An error has occurred.
System.InvalidOperationException: Object is currently in use elsewhere.
at System.Drawing.Graphics.MeasureString(String text, Font font, SizeF layoutArea, StringFormat stringFormat)
at osu.Graphics.TextRenderer.CreateText(String text, Single size, Vector2 restrictBounds, Color color, Boolean shadow, Boolean bold, Alignment alignment, Boolean forceAa, Vector2& measured, Color background, Color border, Int32 borderWidth)
at osu.Graphics.Sprites.pText.refreshTexture()
at osu.Graphics.Sprites.pText.get_Texture()
at osu.Graphics.Sprites.SpriteManager.Draw()
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
I just started it up and it won't work.
System.InvalidOperationException: Object is currently in use elsewhere.
at System.Drawing.Graphics.MeasureString(String text, Font font, SizeF layoutArea, StringFormat stringFormat)
at osu.Graphics.TextRenderer.CreateText(String text, Single size, Vector2 restrictBounds, Color color, Boolean shadow, Boolean bold, Alignment alignment, Boolean forceAa, Vector2& measured, Color background, Color border, Int32 borderWidth)
at osu.Graphics.Sprites.pText.refreshTexture()
at osu.Graphics.Sprites.pText.get_Texture()
at osu.Graphics.Sprites.SpriteManager.Draw()
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
I just started it up and it won't work.