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Bobby Helms - Jingle Bell Rock

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Tuesday, December 29, 2009 at 2:02:10 PM

Artist: Bobby Helms
Title: Jingle Bell Rock
Tags: merry christmas metalmario201
BPM: 123.5
Filesize: 5479kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.45 stars, 91 notes)
  2. Hard (4.07 stars, 185 notes)
  3. MetalMario (3.77 stars, 156 notes)
Download: Bobby Helms - Jingle Bell Rock
Information: Scores/Beatmap Listing
---------------
Vocals: Bobby Helms
Genre: Country Rock

My map for Christmas this year.
Jingle Bell, Jingle Bell, Jingle Bell Rock.

Hard Guest Difficulty by: MetalMario201

Some Hitsounds were taken from: VanMoNky's Welcome, My Lord
Pass and Fail sounds were taken from: LuigiHann's Counting You Up

That's the Jingle Bell Rock!
Zekira
Jingle Bet

Jingle Log

Jingle Betlog

Best I can do for now. There are still some suspicious parts though...

Download: Bobby Helms - Jingle Bell Rock (NoHItter) [Red Lines].osu
Topic Starter
NoHitter
Thanks :D
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Start Suggestions:

Offset: 7840
Volume down (just a bit)


[Easy]

It's ok

[Hard]

Boring, but ok

Merry Christmas NoHItter~
Zekira
Offset: 7840
Volume down (just a bit)
I have a feeling he didn't see that the song used multiple offsets.
Gens
[General]
  1. mp3 is a bit quiet, and I don't like when that happens. As usual:
    [attachment=0:a2ea7]jinglebell.mp3[/attachment:a2ea7]
    Audition can retain the quality pretty good, so don't worry about that. Offset will obviously have an increase of about 30 though.
  2. I found Kiai Time unfitting, to be honest... the song simply doesn't have that "impact" for Kiai Time.
  3. Why did you storyboard sound samples at the end? That was a bit unecessary.
[Timing]
  1. I'm not going to modify it at all, but I can already tell you that it must be the same between all difficulties, regardless if it's used or not (remember the osu! logo at the main menu).
[Easy]
  1. I felt it was too short.
~ ~ ~

The map itself is good. Just be sure to fix these things, and you're good to go. :)
Topic Starter
NoHitter
Added the mp3 and remove the kiai time.
blissfulyoshi
Easy:
You keep on switching between areas with plenty of new combo and very few new combos. I feel you should have plenty of new combos at every segment in this song since it is an easy.

You can also remove all the excess timing sections you are not using at the end.

Besides those minor things, the map is fine.

Hard:
00:52:545 (1,2,3,4,5,6) - please remap this section because they look messy and you only use the back and forth notes twice in the song
01:40:653 (3,4,5,6,7,8) - ^

Combo mod:
01:37:094 (3) - new combo to be consistent with 01:29:020 (1)
01:37:941 (4) - new combo to be consistent with 01:29:524 (1)

==========
Nice map. Star. (+kds star in hopes this will get ranked by Christmas)
Topic Starter
NoHitter
Done and thanks for the kudos star
Nachy
[Easy]
00:20:095 (1) - Maybe make it a slider and end it at 00:20:260 or 00:20:508?

[Hard]
00:14:806 (4) - Maybe putting it in the middle?
mm201
lol

Tick rate 1 on both difficulties.

Easy:
  1. 00:22:244 (1) - Take off the New Combo.
Hard:
  1. 00:16:541 (2) - Move forward by a 1/6.
  2. 00:17:533 (1) - ^
  3. 00:17:781 (2) - A "Make Up, Make Up" slider. The rebound isn't synched properly.
  4. 00:18:607 (3) - Move forward by a 1/6.
  5. 00:32:409 (2) - ^
  6. 00:33:401 (1) - ^
  7. 00:33:649 (2) - See 00:17:781 (2).
  8. 00:52:877 (2,3,4,5) - Super confusing.
  9. 00:59:509 (1,2,3) - Spacing
  10. 01:29:524 (1) - Take off the New Combo.
  11. 01:34:897 (3) - Move the New Combo back one to this note.
  12. 01:40:985 (2,3,4,5) - See 00:52:877 (2,3,4,5).
  13. 01:47:695 (1,2,3) - Spacing
  14. 01:52:213 (2) - Whistle
  15. 01:53:218 (4) - Whistle
  16. 01:53:720 (5) - New Combo.
Topic Starter
NoHitter
Thanks a lot
Lokamp
Easy
00:41:092 (1) - whistle here

Hard
00:44:080 (3) - whistle here
01:29:020 (1) - ^

...Easier maps doesn't mean Shorter maps... apart this, the map is nice :3
One last thing... This ISN'T rock. So, why it's called jingle bell ROCK?
The mysterious world of music... x3
Gens

blissfulyoshi wrote:

You can also remove all the excess timing sections you are not using at the end.
Think about the pulsating osu! logo at the main menu. =[
awp
This mapset was made in a very safe manner, and while normally I might feel provoked to complain, I'd have to say it works very well for a song like this. One thing I'd like to suggest would be to increase the spacing between spinners and subsequent notes on Easy. The first example of this (I think) is 00:35:963 (1,1) - you got one beat between spinner's end and combo's start.

As for the occasional 1/3 snaps, they are correctly snapped by the sounds of things, but may still feel awkward on Easy. I personally try to avoid these sorts of things, so I'd say keep it in the back of your mind for the future, but leave 'em be for this one.

I think you could mix Hard up a bit more, though. As in, modify some of the patterns, perhaps spread your jumps out so you're moving along combos instead of just jumping between them, things like that. The jumps you have at present are pretty good, but more movement might be nice.
Vanmonky
As your request.

[General]
Nice hitsound using ^^

[Normal]
17:10 <AIMod> No problems were found in this map!

[Hard]
00:33:649 (2) - Add whistle at the end of spinner.
00:39:599 (3) - Add whistle at the repeat.
00:41:590 (3) - ^
00:49:059 (3) - Add whistle.
00:52:545 (1,5) - ^
01:03:986 (2,4,5) - ^
01:05:479 (3,4) - ^
01:36:416 (3) - ^
01:40:145 (2) - ^
01:40:653 (1,3,5) - ^

Star.
anonymous_old
General
Nice hitsounds.
End with a silent spinner sound?

Easy
00:07:863 (1,1,1) - Combo colouring is cute but I'd advise against it for the sake of my sanity.
All notes 1/2 away should be stacked. This includes sliders. Nothing else should be stacked.
Stream notes 1/3 or more away.

Hard
Get ready for some heart-breaking news.
OD7 or OD8, CS1 (Circle Size).
You use the same position on the screen so many times. Boring as hell. Please move them randomly at times. Spice. Don't restrict yourself to h/v-flipped notes and axis alignment.
Topic Starter
NoHitter
Done
Breeze
Merry Christmas XD
Then mod start:

[General]
  1. Nice skin and custom sound!
[Easy]
  1. wow...It's rarely to see a map used 1/3 snap divisor...map all seem fine
[Hard]
  1. 02:01:888 (1) - start at 02:01:803 and end at 02:05:348
  2. 00:49:225 - add a note here?
Great map
star for you!
Derekku
[General]
jonglebelltown.jpg wut? lol
*Add an audio lead-in please. :3

[Easy]
00:20:095 (1) - Extend 1/6
00:45:076 (2,3) - I'll disagree with awp and saw that I'd make this into a slider since the 1/6th timing can be tricky for single notes.
00:49:059 (1,2) - ^
00:51:051 (1) - Move two purple ticks back and into a slider with (2).
00:54:038 - Maybe put a (5) here?
00:58:348 (2) - Delete and extend (1) to here. (The tick would replace the end of (1) anyway)
01:05:976 (2,3) - Slider
01:33:050 (2,3) - ^
01:37:094 (1,2) - ^
01:39:128 (1) - Move two purple ticks back and into a slider with (2).
01:42:172 - Maybe put a (5) here?
01:46:523 (2) - Delete and extend (1) to here. (The tick would replace the end of (1) anyway)

[Hard]
00:33:649 (2) - In my ears, "jin-gle-bell" is still in 1/6th timing instead of how you have it. I'd delete the repeat and extend the slider. xp
00:32:492 (2) - Is actually on the red tick.
02:01:888 (1) - Move back to the white tick and extend

<3 this song~
EEeee
overall
01:19:479 - this timing section is unused in both diffs, but idk, should it stay? and i mean unused as in nothing is mapped at those parts

Easy
00:41:092 (1) - remove new combo
01:29:020 (1) - ^

Hard
00:10:839 (4) - new combo

*star and wow, nice mapping to this song, really hope to see it ranked soon
Topic Starter
NoHitter
Done
Leorda
Kumusta!

[General]
Source?

[Easy]
00:08:855 (1,1) - No new combo
00:13:814 (1) - ^
00:17:781 (1) - ^
00:24:723 (1,1) - ^
00:29:682 (1) - ^
00:33:649 (1) - ^
00:41:092 (1,2) - ^
00:49:059 (1) - ^
00:56:524 (1,1) - ^
01:05:479 (1) - ^
01:29:020 (1) - ^
01:37:094 (1) - ^
01:44:682 (1,1) - ^
01:53:720 (1) - ^


[Hard]
00:08:855 (1) - No new combo
00:09:847 (1) - ^
00:10:839 (1) - ^
00:13:814 (1) - ^
00:17:616 (1) - ^
00:24:723 (1) - ^
00:25:715 (1) - ^
00:29:682 (1) - ^
00:33:483 (1) - ^
01:29:020 (1) - ^
01:32:043 (1) - ^
01:37:094 (1) - ^
01:40:653 (1) - ^
01:44:682 (1) - ^
01:45:686 (1) - ^
01:53:720 (1) - ^


I'm terribly sorry about combo issue...... because it's depending on the vocal
BTW, Nice map
STAR
DJPop
~Normal~
01:56:149 (1) - use 1/3 snap
01:58:175 (1) - ^

~Hard~
01:00:421 (1) - start on white tick
01:48:615 (1) - ^
01:56:149 (1) - use 1/3 snap
01:58:175 (1) - ^


+Star
Topic Starter
NoHitter
Sorry Leorda, but I prefer the combos i have right now.
And there is no Source. This didn't belong in an album.
Teara
[Easy]

00:20:756 (2) - I know its easy for me and you, but for new players this is a almost guaranteed miss~ don't hide the hitcircle.

00:31:665 (1,2) - also kinda nono, but you can get away with this.

00:52:047 (1) - Confusing for a easy~ nono? =p Keep all notes snapped at one distance please.

[Hard]

No problems~

I do hit lots of green~

If its not timing~ maybe lower OD by 1 or 2~ since its meant to be hard, not insane =p

[Song Folder]


That combo burst is osu's standard comboburst? =p delete it
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter
Done
Gens
[Easy]
  1. Resnap all notes. AIMod detects 2 unsnapped notes.
  2. Too many new combo markers?
[Hard]

00:16:541 (2) - Move 1/6 back? Sounds better that way, if you're going with the vocals, but I'm not sure. If you're keeping these constant, then please check 00:32:492 (2), since it's actually on the red tick. One of them must be changed for sure.

Yepyep.
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter
Done
mm201

Kytoxid wrote:

Might as well delete the two unused timing sections in the break.
Butt the throbber! :(
Jinxy
Well that was fast.
The timing sounds good, but I'm not really good at that.
Starred.
Zekira

MetalMario201 wrote:

Kytoxid wrote:

Might as well delete the two unused timing sections in the break.
But the throbber! :(
Topic Starter
NoHitter
????
mm201
If timing sections are missing during breaks/the beginning/the end, the osu! throbber will become out of sync.

And since you don't appear to be online:
http://up.ppy.sh/files/jinglebellmm1.zip
Topic Starter
NoHitter
Added MetalMario201's diff
Andrea
[Easy]

00:17:781 (1) - Remove new combo.

[MetalMario]

00:25:052 (5) - Unsnapped.
00:25:217 (6) - ^

00:37:946 (1) - Start the spinner here -> 00:38:111 with same end.
01:07:797 (1) - Unsnapped.
01:08:458 (2) - ^
01:08:789 (3) - ^
01:08:954 (4) - ^

01:09:791 (1) - Start the spinner here -> 01:09:956 with same end.
01:23:812 (1) - Start the spinner here -> 01:23:979 with same end.
mm201
Timing (Offset: BPM)

90: 123.500
7,875: 121.000
31,676: 121.500
39,604: 120.600
51,570: 121.000
63,470: 120.200
71,480: 119.400
79,520: 120.300
85,505: 119.000
99,652: 120.000
103,652: 119.200
115,740: 118.800

Here's my diff, updated, and with the above timing:

Download: Bobby Helms - Jingle Bell Rock (NoHItter) [MetalMario].osu
Topic Starter
NoHitter
Done
Andrea
Well done.

Bubbled!
Larto
Slightly Belated Christmas Present!

Topic Starter
NoHitter
Thanks :)
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