I diedN1ghtRabb1T wrote:
Thank you! :
Kibbleru (for opinion)
and here is the mod (did you take a look at [sekai]'s mod yet?)
I suggest you use a silent sliderslide sound. The scratchy slide sounds at some parts really takes away from the music (and is pretty distracting).
Just rename the file so you get a soft-sliderslide and normal-sliderslide: http://puu.sh/b7Afq/18026aaf61.wav
I also recommend you get some expert to check the hitsounds, just in case. Anyways my 'mod' is basically 1000 suggestions back to back (but then again, a mod basically is a bunch of suggestions) I have no idea what I was trying to say
Everything Else
- 00:08:484 (7) - at 00:06:395 - you can hear new sounds being introduced in the music and making it more exciting, sort of making the song seem like it's speeding up. From 00:00:320 - to 00:06:206 - it starts off slow and you have multiple 1/1 sliders, but after that it sort of picks up the pace.
You can try turning this (00:08:484 (7) - ) into a 1/2 slider then add a note at 00:08:864 - to match the feeling the music creates. - 00:09:054 (8,3) - not sure if you're picky about stacking or not, but I'll just point out that these are not stacked.
- 00:10:573 (5) - NC is important here since you change SV.
- 00:10:952 (1) - how about moving this away from the previous slider? The jump will emphasize the sudden change in music
If you move this slider it will create a jump between this and 00:11:902 (2) - , which is fine. Jumps are cool - 00:12:851 (2,3,4) - The spacing between these objects is relatively the same, even though you can hear that 00:13:801 (4) - is slightly more emphasized. Try to space 00:13:801 (4) - out, maybe around x 196 y 84. This way the mini jump creates emphasis and also ensures that this slider doesn't overlap with 00:12:851 (2) - . At 00:15:320 (7,1) - you made a jump to emphasize the music which is good.
- 00:19:876 (5,6) - it'll look neater if you put a little more space between the objects (maybe nudge (6) left a bit)
- 00:39:433 (8,9) - this isn't very 'intuitive' as others like to call it. I think you can rearrange the objects so they're not in a straight line leading right into 00:39:813 (1) - . Try something like this:
(9) is between the two sliders and (6). (8) is above (6) so they don't overlap. Fun to play and more interesting I suppose - 00:48:168 (1,1) - I feel that these two objects are too close together to provide any emphasis at 00:48:927 - , which is the start of a new section in the song. What you can do is add a note at 00:48:737 - stacked with the head of 00:47:408 (4) - . I feel that the jump created creates strong emphasis at 00:48:927 - .
- 00:54:433 (7,1) - not sure if this was intentional, but if you want to stack you can move 00:54:623 (8) - to x 148 y 128, and 00:54:813 (9) - to x 140 y 40. 00:55:003 (1) - can go to x 245 y 39 and the tail will stack, hooray.
- 00:57:661 (8,2,3) - You can avoid this overlap if you wish:
00:58:041 (1) - to x 256 y 44 (better blanket with 00:57:282 (7) - )
00:58:421 (2) - to x 92 y 68 (to avoid overlap)
00:58:611 (3) - to x 44 y 144 (same thing) - 00:59:180 (5,6) - consider spacing them out more to emphasize the strong vocal at 00:59:560 - .
- 01:01:079 (1,2) - , 01:01:459 (3,4) - if you ctrl+g each pair it creates an interesting pattern. I think it's fun to play and the flow is still good. You can test this out I guess
- 01:02:408 (1) - ctrl+g here actually feels pretty good because 01:01:838 (5) - makes a circle/oval with it, but you would have to move 01:02:978 (2,3) - and any objects after
You would only have to move 01:03:737 (4) - if you ctrl+g and stack tail with 01:03:168 (3) - : - 01:21:016 (7,8) - overlap can be avoided with 01:20:636 (6) - if you move 01:21:016 (7,8) - to ~x 284 y 264
- 01:22:155 (3) - this doesn't form an exact straight line with 01:21:775 (1,2) - (place a slider on (1) and then the tail on (3) and you will see that (2) does not exactly line up) Anyways, nudge this 2 spots right on the grid and it should be k.
- 01:40:573 (10) - this is on a very powerful beat (like, BAM). Downbeat is pretty strong ehre
BAM
BAM
BAM
NC please
bam - 01:46:079 (1) - I feel that this part isn't emphasized enough for it to deserve a NC. You can hear the word/syllable she starts on 01:45:699 (3) - sort of extends over to 01:46:079 (1) - . Seems like they both should be part of the same combo.
- 02:04:876 (2,3,4,5,6,7,8,9,10) - I really like this part, good job!
- 02:13:231 (7) - consider adding whistle on head and tail. The added hitsounds combined with the hitsound on the repeat will create movement and pick up the pace, which provides a perfect transition into 02:13:990 - where the music starts getting more exciting.
- 02:17:408 (2) - whistle on head and tail? This way the lone whistle at 02:17:028 (1) - won't sound so out of place.
- 02:44:370 - strong vocal here, are you sure you want to map it with the end of a repeat slider? I think you should remove one repeat and add a 1/1 slider at 02:44:370 - .
- 02:56:522 - very strong vocal, I suggest you make a jump to emphasize this. Try deleting 02:56:142 (9) - and copying the shape from 02:55:763 (8) - , then rotating a few degrees CCW.
The slider dropoff provides a very nice transition into 02:56:522 (1) - . - 04:29:940 (2,3) - jump is a little unexpected since you usually don't have big jumps in the song. Try ctrl+g on 04:29:940 (2) -
- 04:39:433 (7) - since this is just barely overlapping with the previous slider, move this to the right (around x 388 y 280). Looks neater
- 04:39:433 (7) - How about something like this:
Head is down there (immature giggling) and it curves upwards because 05:05:636 (3) - curves downwards into 05:06:965 (4) - - 05:13:421 (1) - you can have this slider start on 05:13:326 - to have it instantly spinning without delay. Also, remove that finish hitsound because it's really out of place with the music. You're better off adding a timing point at 05:20:826 - with 5% volume to match the music.
Great map, keep up the good work!