Any finally, a new build is with us! This brings a few hopefully-welcome changes especially to the CatchTheBeat gameplay mode, where "impossible jumps" are now no longer existent. A lot of bugs are squashed, along with some other more minor improvements (and a world map view mode preview in extended chat ). Read on for a full changelog.
Due to study commitments over the last few weeks I haven't been able to get this out as soon as I hoped. Due to travel commitments over the next few weeks, I won't be able to make any quick fixes unless they are horribly urgent. I request that if anything is horribly broken, you report it in the next 24 hours where possible.
Merry Christmas guys - even though there's nothing hugely revolutionary in the build .
!faq WhatIsHyperdash
Online:
(+) Map of online users is visible from extended chat view. Note that this is an early preview of the feature!
Gameplay:
(+) Auto (salad!) now plays by the rules (uses the same speed/dash movement as players have access to) except for spinners.
(*) Increased the audio quality on doubletime/halftime.
(+) Added new hyperdash speed during "impossible" CtB jumps. If you dash towards the next note, you will reach it in perfect time.
(*) Fixed notes immediately following drumrolls/sliders not playable in taiko mode.
Editor:
(+) Added beatmap-level toggle for overlay depth. Under [General] add OverlayPosition: above or below (above or below the combo number).
(+) Added a minimum volume limit for all control point volume adjustments.
(+) Added "reset selected/all objects' samples" menu items to Edit menu.
(*) Improved accuracy of internal animation fps calculations.
Misc:
(+) All delete operations are now sent to via the recycle bin.
(*) Fixed replays not viewable when saving locally (all previously saved replays should be viewable now).
(*) Almost 100 bug-fixes and minor improvements.
Due to study commitments over the last few weeks I haven't been able to get this out as soon as I hoped. Due to travel commitments over the next few weeks, I won't be able to make any quick fixes unless they are horribly urgent. I request that if anything is horribly broken, you report it in the next 24 hours where possible.
Merry Christmas guys - even though there's nothing hugely revolutionary in the build .
!faq WhatIsHyperdash
Hyperdash is a new automatically triggered gameplay element in Catch the Beat play mode, designed to obliterate "impossible jumps" (where two objects were previously impossible to catch because of the distance that separated them). It is automatically activated when obtaining a red glowing fruit (the first of an impossible pair) and stays active until you are in range of the second fruit, or have already missed it. It will speed you up a variable amount such that if you are dashing, you will always be able to make it to the destination in time.2009-12-20 (b1209)
How do you use this in the most accurate way possible? Think of the system as already helping you out - once you reach the destination fruit it will deactivate. Your task is you dash as per normal during the hyperdash period (so you increase your speed by the maximum possible) and then stop moving before you overshoot the destination.
Online:
(+) Map of online users is visible from extended chat view. Note that this is an early preview of the feature!
Gameplay:
(+) Auto (salad!) now plays by the rules (uses the same speed/dash movement as players have access to) except for spinners.
(*) Increased the audio quality on doubletime/halftime.
(+) Added new hyperdash speed during "impossible" CtB jumps. If you dash towards the next note, you will reach it in perfect time.
(*) Fixed notes immediately following drumrolls/sliders not playable in taiko mode.
Editor:
(+) Added beatmap-level toggle for overlay depth. Under [General] add OverlayPosition: above or below (above or below the combo number).
(+) Added a minimum volume limit for all control point volume adjustments.
(+) Added "reset selected/all objects' samples" menu items to Edit menu.
(*) Improved accuracy of internal animation fps calculations.
Misc:
(+) All delete operations are now sent to via the recycle bin.
(*) Fixed replays not viewable when saving locally (all previously saved replays should be viewable now).
(*) Almost 100 bug-fixes and minor improvements.