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Rin (Ginsuke) - Majestic Infection - Extend mix

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Topic Starter
rui
This beatmap was submitted using in-game submission on 2018年11月3日 at 19:59:47

Artist: Rin (Ginsuke)
Title: Majestic Infection - Extend mix
Tags: NNI Niconico Indies Original hardcore
BPM: 161
Filesize: 12783kb
Play Time: 07:27
Difficulties Available:
  1. Pandemic (5.98 stars, 1708 notes)
Download: Rin (Ginsuke) - Majestic Infection - Extend mix
Information: Scores/Beatmap Listing
---------------
Cool Hardcore

2018/05/26 Remade Enjoy :3

2014 version (https://puu.sh/AtjqA.zip)
hufuhufu
hi :)
here's the timing

SPOILER
410,745.65,4,2,0,30,1,0
187216,677.076666666668,4,1,0,30,1,0
208882,633.037872340426,4,1,0,30,1,0
435770,615.384615384615,4,1,0,30,1,0
437000,631.578947368421,4,1,0,30,1,0
438263,666.666666666667,4,1,0,30,1,0
440263,705.882352941176,4,1,0,30,1,0
442380,740.740740740741,4,1,0,30,1,0
443861,764.331210191083,4,1,0,30,1,0
444625,789.473684210526,4,1,0,30,1,0
446203,833.333333333333,4,1,0,30,1,0

optional
you can ignore this timing (maybe), but just in case if you want to use it
338669,530.973451327434,4,1,0,30,1,0
339730,535.714285714286,4,1,0,30,1,0
340792,540.540540540541,4,1,0,30,1,0
342413,536.334285714286,4,1,0,30,1,0
346167,526.315789473684,4,1,0,30,1,0
347219,540.540540540541,4,1,0,30,1,0
349381,521.739130434783,4,1,0,30,1,0

cool song, i like it.
hope it help :)
Topic Starter
rui
thank you timing help.
I can make beatmap in this song. so happy XD
Kihhou
hi~ \(._. )

1 thing to note is that the timing at 03:07:207 - sounds a bit off because the violin plays it on offbeats. the piano is at 177 BPM on beat though so it should be the correct timing ~

Timing?
SPOILER
410,372.670807453416,4,2,0,30,1,0
24260,315.789473684211,4,2,0,30,1,0
187207,338.983050847458,4,2,0,30,1,0
208901,315.789473684211,4,2,0,30,1,0
426164,600,4,2,0,30,1,0
435764,631.578947368421,4,2,0,30,1,0
438290,652.173913043478,4,2,0,30,1,0
439594,689.655172413793,4,2,0,30,1,0
440973,722.89156626506,4,2,0,30,1,0
443834,810.810810810811,4,2,0,30,1,0
Fujiyama Panic
Push for awesomeness !!!! D=!!!!
Topic Starter
rui

Fujiyama Panic wrote:

Push for awesomeness !!!! D=!!!!
Thank you :D
Nvirjskly
No KD, just a comment. Autoplay sliderbreaks on 02:40:681 (6) , thus auto can't get SS.
Topic Starter
rui

Nvirjskly wrote:

No KD, just a comment. Autoplay sliderbreaks on 02:40:681 (6) , thus auto can't get SS.
I know. But it is no problem. Test player can play this placement.
Fujiyama Panic
I tried to pass that song then at some pount, whoops sliders go off screen. what.

gooby pls.
Zweib
Hi~from #modreqs

01:50:154 (1,3) - stack properly?
02:15:417 (1) - slider body might be off-screen
03:57:953 (1) - ^
04:29:216 (7,1,2,3,4) - ah these 5 sliders can be placed in a star shape maybe ;w;
04:49:111 (1) - move the red dot down by several grid? it's quite easy to get a combo break at the slider tick
06:39:637 (1,2,3,4) - this pattern is hard to aim imo, I suggest do ctrl + G to 06:39:795 (2,3) or let the 4 sliders point to same direction (left is better)
06:58:901 (1,2,3,4) - shorten the distance by a little or enlarge the space of 06:59:216 (1,2,3,4) ? because it's equal to 1/2 circles in fact.

I'm your fan and love all your maps :D hardcore is not my type tho haha
Topic Starter
rui

Zweib wrote:

Hi~from #modreqs

01:50:154 (1,3) - stack properly? fixed
02:15:417 (1) - slider body might be off-screen No problem imo. I can play it http://puu.sh/cMmkv.jpg
03:57:953 (1) - ^ same
04:29:216 (7,1,2,3,4) - ah these 5 sliders can be placed in a star shape maybe ;w; keep
04:49:111 (1) - move the red dot down by several grid? it's quite easy to get a combo break at the slider tick fixed
06:39:637 (1,2,3,4) - this pattern is hard to aim imo, I suggest do ctrl + G to 06:39:795 (2,3) or let the 4 sliders point to same direction (left is better) fixed
06:58:901 (1,2,3,4) - shorten the distance by a little or enlarge the space of 06:59:216 (1,2,3,4) ? because it's equal to 1/2 circles in fact. fixed

I'm your fan and love all your maps :D hardcore is not my type tho haha
Thank you for mod Zweib. I like your unique maps :D
terametis
(駅前ビルからきました)
from #modreq

全部提案です! 
  1. 01:05:628 (3) - 01:05:312 (1,2,3)が同じ音で、01:05:786 (x)と01:06:102 (4)が同じ音だから、 スライダーじゃなくてジャンプのほうがなんかこうstop & goみたいな感じで合う気がします!!01:05:628 (3)と座標同じとこにサークルおいて、01:05:786のx136,y236あたりにサークル置いてみたらどうだろう。
  2. 01:10:681 (3) - ^
  3. 01:13:207 (3) - ^
  4. 01:16:681 (3,4,5,6) - もうちょっと飛ばしてあげたい! 雰囲気こんな感じとかどうでしょう(汚い)
    SPOILER
    224,24,76681,1,0,0:0:0:0:
    260,224,76838,1,2,0:0:0:0:
    384,56,76996,1,2,0:0:0:0:
    224,160,77154,1,0,0:0:0:0:
  5. 02:09:102 (1,2,1,2,3) - ここらへん禁断の1/8スライダー置きたくなる音してる(にっこり)
  6. 03:48:479 (1,2,3,4) - こんな感じとかどうだろう・・・。直前の4ノートの繰り返しパターンになるから、次の(1)への流れがマイルドになる気がする。03:48:953 (4) - を03:49:427 (3) - にstackさせることで王道三角パターンにはめ込む感じ
    SPOILER
    104,100,228479,5,8,0:0:0:0:
    148,276,228637,1,0,0:0:0:0:
    332,280,228795,1,8,0:0:0:0:
    392,108,228953,1,8,0:0:0:0:
  7. 04:15:164 (10,11,12,1) - ここらへん結構フローが厳しいきがする。04:15:479 (12) - をx132,y352あたりにもってくると、04:15:479 (12,1) - に謎の連帯感が生まれる気がする。
  8. 04:16:269 (4,5) - 4と5でCtrl+Gしちゃおう!!!
  9. 04:19:664 (x) - 勢いに乗ってサークル挟んじゃったらどうだろう
  10. 04:58:427 (3,4) - この音鳥はどうだろう。04:57:322 (1,2) からの流れで考えると音鳥が変に感じます。
  11. 06:49:743 (1,2) - 終点softの方がいいきがします。
06:52:269 あたりからのストリームかっこいい・・・
Topic Starter
rui

terametis wrote:

(駅前ビルからきました)
from #modreq

全部提案です! 
  1. 01:05:628 (3) - 01:05:312 (1,2,3)が同じ音で、01:05:786 (x)と01:06:102 (4)が同じ音だから、 スライダーじゃなくてジャンプのほうがなんかこうstop & goみたいな感じで合う気がします!!01:05:628 (3)と座標同じとこにサークルおいて、01:05:786のx136,y236あたりにサークル置いてみたらどうだろう。 初見殺しだけど好きだから即採用です
  2. 01:10:681 (3) - ^
  3. 01:13:207 (3) - ^
  4. 01:16:681 (3,4,5,6) - もうちょっと飛ばしてあげたい! 雰囲気こんな感じとかどうでしょう(汚い) 距離を伸ばした配置は自分で考えた
    SPOILER
    224,24,76681,1,0,0:0:0:0:
    260,224,76838,1,2,0:0:0:0:
    384,56,76996,1,2,0:0:0:0:
    224,160,77154,1,0,0:0:0:0:
  5. 02:09:102 (1,2,1,2,3) - ここらへん禁断の1/8スライダー置きたくなる音してる(にっこり)
  6. 03:48:479 (1,2,3,4) - こんな感じとかどうだろう・・・。直前の4ノートの繰り返しパターンになるから、次の(1)への流れがマイルドになる気がする。 03:48:953 (4) - を03:49:427 (3) - にstackさせることで王道三角パターンにはめ込む感じ ここは5角形ジャンプさせたいからそのままで
    SPOILER
    104,100,228479,5,8,0:0:0:0:
    148,276,228637,1,0,0:0:0:0:
    332,280,228795,1,8,0:0:0:0:
    392,108,228953,1,8,0:0:0:0:
  7. 04:15:164 (10,11,12,1) - ここらへん結構フローが厳しいきがする。04:15:479 (12) - をx132,y352あたりにもってくると、04:15:479 (12,1) - に謎の連帯感が生まれる気がする。 重ならないようにはなして流れは提案どおりにした
  8. 04:16:269 (4,5) - 4と5でCtrl+Gしちゃおう!!! しちゃいました!
  9. 04:19:664 (x) - 勢いに乗ってサークル挟んじゃったらどうだろう ここは音ない様に思えるのでno
  10. 04:58:427 (3,4) - この音鳥はどうだろう。04:57:322 (1,2) からの流れで考えると音鳥が変に感じます。 前のほうにadd noteした
  11. 06:49:743 (1,2) - 終点softの方がいいきがします。直した
06:52:269 あたりからのストリームかっこいい・・・ カッコいいけどここで何人も散っていくのを見た
terametisさんmodありがとうございました。#modreqが機能したのホント久しぶりだ
Abe Nana
add in tags : NNI Original
count down解除してAudio Lead-Inをちょっと長くしよう。0.4秒は短すぎる

05:24:795 (1,2,3,4,5) - ここのおとに違和感がする
07:23:864 (5) - Note is unsnapped
Tarrasky
Hi, random mod from #modreqs

Pandemic

00:57:733 (3,4) - this stack is not good because it does not match what you mapped, sounds perfect move from x:172 y:244
01:30:575 (3) - move from x:204 y:216 to increase the flow
01:39:260 (3) - try press Ctrl + G, for me is better
01:45:417 (2) - opposite direction is good http://puu.sh/gny2G/b05fc283e8.jpg
02:58:049 (4,5) - so low distance :c, and 02:58:365 (5) - is outside the window, move 02:58:365 (5) - from x:368 y:220
03:09:918 (6) - add NC
03:20:766 (5) - add NC
06:09:795 (4,1,2,3,4,1) - slightly unreadable to AR=9, i recommend you nerf
07:14:864 (1) - 07:19:594 (1) - remove NC or add in 07:10:064 (7) - 07:23:864 (5) -


Amazing music, good luck ^^
Topic Starter
rui

-Chata- wrote:

add in tags : NNI Original
count down解除してAudio Lead-Inをちょっと長くしよう。0.4秒は短すぎる

05:24:795 (1,2,3,4,5) - ここのおとに違和感がする わざとだったけど分かるから直した
07:23:864 (5) - Note is unsnapped
全部直した


Tarrasky wrote:

Hi, random mod from #modreqs

Pandemic

00:57:733 (3,4) - this stack is not good because it does not match what you mapped, sounds perfect move from x:172 y:244 nope
01:30:575 (3) - move from x:204 y:216 to increase the flow nope
01:39:260 (3) - try press Ctrl + G, for me is better ok
01:45:417 (2) - opposite direction is good http://puu.sh/gny2G/b05fc283e8.jpg nope
02:58:049 (4,5) - so low distance :c, and 02:58:365 (5) - is outside the window, move 02:58:365 (5) - from x:368 y:220 nope
03:09:918 (6) - add NC nope
03:20:766 (5) - add NCnope
06:09:795 (4,1,2,3,4,1) - slightly unreadable to AR=9, i recommend you nerf nope
07:14:864 (1) - 07:19:594 (1) - remove NC or add in 07:10:064 (7) - 07:23:864 (5) - nope


Amazing music, good luck ^^
Thank you Tarrasky
Abe Nana

ついかmod

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
NNIの意味は普通わからないと思うから「ニコニコインディーズ」「Nico Nico Indies」まで入れちゃお
[Pandemic]
01:13:996 (1,2,3) - 01:12:891 (1,2,3) - ここと同じスペーシングだとわかりづらいから違う配置にしてほしい。広げるほうがいいな01:50:470 (2) - 右上のスコアに触れてる。02:36:496 - 02:47:628 - 不要な緑線03:03:891 (6) - これ音取り間違ってると思う。こうなるのが正しいかな00:00:410 - 07:06:164 - ボリューム5%のサイレンスが許されるのは「Spin」だけ
Fujiyama Panic
4.0~4.5 Star Version please? =<
Speed of Snail
Hey, your mod as requested.

PANDEMIC

Miscellaneous - Frankly this song is a little fast for 9.0 AR IMO. I'd feel 9.4 is much more fitting.

01:18:260 - (8) This slider feels wrong, I'd aim it up and to the right.

01:21:819 - (1) The NC here just confuses me when I'm reading it, I think it'd be better without.

01:52:681 - (1) This slider is at a bit of an awkward angle, maybe make the tail aim a little higher?

02:32:154 - (6) This placement makes reading (8) quite difficult, I'd suggest either A) Make (8) a NC instead of the current nearest NC or B) Move (6) slightly to the right for some visual offset between the two.

06:43:111 - (4) This positioning is still awkward to read, it'd be better off if this slier were offset to be a little bit higher than the (1) ahead of it.

Honestly, Nice work so far. I quite enjoy the map, Hope I was able to help. GL with this one.
Topic Starter
rui

TheOnlyLeon wrote:

Hey, your mod as requested.

PANDEMIC

Miscellaneous - Frankly this song is a little fast for 9.0 AR IMO. I'd feel 9.4 is much more fitting. I talk friends and reconsider it

01:18:260 - (8) This slider feels wrong, I'd aim it up and to the right. fixed

01:21:819 - (1) The NC here just confuses me when I'm reading it, I think it'd be better without. removed

01:52:681 - (1) This slider is at a bit of an awkward angle, maybe make the tail aim a little higher? fixed

02:32:154 - (6) This placement makes reading (8) quite difficult, I'd suggest either A) Make (8) a NC instead of the current nearest NC or B) Move (6) slightly to the right for some visual offset between the two. reservation it. because it may be settled by AR

06:43:111 - (4) This positioning is still awkward to read, it'd be better off if this slier were offset to be a little bit higher than the (1) ahead of it. same

Honestly, Nice work so far. I quite enjoy the map, Hope I was able to help. GL with this one.
Thank you for modding TheOnlyLeon :3
Asahina Momoko
ウス
暇だったので

General

  1. normal-hitclap3.wav 使ってないので、この先使う予定無ければ消しましょう


Pandemic

  1. 00:21:279 (5) - にNC入れて00:22:397 (1) - のNC消しませんか
  2. 01:07:838 (1,2,3) - ここはDSそろえたほうが当てやすいかも

ふぁいと
Topic Starter
rui

M o k o r i wrote:

ウス
暇だったので

General

  1. normal-hitclap3.wav 使ってないので、この先使う予定無ければ消しましょう
消しましたもう見ることはないでしょう


Pandemic

  1. 00:21:279 (5) - にNC入れて00:22:397 (1) - のNC消しませんか 00:21:279 (5)にadd NCした
  2. 01:07:838 (1,2,3) - ここはDSそろえたほうが当てやすいかも 何でそろってなかったんだここ・・・



ふぁいと
ありがとう (∩・▽・∩)
Hard
Hello there. From my queue.


Pandemic


  1. 00:20:534 (3,4) - ^
  2. 00:24:575 (2,3,4) - i suggest you change the sliderend into a soft hitsound because you're clearly mapping the clock-ticks here. this way you can show it a bit more and the ends don't get that much attention. otherwise this feels a bit weird to play you could continue that hitsounding until 00:34:681 -
  3. 00:34:838 (2,2) - some emphasize here maybe? the notes here are different so maybe hitsound here something
  4. 00:37:207 (1,2) - i don't understand that stack. i know diversity is important in a map and all, but this is really off. you treat 00:37:365 (2) - like it's not that much of an important note, even though the sound is really loud here. this is not nice to play at all and feels really wrong while playing. At least add a slider here. better would be if you add a jump. a nice forth-and-back-motion would fit
  5. 00:38:470 (1,2) - ^
  6. 00:43:523 (1,2,3,4,5,6,7,8,9,10,11,12,1) - there's no 1/4 in the background why are you mapping this? maybe change this into a spinner? else it's overmapped.
  7. 00:44:470 (1,3,1,3,1,3,1,3) - this plays really boring, imo. those noises are really loud and you treat them like the ghost-notes afterwards and this is no good, imo. maybe make a 1/2 slider out of those. there's some sound in the background so this would fit and you can stick with that square
  8. 01:05:786 (4,5) - how about you put some kick in here? this is really loud in the music and you could make a bigger sliderspeed here (slider velocity) and make it look like this:
  9. 01:14:391 (2,3) - this is difficult to read and therefore to tap. do you know about polarity? apply it please.
  10. 01:14:944 (3,4,8,9) - the ds between those two is different but it's both 1/2 and there's no change in music so no jump is suggested so i think you should make those distances the same.
  11. 01:15:417 (8) - there's no sound suggesting this repeating slider. overmap again. it's 1/2 and not 1/4 here
  12. 01:15:733 (9) - ^
  13. 01:22:049 (7,8) - before you go with clockwise flow and it suddenly changes and feels a bit off. maybe ctrl + g those two for better flow?
  14. 01:25:523 (8,9) - like before there's no 1/4 but 1/2
  15. 01:30:496 - i suggest in this part you map the synths from the music because they are in the foreground. this is more interesting than a lon 1/2 spam
  16. 01:30:575 (3,4) - i don't understand that sudden jump. please use the same ds for those 3 sliders
  17. 01:41:154 (3) - i don't think the emphasized sound should be on a sliderend especially because you're making it tappable in the next sliders 01:41:786 (4,5) -
  18. 01:42:575 (1,2,3,4,5) - again the thing i said about polarity from before. this is difficult to read and this rhythm has never been there before so how should i be supposed to read this?
  19. 01:44:075 (2,3,4,5) - ^
  20. 01:50:944 - again this emphasize. please. make this tappable
  21. 01:58:681 (1,2,3,4,5,6,7,8) - cool
  22. 02:09:102 (1,2,1,2,3) - again hard to read
  23. 02:33:102 (1,2,3,4,5) - ^
  24. 02:34:365 (1,2,3,4) - ^
  25. 02:41:075 - this is a really loud drop here maybe map it
  26. 03:16:698 (1,2) - readability
  27. 03:47:690 (8,1) - this may be difficult because you used the same ds for 1/4 and 1/2. don't do this.
  28. 04:03:637 (1,1,1,1,1,1) - how am i supposed to tap that? i suggest you use sliders here
  29. 04:06:795 (1) - cool slider
  30. 04:14:137 - maybe add a circle here? the song suggests it
  31. 04:17:848 (6) - two 1/4 slider instead for the sirens?
  32. 04:20:058 (3,4) - maybe add a jump here to emphasize the change in the pitch
  33. 04:25:190 - add a circle again? especially because you mapped those synths before at 04:24:243 (2,3,4) -
  34. 05:57:637 (7,8) - i think you should ctrl + h this jump because of the flow. you suddenly change the direction for that jump and this feels awkward. make it look like this? nice circular flow
  35. 06:10:269 (3,4) - again ctrl + g for flow?
  36. 06:25:111 (1,1,1,1,1,1) - maybe use sliders instead, again
  37. 06:36:795 (9) - this is overmapped. there's no 1/4 there's 1/2 again. please change this
  38. 06:39:164 (4,5,6) - you first mapped the synthesizer and then you suddenly change to drums again. this is weird. please stick to either of them. i suggest synthesizer because you map this all the time
  39. 07:25:455 (7) - the bell is a bit earlier. timed wrong a bit?
  40. 07:26:266 (8) - ^
  41. 07:27:077 (9) - ^
  42. 07:27:481 (1) - i don't understand this spinner. let it end on the note before to have a bigger impact.

hope this helps a bit :)
Topic Starter
rui
fixed Hard's mod

but couldn't update :(


I will write reply after could update.
Topic Starter
rui

Hard wrote:

Hello there. From my queue.


Pandemic


  1. 00:20:534 (3,4) - ^ what?
  2. 00:24:575 (2,3,4) - i suggest you change the sliderend into a soft hitsound because you're clearly mapping the clock-ticks here. this way you can show it a bit more and the ends don't get that much attention. otherwise this feels a bit weird to play you could continue that hitsounding until 00:34:681 - I see. changed to use soft hitsound
  3. 00:34:838 (2,2) - some emphasize here maybe? the notes here are different so maybe hitsound here something fixed. used drum hitsound
  4. 00:37:207 (1,2) - i don't understand that stack. i know diversity is important in a map and all, but this is really off. you treat 00:37:365 (2) - like it's not that much of an important note, even though the sound is really loud here. this is not nice to play at all and feels really wrong while playing. At least add a slider here. better would be if you add a jump. a nice forth-and-back-motion would fit ok. changed placement
  5. 00:38:470 (1,2) - ^ same
  6. 00:43:523 (1,2,3,4,5,6,7,8,9,10,11,12,1) - there's no 1/4 in the background why are you mapping this? maybe change this into a spinner? else it's overmapped. not overmapping. keep
  7. 00:44:470 (1,3,1,3,1,3,1,3) - this plays really boring, imo. those noises are really loud and you treat them like the ghost-notes afterwards and this is no good, imo. maybe make a 1/2 slider out of those. there's some sound in the background so this would fit and you can stick with that square boring part i know. but I want to keep
  8. 01:05:786 (4,5) - how about you put some kick in here? this is really loud in the music and you could make a bigger sliderspeed here (slider velocity) and make it look like this: Interesting but this time it kept
  9. 01:14:391 (2,3) - this is difficult to read and therefore to tap. do you know about polarity? apply it please. I understand that you are saying but 01:14:233 (2) - have not sound. So blue → blue →blue plasemts can't imo. I did the distance widely to understand that it was different from others
  10. 01:14:944 (3,4,8,9) - the ds between those two is different but it's both 1/2 and there's no change in music so no jump is suggested so i think you should make those distances the same. kept it. because The difficulty of " jump from stream to stream" is different from "jump from repeat slider to repeat slider" So I think different distance but same difficult.
  11. 01:15:417 (8) - there's no sound suggesting this repeating slider. overmap again. it's 1/2 and not 1/4 here 1/4 imo
  12. 01:15:733 (9) - ^ same
  13. 01:22:049 (7,8) - before you go with clockwise flow and it suddenly changes and feels a bit off. maybe ctrl + g those two for better flow? nope
  14. 01:25:523 (8,9) - like before there's no 1/4 but 1/2 nope
  15. 01:30:496 - i suggest in this part you map the synths from the music because they are in the foreground. this is more interesting than a lon 1/2 spam I didn't understand that you want to say
  16. 01:30:575 (3,4) - i don't understand that sudden jump. please use the same ds for those 3 sliders (3) chaged note
  17. 01:41:154 (3) - i don't think the emphasized sound should be on a sliderend especially because you're making it tappable in the next sliders 01:41:786 (4,5) - fixed
  18. 01:42:575 (1,2,3,4,5) - again the thing i said about polarity from before. this is difficult to read and this rhythm has never been there before so how should i be supposed to read this? keep
  19. 01:44:075 (2,3,4,5) - ^ ^
  20. 01:50:944 - again this emphasize. please. make this tappable same to 01:30:496
  21. 01:58:681 (1,2,3,4,5,6,7,8) - cool thank you :3
  22. 02:09:102 (1,2,1,2,3) - again hard to read keep
  23. 02:33:102 (1,2,3,4,5) - ^ ^
  24. 02:34:365 (1,2,3,4) - ^ ^
  25. 02:41:075 - this is a really loud drop here maybe map it keep
  26. 03:16:698 (1,2) - readability
  27. 03:47:690 (8,1) - this may be difficult because you used the same ds for 1/4 and 1/2. don't do this. 1/4 imo
  28. 04:03:637 (1,1,1,1,1,1) - how am i supposed to tap that? i suggest you use sliders here nope
  29. 04:06:795 (1) - cool slider thanks XD
  30. 04:14:137 - maybe add a circle here? the song suggests it fixed
  31. 04:17:848 (6) - two 1/4 slider instead for the sirens? good!
  32. 04:20:058 (3,4) - maybe add a jump here to emphasize the change in the pitch fixe
  33. 04:25:190 - add a circle again? especially because you mapped those synths before at 04:24:243 (2,3,4) - yay! added
  34. 05:57:637 (7,8) - i think you should ctrl + h this jump because of the flow. you suddenly change the direction for that jump and this feels awkward. make it look like this? nice circular flow fixed
  35. 06:10:269 (3,4) - again ctrl + g for flow? ok
  36. 06:25:111 (1,1,1,1,1,1) - maybe use sliders instead, again keep
  37. 06:36:795 (9) - this is overmapped. there's no 1/4 there's 1/2 again. please change this nope
  38. 06:39:164 (4,5,6) - you first mapped the synthesizer and then you suddenly change to drums again. this is weird. please stick to either of them. i suggest synthesizer because you map this all the time fixed
  39. 07:25:455 (7) - the bell is a bit earlier. timed wrong a bit? fixed
  40. 07:26:266 (8) - ^ fixed
  41. 07:27:077 (9) - ^ fixed
  42. 07:27:481 (1) - i don't understand this spinner. let it end on the note before to have a bigger impact. deleted

hope this helps a bit :) Yay! helpful your mod :)
Thank you for modding Hard :3
DeletedUser_1574070
  • Pandemic
  1. 00:22:397 (1,2) - 今までのようにOverlapせず離すのはどうでしょうか
  2. 02:46:207 (2) - ちょっとだけ読みにくいのでNC

言うことないです。。。gl
Topic Starter
rui

Kloyd wrote:

  • Pandemic
  1. 00:22:397 (1,2) - 今までのようにOverlapせず離すのはどうでしょうか 直した~
  2. 02:46:207 (2) - ちょっとだけ読みにくいのでNC 直した~

言うことないです。。。gl
直すところが見つかれば問題ないのです!Kloydさんmodありがとう
Momovely
  1. 00:39:417 (6) - ここうしろのどぅ~んって感じの音にあわせて sampleset Drum の clap にしない?
  2. 01:12:181 (9) - add whistle 01:12:102 (8) - ここと同じ音なのに 01:12:181 (9) -には入ってなかったら ちょっと違和感あるかも
     
  3. 03:39:795 (7) - 後ろのどぅ~ん!!って音とAdditions Drum の finishが合うと思うけどどうかな? 
  4. 03:40:269 (1) - と 03:41:532 (1) - の音違うから 03:40:269 (1) - に Additions Drum の finishを追加しない? で 03:41:532 (1) - はこのままwhistleってのはどうかな?
  5. 03:40:743 (4) - ^
  6. 03:42:164 (3) - 終点にAdditions Drum のfinish
  7. 03:43:111 (1) - 終点にAdditions Drum のclap
  8. 03:44:848 (6) - Additions Drum のfinish
  9. 03:45:322 (1) - ^ 始点に
  10. 04:20:690 (1) - ここにNC入れてもいいかなあ~って思う
  11. 04:40:427 (5) - add additions Drum finish
  12. 04:40:901 (1) - ^ 始点
  13. 04:41:216 (2) - ^ 終点
  14. 04:42:479 (3) - ^ 始点
  15. 04:42:795 (4) - ^ 終点
  16. 04:43:901 (2) - ^
  17. 04:45:479 (7) - ^
  18. 04:45:953 (1) - ^
  19. 04:46:427 (4) - ^
  20. 04:48:479 (6) - ^
  21. 06:01:269 (5) - ^
  22. 06:01:743 (2) - ^ 始点
  23. 06:02:216 (4) - ^
  24. 07:20:628 (4) - 後ろに音ないからかなりやりずらE

後ろの音が似てるけどちょっと違う~ってところが多いからそれを聞き分けて音ツケしたらもっとよくなると思う ;)

寝起きでmodしたからわけわからん事書いてるかもしれない :?  そういうのがあったらすまそ :o
Topic Starter
rui

Momovely wrote:

  1. 00:39:417 (6) - ここうしろのどぅ~んって感じの音にあわせて sampleset Drum の clap にしない?
  2. 01:12:181 (9) - add whistle 01:12:102 (8) - ここと同じ音なのに 01:12:181 (9) -には入ってなかったら ちょっと違和感あるかも
     
  3. 03:39:795 (7) - 後ろのどぅ~ん!!って音とAdditions Drum の finishが合うと思うけどどうかな? 
  4. 03:40:269 (1) - と 03:41:532 (1) - の音違うから 03:40:269 (1) - に Additions Drum の finishを追加しない? で 03:41:532 (1) - はこのままwhistleってのはどうかな?
  5. 03:40:743 (4) - ^
  6. 03:42:164 (3) - 終点にAdditions Drum のfinish
  7. 03:43:111 (1) - 終点にAdditions Drum のclap
  8. 03:44:848 (6) - Additions Drum のfinish
  9. 03:45:322 (1) - ^ 始点に
  10. 04:20:690 (1) - ここにNC入れてもいいかなあ~って思う 入れた
  11. 04:40:427 (5) - add additions Drum finish
  12. 04:40:901 (1) - ^ 始点
  13. 04:41:216 (2) - ^ 終点
  14. 04:42:479 (3) - ^ 始点
  15. 04:42:795 (4) - ^ 終点
  16. 04:43:901 (2) - ^
  17. 04:45:479 (7) - ^
  18. 04:45:953 (1) - ^
  19. 04:46:427 (4) - ^
  20. 04:48:479 (6) - ^
  21. 06:01:269 (5) - ^
  22. 06:01:743 (2) - ^ 始点
  23. 06:02:216 (4) - ^
  24. 07:20:628 (4) - 後ろに音ないからかなりやりずらE 消した

後ろの音が似てるけどちょっと違う~ってところが多いからそれを聞き分けて音ツケしたらもっとよくなると思う ;)

寝起きでmodしたからわけわからん事書いてるかもしれない :?  そういうのがあったらすまそ :o

ヒットサウンドの指摘は全部直した
drum hitsoundの提案は全部直した。そんなところまで意識してなかったから為になったわ
Momovelyさんmodありがとうございました
Winnie
Here as requested :)


[Pandemic]
  1. 00:10:099 (6) - I believe the note would fit better here http://puu.sh/hG1Gx/7b9d2f1bab.jpg considering the way how the triples are spaced out and in the way you made them before, feels efficient, and flows the same way without a huge gap in between notes
  2. 00:21:279 (1) - Since this note is NC and emphasized, I don't believe you need to make them the same distance from one another, since you can stack (4) and have a mini jump here to express that http://puu.sh/hG1Os/85c9969727.jpg
  3. 00:24:260 (1) - Space this a tad bit out, because touching seems awkward
  4. 01:33:970 (4) - Idk about this, but we can leave that as is :? and as the other ones
  5. 02:19:207 (2) - Why not just lay it on top for neatness? Wouldn't really change much tbh http://puu.sh/hG25h/c00d7fc55c.jpg
    To be frank I don't see anything that would be of an issue, it's very consistent with how it's mapped :) Sorry for short mod but as it is, I believe it to be fine
Topic Starter
rui

Kocari wrote:

Here as requested :)


[Pandemic]
  1. 00:10:099 (6) - I believe the note would fit better here http://puu.sh/hG1Gx/7b9d2f1bab.jpg considering the way how the triples are spaced out and in the way you made them before, feels efficient, and flows the same way without a huge gap in between notes ok fixed
  2. 00:21:279 (1) - Since this note is NC and emphasized, I don't believe you need to make them the same distance from one another, since you can stack (4) and have a mini jump here to express that http://puu.sh/hG1Os/85c9969727.jpg good idea
  3. 00:24:260 (1) - Space this a tad bit out, because touching seems awkward fixed
  4. 01:33:970 (4) - Idk about this, but we can leave that as is :? and as the other ones keep it.
  5. 02:19:207 (2) - Why not just lay it on top for neatness? Wouldn't really change much tbh http://puu.sh/hG25h/c00d7fc55c.jpg Why would I not do so it lol fixed
    To be frank I don't see anything that would be of an issue, it's very consistent with how it's mapped :) Sorry for short mod but as it is, I believe it to be fine I am also happy to be able to have you say that. :)
Thank you for modding Kocari
wring
in-game

[Pandemic]
・00:18:298 (1,2,3,4,1,2,3,4) - 前4つと後ろ4つ. 34のところは飛ばしたくなります. 特に今のままですと後ろの三角形が微妙になるので、それぐらいならもっと狭めてひし形にしたほうがいいです.
・00:43:523 (1,2,3,4,5,6,7,8,9,10,11,12,1) - 個人的にはキックにしてほしい. キックにしてもっと細かくしてもいいと思うレベル.
・00:49:523 (1,2,3,4) - 角度がちょっと足りないです. もっと右に傾けていいと思います.
・01:15:102 (4,5,6,7,8) - もっと01:14:786 (1) - に対してblanketさせよう.
・01:36:260 (3) - 角度揃えたくならない?
・01:38:312 (2) - ^
・01:43:365 - 音ほしい(スタックさせて)
・01:44:628 - ^
・02:01:207 (4) - 終点whistle
・02:07:838 (1,2,1,2,1,2) - 12間のDSは徐々に上げていきませんか? 1.0→1.2→1.4など.
・02:36:575 (2) - ,02:36:891 (1) - 前をもっと速度遅くして、後ろをはやしくしたい.
・02:46:049 (1) - 1/4スライダーとかどうでしょう.
・02:48:260 (1) - もうちょっと下に置こう. 流れ的に綺麗にしたい.
・02:53:312 (5) - NC
・02:58:365 (5) - ^
・03:00:891 (5) - ^
・03:03:417 (5) - NC?
・03:04:838 (2,3) - ctrl+g? 変えるなら対称の対応するのも一緒にしてもしなくてもあり. 無理にすることはない.
・03:08:562 (4) - NC
・03:10:596 (7) - ^
・03:17:545 (1,2,3) - 突然でわかりにくいし、ずらしていきたい.
・03:19:410 (3) - NC
・03:21:444 (6) - ^
・03:36:006 (3) - もうちょっと上に置きましょう.
・07:23:884 (5) - NC

owariyoshi
Topic Starter
rui

wring wrote:

in-game

[Pandemic]
・00:18:298 (1,2,3,4,1,2,3,4) - 前4つと後ろ4つ. 34のところは飛ばしたくなります. 特に今のままですと後ろの三角形が微妙になるので、それぐらいならもっと狭めてひし形にしたほうがいいです. 配置は変えたけどあまり飛ばしたくないのでそのままで
・00:43:523 (1,2,3,4,5,6,7,8,9,10,11,12,1) - 個人的にはキックにしてほしい. キックにしてもっと細かくしてもいいと思うレベル. 00:44:470 (1) - をnoteにしたいからキックはやめてる
・00:49:523 (1,2,3,4) - 角度がちょっと足りないです. もっと右に傾けていいと思います. ok
・01:15:102 (4,5,6,7,8) - もっと01:14:786 (1) - に対してblanketさせよう. ok
・01:36:260 (3) - 角度揃えたくならない? なった
・01:38:312 (2) - ^ なった
・01:43:365 - 音ほしい(スタックさせて) (´・д・`)ヤダ
・01:44:628 - ^ (´・д・`)
・02:01:207 (4) - 終点whistle ok
・02:07:838 (1,2,1,2,1,2) - 12間のDSは徐々に上げていきませんか? 1.0→1.2→1.4など. いいね!
・02:36:575 (2) - ,02:36:891 (1) - 前をもっと速度遅くして、後ろをはやしくしたい. ちょっと違うけどSV変化は採用
・02:46:049 (1) - 1/4スライダーとかどうでしょう. くっついてる1/4からのstream好きじゃない
・02:48:260 (1) - もうちょっと下に置こう. 流れ的に綺麗にしたい. ok
・02:53:312 (5) - NC ok
・02:58:365 (5) - ^ ok
・03:00:891 (5) - ^ ok
・03:03:417 (5) - NC? ok
・03:04:838 (2,3) - ctrl+g? 変えるなら対称の対応するのも一緒にしてもしなくてもあり. 無理にすることはない. やめておく
・03:08:562 (4) - NC  ok
・03:10:596 (7) - ^ ok
・03:17:545 (1,2,3) - 突然でわかりにくいし、ずらしていきたい. 突然でありたい
・03:19:410 (3) - NC ok
・03:21:444 (6) - ^ ok
・03:36:006 (3) - もうちょっと上に置きましょう. ok
・07:23:884 (5) - NC ok

owariyoshi
明日以降時間に余裕があれば書く

wringさんmodありがとう :)
hehe
ticket

pandemic
combine 'niconico' in tags. 2 'nico' is just duplicate.
00:23:515 (4,1) - spacing feels a bit high (its 3/4 slider, but same distance as 00:25:207 (4,5) - ), slidershape of 4 can be improved too. i recommend this: http://i.imgur.com/ExNZjCT.png
00:33:417 (2) - i dislike perfect overlap, especially when you don't use it more than once. it can make players be confused for things like 00:35:470 (5,1) - , they will expect overlap but there isnt one lol.
00:49:207 (4,1) - the small spacing here is odd, maybe rotate this by 90deg clockwise http://i.imgur.com/vnOn6Mt.jpg. (alonbg with the rest of the squares)
01:02:786 (1,2,1,2,1) - ctrl+G all 1 by 1, so it looks like: http://i.imgur.com/GOY33Hf.jpg (its also nice because 01:04:365 (2) - is different sound, so you can go opposite direction with 1.)
01:05:786 (4,5,6) -keep 6 overlap, so its a nicer, readable 1/1 pattern. http://i.imgur.com/Fh8Ny9d.png
01:08:786 (5,6) - because the slider is fast, its possible to misread as 1/4 lol. maybe increase spacing, like jumps.
01:46:838 (3) - follow violin http://i.imgur.com/o4BvqNe.png like 01:51:891 (4,5,6) - ?
01:47:944 (2) - follow violin http://i.imgur.com/aE32E8s.png
01:57:023 (4,2,4) - delete?
01:56:470 (6,1) - swap nc
02:04:049 (5) - better rhythm, and fix nc http://i.imgur.com/yxW2XeL.png
02:10:049 (3,4) - better to have closer spacin g, so its not confused for 3/4
02:46:128 - add note and fix stream? http://i.imgur.com/qxIdLPd.png
03:43:111 (1) - remove nc
06:06:085 (3,5) - delete and do jumps instead

thats all, good luck
Topic Starter
rui

handsome wrote:

ticket

pandemic
combine 'niconico' in tags. 2 'nico' is just duplicate. fixed
00:23:515 (4,1) - spacing feels a bit high (its 3/4 slider, but same distance as 00:25:207 (4,5) - ), slidershape of 4 can be improved too. i recommend this: http://i.imgur.com/ExNZjCT.png nice idea XD
00:33:417 (2) - i dislike perfect overlap, especially when you don't use it more than once. it can make players be confused for things like 00:35:470 (5,1) - , they will expect overlap but there isnt one lol. I see
00:49:207 (4,1) - the small spacing here is odd, maybe rotate this by 90deg clockwise http://i.imgur.com/vnOn6Mt.jpg. (alonbg with the rest of the squares) nice
01:02:786 (1,2,1,2,1) - ctrl+G all 1 by 1, so it looks like: http://i.imgur.com/GOY33Hf.jpg (its also nice because 01:04:365 (2) - is different sound, so you can go opposite direction with 1.) fixed
01:05:786 (4,5,6) -keep 6 overlap, so its a nicer, readable 1/1 pattern. http://i.imgur.com/Fh8Ny9d.png ok
01:08:786 (5,6) - because the slider is fast, its possible to misread as 1/4 lol. maybe increase spacing, like jumps. fixed lol
01:46:838 (3) - follow violin http://i.imgur.com/o4BvqNe.png like 01:51:891 (4,5,6) - ? ok
01:47:944 (2) - follow violin http://i.imgur.com/aE32E8s.png ok
01:57:023 (4,2,4) - delete? nope
01:56:470 (6,1) - swap nc fixed
02:04:049 (5) - better rhythm, and fix nc http://i.imgur.com/yxW2XeL.png fixed
02:10:049 (3,4) - better to have closer spacin g, so its not confused for 3/4 ok
02:46:128 - add note and fix stream? http://i.imgur.com/qxIdLPd.png ok
03:43:111 (1) - remove nc ok
06:06:085 (3,5) - delete and do jumps instead ok

thats all, good luck
Thank you handsome. Your mod was useful :)
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