Why dont you all start thinking about that every song has different BPM? like, I don't wanna image 1.1 star diff freedom dive because it's going to be fucking fuol of 1/1 or even 2/1(not 1/2!) sliders.
A soft rule saying "A mapset needs to have lowest difficulty that can reasonably accepted as easy, or normal depending on the music"should be more than enough.
A beginner needs some map to play? Relaxing music will have something like 2.6 star rating as its highest and maybe even 0.8 for lowest difficulty.
I'm not saying that we should follow other rhythm games, but take a look at jubeat - Evans has 6/8/10 diff spread, macuilxochitl 7/8/10, albida 5/7/10. However, for others, there are songs that have diff spread of 1/3/5, 1/4/6, 2/4/6, 3/6/8.,,
See the point?
fast and crazy songs look really retarded with very low star rating. Relaxing, or even like, most of anime OP easy/normal diffs will satisfy beginners, and it doesnt even take that long to get enough skill to play normal+~Hard- diff.
I'm not saying something like "ok lets allow insane as an lowest difficulty if the music has 250+ bpm!". I'm saying that trying to set way too low star rating as a defined borderline for easiest diff would be weird.
How about setting a defined borderline for hardest diff! hardest difficulty should be 3.75 star or higher?
sounds fucking retarded, right? because relaxing songs are like, nearly impossible to have high difficulty without excessive overmapping. although it's not exactly the same, the point is still there,