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SOUND HOLIC - Holly & Virtue

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Ciyus Miapah
[Virtous]
pls use darker yellow cause this http://puu.sh/ayO4l/9a42fa8622.jpg (some slider pattern have reverse arrow in yellow colour, reverse arrow is hard to read)
00:14:750 (6,7) - try this pattern little bit consistant + good looking http://puu.sh/ayN9D/2cbbb381ef.jpg or http://puu.sh/ayNe0/5f97247eb3.jpg
00:43:611 (3) - so straight
01:03:737 (1) - unecessary new combo, very strong suggestion to delete NC cause 00:48:168 (1) -
01:20:636 (6,7) - nice and better flow i think http://puu.sh/ayKar/f5cbc0e569.jpg
01:27:946 (3,4,5,1,2) - idk but i cant read it well with DT
01:47:788 (3,4,5) - wrong pattern, this should be like this http://puu.sh/ayNJn/f86e7cdb06.jpg
02:06:206 (5) - unconsistant distance + overlap, use 1.10x distance for this circle better (previous and next distance should be 1.10x)
02:14:560 (2) - nothing in here but are you sure for this jump?
02:59:560 (1) - like this better i think http://puu.sh/ayNY2/1049851bb4.jpg
03:37:535 (4,5) - try this http://puu.sh/ayOqT/981aaca274.jpg
03:41:237 - i just want to know why you didnt put some circle in here
05:11:997 (1,2,3,4) - this pattern very hard to read (especially in DT) please use consistant distance like this http://puu.sh/ayOeO/1ff957cc12.jpg

okay, thats i get it, some hitsounds i hear is good, and some pattern is easy to hit with DT, but sometimes this map can be very hard cause so many trap in here if somebody play it with HD (HDDT harder lol)

okay see ya next time
Topic Starter
pissowo

Fort wrote:

[Virtous]
pls use darker yellow cause this http://puu.sh/ayO4l/9a42fa8622.jpg (some slider pattern have reverse arrow in yellow colour, reverse arrow is hard to read) alright

00:14:750 (6,7) - try this pattern little bit consistant + good looking http://puu.sh/ayN9D/2cbbb381ef.jpg or http://puu.sh/ayNe0/5f97247eb3.jpg Didn't go along with your suggestions, but thanks for telling! I'm trying to change it just a bit.

00:43:611 (3) - so straight k. I'll just add a red anchor in there.

01:03:737 (1) - unecessary new combo, very strong suggestion to delete NC cause 00:48:168 (1) - That new combo was actually supposed to be for a previous sv change but I guess I forgot to remove the new combo when i removed the sv change.

01:20:636 (6,7) - nice and better flow i think http://puu.sh/ayKar/f5cbc0e569.jpg not fixed.

01:27:946 (3,4,5,1,2) - idk but i cant read it well with DT well that's your problem, sorry to say.

01:47:788 (3,4,5) - wrong pattern, this should be like this http://puu.sh/ayNJn/f86e7cdb06.jpg alright I see the wrong pattern there.

02:06:206 (5) - unconsistant distance + overlap, use 1.10x distance for this circle better (previous and next distance should be 1.10x) I changed it bit, so yeah.

02:14:560 (2) - nothing in here but are you sure for this jump? Yeah, so?

02:59:560 (1) - like this better i think http://puu.sh/ayNY2/1049851bb4.jpg I changed it a bit

03:37:535 (4,5) - try this http://puu.sh/ayOqT/981aaca274.jpg I changed it, a bit,

03:41:237 - i just want to know why you didnt put some circle in here I just didn't want to as that part didn't reach me as a place to put a circle.

05:11:997 (1,2,3,4) - this pattern very hard to read (especially in DT) please use consistant distance like this http://puu.sh/ayOeO/1ff957cc12.jpg I fixed it, in a different way.

okay, thats i get it, some hitsounds i hear is good, and some pattern is easy to hit with DT, but sometimes this map can be very hard cause so many trap in here if somebody play it with HD (HDDT harder lol)

okay see ya next time
Shushan
00:27:661-00:31:838 i think u should do new sliders and not copy paste.
01:21:775 do new combo for this 3 circles
02:22:914 move it somewhere
02:23:104-02:24:224 i think u need to make some distance btw the sliders and put the circle btw them
02:38:294 replace it with spin i think
03:42:092 put snake
Topic Starter
pissowo

ohad1881 wrote:

00:27:661-00:31:838 i think u should do new sliders and not copy paste. The part of this song here was repeated a second time, so I'm going with the thought of "similar slider-and-circle pattern" to fill in this part. Also, it's not bad of a copy paste if you do not copypaste an awfully large section. Not fixed.
01:21:775 do new combo for this 3 circles I don't think there is any need to new combo these three. But I'll keep that in mind and will ask on about this. Thanks for noting it down, but it's not fixed.
02:22:914 move it somewhere ...where? You have to specify a point on the map as an example, because this is actually fine as it is unless you specify where. I know some sort of overlapping issue, but I see that is quite a minor issue and need not be fixed.
02:23:104-02:24:224 i think u need to make some distance btw the sliders and put the circle btw them what. This could connect with the above suggestion. Plus, it would be the same answer anyway. THOUGH this had been a problem for a few people even though it's minor, so I'll ask on.
02:38:294 replace it with spin i think No, I kind of intended something that would slow down the cursor to act as a break, meaning nothing to make the hand work a lot, even if it's spinning.This slider is also for the hitsounding, if you can hear it properly. A spinner would not be able to this trick that only the slider can. But I'll ask on, so thanks for noting it down.
03:42:092 put snakeWhat. No, Using a "snake" would not hit the parts in the song that can be emphasized. Not fixed.
Thank you, you seem to have given (awfully) quite a little amount suggestions that were helpful. Thanks for modding!
SkinnyJommy
Hello, here's the mod from my queue!

REALLY awesome background btw

[Virtuous]

00:42:851 (1,2) - The distance from 1's tail to 2 is slightly larger than the distance from 2 to 3, consider moving 2 just 1 tick up on the grid, that should fix it

00:49:687 (3) - Try to angle this slider to blanket 1 a little better, here's an example https://osu.ppy.sh/ss/1904115

00:58:421 (2) - I don't agree with the slider length here, I think it takes up to much time, you could put notes here, also i dont hear anything in the song that suggest a slider like that, the one you did with 00:59:560 (4) - is correct, so consider a pattern like this https://osu.ppy.sh/ss/1904143

here are the coordinates for these notes if you want to use them: 2(68, 72) 3(84, 188) 4(164, 316) 5(212, 248)

01:13:611 (1) - The spinner starts to late here I think, you could move it to 01:13:326, if you do then you'd have to increase the length of the spinner

01:28:801 (3,4,5) - Try to have equal distance here, same problem here as in 00:42:851 (1,2) - just a bit more noticeable, move 4 to 244, 240

02:24:433 (4,5,6,7,8,9) - This pattern looks a little messy, consider something like this
part 1 https://osu.ppy.sh/ss/1904183
part 2 https://osu.ppy.sh/ss/1904190

here are the coordinates for these notes: 6(338, 152) 7(160, 144) and of course 8 and 9 are the same as 7

02:51:965 (1) - Maybe you could make this slider have a unique shape, because it slows down quite a bit, maybe something like this
https://osu.ppy.sh/ss/1904204

Well that's it for my mod. Really well made map, and the song is very nice as well

Hopefully this helped you a little bit!

GL :D
Topic Starter
pissowo

skinnyjimmy wrote:

Hello, here's the mod from my queue!

REALLY awesome background btw

[Virtuous]

00:42:851 (1,2) - The distance from 1's tail to 2 is slightly larger than the distance from 2 to 3, consider moving 2 just 1 tick up on the grid, that should fix it Alright, will do.

00:49:687 (3) - Try to angle this slider to blanket 1 a little better, here's an example https://osu.ppy.sh/ss/1904115 Eww.. um nevermind. It was intended to be like how it was, so not fixed.

00:58:421 (2) - I don't agree with the slider length here, I think it takes up to much time, you could put notes here, also i dont hear anything in the song that suggest a slider like that, the one you did with 00:59:560 (4) - is correct, so consider a pattern like this https://osu.ppy.sh/ss/1904143 Yeah, so I did fix it a little, but not to your suggestion.

here are the coordinates for these notes if you want to use them: 2(68, 72) 3(84, 188) 4(164, 316) 5(212, 248)

01:13:611 (1) - The spinner starts to late here I think, you could move it to 01:13:326, if you do then you'd have to increase the length of the spinner It actually looks fine, because how I see it, the spinner starts spinning when that clap sound in the music starts.

01:28:801 (3,4,5) - Try to have equal distance here, same problem here as in 00:42:851 (1,2) - just a bit more noticeable, move 4 to 244, 240 Fixed it a little, thanks for pointing it out.

02:24:433 (4,5,6,7,8,9) - This pattern looks a little messy, consider something like this I fixed it, but not to your suggestion.
part 1 https://osu.ppy.sh/ss/1904183
part 2 https://osu.ppy.sh/ss/1904190

here are the coordinates for these notes: 6(338, 152) 7(160, 144) and of course 8 and 9 are the same as 7

02:51:965 (1) - Maybe you could make this slider have a unique shape, because it slows down quite a bit, maybe something like this
https://osu.ppy.sh/ss/1904204 I gave it another form of slider shape, to see how it works out.

Well that's it for my mod. Really well made map, and the song is very nice as well Thank you!

Hopefully this helped you a little bit! It really helped, thanks!

GL :D
Alright, thanks man. NEEDS MORE BATs THO
Aoitenshi
General:
In general, the mapping style seems to be too repetitive. I personally would prefer to have a variety in the gameplay, past the first kiai. The best thing someone random in #modhelp suggested was to make a 3-tic repeat 1/4 slider in exchange of a 3-note stream.

The hitsounds are quiet, I think you should boost every volume in there by 10%.

05:13:611 (1), the length of it is pretty outstretched, I would suggest to shorten it by four beats or eight of 1/1--There's just no valuably fun reason for it to stretch until the song dies.

Guest Hitsound Entry

I mapped the hitsounds up to 2:00:889. In this file, I've raised every volume prior to 2:00:889 by 10% and made several minor tweak to the beatmap to fit the hitsounds, hope you enjoy it!

http://puu.sh/aKaQj/0dcbdb9163.rar
Topic Starter
pissowo

Ain053 wrote:

General:
In general, the mapping style seems to be too repetitive. I personally would prefer to have a variety in the gameplay, past the first kiai. The best thing someone random in #modhelp suggested was to make a 3-tic repeat 1/4 slider in exchange of a 3-note stream.

The hitsounds are quiet, I think you should boost every volume in there by 10%.

05:13:611 (1), the length of it is pretty outstretched, I would suggest to shorten it by four beats or eight of 1/1--There's just no valuably fun reason for it to stretch until the song dies.

Guest Hitsound Entry

I mapped the hitsounds up to 2:00:889. In this file, I've raised every volume prior to 2:00:889 by 10% and made several minor tweak to the beatmap to fit the hitsounds, hope you enjoy it!

http://puu.sh/aKaQj/0dcbdb9163.rar
So it is mostly hit sounding issue, eh? Thanks, Ill try to fix any more possible issues regarding "repetitiveness" as well. Thanks!
Topic Starter
pissowo
Still working on hitsounding. God, this is long.

EDIT: Hitsounding is done! Now back to modding, yes.
Topic Starter
pissowo
I'm so tired looking for mods... All the BATs have the damned pending beatmaps forum to take care of and thus no BAT has time to check my map.

Also, just updating just in case.
Literally have nothing else to do and not feeling to map anything else, because of this one map ;~;

I NEED SOMEONE TO PUSH ME THROUGH

I have no life...

So let me post something really long here.
Hmm... wait let me think.
theramdans
definitely a random mod

00:18:547 (1,4,5) - stack them properly
00:23:104 - NC
00:24:623 - NC
00:26:142 - NC
00:26:142 (7,8,9,10) - umm a square is too plain, maybe triangles?
00:36:775 - use soft samples in this section? those normal whistles are kinda noisy
00:41:997 - add a note here? fits the vocal line
00:48:927 - you can revert to normal samples in this section again, if you changed to soft samples in the previous section
00:54:054 - this can be a 1/4 triplet circles uh but idk
01:01:079 (1,2,3,4) - I find these awkward
01:13:421 - spinner starts here
01:18:927 (5,1) - stack 5's tails properly to 1
01:27:661 (3,4,5) - stack 3's tail properly to 4 and 5
01:35:066 (2) - improve blanket
01:36:585 (5,6) - *little* blanket improvement here
01:46:649 (2,1) - *tiny* blanket improvement here
02:00:604 (1,2) - ctrl + h to give some variety
02:01:838 - another soft sample section here?
02:22:725 (3,4) - stack 3's tail properly to 4
02:25:952 (9,1) - the jump is kinda sudden but maybe it is just me
02:34:876 (6) - ctl + g maybe
02:36:585 (2,3) - improve blanket here
02:48:357 (2,4) - stack 2's tail properly to 4
03:37:345 (3,5) - stack 3's tail properly to 5's head
03:46:269 (2,3) - *little* blanket improvement here
04:46:649 (1,2) - *tiny* blanket improvement here, that is if you want, coz the slider is kinda hard too reshape
04:48:168 - missing a note here? that finish in the background is kinda lonely
05:10:383 - maybe replace this spinner with patterns, and place the spinner as a closing fade-out

suggestion : for hitsounds, maybe you can use the soft whistle instead of the normal whistle throughout the song
Topic Starter
pissowo

theramdans wrote:

definitely a random mod

00:18:547 (1,4,5) - stack them properly You explained it to me in-game, so fixed.

00:23:104 - NC
00:24:623 - NC I don't know, these three do not seem to deserve an NC each.
00:26:142 - NC

00:26:142 (7,8,9,10) - umm a square is too plain, maybe triangles? A triangle also looks plain here.
00:36:775 - use soft samples in this section? those normal whistles are kinda noisy alright.
00:41:997 - add a note here? fits the vocal line Yeah it does, but I don't want to map to the vocals here.
00:48:927 - you can revert to normal samples in this section again, if you changed to soft samples in the previous section already did, though.
00:54:054 - this can be a 1/4 triplet circles uh but idk Nahhh I'll keep it as it is.
01:01:079 (1,2,3,4) - I find these awkward Really? I don't feel like it is so.
01:13:421 - spinner starts here Hm...Hmm....HMMMMMMMMMMMMMM okay it really does start there.
01:18:927 (5,1) - stack 5's tails properly to 1 alright.
01:27:661 (3,4,5) - stack 3's tail properly to 4 and 5 K i did what I could.
01:35:066 (2) - improve blanket I did my best.
01:36:585 (5,6) - *little* blanket improvement here Seems quite fine, yep.
01:46:649 (2,1) - *tiny* blanket improvement here lol you and your "tinies". Nope seems fine.
02:00:604 (1,2) - ctrl + h to give some variety alright.
02:01:838 - another soft sample section here? Alright.
02:22:725 (3,4) - stack 3's tail properly to 4 Will not do for this one.
02:25:952 (9,1) - the jump is kinda sudden but maybe it is just me It's probably just you.
02:34:876 (6) - ctl + g maybe Nope.
02:36:585 (2,3) - improve blanket here Looks fine to me.
02:48:357 (2,4) - stack 2's tail properly to 4 Alright.
03:37:345 (3,5) - stack 3's tail properly to 5's head Alright
03:46:269 (2,3) - *little* blanket improvement here tiny.
04:46:649 (1,2) - *tiny* blanket improvement here, that is if you want, coz the slider is kinda hard too reshape I moved it around a little because the slider looked as if it started and ended on different levels.
04:48:168 - missing a note here? that finish in the background is kinda lonely I'm happy to say this was mapped to vocals, and there's nothing in the vocals to be mapped to.
05:10:383 - maybe replace this spinner with patterns, and place the spinner as a closing fade-out Nope, this one spinner is just like the previous patterns, so not changing.

suggestion : for hitsounds, maybe you can use the soft whistle instead of the normal whistle throughout the song I'll do something about that sooner or later.
Thanks for your mod!
Topic Starter
pissowo
Still looking for a BAT, why am I so bad at this ;~;

BUMP!
riffy
Yo, randomly picked via #modreqs, we did an IRC mod.

Changes:
  1. Rhythm improvements
  2. Removed overmapped patterns
  3. Metadata changes
  4. Some minor flow-changes
  5. Diff settings improvements
IRC log
11:40 -Bakari-: Hey!
11:40 N1ghtRabb1T: Hi Bakari
11:40 *-Bakari- is editing [http://osu.ppy.sh/b/441664 SOUND HOLIC - Holly & Virtue [Virtuous]]
11:40 N1ghtRabb1T: :o
11:40 -Bakari-: Do you have some time for an IRC mod? :)
11:41 N1ghtRabb1T: yeah I guess so
11:41 -Bakari-: mkaaay, let's start with some general things, I guess
11:42 -Bakari-: Touhou should be moved to Source since it's the game where this song came from
11:43 N1ghtRabb1T: oh yeah okay
11:43 -Bakari-: Also, you can give some lead-in to the song
11:43 -Bakari-: Just open your osu file and set lead in to 1500 or so
11:45 N1ghtRabb1T: what does lead-in do?
11:45 -Bakari-: adds a little time before the first circle appears
11:45 N1ghtRabb1T: ah
11:46 -Bakari-: also, I believe that Lunatic would be a better name for the diff since it's a touhou-song and it's widely used for this kind of songs
11:46 -Bakari-: but, oh well, it's totally up to you
11:47 -Bakari-: also, please disable the widescreen support toggler. (song setup > storyboarding)
11:47 N1ghtRabb1T: alright
11:48 -Bakari-: this thing is used for storyboards only, and you don't have one :P
11:49 -Bakari-: And it is impossible to find a 1024x768 version of your BG, right?
11:49 N1ghtRabb1T: yes
11:50 -Bakari-: I quickly googled it hoping to find a better version, but I couldn't find anything better, so, yeah, BG should be fine
11:50 -Bakari-: enough talking, let's move on to the diff itself
11:51 -Bakari-: I would set OD to 7 and HP to 6,5 (or leave HP at 6)
11:51 -Bakari-: OD8 for a marathon map is too much, I think + players get tired and can't keep their accuracy on a high level for so long.
11:52 N1ghtRabb1T: okay
11:53 -Bakari-: 00:00:320 - I'd rather use soft sampleset here. the part is calm and doesn't ask for some heavy and strong hitsounds.
11:54 -Bakari-: you can start using Normal sampleset 00:10:952 - at this point since this is the part where the beat changes
11:56 -Bakari-: 00:21:585 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - these two combos are kinda too long, so I'd place new combos at (5) or (7)
11:57 -Bakari-: to be honest, I don't really like the fact that they are copypasted since it may get players bored. but it makes sense with the music, so you are free to keep it
11:58 N1ghtRabb1T: okay
12:00 -Bakari-: 00:35:541 (1) - a 3/4 beat right after the spinner feels unexpected and a bit tricky. moreover, it appears kinda too fast and players don't have enough time to recover.
12:00 -Bakari-: try removing the spinner and mapping this part?
12:00 -Bakari-: here's a [http://puu.sh/aUzQn.jpg quick example] of the rhythm
12:02 -Bakari-: now a very important thing: 00:06:965 (3) - overmapping.
12:02 -Bakari-: this slider is off music, we can clearly hear a beat at the red tick 00:07:155 -
12:02 -Bakari-: but there is nothing in a blue tick
12:03 -Bakari-: therefore, your pattern sounds unnatural and is hard to play. I assume that you did it to make the map more interesting, but it is not really fun to play
12:04 N1ghtRabb1T: So a 1/2 slider would be fine, to hit the beat on the red tick?
12:04 -Bakari-: yes
12:05 -Bakari-: same applies for practically every 3/4 slider in the diff. it meas a lot of work for you, but it will significantly improve your rhythm
12:07 -Bakari-: 00:53:104 - 00:52:345 - both claps in the music and vocals are ignored here. the slidertick sound does not reflect them at all, which feels kinda unnatural while playing.
12:08 -Bakari-: a simple pattern like [http://puu.sh/aUAg1.jpg this] would match better, imo
12:09 -Bakari-: 01:07:155 (1,2) - an example of correctly used 3/4 slider, this one is actually reasonable and was quite understandable when I tested it.
12:10 -Bakari-: unlike 01:08:294 (4,1) - which is also has some weak rhythm.
12:11 -Bakari-: 01:10:952 (2) - make it end on the red tick, should fit better.
12:11 -Bakari-: if you feel a bit confused about the vocal at the blue tick, place a circle there.
12:12 -Bakari-: [http://puu.sh/aUArE.jpg a picture]
12:13 -Bakari-: well, you can just fix the 3/4s on your own, I think you've already noticed most of the overmapped ones and can remove them yourself
12:13 N1ghtRabb1T: yeah
12:13 N1ghtRabb1T: I will change them if they don't sound fit.
12:13 -Bakari-: I'll just leave them up to you, and continue checking the rest :P
12:14 -Bakari-: 01:58:990 (1,1,2) - if you've changed the previous spinner, consider changing this one as well.
12:17 -Bakari-: 02:27:851 (7,8,9) - the pattern feels forced mostly because of the unnatural flow here
12:17 -Bakari-: you know what's flow, right? :)
12:17 -Bakari-: I tried to improve it a bit and [http://puu.sh/aUAFH.jpg here's] what I've got. see if you like it or not
12:18 -Bakari-: 02:37:155 - 02:37:914 - I've already mentioned something similar, please, do not ignore strong upbeats and vocals. Make 02:36:775 (3,4) - end on the white ticks.
12:19 -Bakari-: 02:38:294 (1,2,3,4,1,2,3,4,5,6) - the first 4 beats are kinda exaggerated, I'd replace this pattern with a spinner.
12:20 -Bakari-: it fits, try it! http://puu.sh/aUAMD.jpg
12:21 -Bakari-: let me know when you're ready to go on
12:21 N1ghtRabb1T: alright I'm ready
12:22 -Bakari-: well, that was fast :)
12:22 N1ghtRabb1T: after the spinner, I culd figure out what to do with the previous part
12:22 -Bakari-: 02:41:712 (2,3) - minor - the spacing change here is too minor to be a jump, feels more like a spacing miskake
12:23 -Bakari-: either fix the DS mistake or make a jump with bigger DS here. both variants will be suitable
12:24 N1ghtRabb1T: okay
12:24 -Bakari-: 02:47:978 (2,3,4,5) - looks interesting. it may trouble some hidden players, but I would keep it at least for now <3
12:25 -Bakari-: 02:59:560 (1) - minor - the overlap looks untidy. maybe we should go with something like [http://puu.sh/aUB1V.jpg this] instead?
12:26 N1ghtRabb1T: I fixed the overlap
12:26 -Bakari-: 03:24:054 (1,1,2) - you already know what to do, I am sure.
12:27 N1ghtRabb1T: what about the 4 sliders before it?
12:28 -Bakari-: the DS seems a bit broken there, but I have nothing else against them
12:28 -Bakari-: 03:42:092 (1,2,3,4,5,6,7,8) - this pattern is quite simple, but I really love it. it fits perfectly <3
12:30 -Bakari-: 03:45:130 (1,2,3) - although I would change this one into [http://puu.sh/aUBgj.jpg something more playable]
12:31 N1ghtRabb1T: But this part here is more like following the electric guitar or something
12:32 -Bakari-: yeah, but it was kinda tricky in terms of rhythm
12:33 -Bakari-: I wouldn't mind it if there was something similar before or if it was a beginning of the map
12:33 -Bakari-: but getting a miss in the middle of a marathon because of the tricky rhythm change would be really upsetting for players
12:33 -Bakari-: but again, I am just suggesting :P
12:34 N1ghtRabb1T: Okay I changed it two 1 1/2 slider and 1 circle
12:34 -Bakari-: 03:48:168 (1,2,3) - and maybe http://puu.sh/aUBv0.jpg
12:35 -Bakari-: there is a stream sound and mapping it this way would represent the music nicely
12:36 -Bakari-: 04:01:838 (1) - this new combo feels extra, it also looks out-of-your patten. consider removing it, please
12:37 N1ghtRabb1T: done
12:37 -Bakari-: 04:23:104 - the big white line stays for the strongest beat of the music, ignoring it feels sorta confusing
12:37 -Bakari-: try to place a circle here?
12:38 -Bakari-: 04:26:142 - uguu, the same here.
12:39 N1ghtRabb1T: okay
12:40 -Bakari-: 04:42:471 (6,1) - this is really hard to read. the second revrse-arrow appears too late and player don't expect it to be here. as the result, it is almost impossible to read it properly.
12:40 -Bakari-: select the slider and press Ctrl+G to fix it
12:41 -Bakari-: 04:47:408 - same thing about the downbeat. I just feel uncomfortable when they're ignored but music goes really loud on them
12:41 -Bakari-: 05:10:383 (1,1,2) - and the same again :P
12:42 -Bakari-: and that's pretty much it.
12:43 -Bakari-: the whistles you've used in the beginning disappeared in the middle of the song, which was kinda weird, in my opinion
12:43 -Bakari-: just.. it is inconsistent and that is why it others me so much
12:44 -Bakari-: flow wasn't really good in some parts, but you're quite new to mapping, so it should be fine. I've mentioned the most confusing parts, anyway
12:44 -Bakari-: The 3/4s are still up to you and I hope that you fix them since it's the most important thing to fix, at least for now
12:44 -Bakari-: In general, the map is fine. It may need some more modding, but it's quite nice, so, keep going :)

Overall, that was nice but I'd get a few more mods before calling a BAT-member.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
pissowo
So what Bakari had said, I need more modders to mod my map before I can get any BAT member.

I tried my best to follow what Bakari had modded, so I'm not sure if I did it correctly or not.

NEEDS MORE MODS PLS >:)
ts8zs
Hey:D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - this overlap isn't very good
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider? fits more
05:13:421 - a spinner end at 05:20:256 - 5% soft for end?
whistle needs some fix:3
other things are well
Topic Starter
pissowo

ts8zs wrote:

Hey:D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - this overlap isn't very good
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider? fits more
05:13:421 - a spinner end at 05:20:256 - 5% soft for end?
whistle needs some fix:3
other things are well
Thanks for your mod----wait what the fuck happened to my responses ;~;
Topic Starter
pissowo
I've added in hitsounds so it should be fine now, and not having many people complain about the hitwhistle

MORE MODS PLEASE
lolikai

N1ghtRabb1T wrote:

ts8zs wrote:

Hey:D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - this overlap isn't very good
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider? fits more
05:13:421 - a spinner end at 05:20:256 - 5% soft for end?
whistle needs some fix:3
other things are well
Thanks for your mod----wait what the fuck happened to my responses ;~;
meh.. congratz for the map
toybot
I think the difficulty is actually really good overall! just some improvements

[General]
Why not take advantage of the Tick Rate 2 and make a slider tick that has the same hitsound as the clap? it would fill in all the missing claps that you don't get by 3/4 sliders and such.

[Virtuous]
  1. 00:07:725 (5,6) - These two sliders are kind of ugly, especially (5). Change it to this? You have to copy (4), then ctrl +g and +h. (5) should be symmetrical and not bent towards one side
  2. 00:11:902 (2) - add a whistle?
  3. 00:16:079 (2) - you should change this to be identical to (1), like
  4. 00:24:623 (1) - remove NC, then put the NC on 00:26:142 (3) -, since it feels more fitting to have all of the sliders in one combo, then that rectangular pattern in another combo. If you do this, then do the same to the next stanza.
  5. 00:39:054 (7) - looks kinda weird, maybe just have the slider as a perfect arc one instead? only 3 points on a slider
  6. 00:45:130 (7) - make the blanket perfect, it has no real effect on the flow if you do so
  7. 01:00:320 (7,8,9) - ahh, this isn't stacked well in gameplay. to fix this, and make it appear better as a stack, you will have to move 01:00:604 (8,9) - to 228|128.
  8. 01:06:585 (8) - NC? to give it extra effect as a jump. and add a clap to 01:06:775 (9) - as well
  9. 01:16:269 (1) - add a finish to the head?
  10. 01:21:775 (9,10,11) - How about make this its own combo and add a jump in there? Move 01:21:965 (2) - to around 356|304
  11. 01:44:750 (3) - Remove NC from this and place it on the next slider, because i feel it's better to make the combo to the measure at this point, and plus it signifies the change of direction a bit more
  12. 01:46:269 (2) - add a whistle to the entire slider
  13. 01:48:168 (5) - hmm, NC this
  14. 01:51:206 (1) - ^, since you end up NCing like this on the next set of patterns
  15. 02:03:927 (7,8) - Turn this into a slider instead that blankets (5)? since the pattern is pretty confusing having overlaps
  16. Kinda nazi-ish, but make 02:43:611 (6) - parallel to (4)
  17. 02:52:914 (1) - Remove NC, you don't need it here
  18. 04:01:838 (3) - you can move this up a bit, to make the distances farther, to ease into the changed SV a bit more
  19. 04:08:294 (4) - add a clap to the reverse and remove it from the last beat
  20. 04:11:332 (4) - remove clap from last beat
  21. 04:27:471 - you should probably stack a circle here ontop of the next slider to justify the spacing
  22. 04:44:370 (5,6) - put an NC on (5) then stack the next circle on top of 04:44:750 (7) -
  23. 04:50:256 (4) - make this a bit farther from (3)? it won't be unrankable since it doesn't touch anything, if you're wondering about the slidertrack being more than half outside the grid
  24. 04:58:041 - 05:10:003 - same NC suggestions as before, if you applied the suggestions before
  25. 05:12:661 (4) - lol why not like this? it would fit the ending so well, considering you did this thing before

Good luck!~
lolikai
yo :D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - the overclap it's not to good i think
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider fits more
05:13:421 - spinner ends >///<
mods and more mods :D
Topic Starter
pissowo
Yes MORE MODS PLS but until after I apply toybot's mod
lolikai
:)
Topic Starter
pissowo

toybot wrote:

I think the difficulty is actually really good overall! just some improvements

[General]
Why not take advantage of the Tick Rate 2 and make a slider tick that has the same hitsound as the clap? it would fill in all the missing claps that you don't get by 3/4 sliders and such. I'll try to get to that one day before it gets ranked.

[Virtuous]
  1. 00:07:725 (5,6) - These two sliders are kind of ugly, especially (5). Change it to this? You have to copy (4), then ctrl +g and +h. (5) should be symmetrical and not bent towards one side Yeah, I moved them around a little, so I didn't follow your suggestion completely.
  2. 00:11:902 (2) - add a whistle? Sure it does make it sounds better.
  3. 00:16:079 (2) - you should change this to be identical to (1), like Nahh, I prefer as how it is now.
  4. 00:24:623 (1) - remove NC, then put the NC on 00:26:142 (3) -, since it feels more fitting to have all of the sliders in one combo, then that rectangular pattern in another combo. If you do this, then do the same to the next stanza. Understood.
  5. 00:39:054 (7) - looks kinda weird, maybe just have the slider as a perfect arc one instead? only 3 points on a slider I kind of edited the entire part here. So yey.
  6. 00:45:130 (7) - make the blanket perfect, it has no real effect on the flow if you do so It kind of looks fine to me.
  7. 01:00:320 (7,8,9) - ahh, this isn't stacked well in gameplay. to fix this, and make it appear better as a stack, you will have to move 01:00:604 (8,9) - to 228|128. Fixed it a bit.
  8. 01:06:585 (8) - NC? to give it extra effect as a jump. and add a clap to 01:06:775 (9) - as well Hmm... got it.
  9. 01:16:269 (1) - add a finish to the head? Got it.
  10. 01:21:775 (9,10,11) - How about make this its own combo and add a jump in there? Move 01:21:965 (2) - to around 356|304 I'll do the combo,but not the jump.
  11. 01:44:750 (3) - Remove NC from this and place it on the next slider, because i feel it's better to make the combo to the measure at this point, and plus it signifies the change of direction a bit more I think I see what you mean. Fixed.
  12. 01:46:269 (2) - add a whistle to the entire slider No, I doesn't sound fitting to me.
  13. 01:48:168 (5) - hmm, NC this Fixed.
  14. 01:51:206 (1) - ^, since you end up NCing like this on the next set of patterns
  15. 02:03:927 (7,8) - Turn this into a slider instead that blankets (5)? since the pattern is pretty confusing having overlaps hmmm... no I will not.
  16. Kinda nazi-ish, but make 02:43:611 (6) - parallel to (4) Fixed.
  17. 02:52:914 (1) - Remove NC, you don't need it here Okay then,but I'm not sure since someone had said to use new combo to differentiate between two different slider velocities.
  18. 04:01:838 (3) - you can move this up a bit, to make the distances farther, to ease into the changed SV a bit more I see how it is. Thanks for noting it down.
  19. 04:08:294 (4) - add a clap to the reverse and remove it from the last beat Fixed.
  20. 04:11:332 (4) - remove clap from last beat Fixed.
  21. 04:27:471 - you should probably stack a circle here ontop of the next slider to justify the spacing Not fixed, but will keep in mind.
  22. 04:44:370 (5,6) - put an NC on (5) then stack the next circle on top of 04:44:750 (7) - Fixed.
  23. 04:50:256 (4) - make this a bit farther from (3)? it won't be unrankable since it doesn't touch anything, if you're wondering about the slidertrack being more than half outside the grid I changed the entire thing slightly. Still very conscious about off-grid things so yeah.
  24. 04:58:041 - 05:10:003 - same NC suggestions as before, if you applied the suggestions before Fixed.
  25. 05:12:661 (4) - lol why not like this? it would fit the ending so well, considering you did this thing before
    SPOILER
    Yes I see it now! Changed this part to your suggestion.

Good luck!~
THANK YOU FOR THE MOD
beeboy123
SPOILER
00:24:623 (5) – This could look better
00:45:130 (7) – Move this up a bit
00:55:003 (1) – Throws off the pattern
01:13:421 (1) – Extend to 1:15:699
01:45:699 (3) – The jump here feels out of place
01:57:282 (1,2,3) – These sliders would look nicer curved
02:38:294 (1) – Move the spinner to 2:40:763
04:21:585 (1,2,3,4,5,6,7) – Randomly changing spacing between notes
05:10:952 (2) – This could complement the previous slider some more
No spinner at the end?

I really enjoyed this beatmap, other than what I mentioned the sliders are all very nice :) good luck!!
Topic Starter
pissowo

beeboy123 wrote:

SPOILER
00:24:623 (5) – This could look better The blanket, you mean? Sure it does look kind of weird. I had to switch off grid snap to fix it.
00:45:130 (7) – Move this up a bit Slightly fixed. Couldn't find the best coordinates.
00:55:003 (1) – Throws off the pattern Doesn't look like so. But I did move it around a little. JUST NEED MORE OPINIONS ON THIS PART
01:13:421 (1) – Extend to 1:15:699 I shortened it by 1/2 a tick because I think the vocals actually end on that part instead.
01:45:699 (3) – The jump here feels out of place Mmm... perfectly fine, actually.
01:57:282 (1,2,3) – These sliders would look nicer curved Only curved one of the sliders, and then made some changes later on.
02:38:294 (1) – Move the spinner to 2:40:763 For this one I intended the spinner's hitfinish, so not going to move it.
04:21:585 (1,2,3,4,5,6,7) – Randomly changing spacing between notes Changed this entire combo section, yes.
05:10:952 (2) – This could complement the previous slider some more Nope, leaving it as it is.
No spinner at the end? From a previous modder, the spinner that I actually had at the end would "make no sense". That's why there's no slider.

I really enjoyed this beatmap, other than what I mentioned the sliders are all very nice :) good luck!! Glad you enjoyed, and...
...THANK YOU FOR MODDING
pkk

N1ghtRabb1T wrote:

Thank you! :
Kibbleru (for opinion)
I died

and here is the mod (did you take a look at [sekai]'s mod yet?)

General

I suggest you use a silent sliderslide sound. The scratchy slide sounds at some parts really takes away from the music (and is pretty distracting).
Just rename the file so you get a soft-sliderslide and normal-sliderslide: http://puu.sh/b7Afq/18026aaf61.wav

I also recommend you get some expert to check the hitsounds, just in case. Anyways my 'mod' is basically 1000 suggestions back to back (but then again, a mod basically is a bunch of suggestions) I have no idea what I was trying to say

  • Everything Else
  1. 00:08:484 (7) - at 00:06:395 - you can hear new sounds being introduced in the music and making it more exciting, sort of making the song seem like it's speeding up. From 00:00:320 - to 00:06:206 - it starts off slow and you have multiple 1/1 sliders, but after that it sort of picks up the pace.
    You can try turning this (00:08:484 (7) - ) into a 1/2 slider then add a note at 00:08:864 - to match the feeling the music creates.
  2. 00:09:054 (8,3) - not sure if you're picky about stacking or not, but I'll just point out that these are not stacked.
  3. 00:10:573 (5) - NC is important here since you change SV.
  4. 00:10:952 (1) - how about moving this away from the previous slider? The jump will emphasize the sudden change in music

    If you move this slider it will create a jump between this and 00:11:902 (2) - , which is fine. Jumps are cool
  5. 00:12:851 (2,3,4) - The spacing between these objects is relatively the same, even though you can hear that 00:13:801 (4) - is slightly more emphasized. Try to space 00:13:801 (4) - out, maybe around x 196 y 84. This way the mini jump creates emphasis and also ensures that this slider doesn't overlap with 00:12:851 (2) - . At 00:15:320 (7,1) - you made a jump to emphasize the music which is good.
  6. 00:19:876 (5,6) - it'll look neater if you put a little more space between the objects (maybe nudge (6) left a bit)
  7. 00:39:433 (8,9) - this isn't very 'intuitive' as others like to call it. I think you can rearrange the objects so they're not in a straight line leading right into 00:39:813 (1) - . Try something like this:

    (9) is between the two sliders and (6). (8) is above (6) so they don't overlap. Fun to play and more interesting I suppose
  8. 00:48:168 (1,1) - I feel that these two objects are too close together to provide any emphasis at 00:48:927 - , which is the start of a new section in the song. What you can do is add a note at 00:48:737 - stacked with the head of 00:47:408 (4) - . I feel that the jump created creates strong emphasis at 00:48:927 - .
  9. 00:54:433 (7,1) - not sure if this was intentional, but if you want to stack you can move 00:54:623 (8) - to x 148 y 128, and 00:54:813 (9) - to x 140 y 40. 00:55:003 (1) - can go to x 245 y 39 and the tail will stack, hooray.
  10. 00:57:661 (8,2,3) - You can avoid this overlap if you wish:
    00:58:041 (1) - to x 256 y 44 (better blanket with 00:57:282 (7) - )
    00:58:421 (2) - to x 92 y 68 (to avoid overlap)
    00:58:611 (3) - to x 44 y 144 (same thing)
  11. 00:59:180 (5,6) - consider spacing them out more to emphasize the strong vocal at 00:59:560 - .
  12. 01:01:079 (1,2) - , 01:01:459 (3,4) - if you ctrl+g each pair it creates an interesting pattern. I think it's fun to play and the flow is still good. You can test this out I guess
  13. 01:02:408 (1) - ctrl+g here actually feels pretty good because 01:01:838 (5) - makes a circle/oval with it, but you would have to move 01:02:978 (2,3) - and any objects after

    You would only have to move 01:03:737 (4) - if you ctrl+g and stack tail with 01:03:168 (3) - :
  14. 01:21:016 (7,8) - overlap can be avoided with 01:20:636 (6) - if you move 01:21:016 (7,8) - to ~x 284 y 264
  15. 01:22:155 (3) - this doesn't form an exact straight line with 01:21:775 (1,2) - (place a slider on (1) and then the tail on (3) and you will see that (2) does not exactly line up) Anyways, nudge this 2 spots right on the grid and it should be k.
  16. 01:40:573 (10) - this is on a very powerful beat (like, BAM). Downbeat is pretty strong ehre
    BAM
    BAM
    BAM
    NC please
    bam
  17. 01:46:079 (1) - I feel that this part isn't emphasized enough for it to deserve a NC. You can hear the word/syllable she starts on 01:45:699 (3) - sort of extends over to 01:46:079 (1) - . Seems like they both should be part of the same combo.
  18. 02:04:876 (2,3,4,5,6,7,8,9,10) - I really like this part, good job!
  19. 02:13:231 (7) - consider adding whistle on head and tail. The added hitsounds combined with the hitsound on the repeat will create movement and pick up the pace, which provides a perfect transition into 02:13:990 - where the music starts getting more exciting.
  20. 02:17:408 (2) - whistle on head and tail? This way the lone whistle at 02:17:028 (1) - won't sound so out of place.
  21. 02:44:370 - strong vocal here, are you sure you want to map it with the end of a repeat slider? I think you should remove one repeat and add a 1/1 slider at 02:44:370 - .
  22. 02:56:522 - very strong vocal, I suggest you make a jump to emphasize this. Try deleting 02:56:142 (9) - and copying the shape from 02:55:763 (8) - , then rotating a few degrees CCW.
    The slider dropoff provides a very nice transition into 02:56:522 (1) - .
  23. 04:29:940 (2,3) - jump is a little unexpected since you usually don't have big jumps in the song. Try ctrl+g on 04:29:940 (2) -
  24. 04:39:433 (7) - since this is just barely overlapping with the previous slider, move this to the right (around x 388 y 280). Looks neater
  25. 04:39:433 (7) - How about something like this:

    Head is down there (immature giggling) and it curves upwards because 05:05:636 (3) - curves downwards into 05:06:965 (4) -
  26. 05:13:421 (1) - you can have this slider start on 05:13:326 - to have it instantly spinning without delay. Also, remove that finish hitsound because it's really out of place with the music. You're better off adding a timing point at 05:20:826 - with 5% volume to match the music.

Great map, keep up the good work!
Kibbleru
i approve of this sp
lolikai
GOOD LUCK
lolikai
i aprove your map
pkk

[sekai] wrote:

i aprove your map
i approve your signature shimakaze marry me pls
Topic Starter
pissowo

[sekai] wrote:

yo :D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - the overclap it's not to good i think
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider fits more
05:13:421 - spinner ends >///<
mods and more mods :D

Yey
Topic Starter
pissowo
Yey more mods.
Topic Starter
pissowo

pkk wrote:

N1ghtRabb1T wrote:

Thank you! :
Kibbleru (for opinion)
I died

and here is the mod (did you take a look at [sekai]'s mod yet?)

General

I suggest you use a silent sliderslide sound. The scratchy slide sounds at some parts really takes away from the music (and is pretty distracting).
Just rename the file so you get a soft-sliderslide and normal-sliderslide: http://puu.sh/b7Afq/18026aaf61.wav

I also recommend you get some expert to check the hitsounds, just in case. Anyways my 'mod' is basically 1000 suggestions back to back (but then again, a mod basically is a bunch of suggestions) I have no idea what I was trying to say super mindfuck

  • Everything Else
  1. 00:08:484 (7) - at 00:06:395 - you can hear new sounds being introduced in the music and making it more exciting, sort of making the song seem like it's speeding up. From 00:00:320 - to 00:06:206 - it starts off slow and you have multiple 1/1 sliders, but after that it sort of picks up the pace.
    You can try turning this (00:08:484 (7) - ) into a 1/2 slider then add a note at 00:08:864 - to match the feeling the music creates. Nahh I am keeping it as it is, because i feel that 1/2 slider would end on nothing and just silencing it would be weird. I know what you mean about the adding of a note.
  2. 00:09:054 (8,3) - not sure if you're picky about stacking or not, but I'll just point out that these are not stacked. Fixed.
  3. 00:10:573 (5) - NC is important here since you change SV. Got it.
  4. 00:10:952 (1) - how about moving this away from the previous slider? The jump will emphasize the sudden change in music
    It is fine as it is to me. No jump intended but good suggestion.

    If you move this slider it will create a jump between this and 00:11:902 (2) - , which is fine. Jumps are cool
  5. 00:12:851 (2,3,4) - The spacing between these objects is relatively the same, even though you can hear that 00:13:801 (4) - is slightly more emphasized. Try to space 00:13:801 (4) - out, maybe around x 196 y 84. This way the mini jump creates emphasis and also ensures that this slider doesn't overlap with 00:12:851 (2) - . At 00:15:320 (7,1) - you made a jump to emphasize the music which is good. Thanks for the suggestion, but not fixed, because reasons unknown.
  6. 00:19:876 (5,6) - it'll look neater if you put a little more space between the objects (maybe nudge (6) left a bit) I fixed it a bit.
  7. 00:39:433 (8,9) - this isn't very 'intuitive' as others like to call it. I think you can rearrange the objects so they're not in a straight line leading right into 00:39:813 (1) - . Try something like this:
    I moved it around a little, but I guess I need more work on this some time later.

    (9) is between the two sliders and (6). (8) is above (6) so they don't overlap. Fun to play and more interesting I suppose
  8. 00:48:168 (1,1) - I feel that these two objects are too close together to provide any emphasis at 00:48:927 - , which is the start of a new section in the song. What you can do is add a note at 00:48:737 - stacked with the head of 00:47:408 (4) - . I feel that the jump created creates strong emphasis at 00:48:927 - . I added the note.
  9. 00:54:433 (7,1) - not sure if this was intentional, but if you want to stack you can move 00:54:623 (8) - to x 148 y 128, and 00:54:813 (9) - to x 140 y 40. 00:55:003 (1) - can go to x 245 y 39 and the tail will stack, hooray. Stack intended, now fixed.
  10. 00:57:661 (8,2,3) - You can avoid this overlap if you wish:
    00:58:041 (1) - to x 256 y 44 (better blanket with 00:57:282 (7) - )
    00:58:421 (2) - to x 92 y 68 (to avoid overlap)
    00:58:611 (3) - to x 44 y 144 (same thing)

  11. 00:59:180 (5,6) - consider spacing them out more to emphasize the strong vocal at 00:59:560 - . Considered.
  12. 01:01:079 (1,2) - , 01:01:459 (3,4) - if you ctrl+g each pair it creates an interesting pattern. I think it's fun to play and the flow is still good. You can test this out I guess I rather keep this as it is.
  13. 01:02:408 (1) - ctrl+g here actually feels pretty good because 01:01:838 (5) - makes a circle/oval with it, but you would have to move 01:02:978 (2,3) - and any objects after
    Fixed.

    You would only have to move 01:03:737 (4) - if you ctrl+g and stack tail with 01:03:168 (3) - :
  14. 01:21:016 (7,8) - overlap can be avoided with 01:20:636 (6) - if you move 01:21:016 (7,8) - to ~x 284 y 264 Intended overlap.
  15. 01:22:155 (3) - this doesn't form an exact straight line with 01:21:775 (1,2) - (place a slider on (1) and then the tail on (3) and you will see that (2) does not exactly line up) Anyways, nudge this 2 spots right on the grid and it should be k. This I fixed.
  16. 01:40:573 (10) - this is on a very powerful beat (like, BAM). Downbeat is pretty strong ehre
    BAM
    BAM
    BAM
    NC please
    bam
  17. 01:46:079 (1) - I feel that this part isn't emphasized enough for it to deserve a NC. You can hear the word/syllable she starts on 01:45:699 (3) - sort of extends over to 01:46:079 (1) - . Seems like they both should be part of the same combo. Fixed.
  18. 02:04:876 (2,3,4,5,6,7,8,9,10) - I really like this part, good job! Thanks I appreciate that!
  19. 02:13:231 (7) - consider adding whistle on head and tail. The added hitsounds combined with the hitsound on the repeat will create movement and pick up the pace, which provides a perfect transition into 02:13:990 - where the music starts getting more exciting. Added.
  20. 02:17:408 (2) - whistle on head and tail? This way the lone whistle at 02:17:028 (1) - won't sound so out of place.I deleted the whistle. Sounds out of place anyway
  21. 02:44:370 - strong vocal here, are you sure you want to map it with the end of a repeat slider? I think you should remove one repeat and add a 1/1 slider at 02:44:370 - . Changed this part a bit.
  22. 02:56:522 - very strong vocal, I suggest you make a jump to emphasize this. Try deleting 02:56:142 (9) - and copying the shape from 02:55:763 (8) - , then rotating a few degrees CCW.
    The slider dropoff provides a very nice transition into 02:56:522 (1) - . Nahh I rather have it as how it is.
  23. 04:29:940 (2,3) - jump is a little unexpected since you usually don't have big jumps in the song. Try ctrl+g on 04:29:940 (2) - Fixed.
  24. 04:39:433 (7) - since this is just barely overlapping with the previous slider, move this to the right (around x 388 y 280). Looks neater I changed it.
  25. 04:39:433 (7) - How about something like this:

    Head is down there (immature giggling)( GODDAMMIT MAN ) and it curves upwards because 05:05:636 (3) - curves downwards into 05:06:965 (4) - Changed it, but not to your suggestion.
  26. 05:13:421 (1) - you can have this slider start on 05:13:326 - to have it instantly spinning without delay. Also, remove that finish hitsound because it's really out of place with the music. You're better off adding a timing point at 05:20:826 - with 5% volume to match the music. Okay! Also, "timing point"?

Great map, keep up the good work!
Thanks for the mod pkk!
Kaguya Hourain
DINGDINGDING KAGUYA MOD!

Le mod
14:02 Kaguya Hourain: HELLO PEOPLE WHO READ THIS MOD AS PROOF OF THE KUDOSU GIVEN TO ME, KAGUYA!
14:02 Kaguya Hourain: WE ARE GOING TO MOD N1GHTRABB1T'S MARATHON MAP!
14:03 Kaguya Hourain: I'll start with beat placements
14:03 Kaguya Hourain: Then move on to hitsounds if needed
14:03 Kaguya Hourain: First off
14:03 N1ghtRabb1T: a'ight.
14:04 Kaguya Hourain: 00:14:370 (5,6) - This should turn into one circle and slider starting at the red point to match the rhythm
14:05 N1ghtRabb1T: Fixed it a bit,thanks
14:05 Kaguya Hourain: In general I see a lot of sliders that should be two circles instead, but that would increase the difficulty, and we don't want that.
14:08 Kaguya Hourain: 00:35:541 (1,2) - This is not 100% stack, see to that.
14:08 Kaguya Hourain: 00:48:168 (1) - I don't really get the SV change here :/
14:09 N1ghtRabb1T: Ah, for that one i was intending to go for the vocal instead and the 2nd circle was added because someone said it would match better with a jump
14:09 N1ghtRabb1T: Also, because there's the drums in the music
14:10 N1ghtRabb1T: Though I guess i can remove the SV change and change it to a single beat then a start a new hitcircle on the next white tick after it
14:11 Kaguya Hourain: you could make the SV change not so significant
14:11 Kaguya Hourain: to like x0.80
14:12 N1ghtRabb1T: I preferred to change it in the end, removed the SV change.
14:12 Kaguya Hourain: alright
14:13 Kaguya Hourain: 01:00:320 (7,8,9) - This is where I got my first 100
14:13 Kaguya Hourain: Which means there is a problem with it.
14:13 N1ghtRabb1T: Is it because of the jump from 7 to 8 that makes it hard to read?
14:13 Kaguya Hourain: yes
14:13 Kaguya Hourain: more like
14:14 Kaguya Hourain: unexpected than hard to read
14:14 Kaguya Hourain: since there were not any other patterns that hinted that this would happen from the start of the map
14:15 N1ghtRabb1T: Yeah, I guess you are right there.
14:19 Kaguya Hourain: Good thing I saved log before I got dc :/
14:19 Kaguya Hourain: anyway where were we
14:21 N1ghtRabb1T: Nice net, bro.
14:21 N1ghtRabb1T: the part where you got a first 100
14:21 Kaguya Hourain: Yeah, that
14:21 Kaguya Hourain: do something with it :P
14:21 Kaguya Hourain: anyway next point
14:22 Kaguya Hourain: 01:09:433 (3) - This bothers the hell outta me. It should be 2 1/2 sliders
14:22 Kaguya Hourain: Nowhere does the song indicate a rhythm such as this
14:23 N1ghtRabb1T: fixed it while you were gone
14:23 N1ghtRabb1T: all the way to 01:11:712 (1) -
14:23 Kaguya Hourain: 01:10:193 (1) - This one is fine
14:25 Kaguya Hourain: 01:51:206 (1,2,3) - This is pretty abrupt. Either add a circle on the empty space or make slider 2 a circle
14:25 N1ghtRabb1T: nahh i figured i would try to reduce as many 3/4 as I see fit to need to change
14:26 Kaguya Hourain: same for all other parts like it in fact
14:27 Kaguya Hourain: 01:52:725 (1,2,3,4,5) - This is perfect though, I suggest doing that
14:28 Kaguya Hourain: 02:12:471 (6) - Again, this one doesn't fit, the next one does though.
14:29 Kaguya Hourain: 02:19:497 (5,6,7,1) - These doubles don't fit >.<
14:30 N1ghtRabb1T: I disconnected without even knowing
14:30 N1ghtRabb1T: Did you say anything important
14:30 Kaguya Hourain: Yes
14:30 Kaguya Hourain: http://puu.sh/bBelY.jpg
14:31 N1ghtRabb1T: Alright hold up as i check them
14:31 Kaguya Hourain: K
14:34 Kaguya Hourain: 03:04:687 (5) - I would keep this consistent with the first kiai since that was awesome.
14:36 Kaguya Hourain: DUDE DUDE
14:36 Kaguya Hourain: I HAVE THIS AMAZING IDEA
14:36 N1ghtRabb1T: WHAT
14:37 Kaguya Hourain: for the final kiai
14:37 Kaguya Hourain: you should use a special hitsound at the first noe
14:37 Kaguya Hourain: note*
14:38 Kaguya Hourain: [http://puu.sh/bBeHp.mp3 This one]
14:39 N1ghtRabb1T: But the music doesn't even have anything to fit with this sound. And the music isn't that strong in the beginning
14:40 N1ghtRabb1T: Also I wished you linked me this when I was mapping Uchoutenko dammit
14:40 Kaguya Hourain: XD
14:40 Kaguya Hourain: It doesn't?
14:40 Kaguya Hourain: Liste
14:40 Kaguya Hourain: n
14:40 Kaguya Hourain: 04:18:547 -
14:40 N1ghtRabb1T: : D
14:40 Kaguya Hourain: First thing that came to my mind was this hitsound
14:40 Kaguya Hourain: Impossible that it doesn't fit since my ear is amazing
14:41 *Kaguya Hourain not even kidding
14:41 N1ghtRabb1T: let me try
14:42 Kaguya Hourain: One more thing
14:42 Kaguya Hourain: And I guess that's it for beat placement/aesthetics
14:43 Kaguya Hourain: 05:01:079 (5,6,1) - Have you seen how these circles look in play mode?
14:43 N1ghtRabb1T: yes
14:43 N1ghtRabb1T: I am changing them actually
14:43 Kaguya Hourain: It's ugly >.<
14:44 Kaguya Hourain: 05:09:813 (5,1,2) - and fix your blanket dammit :P
14:44 N1ghtRabb1T: also yeah i don't think i want to hitfinish :<
14:45 Kaguya Hourain: 05:13:326 (1) - I would finish the spinner 05:20:066 - here.
14:45 N1ghtRabb1T: Fixed it.
14:45 Kaguya Hourain: It would be great if you could add green lines that lower the volume progressively during the fadeout as well
14:46 Kaguya Hourain: Like, every measure or something
14:46 Kaguya Hourain: Start from 80% and lower 5% every measure till it gets silenced or something
14:46 Kaguya Hourain: Not sure how you'd do it but it's optimal you should do that.
14:47 N1ghtRabb1T: Which one, the spinner?
14:47 Kaguya Hourain: Yes
14:49 Kaguya Hourain: Should I move on to hitsounds?
14:49 N1ghtRabb1T: Alright
14:50 Kaguya Hourain: First off, your custom whistle is annoying as hell >.<
14:50 Kaguya Hourain: Go for something more subtle
14:51 Kaguya Hourain: [http://puu.sh/bBfeM.wav Like this one]
14:51 N1ghtRabb1T: yeah ill fix all of the hitsounds
14:51 Kaguya Hourain: Lower volume with audacity or something if it's too loud.
14:51 N1ghtRabb1T: subtle?
14:53 Kaguya Hourain: About the whistle placement.
14:54 Kaguya Hourain: The start is annoying me quite, but I don't see how you can fix it :/
14:54 N1ghtRabb1T: alright.
14:54 Kaguya Hourain: I would remove some whistles
14:54 Kaguya Hourain: 00:02:408 (6) - Like this one
14:54 Kaguya Hourain: 00:05:446 (6) - And this
14:56 Kaguya Hourain: 00:12:092 (3) - I would start adding whistles here in the end of the slider
14:56 N1ghtRabb1T: I just resetted all the hitsounds to work on them at a later time
14:56 Kaguya Hourain: Oh
14:56 N1ghtRabb1T: okay
14:56 Kaguya Hourain: I wouldn't actually mind hitsounding the map
14:56 Kaguya Hourain: I do that for a lot of maps :P
14:57 N1ghtRabb1T: sure, give it a go
14:57 N1ghtRabb1T: i suck at hitsounding pretty much
14:57 Kaguya Hourain: Awesome
14:57 N1ghtRabb1T: Can I go out to buy dinner now :/
14:57 Kaguya Hourain: I'll do that tomorrow I guess
14:57 Kaguya Hourain: Or today if I can make it
Topic Starter
pissowo
Keeping this map up-to-date with useless stuff until a BAT comes around voluntarily and checks my map
PatZar
accepted pro mapper
Topic Starter
pissowo

Genocide wrote:

accepted pro mapper
Lolwut
Moo-Chan
forced into this my choice :3

irc
2014-09-27 02:04 Moo-Chan: want me to  mod it?
2014-09-27 02:04 Moo-Chan: well
2014-09-27 02:04 Moo-Chan: irc
2014-09-27 02:04 Moo-Chan: mod
2014-09-27 02:05 N1ghtRabb1T: hold up let me change one part
2014-09-27 02:05 Moo-Chan: otay
2014-09-27 02:14 N1ghtRabb1T: okay i am done
2014-09-27 02:15 N1ghtRabb1T: update
2014-09-27 02:15 Moo-Chan: mmk
2014-09-27 02:15 Moo-Chan: was afk
2014-09-27 02:16 Moo-Chan: ready?
2014-09-27 02:16 N1ghtRabb1T: yep
2014-09-27 02:16 Moo-Chan: 00:02:408 (6,7) -
2014-09-27 02:16 Moo-Chan: these could be blanketed better
2014-09-27 02:17 N1ghtRabb1T: aight
2014-09-27 02:17 N1ghtRabb1T: done
2014-09-27 02:17 Moo-Chan: 00:03:357 (1,4) - the stack on these arent perfect
2014-09-27 02:17 Moo-Chan: so you could move
2014-09-27 02:17 Moo-Chan: well
2014-09-27 02:17 Moo-Chan: ctrl - g
2014-09-27 02:17 Moo-Chan: 00:03:357 (1,4) -
2014-09-27 02:17 Moo-Chan: 00:04:687 (4) -
2014-09-27 02:17 Moo-Chan: *
2014-09-27 02:17 Moo-Chan: then move it to
2014-09-27 02:17 Moo-Chan: x:264 y:144
2014-09-27 02:18 Moo-Chan: then ctrl - g it again
2014-09-27 02:18 Moo-Chan: 00:05:446 (6,1) - with these
2014-09-27 02:18 Moo-Chan: just delete 00:06:395 (1) -
2014-09-27 02:18 Moo-Chan: then copy 00:05:446 (6) -
2014-09-27 02:18 Moo-Chan: past
2014-09-27 02:18 Moo-Chan: then ctrl - g it
2014-09-27 02:19 Moo-Chan: and do your nc
2014-09-27 02:19 Moo-Chan: 00:06:016 (8,9) - i would say ctrl - g these for a better flow
2014-09-27 02:20 N1ghtRabb1T: managed it a bit
2014-09-27 02:20 Moo-Chan: 00:14:560 (6,1) - did you not intend to stack these?
2014-09-27 02:20 N1ghtRabb1T: wait
2014-09-27 02:20 Moo-Chan: hm?
2014-09-27 02:21 N1ghtRabb1T: okay nevermind
2014-09-27 02:21 N1ghtRabb1T: that one is not intended to be stacked
2014-09-27 02:21 Moo-Chan: alright
2014-09-27 02:22 N1ghtRabb1T: but thanks for telling me i did move it around a bit
2014-09-27 02:22 Moo-Chan: 00:23:104 (3,5,3,5) - i would NC these
2014-09-27 02:23 Moo-Chan: but that is a personal option
2014-09-27 02:23 N1ghtRabb1T: Two modders already talked about that
2014-09-27 02:23 N1ghtRabb1T: and their opinions cancel out each other
2014-09-27 02:23 Moo-Chan: hm, so then its honestly up to you
2014-09-27 02:23 N1ghtRabb1T: aight
2014-09-27 02:23 Moo-Chan: 00:35:256 (6) - nc
2014-09-27 02:23 Moo-Chan: 00:35:541 (1) - remove nc
2014-09-27 02:24 N1ghtRabb1T: fixed that
2014-09-27 02:24 Moo-Chan: 00:35:826 (2) - ctrl - g, then move to x:324 y:144, then ctrl - g again
2014-09-27 02:25 Moo-Chan: wait
2014-09-27 02:25 Moo-Chan: nvm, dont ctrl - g it
2014-09-27 02:25 Moo-Chan: just move it
2014-09-27 02:25 Moo-Chan: 00:38:294 (5) - nc
2014-09-27 02:25 N1ghtRabb1T: aight
2014-09-27 02:26 Moo-Chan: 00:45:889 (1) - i would personally map these beats, instead of a slider
2014-09-27 02:26 Moo-Chan: 00:47:408 (4,5) - blanket better
2014-09-27 02:26 N1ghtRabb1T: i suppose
2014-09-27 02:26 Moo-Chan: 00:47:408 (4) - and nc :P
2014-09-27 02:26 N1ghtRabb1T: let me check something
2014-09-27 02:26 Moo-Chan: mmk
2014-09-27 02:27 N1ghtRabb1T: done
2014-09-27 02:29 Moo-Chan: ok so
2014-09-27 02:29 Moo-Chan: 00:50:446 (5) - nc
2014-09-27 02:29 Moo-Chan: 00:53:484 (5) - ^
2014-09-27 02:30 Moo-Chan: 00:55:003 (1) - ctrl - g, then move the y to 164
2014-09-27 02:30 N1ghtRabb1T: ill think about the nc
2014-09-27 02:30 Moo-Chan: then ctrl - g the slider back
2014-09-27 02:30 Moo-Chan: alright
2014-09-27 02:30 N1ghtRabb1T: alright
2014-09-27 02:31 Moo-Chan: 00:56:522 (5) - nc
2014-09-27 02:31 Moo-Chan: 00:59:560 (6) - ^
2014-09-27 02:31 Moo-Chan: 01:01:838 (5,1) - this blanket could be a bit better
2014-09-27 02:31 Moo-Chan: 01:10:193 (5) - nc
2014-09-27 02:32 N1ghtRabb1T: hmm that same slider again
2014-09-27 02:32 Moo-Chan: hm?
2014-09-27 02:32 Moo-Chan: 01:19:307 (1) - move to x:154 y:92
2014-09-27 02:32 Moo-Chan: to make the stack perfect
2014-09-27 02:33 Moo-Chan: 01:19:687 (2,4) - i would make these the same as 01:19:307 (1,3) -
2014-09-27 02:33 Moo-Chan: like, spacing wise
2014-09-27 02:33 Moo-Chan: and the way you have them placed
2014-09-27 02:33 Moo-Chan: 01:20:066 (3,5) - fix blanket
2014-09-27 02:33 Moo-Chan: 01:20:826 (5,6) - ^
2014-09-27 02:34 N1ghtRabb1T: that 4 sliders were kind of intended like that so yeah.
2014-09-27 02:34 Moo-Chan: o
2014-09-27 02:34 Moo-Chan: mmk
2014-09-27 02:34 N1ghtRabb1T: but the blanket was fixed.
2014-09-27 02:34 Moo-Chan: 01:20:826 (5) - nc
2014-09-27 02:35 Moo-Chan: 01:41:332 (3,4) - blanket better
2014-09-27 02:36 N1ghtRabb1T: i think i managed it
2014-09-27 02:36 Moo-Chan: 02:00:320 (5) - nc
2014-09-27 02:36 Moo-Chan: 02:00:604 (1) - remove nc
2014-09-27 02:36 Moo-Chan: 02:04:876 (2,4) - i wouldnt overlap these
2014-09-27 02:37 Moo-Chan: 02:06:395 (6) - nc
2014-09-27 02:37 Moo-Chan: 02:09:433 (5) - ^
2014-09-27 02:37 N1ghtRabb1T: that overlap will not be fixed until some point in time
2014-09-27 02:37 Moo-Chan: alright
2014-09-27 02:37 Moo-Chan: 02:11:332 (3) - maybe make this slider the same shape as 02:10:573 (1,2) - ?
2014-09-27 02:38 N1ghtRabb1T: okay
2014-09-27 02:39 Moo-Chan: 02:33:737 (4) - nc
2014-09-27 02:39 N1ghtRabb1T: k
2014-09-27 02:40 Moo-Chan: 02:48:737 (4) - move the x to 346
2014-09-27 02:40 Moo-Chan: 02:48:927 (5) - nc
2014-09-27 02:40 Moo-Chan: 02:49:307 (1) - remove nc
2014-09-27 02:41 Moo-Chan: 02:57:661 (4) - move to x:65 y:209
2014-09-27 02:41 N1ghtRabb1T: k
2014-09-27 02:41 Moo-Chan: 02:59:560 (1) - move the x to 423
2014-09-27 02:41 Moo-Chan: 03:00:889 (5,6) - fix blanket
2014-09-27 02:42 Moo-Chan: 03:10:003 (3,4) - ^
2014-09-27 02:42 Moo-Chan: 03:13:231 (3) - nc
2014-09-27 02:42 Moo-Chan: 03:13:421 (1) - remove nc
2014-09-27 02:42 Moo-Chan: 03:14:750 (3,1) - ^
2014-09-27 02:43 Moo-Chan: 03:25:383 (5,1) - ^
2014-09-27 02:43 Moo-Chan: 03:28:421 (4) - nc
2014-09-27 02:43 Moo-Chan: 03:33:737 (2) - maybe map this part instead of the slider?
2014-09-27 02:44 Moo-Chan: if you plan to keep that slider, then fix the blanket on these
2014-09-27 02:44 Moo-Chan: 03:33:737 (2,3) -
2014-09-27 02:44 Moo-Chan: 03:34:497 (3,4) - make the same shape
2014-09-27 02:44 Moo-Chan: 03:34:497 (3) - nc (imo)
2014-09-27 02:44 Moo-Chan: 03:37:914 (5) - move the y to 198
2014-09-27 02:45 Moo-Chan: 03:45:699 (3,4) - fix blanket
2014-09-27 02:45 Moo-Chan: 03:46:838 (6,7) - ^
2014-09-27 02:45 Moo-Chan: 03:49:687 (4) - nc
2014-09-27 02:45 Moo-Chan: 03:54:244 (5) - ^
2014-09-27 02:47 N1ghtRabb1T: 1 k
2014-09-27 02:47 Moo-Chan: one thing i forgot to point out in the beginning is that i think you should make this ar8.5
2014-09-27 02:47 N1ghtRabb1T: why.
2014-09-27 02:47 Moo-Chan: since the bpm is over 150, it would be able to work
2014-09-27 02:47 Moo-Chan: and by listening to this, i thought it was ar9 before i saw it
2014-09-27 02:47 Moo-Chan: up to you though
2014-09-27 02:48 Moo-Chan: 04:26:142 (4) - nc
2014-09-27 02:48 Moo-Chan: 04:38:104 (4,5) - fix blanket
2014-09-27 02:48 Moo-Chan: 04:39:813 (1) - move the x to 257
2014-09-27 02:49 Moo-Chan: 04:53:484 (3) - nc
2014-09-27 02:49 Moo-Chan: 04:59:560 (3,5) - ^
2014-09-27 02:49 Moo-Chan: 05:05:636 (3,5) - ^
2014-09-27 02:50 Moo-Chan: 05:11:712 (5) - nc
2014-09-27 02:50 Moo-Chan: 05:12:282 (6) - move to x:329 y:217
2014-09-27 02:51 Moo-Chan: 05:13:706 (1) - maybe extend this to 05:20:446?
2014-09-27 02:51 05:20:446 *
2014-09-27 02:51 Moo-Chan: 05:20:446
2014-09-27 02:51 Moo-Chan: im done
2014-09-27 02:51 Moo-Chan: 05:20:446
2014-09-27 02:51 Moo-Chan: *
2014-09-27 02:52 Moo-Chan: and thats all i could find
2014-09-27 02:52 N1ghtRabb1T: aight
2014-09-27 02:52 Moo-Chan: want me to post irc? or nah
2014-09-27 02:52 N1ghtRabb1T: post it
2014-09-27 02:52 Moo-Chan: okay
Topic Starter
pissowo
I'll just take some parts of the map and change them slowly, so no mods will be taken in until the three people below have given me their mod.

I'm still waiting for these 3 modders:
-MrSergio (for remodding)
Kibbleru (for modding)

HYPER SECTION REMAP GOGOGOGO

EDIT: The section remap is done! Now to wait for more modders yeah. STILL WAITING FOR THE THREE MODDERS ABOVE BWEHEHEHE

EDIT#2: I lost the 3 modders somewhere so I guess now it's just up to time to have a BAT or a new modder check it :|

EDIT#3: Thanks Tess!
Nyxa
[General]
HP6 AR8 OD7 on a 158BPM map is a bit strange to me. The pacing of this song isn't that slow, so instead of going by the raw number of the BPM it might be good to look at the song itself. I'd personally do HP5.5 AR8.5 OD7, but that's up to you. Would just play better, in my opinion.
Also, it's a bit too late for this now but you could've definitely made this map harder, especially considering that it's an Approval map. 5-minute long easy maps aren't that fun to play in my opinion, but I'm sure that there are plenty of players who won't find this easy, so I digress.

[Virtuous]
00:04:687 (4) - If you moved this to the right and down by literally one osu pixel it would stack neatly onto 00:03:357 (1) - . Nothing huge, I just have a thing for stacking.
00:15:130 (7) - We both know you can blanket better than this.
00:38:104 (4,7) - http://puu.sh/cbM3X.png ?
00:40:952 (4) - Pull this back to 1.0x spacing
00:49:687 (3) - You could fix this blanket
00:59:180 (5) - Your spacing just keeps randomly shifting and I'm not really sure why.
01:04:117 (1) - ^
01:10:763 (2) - Aaa stack
01:43:611 (1,2,3,1) - Why don't you turn this into a pretty blanket pattern like this http://puu.sh/cbMmi.png and then ctrl + g 01:45:509 (2,3) - ?
02:07:155 (3) - Blanket fix
02:26:142 (1,2,3,4) - http://puu.sh/cbMwS.png ?
02:38:294 (1) - Why not end this spinner here 02:40:573 - and then add 3 jumps on the following red, white and red ticks?
02:43:990 (7) - You could ctrl hj this. Actually, you should. Or at least add some other form of jump.
02:53:104 (4) - Missing a blanket here
03:11:142 (5,6) - http://puu.sh/cbMJx.png ?
03:17:788 (1) - Triple, not a slider~
03:19:307 (1) - ^
03:30:320 (2) - Fix stack
03:45:699 (3,4,5,6) - Increase (4)'s spacing to 1.2x so that the blanket looks like this http://puu.sh/cbMQ1.png and then please fix the blanket of 03:47:218 (7) - and change 03:47:788 (8) - into two hit circles spaced 1.4x apart. I also found that spacing (7) at 1.4x resulted in the prettiest blanket, and everything would be consistent. I wound up with this http://puu.sh/cbMWb.png
03:49:687 (1) - You completely neglect the intensity of the music here.
04:33:357 (2) - Jump~
05:02:598 (1) - Fix this blanket
05:12:851 (3,1) - Change this into a stream, it's the end of the song and you literally had 0 streams.

Good luck getting this ranked. Star.
Topic Starter
pissowo

Tess wrote:

[General]
HP6 AR8 OD7 on a 158BPM map is a bit strange to me. The pacing of this song isn't that slow, so instead of going by the raw number of the BPM it might be good to look at the song itself. I'd personally do HP5.5 AR8.5 OD7, but that's up to you. Would just play better, in my opinion. Would reconsider.
Also, it's a bit too late for this now but you could've definitely made this map harder, especially considering that it's an Approval map. 5-minute long easy maps aren't that fun to play in my opinion, but I'm sure that there are plenty of players who won't find this easy, so I digress.

[Virtuous]
00:04:687 (4) - If you moved this to the right and down by literally one osu pixel it would stack neatly onto 00:03:357 (1) - . Nothing huge, I just have a thing for stacking. Well, stacking reason, so yeah I fixed this.
00:15:130 (7) - We both know you can blanket better than this. To me it looks fine, but just to be safe I moved this outward by just a bit to try and blanket this with another section of the previous slider.
00:38:104 (4,7) - http://puu.sh/cbM3X.png ? I am leaving it as it is because I like it better, and if the 7 is where you suggest, I think it's too far from the previous beat and might be too much of a jump to emphasize anything.
00:40:952 (4) - Pull this back to 1.0x spacing I think i -might- have fixed it.
00:49:687 (3) - You could fix this blanket No blanket intended here unless it was with (1). Just keeping it as it is.
00:59:180 (5) - Your spacing just keeps randomly shifting and I'm not really sure why. Leaving it as it is. Wish I could say it was for some small emphasis, but I am not going to a hypocrite
01:04:117 (1) - ^ Same as above.
01:10:763 (2) - Aaa stack Fixed it.
01:43:611 (1,2,3,1) - Why don't you turn this into a pretty blanket pattern like this http://puu.sh/cbMmi.png and then ctrl + g 01:45:509 (2,3) - ? Not following your suggestion, but I moved it a bit just for stacking purposes.
01:45:509 (2,3) - ? Intended emphasizing jump.
02:07:155 (3) - Blanket fix Fixed it.
02:26:142 (1,2,3,4) - http://puu.sh/cbMwS.png ? Not to your suggestion, but I fixed it quite a bit.
02:38:294 (1) - Why not end this spinner here 02:40:573 - and then add 3 jumps on the following red, white and red ticks? Nah, I prefer it to be like this.
02:43:990 (7) - You could ctrl hj this. Actually, you should. Or at least add some other form of jump. Fixed, I -think-
02:53:104 (4) - Missing a blanket here Uh...hmm. I can't see it, but okay.
03:11:142 (5,6) - http://puu.sh/cbMJx.png ? The blanket is supposed to be for the previous slider, so...yeah. Not fixed.
03:17:788 (1) - Triple, not a slider~ I prefer it as a repeating slider instead.
03:19:307 (1) - ^ Same as above
03:30:320 (2) - Fix stack Stack fixed.
03:45:699 (3,4,5,6) - Increase (4)'s spacing to 1.2x so that the blanket looks like this http://puu.sh/cbMQ1.png and then please fix the blanket of 03:47:218 (7) - and change 03:47:788 (8) - into two hit circles spaced 1.4x apart. I also found that spacing (7) at 1.4x resulted in the prettiest blanket, and everything would be consistent. I wound up with this http://puu.sh/cbMWb.png I fixed the blanket,but not the two circles thing because honestly i don't feel the strength of two notes here :\
03:49:687 (1) - You completely neglect the intensity of the music here. Intended, not fixed. Stream here would make it a bit harder(which I am not aiming for), and anything else would just result in the same way as what a stream would do so...yeah.
04:33:357 (2) - Jump~ Okay, I made a jump here.
05:02:598 (1) - Fix this blanket In my opinion, it looks fine.
05:12:851 (3,1) - Change this into a stream, it's the end of the song and you literally had 0 streams. Stream would make the diff a bit harder(not aiming for this), and the jump and last hit on the final note appeals to me more as a greater movement \o/.

Good luck getting this ranked. Star.
Thanks for the mod, Tess! It helped me a bit. Here's your kudos!

*N1ghtRabb1T whacks Tess with a kudosu star*
theramdans
wow good
looks better with this current settings (dat ar9 tho)
keep it up!
Topic Starter
pissowo

theramdans wrote:

wow good
looks better with this current settings (dat ar9 tho)
keep it up!
Thanks!
Axarious
modding because
[General]
  1. Yer map, yer changes.
  2. Style points, yummy eye-candy, blanketing, stuff like that.
  3. Rhythm stuff.
  4. What else goes here?
[Virtuous]
  1. 00:12:092 (3) - Maybe new combo here to help with the slow slider reading.
  2. 00:13:231 (3) - There's no sound on the start of (3) but only on the reverse and back.
  3. 00:15:509 (1,2) - Maybe some rotational fun with these two sliders, HJ or 160 degrees or something.
  4. 00:17:598 (5) - Radially asymmetrical, try to even out the top and bottoms of this slider.
  5. 00:18:168 (6,1) - This pair is closer together than 00:16:649 (3,4) - . (1) is also a freehand slider, therefore (6) and (1) are not parallel. Ctrl G (6) to create (1) and make a parallel slider.
  6. 00:18:547 (1,2,3,4,5,6) - Link Try this sequence instead, it better supported by the music.
  7. 00:22:155 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  8. 00:24:623 (1,2) - Use two white points before the red point on slider (1) for a better blanket.
  9. 00:27:661 (1) - The small curve at the end of the slider is unnoticable, should just remove it.
  10. 00:28:231 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  11. 00:29:750 (2,4) - Blanket, rotate (2) -2 degrees around selection center.
  12. 00:33:737 (1,2) - Maybe intentional, otherwise fix blanket.
  13. 00:38:294 (5,6) - (6) is a freehand slider, (5) and (6) are not parallel. Ctrl G (5) to make (6).
  14. 00:41:522 (5) - Rotate 4 degrees around selection center and move to x:385 y:158.
  15. 00:48:547 (4,1) - (4) is pointing in the wrong way, keep in mind of where your reverses end up. Ctrl G (4) to lead into (1).
  16. 00:54:054 (6) - These small sliders shouldn't have a bend in them, they look much nicer when straight.
  17. 01:01:838 (5,1) - Blanket, rotate (5) 3 degrees around selection center.
  18. 01:04:117 (1,2) - Fix blanket and re Ctrl H to create (3) and (4).
  19. 01:07:535 (2,3) - (3) is a freehand slider, Ctrl G (2) to make (3). They are currently not parallel.
  20. 01:10:952 (3,4) - Fix blanket, move (3) to x:291 y:287.
  21. 01:20:826 (1,2) - Blanket, rotate (1) -2 degrees around selection center.
  22. 01:21:585 (3,4) - Link Make these small reverse sliders straight and possible 1/6th snap instead of 1/4th. Reverse (4) to lead into (1).
  23. 01:44:750 (3,1) - (1) is a freehand slider, Ctrl G (3) to make (1).
  24. 01:46:269 (5,1) - Blanket, move (1) to x:308 y:156.
  25. 01:56:142 (2,3) - Blanket, rotate (2) -7 degrees around selection center.
  26. 02:04:876 (2,3) - Blanket, rotate (2) -4 degrees around selection center.
  27. 02:06:965 (2,3) - Blanket, rotate (3) -2 degrees around selection center.
  28. 02:09:054 (4,5) - Blanket, rotate (5) -3 degrees around selection center.
  29. 02:18:357 (3) - Move to x:336 y:216 for a 1.01x distance snap.
  30. 02:34:876 (3,1) - Blanket, rotate (3) 3 degrees around selection center.
  31. 02:36:016 (2,3) - Ctrl HJ (2) to make (3), blanket.
  32. 02:41:712 (2,3) - Blanket, rotate (3) 1 degree around selection center.
  33. 02:49:307 (1,2,3) - Ctrl Shift R and rotate (1) -120 and -240 degrees around playfield center to create (2) and (3) respectively.
  34. 02:54:244 (5,6) - Probably intentional but (6) isn't horizontally flipped from (5).
  35. 02:59:560 (1,2,3) - Blanket, rotate (1) 1 degree around selection center.
  36. 03:00:889 (5,6,7) - Blanket, rotate (5) -1 degree around selection center.
  37. 03:03:547 (3,4) - Blanket, rotate (4) 4 degrees around selection center.
  38. 03:29:940 (1,2) - Ctrl G (1) to make (2), these are freehand sliders.
  39. 03:33:737 (2,3) - Rotate (3) -2 degrees around selection center and move to x:335 y:55.
  40. 03:42:092 (1,2,3) - (1) and (2) lead away from the next starting point, remember where the reverses go.
  41. 03:46:838 (6,7) - Blanket, rotate (7) -1 degree around selection center.
  42. 04:53:104 (3,1) - Blanket, move (1) to x: 194 y:270.
  43. 04:58:041 (1,2) - Blanket, rotate (1) -2 degrees around selection center.
  44. 05:01:079 (1,1) - Blanket, rotate (1) 2 degrees around selection center.
Topic Starter
pissowo

Axarious wrote:

modding because
[General]
  1. Yer map, yer changes.
  2. Style points, yummy eye-candy, blanketing, stuff like that.
  3. Rhythm stuff.
  4. What else goes here?
[Virtuous]
  1. 00:12:092 (3) - Maybe new combo here to help with the slow slider reading. I don't see what you mean be a slow slider here.
  2. 00:13:231 (3) - There's no sound on the start of (3) but only on the reverse and back. I must've changed something because this links to nothing.
  3. 00:15:509 (1,2) - Maybe some rotational fun with these two sliders, HJ or 160 degrees or something. No. You could add in suggestion if I do this, but even so I still won't do anything about it.
  4. 00:17:598 (5) - Radially asymmetrical, try to even out the top and bottoms of this slider. I think I fixed it.
  5. 00:18:168 (6,1) - This pair is closer together than 00:16:649 (3,4) - . (1) is also a freehand slider, therefore (6) and (1) are not parallel. Ctrl G (6) to create (1) and make a parallel slider. I think I fixed it.
  6. 00:18:547 (1,2,3,4,5,6) - Link Try this sequence instead, it better supported by the music. No, will not fix.
  7. 00:22:155 (2,4) - Blanket, rotate (2) 1 degree around selection center. Not fixed.
  8. 00:24:623 (1,2) - Use two white points before the red point on slider (1) for a better blanket. No blanket intended. Will not fix.
  9. 00:27:661 (1) - The small curve at the end of the slider is unnoticable, should just remove it. Fixed.
  10. 00:28:231 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  11. 00:29:750 (2,4) - Blanket, rotate (2) -2 degrees around selection center. Not fixed.
  12. 00:33:737 (1,2) - Maybe intentional, otherwise fix blanket. Fixed.
  13. 00:38:294 (5,6) - (6) is a freehand slider, (5) and (6) are not parallel. Ctrl G (5) to make (6). I think I fixed it.
  14. 00:41:522 (5) - Rotate 4 degrees around selection center and move to x:385 y:158. Will not fix.
  15. 00:48:547 (4,1) - (4) is pointing in the wrong way, keep in mind of where your reverses end up. Ctrl G (4) to lead into (1). What is the difference? The small distance between (4) and (1) still makes it easier for movement without much jump. Not fixed.
  16. 00:54:054 (6) - These small sliders shouldn't have a bend in them, they look much nicer when straight. Fixed.
  17. 01:01:838 (5,1) - Blanket, rotate (5) 3 degrees around selection center. Not fixed.
  18. 01:04:117 (1,2) - Fix blanket and re Ctrl H to create (3) and (4). Not fixed.
  19. 01:07:535 (2,3) - (3) is a freehand slider, Ctrl G (2) to make (3). They are currently not parallel. I have no idea what you mean. (3) came from (2) after a ctrl+g. Not fixed.
  20. 01:10:952 (3,4) - Fix blanket, move (3) to x:291 y:287. Not fixed.
  21. 01:20:826 (1,2) - Blanket, rotate (1) -2 degrees around selection center. Not fixed.
  22. 01:21:585 (3,4) - Link Make these small reverse sliders straight and possible 1/6th snap instead of 1/4th. Reverse (4) to lead into (1). Intended them to be like this and so, will not fix.
  23. 01:44:750 (3,1) - (1) is a freehand slider, Ctrl G (3) to make (1). Fixed.
  24. 01:46:269 (5,1) - Blanket, move (1) to x:308 y:156. Not fixed.
  25. 01:56:142 (2,3) - Blanket, rotate (2) -7 degrees around selection center. Fixed this part, but not to your suggestion.
  26. 02:04:876 (2,3) - Blanket, rotate (2) -4 degrees around selection center. Not fixed.
  27. 02:06:965 (2,3) - Blanket, rotate (3) -2 degrees around selection center. Fixed something, but not to your suggestion.
  28. 02:09:054 (4,5) - Blanket, rotate (5) -3 degrees around selection center. Fixed just a tiny bit.
  29. 02:18:357 (3) - Move to x:336 y:216 for a 1.01x distance snap. Fixed.
  30. 02:34:876 (3,1) - Blanket, rotate (3) 3 degrees around selection center. Not fixed.
  31. 02:36:016 (2,3) - Ctrl HJ (2) to make (3), blanket. This place is intended, will not fix.
  32. 02:41:712 (2,3) - Blanket, rotate (3) 1 degree around selection center. Will not fix.
  33. 02:49:307 (1,2,3) - Ctrl Shift R and rotate (1) -120 and -240 degrees around playfield center to create (2) and (3) respectively. Will reconsider.
  34. 02:54:244 (5,6) - Probably intentional but (6) isn't horizontally flipped from (5). Fixed.
  35. 02:59:560 (1,2,3) - Blanket, rotate (1) 1 degree around selection center. Not fixed.
  36. 03:00:889 (5,6,7) - Blanket, rotate (5) -1 degree around selection center. Not fixed.
  37. 03:03:547 (3,4) - Blanket, rotate (4) 4 degrees around selection center. Hmm... not fixed.
  38. 03:29:940 (1,2) - Ctrl G (1) to make (2), these are freehand sliders. Fixed.
  39. 03:33:737 (2,3) - Rotate (3) -2 degrees around selection center and move to x:335 y:55. Will reconsider.
  40. 03:42:092 (1,2,3) - (1) and (2) lead away from the next starting point, remember where the reverses go. Not fixed.
  41. 03:46:838 (6,7) - Blanket, rotate (7) -1 degree around selection center. Fixed a bit but not to your suggestion.
  42. 04:53:104 (3,1) - Blanket, move (1) to x: 194 y:270. Will not fix.
  43. 04:58:041 (1,2) - Blanket, rotate (1) -2 degrees around selection center. Will not fix.
  44. 05:01:079 (1,1) - Blanket, rotate (1) 2 degrees around selection center. Hmmm... will not fix.
Thank you
Topic Starter
pissowo
why am I not good in finding BATs
guineaQ

N1ghtRabb1T wrote:

why am I not good in finding BATs
use more magic
Topic Starter
pissowo

guineaQ wrote:

N1ghtRabb1T wrote:

why am I not good in finding BATs
use more magic
Magic? please.

It does not exist ;_;
Nyxa
That magic is called "effort".
Topic Starter
pissowo
No, the magic is called "remapping"
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