The hard difficulty has got to be the hardest Hard ever D:
how did i get a kudoss for this?Shiguri wrote:
IT LASTED LONG THO!Kuron-kun wrote:
0 kds for you
Will take a look on it tomorrow.
god damn itShiguri wrote:
IT LASTED LONG THO!Kuron-kun wrote:
0 kds for you
Will take a look on it tomorrow.
Kuron-kun wrote:
Hey, inverness! Since I saw a lot of people requesting a BN on this map, I'll mod it. I had to pop the bubble for some reasons I'll mention below. This was really necessary and you can call me for a rebubble when you apply the mods. Sorry for the inconvenience.Reason for Bubble Pop
- A lot of unsnapped points on _normal, _hard, kyversible-insane and _apoplexy difficulties. Consider fixing them by checking AIMod. Almost every note is unsnapped on the _apoplexy difficulty. smh fucking timing shit i think it went off after i changed the offset anyways fixed all
- I could notice this stack on Easy, which could be really confusing to some new players and it should be changed. 01:37:311 - This needs to be changed because of the sudden break there after 3 consecutives 1/1 circles. It can cause a combo break. You can do this and rearrange the next notes. You can keep other stacks, though. i'd prefer to keep it though, there's a slight "break" on the music and the stack indicates that
- After some internal discussion with a QAT, this kind of spinner 03:18:936 (1) - starting on a 1/8 is not allowed. This spinner is present even on Easy, which is most common to use spinners starting on 1/2 ticks. Consider changing it on every difficulty to at least 1/4. Except on Easy and Normal, which needs to be 1/2. um i don't know but there are no rules stating about how spinners must not start at 1/8? there are lotsa maps with this kind of placement and therefore i don't really see this as much of an issue
Additional Modding
hard_
00:51:025 (6,1) - Increase the spacing between these sliders, the beat is really strong here, and would be really inconsistent since you added jumps on other sliders like these. You can move (6) to somewhere near x40 y256. inverted (6)
01:59:811 (7) - Would be better to put 2 circles instead of a slider ending on a strong beat. it was there for the sake of variation (atleast that's what i told myself long time ago :^) )kyversible-insane_
03:00:311 (1) - Would be nice to emphasize the strong beat on 03:00:740 - by ending this slider on 03:00:597 - and adding a circle on the empty beat. nice one /changed because kyshiro is like homie so he shouldnt mind any changes :^)
pls no hate
I've considered that statement, deeply... and I've come to one conclusion.Charles445 wrote:
Take a drink every time the map gets unqualified02:52:306 (1,2,3,4) - Emphasis is put on wrong points with wrong objects. I would have just left six circles here, 2x3 circles (as in, 2 combos à 3 circles). Maybe like this. It really doesn't matter what way you arrange (triangles or unfinished squares) or space them (3 circles even, jump, 3 circles even, another jump to next combo).And such is the dilemma of emphasis patterns.
Of these 6 notes, the only one with true impact is 02:52:306 - , therefore there must be a start here (which there is).
The rest of it is ambiguous and can be done however, so I chose to do it like 00:50:592 - .