物语 ~Dragon and Flame Story~ added
总的来讲NC和音效下得稍微有点乱,建议从头到尾听几遍音乐尝试重下一次NC和音效。另外音效的声音也可以随着曲子的缓急程度适当调整。o.o音效还没怎么弄 等我找到一组好的音效先

[Extra]
HP要降,音乐还算舒缓,打着打着却突然掉血掉死了…… HP5 now
00:16:249 (4) - 建议改成四分折返,完全没有音乐支撑感觉比较突兀。(八分折返感觉都不太合适,后面还挺多的我一个一个说)
00:22:864 (1) - 仔细听音乐,不应该是八分而应该是六分折返。^
00:23:809 (1) - 同第一个改成四分折返吧,后面的那个note删掉。^
00:28:533 (1,2,3,1,2,3,4) - 和01:34:675 (1,2,1,2,3,1) - 一起说吧 ^ NC打算和音效一起修正
123
1、强烈建议这样摆,可以25%听下节奏。
2、加速滑条1.5x完全足够了,不建议2.0x。
3、建议这种变速滑条全部变成鲜明的提示色。一种处理方式是在原本四种combo color的基础上再添加一种到五种,然后手动调整所有的NC颜色使得全图其它部分不受影响还是四种combo color但是所有加速滑条用醒目色代替。
00:32:549 (2,3) - 这两个可以摆好看点,感觉有点随意
00:41:998 (1,2,3) - Ctrl+G好一点 原来的对称一点
00:58:769 (5,6,7) - 我的建议是摆成这个节奏,保持跟vocal会舒服得多。加了个折返
01:22:390 (4) - 同第一个。
01:24:989 (1,2,3,4,5,6,7,8,1,2) - 有没有感觉这段的音效听起来有些别扭,或者调整下这一段的音效,或者尝试加个01:27:588 (3) - 在正中间然后把2尾巴上的clap拿过来。^
01:29:005 (1) - 同第三个改成四分折返,删后面的note。^
01:29:950 (1) - ^^
02:04:911 (1) - 这个也是加长到二分滑条,然后删掉后面的02:05:856 (5) - ^
02:40:816 (1,2,3,4,5,6,7,8,1,2,3,4) - 感觉这段应该是为后面的四分拍做铺垫,建议还是用滑条带过像这样,然后后面的四分拍可以摆鬼畜一点。 打起来是挺别扭的 改成对称滑条组了 四分拍的话这里不太想太鬼畜 :) 所以把三分拍改得鬼畜了一些
03:05:384 (1,1,2,3,1,2,3,4,5) - 这段自创节奏有点莫名……还是把开始那个滑条放这段的最后吧。fixed
03:12:942 (1,1,1) - 这段这样倒是还行,不过还是提醒最好有醒目提示色。^

[Insane]
00:22:864 (1) - 同Extra的问题。fixed
00:24:163 (6) - 00:32:785 (3) - 00:34:675 (3) - 01:01:131 (2,4) - 这几个Drum音效真的不是手滑吗?^
00:28:533 (1) - 由于CS的原因高速滑条更容易接受一点了,不过还是建议改成1.5x。还是2.0吧
01:28:061 (4) - NC^
排列就不挑了,我也是排列废_(:3JZ)_
个人觉得Insane要比Extra更加正常一些,Extra脑洞太多了理解不能orz…… sad story

[salinqi's Normal]
真的不配个简单的音效吗?
另外blanket和stack要做的话就再做漂亮点嘛_(:3JZ)_调整下位置弧度什么的,要不然逼死强迫症啊。
00:28:533 (1) - 听音乐感觉这样好一些?
00:40:816 (1) - remove NC
00:42:706 (1) - remove NC
01:35:383 (4) - 删掉滑条直接下note在这里01:35:501 (4) - 吧
02:42:588 (1) - 建议把转盘再加长一条白线
02:57:824 (1,2) - 建议换成一个长折返
03:12:942 (1) - 滑条加长四分之一拍到蓝线

[Easy]
真的不配个简单的音效吗?will add it soon :)
02:42:706 (1) - 建议把转盘再加长一条白线fixed
_(:3JZ)_ 跪拜E神
:) 谢谢E神的star!

salinqi wrote:

Insane:
既然有个辣么能体现你丧病程度的extra了!能不能做个安静的insane qwq。我还是觉得做出一张图就要让更多的玩家享受才对,
何况这是玩4.6的玩家玩的吗,我都不能稳定pass233 除了最后一段还好吧 毕竟Extra都5.7了 I也不能差太多

不会mod,随便吐槽一下吧qwq

00:07:746 (1,2,3,4,5,6,1,2,3,4,5,6) - 这里的ds有点随意,1.0-1.2-1.1-1.2,感觉根据音乐也是1.0-1.2-1.1-1.0? 让我想想怎么改
00:44:124 (3) - 感觉做成滑条节奏比较自然 No
00:51:210 (1,2,3) - 这一段三连间距都好小,和整体不搭qwq^
01:05:383 (7) - 这里没有收的必要?fixed
01:28:061 (4,5,6,7,8,9) - 太难,建议做成连打之类的No
02:11:053 (1,2,3,4) - 3和4还是交换一下吧。。现在这样太难打而且突然距离收一下打起来不爽fixed
02:30:423 (4,5,6,7) - 这是什么overmap吗;w;保持上一句的节奏挺好No
02:43:533 (7,1,2,3,4) - 太难,有准备的情况下都接不上,虽然真的很好看fixed
03:16:722 (1,2,3,1,2,3,1,2,3,1,2,3) - 难爆了,好歹相邻两组间反向一下让移动容易一些;w;No

Extra
kiai部分还是用drum比较好听啊qwq音效会加一套自定义的
00:36:092 (1,2) - 中间可以补一个note No
01:52:037 (2) - 同一段别的句子里都没有,建议去掉 So I add it in latter part
02:09:281 (1,2,3,1,2,3) - 这里为何不用高速滑条了。。感觉憋得慌;w; Now we have diamonds
03:02:785 (2) - 水平翻转?fixed
03:05:384 (1) - 突然温柔一下感觉不合音乐啊 用同样的节奏好一些
另:我觉得overmap好多怎么办(躺 :o :o :o
San Yacin
Come on why this map is not at least loved that's some good material
BanchoBot
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