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osu! Public Release b1209

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Topic Starter
peppy
Any finally, a new build is with us! This brings a few hopefully-welcome changes especially to the CatchTheBeat gameplay mode, where "impossible jumps" are now no longer existent. A lot of bugs are squashed, along with some other more minor improvements (and a world map view mode preview in extended chat ;)). Read on for a full changelog.

Due to study commitments over the last few weeks I haven't been able to get this out as soon as I hoped. Due to travel commitments over the next few weeks, I won't be able to make any quick fixes unless they are horribly urgent. I request that if anything is horribly broken, you report it in the next 24 hours where possible.

Merry Christmas guys - even though there's nothing hugely revolutionary in the build :P.

!faq WhatIsHyperdash

Hyperdash is a new automatically triggered gameplay element in Catch the Beat play mode, designed to obliterate "impossible jumps" (where two objects were previously impossible to catch because of the distance that separated them). It is automatically activated when obtaining a red glowing fruit (the first of an impossible pair) and stays active until you are in range of the second fruit, or have already missed it. It will speed you up a variable amount such that if you are dashing, you will always be able to make it to the destination in time.

How do you use this in the most accurate way possible? Think of the system as already helping you out - once you reach the destination fruit it will deactivate. Your task is you dash as per normal during the hyperdash period (so you increase your speed by the maximum possible) and then stop moving before you overshoot the destination.
2009-12-20 (b1209)
Online:
(+) Map of online users is visible from extended chat view. Note that this is an early preview of the feature!

Gameplay:
(+) Auto (salad!) now plays by the rules (uses the same speed/dash movement as players have access to) except for spinners.
(*) Increased the audio quality on doubletime/halftime.
(+) Added new hyperdash speed during "impossible" CtB jumps. If you dash towards the next note, you will reach it in perfect time.
(*) Fixed notes immediately following drumrolls/sliders not playable in taiko mode.

Editor:
(+) Added beatmap-level toggle for overlay depth. Under [General] add OverlayPosition: above or below (above or below the combo number).
(+) Added a minimum volume limit for all control point volume adjustments.
(+) Added "reset selected/all objects' samples" menu items to Edit menu.
(*) Improved accuracy of internal animation fps calculations.

Misc:
(+) All delete operations are now sent to via the recycle bin.
(*) Fixed replays not viewable when saving locally (all previously saved replays should be viewable now).
(*) Almost 100 bug-fixes and minor improvements.
Andrea
Yay for peppy! :D

Merry Christmas osu!
Yusu Aoi
yuhuuuu!! :) thats a great news ^_^ :)))
Merry Christmas everybody!! :))
RemmyX25
Merry Christmas, osu! <3
mikhe
MerryChristmass!! :3
Thanks peppy ;D

EDIT: Post number 200!! :D
anonymous_old
<politically-correct>Happy holidays.</politically-correct>
taloscal
thanks peppy, enjoy christmas :)
Dean
Catch the Beat's "hyperdash" sometimes activates on jumps that were previously doable. Other than that, I like the new updates.

Edit: I think my CtB scores are still submitting, is this supposed to be happening?
Topic Starter
peppy

Dean7599 wrote:

Catch the Beat's "hyperdash" sometimes activates on jumps that were previously doable. Other than that, I like the new updates.

Edit: I think my CtB scores are still submitting, is this supposed to be happening?
Yes, this is a public release so of course scores will submit :P. Any major issues will be addressed in a bugfix release tonight, so test thoroughly :).
Dean
Thanks for clarifying peppy, I was just slightly confused by the "score submission disabled for hyperdash testing" pop-up.
ouranhshc

strager wrote:

<politically-correct>Happy holidays.</politically-correct>
Weez
this is gonna take alot of getting use to :/
nice though :)
QuiteLucky
Hm, this is a bit odd.

When I updated, it got a bug, and is now Osu is non-functional, its just a black screen.

I'll be uninstalling and reinstalling later, but does anyone know why this happened?

I don't remember the bug, sadly.

~Lucky
Topic Starter
peppy

undercoverlucky wrote:

Hm, this is a bit odd.

When I updated, it got a bug, and is now Osu is non-functional, its just a black screen.

I'll be uninstalling and reinstalling later, but does anyone know why this happened?

I don't remember the bug, sadly.

~Lucky
"a bug"?

Run the updater again. If it still happens, delete osu.dll and run the updater again.
Topic Starter
peppy

Dean7599 wrote:

Thanks for clarifying peppy, I was just slightly confused by the "score submission disabled for hyperdash testing" pop-up.
oh shit... forgot to remove that.
Sure
Is here greeting thread for X-mas? XD
Anyway good job, peppy. Thanks for updating.
And Merry Christmas! :D
pieguyn
I also noticed that the hyperdash activates on previously possible jumps... if you look here you'll see quite a few people caught some of the "impossible" jumps before the hyperdash was put in.

Overall, nice updates, and merry Christmas :)!
James2250
yay for "world map"
now just need cool 3D effects added to it :P
Ashchaos
Thanks for the long awaited update Peppy! Keep up the good work with bug fixes and updating osu! standard, taiko and CTB.

Also, thank you for changing the auto (salad) in CTB so that it only moves as fast as any other player. O(^_^)O
mm201
This map has been deleted on the request of its creator. It is no longer available.
0_o
My personal favourite is when a family is portrayed on Christmas morning, and someone says something along the lines of "Happy Holidays dear!"

Seriously, what.

Back on topic, the new release is great :) Now I just have to shift my all maps around to compensate for the grid change :P
YGOkid8

James2250 wrote:

yay for "world map"
now just need cool 3D effects added to it :P
Definitely :)
Zekira
It hasn't been 24 hours yet, right?

@peppy: viewtopic.php?f=5&p=272784#p272784
mikhe

James2250 wrote:

yay for "world map"
now just need cool 3D effects added to it :P
Where is the world map??' D:


And, i have a question... the scores gets with hyperdash (in CtB), will be deleted? or is only a possibility?

EDIT:

peppy wrote:

Dean7599 wrote:

Thanks for clarifying peppy, I was just slightly confused by the "score submission disabled for hyperdash testing" pop-up.
oh shit... forgot to remove that.
Oke, then the score wont be deleted...



Bye :3
wmfchris
Misc:
(+) All delete operations are now sent to via the recycle bin.
Thanks for peppy for all what he've done.
What a lovely hyperdash (although I'm still not experienced to catch the originally impossible fruits...), and what a lovely move by salad >w<!
(Look for the "strangeprogram [Happy mix] lol~~)


(I prefer to delete them directly, but nvm~I'll just delete it from the folder then~)
LucianDS
this new hyperdash speed during are fucking the ctb :!: :!: :!: :!: ...... the impossibol beatmap is good because is IMPOSSIBOL to win in 100% accuary | in this new version ctb no have fun because all will get 100% accuary in beatmap and all beatmap is easy all will get S or SS rank and 5.000 in ranking and this is easy!! :!: :!:
anonymous_old

LucianDS wrote:

this new hyperdash speed during are fucking the ctb :!: :!: :!: :!: ...... the impossibol beatmap is good because is IMPOSSIBOL to win in 100% accuary | in this new version ctb no have fun because all will get 100% accuary in beatmap and all beatmap is easy all will get S or SS rank and 5.000 in ranking and this is easy!! :!: :!:
All maps should be S'able (FC'able) in every game mode. If a map isn't, there's a problem with the map or osu!.
wmfchris

strager wrote:

LucianDS wrote:

this new hyperdash speed during are fucking the ctb :!: :!: :!: :!: ...... the impossibol beatmap is good because is IMPOSSIBOL to win in 100% accuary | in this new version ctb no have fun because all will get 100% accuary in beatmap and all beatmap is easy all will get S or SS rank and 5.000 in ranking and this is easy!! :!: :!:
All maps should be S'able (FC'able) in every game mode. If a map isn't, there's a problem with the map or osu!.
yeah, as least theoratically S'able
but refer to some of the taiko maps, it's theoratically S'able but actually even not A'able, e.g. Strangeprogram [happy]

(This gives a big room for the leaders of CTB rank to boost their score,,,and they'll have to play them all over again lol~)
Topic Starter
peppy

LucianDS wrote:

this new hyperdash speed during are fucking the ctb :!: :!: :!: :!: ...... the impossibol beatmap is good because is IMPOSSIBOL to win in 100% accuary | in this new version ctb no have fun because all will get 100% accuary in beatmap and all beatmap is easy all will get S or SS rank and 5.000 in ranking and this is easy!! :!: :!:
One solution: stop playing ;).

Longer answer: Yes it is slightly easier. There is a 40px (gamefield) lenience for hyperdash to trigger. I could technically decrease this, but it will require a reworking of the algorithm to allow chaining hyperdashes together. At the moment, the lenience allows for situations where two impossible jumps follow each other.

I can't make this change at the moment because I don't have the time. I don't believe it has made the mode "too easy". You can map to still make "hard jumps". This should only affect a small amount of maps. I am serious in saying please don't complain any more about it. If you think you can list over 10 ranked maps with possible-but-hyperdash jumps, then please compile a list and it will help me consider changing this in the future.
Ramires213
Nevermind. Thanks for this.
vivere
This map has been deleted on the request of its creator. It is no longer available.
Intermezzo
Added "Fixed notes immediately following drumrolls/sliders not playable in taiko mode." to the announcement.
Sleep Powder
I would recommend increasing the distance for the hyperdash to become triggered. It seems reasonable...take your time though.

Merry Christmas~

( or whatever you celebrate this time of year )
KariChan

peppy wrote:

(*) Fixed replays not viewable when saving locally (all previously saved replays should be viewable now).
I still can't get them to work. Dx

Tried many things...
I have the replay file saved, tried to run it, and a number of things can happen.
Either it does nothing, opens the score review screen with no "Watch Replay" button, or opens a completely different song I've done, also with no "Watch Replay" button.

When I click my score under the "Online Ranking" side, no "Watch Replay" button, and F2 makes a saved replay but opening said replay does the above.

When I click my score under the "Local Ranking" side, there IS a "Watch Replay" button, but clicking it gives an error, "This score has no replay data saved!"
F2 on this screen gives an error too, "A replay could not be constructed from this score."

So yeah, I don't know what to do anymore.
I want to record a few replays, but none of them work.
Very disappointing. Dx
Dean
I think there are some CtB maps that are still not SS'able, where there are sliders that go too fast for the normal dash but don't activate the hyperdash.

Example: Blind Stare - Shotgun Symphony+ [Impossibly Intense] 00:00:134 (1) - (the very first slider) and 04:14:934 (1,2). This is the only map I have noticed this in so far.
aston_old

KariChan wrote:

peppy wrote:

(*) Fixed replays not viewable when saving locally (all previously saved replays should be viewable now).
I still can't get them to work. Dx

Tried many things...
I have the replay file saved, tried to run it, and a number of things can happen.
Either it does nothing, opens the score review screen with no "Watch Replay" button, or opens a completely different song I've done, also with no "Watch Replay" button.

When I click my score under the "Online Ranking" side, no "Watch Replay" button, and F2 makes a saved replay but opening said replay does the above.

When I click my score under the "Local Ranking" side, there IS a "Watch Replay" button, but clicking it gives an error, "This score has no replay data saved!"
F2 on this screen gives an error too, "A replay could not be constructed from this score."

So yeah, I don't know what to do anymore.
I want to record a few replays, but none of them work.
Very disappointing. Dx

I've had this same problem last night but keep saving your replays. Eventually, they just randomly start working (?).

Had this problem with Mirai no Eve - Hatsune Miku.

Left the computer on overnight to download something, came on this morning and suddenly the replay works.

I guess osu! needs a day or so to get replays to work?
mikhe

animask wrote:

I would recommend increasing the distance for the hyperdash to become triggered. It seems reasonable...take your time though.

Merry Christmas~

( or whatever you celebrate this time of year )
The distance is good ><!! (You say, increase the min. or the max. to consider an hyperdash?)

Dean7599 wrote:

I think there are some CtB maps that are still not SS'able, where there are sliders that go too fast for the normal dash but don't activate the hyperdash.

Example: Blind Stare - Shotgun Symphony+ [Impossibly Intense] 00:00:134 (1) - (the very first slider) and 04:14:934 (1,2). This is the only map I have noticed this in so far.
Otrher example is DJ Sharpnel - StrangeProgram[TAG4], the giants sliders... arent possible.. but they haven't hyperdash ;_;


Bye :3
wmfchris

Intermezzo wrote:

Added "Fixed notes immediately following drumrolls/sliders not playable in taiko mode." to the announcement.
thanks a lot to this fix!!!
merry christmas :3
Sleep Powder

mikhe wrote:

animask wrote:

I would recommend increasing the distance for the hyperdash to become triggered. It seems reasonable...take your time though.

Merry Christmas~

( or whatever you celebrate this time of year )
The distance is good ><!! (You say, increase the min. or the max. to consider an hyperdash?)
Both. Change the minimum and maximum. That works. Do some recalculations.
I've tried some tag beatmaps...and hyperdash was hard from going to the left to the right sides of the screen.
Topic Starter
peppy
TAG4 beatmaps shouldn't be possible with hyperdash anyway - that was never even an objective.
YGOkid8

0_o wrote:

Back on topic, the new release is great :) Now I just have to shift my all maps around to compensate for the grid change :P
I know the grid change made... all the beats in beatmaps go UP, but... uh, how do I say this...

I dunno, i guess the only way I can think to say this is:
1) Why was there a grid change?
2) What in the grid change made all beats go up?
anonymous_old

YGOkid8 wrote:

1) Why was there a grid change?
viewtopic.php?f=30&t=19627

YGOkid8 wrote:

2) What in the grid change made all beats go up?
The coedz.
Fleur-de-lis
A question on CtB, if i only play with hidden ,there have hyperdash,but if i play with Dt+hidden,the hyperdash is disappeared
AFK_old
Same as Fleur's problem, IN double time mod, hyperdashes are not aviliable. For example in http://osu.ppy.sh/p/beatmap?b=35041&m=2, no hyperdash in DT, but there should be 5 hyperdashes

I wish this bug can be fixed , l like Double Time~~ :)
mikhe

hebi wrote:

Same as Fleur's problem, IN double time mod, hyperdashes are not aviliable. For example in http://osu.ppy.sh/p/beatmap?b=35041&m=2, no hyperdash in DT, but there should be 5 hyperdashes

I wish this bug can be fixed , l like Double Time~~ :)
This isn't a bug, the algorithm consider that with DT we can catch the fruits, and it's true i did it some hyperdash jumps with DT, are very hard because are the more similar to old nearly impossible jumps. (And one comment, with "half time" mod the number of hyperdash jumps increase :P, because the algorithm consider that we can't catch the fruits with this speed)

Bye :3
P.D: Hyperdash is a good system, now we have other "impossible" maps :3
http://osu.ppy.sh/p/beatmap?b=42500&m=2
http://osu.ppy.sh/p/beatmap?b=41470&m=2
http://osu.ppy.sh/p/beatmap?b=40662&m=2
http://osu.ppy.sh/p/beatmap?b=36223&m=2 (very hard)
LunaStrike
Good job! <3
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