1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard

show more
posted
gogo qualified
posted
wat do?
posted
first, give a shit about the mod posts

second, answer them

third, nothing all over.

=======
how about
you guys
start doing
what i said
posted
applied kyshiro's (somewhat) because he's a fucking nigger :^)
anyways done
also lizzy my answer for the diff still stands as well (^: i'll put it in the desc if you're okay with that tho
posted
inv, i'm all about them mod posts...

yea desc is ok tho
posted
really hope this one gets ranked eventually. one of my favorite maps to play, especially the insane difficulty. :)
posted
WHERE RANK
posted
CENOG1G1T NEED RANK
posted
send me forum pm when mod k thx
WABWUWUWOOBOBOBWb
posted
uh ok let's try
posted
Thank.
posted
Nice, gratz on the requalified :D
posted
dangdutstep
posted
greget
posted

inverness wrote:

Thank.
posted

inverness wrote:

Thank.
You're welk.
posted
oh there it is
posted
glad to see this map again :)

congra every one
posted

inverness wrote:

Thank.
posted

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

apoplexy_

Unreasonable 1/6-jumps

  • The issue about the 1/6-jumps in inverness' part has not been fixed since the last disqualification. Having an 1/6-jump between a circle and another object is tricky, because unlike jumps after sliders, the slider leniency that would make the jump easier to play is pushed to the limit (in the case of circles into sliders). Therefore, the 1/6-jumps after circles are huge difficulty spikes and put more emphasis on the following beats than they should. Examples:
  1. 01:20:525 (4,1) -
  2. 01:21:383 (4,1) -
  3. 01:27:383 (4,1) -
  4. 01:28:240 (4,1) - This one for instance is especially tricky, as (1) doesn't even follow the direction of the jump leading into it

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
show more
Please sign in to reply.