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Marika - quantum jump [Taiko|Osu]

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Topic Starter
Shurelia
*poof*
N E V E R G I V E U P

Fixed some :
- HS
- Flow
- Rhythm
- Stuffs from neonat's mod.

Please lend me your hand BNs!
-Nanaka-
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Insane

  1. 00:01:813 - 00:16:466 - imo, this section still don`t have their full intensity, so you might want to reduce the spacing between those objects
  2. 00:02:736 (4,5,6,1) - This pattern is very hard than you think
  3. 00:08:966 (6,1) - dont't stack them. 1 really needs spacing to have it emphasized correctly
  4. 00:09:197 (1,2) - distance if 1/1rhythm dose not show it to me
  5. 00:22:120 (1,2,3) - Change to 1/2slider x 3
  6. 00:33:659 (2,3,4) - quite a weird flow. also 00:33:659 (2,3) - 1/2slider better
  7. 00:37:582 (3,4,5) - Woah, harsh jump. I feel nothing to this jump, so better to lower tha spacing a bit
  8. 00:44:736 (2) - Make this sound clickable,please, there's a very noticeable drum hit right here that should be emphasis. maybe you could 00:45:197 -
  9. 01:05:043 (2,3,4,5,6) - why are you suddenly circle rush? 01:05:274 (3,4,5) - better make it a 1/1slider
  10. 01:23:505 (2,3) - You are canseling the flow here by blanketing that much
  11. 01:26:736 (1,2,3,4,1) - ??? The music really calm, and a sliderjump just doesn't work out well.
  12. 01:30:197 (6,1) - un fit music. reduce DS
  13. 01:30:889 (2,3,4) - 01:31:813 (5,6,1) - ^
    ummmmmm. try to make distances a bit more constant tho. sometimes you have jumps into these small distance that sometimes feel random.
    for example 01:32:274 (1,2,3) - 01:34:120 (1,2,3) - 01:35:966 (1,2,3) -
  14. 01:37:351 (4) - Clap
  15. 01:38:274 (2,3,4,5,6,7) - What's the point of an circle in a calm part if you'r gonna silence it?
  16. 01:40:582 (3,4,5,6) - Sample Normal
  17. 01:43:813 (2) - Clap
  18. 01:44:736 (5,6,1) - not connected to 01:44:274 (4) -
  19. 01:41:505 - tbh. The distance of this section is bigger than Kiaitime.
    for example 01:41:505 (1,2,3) - 01:47:736 (3,4,5,1) - 01:56:274 (1,2,3) - 01:59:966 (1,2,3,4,1) - etc...
  20. 01:58:120 (1,2,3,4,5,6,7,8) - same as 01:05:043 (2,3,4,5,6) -
  21. 02:05:966 (2,3,4,5,6,7) - 02:08:043 (2,3,4,5) - ^
  22. 02:10:120 - Make a clickable
  23. 02:34:120 (3) - why stack here?
  24. 02:49:813 (1) - remove and add 02:51:428 - circle 02:51:659 (1) - change to 1/2slider
  25. 02:55:120 - why vocal skip? ur pattern 02:51:889 - 02:53:736 -
  26. 02:57:659 (2,3,4,5,6,7) - this pattern(given the movements)doesn't really fit with the pacing of the music at all
  27. 03:03:428 (1,2,3,4,5) - ^
  28. 03:02:736 (5,1) - change to slider or remove 1

    ay this map has a big problem with distance and flow.

    i attempted to get help with improving your map, but simply, the map currently is of such a poor quality overall that i don't see it moving to ranked anytime soon as is. as tough and mean as this sounds, it would be best to look into doing full remaps or heavy redesigns of many things throughout if you'd like to continue moving the map forward.

    if you don't understand anything, feel free to ask me
Topic Starter
Shurelia

-Nanaka- wrote:

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Insane

  1. 00:01:813 - 00:16:466 - imo, this section still don`t have their full intensity, so you might want to reduce the spacing between those objectsI'll try .
  2. 00:02:736 (4,5,6,1) - This pattern is very hard than you think Hmm, i don't this pattern is really hard like you think. It easily readable and playable for someone like me. If you have better pattern please let me know.
  3. 00:08:966 (6,1) - dont't stack them. 1 really needs spacing to have it emphasized correctly Okay, Done.
  4. 00:09:197 (1,2) - distance if 1/1rhythm dose not show it to me Added an object between it.
  5. 00:22:120 (1,2,3) - Change to 1/2slider x 3 Okay~
  6. 00:33:659 (2,3,4) - quite a weird flow. also 00:33:659 (2,3) - 1/2slider better Changed into slider and asdf don'w know about flow on this one. Poke me please.
  7. 00:37:582 (3,4,5) - Woah, harsh jump. I feel nothing to this jump, so better to lower tha spacing a bit Alright, Reduced a bit.
  8. 00:44:736 (2) - Make this sound clickable,please, there's a very noticeable drum hit right here that should be emphasis. maybe you could 00:45:197 - and... done
  9. 01:05:043 (2,3,4,5,6) - why are you suddenly circle rush? 01:05:274 (3,4,5) - better make it a 1/1slider ehehehe, Sorry. Okay changed.
  10. 01:23:505 (2,3) - You are canseling the flow here by blanketing that much okayy.
  11. 01:26:736 (1,2,3,4,1) - ??? The music really calm, and a sliderjump just doesn't work out well. i hope this one is okay~
  12. 01:30:197 (6,1) - un fit music. reduce DS okayy
  13. 01:30:889 (2,3,4) - 01:31:813 (5,6,1) - ^ okay~ fixed on the whole part
    ummmmmm. try to make distances a bit more constant tho. sometimes you have jumps into these small distance that sometimes feel random.
    for example 01:32:274 (1,2,3) - 01:34:120 (1,2,3) - 01:35:966 (1,2,3) -
  14. 01:37:351 (4) - Clap added
  15. 01:38:274 (2,3,4,5,6,7) - What's the point of an circle in a calm part if you'r gonna silence it? hee? What do you mean?
  16. 01:40:582 (3,4,5,6) - Sample Normal wooo, nice!
  17. 01:43:813 (2) - Clap okay
  18. 01:44:736 (5,6,1) - not connected to 01:44:274 (4) - ooooh.. okay
  19. 01:41:505 - tbh. The distance of this section is bigger than Kiaitime. fixed the distances
    for example 01:41:505 (1,2,3) - 01:47:736 (3,4,5,1) - 01:56:274 (1,2,3) - 01:59:966 (1,2,3,4,1) - etc...
  20. 01:58:120 (1,2,3,4,5,6,7,8) - same as 01:05:043 (2,3,4,5,6) - okay
  21. 02:05:966 (2,3,4,5,6,7) - 02:08:043 (2,3,4,5) - ^
  22. 02:10:120 - Make a clickable sure~
  23. 02:34:120 (3) - why stack here? ah yes, unstacked
  24. 02:49:813 (1) - remove and add 02:51:428 - circle 02:51:659 (1) - change to 1/2slider hmm.. okay
  25. 02:55:120 - why vocal skip? ur pattern 02:51:889 - 02:53:736 - err, the current one is already fine i guess
  26. 02:57:659 (2,3,4,5,6,7) - this pattern(given the movements)doesn't really fit with the pacing of the music at all give me recommendation please
  27. 03:03:428 (1,2,3,4,5) - ^ ^
  28. 03:02:736 (5,1) - change to slider or remove 1 this one is already okay

    ay this map has a big problem with distance and flow.

    i attempted to get help with improving your map, but simply, the map currently is of such a poor quality overall that i don't see it moving to ranked anytime soon as is. as tough and mean as this sounds, it would be best to look into doing full remaps or heavy redesigns of many things throughout if you'd like to continue moving the map forward.

    if you don't understand anything, feel free to ask me
I'll poke you soon!

Thank you!
Spiraler
From my queue

Insane
00:02:736 (4,5,6) - I would recommend making these three at least evenly spaced with each other
00:08:966 (6) - the pattern here might be a little more natural to move with if this were moved a gridmark or two left
00:11:966 (4) - this doesn't quite blanket 00:11:274 (2) the same as the previous slider does
00:19:120 (2) - move about 1 gridmark down to blanket this circle in 00:19:351 (3)
00:37:582 (3) - try rotating this a bit anti-clockwise so it track to track blankets 00:36:889 (1)
00:52:120 (2) - this breaks flow just the tiniest bit, try rotating it anti-clockwise a small amount
00:55:813 (2) - ^ except clockwise for this
01:00:197 (4) - even space between this and the top of the stack
01:12:082 (1) - maybe hitclap on this considering that the next part has hitclap every second white tick
01:35:505 (4) - blanket this in previous slider
01:38:505 (3,4,5,6) - consider making these a square
03:05:505 (3) - even spacing before and after
03:40:120 (2) - ^

Well done map, good luck with the rank!
Topic Starter
Shurelia

Spiral527 wrote:

From my queue That was fast lol

Insane
00:02:736 (4,5,6) - I would recommend making these three at least evenly spaced with each other Ah, yes.
00:08:966 (6) - the pattern here might be a little more natural to move with if this were moved a gridmark or two left oookay.
00:11:966 (4) - this doesn't quite blanket 00:11:274 (2) the same as the previous slider does old me really sucks on blanket asdf
00:19:120 (2) - move about 1 gridmark down to blanket this circle in 00:19:351 (3) there, blanket for you.
00:37:582 (3) - try rotating this a bit anti-clockwise so it track to track blankets 00:36:889 (1) not aiming for blanket on this one.
00:52:120 (2) - this breaks flow just the tiniest bit, try rotating it anti-clockwise a small amount done
00:55:813 (2) - ^ except clockwise for this oke
01:00:197 (4) - even space between this and the top of the stack oops
01:12:082 (1) - maybe hitclap on this considering that the next part has hitclap every second white tick hmmm, sure
01:35:505 (4) - blanket this in previous slider wooops
01:38:505 (3,4,5,6) - consider making these a square oooh, yes
03:05:505 (3) - even spacing before and after ooops
03:40:120 (2) - ^ ^^

Well done map, good luck with the rank!
Thank you! !
LMT
A nice and calm map ^^ , i'm just pointing out some stuff that I think might fit the music more, but overall it looks pretty good.
Insane
In general the Kiai sections are too calm that the player might feel that the map is plain. I know the song is a calm song, but this is Insane, there should be some interesting addition here and there to spice things up.
01:55:351 (4,5,6) - This could be replaced with a few small jumps to match the drum line. It is fine as it is right now but comparing this with the drum line at 01:56:043 (7) - which I think is weaker than the drum line mentioned above yet they have the same pattern.
02:02:736 (3) - This slider could also be changed to a few circles that match the drum line, again just the spice up the kiai section.
02:27:659 (1,2,3,4) - these 4 notes seems to be too weak for such a strong rhythmic line and make the experience seems underwhelming. Maybe increase spacing between these 4 notes?
Topic Starter
Shurelia

LMT1996 wrote:

A nice and calm map ^^ , i'm just pointing out some stuff that I think might fit the music more, but overall it looks pretty good. thank you, this kind of words are filling me a bit more of determinations
Insane
In general the Kiai sections are too calm that the player might feel that the map is plain. I know the song is a calm song, but this is Insane, there should be some interesting addition here and there to spice things up.
01:55:351 (4,5,6) - This could be replaced with a few small jumps to match the drum line. It is fine as it is right now but comparing this with the drum line at 01:56:043 (7) - which I think is weaker than the drum line mentioned above yet they have the same pattern. added a bit more distances
02:02:736 (3) - This slider could also be changed to a few circles that match the drum line, again just the spice up the kiai section. i can't, it;ll break the consistency of the map
02:27:659 (1,2,3,4) - these 4 notes seems to be too weak for such a strong rhythmic line and make the experience seems underwhelming. Maybe increase spacing between these 4 notes? sure thing, how about 1.2x . good? , i hope so
thank you thank you
Haruto
placeholder for mod
heyo you asked me for a mod for the insane o/

[General]
  1. normal-hitwhistle.wav is unused. please remove this
  2. 02:37:005 - unsnapped? (Normal diff)
[Insane]
  1. 00:03:197 (6,1) - keep the spacing same maybe? jump2 sebelumnya kek 00:02:736 (4,5,6) - 4>5>6 itu konsisten loh kak. jadi kalo di samain spacingnya lebih bagus menurutku, biar player juga ga kaget pas main
  2. 00:05:043 (4) - why not stack this under 00:04:120 (2) - instead?
  3. 00:15:889 (5,1) - moving (1) a bit more to up wouldnt hurt that part xP ya know for neat :D
  4. 00:23:966 (1) - old slider, coba buat ulang lagi slidernya? rata2 slider dimap ini slider modern semua btw xD
  5. 00:32:736 (5,2) - turunin (2) ke bawah dikit dong xP biar rapi xD
  6. 00:51:428 (1) - same as 00:23:966 (1) -
  7. 01:09:659 (4) - stack below 01:08:736 (2) - maybe?
  8. 01:16:582 (5,1) - blanket
  9. 01:20:966 (1) - yes same 00:51:428 (1) - i think you should see those old slider nodes. well its not really important but it could make the map much prettier than before :oops:
  10. 01:23:043 (1) - ctrl g maybe? movement 01:22:582 (5,1) - 5 ke 1 itu kayak kurang empasis gitu menurut aku, jadi kalo dictrl g lebih enak but its up to you
  11. 01:27:197 (2) - same, for vocal's emphasis here
  12. 01:31:351 (4,1) - xd mungkin digeser keatas lebih enak diliat kak :(
  13. 01:38:736 (4) - stack below 01:37:581 (5) - maybe?
  14. 01:45:197 (1) - xd
  15. 01:52:582 (1) - ^
  16. 01:55:351 (4,5,6) - this is too sudden imo, maybe stacking 01:55:697 (5,6) - under (4) would help, iya ini terlalu tiba2 gitu menurut aku kak dan itu spacingnya juga terlalu besar, jadi cursor movement yg sebelumnya lambat jadi tiba2 cepat kan jadi aneh :( except for 01:56:043 (7,8,1) - , ini sudah pas karena tempo lagunya langsung menaik gitu, jadi cocok buat empasis disini
  17. 02:35:505 (2,3) - why so old ;;
  18. 02:36:428 (4,5,6,7,8) - eh... ini juga terlalu kebesaran spacingnya dan ga cocok sama tempo lagunya yg lambat xd mungkin diperkecil bisa?
  19. 03:16:582 (4,5,6,7,8,9,10,11) - the curved stream here could arranged neatly imo :P also, lower the spacing maybe? feels too sudden imo
  20. 03:23:505 (2,3) - the flow man the flow ;; ctrl+g or ctrl j would help i guess
  21. 03:31:813 (6,7,8,9) - yes, too sudden. consider to lower the spacing

    mungkin itu aja yg saya bisa point
    feedback : sebenarnya mapnya udah siap buat rank, tapi masih ada beberapa spacing issue so idk then.
[]
Good luck kak shu~
Topic Starter
Shurelia

Haruto wrote:

placeholder for mod
heyo you asked me for a mod for the insane o/

[General]
  1. normal-hitwhistle.wav is unused. please remove this Eh? But there's no normal-hitwhistle thingy
  2. 02:37:005 - unsnapped? (Normal diff) eh? looks fine here
[Insane]
  1. 00:03:197 (6,1) - keep the spacing same maybe? jump2 sebelumnya kek 00:02:736 (4,5,6) - 4>5>6 itu konsisten loh kak. jadi kalo di samain spacingnya lebih bagus menurutku, biar player juga ga kaget pas main hmm, aku sih pengennya buat ngikutin gitarnya itu lho. Jadi kasih jump dikit gapapa lah
  2. 00:05:043 (4) - why not stack this under 00:04:120 (2) - instead? Naah, I prefer this one
  3. 00:15:889 (5,1) - moving (1) a bit more to up wouldnt hurt that part xP ya know for neat :D aight
  4. 00:23:966 (1) - old slider, coba buat ulang lagi slidernya? rata2 slider dimap ini slider modern semua btw xD fixesd
  5. 00:32:736 (5,2) - turunin (2) ke bawah dikit dong xP biar rapi xD ko
  6. 00:51:428 (1) - same as 00:23:966 (1) - yes,
  7. 01:09:659 (4) - stack below 01:08:736 (2) - maybe? nein , looks ok
  8. 01:16:582 (5,1) - blanket selimut
  9. 01:20:966 (1) - yes same 00:51:428 (1) - i think you should see those old slider nodes. well its not really important but it could make the map much prettier than before :oops: yse
  10. 01:23:043 (1) - ctrl g maybe? movement 01:22:582 (5,1) - 5 ke 1 itu kayak kurang empasis gitu menurut aku, jadi kalo dictrl g lebih enak but its up to you agree with you but did some adjustments
  11. 01:27:197 (2) - same, for vocal's emphasis here hmm, following the bg sounds at here
  12. 01:31:351 (4,1) - xd mungkin digeser keatas lebih enak diliat kak :( aaa, welp. There
  13. 01:38:736 (4) - stack below 01:37:581 (5) - maybe? sengaja om, saya suka model kek gini
  14. 01:45:197 (1) - xd xd
  15. 01:52:582 (1) - ^ ^
  16. 01:55:351 (4,5,6) - this is too sudden imo, maybe stacking 01:55:697 (5,6) - under (4) would help, iya ini terlalu tiba2 gitu menurut aku kak dan itu spacingnya juga terlalu besar, jadi cursor movement yg sebelumnya lambat jadi tiba2 cepat kan jadi aneh :( except for 01:56:043 (7,8,1) - , ini sudah pas karena tempo lagunya langsung menaik gitu, jadi cocok buat empasis disini naaa, aku di sini sengaja membuat hal semacam ini untuk memberi semacam ancang2 kepada pemain. Toh di dengar dari vocalnya juga udah ketahuan klo bakal cepat lagunya
  17. 02:35:505 (2,3) - why so old ;; sorry for being old. ;;
  18. 02:36:428 (4,5,6,7,8) - eh... ini juga terlalu kebesaran spacingnya dan ga cocok sama tempo lagunya yg lambat xd mungkin diperkecil bisa? hmhmhmhHmm, nah , butuh ending yg lebih kuat. cuz break time soon
  19. 03:16:582 (4,5,6,7,8,9,10,11) - the curved stream here could arranged neatly imo :P also, lower the spacing maybe? feels too sudden imo udah ok sih menurut saya~ like.. kalau dikecilin bakal awkward bener menurut saya
  20. 03:23:505 (2,3) - the flow man the flow ;; ctrl+g or ctrl j would help i guess asfasnfawj, sad flow
  21. 03:31:813 (6,7,8,9) - yes, too sudden. consider to lower the spacing nu, it's fine as it is. imo , yeah... imo

    mungkin itu aja yg saya bisa point
    feedback : sebenarnya mapnya udah siap buat rank, tapi masih ada beberapa spacing issue so idk then.
[]
Good luck kak shu~
Thanks!
Lily Bread
M4M.

[Easy]
00:51:428 (3,5) - don't do any stack and overlap in easy diff.

03:37:582 (3,5) - ^

[Normal]
00:05:505 (1,2) - i will suggest to not do this kind of stack. they are 1/1, while - 00:05:274 (4,1) - are 1/2, it will make beginners confused.

03:14:505 (2,1) - they touched

03:34:813 (2) - this circle is necessary if consider about your previous rhythm

03:53:043 - why spaced a strong drum here 0 0

[Hard]
00:52:351 (3,4,5) - what is this DS?

02:07:697 (2) - please don't overmap in hard diff

03:42:313 (3) - ^

01:11:505 (4,5) - 02:36:428 (4) - they should be same.

[Insane]
well, i feel you used a lot of "circle" flow in this diff. it's not common in insane diff. but if you do it on purpose, it is OK.
can't find things except that.

good luck on this
Topic Starter
Shurelia

Lily Bread wrote:

M4M.

[Normal]
00:05:505 (1,2) - i will suggest to not do this kind of stack. they are 1/1, while - 00:05:274 (4,1) - are 1/2, it will make beginners confused. well, there's NC for it so players should noticed that it's a new section , It'll be okay, I hope..

03:14:505 (2,1) - they touched awwwh <3, cute. fixed btw

03:34:813 (2) - this circle is necessary if consider about your previous rhythm eh? would you mind to say it on your native language? o.o (JApanese is okay)

03:53:043 - why spaced a strong drum here 0 0 to follow the guitar? XD


[Insane]
well, i feel you used a lot of "circle" flow in this diff. it's not common in insane diff. but if you do it on purpose, it is OK.
can't find things except that. mmh, yeah

good luck on this
Thank you!
Lily Bread
03:34:813 (2) - this circle is unnecessary if consider about your previous rhythm

oops...>< i made a mistake
-NanoRIPE-
Hi kak ~ izin ngemod ya ;w;

[Normal]
00:27:197 (2) - slidernya kayak rada gimana gitu ;w; ehh coba Ctrl + j?
01:11:736 (1) - kurasa spinnernya lebih baik mulainya dari sini ~ 01:11:966
01:18:428 (3,4) - coba di blanket
02:22:582 sampai 02:36:889 - suara clapnya di kurangin donk ;w; nggk enak di denger dan nggk sesuai ritme ~ (02:23:043 - 02:23:966 - 02:24:889 - 02:26:736 - 02:30:428 - 02:31:351 - 02:32:274 - 02:33:197 - 02:34:120 - 02:35:043 - 02:35:966 ) *saya sarankan untuk hilangkan clapnya ~
02:49:813 - tambah spinner
03:08:736 (2) - circlenya di pindahkan kesini x:344 y:200
03:18:428 (1) - coba perbaiki dikit bentuk slidernya agar blanket dengan slider selanjutnya
03:22:582 (3) - ehhh slidernya kayak kurang bagus,coba bentuk yg ini http://prntscr.com/bcjbwp
03:45:428 (1) - circlenya di geser kebawah agar tidak overlap dengan 03:43:351 (1)

*oh iya kak kenapa NCnya cepat banget ya.baru 2 note dah New combo ~ kayak 00:31:813 (1,2) itu ngikutin suara vocal ya? atau apa?

GL ~ ya kak moga ranked ~
maaf hanya bisa mod Easy dan normalnya hehe ~
Topic Starter
Shurelia
Hi kak ~ izin ngemod ya ;w; ga perlu minta izin lol

[Normal]
00:27:197 (2) - slidernya kayak rada gimana gitu ;w; ehh coba Ctrl + j? hmm, aku atur sendiri deh
01:11:736 (1) - kurasa spinnernya lebih baik mulainya dari sini ~ 01:11:966 ah, iya boleh juga
01:18:428 (3,4) - coba di blanket naah, ga pengen blanket di sini
02:22:582 sampai 02:36:889 - suara clapnya di kurangin donk ;w; nggk enak di denger dan nggk sesuai ritme ~ (02:23:043 - 02:23:966 - 02:24:889 - 02:26:736 - 02:30:428 - 02:31:351 - 02:32:274 - 02:33:197 - 02:34:120 - 02:35:043 - 02:35:966 ) *saya sarankan untuk hilangkan clapnya ~ okayy~
02:49:813 - tambah spinner naah, recovery timenya jadi kurang
03:08:736 (2) - circlenya di pindahkan kesini x:344 y:200 aku pindahkan dengan caraku sendiri
03:18:428 (1) - coba perbaiki dikit bentuk slidernya agar blanket dengan slider selanjutnya done
03:22:582 (3) - ehhh slidernya kayak kurang bagus,coba bentuk yg ini http://prntscr.com/bcjbwp ok
03:45:428 (1) - circlenya di geser kebawah agar tidak overlap dengan 03:43:351 (1) sengaja kok ini

*oh iya kak kenapa NCnya cepat banget ya.baru 2 note dah New combo ~ kayak 00:31:813 (1,2) itu ngikutin suara vocal ya? atau apa? aaah, itu saya ngikutin white tick besar aja

GL ~ ya kak moga ranked ~
maaf hanya bisa mod Easy dan normalnya hehe ~
Terima kasih yaa!
Xinely
Kompor lompat
Topic Starter
Shurelia
beb abis update mau nge cek ga? hehe
Rukaru
hello Shurelia and friends
random mod from scrub

[General]
this is just my opinion but I think you should consult to BN or QAT. the difficulty spread is not fine. it's like "Easy>>>Normal>>>Hard>Insane". the gap between Hard and Insane is too close.
[Solar's Easy]
Easy that was not easy.
I will try to understand your approach to this song but still, it might conflict with your mapping style. Proceed with caution.
  1. 00:01:813 (1,2,3) - alright, lets start with this. your rhythm is simple as expected from Easy diff but it kinda boring. considering the star rating on this map, etc, etc... I think this rhythm is boring because it feels like you only follow the beat, not the music. now then, try this rhythm. I make this so it could follow proper music (guitar in this case) and emphasize it better. please ignore my pattern, see timeline. https://osu.ppy.sh/ss/5354395
  2. you can also apply similar rhythm to 00:09:197 (1,2,3) - and place that is sound similar with above.
  3. 00:18:428 (3) - shorten this a bit, make it end at 00:18:889 for better harmony. I know you are trying to follow the vocal but it was not that good.
  4. 01:01:351 (1,2,3,4,5) - any special reason to make this different than this one 00:46:582 (1,2,3) - ? I think it's better if you make it same (rhythm).
  5. 01:04:582 (1,2,3) - nazi. wanna do something different? I feel like you use blanketed pattern too much, well can't blame since it's your mapping style. but then how about this? https://osu.ppy.sh/ss/5354440 - (1) x:248 y:200, blok (2,3) x:456 y:228.
  6. 01:11:966 (1,2,3,4,1,2) - move this a bit so 01:15:659 (1) perfectly placed in the center of the screen.
  7. 01:57:659 (2,3) - you can make this a single 2/1 slider that ends at 01:58:582. it feels better and not boring, at least for me.
  8. 02:10:120 (4) - you can change this into 2 notes since the piano support it.
  9. 02:11:043 (1,2,3) - tbh I want to see more pattern like this. well, just personal preference. don't take it too serious.
  10. 02:23:043 (2) - better like this http://puu.sh/pnooz/e2a4d8a57b.jpg
  11. 02:58:120 (3) - is it possible this a 1/2 repeat slider if you want
  12. 03:00:428 (2,3) - better like this https://osu.ppy.sh/ss/5354501 *ignore my pattern. I know it started at red tick but it does not and never mean you can't do that in easy. it is also not hard to notice because you have 2/1 slider before. it will give enough time for beginner to think.
  13. 03:20:274 (4) - I don't see any particular reason to skip the white tick and make the slider end in downbeat. consider to change it. it does not make any sense since the vocal was off at that time and there was no change in the music.
  14. 03:54:889 (1,2) - not good. here : https://osu.ppy.sh/ss/5354512 *ignore pattern, see timeline
[Normal]
sorry I cannot provide picture because slow internet connection.
  1. 00:13:813 (3,4,1) - make this consistent with 00:09:659 (2,3,4,1). no need to make this different than the rest tho. the music does not tell you to.
  2. 00:40:351 (1) - tidy this up a bit. move to x:208 y:244
  3. 00:50:736 (2,3,1) - do something like this 00:47:043 (2,1,2). it much more better.
  4. 01:07:813 (4) - you can change this to 2 circle if you want to emphasize the finish hitsound in downbeat.
  5. 01:33:197 (2,3) - (2) should be the slider and if you change this it's up to you want to stack it or not.
  6. 01:39:659 - volume down please because it is too loud and does not emphasize anything. it does not make any sense that this note is stand out more than next part which is more intense. 50% is fine here.
  7. 01:41:043 (3) - if you want to use 69% volume, it is here. new combo should be here too, not 01:41:966 (1). I know it is after downbeat but no, that is not the right place.
  8. 02:01:351 (3,1,2) - same with 00:50:736 (2,3,1) because it feels weird that you follow the vocal before but not here. this rhythm also have weak presentation, I mean the impact. it is easier to read and better to play if you do something similar to part that I mentioned.
  9. 02:04:351 (2,3,1,2) - and this too. well, quite similar to my suggestion above.
  10. 02:27:659 (1) - you can extend this by another repeat so the next note have 1/1 space before hit and I think it can bring more impact better in 02:29:505 (1). well, that is if you want.
  11. 02:51:659 (1,2) - nazi, sorry. please make these notes centered (x:120)why not perfectly centered btw?
  12. 03:11:505 (3,1,2) - tbh I don't know what are you trying to follow and I don't understand why you keep doing this.
  13. 03:18:428 (2) - repair blanket on this please. easily spotted.
well, in terms of rhythm, this map is already good. but you need to pay attention to aesthetic stuff too like some blanket and such. the map is getting better in the last part but to be honest it was not appealing in intro.

[Kanari's Hard]
  1. 00:03:659 (1,2) - this one really bothering me. why don't you move this 00:03:889 (2) to 00:03:889 and add a note 00:04:582 instead?
  2. 00:23:966 (1,2,3) - from my point view you are trying to follow the vocal. even if you don't, I suggest you do something like this https://osu.ppy.sh/ss/5370547 *ignore my pattern
  3. 01:40:582 (1,2,3,4,5) - nerf this a bit. I mean the spacing.
  4. 01:55:582 (5,6,7) - hmm... I don't think it's fit. better if triplet here 01:55:813 (7,8) - yes, add a note in 01:55:928.
nothing much to say tho. enjoyable hard diff. nice one.

[Insane]
uh... I won't say a lot in this diff. I'll just try to give you general idea how should it done and it probably can be applied throughout the difficulty.
  1. 00:09:889 (2,3) - this overlap and slider shape is not good imo. try this https://osu.ppy.sh/ss/5370590 - https://osu.ppy.sh/ss/5370596
  2. 00:30:889 - to 00:32:274 - instead of doing boring flow , you know circular all the way, you can modify this into complex jump. I said complex but actually it is common thing. like this https://osu.ppy.sh/ss/5370627 . feel free to do experiment! don't just stick to one flow.
  3. 00:47:736 (1) - don't do this. it doesn't make any good impact, it is the opposite actually. try this https://osu.ppy.sh/ss/5370659
  4. 01:16:582 (5,6,7,1) - I personally would like to see more pattern like this instead of simply placing the note far away.
  5. 03:28:582 (1) - hmm.... how about this https://osu.ppy.sh/ss/5370699 ?
well.. that's it. the point is you should try more pattern. as for the rhythm, it is good.
I have to commend how you place stacked notes. good job.
[]
haa... finally done. sorry I can't bring this up as promised. *cough yesterday *cough
if there's typo or maybe I offend you somehow, I'm sorry.
also, feel free to ask question regarding this mod.

good luck! #RankKoiseyoOtome2016
Xinely
akhirnya dikit2 bisa ngicil

General :
- ga coba preview time di 00:45:774 - ? soalnya preview time biasanya ditaruh di musik yang hype hype gitu, ga pas kalem2. tapi gpp jg sih kalo emang bebeb pengennya yg kalem

Easy :
- dari awal sampe 00:16:120 - tiap whitetick pertama bisa ditambah clap soalnya ada drum di setiap dari mereka
- 00:07:351 (3) - coba dibentuk lagi ekor nya biar kyk https://osu.ppy.sh/ss/5473597 , nunjuk ke arah kepala slider berikutnya gitu
- 00:08:274 (4) - sama kek diatas, tailnya 260,348
- 00:22:120 (3) - blanketnya masih bisa lebih rapi btw
- 00:38:736 (1,2) - bisa simetrisin biar lebih rapi sekalian bentuk patttern gitu sama (3) https://osu.ppy.sh/ss/5473628 (ignore spacingnya lol)
- 00:48:889 (4,1) - coba slidernya bikin sama ngelengkungnya gitu biar enak di pandang ;_;
- 00:52:582 (4) - 368,64 biar blanket
- 00:56:736 (5) - 364,172 biar flownya lebih natural gitu
- 01:11:043 - suara cymbal kuat beb, ga bisa kalo di skip
- 01:12:428 - sampe 01:26:274 - ga ada hitsound (lebih tepatnya kerasa kek ga ada awkwak) ? bisa clap di semua tick atau 2nd kek yg awal2
- 01:28:582 - 01:35:966 - kasih clap yg clapnya 01:26:274 -
- 01:30:428 - clap. kan ada suara clapnya w
- 01:31:813 (2) - 364,248 biar blanket?
- 01:40:582 (4,5) - coba placementnya ctrl+g beb biar flownya muter gitu
- 01:49:813 (2) - spacing error beb
- 02:01:582 (3) - mending kalo km curve previous slider ke bawah, slider slanjutnya diatas tail gitu beb biar flownya konek terus https://osu.ppy.sh/ss/5473740
- 02:08:966 (3) - nazi doang, coba middle curvenya di move ke 184,252 biar slidernya lebih enak gitu flownya
- 02:31:813 (3,1) - ga di rekomendasikan btw, soalnya dari tail (3) masih ada bekas2 nutupin (1), entah jg sih tapi kadang bisa dq kadang ga, mending hindari aja
- 02:49:813 (1,1) - nope beb, recover time abis spinner buat easy minimal 1500ms (4 whitetick atau 1 stanza full) ini cuma 923ms
- 02:53:274 - 02:55:351 - 02:56:966 - 02:59:043 - 03:00:659 - whistle buat vocal beb
- 03:02:736 (1,1) - 03:43:351 (1,1) - sama, recover timenya harus minimal 1500ms
- 03:30:197 (3) - flownya aneh, harusnya ditaruh di 104,268 terus fix spacing buat selanjutnya beb
- 03:41:966 - remove finishnya, ga ada cymbal disitu beb
- 03:46:120 - sampe abis, sama kek yang paling awal
- buat kedepan aja sih, kalo cymbal gitu jangan di map pake slider tail, apalagi yang ngemulai kiai kek 00:45:659 (5) - 01:00:428 (4) - etc, kan feelingnya beda sama kalo itu di objectnya perlu di click (ibarat nya ctb kek di hdash sama di stack gitu)
- sekalian buat semua part yang ga kalem2 musiknya. tiap 1st sama 3rd whitetick bisa dikasih whistle , 02:08:966 (3) - 02:05:274 - 00:51:428 - etc yg sama jg bisa whistle beb

entar lanjutnya. mo belajar UAS dulu qwq
Yuii-

Shurelia wrote:

beb abis update mau nge cek ga? hehe
hehe
hehe
hehe
hehe
H E H E

If Xinely bubbles, call me
Topic Starter
Shurelia
o lol

Hi Yuii- , Sure , i'll call ya

H E H E
Kanari

Lily Bread wrote:

[Hard]

01:11:505 (4,5) - 02:36:428 (4) - they should be same. i think it's okay to have differences o3o

Rukaru wrote:

[Kanari's Hard]
  1. 00:03:659 (1,2) - this one really bothering me. why don't you move this 00:03:889 (2) to 00:03:889 and add a note 00:04:582 instead? i like the little pause there~
  2. 00:23:966 (1,2,3) - from my point view you are trying to follow the vocal. even if you don't, I suggest you do something like this https://osu.ppy.sh/ss/5370547 *ignore my patterndidn't really follow this, but i changed the first two notes into a slider instead
nothing much to say tho. enjoyable hard diff. nice one. thank you^^

rest were fixed

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Title:quantum jump
TitleUnicode:quantum jump
Artist:Marika
ArtistUnicode:真里歌
Creator:Shurelia
Version:Kanari's Hard
Source:フレラバ ~Friend to Lover~
Tags:Eroge Opening Visual Novel smee fureraba kanari xXCrystalMoonAnimeXx El Solarbeam Nardoxyribonucleic
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300,300,32966,2,0,P|248:280|232:184,1,160,2|0,0:0|0:0,0:0:0:0:
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236,264,38620,1,0,0:0:0:0:
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100,179,42429,6,0,P|85:216|80:256,1,80,4|0,0:0|0:0,0:0:0:0:
140,328,42889,1,8,0:0:0:0:
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160,44,44966,1,0,0:0:0:0:
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320,132,45428,2,0,P|276:156|244:156,1,80,0|8,0:0|0:0,0:0:0:0:
228,152,45774,1,0,0:0:0:0:
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216,140,49813,6,0,P|132:128|60:156,1,160,4|8,0:0|0:0,0:0:0:0:
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256,316,51889,5,0,0:0:0:0:
360,332,52120,1,8,0:0:0:0:
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244,92,53043,1,8,0:0:0:0:
136,32,53274,1,0,0:0:0:0:
136,32,53505,6,0,P|116:80|124:116,1,80,4|0,0:0|0:0,0:0:0:0:
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336,260,54428,1,2,0:0:0:0:
440,248,54659,2,0,P|472:272|491:308,1,80,0|8,0:0|0:0,0:0:0:0:
392,344,55120,2,0,P|316:360|252:316,1,160
184,236,55813,2,0,P|156:264|144:304,1,80,8|0,0:0|0:0,0:0:0:0:
52,352,56274,1,2,0:0:0:0:
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360,220,58351,2,0,P|320:212|272:224,1,80,0|8,0:0|0:0,0:0:0:0:
180,200,58813,2,0,P|196:160|236:132,1,80,0|0,0:0|0:0,0:0:0:0:
328,120,59274,5,0,0:0:0:0:
432,124,59505,1,8,0:0:0:0:
380,32,59736,1,0,0:0:0:0:
276,36,59966,2,0,P|232:40|196:28,1,80,8|0,0:0|0:0,0:0:0:0:
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108,176,61351,1,8,0:0:0:0:
192,240,61582,2,0,P|240:240|304:152,1,160,0|0,0:0|0:0,0:0:0:0:
360,68,62274,1,8,0:0:0:0:
456,28,62505,2,0,P|468:68|456:112,1,80
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384,172,63197,2,0,P|424:200|464:204,1,80,8|0,0:0|0:0,0:0:0:0:
444,308,63659,2,0,P|384:304|304:240,1,160,2|8,0:0|0:0,0:0:0:0:
205,244,64351,1,0,0:0:0:0:
205,244,64582,6,0,P|146:297|68:308,1,160,4|8,0:0|0:0,0:0:0:0:
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127,172,66197,2,0,P|180:164|232:68,1,160,0|0,0:0|0:0,0:0:0:0:
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400,100,67120,1,0,0:0:0:0:
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232,78,67582,1,0,0:0:0:0:
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384,184,68043,1,0,0:0:0:0:
384,184,68159,1,0,0:0:0:0:
384,184,68274,6,0,P|344:228|248:208,1,160,4|8,0:0|0:0,0:0:0:0:
164,156,68966,1,0,0:0:0:0:
164,156,69197,2,0,P|112:156|76:168,1,80,2|0,0:0|0:0,0:0:0:0:
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104,332,69889,2,0,P|156:332|192:320,1,80,0|2,0:0|0:0,0:0:0:0:
256,248,70351,5,0,0:0:0:0:
256,248,70582,2,0,P|296:228|336:216,1,80,8|0,0:0|0:0,0:0:0:0:
432,212,71043,2,0,P|464:176|476:144,1,80,4|0,0:0|0:0,0:0:0:0:
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256,192,80274,2,0,P|196:132|124:116,1,160,0|2,0:0|0:0,0:0:0:0:
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387,115,83043,6,0,P|310:134|256:192,1,160,0|2,0:0|0:0,0:0:0:0:
192,264,83736,1,0,0:0:0:0:
100,288,83966,2,0,P|52:272|28:240,1,80
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192,264,85813,2,0,P|232:296|344:304,1,160,0|2,0:0|0:0,0:0:0:0:
428,276,86505,1,0,0:0:0:0:
472,192,86736,6,0,P|476:116|444:40,1,160,4|2,0:0|0:0,0:0:0:0:
348,40,87428,1,0,0:0:0:0:
348,40,87659,2,0,B|280:24|272:100|192:68,1,160,8|2,0:0|0:0,0:0:0:0:
100,76,88351,1,0,0:0:0:0:
100,76,88582,6,0,P|116:128|208:168,1,160,0|2,0:0|0:0,0:0:0:0:
412,307,89505,2,0,P|379:237|305:215,1,160,8|2,0:0|0:0,0:0:0:0:
208,220,90197,1,0,0:0:0:0:
208,220,90428,6,0,P|240:290|314:312,1,160,0|2,0:0|0:0,0:0:0:0:
412,308,91120,2,0,P|456:300|484:280,1,80,0|8,0:0|0:0,0:0:0:0:
492,184,91582,2,0,P|448:192|420:212,1,80,0|2,0:0|0:0,0:0:0:0:
324,220,92043,1,0,0:0:0:0:
324,220,92274,6,0,P|368:140|432:112,1,160,0|2,0:0|0:0,0:0:0:0:
476,28,92966,1,0,0:0:0:0:
380,32,93197,2,0,P|340:48|256:132,1,160,8|2,0:0|0:0,0:0:0:0:
168,352,94120,6,0,B|128:304|60:376|8:296,1,160,4|2,0:0|0:0,0:0:0:0:
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84,236,95043,2,0,P|168:228|240:272,1,160,8|2,0:0|0:0,0:0:0:0:
292,340,95736,2,0,P|372:348|448:316,1,160
472,228,96428,6,0,P|476:184|476:144,1,80,2|0,0:0|0:0,0:0:0:0:
408,96,96889,2,0,B|368:140|408:200|368:252,1,160,8|2,0:0|0:0,0:0:0:0:
292,192,97582,2,0,P|296:132|304:104,1,80
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292,332,98736,1,8,0:0:0:0:
312,123,99197,1,2,0:0:0:0:
312,123,99428,2,0,B|239:106|155:182|75:150,1,240,0|2,0:0|0:0,0:0:0:0:
232,312,100582,5,8,0:0:0:0:
264,316,100697,1,0,0:0:0:0:
296,308,100813,1,0,0:0:0:0:
328,304,100928,1,0,0:0:0:0:
360,308,101043,2,0,P|412:320|456:308,1,80,2|0,0:0|0:0,0:0:0:0:
424,212,101505,6,0,P|384:196|344:192,1,80,4|0,0:0|0:0,0:0:0:0:
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88,260,102889,1,8,0:0:0:0:
167,198,103120,2,0,P|196:144|156:52,1,160
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88,132,104043,2,0,B|151:118|200:141|252:128,1,160
332,64,104736,2,0,P|372:60|412:72,1,80,8|0,0:0|0:0,0:0:0:0:
460,164,105197,5,2,0:0:0:0:
360,200,105428,1,0,0:0:0:0:
252,224,105659,2,0,P|245:185|262:150,1,80,8|0,0:0|0:0,0:0:0:0:
360,200,106120,1,2,0:0:0:0:
360,200,106351,2,0,P|367:238|350:274,1,80,0|8,0:0|0:0,0:0:0:0:
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32,196,107505,2,0,P|36:132|52:108,1,80,8|0,0:0|0:0,0:0:0:0:
128,48,107966,2,0,P|196:32|284:56,1,160,2|8,0:0|0:0,0:0:0:0:
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428,144,108889,6,0,P|460:164|476:204,1,80,4|0,0:0|0:0,0:0:0:0:
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232,312,111197,1,8,0:0:0:0:
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120,104,112120,2,0,P|60:136|44:168,1,80,8|0,0:0|0:0,0:0:0:0:
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107,369,113736,1,0,0:0:0:0:
240,272,113966,2,0,P|232:232|200:200,1,80,8|4,0:0|0:0,0:0:0:0:
112,180,114428,5,0,0:0:0:0:
56,100,114659,1,0,0:0:0:0:
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444,72,115928,1,0,0:0:0:0:
404,68,116043,1,0,0:0:0:0:
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484,308,116736,1,8,0:0:0:0:
484,308,116966,2,0,P|412:300|336:248,1,160
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164,136,117889,2,0,P|120:124|80:128,1,80,0|0,0:0|0:0,0:0:0:0:
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280,136,121351,1,8,0:0:0:0:
240,232,121582,2,0,P|248:272|280:304,1,80,0|0,0:0|0:0,0:0:0:0:
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340,224,122274,1,8,0:0:0:0:
280,136,122505,1,0,0:0:0:0:
176,148,122736,2,0,P|152:208|172:304,1,160,2|8,0:0|0:0,0:0:0:0:
256,356,123428,1,0,0:0:0:0:
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260,76,124351,1,0,0:0:0:0:
260,76,124582,2,0,P|292:52|332:44,1,80
248,172,125043,2,0,P|200:156|180:136,1,80,8|0,0:0|0:0,0:0:0:0:
108,56,125505,6,0,P|68:64|36:88,1,80
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100,328,126889,1,8,0:0:0:0:
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220,324,127351,6,0,P|248:296|288:284,1,80,4|0,0:0|0:0,0:0:0:0:
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146,198,132428,1,8,0:0:0:0:
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352,192,134505,1,0,0:0:0:0:
400,180,134620,1,0,0:0:0:0:
448,188,134736,6,0,P|472:156|472:40,1,160,4|8,0:0|0:0,0:0:0:0:
372,72,135428,2,0,B|300:82|280:31|209:56,1,160,0|0,0:0|0:0,0:0:0:0:
116,88,136120,1,8,0:0:0:0:
44,164,136351,2,0,P|20:216|24:248,1,80,0|0,0:0|0:0,0:0:0:0:
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60,312,137274,1,0,0:0:0:0:
60,312,137505,2,0,P|120:344|196:304,1,160,2|8,0:0|0:0,0:0:0:0:
232,208,138197,1,0,0:0:0:0:
288,120,138428,6,0,P|328:148|336:184,1,80,4|0,0:0|0:0,0:0:0:0:
380,272,138889,2,0,P|341:281|301:276,1,80,8|0,0:0|0:0,0:0:0:0:
232,208,139351,1,2,0:0:0:0:
176,116,139582,1,0,0:0:0:0:
244,36,139813,2,0,P|300:28|340:40,1,80,8|0,0:0|0:0,0:0:0:0:
420,72,140274,5,0,0:0:0:0:
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480,252,140966,1,0,0:0:0:0:
372,200,141197,1,4,0:0:0:0:
470,132,141428,1,0,0:0:0:0:
404,280,141659,1,8,0:0:0:0:
364,284,141774,1,0,0:0:0:0:
328,272,141889,1,0,0:0:0:0:
300,240,142005,1,0,0:0:0:0:
288,204,142120,6,0,P|276:148|184:136,1,160,4|8,0:0|0:0,0:0:0:0:
188,240,142813,1,0,0:0:0:0:
180,344,143043,2,0,P|96:304|88:240,1,160,2|8,0:0|0:0,0:0:0:0:
132,152,143736,1,0,0:0:0:0:
32,176,143966,6,0,P|8:208|0:248,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
132,152,144659,1,0,0:0:0:0:
224,104,144889,2,0,P|240:56|236:24,1,80,2|0,0:0|0:0,0:0:0:0:
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32,176,145813,6,0,P|48:220|76:244,1,80,4|0,0:0|0:0,0:0:0:0:
171,218,146274,2,0,P|155:174|127:150,1,80,8|0,0:0|0:0,0:0:0:0:
32,176,146736,1,2,0:0:0:0:
36,284,146966,1,0,0:0:0:0:
140,320,147197,2,0,P|196:320|240:300,1,80,8|0,0:0|0:0,0:0:0:0:
384,200,147659,5,4,0:0:0:0:
183,354,148120,1,4,0:0:0:0:
257,104,148582,1,0,0:0:0:0:
332,349,149043,1,4,0:0:0:0:
180,236,149274,1,0,0:0:0:0:
152,216,149389,1,0,0:0:0:0:
128,195,149505,5,4,0:0:0:0:
183,354,149966,1,8,0:0:0:0:
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104,48,151813,2,0,P|64:56|32:80,1,80,8|0,0:0|0:0,0:0:0:0:
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136,356,153197,6,0,P|208:348|240:272,1,160,4|8,0:0|0:0,0:0:0:0:
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308,176,154120,2,0,P|336:148|372:132,1,80,2|0,0:0|0:0,0:0:0:0:
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44,292,155736,1,0,0:0:0:0:
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256,192,169813,12,0,171659,0:0:0:0:
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260,192,173043,1,2,0:0:0:0:
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368,92,176736,1,2,0:0:0:0:
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120,124,178813,1,0,0:0:0:0:
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36,240,183659,1,2,0:0:0:0:
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344,168,185274,1,0,0:0:0:0:
264,208,185505,1,8,0:0:0:0:
212,132,185736,1,0,0:0:0:0:
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336,80,186082,1,0,0:0:0:0:
380,88,186197,1,0,0:0:0:0:
416,116,186313,1,0,0:0:0:0:
428,160,186428,6,0,P|432:228|472:260,1,120,4|0,0:0|0:0,0:0:0:0:
500,300,186889,2,0,P|496:340|452:368,1,80,8|0,0:0|0:0,0:0:0:0:
372,324,187351,1,2,0:0:0:0:
316,236,187582,2,0,P|244:248|216:268,1,80,0|8,0:0|0:0,0:0:0:0:
144,296,188043,2,0,P|172:336|204:352,1,80
238,250,188505,5,0,0:0:0:0:
160,196,188736,2,0,P|88:208|40:276,1,160,8|2,0:0|0:0,0:0:0:0:
144,296,189428,1,0,0:0:0:0:
238,250,189659,1,8,0:0:0:0:
260,148,189889,1,0,0:0:0:0:
260,148,190120,6,0,P|232:104|192:92,1,80,4|0,0:0|0:0,0:0:0:0:
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68,296,191043,2,0,P|107:294|144:278,1,80,2|0,0:0|0:0,0:0:0:0:
192,184,191504,2,0,P|250:234|246:311,1,160,8|0,0:0|0:0,0:0:0:0:
144,278,192197,5,0,0:0:0:0:
88,192,192428,1,8,0:0:0:0:
104,92,192659,2,0,P|144:68|184:64,1,80,0|2,0:0|0:0,0:0:0:0:
272,100,193120,2,0,P|311:93|344:71,1,80,0|8,0:0|0:0,0:0:0:0:
444,36,193582,1,0,0:0:0:0:
460,140,193813,6,0,L|408:204,1,80,4|0,0:0|0:0,0:0:0:0:
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284,308,195197,2,0,L|240:336,1,40,8|0,0:0|0:0,0:0:0:0:
204,352,195428,2,0,B|152:324|100:372|44:344,1,160,4|0,0:0|0:0,0:0:0:0:
32,244,196120,5,8,0:0:0:0:
136,228,196351,2,0,P|180:224|224:236,1,80,0|8,0:0|0:0,0:0:0:0:
228,236,196697,1,0,0:0:0:0:
244,236,196813,1,0,0:0:0:0:
260,232,196928,1,0,0:0:0:0:
276,224,197043,2,0,L|324:216,3,40
336,196,197505,5,4,0:0:0:0:
432,276,197736,2,0,P|388:312|352:324,1,80,0|8,0:0|0:0,0:0:0:0:
264,340,198197,2,0,P|200:312|112:312,1,160
24,252,198889,2,0,P|56:220|96:208,1,80,8|0,0:0|0:0,0:0:0:0:
157,131,199351,6,0,P|183:161|192:200,1,80
88,208,199813,1,8,0:0:0:0:
68,108,200043,1,0,0:0:0:0:
152,44,200274,2,0,P|200:56|268:140,1,160,0|8,0:0|0:0,0:0:0:0:
376,192,200966,1,0,0:0:0:0:
376,192,201197,6,0,P|432:184|456:168,1,80,4|0,0:0|0:0,0:0:0:0:
452,68,201659,2,0,P|416:50|376:48,1,80,8|0,0:0|0:0,0:0:0:0:
300,120,202120,1,2,0:0:0:0:
300,120,202351,2,0,P|272:168|272:208,1,80,0|8,0:0|0:0,0:0:0:0:
320,284,202813,2,0,P|372:300|412:292,1,80
376,192,203274,5,0,0:0:0:0:
244,264,203505,2,0,P|244:304|272:348,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
160,184,204197,1,0,0:0:0:0:
48,216,204428,1,8,0:0:0:0:
136,292,204659,1,0,0:0:0:0:
136,292,204774,1,0,0:0:0:0:
136,292,204889,6,0,P|152:332|184:360,1,80,4|0,0:0|0:0,0:0:0:0:
333,356,205351,2,0,P|361:329|376:292,1,80,8|0,0:0|0:0,0:0:0:0:
356,192,205813,1,2,0:0:0:0:
356,192,206043,2,0,P|324:164|316:128,1,80,0|8,0:0|0:0,0:0:0:0:
408,76,206505,2,0,P|438:101|448:139,1,80
448,244,206966,5,0,0:0:0:0:
448,244,207197,2,0,P|384:292|304:276,1,160,8|2,0:0|0:0,0:0:0:0:
256,188,207889,1,0,0:0:0:0:
164,140,208120,2,0,P|120:132|80:140,1,80,8|0,0:0|0:0,0:0:0:0:
64,244,208582,6,0,P|125:291|202:279,1,160,4|8,0:0|0:0,0:0:0:0:
256,188,209274,1,0,0:0:0:0:
308,100,209505,2,0,P|384:88|446:135,1,160,2|8,0:0|0:0,0:0:0:0:
480,236,210197,2,0,L|468:324,1,80
372,352,210659,6,0,L|384:264,1,80,0|8,0:0|0:0,0:0:0:0:
316,172,211120,1,0,0:0:0:0:
200,136,211351,1,2,0:0:0:0:
232,252,211582,1,0,0:0:0:0:
316,172,211813,2,0,P|324:120|316:88,1,80,8|0,0:0|0:0,0:0:0:0:
280,60,212159,1,0,0:0:0:0:
280,60,212274,6,0,P|244:40|196:32,1,80,4|0,0:0|0:0,0:0:0:0:
104,56,212736,1,8,0:0:0:0:
104,56,212966,2,0,P|72:84|56:124,1,80,0|2,0:0|0:0,0:0:0:0:
108,208,213428,2,0,P|140:180|156:140,1,80,0|8,0:0|0:0,0:0:0:0:
57,117,213889,1,0,0:0:0:0:
8,212,214120,5,0,0:0:0:0:
68,300,214351,1,0,0:0:0:0:
172,280,214582,2,0,P|200:244|200:200,1,80,8|0,0:0|0:0,0:0:0:0:
156,112,215043,2,0,P|200:76|244:80,1,80,2|0,0:0|0:0,0:0:0:0:
324,100,215505,2,0,P|368:96|404:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,88,215851,1,0,0:0:0:0:
448,88,215966,6,0,B|468:128|448:136|460:168,1,80,4|0,0:0|0:0,0:0:0:0:
472,272,216428,2,0,P|416:308|324:308,1,160,8|2,0:0|0:0,0:0:0:0:
228,272,217120,2,0,P|248:236|288:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,308,217582,1,0,0:0:0:0:
236,360,217813,6,0,P|176:348|160:328,1,80
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148,132,218505,1,0,0:0:0:0:
148,132,218736,2,0,P|64:160|32:224,1,160,2|8,0:0|0:0,0:0:0:0:
140,236,219428,1,0,0:0:0:0:
140,236,219543,1,0,0:0:0:0:
140,236,219659,6,0,P|192:232|228:196,1,80,4|0,0:0|0:0,0:0:0:0:
252,120,220120,2,0,P|288:96|328:92,1,80,8|0,0:0|0:0,0:0:0:0:
324,196,220582,1,2,0:0:0:0:
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248,164,222428,2,0,P|260:124|264:84,1,80,4|0,0:0|0:0,0:0:0:0:
236,60,222774,1,0,0:0:0:0:
236,60,222889,2,0,P|176:36|140:40,1,80,8|0,0:0|0:0,0:0:0:0:
60,64,223351,1,4,0:0:0:0:
256,192,223466,12,2,227043,0:0:0:0:
256,192,230736,5,4,0:0:0:0:
256,192,231197,1,2,0:0:0:0:
256,192,231428,1,0,0:0:0:0:
256,192,231659,2,0,L|216:120,1,80,0|0,0:0|0:0,0:0:0:0:
132,60,232120,2,0,P|72:64|48:76,1,80,2|0,0:0|0:0,0:0:0:0:
108,164,232582,6,0,B|172:180|136:256|216:284,1,160,0|2,0:0|0:0,0:0:0:0:
312,280,233274,2,0,P|356:264|392:232,1,80,0|0,0:0|0:0,0:0:0:0:
326,155,233736,2,0,P|282:171|246:203,1,80,0|2,0:0|0:0,0:0:0:0:
320,300,234197,2,0,P|364:284|400:252,1,80
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32,120,236043,2,0,L|16:204,1,80,0|0,0:0|0:0,0:0:0:0:
176,332,236736,5,2,0:0:0:0:
176,332,237198,1,0,0:0:0:0:
101,199,237429,1,0,0:0:0:0:
72,304,237659,1,2,0:0:0:0:
204,232,237890,2,0,P|241:251|270:295,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,238236,12,2,239966,0:0:0:0:
Topic Starter
Shurelia

Rukaru wrote:

hello Shurelia and friends <3
random mod from scrub

[General]
this is just my opinion but I think you should consult to BN or QAT. the difficulty spread is not fine. it's like "Easy>>>Normal>>>Hard>Insane". the gap between Hard and Insane is too close. did ask some BNs about it also #modhelp too. The current diff spread is okay!

[Solar's Easy] I now taking care of solar's diff because he's busy af
Easy that was not easy.
I will try to understand your approach to this song but still, it might conflict with your mapping style. Proceed with caution.
  1. 00:01:813 (1,2,3) - alright, lets start with this. your rhythm is simple as expected from Easy diff but it kinda boring. considering the star rating on this map, etc, etc... I think this rhythm is boring because it feels like you only follow the beat, not the music. now then, try this rhythm. I make this so it could follow proper music (guitar in this case) and emphasize it better. please ignore my pattern, see timeline. https://osu.ppy.sh/ss/5354395 good rhythm but, I kinda like the current one haha.
  2. you can also apply similar rhythm to 00:09:197 (1,2,3) - and place that is sound similar with above. ^
  3. 00:18:428 (3) - shorten this a bit, make it end at 00:18:889 for better harmony. I know you are trying to follow the vocal but it was not that good. aight
  4. 01:01:351 (1,2,3,4,5) - any special reason to make this different than this one 00:46:582 (1,2,3) - ? I think it's better if you make it same (rhythm). hmm, not a fans of repetitive stuff
  5. 01:04:582 (1,2,3) - nazi. wanna do something different? I feel like you use blanketed pattern too much, well can't blame since it's your mapping style. but then how about this? https://osu.ppy.sh/ss/5354440 - (1) x:248 y:200, blok (2,3) x:456 y:228. did some change but.. not following yours
  6. 01:11:966 (1,2,3,4,1,2) - move this a bit so 01:15:659 (1) perfectly placed in the center of the screen. yay
  7. 01:57:659 (2,3) - you can make this a single 2/1 slider that ends at 01:58:582. it feels better and not boring, at least for me. i'm trying to keep the ez
  8. 02:10:120 (4) - you can change this into 2 notes since the piano support it. aight
  9. 02:11:043 (1,2,3) - tbh I want to see more pattern like this. well, just personal preference. don't take it too serious.
  10. 02:23:043 (2) - better like this http://puu.sh/pnooz/e2a4d8a57b.jpg naah, I prefer the current one
  11. 02:58:120 (3) - is it possible this a 1/2 repeat slider if you want naah, wanted to keep the calmnees at here
  12. 03:00:428 (2,3) - better like this https://osu.ppy.sh/ss/5354501 *ignore my pattern. I know it started at red tick but it does not and never mean you can't do that in easy. it is also not hard to notice because you have 2/1 slider before. it will give enough time for beginner to think. hmm, i think giving a beginner a bit challenge is okay
  13. 03:20:274 (4) - I don't see any particular reason to skip the white tick and make the slider end in downbeat. consider to change it. it does not make any sense since the vocal was off at that time and there was no change in the music. yes
  14. 03:54:889 (1,2) - not good. here : https://osu.ppy.sh/ss/5354512 *ignore pattern, see timeline it's ok, I think


[Normal]
sorry I cannot provide picture because slow internet connection.
  1. 00:13:813 (3,4,1) - make this consistent with 00:09:659 (2,3,4,1). no need to make this different than the rest tho. the music does not tell you to. since I've been using this kind of rhythm at here and there before the timeline that you mentioned so I wanted to make a different one
  2. 00:40:351 (1) - tidy this up a bit. move to x:208 y:244 right
  3. 00:50:736 (2,3,1) - do something like this 00:47:043 (2,1,2). it much more better. naah, I don't think so
  4. 01:07:813 (4) - you can change this to 2 circle if you want to emphasize the finish hitsound in downbeat. sure
  5. 01:33:197 (2,3) - (2) should be the slider and if you change this it's up to you want to stack it or not. aight
  6. 01:39:659 - volume down please because it is too loud and does not emphasize anything. it does not make any sense that this note is stand out more than next part which is more intense. 50% is fine here. aaa yes
  7. 01:41:043 (3) - if you want to use 69% volume, it is here. new combo should be here too, not 01:41:966 (1). I know it is after downbeat but no, that is not the right place. my b
  8. 02:01:351 (3,1,2) - same with 00:50:736 (2,3,1) because it feels weird that you follow the vocal before but not here. this rhythm also have weak presentation, I mean the impact. it is easier to read and better to play if you do something similar to part that I mentioned. same
  9. 02:04:351 (2,3,1,2) - and this too. well, quite similar to my suggestion above. hmm, repetitive rhythm isn't quite my thing so...
  10. 02:27:659 (1) - you can extend this by another repeat so the next note have 1/1 space before hit and I think it can bring more impact better in 02:29:505 (1). well, that is if you want. yes
  11. 02:51:659 (1,2) - nazi, sorry. please make these notes centered (x:120)why not perfectly centered btw? dunno, I changed the slider without looking at this mod so..
  12. 03:11:505 (3,1,2) - tbh I don't know what are you trying to follow and I don't understand why you keep doing this. but it plays well for me D:
  13. 03:18:428 (2) - repair blanket on this please. easily spotted. should be k now
well, in terms of rhythm, this map is already good. but you need to pay attention to aesthetic stuff too like some blanket and such. the map is getting better in the last part but to be honest it was not appealing in intro.


[Insane]
uh... I won't say a lot in this diff. I'll just try to give you general idea how should it done and it probably can be applied throughout the difficulty.
  1. 00:09:889 (2,3) - this overlap and slider shape is not good imo. try this https://osu.ppy.sh/ss/5370590 - https://osu.ppy.sh/ss/5370596 ok
  2. 00:30:889 - to 00:32:274 - instead of doing boring flow , you know circular all the way, you can modify this into complex jump. I said complex but actually it is common thing. like this https://osu.ppy.sh/ss/5370627 . feel free to do experiment! don't just stick to one flow.
  3. 00:47:736 (1) - don't do this. it doesn't make any good impact, it is the opposite actually. try this https://osu.ppy.sh/ss/5370659 wooooo
  4. 01:16:582 (5,6,7,1) - I personally would like to see more pattern like this instead of simply placing the note far away. hehe
  5. 03:28:582 (1) - hmm.... how about this https://osu.ppy.sh/ss/5370699 ? did my own sliders lol
well.. that's it. the point is you should try more pattern. as for the rhythm, it is good.
I have to commend how you place stacked notes. good job.
[]
haa... finally done. sorry I can't bring this up as promised. *cough yesterday *cough
if there's typo or maybe I offend you somehow, I'm sorry.
also, feel free to ask question regarding this mod.

good luck! #RankKoiseyoOtome2016

Xinely wrote:

akhirnya dikit2 bisa ngicil ayyy

General :
- ga coba preview time di 00:45:774 - ? soalnya preview time biasanya ditaruh di musik yang hype hype gitu, ga pas kalem2. tapi gpp jg sih kalo emang bebeb pengennya yg kalem ga beb, ini keinspirasi dari mba HW beb, preview anti mainstream. Lagian juga ini ngasih efek lembut2 gitu

Easy :
- dari awal sampe 00:16:120 - tiap whitetick pertama bisa ditambah clap soalnya ada drum di setiap dari mereka ga beb, pengen diff easy ga terlalu rame2 amat
- 00:07:351 (3) - coba dibentuk lagi ekor nya biar kyk https://osu.ppy.sh/ss/5473597 , nunjuk ke arah kepala slider berikutnya gitu oooo
- 00:08:274 (4) - sama kek diatas, tailnya 260,348 sama
- 00:22:120 (3) - blanketnya masih bisa lebih rapi btw gimana sekarang?
- 00:38:736 (1,2) - bisa simetrisin biar lebih rapi sekalian bentuk patttern gitu sama (3) https://osu.ppy.sh/ss/5473628 (ignore spacingnya lol) ayyy
- 00:48:889 (4,1) - coba slidernya bikin sama ngelengkungnya gitu biar enak di pandang ;_; hehe
- 00:52:582 (4) - 368,64 biar blanket ayy
- 00:56:736 (5) - 364,172 biar flownya lebih natural gitu o iyaa
- 01:11:043 - suara cymbal kuat beb, ga bisa kalo di skip kkk
- 01:12:428 - sampe 01:26:274 - ga ada hitsound (lebih tepatnya kerasa kek ga ada awkwak) ? bisa clap di semua tick atau 2nd kek yg awal2 naah, udah enak kok beb imo
- 01:28:582 - 01:35:966 - kasih clap yg clapnya 01:26:274 - ok beb
- 01:30:428 - clap. kan ada suara clapnya w oh iya wkwk
- 01:31:813 (2) - 364,248 biar blanket? siip
- 01:40:582 (4,5) - coba placementnya ctrl+g beb biar flownya muter gitu waaih mantap <3
- 01:49:813 (2) - spacing error beb my life too beb
- 02:01:582 (3) - mending kalo km curve previous slider ke bawah, slider slanjutnya diatas tail gitu beb biar flownya konek terus https://osu.ppy.sh/ss/5473740 oke beeb
- 02:08:966 (3) - nazi doang, coba middle curvenya di move ke 184,252 biar slidernya lebih enak gitu flownya sexy
- 02:31:813 (3,1) - ga di rekomendasikan btw, soalnya dari tail (3) masih ada bekas2 nutupin (1), entah jg sih tapi kadang bisa dq kadang ga, mending hindari aja oke beeb
- 02:49:813 (1,1) - nope beb, recover time abis spinner buat easy minimal 1500ms (4 whitetick atau 1 stanza full) ini cuma 923ms done beb
- 02:53:274 - 02:55:351 - 02:56:966 - 02:59:043 - 03:00:659 - whistle buat vocal beb mantap beb
- 03:02:736 (1,1) - 03:43:351 (1,1) - sama, recover timenya harus minimal 1500ms fixed beb
- 03:30:197 (3) - flownya aneh, harusnya ditaruh di 104,268 terus fix spacing buat selanjutnya beb oke beb
- 03:41:966 - remove finishnya, ga ada cymbal disitu beb okee
- 03:46:120 - sampe abis, sama kek yang paling awal
- buat kedepan aja sih, kalo cymbal gitu jangan di map pake slider tail, apalagi yang ngemulai kiai kek 00:45:659 (5) - 01:00:428 (4) - etc, kan feelingnya beda sama kalo itu di objectnya perlu di click (ibarat nya ctb kek di hdash sama di stack gitu)
- sekalian buat semua part yang ga kalem2 musiknya. tiap 1st sama 3rd whitetick bisa dikasih whistle , 02:08:966 (3) - 02:05:274 - 00:51:428 - etc yg sama jg bisa whistle beb makasih beb

entar lanjutnya. mo belajar UAS dulu qwq
makasih banyak atas mod-modnya <3
Xinely
lanjutan, ga kudo

Normal :
- 00:01:813 - harusnya finish karena cymbal beb
- 00:04:120 (2) - flownya rada aneh karena lengkungan slidernya beb, kalo menurutku lebih natural di move ke 284,336 (terus ngatur ulang buat next note awkwakwa)
- 00:06:659 (3,4) - nazi beb, bawa mereka semua ke 244,124 biar flownya diagonal lurus gitu
- 00:14:505 - 01:08:274 - 01:34:120 - 01:41:505 - 02:18:428 - etc gw nangis ah kalo ini di skip, gitarnya kan sejak tadi km map gitu, masa ini yang nadanya tinggi malah di skip D:
- 00:20:736 (2) - personally gw ga terlalu suka lengkungan slidernya, lebih seneng kalo di lebih curve dikit lagi
- 00:28:120 (1) - kalo dari flow lebih enak di ctrl+g beb. kalo setuju itu spacing buat next nya di fix dikit biar konsisten
- 00:31:351 - kadang gw pengen nangis kalo cymbal di map pake tail. ya gpp sih tapi kalo taste gw suara keras harus di map pake clickable note
- 00:41:043 (2,3) - click mereka semua, pindah ke 420,224 biar blanketnya rapi
- 00:57:197 (1) - pindah ke 132,164 biar arah dari tail yang previous slider nyambung sama kepala slidernya yang ini. kalo agree, itu next note bakalan 1,09x spacingnya jadi di fix
- 01:01:813 (2,1) - flownya aneh beb dari 2 ke 1 nya, coba di lebih natural gitu misal https://osu.ppy.sh/ss/5497054
- 01:07:120 (3) - cuma suggestion beb, bisa di blanket kalo move tailnya ke 436,248
- 01:23:043 (1) - ga usah finish, ga ada cymbalnya
- 01:33:197 (2,3) - personally gw bingung kenapa di stack
- 01:47:505 (2) - coba di naturalin dikit, terlalu ngecurve beb https://osu.ppy.sh/ss/5497080
- 02:01:351 (3) - coba curvenya dikurangi dikit biar bisa ngeblanket http://puu.sh/pJJXs/4abd4f6d6e.jpg
- 02:35:043 (1,2) - disimetrisin beb?
- 02:51:659 - naikin ke 30% atau 40% beb. ga denger hitsoundnya qwq
- 03:14:505 (2,1) - overlap tailnya </3
- 03:45:890 (2,3) - jangan terlalu curvy btw, kerasa aneh dimata awkwakaw
- 03:51:890 (2,3) - diatur gini aja beb flownya biar lebih natural https://osu.ppy.sh/ss/5497192

Hard :
- 00:24:197 (2) - i think you can remove this as giving mini break

Insane :
- 01:55:928 - bisa di map buat jadi stream beb

oke call me back
Topic Starter
Shurelia

Xinely wrote:

lanjutan, ga kudo

Normal :
- 00:01:813 - harusnya finish karena cymbal beb oh iya wkwkw
- 00:04:120 (2) - flownya rada aneh karena lengkungan slidernya beb, kalo menurutku lebih natural di move ke 284,336 (terus ngatur ulang buat next note awkwakwa) okee
- 00:06:659 (3,4) - nazi beb, bawa mereka semua ke 244,124 biar flownya diagonal lurus gitu leh ugaa
- 00:14:505 - 01:08:274 - 01:34:120 - 01:41:505 - 02:18:428 - etc gw nangis ah kalo ini di skip, gitarnya kan sejak tadi km map gitu, masa ini yang nadanya tinggi malah di skip D: maksudnya beb?
- 00:20:736 (2) - personally gw ga terlalu suka lengkungan slidernya, lebih seneng kalo di lebih curve dikit lagi biar lebih sexy ye hehe
- 00:28:120 (1) - kalo dari flow lebih enak di ctrl+g beb. kalo setuju itu spacing buat next nya di fix dikit biar konsisten ini beb, aku suka yg bikin tangan geser balik lagi gitu beb wkwk
- 00:31:351 - kadang gw pengen nangis kalo cymbal di map pake tail. ya gpp sih tapi kalo taste gw suara keras harus di map pake clickable note tenang beb, di Insane ga gw giniin kok hehe
- 00:41:043 (2,3) - click mereka semua, pindah ke 420,224 biar blanketnya rapi okee
- 00:57:197 (1) - pindah ke 132,164 biar arah dari tail yang previous slider nyambung sama kepala slidernya yang ini. kalo agree, itu next note bakalan 1,09x spacingnya jadi di fix sip
- 01:01:813 (2,1) - flownya aneh beb dari 2 ke 1 nya, coba di lebih natural gitu misal https://osu.ppy.sh/ss/5497054 oj beb
- 01:07:120 (3) - cuma suggestion beb, bisa di blanket kalo move tailnya ke 436,248 ok
- 01:23:043 (1) - ga usah finish, ga ada cymbalnya oke beb
- 01:33:197 (2,3) - personally gw bingung kenapa di stack dah ganti beb
- 01:47:505 (2) - coba di naturalin dikit, terlalu ngecurve beb https://osu.ppy.sh/ss/5497080 oh iyaa
- 02:01:351 (3) - coba curvenya dikurangi dikit biar bisa ngeblanket http://puu.sh/pJJXs/4abd4f6d6e.jpg oje
- 02:35:043 (1,2) - disimetrisin beb? oh iyaa
- 02:51:659 - naikin ke 30% atau 40% beb. ga denger hitsoundnya qwq ahuehue
- 03:14:505 (2,1) - overlap tailnya </3 </3
- 03:45:890 (2,3) - jangan terlalu curvy btw, kerasa aneh dimata awkwakaw aheuhueh
- 03:51:890 (2,3) - diatur gini aja beb flownya biar lebih natural https://osu.ppy.sh/ss/5497192 oke bebb

Insane :
- 01:55:928 - bisa di map buat jadi stream beb enakan nge triplet beb

oke call me back
makasih banya<3 <3
Xinely
lets respect to new mapper's effort :D

Bubbled ~
Yuii-
yooooo

[Easy]

Lately, I've been trying to map easies like this one. They are so cool! But the style is so hard to master ;w;

  1. 00:14:274 (2,4) - Blanket could be improved here.
  2. 00:47:736 (3) - 00:51:428 (3) - 00:55:120 (3) - 01:06:197 (3) - 02:12:659 (3) - 02:16:351 (3) - 02:20:043 (3) - 03:08:043 (3) - 03:11:736 (3) - 03:19:120 (3) - 03:22:813 (4) - 03:26:505 (3) - 03:33:889 (3) - 03:37:582 (3) - Missing hitsound? I feel like a whistle on head could be added.
  3. 00:48:889 (4) - You're playing with fire here. It's almost off-screen. I wouldn't call it rankable, but it'd definitely be safer if moved to the top by a few pixels.
  4. 00:52:582 (4) - Move this one pixel to the left in order to make a sick blanket.
  5. 03:00:428 (2,3) - Please avoid these, they are kinda ""extreme"" for an Easy difficulty.
  6. 03:02:736 - I would love to see this being a clickable object rather than the beginning of a spinner. You then, could move the spinner from 03:03:197 - to 03:05:043 - or whenever you feel like to, to be honest.
  7. 03:35:505 - Are you sure about leaving this in the middle of a slider? Finishing it at this point and then adding a slider from 03:35:966 - to 03:36:428 - in order to maintain the consistency of the rhythm would be way better.
[Normal]

I've my questions and reasons to call this as a very, very dodgy difficulty. And this is because of the spread. While Easy uses a very simplistic rhythm with just a couple of 1/2s, you suddenly start abusing them on this difficulty in a different way, and that's by spamming circles with high spacing (considering how easy this difficulty should be). Talking about the very first section of the map, by the way. Everything else seems okay-ish.

I would also love to see a rework on the new combos. You have some really short combos and that's usually not the best option to go with. You could try NCing every 2 stanzas instead of one.

Another point in want to bring to the table, is the spacing between 1/1s caused by your distance snap based on your 1/2s. It's not mainly your fault, cause you're trying to keep the 1/2s polished enough. Although, I would love to see 1/2s getting nerfed from 1.20x to 1.00x for the sake of a visual effect.

Last but not least, quads like 00:13:813 (3,4,5,6) - mustn't be used in a Normal of this level, at all. They are way too hard :(

  1. 00:45:889 (5) - 01:56:043 (6) - These type of notes should be deleted (or could be deleted) in order to give players some recovery time after all the previous 1/2 spam. It's a really tiny moment where they can re-place their cursors.
  2. 00:52:120 (2,3,4,1) - Imma teach you something I learn after reading a lot of DQs from Bakari. When newbies see a setting like this, they will most likely click on (1) right after they end (2), because it's more lenient and it has the same spacing as (2,3) so... what should they click? Separating (1) a bit more would definitely help them recognise these type of spacings.
  3. 00:55:351 (1) - More like a personal comment I'd like to point out is that, considering your overall vocal setup, sliders like the one I pointed out should be placed a bit earlier, like starting them on 00:55:120 - instead.
  4. 01:10:351 (4,5,1) - After all your separated 1/2s you decided to stack (5,1) for no reason whatsoever. But the problem comes when you use 01:19:120 (4,1,2) - 1/1s the same way, so players will most likely not know what are you trying to map. Keep it clean!
  5. 02:36:889 (4) - NC here would be awesome.
  6. 03:15:659 - Boy, ending the kiai in the middle of a slider... that's lol.
  7. 03:52:352 (1,2,3,4) - I don't really know what to say about this. It's like the ultimate "you shouldn't do this on a Normal diff, not even on an Advanced" type of thing. First of all, I think you misplaced (2), personally I'd place it on 03:53:043 - since it sounds better. And those kind of really fast stacks between different objects is something you want to avoid of the easier diffs since players are used to click what's right below the first note that appears. So, they will click (2) and then (4), ignoring (3) completely. Actually the whole ending sounds a bit weird, mapping the guitar is fine and I'm okay-ish with that, but ignoring the drums (which are dominant here) is not the best idea to go with. You could definitely make use of sliders or something else in order to map them properly.
[Hard]

  1. 00:52:351 (3,4,5,6,1) - Waaaay too linear maybe. Maybe you can try something like this in order to give a different type of flow.
Otherwise, great diff.

[Insane]

The one thing I want to point out about this difficulty in general is how inconsistent you are... like, I really like the map, but it's really hard to understand where are you placing objects. Someone who's playing the map and knows a bit about modding/mapping will have a similar problem of "hey, this was placed with a jump previously and now it's being mapped as a stack," that's weird. But then, the problem doesn't come with some patterns in particular, but in the map as a whole.
Example N°1: 01:33:659 (4,5) - 01:35:505 (4,5) - 01:37:350 (4,5) -
Example N°2: 02:51:428 (1,2,3,4,5) - 03:00:659 (1,2,3,4,5) -
Example N°3: 03:50:736 (1) - 03:54:428 (1) -
Take into account that these are only examples and that the problem is actually way bigger, especially between sections.

I would have also loved to see other type of patterns instead of the circular-linear jumps you tend to build throughout the map. Stuff like 03:34:582 (2,3,4,5,6,7) - plays way better than 03:30:889 (2,3,4,5) - (not to mention they are more fun to play!). Aaaand please, do take a look at your NCs, this difficulty kinda needs a rework on them.

  1. 00:32:043 (3) - That Finish seems way too random.
  2. 00:43:812 (5,1) - Yooo, emphasising a Clap + Finish like this is considered as a sin. What about placing (5) to x236 y212? Take placements like this into consideration for other patterns such as 01:08:043 (5,1) - as well.
  3. 00:53:043 (4,5) - Would you mind Ctrl+G'ing (and reducing the spacing from (3,4) afterwards, of course) for the sake of a more pleasant flow?
  4. 01:28:351 (1,2) - Swap NC! Remember about your consistency with the 1 new combo per stanza.
  5. 01:29:966 (5,6,1) - Stuff like this, visually looks pretty bad. This is what you'd consider as a "fuck you" movement in which the song is clearly different from the previous note but you place a visual anti-jump so huuh, nope. Moving it to x136 y224 would fix this problem.
  6. 02:06:889 (5,6,1) - Please, no... not the stacks :(
  7. 02:34:120 (3,1) - This is so hard to read considering they are both stacked. What about moving (3) some pixels below in order to make it more visually appealing for the players?
Other than, I do appreciate the fact that you didn't map it the way everything is mapped nowadays. I would like to see some improvements in this difficulty because right now I can't call this as something rankable as there are some big issues here and there.

[]

Please, do call me back once you've replied to this mod and also considered what you'll do with it. I don't want to demotivate you, because I LIKE this mapping style (as said), but some people tend to grave maps in which they are required to consider/rework for some time.
Sorry for the pop, bae. I love you and hope you still love me :D
Topic Starter
Shurelia

Yuii- wrote:

yooooo

[Easy]

Lately, I've been trying to map easies like this one. They are so cool! But the style is so hard to master ;w;

  1. 00:14:274 (2,4) - Blanket could be improved here. okayy
  2. 00:47:736 (3) - 00:51:428 (3) - 00:55:120 (3) - 01:06:197 (3) - 02:12:659 (3) - 02:16:351 (3) - 02:20:043 (3) - 03:08:043 (3) - 03:11:736 (3) - 03:19:120 (3) - 03:22:813 (4) - 03:26:505 (3) - 03:33:889 (3) - 03:37:582 (3) - Missing hitsound? I feel like a whistle on head could be added. hope you did mention it all
  3. 00:48:889 (4) - You're playing with fire here. It's almost off-screen. I wouldn't call it rankable, but it'd definitely be safer if moved to the top by a few pixels. it should be safe, i hope
  4. 00:52:582 (4) - Move this one pixel to the left in order to make a sick blanket. sick
  5. 03:00:428 (2,3) - Please avoid these, they are kinda ""extreme"" for an Easy difficulty. nerfed
  6. 03:02:736 - I would love to see this being a clickable object rather than the beginning of a spinner. You then, could move the spinner from 03:03:197 - to 03:05:043 - or whenever you feel like to, to be honest. you already need to click to do spinner so adding an object would make you to click 2 times
  7. 03:35:505 - Are you sure about leaving this in the middle of a slider? Finishing it at this point and then adding a slider from 03:35:966 - to 03:36:428 - in order to maintain the consistency of the rhythm would be way better. the current one is should be okay
[Normal]

I've my questions and reasons to call this as a very, very dodgy difficulty. And this is because of the spread. While Easy uses a very simplistic rhythm with just a couple of 1/2s, you suddenly start abusing them on this difficulty in a different way, and that's by spamming circles with high spacing (considering how easy this difficulty should be). Talking about the very first section of the map, by the way. Everything else seems okay-ish.

I would also love to see a rework on the new combos. You have some really short combos and that's usually not the best option to go with. You could try NCing every 2 stanzas instead of one.

Another point in want to bring to the table, is the spacing between 1/1s caused by your distance snap based on your 1/2s. It's not mainly your fault, cause you're trying to keep the 1/2s polished enough. Although, I would love to see 1/2s getting nerfed from 1.20x to 1.00x for the sake of a visual effect.

Last but not least, quads like 00:13:813 (3,4,5,6) - mustn't be used in a Normal of this level, at all. They are way too hard :( nerfed

  1. 00:45:889 (5) - 01:56:043 (6) - These type of notes should be deleted (or could be deleted) in order to give players some recovery time after all the previous 1/2 spam. It's a really tiny moment where they can re-place their cursors. alright
  2. 00:52:120 (2,3,4,1) - Imma teach you something I learn after reading a lot of DQs from Bakari. When newbies see a setting like this, they will most likely click on (1) right after they end (2), because it's more lenient and it has the same spacing as (2,3) so... what should they click? Separating (1) a bit more would definitely help them recognise these type of spacings. done
  3. 00:55:351 (1) - More like a personal comment I'd like to point out is that, considering your overall vocal setup, sliders like the one I pointed out should be placed a bit earlier, like starting them on 00:55:120 - instead. alright
  4. 01:10:351 (4,5,1) - After all your separated 1/2s you decided to stack (5,1) for no reason whatsoever. But the problem comes when you use 01:19:120 (4,1,2) - 1/1s the same way, so players will most likely not know what are you trying to map. Keep it clean! removed (4) instead
  5. 02:36:889 (4) - NC here would be awesome. done
  6. 03:15:659 - Boy, ending the kiai in the middle of a slider... that's lol. lol
  7. 03:52:352 (1,2,3,4) - I don't really know what to say about this. It's like the ultimate "you shouldn't do this on a Normal diff, not even on an Advanced" type of thing. First of all, I think you misplaced (2), personally I'd place it on 03:53:043 - since it sounds better. And those kind of really fast stacks between different objects is something you want to avoid of the easier diffs since players are used to click what's right below the first note that appears. So, they will click (2) and then (4), ignoring (3) completely. Actually the whole ending sounds a bit weird, mapping the guitar is fine and I'm okay-ish with that, but ignoring the drums (which are dominant here) is not the best idea to go with. You could definitely make use of sliders or something else in order to map them properly. got it fixed now

[Insane]

The one thing I want to point out about this difficulty in general is how inconsistent you are... like, I really like the map, but it's really hard to understand where are you placing objects. Someone who's playing the map and knows a bit about modding/mapping will have a similar problem of "hey, this was placed with a jump previously and now it's being mapped as a stack," that's weird. But then, the problem doesn't come with some patterns in particular, but in the map as a whole.
Example N°1: 01:33:659 (4,5) - 01:35:505 (4,5) - 01:37:350 (4,5) -
Example N°2: 02:51:428 (1,2,3,4,5) - 03:00:659 (1,2,3,4,5) -
Example N°3: 03:50:736 (1) - 03:54:428 (1) -
Take into account that these are only examples and that the problem is actually way bigger, especially between sections.

I would have also loved to see other type of patterns instead of the circular-linear jumps you tend to build throughout the map. Stuff like 03:34:582 (2,3,4,5,6,7) - plays way better than 03:30:889 (2,3,4,5) - (not to mention they are more fun to play!). Aaaand please, do take a look at your NCs, this difficulty kinda needs a rework on them.

  1. 00:32:043 (3) - That Finish seems way too random. removed
  2. 00:43:812 (5,1) - Yooo, emphasising a Clap + Finish like this is considered as a sin. What about placing (5) to x236 y212? Take placements like this into consideration for other patterns such as 01:08:043 (5,1) - as well. done and done
  3. 00:53:043 (4,5) - Would you mind Ctrl+G'ing (and reducing the spacing from (3,4) afterwards, of course) for the sake of a more pleasant flow? there
  4. 01:28:351 (1,2) - Swap NC! Remember about your consistency with the 1 new combo per stanza. sorry
  5. 01:29:966 (5,6,1) - Stuff like this, visually looks pretty bad. This is what you'd consider as a "fuck you" movement in which the song is clearly different from the previous note but you place a visual anti-jump so huuh, nope. Moving it to x136 y224 would fix this problem.
  6. 02:06:889 (5,6,1) - Please, no... not the stacks :( ayy
  7. 02:34:120 (3,1) - This is so hard to read considering they are both stacked. What about moving (3) some pixels below in order to make it more visually appealing for the players?there
Other than, I do appreciate the fact that you didn't map it the way everything is mapped nowadays. I would like to see some improvements in this difficulty because right now I can't call this as something rankable as there are some big issues here and there.

[]

Please, do call me back once you've replied to this mod and also considered what you'll do with it. I don't want to demotivate you, because I LIKE this mapping style (as said), but some people tend to grave maps in which they are required to consider/rework for some time.
Sorry for the pop, bae. I love you and hope you still love me :D
done adn thank you love
Lully
now i have a got eroge to play ~
thanks!

easy
00:08:274 (4) - x:148 y:355 - looks cleaner and makes the flow even better.
00:12:889 (1) - move this a little lower for a cleaner flow
00:55:120 (3) - move this a little lower ^
01:07:351 (4) - could be something like this http://puu.sh/rwlTF.jpg
01:48:889 (1) - blanket them better
other diffs are too clean for me to mod
im sorry
D:
Topic Starter
Shurelia

nyu - wrote:

now i have a got eroge to play ~
thanks!

easy
00:08:274 (4) - x:148 y:355 - looks cleaner and makes the flow even better. ookay
00:12:889 (1) - move this a little lower for a cleaner flow sure
00:55:120 (3) - move this a little lower ^ done
01:07:351 (4) - could be something like this http://puu.sh/rwlTF.jpg naah, didn't plan to make any blanket at here
01:48:889 (1) - blanket them better there
other diffs are too clean for me to mod
im sorry It's okay!
D:
thank you for the mod.
Garden
Normal
  1. 00:13:813 (3,4,1,2) - why rhythm is not the same as the rest of intro part? make the main guitar sound 00:14:505 - clickable would be consistent with previous imo, and u also ignored 00:14:966 (1,2) - the minor bass previously.. if u dont feel like changing, pay attention to ds inconsistency here 00:14:274 (4,1,2) -
  2. 00:27:197 (2) - maybe make the flow linear to the next object https://osu.ppy.sh/ss/6291191
  3. 00:32:274 - etc... consider whistle or drumsample for similar sounds
  4. 01:09:428 (3,4) - to make the 3/2 less awkward to play, try this consistent rhythm pattern instead maybe? -> https://osu.ppy.sh/ss/6291229
  5. 01:11:736 - add two notes like 02:36:659 - maybe
  6. 01:23:043 (1) - whistle? similarly as 00:05:505 (1) -
  7. 01:34:120 (3,1) - swap nc? u always add nc to finish previously
  8. 01:45:659 (2,1) - not a neat blanket
  9. 01:55:813 (5) - 5->1 ds inconsistency
  10. 02:01:351 (3) - ds nitpick, 1 is kinda too near
  11. 02:51:659 (1,1,2,1,2,3,4,1,2,3,4) - i think for slow parts here, passive rhythm pattern like this is more relaxing than circles on the redticks which are harder to read -> https://osu.ppy.sh/ss/6291319
Insane

  • uhh, overall i think u should fix some nonsense (to me) inconsistent spacing like 00:18:428 (1,2,3) - 00:22:582 (2,3,4) - etc.. that would make the whole map neater. emphasize thing is another general problem to me, for example, 01:05:966 (4,1,2) - as ur hitsounding suggest (whistle), the high pitch vocal should be emphasized, but u use less spacing than 01:04:582 (1,2,3) - .

    not something modern but its also nice if u can get what i mentioned above and fixed other similar stuffs in the map w
good luck~ :)
Topic Starter
Shurelia

Garden wrote:

Normal
  1. 00:13:813 (3,4,1,2) - why rhythm is not the same as the rest of intro part? make the main guitar sound 00:14:505 - clickable would be consistent with previous imo, and u also ignored 00:14:966 (1,2) - the minor bass previously.. if u dont feel like changing, pay attention to ds inconsistency here 00:14:274 (4,1,2) - changed the part as you said and fixed the DS problem , thank you
  2. 00:27:197 (2) - maybe make the flow linear to the next object https://osu.ppy.sh/ss/6291191
  3. 00:32:274 - etc... consider whistle or drumsample for similar sounds hmm, I like the current one. It give a kinda surprising feeling to the players
  4. 01:09:428 (3,4) - to make the 3/2 less awkward to play, try this consistent rhythm pattern instead maybe? -> https://osu.ppy.sh/ss/6291229 hmm, good idea but.. it didn't fit enough for me
  5. 01:11:736 - add two notes like 02:36:659 - maybe done
  6. 01:23:043 (1) - whistle? similarly as 00:05:505 (1) - ayy
  7. 01:34:120 (3,1) - swap nc? u always add nc to finish previously aaah, nice catch
  8. 01:45:659 (2,1) - not a neat blanket done
  9. 01:55:813 (5) - 5->1 ds inconsistency aah thanks
  10. 02:01:351 (3) - ds nitpick, 1 is kinda too near true
  11. 02:51:659 (1,1,2,1,2,3,4,1,2,3,4) - i think for slow parts here, passive rhythm pattern like this is more relaxing than circles on the redticks which are harder to read -> https://osu.ppy.sh/ss/6291319 right, I changed as you suggested and I like it, Thanks
Insane

  • uhh, overall i think u should fix some nonsense (to me) inconsistent spacing like 00:18:428 (1,2,3) - 00:22:582 (2,3,4) - etc.. that would make the whole map neater. emphasize thing is another general problem to me, for example, 01:05:966 (4,1,2) - as ur hitsounding suggest (whistle), the high pitch vocal should be emphasized, but u use less spacing than 01:04:582 (1,2,3) - .

    not something modern but its also nice if u can get what i mentioned above and fixed other similar stuffs in the map w did quita a huge change at this diff, thanks


good luck~ :)
Thank you!
Atrue
For Standard Diffs.
[General]
Unused file: SB\CG\48.png
Metadata Check OK.

[Solar's Easy]
  1. Structrual Issue
    Clean and I don't think there is something really worth mentioning. Nice catch on rhythm about 1/2, decent usage in Easy in this BPM.

  2. Minor Picks
    03:43:351 - You can actually make the volume lower here, since it's already after kiai and looking for landing on the end.
[Normal]
  1. Structrual Issue
    Clean and decent. Just the overally flow is more of drawing a circle, which will make it not so interesting. But nothing too bad to mention.

    03:35:966 (1,2,3) - I don't think it is a really good idea but well, you got it. It makes the pattern looks not evenly spaced visually, which is what you have done so far. And I honestly have no idea about how to fix this without making too much change.

  2. Minor Picks
    03:18:889 - Should be a clap here.
[Kanari's Hard]
  1. Structrual Issue
    Pretty clean.

    02:03:428 (5,6,1) - This stream seems to be too spaced. How about a smaller spaced stream like this? I know you want to keep 5 in the middle but it will hurt game play a bit.
    02:22:120 (1,2,3) - Just saying that you can get a better blanket if you intend to.
    02:34:582 (4) - This jump is a bit like insane diff. I would say that making the distance bit smaller will make it more consistent.

    03:05:966 (6) - Since people feel stream more intense, so actually this stream is much harder than the previous 1.50x jump. My suggestion here is to make the spaced stream more compact to make it easier to catch the stream.
  2. Minor Picks
    00:52:351 (3,4,5) - Just a bit not too smooth for this flow. How about trim the stream better to the previous slider like this?
    03:11:504 (4) - Same blanket issue here. Just make it better.
[Insane]
  1. Structrual Issue
    Some patterns need to be polished more, personally I am fine with this style, but I prefer more tidy arrangements visually.

    00:58:351 (3) - Yeah if stacked something really close to it, why not making this note stacked too? Like 00:56:274 (3,1) .

    01:11:505 (5,6,7,8,9) - Considering the intensity of the stream which is pretty slow, making this big distance will make a lot of move while you need to make control of the keyboard side. I know you want to emphasize this place but a stream is enough. Distance like 00:45:659 should be perfect stream distance control.

    01:20:505 (4,1) - Distance control. Visually these 2 notes are just too close to each other. Since this diff you tried quite hard on making objects seems evenly or similarly distanced, but here will make the two notes too close, which will harm the overall balance. I would personally try things like this as blanket:
    01:27:659 (3,5) - This overlap will work better if you fully stack that. Seems not so tidy and makes people think that this is pretty random.

    02:08:043 (2,3,4,5) - I believe you can make a better pattern rather than making a uneven quadrangle. You may want to solve the distance problem here so you sacrificed the pattern, so here is my solution: This may not be a good idea so if you are willing to make something else, especially for the vocal is starting on 4, so you can make 2,3 as a group, 4,5 as another.
    03:03:428 (1,2,3,4,5) - You can actually make a better pentagon rather than something like this.
  2. Minor Picks
    00:05:043 (4) - This might be a good idea to stack on the tail of slider 2. Overlapping is not bad but stacking will make it looks more tidy.

    00:08:736 (4,5) - 4 can be stacked on slider 1's tail to make it more tidier. And 5 can go stacking on slider 2's head.

    00:12:428 (4,5) - Same stuff as previously indicated. Also for objects like 00:11:966 (3,1) - will also make people feel that the arrangement is a bit random.

    00:38:274 (4,1) - Showing an example of appropriate overlapping. This is related with the whole pattern. If your pattern is related with "repeating" some feelings, stacking will make it better. But if you intentionally want to have something overlapped, like this, it will be fine.

    00:55:120 (1) - Personally I would go with stacking the slider heads together. Long sliders are aimed at making the similar feeling rather than making something different, personally speaking.

    01:16:582 (5,1) - If you want to make something like blanket, just make the slider bend less. Like this:
    02:20:736 (2) - Some small adjustment will make the symmetry look better:
    02:57:659 (2,3,4,5) - I still think you can do better on details. These kind of stuff is not a big deal, but if you get a lot of small issues, it will be actually not a good sign of a great map.
    03:06:428 (1,2,3) - Just a side note that you can actually avoid this kind of flow since this is like a rectangle from 1-2-3. You can make it smoothier like this:
    And in the last kiai, there are a lot of issues similar to what I've mentioned so far. You can look into that and see what you can do with your current work.
Forum PM for any questions related. Thank you!
Topic Starter
Shurelia

Atrue wrote:

For Standard Diffs.
[General]
Unused file: SB\CG\48.png
Metadata Check OK.

[Solar's Easy]
  1. Structrual Issue
    Clean and I don't think there is something really worth mentioning. Nice catch on rhythm about 1/2, decent usage in Easy in this BPM.

  2. Minor Picks
    03:43:351 - You can actually make the volume lower here, since it's already after kiai and looking for landing on the end. sure
[Normal]
  1. Structrual Issue
    Clean and decent. Just the overally flow is more of drawing a circle, which will make it not so interesting. But nothing too bad to mention.

    03:35:966 (1,2,3) - I don't think it is a really good idea but well, you got it. It makes the pattern looks not evenly spaced visually, which is what you have done so far. And I honestly have no idea about how to fix this without making too much change. hmm? but it looks fine for me :o

  2. Minor Picks
    03:18:889 - Should be a clap here. I missed it, Thanks
[Insane]
  1. Structrual Issue
    Some patterns need to be polished more, personally I am fine with this style, but I prefer more tidy arrangements visually.

    00:58:351 (3) - Yeah if stacked something really close to it, why not making this note stacked too? Like 00:56:274 (3,1) . Aah, I kinda like this un-stacked thing if you don't mind

    01:11:505 (5,6,7,8,9) - Considering the intensity of the stream which is pretty slow, making this big distance will make a lot of move while you need to make control of the keyboard side. I know you want to emphasize this place but a stream is enough. Distance like 00:45:659 should be perfect stream distance control. sure thing

    01:20:505 (4,1) - Distance control. Visually these 2 notes are just too close to each other. Since this diff you tried quite hard on making objects seems evenly or similarly distanced, but here will make the two notes too close, which will harm the overall balance. I would personally try things like this as blanket: done

    01:27:659 (3,5) - This overlap will work better if you fully stack that. Seems not so tidy and makes people think that this is pretty random. good point

    02:08:043 (2,3,4,5) - I believe you can make a better pattern rather than making a uneven quadrangle. You may want to solve the distance problem here so you sacrificed the pattern, so here is my solution: This may not be a good idea so if you are willing to make something else, especially for the vocal is starting on 4, so you can make 2,3 as a group, 4,5 as another. awesome

    03:03:428 (1,2,3,4,5) - You can actually make a better pentagon rather than something like this. waaa, thank you
  2. Minor Picks
    00:05:043 (4) - This might be a good idea to stack on the tail of slider 2. Overlapping is not bad but stacking will make it looks more tidy. naah, I did this intentional

    00:08:736 (4,5) - 4 can be stacked on slider 1's tail to make it more tidier. And 5 can go stacking on slider 2's head. ^^

    00:12:428 (4,5) - Same stuff as previously indicated. Also for objects like 00:11:966 (3,1) - will also make people feel that the arrangement is a bit random. still the same

    00:38:274 (4,1) - Showing an example of appropriate overlapping. This is related with the whole pattern. If your pattern is related with "repeating" some feelings, stacking will make it better. But if you intentionally want to have something overlapped, like this, it will be fine. this, I can agree with you

    00:55:120 (1) - Personally I would go with stacking the slider heads together. Long sliders are aimed at making the similar feeling rather than making something different, personally speaking. mmh, I agree

    01:16:582 (5,1) - If you want to make something like blanket, just make the slider bend less. Like this: done

    02:20:736 (2) - Some small adjustment will make the symmetry look better: agrred

    02:57:659 (2,3,4,5) - I still think you can do better on details. These kind of stuff is not a big deal, but if you get a lot of small issues, it will be actually not a good sign of a great map. thank you very much

    03:06:428 (1,2,3) - Just a side note that you can actually avoid this kind of flow since this is like a rectangle from 1-2-3. You can make it smoothier like this: done

    And in the last kiai, there are a lot of issues similar to what I've mentioned so far. You can look into that and see what you can do with your current work.
Forum PM for any questions related. Thank you!
awesome mod, Thank you very much!
Karen
top diff
  1. 03:16:928 (7) - where's the clap? it's annoying to play i think
  2. hmm well i think it's useless to point out more details, lets say it in general. This map doesn't have big problems but the spacing details and flow really need improvements, like 03:31:120 (3,4,5) - 02:59:505 (2,3,4,1) - 03:03:428 (1,2,3,4,5) - these random ds changes, they don't affect much gameplay but they destroy your map a lot. About flow, lets see an example 03:19:120 (1,2,3,4,5,6,7,8,1,2,3,4,1) - , it's basically a circle and it makes players play like a clock, which is quite boring to play and should be avoided when mapping, learn to switch the flows next time. I also don't agree with the large ds you used in this map, the map is supposed to be an easy one, such a large ds everywhere just increases the pain lol. and map has other visual detail problems like 03:42:889 (5,6,1) - 01:46:120 (4,1) - .etc
Good luck with this map and the nice song hehe!
Topic Starter
Shurelia

Karen wrote:

top diff top
  1. 03:16:928 (7) - where's the clap? it's annoying to play i think ooh, right
  2. hmm well i think it's useless to point out more details, lets say it in general. This map doesn't have big problems but the spacing details and flow really need improvements, like 03:31:120 (3,4,5) - 02:59:505 (2,3,4,1) - 03:03:428 (1,2,3,4,5) - these random ds changes, they don't affect much gameplay but they destroy your map a lot. About flow, lets see an example 03:19:120 (1,2,3,4,5,6,7,8,1,2,3,4,1) - , it's basically a circle and it makes players play like a clock, which is quite boring to play and should be avoided when mapping, learn to switch the flows next time. I also don't agree with the large ds you used in this map, the map is supposed to be an easy one, such a large ds everywhere just increases the pain lol. and map has other visual detail problems like 03:42:889 (5,6,1) - 01:46:120 (4,1) - .etc hmmm
Good luck with this map and the nice song hehe!
I'll try to do something about it.

I'm planning to use and keep my old style at here. So.. yeah.
Wishkey
Heyo!

General
SB\CG\48.png is unused atm

Insane
  1. so yeah I checked prev posts and I agree this diff kinda needs some more polishing and consistency imo after seeing the normal and easy diff which looked a lot more consistent and visually appealing to me, feel free to ignore anything if its against your style
  2. 00:10:120 (3,1) - you got a pretty long clockwise flow going on here 00:07:120 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - I feel this would be a good place to go counterclockwise so you flow with the return back in same direction like place you can start the next slider on the tail of 00:09:197 (1) - for instant to keep the same ds
  3. 00:12:659 (5,1) - some detail stuff but reduce the ds here to match 00:05:274 (5,1) - since its identical in the music, makes the diff more consistent
  4. 00:14:505 (1) - compared to the other similar instances in the music this shape kinda comes out of nowhere since nothing really changes in the music, I'd just use a curved slider like you did before it'll flow the same basicly
  5. 00:16:582 (1,1) - same curve as the second (1)? makes the blanket look better and looks less messy
  6. 00:26:274 (2,3) - 00:28:120 (2,3) - 00:28:582 (4,5) - nothing really changing anything during this section and these small ds changes make it look a bit ugly 00:29:043 (5,1) - this being a notable ds increase would be nicer imo for this section since thats where the vocals rise
  7. 00:36:428 (5,1) - thoughts on changing this to this rythm? goes well with the piano strokes and vocals changing intensity since now 00:37:582 (3) - feels kinda out of place being suddenly mapped to vocal
  8. 00:43:120 (3,4) - first slider then the circles feels better here to me so you have the start of the vocal and the piano clickable at 00:43:582 -
  9. 01:05:274 (3,4,1) - nothing really that warrants the spacing drop here imo, still same vocals between these and same intensity of claps etc so that sudden spacing drop compared to the rest feels a bit out of place
  10. 01:11:966 (9) - and similar ones, could NC here to make it stand out more and to give players a better read on the lenght of the stream (easier to spot 4+1 then 5 for the lenght)
  11. 01:23:043 (1,2) - quite a big jump and flow shift compared to the rest of this section while its relatively the same in the music, would reduce the ds a bit here
  12. 01:35:505 (4,5) - reduce spacing here a bit, kinda sudden jump out of nowhere during this section while theres no change in the song
  13. 02:08:043 (2,4) - control+g would fit nice here so you change flow when the vocals change and these flow changes 02:06:428 (4,5,6,1,2) - is kinda really fast after eachother compared to the rest of the map that follows the same flow for 1-2 combos most of the time
  14. 02:13:351 (2,3,4,5,6,7,1) - this kinda stood out a bit since its a lot harder pattern with a lot denser rythm then your prev kiai yet it sounds the same feel like the difference is a bit too much not to adress could maybe buff the prev kiai a bit around this part with more a bit denser rythm near the same part for example or nerf this a bit
  15. 02:21:889 (6) - and similar missing clap on tail or remove on head? sounds a bit off now to have an uneven claps here when its all kinda similar, its a bit inconsistent with stuff like 00:45:659 (5,6,7,8) - aswell where you have 2 claps 2 whistles for the same sounds
  16. 02:29:043 (4,5) - nerf the ds here a bit, looks a bit too much visually like the 1/1 rythm and it being in the same combo it might be mistaken for one
  17. 02:51:428 (1,2,3,4,5,1,2,3,4) - the ds in this section just looks really random to me, the small changes makes it look a bit unpolished and 02:52:120 (3) - standing out here while playing this just is kinda weird when nothing in the song support that emphasizing
  18. 02:57:889 (3,4,5,6) - minor here but it'd be cool if (3) was also part of that row of (4,5,6) since it also has a piano so its more grouped toghether
  19. 03:01:351 (2,3) - could place the whistel on (3) here instead for that stronger piano sound since you break the whisle pattern on 03:02:736 (5) - anyway so why not have both the strong piano notes whistled
  20. 03:03:428 (1,2,3,4,5) - pentagon is off here, I'd just use control+shift+d '40 degree offset, 4.00 ds method here to make a perfect pentagon, looks a bit cleaner
  21. 03:23:505 (2) - control h+g+j would be better here imo to go with the flow of (1) more since you alrdy broke flow here 03:22:582 (4,1) -
  22. 03:31:582 (5,6) - reduce ds a bit its a bit too much of a jump compared the rest of the section and a bit inconsistent with similar parts like 03:16:351 (3,4) - 02:10:351 (4,5) -
  23. 03:57:659 (6) - feel like adding a finish aswell would be good here since its the end of the song and it has those cymbals
  24. Well thats kinda it for this diff, agreeing with the rest here with the spacing and flow issues. Dunno how to put it but like some consistent spacing where the music is relatively the same would make it a lot cleaner, and for conistency dont differentiate your jumps during section by too much like 01:35:505 (4,5) - if the music doenst call for it, those just come out of nowhere while playing and don't make that much sense. Same for flow changes, you mostly have a long clockwise into a long counterclockwise flow which is alright but then at some parts it shifts every few notes but the music is still the same as in those long clockwise flow parts which makes the map as a whole kinda weird on those parts, could do stuff like change direction when the vocals reach a highpoint for example and use that consistent for the diff but with a variety of patterns to make the diff more consistent, just some stuff for thought while I played the map
Normal
  1. 00:12:889 (1,2,3) - could place it something like this to so (4,3) doesnt overlap here, looks a bit cleaner https://osu.ppy.sh/ss/6649522
  2. 00:37:351 (1) - would consider changing into something like this rythm instead that fits better with the drum+vocal, now having 00:38:043 - empty soudns kinda weird
  3. 01:57:889 (1,4) - overlap here looks a bit ugly compared to the rest of the map, could move everying a bit to the right to get something like this to fix it
  4. 02:20:505 (3,1,2) - ^ , maybe something like this to avoid?
  5. 02:23:274 - mapping this would be good here even passively works, has the vocals changing intensity and the strong drum coming back, a bit too much to ignore if you want breaks here I'd remove 02:23:736 (5) - and replace it with a note on that mentioned spot since this one doesnt have the drum only the vocal
  6. 02:25:582 (4)- and 02:27:428 (5) - 02:31:120 (5) - 02:34:813 (5) - kinda same as ^ try placing these one red tick earlier, it sounds a lot better imo and is a lot easier to follow the rythm
  7. liking this a lot better than the insane tbh, more consistent use of slider shapes and rythm and I dunno it feels less forced to me like everyhing came more natural, easy diff looks good
Thats about it hope it helped!
Topic Starter
Shurelia
re

Wishkey wrote:

Heyo! Hi, 2 months past of you.

General
SB\CG\48.png is unused atm a, fixed

Insane
  1. so yeah I checked prev posts and I agree this diff kinda needs some more polishing and consistency imo after seeing the normal and easy diff which looked a lot more consistent and visually appealing to me, feel free to ignore anything if its against your style
  2. 00:10:120 (3,1) - you got a pretty long clockwise flow going on here 00:07:120 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - I feel this would be a good place to go counterclockwise so you flow with the return back in same direction like place you can start the next slider on the tail of 00:09:197 (1) - for instant to keep the same ds
  3. 00:12:659 (5,1) - some detail stuff but reduce the ds here to match 00:05:274 (5,1) - since its identical in the music, makes the diff more consistent
  4. 00:14:505 (1) - compared to the other similar instances in the music this shape kinda comes out of nowhere since nothing really changes in the music, I'd just use a curved slider like you did before it'll flow the same basicly
  5. 00:16:582 (1,1) - same curve as the second (1)? makes the blanket look better and looks less messy
  6. 00:26:274 (2,3) - 00:28:120 (2,3) - 00:28:582 (4,5) - nothing really changing anything during this section and these small ds changes make it look a bit ugly 00:29:043 (5,1) - this being a notable ds increase would be nicer imo for this section since thats where the vocals rise
  7. 00:36:428 (5,1) - thoughts on changing this to this rythm? goes well with the piano strokes and vocals changing intensity since now 00:37:582 (3) - feels kinda out of place being suddenly mapped to vocal
  8. 00:43:120 (3,4) - first slider then the circles feels better here to me so you have the start of the vocal and the piano clickable at 00:43:582 -
  9. 01:05:274 (3,4,1) - nothing really that warrants the spacing drop here imo, still same vocals between these and same intensity of claps etc so that sudden spacing drop compared to the rest feels a bit out of place
  10. 01:11:966 (9) - and similar ones, could NC here to make it stand out more and to give players a better read on the lenght of the stream (easier to spot 4+1 then 5 for the lenght)
  11. 01:23:043 (1,2) - quite a big jump and flow shift compared to the rest of this section while its relatively the same in the music, would reduce the ds a bit here
  12. 01:35:505 (4,5) - reduce spacing here a bit, kinda sudden jump out of nowhere during this section while theres no change in the song
  13. 02:08:043 (2,4) - control+g would fit nice here so you change flow when the vocals change and these flow changes 02:06:428 (4,5,6,1,2) - is kinda really fast after eachother compared to the rest of the map that follows the same flow for 1-2 combos most of the time
  14. 02:13:351 (2,3,4,5,6,7,1) - this kinda stood out a bit since its a lot harder pattern with a lot denser rythm then your prev kiai yet it sounds the same feel like the difference is a bit too much not to adress could maybe buff the prev kiai a bit around this part with more a bit denser rythm near the same part for example or nerf this a bit
  15. 02:21:889 (6) - and similar missing clap on tail or remove on head? sounds a bit off now to have an uneven claps here when its all kinda similar, its a bit inconsistent with stuff like 00:45:659 (5,6,7,8) - aswell where you have 2 claps 2 whistles for the same sounds
  16. 02:29:043 (4,5) - nerf the ds here a bit, looks a bit too much visually like the 1/1 rythm and it being in the same combo it might be mistaken for one
  17. 02:51:428 (1,2,3,4,5,1,2,3,4) - the ds in this section just looks really random to me, the small changes makes it look a bit unpolished and 02:52:120 (3) - standing out here while playing this just is kinda weird when nothing in the song support that emphasizing
  18. 02:57:889 (3,4,5,6) - minor here but it'd be cool if (3) was also part of that row of (4,5,6) since it also has a piano so its more grouped toghether
  19. 03:01:351 (2,3) - could place the whistel on (3) here instead for that stronger piano sound since you break the whisle pattern on 03:02:736 (5) - anyway so why not have both the strong piano notes whistled
  20. 03:03:428 (1,2,3,4,5) - pentagon is off here, I'd just use control+shift+d '40 degree offset, 4.00 ds method here to make a perfect pentagon, looks a bit cleaner
  21. 03:23:505 (2) - control h+g+j would be better here imo to go with the flow of (1) more since you alrdy broke flow here 03:22:582 (4,1) -
  22. 03:31:582 (5,6) - reduce ds a bit its a bit too much of a jump compared the rest of the section and a bit inconsistent with similar parts like 03:16:351 (3,4) - 02:10:351 (4,5) -
  23. 03:57:659 (6) - feel like adding a finish aswell would be good here since its the end of the song and it has those cymbals
  24. Well thats kinda it for this diff, agreeing with the rest here with the spacing and flow issues. Dunno how to put it but like some consistent spacing where the music is relatively the same would make it a lot cleaner, and for conistency dont differentiate your jumps during section by too much like 01:35:505 (4,5) - if the music doenst call for it, those just come out of nowhere while playing and don't make that much sense. Same for flow changes, you mostly have a long clockwise into a long counterclockwise flow which is alright but then at some parts it shifts every few notes but the music is still the same as in those long clockwise flow parts which makes the map as a whole kinda weird on those parts, could do stuff like change direction when the vocals reach a highpoint for example and use that consistent for the diff but with a variety of patterns to make the diff more consistent, just some stuff for thought while I played the map
I remapped this one based by your suggestions, thanks.


Normal
  1. 00:12:889 (1,2,3) - could place it something like this to so (4,3) doesnt overlap here, looks a bit cleaner https://osu.ppy.sh/ss/6649522 ya
  2. 00:37:351 (1) - would consider changing into something like this rythm instead that fits better with the drum+vocal, now having 00:38:043 - empty soudns kinda weird
    sure
  3. 01:57:889 (1,4) - overlap here looks a bit ugly compared to the rest of the map, could move everying a bit to the right to get something like this to fix it ya
  4. 02:20:505 (3,1,2) - ^ , maybe something like this to avoid? mmm
  5. 02:23:274 - mapping this would be good here even passively works, has the vocals changing intensity and the strong drum coming back, a bit too much to ignore if you want breaks here I'd remove 02:23:736 (5) - and replace it with a note on that mentioned spot since this one doesnt have the drum only the vocal hmm, nice suggestion but I feel like I have to keep this one since for me the current rhythm already did a good job
  6. 02:25:582 (4)- and 02:27:428 (5) - 02:31:120 (5) - 02:34:813 (5) - kinda same as ^ try placing these one red tick earlier, it sounds a lot better imo and is a lot easier to follow the rythm mmm
  7. liking this a lot better than the insane tbh, more consistent use of slider shapes and rythm and I dunno it feels less forced to me like everyhing came more natural, easy diff looks good
Thats about it hope it helped!
Thank you, sorry for being super late tho.

anyway gonna revive this thing again.
XinCrin
When is this going to be ranked?
Topic Starter
Shurelia
when BNs going to notice this set.
Lama Poluna
Hai~

[General]
  1. Why is the audio bitrate is too low? It is 192 bitrate mp3
  2. Widescreen support turn on?
  3. Add in tags: Meis Clauson Angel Note OP theme フレラバ オリジナルマキシシングル
[Insane]
  1. 00:14:505 (1) - You can improve form.
  2. 00:30:889 (4) - Add whistle and clap?Sounds cool!
  3. 00:35:505 (2) - Jump on strong beat? ( x209 y108 )
  4. 00:35:736 (3,4) - Improve it, move 00:36:197 (4) - on x27 y279.
  5. 00:37:351 (2) - Very small DS on strong beat.
  6. 00:41:043 (2) - ^
  7. 00:43:813 (5) - ^
  8. 01:08:736 (2) - ^
  9. ok, I will no longer write about it.
  10. 01:19:236 (6,1) - Improve form.
  11. 01:58:582 (2,5) - Stack?
  12. 01:05:274 (3,1) - Make them similar.
  13. 02:10:928 (8) - If you put here a note, then put it here 01:00:774 - too.
  14. 02:18:313 (6) - Оvermaped?
  15. 03:21:082 (8,6) - ^
  16. 03:43:351 - Why do you use other hitsounds? Not like here 00:02:274 - .
  17. 03:42:889 (5,6) - Do as here 01:11:505 (5,6,7,8,9) - .
[Kanari's Hard]
  1. Put NС as in Insane.
  2. 00:31:120 (4) - Too big jump for hard diff.
  3. 00:37:813 (4) - ^ . Can be x432 y207.
  4. 00:52:928 (4) - Оvermaped?
  5. 01:11:505 (4,5) -This is a 130bpm song, you can make stream.
  6. 01:56:159 - ^ or slider repeat.
  7. 02:21:659 (6,7,8,9) - YES, AS HERE and 02:36:428 (4) - here.
  8. 03:06:428 (1,2) - Is there a point?You never used it.
  9. 03:31:928 - Ignore beats?
  10. 03:35:851 - Оvermaped?
  11. 03:43:005 - You can make stream...
  12. 03:51:197 (2,3,4) - Too much for the stack, because it a hard diff.
Nice map, I liked insane diff.
gl~
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