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Sekkenya - search&caved

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Leorda
Hello!

[General]
1) Tags?
2) Consider to make an easier diff? I can make you an easier diff if you want

[Normal]
00:42:571 (2) - Reverse this slider, it's waaaay to confusing Σ(´Д`lll), to be honest
00:43:044 (3) - Overlapped by slider it's looks bad...... please move it
01:27:166 (1) - Make parallel?
01:29:662 (3) - Overlapped by slider it's looks bad...... please move it
01:30:899 (4) - ^

[Collab]
00:50:776 (1) - Make symetric?
02:43:356 (1) - Unsnapped at the end of spinner, if you want to know, look below! ヾ(*`Д´*)ノ"


Nice map (ノ゚ω゚)ノ
STAR
Topic Starter
Mafiamaster

orioncomet wrote:

[General]
- TAG: shinxyn lybydose kytoxid djpop doomsday93 fartownik collab Wow, I thought I added tags >,<
- BG Colour: Black? Done.
- 01:12:418 - this timing seem useless... ? Deleted

Leorda wrote:

Hello!

[General]
1) Tags? Added
2) Consider to make an easier diff? I can make you an easier diff if you want YES

[Normal]
00:42:571 (2) - Reverse this slider, it's waaaay to confusing Σ(´Д`lll), to be honest I made the third combo a slider.
00:43:044 (3) - Overlapped by slider it's looks bad...... please move it It doesn't look bad D;
01:27:166 (1) - Make parallel? I made it more diagonal instead.
01:29:662 (3) - Overlapped by slider it's looks bad...... please move it It doesn't look bad D;
01:30:899 (4) - ^ ^

[Collab]
00:50:776 (1) - Make symetric? Fixed
02:43:356 (1) - Unsnapped at the end of spinner, if you want to know, look below! ヾ(*`Д´*)ノ" Spinner already ended on the blue tick when I checked >.<


Nice map (ノ゚ω゚)ノ
STAR
Thanks for modding!
Aenna
All suggestion..

[Collab]
00:35:401 (7) - 1 grid down?(level3)
00:35:561 (8) - move 1 grid to the left?(level3)
00:36:996 (3,4,5) - Stack these please.



02:43:396 (1) - Please end (02:47:386)?

[Normal]
HPDrain is too low.lol :o
01:42:940 (2) - New combo.
01:44:838 (7) - New combo.
01:45:471 (1) - Remove new combo.
01:46:737 (6) - New combo.
01:49:902 (3) - ^
01:52:434 (4) - ^
02:22:657 (6) - ^

nice :)
Topic Starter
Mafiamaster
Guess I (or someone else~) really will have to make an easier difficulty ;_;

Fixed your stuff cyborg!
DeadAlready
mafia <3

stared~ >w<
Natteke
Sallad4ever
Sekkenya :oops:
Love them

Ow Shoot :o
and I want to make an easy too :(

Star for the epic collab ;)
pieguyn
Is it all right if I make a difficulty? :)
Topic Starter
Mafiamaster

pieguy1372 wrote:

Is it all right if I make a difficulty? :)
Sure, IF you can make a [Normal] between [Easy] and [Normal+] unless someone beats it to you first :oops:
pieguyn
Okay then. :)

Hopefully I got the difficulty just right...

EDIT: Updated

Download: Sekkenya - search&caved (Mafiamaster) [pieguy's Normal].osu
Topic Starter
Mafiamaster
Updated ^^
Sallad4ever
My mod to master :)
I'm still a green modder so I'm gonna spoilerboxed it, but I'll try :D

SPOILER
Natteke's Easy
00:24:040 (5) - NC
00:51:249 (5) - ^
00:50:618 (4,5) - hmm... how about swaping them? (ctrl+r)

pieguy's Normal
00:07:261 (1) - remove NC?
00:10:009 (1) - remove NC
00:10:656 (8) - NC
00:11:302 (1) - remove NC
00:11:381 (1) - spinner? I kinda feel like u don't need spinner here :?
00:58:396 (1) - remove NC?
01:11:162 (1) - remove NC
01:11:790 (7) - NC
01:12:418 (1) - remove NC

Hard
00:43:044 (3) - move this a little left?

COLLAB
I'm afraid touching this :o , but this is my favorite diff seeing it mapped to full and because of this is an epic collab diff :)

This is all I can return to you for helping me, hope I'm not being rude to you :D
Thank you Master :)
Topic Starter
Mafiamaster
Thanks green modder! I've fixed most of it!
pieguyn
Hm...

Most of those new combos followed a pattern. Since you changed some of them but not the rest of them, I'd like for the rest of them to be changed as well.

Download: Sekkenya - search&caved (Mafiamaster) [pieguy's Normal].osu
Topic Starter
Mafiamaster
Updated!
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
I'll check with AImod (Ctrl+Shift+A) too, so, if there's something found on it for your difficulties, i'll write "AImod!"

[General]
Do you guys all HATE kiai time?

[Natteke's Easy]
00:49:987 (3) - Spacing.
00:51:880 (5) - ^
00:56:011 (2) - ^
01:22:486 (1) - Move it 1 grid level.
01:27:478 (1) - ^

[pieguy's Normal]
00:23:222 (1) - Spacing.

[Hard]
AImod!

[Collab]
Fine.

Cool song! *star*
Topic Starter
Mafiamaster
Fixed some~ Thanks!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

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[General]

  • • The SB images contains unnecessary transparency.

[pieguy's Normal]


  • • 02:02:611 (1) - Move this slider 1/4 back [02:02:531 (blue tick)]
Topic Starter
Mafiamaster
Oh wow, thanks xxheroxx! That part wasn't even supposed to be mapped because of the timing @[Normal]
Fixed the SB transparency I think.
Cyril Scarlet
☆ヾ(≧∇≦*)
simplistiC
[Natteke's Easy]
02:23:912 (1,2,3,1,2,3,4) - Just a suggestion but I think you should unstack these. There are no stacks throughout the map and it's kind of weird.

[Collab]
01:23:734 (1,2,3) - uneven!!!! move 01:24:202 (2,3) - 1 grid to the right! D:<

like i said! its already flawless! >A<
UtsukimiJerry
Easy difficulty

00:40:822 (1) - shorten the spinner a bit? seems a little bit too hard for an easy

normal difficulty

00:09:363 (1) - new combo here?
00:29:276 (3) - possible new combo here since it's kinda hard to look at the notes

I have a bit of a concern of new combos in this difficulty. there's quite a lot of notes which needs to have new combos due to their spacing

hard

00:40:822 (5) - new combo here?
01:51:639 (5) - I listened to this spot about 3 times and I think a slider should be better

collab

none

overall this map deserved to be ranked. although some difficulties have new combo issues
v2b
你拉黑你就爱上来看彩票上次擦
pieguyn
00:09:363 (1): Nah. I did change the new combos in that section a little bit though.
00:29:276 (3): I'm not really sure about that, so I've left it as is for now. You do have a good point though, so I'd be fine with it if it were changed.

Also, there are? I looked at it and couldn't find any cases of that (aside from those notes at the end which already have new combos). It would be helpful if you pointed out an example of one that should be changed.

Download: Sekkenya - search&caved (Mafiamaster) [pieguy's Normal].osu
Dusty
The background looks like it's been flattened :(

[Collab/Kytoxid]
02:17:616 (4) - Any reason this isn't a stream like 00:50:303 (1,2,3,4,5,6,1)?

[pieguy]
The OD is so low. It's the same as [Easy]!... OD+3, Drain+something?
Nice map otherwise :D

[Hard]
OD+1 or 2?

[Natteke]
00:08:716 (3) - this is probably the closest to symmetrical you can make it.
00:30:258 (1) - Maybe shorten by a beat?
01:22:486 (1) - to the right? also slider nazi
01:27:478 (1) - to the left?
pieguyn
I increased the OD by 2 and the HP Drain by 1. :)

Download: Sekkenya - search&caved (Mafiamaster) [pieguy's Normal].osu
Lybydose
The timing section starting at 01:32:480 (fartownik section in the collab) is definitely late. I got like ALL 100s on this section. Try -20ms to that section. Also, +10ms to this section: 00:31:904
Topic Starter
Mafiamaster
Updated everything!
Lybydose
That 01:32:480 section appears to need further tweaking. That -20ms worked for the beginning, but it suddenly goes off at about 01:39:010.

So, try this:

Add a red timing section at 99,010ms with 183.891 BPM

With that change, the section plays perfectly for me in test mode (and SS'd that part with Hidden too~). Don't kudosu this.
Topic Starter
Mafiamaster
RrRrRrrrRrRRr fixed
Dotsu
Good map!!
~STAR~
KIA
Hmm...
Timing is oh my... orz
[Overall]
What about use custom circle colors?
All rest is fine to me...
Star >.<
masuo_old
star~ =ω=
happy30
[Timing]

Change offset 77.495 to 77.459 ?
on offset 102.936, chage BPM 189,585 to 102.936


[Natteke's Easy]


00:57:283 (1) - 2 grids to the left? Would look much better ^^
Zekira
Isn't the artist Sekken-ya and not Sekkenya?

...IDK, but that's the romaji I've been seeing for him
happy30

happy30 wrote:

[Timing]
on offset 102.936, chage BPM 189,585 to 102.936
oops

i mean change BPM to 189,89
Astom
star ~ ^^
climbb65588
Just a modding?

[Easy]

01:04:882 (4,5 ) move left 1 grid?( grid level 3 )

[Normal]

00:07:100 (x) add a note?

[Hard]

00:36:846 (2,3) move up 1 grid? ( grid level 3 )

[Collab]

00:31:443 (6) move right 2 grid and (7,8) move right 2 grid? ( suggestion ) ( grid level 3 )
02:05:418 (1) move down 1 grid? ( grid level 3 )

star!
Kurai
Hi~

[pieguy's Normal]
01:42:109 (1) - Put that 1/2 earlier.

Fine~

Star
Kecco
Mod4Mod http://osu.ppy.sh/b/56660

•Overall•
- What I could suggest for the timing is just this : Add a new non-inherit timing section with Offset : 8.708
-Also I think the timing needs some check.

•Collab•
02:05:418 (1) - 1 grid down? (lv3)
02:06:820 (6) - 2 grid up and 2 grid left? (lv3)
02:43:396 (1) - Let this spinner finishes 1 tick before (White tick) [02:47:386]

•Hard•
00:36:846 (2,3) - Fix the position of the slider so that his end will match with the end of this slider 00:36:208 (1) - (Without using grid snap) http://osu.ppy.sh/ss/10014
01:07:394 (1) - Add finish. (Add also on other diffs)
01:37:680 (3) - 5 grid down and 2 left? (lv3)
02:18:246 (1) - Add finish. (Add also on other diffs)

•Pieguy's Normal•
01:36:049 (4) - Make this slider perpendicular?

•Natteke's Easy•
00:22:731 (3) - Wrong spacing.

Good Map~
Star~
pieguyn
00:07:100 (x): I disagree. I don't do that anywhere else in the song and it makes this stand out, plus it makes it harder than I intended.
01:42:109 (1): Done
01:36:049 (4): Done

Download: sekken-ya - search&caved (Mafiamaster) [pieguy's Normal].osu
Larto
Overall:
The background looks horribly stretched. =|

Easy:
00:10:171 (1) - Too short for an Easy.
00:30:258 (1) - ^
01:01:258 (1) - ^
02:21:712 (1) - I'd actually prefer this spinner to be lengthened a bit, too, but it's fine the way it is if you absolutely disagree.

Normal:
01:39:010 - This section, is it supposed to use a Normal sampleset? Probably not. It sounds strange.

Collab:
02:43:474 (1) - I suggest ending that spinner on 02:43:474 (1) -

EDIT: okaiu
Yuukari-Banteki
[Natteke]
00:02:251 (2,5) - any chance you could line these up somehow with the ends of 1 and 4?
increase hitvolume by a tick, i can barely hear it over the song
00:11:302 (5) - try putting a finish here
00:32:222 (2) - stack the end under 4, it looks sloppy as is
00:52:196 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - very monotonous with a hit on every beat and 0 hitsounds, maybe try and vary it a bit more?
02:11:959 (5) - could you line this up with the end of 4?
02:33:302 (1) - why is this the only one of its series that doesn't end as well as begin with a whistle? it doesnt fit like that :x

[pieguy]
maybe use more hitsounds in the opening, the map is a bit flat without them
01:39:499 (1) - the sudden use of normal hitsounds without a real change in the tone of the song sounds...odd. any way you could phase it in better? you've been doing a brilliant job thus far
02:12:582 (1,2) - misleading for a normal. could you change the trajectory of the 1 so it doesn't look like it will repeat one more time before hitting 2?
also your final timing section is a little on the quiet side, can you bump it up a notch?

[Hard]
00:21:422 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - amazing paucity of hitsounds, kinda sounds boring and too quiet
00:37:006 (3) - stack the endpoint under 1 for less sloppy
00:42:571 (2,3) - partly hidden, please move them so that more than 2/3 of the circle is visible
01:28:378 (2) - ^
overally the hitsounds are rankable but disappointing. maybe you should ask pieguy for some advice on them :P

[Collab]
00:04:514 (4) - why is the end of this finished? it sounds horribly out of place
00:22:076 (3,4,5,6,7,8) - can you say "overmapped"? I can't see any other reason for 4 and 7 to exist...
00:49:671 (1,2,3,4,5,1,2,3,4,5,6,1) - ok scream "overmapped" a little louder =.=
01:06:923 (6,7,8,9,10,11,1) - . . .
01:33:765 (1,2,3,1,2,3,4) - running into problems with the comboburst hiding notes.
01:47:043 (8,1) - lil messy with the overlap here
02:06:820 (6) - why a finish on the offbeat?
02:12:115 (8,9,10) - *sigh*
02:42:378 (1,2,3) - whats the purpose of the 1/6 repeats other than to spam?

Also, why is Easy longer than Normal/Hard? normally its the other way around...

popped and starred
pieguyn
-More hitsounds have been added in the opening.
01:39:010: Whoops, changed to a normal sample set.
02:12:582 (1,2): Done.
-The volume on the last section is the same as the volume on the other normal sections. Plus, I think it sounds fine.

Download: sekken-ya - search&caved (Mafiamaster) [pieguy's Normal].osu
soulfear
[Collab]
00:35:092 (5) - maybe new combo.
00:42:098 (1) - maybe remove new combo.
01:38:169 (1) - maybe remove new combo.

awesome.
star :)
Andrea
Look at the SFG's and soulfear's modding and let me know if you wanna fix something from them.

[Natteke's Easy]

Decrease the stack leniency by 1 tick so it can be like the other difficulties.

And... Maybe remove "collab" from the tags? It's already one difficulty name so I think it's useless.
Topic Starter
Mafiamaster
@SFG: Fixed most.
@soulfear: No, sorry.
@osuplayer111: Fixed leniency. collab from tags is not useless!
Yuukari-Banteki
bubble restored
Andrea
[Hard]

You have a lot of unsnapped notes. Resnap all notes.

EDIT: Ranked~
Colin Hou
[Hard]:

01:47:359 (8) - lol the reverse arrow
pieguyn
Thanks for the rank osuplayer111, and congrats Mafiamaster and Natteke desu. :)
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