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ClariS - Topaz

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Topic Starter
tresserian
This map has been deleted on the request of its creator. It is no longer available.
Nyukai
BPM is okay, but there are two offsets.



Fix that :3
MissGeurts
I think the song sounds cute and I love ClariS so I will have fun modding the beatmap :)

[Easy]
The impression I got of this difficulty is good but there were a few things I noticed that weren't quite right.

00:46:377 The 3 is slightly on slider 2
03:09:877 The Y-coordinate of slider 5 doesn't match the Y-coordinate of slider 4, not a big problem it just looks a bit messy in comparison to the rest of the map.
03:29:377 Same as last point but again not a big problem.

[Normal]
I like this difficulty. It has a lot of variation in it and it made to match the music.

I noticed a lot of notes were slightly on top of each other, especially in the beginning. Since it were many notes and not just one or two I assume this is on purpose and not a mistake. :D

02:06:877 Slider 1 is covered a lot by slider 8 and I was able to find it but I don't know if players with less experience will be able to find it immediately.


Well, I haven't found many faults and wasn't missing to many to many things. The only thing I can think of that would make this beatmap better would be hitsounds. I think some custom added bell sounds would give the beatmap a nice touch.

If you also think this beatmap is ready for ranking I say shoot some Kudosu at it and contact a BAT because I think it would make a good ranked map ;)
noxoin
This is such a nice song!! This is my first time giving some input but hope it helps.

[Easy]
This was pretty good for it. I would agree with MissGeurts' comments as well.

[Normal]
I also enjoyed this map for its difficulty, I'd like to suggest 1 change though:

01:16:057 I'd add another circle in between 4 and 5. it seems to flow better imo.

Extremely good job mapping this song :)
Topic Starter
tresserian
Thanks for the feedback, really appreciate it :D

MissGeurts wrote:

The only thing I can think of that would make this beatmap better would be hitsounds. I think some custom added bell sounds would give the beatmap a nice touch.

If you also think this beatmap is ready for ranking I say shoot some Kudosu at it and contact a BAT because I think it would make a good ranked map ;)
The truth is i don't know how to give hitsounds properly lol so maybe it need sometimes before i put it in pending beatmaps.
MissGeurts
The truth is i don't know how to give hitsounds properly lol so maybe it need sometimes before i put it in pending beatmaps.
I didn't know how to do it at first as well. But I may be able to help now.

First you need to find sounds that would be nice and convert them to Wave-format (.wav) if they aren't already, or you take sounds from another beatmap. If you have to convert and you don't have a program on your computer you can try an online one.

Then you put the sounds into your beatmap with certain names:
https://osu.ppy.sh/forum/viewtopic.php?f=10&t=729

Then go to the editor and open your beatmap. Use Ctrl+Shift+P to get into the menu and go to Audio (if you aren't there already) and select Custom 1 if you want to use the sounds with names like soft-hitclap and Custom 2 (and further) for sounds with names like normal-hitwhistle2 or drum-hitfinish5. This way you can add more than just three or four custom sounds but you can add as many as you want ;)

If you selected the Custom hitsound you like use the buttons on the right to get the sound you want. For example if you want your custom soft-hitclap you select clap on the side :)

I hope I made things a little more understanding :D
pandorawindy
At your request,i come here for NM from pandorawindy's modding queue
[insane]
  1. First things first +10 offset plz..i felt your off is a little early.
  2. unfinished map? only 1 minutes and 20 seconds...
  3. you have no experience to put your objects reasonablely.look the following suggestion.
  4. when you create notes , i suggest you open your distance snap and tiny grid size.it can help you control your error of the notes' spacing not more than 0.05.
  5. No pattern in your map, i cant find them even one pattern..one map ll be boring without them..I thought i was playing snake game when i playing your insane...this is my impression about your insane..
  6. some objects you put are not artistic such as 00:46:627 (1,2,3,4). 01:04:377 (8,9,10,11,1)etc..
  7. Unreasonable combo about the rhythm 01:12:627 (7,1). Fix this--->
  8. In general, i like your song,i trust you can make your map better for rank. :D
Topic Starter
tresserian

pandorawindy wrote:

At your request,i come here for NM from pandorawindy's modding queue
[insane]
  1. First things first +10 offset plz..i felt your off is a little early. Fixed, although not +10, but it think it's better :D
  2. unfinished map? only 1 minutes and 20 seconds...
  3. you have no experience to put your objects reasonablely.look the following suggestion. Yep, still new to mapping :|
  4. when you create notes , i suggest you open your distance snap and tiny grid size.it can help you control your error of the notes' spacing not more than 0.05.
  5. No pattern in your map, i cant find them even one pattern..one map ll be boring without them..I thought i was playing snake game when i playing your insane...this is my impression about your insane.. Will remap soon...
  6. some objects you put are not artistic such as 00:46:627 (1,2,3,4). 01:04:377 (8,9,10,11,1)etc.. Fixed, although i don't know if it's artistic enough XP
  7. Unreasonable combo about the rhythm 01:12:627 (7,1). Fix this---> Fixed
  8. In general, i like your song,i trust you can make your map better for rank. :D Thanks :D
Jaltzu
A few general things:

Since this beatmap is quite long, consider adding second break time somewhere (still up to you). Personally I would have put it to 01:22::891 - 01:36:891 or somewere between that timeline.

Consider decreasing hitsound's volume a bit 02:44::891 - 02:59:891

You don't have to use special hitsounds all the time. It seems to me that you have put all the clap- and bell-hitsounds pretty randomly, they don't fit in the music well. Too many sliders have the same hitsounds overall (start, turning points, end) . But that's just my opinion, so if you like it now, just leave it be.
Here's one example how I would do it (Insane diff):
Clap 00:36:891 00:37:141 00:37:891 00:38:891 00:39:141
Whistle 00:39:891 00:20:266 00:40:641
Finish 00:40:891

Also, complete the insane diff, I liked that one. :)
Jaltzu
EDIT:
Since I modded your map already, no kudosu for this post.

Easy
Check Distance snapping. Distance spacing is not the same overall, but instead varies between 1,1 - 1,3.
I believe it's supposed to be 1,2, which is still pretty high for an easy map. But since slider velocity is just 0,8 it's OK.

This is just a really small tweak. I didn't find any real mistakes or such. Good job.

Normal
00:38:641 (2) - This circle is a bit confusing. It's too near the slider 1. Slider 3 is also too far from it.

01:04:891 (1,2,3) - This part might be confusing for new players. You could make the jump from slider 5 to slider 1 a bit smaller, but that's not too bad (/hard). But circle 2 to slider 3 is kinda weird. I recommend either starting the slider from the same position as the circle, or move the slider according to distance snap.

insane
00:20:141 Put playback rate down and listen closely... The piano sounds (or whatever) in the music go a bit differently than your circles, right? My suggestion: start slider 00:20:141, turning point in 00:20:225, and so it ends at 00:20:308.

00:28:141 Same as above

01:04:766 Kinda weird jump from stream to slider. It's not that hard, but since this map doesn't have many jumps I recommend moving the slider a bit closer.
BanchoBot
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