This is why we have contest a disqualification.
Re-Re-rbbd (ノ◕_◕)ノ*:・゚
Re-Re-rbbd (ノ◕_◕)ノ*:・゚
I've considered that statement, deeply... and I've come to one conclusion.Charles445 wrote:
Take a drink every time the map gets unqualified02:52:306 (1,2,3,4) - Emphasis is put on wrong points with wrong objects. I would have just left six circles here, 2x3 circles (as in, 2 combos à 3 circles). Maybe like this. It really doesn't matter what way you arrange (triangles or unfinished squares) or space them (3 circles even, jump, 3 circles even, another jump to next combo).And such is the dilemma of emphasis patterns.
Of these 6 notes, the only one with true impact is 02:52:306 - , therefore there must be a start here (which there is).
The rest of it is ambiguous and can be done however, so I chose to do it like 00:50:592 - .
inverness wrote:
Thank.
Reviewed it again, I think a better way to put it is, slider ends vary in intensity depending on how they are used.Lizzy wrote:
inverness and charles, i recommend and request you two warmly once more to recheck and answer my mod post.
i would like to not feel so closed out concerning my views.
Hope that clears it up, I never ran into problems playing those because of how sliders work.Quality Assurance Team wrote:
The issue about the 1/6-jumps in inverness' part has not been fixed since the last disqualification. Having an 1/6-jump between a circle and another object is tricky Applies mostly to circle to circle, not circle to slider due to slider mechanics., because unlike jumps after sliders, the slider leniency that would make the jump easier to play is pushed to the limit (in the case of circles into sliders) I can't tell what this is saying. Is it saying slider jumps push the slider ball leniency to the limit or the hit-leniency on slider starts to the limit?. Therefore, the 1/6-jumps after circles are huge difficulty spikes and put more emphasis on the following beats than they should.
Sliders have leniency on when they can be clicked on. You can click a slider much later than needed and it will still give you full credit. It's exactly why the map is using circle to slider and not circle to circle in these instances. It's an extremely underused (thank god) gimmick, but it works really well in this map, since the jumps aren't large and they don't happen quickly / too frequently.
Examples:
01:20:525 (4,1) -
01:21:383 (4,1) -
01:27:383 (4,1) -
01:28:240 (4,1) - This one for instance is especially tricky, as (1) doesn't even follow the direction of the jump leading into it Slider motion isn't really relevant on this one, the player is moving towards the 2, it's a drop-off slider
have you ever given this a thought? i'd recommend you to check both patterns again, see the difference and therefore feel the magic that the different parts of the song evoke.Lizzy wrote:
That, in turn, would only fit with 01:30:025 (1,2,3,4) - this part
because d4d is rip `0`Irreversible wrote:
PLEASE WHY IS THIS NOT GETTING ANYWHERE