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Chris Da House vs. DJ Sledge Hammer - Believe (Nightcore Mix

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Aurele
Why is the title "and" instead of "&" ?

http://osu.ppy.sh/s/40216
meii18

Gabe wrote:

Why is the title "and" instead of "&" ?

http://osu.ppy.sh/s/40216
I think you're right here Gabe.I've found this song with '&' mostly if I'm not wrong instead of 'and' so I guess '&' is the correct one.Also I think Dj Sledge Hammer must be DJ Sledge Hammer with 'J' from 'DJ' in caps.Here's the proof https://soundcloud.com/ala-wi-ko/chris-da-house-dj-sledge
Topic Starter
Kazuya
...



Chris Da House Vs. Dj Sledge Hammer (https://itunes.apple.com/us/album/believe/id285339799)
Chris Da House and Dj Sledge Hammer
Chris Da House & Dj Sledge Hammer

So now what? Don't need DQ. Plz.
sheela
Oh, I've crossed his website (I guess?). Heres the website: http://www.chrisdahouse.com/

If you click "Discogaphie" on the left, go down until you see two CD images. You'll then see that the sentence above contains Chris da House vs. DJ Sledge Hammer. http://puu.sh/m5teA/af22925a8b.png

Also, the cover of the E.P. suggests that the artist should be Chris Da House vs. DJ Sledge Hammer. We can see it well in the image: http://images.junostatic.com/full/CS1334953-02A-BIG.jpg
And don't mind the art for Chris Da House. Their other covers has it spaced.

In conclusion, Chris Da House vs. DJ Sledge Hammer is the correct artist.
meii18
I saw that disk too but i've found it as '&' but before that i've found it as 'vs.' firstly but I wasn't really sure so sheela's totally right.it should be Chris Da House vs. DJ Sledge Hammer according to the disk picture and to the oficial website of the DJ-er
Aurele
sounds right
Monstrata
Insane - 02:23:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is just so unnecessary imo xP. Music isn't even that intense yet. This is the build up to an eventual Kiai and the music is still gradually getting louder. The difficulty of this one stream, being both spaced and using really weird angles like forcing weird turns on 02:23:661 (4,7) - just make the stream unfitting for that section of the song.
Topic Starter
Kazuya
1/4 part. It's not unnecessary.

I dislike simple lined, and curved stream. Boring, and too mainstream. There are greater sins, especially forced jump/ variable spacing circle streams and slider streams. Lokk at some 2015 map.
Kurokami
Disqualifying for incorrect metadata.

Artist: Chris Da House vs. DJ Sledge Hammer
Topic Starter
Kazuya
BIZTOS hogy a VS az kicsi?

VS.

vagy

vs.

?

REMÉLEM. XD

Updated
Monstrata
Would be nice if your streams aligned with the music though. 00:48:037 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) For example. Having the turns map to the white ticks in the music would make the streams fit the song better, instead of having these turns on blue ticks that don't really align with anything.

quick chat on #nominators if you care
03:16 monstrata: the streams felt really forced for that part of the song.
03:17 monstrata: the rest of the map is pretty chill, simple rhythms, straightforward jumps and patterns. good symmetry. its just the streams i had a problem with.
03:19 Kurokami: Ugh that stream
03:19 JBHyperion: I wouldn't say the use of streams is "forced", but it does create a weird difficulty spike
03:19 JBHyperion: it does feel kinda overdone to me
03:19 Kurokami: Its not forced, but could be easier.
03:19 monstrata: 00:48:037 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - if they could at least line up the turns with the music, that would still improve it a lot
03:19 JBHyperion: that flow change is just what
03:20 monstrata: because right now the stream is turning on blue ticks like 00:48:476 (6) - which don't really have much impact
03:20 JBHyperion: there's not really anything there that calls for such a sharp direction change at all
03:20 monstrata: yea xP
03:20 Kurokami: It should be smother at white ticks
03:20 JBHyperion: but I agree, if the turns stay, they should at least be on white ticks
03:21 monstrata: yep
03:21 monstrata: he can have his unusual stream formations but they'll be better appreciated if they fit the music

Also, Medium as a lowest diff is kinda weird lol. Medium implies theres a lower diff and this ones "in between". Maybe just rename it to Normal since you've excluded the Beginner diff.
Topic Starter
Kazuya
Changed streams a bit.
JBHyperion
Not sure if it's just me, but I find the SC:1 hitnormal extremely difficult to hear at 5% volume during play and not providing sufficient feedback to the player, e.g. 01:58:155 in Asphyxia's Hyper, 02:03:765 in the other diffs. 10% volume at 02:06:570 is much more noticeable, so I recommend buffing the volume from 01:58:155 / 02:03:765- 02:09:374 by 5% to 10 / 15. At any rate, the green line at 02:03:765 in Asphyxia's Hyper is unnecessary as it changes nothing, so it can be removed.
Topic Starter
Kazuya
Updated!
Sonnyc
Hello!

Since this mapset was unfortunately disqualified, I'd like to offer a mod as an opportunity for improvement:

Normal
  1. 00:52:244 (3,4) - 00:57:854 (3,4) - Personally this rhythm didn't felt natural enough since it was pretty much ignoring the 1/2 instrument between these notes. Making this as a 1/1 slider as what you've done at 02:27:605 (3) - 02:33:214 (4) is what I would prefer, but please do mind that this is only my personal suggestion.
  2. 01:03:463 (3) - This curve rate feels pretty high for a short lengthed slider. Besides, you can think once again regarding the pattern itself. Since other similar parts such as 01:09:073 (4,5) - 02:50:043 (4,5) - 02:55:652 (3,4) are all using 1/2 parallel sliders, you can also consider making this pattern consistent.
Pie's Advanced
  1. 00:24:197 (1,2) - I'm not sure about this spacing usage while most other patterns were consistently using ds.
  2. 01:00:396 (1) - This spinner feels urgent compared to the music. I can hear that intensing sound starting from 00:59:957, but that slider wasn't detached from the previous pattern. 00:59:256 (1,2) is following the drums by using a 1/1 rhythm, and accordingly starting the spinner from 01:00:659 will be more natural and an organized rhythm selection. (+) Hey look! You've started at the downbeat 02:47:238 (1) here!
  3. 02:59:859 (1) - Spinner end is 1ms unsnapped. This causes the 5% volume setting at the end not working properly. This won't be a hard fix. Refer the following code for unsnap information.
    256,192,179859,12,0,181261,0:0:0:0:
Asphyxia's Hyper
  1. 00:42:778 (2) - This whistle slide really feels random. Check if this was intended.
  2. 01:58:155 (1,2,3,4,5) - Is it only me who has audability problem? The instrument before is still remaining, and the 10% hitsound only gets audible properly from 01:59:558.
  3. 02:39:174 (3,4) - Spacing is decreased for no special purpose. Even not a pattern purpose imo. This inconsistency pretty feels less professional.
Midnight
  1. 00:17:185 (1,2) - These curve rate are pretty different. Considering you've used a similar curve rate for such patterns, I suggest you to make it consistent.
  2. 00:19:990 (1,2,3) - The flow of (1,2) feels pretty unnatural. Since the transition of the instrument happens at 00:20:691, dropping the flow there would be more natural than dropping at 00:20:516 imo.
  3. 00:31:209 (1,2,3) - Unlike other patterns such as 00:28:404 (1,2,3) - 00:34:014 (1,2,3) - 00:36:818 (1,2,3) - 00:42:428 (1,2,3) - the spacing of (2,3) is pretty huge and feels inconsistent. Surely they are a consistent 2.00x, but considering slider leniency and the real cursor movement, (2,3) are pretty far and please double check if you can make this setting better.
  4. 01:36:419 (5) - Add NC for consistency since other 4 note symmetry patterns such as 01:37:821 (1) - 01:40:626 (1) - contains NC.
  5. 01:51:845 (3,4) - I do not consider this combo setting reflects the music properly nor your pattern. Please add NC at (4).
  6. 02:05:167 (1) - 02:10:777 (5) - Inconsistent combo setting.
  7. Really a nice difficulty! Nice usage of square circles and flow mainly. It's pretty hard to see such good maps these days. Good work.
Topic Starter
Kazuya
Hello. Thanks for mod, only fixed:

Normal:

01:03:463 (3) - This curve rate feels pretty high for a short lengthed slider. Besides, you can think once again regarding the pattern itself. Since other similar parts such as 01:09:073 (4,5) - 02:50:043 (4,5) - 02:55:652 (3,4) are all using 1/2 parallel sliders, you can also consider making this pattern consistent.

Pie's:
soon

Asphyxia:

Waiting...

Insane:

00:17:185 (1,2) - These curve rate are pretty different. Considering you've used a similar curve rate for such patterns, I suggest you to make it consistent.
01:36:419 (5) - Add NC for consistency since other 4 note symmetry patterns such as 01:37:821 (1) - 01:40:626 (1) - contains NC.
01:51:845 (3,4) - I do not consider this combo setting reflects the music properly nor your pattern. Please add NC at (4).
02:05:167 (1) - 02:10:777 (5) - Inconsistent combo setting.
Asphyxia

Sonnyc wrote:

Hello!

Asphyxia's Hyper
  1. 00:42:778 (2) - This whistle slide really feels random. Check if this was intended. What whistle? I don't see any whistle here, I even re-downloaded the set to make sure.
  2. 01:58:155 (1,2,3,4,5) - Is it only me who has audability problem? The instrument before is still remaining, and the 10% hitsound only gets audible properly from 01:59:558. You're right, increased volume on that part to 30%, and then decreased it again to 15% where the music gets much lower so it fits the whole section better (note, everything now gives proper feedback)
  3. 02:39:174 (3,4) - Spacing is decreased for no special purpose. Even not a pattern purpose imo. This inconsistency pretty feels less professional. What inconsistency? Why would it feel less professional? I did this the whole map, almost at least. It's just a different version of 02:44:433 (1,2,3,4,5,6) - , where I used antijumps for the sake of having variation. However, I adjusted the part visually a little, but I see no real reason to change it entirely.
[/notice]
Thank you for the mod! :)
Sonnyc

Asphyxia wrote:

Sonnyc wrote:

Hello!

Asphyxia's Hyper
  1. 00:42:778 (2) - This whistle slide really feels random. Check if this was intended. What whistle? I don't see any whistle here, I even re-downloaded the set to make sure.
Thank you for the mod! :)
oops lol
Topic Starter
Kazuya
Re-updated!
sheela
Hey Kazuya!

[General]
  1. soft-hitnormal.wav has a delay over 5ms. Although the beginning has noises, we have to account the audibility of the delay. Currently the noise is very low, and that still counts as a delay. So here's the file I corrected for you: http://puu.sh/m8Slb/39c8ee55bd.wav
[Midnight]
  1. 00:19:990 (1) - 00:25:600 (1) - I'd moved them out of the stack so they could be free and be more emphasized since you have to move the cursor somewhere else. It's like when there's a jump. You want to make it because you want to emphasize the specific beat.
  2. 00:36:818 (1) - Moving this more to the right makes the flow more natural. That way, the straight flow of 00:36:293 (8,9,1) is instead more of a circular flow. Having a circular flow will fit better when 00:36:818 (1) is a curve slider. If the flow straight, it could make a weird movement, like if you were moving more up than what the slider slides to.
  3. 00:53:647 (1,2) - Very minor, but adjust the second node, where it forms the curve, to make the curve more neat, like this:
    This point also applies to 02:08:147 (6,7) - 02:29:007 (1,2) - .
  4. 01:33:789 (5,6,7) - If there's a stream on 01:28:180 (4,5,6,7,8) then maybe 01:33:789 (5,6,7) would have a stream too. It makes them consistent through the rhythms.
  5. 01:56:753 (1,3) - I would suggest you rotate so the flow could go left and right. Now, these repeated the same flow as 01:55:351 (1,2,3) but I kind of think it's boring to replay, so more variety will make more fun. Also you didn't do that for 01:51:144 (1,2,3) with 01:49:741 (1,2,3) .
I've checked the other difficulties, but I couldn't find anything wrong! I only have concerns in Midnight. Call me back whenever it is updated!
Topic Starter
Kazuya
Thank you. I fixed only this:

- Hitsound

00:36:818 (1) - Moving this more to the right makes the flow more natural. That way, the straight flow of 00:36:293 (8,9,1) is instead more of a circular flow. Having a circular flow will fit better when 00:36:818 (1) is a curve slider. If the flow straight, it could make a weird movement, like if you were moving more up than what the slider slides to.

00:53:647 (1,2) - Very minor, but adjust the second node, where it forms the curve, to make the curve more neat, like this:
Curve
This point also applies to 02:08:147 (6,7).
sheela
Alright. Here's my bubble! Good luck with the qualification!
Nekomata
i think the timing is off... see section starting from 00:17:185 (1) -
and then towards the end is like correct timing

it looks like this mix was sped up by 24%, so:

dda remix believe original bpm: 138
+24% will make it 171.12

offset 5949

pretty sure safe enough to "re-offset" and then re-snap
(and lol green lines)

try this kazuya ;_;
Mekki
Katty Pie changed her/his username to Poggo, maybe it would better add Poggo on tags and rename the Advanced diff to Poggo's Advanced.
Topic Starter
Kazuya
Ok, timing and tag changed. Diffname is okay, because the level name they made for him when it was his name. Ok sry. My english is awful. \o

Thank you mods. Maybe next Christmas will be re-ranked. x'DDD
sheela
I approve the timing lel.
Kurokami
I had a small talk with Kazuya and we changed the part between 01:58:150 - 02:03:761 - on Hyper which followed a really weak sounds from the music into a spinner and a break. Similar to the other difficulties. The reason of the disqualification was also fixed.
Topic Starter
Kazuya
Thank god!

I waiting for next DQ
Mekki
Ong!! Yayy finally, gratz o3o
Nozhomi
Woooooooooooooooooooooooooooooo finally !!!!!!

More moe Kazuya mapping yay gratz
Hula
So, basically, Midnight isn't a balanced map.

The stream patterning is way too hard for what the map provides, it's a shame, it'll put a lot of people off the map
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