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moro - Deaf-mutes [Taiko]

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Total Posts
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Topic Starter
Kurokotei
This beatmap was submitted using in-game submission on mardi 5 mai 2015 at 17:15:43

Artist: moro
Title: Deaf-mutes
Source: 東方Project
Tags: touhou gensou hardsound 006 kinzok on speedcore comiket c80 comic market 80 subterranean animism hartmann's youkai girl komeji koishi dialgadu77 ハルトマンの妖怪少女 古明地 こいし
BPM: 250
Filesize: 8232kb
Play Time: 05:33
Difficulties Available:
  1. Oni (6,89 stars, 2584 notes)
Download: moro - Deaf-mutes
Information: Scores/Beatmap Listing
---------------
This box is huge
WARNING

250 BPM!
play at your own risk

for approval
~ Information ~

Title: Deaf-mutes
Circle: KINZOK ON
Artist: moro
Album: GENSOU HARDSOUND #006
Genre: Speedcore
Release: Comiket 80

Original game: Touhou 11 ~ Subterranean Animism
Original song: Hartmann's Youkai Girl / ハルトマンの妖怪少女
~ Modders ~

mliencheng
IMMoRTalS
Nwolf
Dainesl
H i M E
Hanjamon
Nwolf (recheck)
Tasha
_Gezo_
SKSalt
OnosakiHito
_Gezo_ #1
Nwolf #2
qoot8123
~ Testplayers ~

TimmyAkmed
Backfire
Nashmun
Ekoro
~ Special Thanks ~

Everybody who supported me during the ranking process (especially Nwolf, Dainesl, Backfire, _Gezo_ and OnosakiHito)
You, for playing! even if you can't clear it
mliencheng
Such bpm :) :)


Taiko
00:33:000(267,268) ctrl+G
01:45:960 (827,828) ctrl+G
02:28:920 k
02:36:600 k

04:46:200 the stream starting here is too scary :?



Good map though :)
Topic Starter
Kurokotei

mliencheng wrote:

Such bpm :) :)


Taiko
00:33:000(267,268) ctrl+G changed
01:45:960 (827,828) ctrl+G changed
02:28:920 k leaving as d to emphazise the two k after
02:36:600 k ^

04:46:200 the stream starting here is too scary :? It fits the song, not gonna change it



Good map though :)
Thanks for the mod!
wasonz

Oni


Reduce some finish in Kiai time :|

00:31:680 (252) - d
00:38:400 (332) - d
00:45:120 (411) - d
01:16:680 (648) - d
01:19:560 (663,664) - Ctrl+G
01:20:400 (669,670,671) - d
01:22:320 (679) - d
01:32:160 (732) - d
01:33:120 (737) - delete
01:34:560 (746) - add d
01:35:880 (754) - D
01:36:240 (757) - d
01:36:360 (758) - D
01:36:600 (759) - k
01:37:080 (762,764) - d
01:40:440 (783) - d
02:10:080 (1113) - add d
02:23:520 (1203) - k
02:28:800 (1239) - k
02:31:200 (1255) - k
02:31:800 (1260) - k
02:36:480 (1294) - k
02:48:480 (1405) - k
02:56:520 (1490,1491,1492,1493,1494,1495,1496) - oh god 1/6 250 BPM :o
03:34:800 (1803) - k
04:01:800 (1951) - k
04:46:200 (2252) - oh god that Flow :o :o :o
05:09:240 (2500) - delete

Good Luck ~ ;)
Topic Starter
Kurokotei

[I]MMoRTal[S] wrote:

Oni


Reduce some finish in Kiai time :| no, it fits the song and I like them :D *runs*

00:31:680 (252) - d pitch goes higher here + plays better
00:38:400 (332) - d ^
00:45:120 (411) - d ^
01:16:680 (648) - d i'm following the light sound here so k
01:19:560 (663,664) - Ctrl+G no, because of pitch
01:20:400 (669,670,671) - d same sound so no
01:22:320 (679) - d ^
01:32:160 (732) - d ^
01:33:120 (737) - delete there is a sound here
01:34:560 (746) - add d added
01:35:880 (754) - D same sound so no
01:36:240 (757) - d ^
01:36:360 (758) - D ^
01:36:600 (759) - k pitch is lower than next note so no
01:37:080 (762,764) - d it's the same as 01:36:120 (757,758,759) -
01:40:440 (783) - d nah it's fine imo
02:10:080 (1113) - add d added
02:23:520 (1203) - k I think it's okay with d
02:28:800 (1239) - k ^
02:31:200 (1255) - k changed
02:31:800 (1260) - k changed
02:36:480 (1294) - k it's fine imo
02:48:480 (1405) - k changed
02:56:520 (1490,1491,1492,1493,1494,1495,1496) - oh god 1/6 250 BPM :o and? it fits the song
03:34:800 (1803) - k it's already a k lol
04:01:800 (1951) - k changed
04:46:200 (2252) - oh god that Flow :o :o :o lol
05:09:240 (2500) - delete deleted

Good Luck ~ ;)
Thanks for the mod!
Nwolf
woof from queue :3 TWC5 finals tiebreaker gogo

[Only deaf existing here]

00:00:120 - Change volume to 25% because you almost can't hear the song (if you get to hit the notes :>)
00:07:740 - Volume to 40%
00:15:420 - Volume to 55%
00:16:800 (131,132) - Trade those follow the high notes more?
00:29:820 - everybody ded
00:31:200 (246) - No cymbals in the music here, no finisher D:
00:33:300 (271) - kat?
00:36:660 (311) - don??
00:40:020 (351) - kat???
00:43:380 (391) - don????
00:46:740 (430) - kat?????
00:50:100 (470) - don??????
00:50:520 (475) - Cymbals in the music, finisher : D
00:53:460 (510) - kat???????
00:56:820 (550) - don????????
00:57:540 - add don for the weird... wobble (?) and 00:57:600 (559) - change to kat
01:36:600 (760,761,762) - K k K like the next one
01:44:160 (807) - No cymbals in the music here, no finisher D:
01:46:260 (832) - Kat!
01:49:620 (872) - Don!!
01:52:980 (912) - Kat!!!
01:55:920 (947) - cymbals in the music, finisher : D
01:56:340 (952) - Don!!!!
01:59:700 (991) - Kat!!!!!
02:03:060 (1031) - Don!!!!!!
02:06:420 (1071) - Kat!!!!!!!
02:09:780 (1111) - Don!!!!!!!!
02:10:920 - Volume 40%, SV 0.7, is easier to read
02:11:040 (1119,1120,1121,1122,1123,1124) - Move all left by 1/2 and add a note (preferred: Kat) where the last note currently is
02:16:380 - Volume 50%, SV 0.85, is not as unexpected
02:18:420 - Volume 40%, SV 0.7
02:24:060 - Volume 50%, SV 0.85
02:25:980 - Volume 75%?
02:28:560 (1239,1240) - Like it more when these are kats
02:36:240 (1294,1295) - ^
02:56:520 (1492,1493,1494,1495,1496,1497) - Everybody who didn't die yet will die, rip in pieces
03:38:760 (1825) - Make small kat for consistency with earlier?
04:45:900 (2251) - Delete so the player thinks "okay shitty 1/6 I SS'd you and the map is almost over nothing can happen anymore OH SHIT STREAM AAAAAAAAAH *ded*"
05:19:260 (2551,2552) - 1/8 pls for the full fun *runs far far far far far away*
05:30:840 (2610,2611,2612,2613,2614,2615) - Full 1/6? Would probably be easier to play lol




I SURVIVED AND I AM STILL inSANE
Topic Starter
Kurokotei

Nwolf wrote:

woof from queue :3 TWC5 finals tiebreaker gogo lol

[Only deaf existing here]

00:00:120 - Change volume to 25% because you almost can't hear the song (if you get to hit the notes :>) changed to 50%
00:07:740 - Volume to 40% 60%
00:15:420 - Volume to 55% 70%
00:16:800 (131,132) - Trade those follow the high notes more? yep, changed
00:29:820 - everybody ded no
00:31:200 (246) - No cymbals in the music here, no finisher D: oh yea you're right
00:33:300 (271) - kat? I want to give some variation here
00:36:660 (311) - don?? changed
00:40:020 (351) - kat??? it's fine imo
00:43:380 (391) - don???? changed
00:46:740 (430) - kat????? it's fine imo
00:50:100 (470) - don?????? changed
00:50:520 (475) - Cymbals in the music, finisher : D added
00:53:460 (510) - kat??????? it's fine imo
00:56:820 (550) - don???????? changed
00:57:540 - add don for the weird... wobble (?) and 00:57:600 (559) - change to kat I didn't put any notes before for this sound, so no + d sounds better
01:36:600 (760,761,762) - K k K like the next one pitch is lower at the two d
01:44:160 (807) - No cymbals in the music here, no finisher D: removed
01:46:260 (832) - Kat!
01:49:620 (872) - Don!!
01:52:980 (912) - Kat!!!
01:55:920 (947) - cymbals in the music, finisher : D
01:56:340 (952) - Don!!!!
01:59:700 (991) - Kat!!!!!
02:03:060 (1031) - Don!!!!!!
02:06:420 (1071) - Kat!!!!!!!
02:09:780 (1111) - Don!!!!!!!!
same as first kiai
02:10:920 - Volume 40%, SV 0.7, is easier to read whanged volume but not SV
02:11:040 (1119,1120,1121,1122,1123,1124) - Move all left by 1/2 and add a note (preferred: Kat) where the last note currently is it's fine imo, it follows the music
02:16:380 - Volume 50%, SV 0.85, is not as unexpected changed volume, not SV
02:18:420 - Volume 40%, SV 0.7 same
02:24:060 - Volume 50%, SV 0.85 same
02:25:980 - Volume 75%? 100% is okay here since the music is loud
02:28:560 (1239,1240) - Like it more when these are kats Like it more when these are dons *runs*
02:36:240 (1294,1295) - ^ ^
02:56:520 (1492,1493,1494,1495,1496,1497) - Everybody who didn't die yet will die, rip in pieces lol it fits the song
03:38:760 (1825) - Make small kat for consistency with earlier? no there is a sound here
04:45:900 (2251) - Delete so the player thinks "okay shitty 1/6 I SS'd you and the map is almost over nothing can happen anymore OH SHIT STREAM AAAAAAAAAH *ded*" no, fits the song
05:19:260 (2551,2552) - 1/8 pls for the full fun *runs far far far far far away* lol pls
05:30:840 (2610,2611,2612,2613,2614,2615) - Full 1/6? Would probably be easier to play lol no, the trill sound ends before




I SURVIVED AND I AM STILL inSANE
omg Nwolf insane madmadmad help me

Thanks for the mod!

Note: changed to HP4 because HP6 is really cruel lol
Dainesl
help me mod req of a map that I CAN'T PASS GODDAMMIT SAYAKA BAKA

this might not be helpful btw, just saying beforehand

Oni
  1. 01:04:920 (591,592,593,594,595) - Consider altering finisher structure for better emphasis of cymbals; atm you only have two cymbals emphasised out of five; whereas you have both cymbals emphasised at 01:08:760 (610,611,612,613,614) - although that may just be flow purposes; and if you do think that the extra finishers (wherever you place them) fit but have bad flow, consider changing the pattern to accommodate, e.g. if you have 01:05:160 (593) - added as a cymbal but you think the flow is bad, perhaps make the less emphasised cymbals be dons (that would also fit with the small noise in the background that you've mapped as dons like every single other time)
  2. 01:16:440 (647) - I can't hear anything here that suggests having a kat; if anything the noise that played on 01:16:200 (645,646) - is most apparent, so this would probably sound better as a don (also, again, d k K is nice buildup stuff, juicy but irrelevant to this mod lol)
  3. 01:20:280 (668,669,670,671,672) - see 01:04:920
  4. 01:24:600 (692) - not sure why this is a big don instead of a big kat; sure, the low noise is prominent but cymbal-wise it sounds pretty much the same as 01:24:360 (690) - and if anything it seems to be MORE emphasised and high pitched than this, so why is it not following cymbal structure as you normally follow it?
  5. 01:35:640 (753,754,755,756,757,758,759) - Again, consider making the normal kats be normal dons for better flow and emphasis of the big kats? kinda similar to 01:04:920 again but a different pattern
  6. 02:39:480 - Maybe lower the volume of the notes here since the song gets quieter for a brief period of time? maybe like 75% will do lol
  7. 02:44:760 (1366) - why no finisher here? the notes get louder and this just seems like the very loudest of this part
  8. 02:56:520 (1491,1492,1493,1494,1495,1496,1497) - 1/6 too OP why have this in a near-restless map which can easily tire all but like the top 100 out EASILY? It's like a huge spike occurred in this one Kiai (the other two Kiais are in themselves difficulty spikes of awkward proportions but still) ;_; I know I said at the top you don't want to make this any easier but even if this was only 1/4 the map would only be 0.01* easier; heck, having 1/4 would just make this section as hard as the rest in this Kiai instead of the "miss here" section. I know Nwolf mentioned it before but it needs mentioning again; it's not that it's hard (which it definitely is, even if it was mapped to 1/4), it's just extremely unexpected since it's like the first 1/6 in the entire map
  9. 03:03:600 - and 03:03:840 - I'm surprised you didn't map these seeing as how they're rather clear notes in the song; heck, maybe this is the first bit of "mercy" you show in a non-calm part of the map
  10. 03:11:640 (1677,1678,1679,1680) - AT LEAST THIS 1/6 IS SEPARATE AND THERE'S ONLY 4 NOTES OK (this is meant to link with 02:56:520, by the way)
  11. 03:19:320 (1711,1712,1713,1714,1715) - this is kind of ambiguous on which snap to map it on; but seeing as you put 1/4 instead of 1/6 I'm not gonna complain ;_; at least it's relatively merciful ;_;
  12. 04:13:560 (2000) - this note is relatively emphasised in this section and it's like one of the only ones by comparison to the other notes around it, so perhaps make this a big kat (also lol 2,000th note irrelevant or is it)
  13. 04:38:280 (2158) - Not sure why this is a slider; there's really no reason for it to be mapped so passively imo; either a 1/4 triplet or some other decent-sounding adaption will be fine
  14. 04:45:720 (2246,2247,2248,2249,2250,2251) - AGAIN AT LEAST THE 1/6 IS EASY HERE (again links with 02:56:520 lel)
the deathstream is fine, btw, I thought that it was badly flowing but then I checked it and it appears to be A-OK lol

sorry if the mod isn't helpful but good luck for Approval anyways~
Topic Starter
Kurokotei

Dainesl wrote:

help me mod req of a map that I CAN'T PASS GODDAMMIT SAYAKA BAKA D:

this might not be helpful btw, just saying beforehand

Oni
  1. 01:04:920 (591,592,593,594,595) - Consider altering finisher structure for better emphasis of cymbals; atm you only have two cymbals emphasised out of five; whereas you have both cymbals emphasised at 01:08:760 (610,611,612,613,614) - although that may just be flow purposes; and if you do think that the extra finishers (wherever you place them) fit but have bad flow, consider changing the pattern to accommodate, e.g. if you have 01:05:160 (593) - added as a cymbal but you think the flow is bad, perhaps make the less emphasised cymbals be dons (that would also fit with the small noise in the background that you've mapped as dons like every single other time) well I only emphasized 2 finishers to emphasize the main beat
  2. 01:16:440 (647) - I can't hear anything here that suggests having a kat; if anything the noise that played on 01:16:200 (645,646) - is most apparent, so this would probably sound better as a don (also, again, d k K is nice buildup stuff, juicy but irrelevant to this mod lol) changed to d k d
  3. 01:20:280 (668,669,670,671,672) - see 01:04:920 same
  4. 01:24:600 (692) - not sure why this is a big don instead of a big kat; sure, the low noise is prominent but cymbal-wise it sounds pretty much the same as 01:24:360 (690) - and if anything it seems to be MORE emphasised and high pitched than this, so why is it not following cymbal structure as you normally follow it? changed to K
  5. 01:35:640 (753,754,755,756,757,758,759) - Again, consider making the normal kats be normal dons for better flow and emphasis of the big kats? kinda similar to 01:04:920 again but a different pattern same
  6. 02:39:480 - Maybe lower the volume of the notes here since the song gets quieter for a brief period of time? maybe like 75% will do lol I don't think it's really needed lol
  7. 02:44:760 (1366) - why no finisher here? the notes get louder and this just seems like the very loudest of this part changed
  8. 02:56:520 (1491,1492,1493,1494,1495,1496,1497) - 1/6 too OP why have this in a near-restless map which can easily tire all but like the top 100 out EASILY? It's like a huge spike occurred in this one Kiai (the other two Kiais are in themselves difficulty spikes of awkward proportions but still) ;_; I know I said at the top you don't want to make this any easier but even if this was only 1/4 the map would only be 0.01* easier; heck, having 1/4 would just make this section as hard as the rest in this Kiai instead of the "miss here" section. I know Nwolf mentioned it before but it needs mentioning again; it's not that it's hard (which it definitely is, even if it was mapped to 1/4), it's just extremely unexpected since it's like the first 1/6 in the entire map no, as explained via PM
  9. 03:03:600 - and 03:03:840 - I'm surprised you didn't map these seeing as how they're rather clear notes in the song; heck, maybe this is the first bit of "mercy" you show in a non-calm part of the map no, I'm just following the beat :D
  10. 03:11:640 (1677,1678,1679,1680) - AT LEAST THIS 1/6 IS SEPARATE AND THERE'S ONLY 4 NOTES OK (this is meant to link with 02:56:520, by the way) I won't remove it
  11. 03:19:320 (1711,1712,1713,1714,1715) - this is kind of ambiguous on which snap to map it on; but seeing as you put 1/4 instead of 1/6 I'm not gonna complain ;_; at least it's relatively merciful ;_; well I thought a full kats 7-notes 1/6 might be a bit tiring
  12. 04:13:560 (2000) - this note is relatively emphasised in this section and it's like one of the only ones by comparison to the other notes around it, so perhaps make this a big kat (also lol 2,000th note irrelevant or is it) added finisher
  13. 04:38:280 (2158) - Not sure why this is a slider; there's really no reason for it to be mapped so passively imo; either a 1/4 triplet or some other decent-sounding adaption will be fine it sounds cool with a slider :D
  14. 04:45:720 (2246,2247,2248,2249,2250,2251) - AGAIN AT LEAST THE 1/6 IS EASY HERE (again links with 02:56:520 lel) no I won't remove it
the deathstream is fine, btw, I thought that it was badly flowing but then I checked it and it appears to be A-OK lol

sorry if the mod isn't helpful but good luck for Approval anyways~
Thanks for the mod!
SasakiSayaka
Hi~M4M
omg this crazy song >w<
Oni
02:11:040 - d
02:11:520 - k
02:11:640 - move 02:11:820
02:15:960 (1153) - k
02:23:640 (1205) - ^
02:28:920 (1241) - ^
02:36:600 (1296) - ^
02:39:000 - ^
02:47:040 (1392) - ^
02:50:760 (1429) - ^
04:18:120 (2016) - d
04:28:200 (2066) - ^
04:28:680 (2068) - k
05:08:280 (2493) - ^
05:15:960 (2532) - ^
and the....really crazy song =w=
good luck :)
Topic Starter
Kurokotei

-S o r a- wrote:

Hi~M4M
omg this crazy song >w<
Oni
02:11:040 - d changed
02:11:520 - k changed
02:11:640 - move 02:11:820 there is a note here
02:15:960 (1153) - k changed
02:23:640 (1205) - ^ changed
02:28:920 (1241) - ^ changed
02:36:600 (1296) - ^ changed
02:39:000 - ^ changed
02:47:040 (1392) - ^ changed
02:50:760 (1429) - ^ changed
04:18:120 (2016) - d I prefer to keep k here
04:28:200 (2066) - ^ same not as 04:27:960 (2065) - so no
04:28:680 (2068) - k changed
05:08:280 (2493) - ^ nah, it's the same sound as previous notes
05:15:960 (2532) - ^ I think it's okay with d too
and the....really crazy song =w=
good luck :)
Thanks for the mod!
Hanjamon
Hi Sayaka~ mod as you requested

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All okay
[OP ONI]

  • 01:11:040 (622) - change to k, sounds better
    01:38:880 (774) - change to k?
    03:22:800 (1734) - change to d? i think sounds better
    04:21:240 (2030) - add finish, if you hear with 25% speed and with 0% volume in hitsounds you will notice sounds more loud
    04:27:720 (2064) - change to d? i think sounds better
    05:15:360 (2528) - change to k? sounds good imo
    05:23:760 (2573) - change to k?
    05:30:240 (2605) - change to k?
i can't find nothing more, sorry for the short mod, is a good and a hard map xD anyway good luck Sayaka, take a star ^^/
Topic Starter
Kurokotei

Hanjamon wrote:

Hi Sayaka~ mod as you requested

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All okay
[OP ONI]

  • 01:11:040 (622) - change to k, sounds better nah, it's okay imo
    01:38:880 (774) - change to k? nope, it's the same sound as before
    03:22:800 (1734) - change to d? i think sounds better nah, it doesn't represent the sound imo
    04:21:240 (2030) - add finish, if you hear with 25% speed and with 0% volume in hitsounds you will notice sounds more loud yep, added
    04:27:720 (2064) - change to d? i think sounds better nah, k is fine imo
    05:15:360 (2528) - change to k? sounds good imo I don't think the very little pitch change needs a k
    05:23:760 (2573) - change to k? changed
    05:30:240 (2605) - change to k? it's fine with d imo
i can't find nothing more, sorry for the short mod, is a good and a hard map xD anyway good luck Sayaka, take a star ^^/
Thanks for the mod!
LZD
the begining of the map feels a bit ankward with those x4 patterns, for the rest <3
Topic Starter
Kurokotei

LZD wrote:

the begining of the map feels a bit ankward with those x4 patterns, for the rest <3
blame the song *runs*
LZD

Sayaka- wrote:

blame the song *runs*
I like it xD, i thought some personal opinion would be helpfull, cuz i dont have really time to mod
Nwolf
Catch me ingame

EDIT: Fixed some SV stuff and one or two patterns

EDITEDIT: Add ハルトマンの妖怪少女 (Hartmann's youkai girl), 古明地 こいし (Koishi Komeiji) and 東方Project (Touhou Project) into tags. Cause why not.
karterfreak
Talked about some stuff in game over the past two days. Some small chat excerpts can be seen in the spoiler below for my mod.

IRC Chat
First chat here:
16:20 Tasha: gimme a moment to look at this thorougly
16:21 Tasha: cause its kinda hard to work through that many notes at that bpm <_<
16:21 Tasha: need to make sure i'm not making any mistakes
16:21 Sayaka-: Do you mind posting the chatlog on the topic?
16:22 Sayaka-: Since I'm not gonna look at it now
16:22 Tasha: uh, i can
16:23 Tasha: though generally i like to work with mappers when they have time
16:23 Tasha: find forum posts too impersonal
16:23 Sayaka-: that's true
16:26 Tasha: I think what I'm gonna do
16:26 Tasha: is link finishers that don't have a backing sound to really match them
16:26 Tasha: and all the others you can leave
16:27 Tasha: 00:36:240 (303) -
16:28 Sayaka-: I see
16:28 Tasha: perhaps change 00:36:540 (306,307,308,309) - to be dk K so you get the finisher sound on 309
16:30 Tasha: ...its really hard to pick them out with all the noise
16:30 Tasha: x_x
16:30 Sayaka-: lol
16:31 Tasha: 00:49:680 (462) - another one that doesn't have a backing sound
16:32 Tasha: there is a backing sound on 00:49:980 (465,466,467,468) - 468 though, just like the one i linked earlier, you could change it to dk K
16:33 Sayaka-: are we going to add even more finishers actually
16:33 Tasha: well with changes listed, it just moves some around so they match the music a bit better
16:34 Sayaka-: oh ok
16:34 Tasha: so fixing 303 / 462 so they're normal notes and changing the other two so they're dk K, you get the finishers in better spots to match the music a bit better.
16:34 Tasha: however looking at the rest
16:34 Tasha: I'm struggling to come up with a good solution, or at least one better than Onos
16:35 Tasha: because there's just so much going on and trying to map each cymbal hit there would make the map really cluttered.
16:36 Sayaka-: yeah
16:37 Tasha: honestly other than that and maybe two other spots where i'd say add more finishers, what you have now is pretty much the best you're gonna get.
16:37 Tasha: though adding those finishers are going to require pattern changes too
16:38 Sayaka-: I'll look at this tomorrow
16:38 Sayaka-: Thanks for your help! :D
16:38 Tasha: example of a spot i'd change to add a finisher would be... 00:31:320 (244,245,246,247,248,249) - wherei 'd change it to be kd dk K
16:39 Tasha: i'll just savelog this for now, i'll work on it with you later or something


Second chat here:
11:56 Sayaka-: can you send me the chatlog from yesterday so I can already apply first changes?
11:56 Tasha: sure
11:56 Tasha: http://puu.sh/de2CG/0e3c42ad35.txt
11:57 Sayaka-: thanks
11:57 Tasha: apply stuff from 16:26 onwards.
11:58 Tasha: if you think it works.
11:58 Sayaka-: k
12:02 Sayaka-: now I have the feeling that the map is even more stamina-draining lol
12:02 Tasha: the map is already stamina draining
12:02 Sayaka-: ikr
12:02 Tasha: but with those changes at least the finishers line up with the cymbals in the music
12:02 Sayaka-: yeah
12:03 Sayaka-: sounds better now
12:03 Tasha: better to have it be stamina draining for the right reasons :P
12:04 Tasha: oh
12:04 Tasha: apply those changes to the next kiai too
12:05 Sayaka-: ofc
12:05 Sayaka-: I think I'm just gonna copy-paste the first kiai lol
12:08 Tasha: 04:38:280 (2155) - i suggest actually mapping this with something other than a drumroll, it doesn't get 3 ticks (bug with drumrolls) due to how short the slider is.
12:08 Tasha: when it makes sense as a triplet.
12:09 Sayaka-: rip best slider 2014
12:09 *Sayaka- runs
12:09 Sayaka-: but I suppose kkk is fine too
12:20 Tasha: kkk would probably work best.
12:20 Tasha: sorry, little distracted still
12:20 Tasha: other option would be putting a spinner there
12:20 Tasha: though might not be liked by ono very much.
12:20 Sayaka-: it would be a 1/4 spiner 125 BPM lol
12:21 Sayaka-: maybe a bit fast even if I like short spinners
12:21 Tasha: anyways
12:21 Tasha: i've looked over the map now
12:22 Tasha: honestly the finisher stuff was the biggest thing for me
12:22 Tasha: can you upload what you've changed?
12:22 Sayaka-: yes
12:23 Sayaka-: updated
12:27 Tasha: yeah, it looks good now
12:27 Tasha: gonna post the mod up
12:28 Sayaka-: k
12:28 Tasha: oh waitr
12:28 Tasha: there was one other thing
12:28 Tasha: just missed it
12:28 Tasha: 16:15 Tasha: 01:04:920 (588,589,590,591,592) - might as well make these all finishers instead of just 588 and 592.
12:29 Tasha: same with 01:20:280 (659,660,661,662,663) -
12:29 Sayaka-: oh yeah
12:29 Tasha: thats up to you though
12:31 Sayaka-: updated
12:31 Tasha: alright
12:31 Tasha: posting now
Yuzeyun
Le stream m'a tuer #justbonefirthings
[Oni]
Pourquoi tick rate 3 ? .-.
Baisse légèrement le volume du début stp, un peu fort je trouve. Baisse-le ? (Augmentation progressive souhaitée)
01:12:120 (618,619,620,621) - ^
(Y'a d'autres parts mais flemme de les mettre, je te laisse juger)

00:44:160 (394) - Le son étant semblable à 00:44:040 (393) - je me demande si tu peux changer pour avoir ddk k K.
01:36:600 (751,752,753,754,755,756) - Les deux triplets de notes ont une "mélodie" similaire, unifie-les
02:12:720 (1114) - k | 02:13:320 (1119) - k | 02:20:400 (1166) - k | Essaie ces trois trucs là et dis moi ce que t'en penses. Je pense que ça suit un peu plus la mélodie si on considère les hauteurs.
02:44:880 (1352,1353,1354,1355) - Fais plutôt K ddk, histoire de mieux suivre la musique (la manière actuelle est assez... bizarre)

y'a beaucoup de répétition donc y'a des chances que le peu que j'ai puisse se répercuter sur d'autres morceaux, le gros stream t'as copié sur bonefir, j'ai eu du mal à capter le rythme car y'a beaucoup de bruit donc c'est pour ça que mon mod est court, j'arrive pas du tout à capter ;_;

si t'avais mis hp5 je t'aurais tué
Topic Starter
Kurokotei

_Gezo_ wrote:

Le stream m'a tuer #justbonefirthings
[Oni]
Pourquoi tick rate 3 ? .-. jesépa, changé
Baisse légèrement le volume du début stp, un peu fort je trouve. Baisse-le ? (Augmentation progressive souhaitée) j'pense que c'est ok comme ca
01:12:120 (618,619,620,621) - ^ changé
(Y'a d'autres parts mais flemme de les mettre, je te laisse juger)

00:44:160 (394) - Le son étant semblable à 00:44:040 (393) - je me demande si tu peux changer pour avoir ddk k K. c'est pourri a jouer, je laisse comme ca
01:36:600 (751,752,753,754,755,756) - Les deux triplets de notes ont une "mélodie" similaire, unifie-les changé
02:12:720 (1114) - k | 02:13:320 (1119) - k | 02:20:400 (1166) - k | Essaie ces trois trucs là et dis moi ce que t'en penses. Je pense que ça suit un peu plus la mélodie si on considère les hauteurs. changé en k la première et troisième note
02:44:880 (1352,1353,1354,1355) - Fais plutôt K ddk, histoire de mieux suivre la musique (la manière actuelle est assez... bizarre) no, je veux suivre le son long ici

y'a beaucoup de répétition donc y'a des chances que le peu que j'ai puisse se répercuter sur d'autres morceaux, le gros stream t'as copié sur bonefir non j'ai mappé ca avant bonefir :D, j'ai eu du mal à capter le rythme car y'a beaucoup de bruit donc c'est pour ça que mon mod est court, j'arrive pas du tout à capter ;_;

si t'avais mis hp5 je t'aurais tué c'était hp6 à la base loul
Merci pour le mod!
Yuzeyun
Looks fine to me. Played it, missed too many times on megastream, but played it. Nothing found. am i too permissive D:

1/2
Dainesl
please get ranked before 2015 ;w;
Nwolf
nya #2
Topic Starter
Kurokotei
IT'S HAPPENING
Dainesl
hype get
Yuzeyun
deaf-hypes
TimmyAkmed
The map looks fine to me. It's very fun to play and it fits the song. The only thing that looks not good to me are those K k K k K


03:38:520 (1807,1808,1809,1810,1811) -
and
03:53:880 (1889,1890,1891,1892,1893) -

It fits the song of course but it looks ugly and isn't really interesting to play imo, I would at least remove the finisher at1809 and 1892.

I cannot see anything else to say on that map D:

Good luck for rank!
Backfire
Often times there are cases where the finishers in a map are overdone to the point where they are annoying.

For this map, I would not say this is the case, it is more the case that you have made the finishers appear rather randomly, rather than adhere to your general rule of putting them on the finisher sound. Instead, you put them in random places and add streams over them. This adds some confusion to the player, the expectations of the finisher in a certain place is shattered. For some maps, this is a good thing, for a map with 250 bpm, this can be a bad thing.

I suggest, mostly, to take off all finishers in the aforementioned kiai spots, re-do them in a way that you truly think will play better, not sound or look better.

Even if you make it a little harder, consistency can make up for it.

Also consider taking off ends of streams to make room for a proper finisher if the sound is there.

The finishers are not the problem, the consistency of it is a problem. It is ever so slightly off enough that I don't think it's ready just yet for approval. There's many parts where the map is brilliant and some parts where I think you limited yourself.

Good luck, I have had similar problems in the past with maps where I did not think they were perfect and had to change them a lot (ie. Distorted Lovesong)
Nashmun
I don't mind the finishers, the song makes my ears bleed though. Why is it still pending two months after getting bubbled anyway ?
Topic Starter
Kurokotei

TimmyAkmed wrote:

The map looks fine to me. It's very fun to play and it fits the song. The only thing that looks not good to me are those K k K k K


03:38:520 (1807,1808,1809,1810,1811) -
and
03:53:880 (1889,1890,1891,1892,1893) -

It fits the song of course but it looks ugly and isn't really interesting to play imo, I would at least remove the finisher at1809 and 1892.

I cannot see anything else to say on that map D:

Good luck for rank!
I don't think it's really necessary to change them, but thanks for your opinion anyways!

Backfire wrote:

Often times there are cases where the finishers in a map are overdone to the point where they are annoying.

For this map, I would not say this is the case, it is more the case that you have made the finishers appear rather randomly, rather than adhere to your general rule of putting them on the finisher sound. Instead, you put them in random places and add streams over them. This adds some confusion to the player, the expectations of the finisher in a certain place is shattered. For some maps, this is a good thing, for a map with 250 bpm, this can be a bad thing.

I suggest, mostly, to take off all finishers in the aforementioned kiai spots, re-do them in a way that you truly think will play better, not sound or look better.

Even if you make it a little harder, consistency can make up for it.

Also consider taking off ends of streams to make room for a proper finisher if the sound is there.

The finishers are not the problem, the consistency of it is a problem. It is ever so slightly off enough that I don't think it's ready just yet for approval. There's many parts where the map is brilliant and some parts where I think you limited yourself.

Good luck, I have had similar problems in the past with maps where I did not think they were perfect and had to change them a lot (ie. Distorted Lovesong)
Changed the placement of finishers in the first kiai, thanks for your opinion!

Nashmun wrote:

I don't mind the finishers, the song makes my ears bleed though. Why is it still pending two months after getting bubbled anyway ?
Bubble pop now, because of Ono and MMzz
Ekoro
I don't really have anything to say about this map. Cannot talk about finishers in kiai since i don't hit them, but overall the map is really enjoyable to play !

Suggested a little issue that was fastly resolved (only a finisher added LOL)

please rank this! challenging maps like this (and not shitty overmapped) are good~
Topic Starter
Kurokotei
one day
SKSalt
hi~ Taiko mod request from my queue~(by OnosakiHito)

  1. d=Don
  2. D=Big Don
  3. k=Katsu
  4. K=Big Katsu
[Oni]
  1. 00:30:840 ~ 00:57:720 - Many K note lol The introduction surely matches. However, this is worthwhile and, not a pleasant thing, only is hard to merely do it. "finish" should reduce it.
  2. 01:43:800 ~ 02:10:320 - ^
  3. 00:44:160 - Delete to d, I felt that rest is necessary to play happily.
  4. 01:57:120 - ^
Translation sorry :cry: good luck ;)
Topic Starter
Kurokotei

SKSalt wrote:

hi~ Taiko mod request from my queue~(by OnosakiHito)

  1. d=Don
  2. D=Big Don
  3. k=Katsu
  4. K=Big Katsu
[Oni]
  1. 00:30:840 ~ 00:57:720 - Many K note lol The introduction surely matches. However, this is worthwhile and, not a pleasant thing, only is hard to merely do it. "finish" should reduce it. removed one finisher in each measure
  2. 01:43:800 ~ 02:10:320 - ^ ^
  3. 00:44:160 - Delete to d, I felt that rest is necessary to play happily. removed
  4. 01:57:120 - ^ ^
Translation sorry :cry: good luck ;)
Thanks for the mod!
OnosakiHito
[ Oni]

Might wanna have HP 3. Really long and hard map. Only top player will be able to pass this in a proper way. For medicore players it can be really frustraiting to fail because of the last stream which kills all your HP.

  1. 00:15:600 (120) - Not a must but suggesting to delete this note. I believe having a space between the notes, looks and plays nicer. Self preference here, huh?
  2. 00:23:280 (179) - ^
  3. 00:29:820 - Probably more appropriated to move this line to 00:29:700 - . I suggest to have such SV changes always at places where a bigger space is, since in this way you are able to adapt easier to the new scrol speed. Here, it is also beneficial because it would show in what way the first kat is snapped to upcoming k-stream.
  4. 00:31:680 (248) - Finishers like this one could be removed in every first part of your kiais, so the player is better prepared for the in 2nd kiai upcoming finishers. In this way they don't hop in out of the sudden in this insanity hard constellation. I can only recommend this from my side. Helps also to emphasize every second half of a kiai a bit more, since they are mapped -I think- identically to first half of kiai.
  5. 00:34:320 - In generally, I recommend you to check one more time tripplets which are places at such stanzas. In the first part of the kiai (1/4 of it 00:30:840 ~ 00:37:560 - ) you have dkd - dkd - kkd - dkd constellations while in the second one (2/4 of the kiai) it's like kkd - ddd - kkd - dkd. So maybe think about having more consistent ways of using these tripplets.
  6. 01:16:680 (628) - Maybe have a K, even though I understand the use here. Wanted to emphasize second K more?
  7. 01:31:440 (708) - I suggest to change this note to a finisher, so you have a more fitting pattern and easier to play.
  8. 01:35:280 (731) - Not a must, but consider chaging this note to d. - K d d feels nicer to play than K k d due to easier switching from K to d.
  9. 01:37:080 (743) - and 01:37:800 (747) - finisher can be removed if you ask me. I can't hear a sound that would really support those finishers. But beside that, my main point is rather how it plays. At this point, it might be just me, but I feel like d d K plays much nicer and Ks would draw more attention again without the Ds.
  10. 01:39:120 (756) - Similar like above, I suggest to change this note to a finisher, so you have a more fitting pattern and easier to play (dispite the fact not having changed 01:35:640 -, but oh well).
  11. 02:10:200 - Having k d might be more appropriated considering the song.
  12. 02:25:380 - If possible, please try to have another green line here. You noticed it really good while playing, that there is no SV change. Feels unnatural.
  13. 02:40:920 (1291) - In all honest, I recommend changing this to finisher or so. It looks really ugly due to the missing tick, and even adding one by using 1/12 snapping brings up more problems than solutions. I would like to have a finisher slider too, but can't help.
  14. 02:43:200 - Don't know. Feel like could be changed to k. Up to you.
  15. 02:43:800 - kat. Probably hard to play, but seems to fit much better to the song in this way. You did it similar at 02:51:480 -
  16. 02:56:460 (1453) - Remember, this song provides a BPM of 250, and switching from 1/4 to 1/6 can lead to inconvenience when playing. Best would be to delete this note, so people have at least a little bit more time to switch to 1/6 gameplay. Maybe it would be even better to delete both dd. Considering the exhausting finishers at 02:54:840 -, having a break at 02:56:400 - would be really beneficial, especially for upcoming 1/6 stream. Potential combo breaker. But beside that, it might fit better in this way considering the sound here. 02:56:280 - If both dd are deleted, this can be a K now, for consistency with previous finishers.
  17. 03:04:440 - I think from here you could have follow more the crash sound in the song with normaly kats, as you did previously with K. Just wanted to mention it since it looks a bit without system in this part. Not saying it isn't. You map to the main melody, but patterns still appear a little random. But I'm fine with it.
  18. 03:17:160 - Current pattern isn't nice to play due to it's SV. Might be just me, but I believe upcoming suggestion might help here:
  19. 03:40:200 - d, like before.
  20. 03:40:920 - I wonder why you suddenly change to don finishers? I find it more accurately to keep your kat finishers here since they are in the whole song present.
  21. 04:49:560 - kkkkd fits probably better to the song.
  22. 05:31:800 - Same as before. 1/4 patterns might be better here.
My mods always so long, huh?
Topic Starter
Kurokotei

OnosakiHito wrote:

[ Oni]

Might wanna have HP 3. Really long and hard map. Only top player will be able to pass this in a proper way. For medicore players it can be really frustraiting to fail because of the last stream which kills all your HP. was this map even made for mediocre players lol, keeping HP4, it's fine imo

  1. 00:15:600 (120) - Not a must but suggesting to delete this note. I believe having a space between the notes, looks and plays nicer. Self preference here, huh? It looks like there is a break in the music without this note so keeping it
  2. 00:23:280 (179) - ^ ^
  3. 00:29:820 - Probably more appropriated to move this line to 00:29:700 - . I suggest to have such SV changes always at places where a bigger space is, since in this way you are able to adapt easier to the new scrol speed. Here, it is also beneficial because it would show in what way the first kat is snapped to upcoming k-stream. well the goal of this SV change was to be brutal, yet sightreadable so it's fine like this imo
  4. 00:31:680 (248) - Finishers like this one could be removed in every first part of your kiais, so the player is better prepared for the in 2nd kiai upcoming finishers. In this way they don't hop in out of the sudden in this insanity hard constellation. I can only recommend this from my side. Helps also to emphasize every second half of a kiai a bit more, since they are mapped -I think- identically to first half of kiai. I think two finishers per measure is still okay, remember that there were 3 before :p
  5. 00:34:320 - In generally, I recommend you to check one more time tripplets which are places at such stanzas. In the first part of the kiai (1/4 of it 00:30:840 ~ 00:37:560 - ) you have dkd - dkd - kkd - dkd constellations while in the second one (2/4 of the kiai) it's like kkd - ddd - kkd - dkd. So maybe think about having more consistent ways of using these tripplets. sure, changed
  6. 01:16:680 (628) - Maybe have a K, even though I understand the use here. Wanted to emphasize second K more? exactly lol
  7. 01:31:440 (708) - I suggest to change this note to a finisher, so you have a more fitting pattern and easier to play. yeah but it doesn't fit the music that well :(
  8. 01:35:280 (731) - Not a must, but consider chaging this note to d. - K d d feels nicer to play than K k d due to easier switching from K to d.
  9. 01:37:080 (743) - and 01:37:800 (747) - finisher can be removed if you ask me. I can't hear a sound that would really support those finishers. But beside that, my main point is rather how it plays. At this point, it might be just me, but I feel like d d K plays much nicer and Ks would draw more attention again without the Ds. removed
  10. 01:39:120 (756) - Similar like above, I suggest to change this note to a finisher, so you have a more fitting pattern and easier to play (dispite the fact not having changed 01:35:640 -, but oh well). well it doesn't suit the song very well imo
  11. 02:10:200 - Having k d might be more appropriated considering the song. yeah but actually the snare is on the note after so I prefer to keep it as d
  12. 02:25:380 - If possible, please try to have another green line here. You noticed it really good while playing, that there is no SV change. Feels unnatural. it's actually intentional, since I think that it's better to have the last four notes with SV changes because of the beat (yeah I don't know how to express this in english)
  13. 02:40:920 (1291) - In all honest, I recommend changing this to finisher or so. It looks really ugly due to the missing tick, and even adding one by using 1/12 snapping brings up more problems than solutions. I would like to have a finisher slider too, but can't help. oh god please no, it looks so weird with a finisher
  14. 02:43:200 - Don't know. Feel like could be changed to k. Up to you. d is fine imo, it suits the synth's pitch well
  15. 02:43:800 - kat. Probably hard to play, but seems to fit much better to the song in this way. You did it similar at 02:51:480 - d is fine imo since the synth's pitch is going down, but it's not that significant. I already represented it with the k just after
  16. 02:56:460 (1453) - Remember, this song provides a BPM of 250, and switching from 1/4 to 1/6 can lead to inconvenience when playing. Best would be to delete this note, so people have at least a little bit more time to switch to 1/6 gameplay. Maybe it would be even better to delete both dd. Considering the exhausting finishers at 02:54:840 -, having a break at 02:56:400 - would be really beneficial, especially for upcoming 1/6 stream. Potential combo breaker. But beside that, it might fit better in this way considering the sound here. 02:56:280 - If both dd are deleted, this can be a K now, for consistency with previous finishers. removed
  17. 03:04:440 - I think from here you could have follow more the crash sound in the song with normaly kats, as you did previously with K. Just wanted to mention it since it looks a bit without system in this part. Not saying it isn't. You map to the main melody, but patterns still appear a little random. But I'm fine with it. I like this part as it is now so I'm not going to change anything here lol
  18. 03:17:160 - Current pattern isn't nice to play due to it's SV. Might be just me, but I believe upcoming suggestion might help here:
    the current pattern is okay imo, it doesn't look that bad
  19. 03:40:200 - d, like before. changed
  20. 03:40:920 - I wonder why you suddenly change to don finishers? I find it more accurately to keep your kat finishers here since they are in the whole song present. changed
  21. 04:49:560 - kkkkd fits probably better to the song. kdddd is okay imo
  22. 05:31:800 - Same as before. 1/4 patterns might be better here. I like this slider :(
My mods always so long, huh? yes
Thanks for the mod!
Asagi Mutsuki
when ;w;
Topic Starter
Kurokotei

cdhsausageboy wrote:

when ;w;
when Ono will decide to recheck it
Yuzeyun
properly rechecked the parts that went through changes, still fine.

B1
Topic Starter
Kurokotei
aaaaa
Yuzeyun
et cooooon /PAN
Nwolf
fixed inconsistent baka finisher in 4th kiai

weff #2




WHY YOU NO SPECIAL DIFF NAME :C
Topic Starter
Kurokotei
is it happening
Asagi Mutsuki
hype
Yuzeyun

Nwolf wrote:

WHY YOU NO SPECIAL DIFF NAME :C
because [special] diff name is gimmick map diff name :C
qoot8123
[General]
  1. 03:58:260 - ~ 04:30:840 - this part should use 125 bpm, compare with 02:10:680 - ~ 02:18:360 - this part,03:58:260 - ~ 04:30:840 - this part's timing seems doubled.

[ Oni]

Notes

  1. 04:48:000 (956) - i feel this note could use d , because this section not need to use kat to emphasize the music,also it would be more consistent
that's all from me , call me back then :)
Topic Starter
Kurokotei

qoot8123 wrote:

[General]
  1. 03:58:260 - ~ 04:30:840 - this part should use 125 bpm, compare with 02:10:680 - ~ 02:18:360 - this part,03:58:260 - ~ 04:30:840 - this part's timing seems doubled. oh yeah, changed

[ Oni]

Notes

  1. 04:48:000 (956) - i feel this note could use d , because this section not need to use kat to emphasize the music,also it would be more consistent yup you're right, changed
that's all from me , call me back then :)
Thanks for the mod/check (?) ! :)
qoot8123
Rechecked, and overall is good now!

Approved!
Topic Starter
Kurokotei
yay \:D/
Nwolf
now rank hard maps pls


gz!
Dainesl
Yaaaaaas <3 congrats Sayaka!
Frim4503
i wish we have std dif

anyway congrats
OzzyOzrock
the big notes make this map so much harder to read than it should be lol
Topic Starter
Kurokotei

OzzyOzrock wrote:

the big notes make this map so much harder to read than it should be lol
oh pls
kouzuki_karen
inb4 this map is the tiebreaker for TWC 2016 grand final

jk, congrats
Surono
*_*
snz
That Stream Is Too EASY!
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